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00:24:59 *** Progman has quit IRC 01:14:16 *** Wormnest has quit IRC 01:59:26 *** Wuzzy has quit IRC 02:46:38 *** glx has quit IRC 03:00:05 *** D-HUND has joined #openttd 03:03:26 *** debdog has quit IRC 03:26:24 <Gustavo6046> Back 03:26:50 <Gustavo6046> Also, how about being able to plant trees diagonally? Since that's the shape of most local authorities (by the very nature of capped Voronoi floodfilling) anyway. 03:34:18 <Gustavo6046> Also, do hotels make more people if you feed them food and alcohol? 03:34:20 <Gustavo6046> Hang on 03:34:37 <Gustavo6046> Hotels, making more people if you give them alcohol?... I mean... 03:34:45 <Gustavo6046> Ehh, I'll just not think too hard about it. Game logic! :D 03:34:54 <Gustavo6046> (if it did happen) 03:37:52 *** tokai has joined #openttd 03:37:52 *** ChanServ sets mode: +v tokai 03:44:46 *** tokai|noir has quit IRC 03:49:44 *** Flygon has joined #openttd 06:03:23 <LordAro> Gustavo6046: you should be able to fill diagonally by holding ctrl 06:03:31 <LordAro> most fill operations work like that 06:09:12 <Gustavo6046> LordAro: I am aware, but foresting does not include that feature 06:09:49 <Gustavo6046> Maybe it's just a different fill operation implementation for some reason 06:14:04 *** sla_ro|master has joined #openttd 06:29:37 *** nielsm has joined #openttd 06:46:21 *** tokai|noir has joined #openttd 06:46:21 *** ChanServ sets mode: +v tokai|noir 06:53:06 *** tokai has quit IRC 06:56:57 <LordAro> Gustavo6046: mm, feels like an issue that it doesn't do that 06:58:06 <Gustavo6046> LordAro: i think it's because it acts on whole squares 06:58:15 <Gustavo6046> the other filling operations (like terrain ones) operate on corners 06:58:58 <LordAro> i'm sure you can do diagonal for demolision 07:01:18 *** tokai has joined #openttd 07:01:18 *** ChanServ sets mode: +v tokai 07:03:59 *** Wolf01 has joined #openttd 07:08:16 *** tokai|noir has quit IRC 07:13:08 *** tokai|noir has joined #openttd 07:13:08 *** ChanServ sets mode: +v tokai|noir 07:14:36 *** tokai has quit IRC 07:24:29 *** andythenorth has joined #openttd 07:24:33 <andythenorth> yo 07:55:31 *** Progman has joined #openttd 08:35:44 <peter1138> oy 08:36:07 <peter1138> Yesterday was okay, today is ... wet. 08:39:08 <Eddi|zuHause> some people might think wet is good 09:10:33 *** gelignite has joined #openttd 09:21:21 *** sla_ro|master has quit IRC 09:32:16 <andythenorth> such rain 09:49:11 *** TrueBrain_ii has quit IRC 09:49:11 *** Mek has quit IRC 09:49:11 *** HerzogDeXtEr has quit IRC 09:49:11 *** shedidthedog[m] has quit IRC 09:49:11 *** rudolfs[m] has quit IRC 09:49:11 *** jeremy[m] has quit IRC 09:49:11 *** jact[m] has quit IRC 09:49:11 *** blikjeham[m] 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has joined #openttd 16:06:22 *** lastmikoi has joined #openttd 16:06:22 *** Vadtec has joined #openttd 16:24:35 <andythenorth> https://media.discordapp.net/attachments/337701432230805505/873964652021837904/unknown.png 16:24:36 <andythenorth> FML 16:25:33 <TrueBrain> lot nicer than yesterdays 16:26:20 <andythenorth> yeah, but all this metadata crap 16:26:27 <andythenorth> is potentially making it worse 16:26:36 <andythenorth> does it look like the goal is please ALL industries? 16:26:43 <andythenorth> cos that's not the goal :| 16:26:53 * andythenorth goes it throw out metadata crap 16:27:35 <TrueBrain> so if I understand you correctly, you want that the player satisfies some industries, but not all 16:27:44 <TrueBrain> I am still missing what the amount of a single industry does, how it influences it 16:27:54 *** sla_ro|master has joined #openttd 16:27:56 <TrueBrain> can I have 20 power plants in 1 town, and nothing else 16:27:59 <TrueBrain> is that okay? 16:28:22 <andythenorth> it's 'fine' 16:28:29 <andythenorth> but you might only need 4 16:28:36 <andythenorth> depends on population and crap 16:28:41 <andythenorth> I think I have the wrong metadata 16:28:47 <andythenorth> the missing part of the story is 'why?' 16:28:57 <TrueBrain> for me it is: what does it influence? 16:29:43 <TrueBrain> Power Plant: contributes 4% to living standard 16:30:02 * andythenorth adjusting 16:30:25 <TrueBrain> dunno, I am not sure what you want to do mechanic wise 16:31:08 <andythenorth> pleasing e.g. 1 industry gives x% of standard of living 16:31:09 <glx> I still thinks it's a GS job 16:31:22 <andythenorth> if it is, please explain how 16:31:40 <andythenorth> I proposed doing this in GS and I was explained computer science 16:31:44 <TrueBrain> I think it is a rather irrelevant discussion who should be in charge; rather what you want, and how to get there :D 16:31:51 <glx> oh and "satsify" ;) 16:32:11 <TrueBrain> andythenorth: so you do need to do like 3 different types of industries to get 100%? 16:32:16 <andythenorth> oof satsify 16:32:23 <andythenorth> TrueBrain depends on population I think 16:32:26 <andythenorth> this needs testing 16:32:36 <andythenorth> I might have bikeshedded words enough 16:32:50 <andythenorth> satisfy, like a sastuma 16:32:52 <glx> but if you manage to handle that in newgrf it's good 16:32:55 <TrueBrain> if you don't know how you want the mechanics to be, it is hard to make words for it :) 16:32:57 <andythenorth> but not a satsaphone 16:33:04 <andythenorth> or a satsellite 16:33:18 <TrueBrain> so yeah, first try out some forms of mechanics, and make words about it after :P 16:33:21 <andythenorth> well yes, but I've found that design works the opposite 16:33:31 <andythenorth> if the words can't make sense, it's not a valid mechanic 16:33:39 <andythenorth> anyway onwards :D 16:33:42 <TrueBrain> its a chicken/egg problem :P 16:33:44 <glx> or it's a newgrd spec :) 16:33:53 <andythenorth> truegrf 16:34:22 <glx> just hide important info in small lines of your description 16:34:29 <andythenorth> I was going to do like arbitrary 'living standard points' 16:34:37 <andythenorth> then each industry might do say 4 points 16:34:45 <andythenorth> and the number of points needed increases with population 16:34:52 <TrueBrain> that is what a lot of games do 16:34:55 <andythenorth> but points seems more confusing than % 16:34:58 <TrueBrain> so that will make sense to a lot of people 16:35:02 <andythenorth> maybe points are fine 16:35:14 <andythenorth> % is unitless, which is appealing 16:35:22 <andythenorth> but harder to explain the actual maths 16:35:32 <TrueBrain> 2TallTyler is trying the same approach, in a way .. you are both trying to add additional resources to a game that doesn't facilitate it :) 16:35:41 <andythenorth> and the % from each industry would annoyingly change as population increases 16:35:45 <glx> points or % are fine, as long as it's clear how a small change in satisfied industries affects it 16:36:01 <andythenorth> we are also both trying to control town growth from grf 16:36:14 <andythenorth> which is only possibly by over-riding every single town building and adding a callback to it 16:36:15 <andythenorth> lol 16:36:21 <andythenorth> I have to do that for all base set buildings next 16:36:26 <andythenorth> I am hoping I can automate it somehow 16:36:27 <TrueBrain> Town has 2 / 4 satisfactory points; cannot grow further 16:36:34 <TrueBrain> Power Plant: contributing 2 points 16:36:37 <andythenorth> QoL points 16:36:38 <glx> yeah and grf are not intended for town growth control 16:36:46 <andythenorth> well it was specced 16:36:50 <andythenorth> then it was deleted because GS 16:36:54 <glx> you can end up fighting with GS 16:37:23 <TrueBrain> and put on each industry why they are or aren't contributing points 16:37:27 <andythenorth> yes 16:37:31 <TrueBrain> Power Plant isn't receiving coal, and as such not contributing points 16:37:32 <andythenorth> ok let's try points 16:37:37 <TrueBrain> that would make total sense to me, honestly 16:37:41 <TrueBrain> better than % indeed 16:37:52 <TrueBrain> as I understand if the 2 / 4 becomes 4 / 6, because the town grew bigger 16:37:59 <TrueBrain> I wouldn't understand 100% going to 60% :P 16:38:11 <glx> indeed 16:38:33 <andythenorth> "x of y" 16:39:00 <TrueBrain> "Town has 2 out of 4 points needed to grow" :P 16:39:16 <glx> like noise thing for airports 16:39:17 <TrueBrain> that looks weird 16:39:34 <TrueBrain> "Town has 2 out of 4 QoL points; growing halted" 16:39:38 <TrueBrain> also weird, but meh, you figure it out :P :P 16:41:10 <andythenorth> :D 16:41:11 <andythenorth> yes 16:41:47 <andythenorth> https://media.discordapp.net/attachments/337701432230805505/873969221623746590/unknown.png 16:42:08 <andythenorth> "Earn standard-of-living points by satisfying local tertiary industries' 16:42:15 <andythenorth> how about I just call it "gems" and be done with it 16:42:24 <andythenorth> "Earn 4 gems for delivering beer" 16:43:12 <TrueBrain> Looks a lot better, points 16:43:32 <TrueBrain> But yeah, you need to name this resource :) 16:44:02 <TrueBrain> Or, make it overly complex, and make it 2/4 food, 1/1 beer, etc :p 16:44:05 <andythenorth> gems 16:44:06 <andythenorth> silver 16:44:07 <andythenorth> XP 16:44:09 <andythenorth> QOL 16:44:13 <andythenorth> gold 16:44:15 <andythenorth> manna 16:44:16 <andythenorth> essence 16:44:21 <andythenorth> happiness 16:44:28 <TrueBrain> Growpoints 16:44:37 <andythenorth> growpoints could be a winner 16:44:41 <andythenorth> happipoints 16:44:48 <andythenorth> satispoints 16:44:50 <TrueBrain> Happiness 16:44:53 <andythenorth> satsipoints 17:01:58 <glx> after looking at steam forums, I wonder how achievements could work for an open source game, anyone could just modify the source to unlock them 17:02:25 <Rubidium> just add one achievement... hacking ;) 17:02:47 <Rubidium> only way to unlock it... by modifying the source 17:04:19 <michi_cc> In this sense they don't work for closed-source games either, for almost any game that allows code mods, there are mods to enable/get all achievements. 17:04:24 *** WormnestAndroid has quit IRC 17:04:37 *** WormnestAndroid has joined #openttd 17:14:57 <Timberwolf> Stanley Parable had an achievement where the method to gain it changed every time someone uncovered it, iirc. 17:15:23 <Timberwolf> Which involved doing weird things like changing values in config files using a text editor. 17:22:56 *** gelignite has joined #openttd 17:41:15 *** jottyfan has joined #openttd 18:07:33 *** Flygon has quit IRC 18:35:57 <Samu> I miss this game https://www.youtube.com/watch?v=MLjKjNp5N_Q 18:44:01 *** jottyfan has quit IRC 19:48:56 *** jottyfan has joined #openttd 20:09:55 <Samu> I am finalizing migration of my ais' aircraft code to the new code structure 20:10:26 <Samu> now I'm comparing the performance of old vs new 20:19:03 *** gelignite has quit IRC 20:21:57 <Samu> old on the left, new on the right: https://i.imgur.com/RxO3GfE.png 20:24:17 <Samu> the old code was WrightAI based with heavy modifications 20:24:37 <Samu> it was becoming a big mess 20:24:48 <Samu> all in a single file 20:25:28 <Samu> the new code is actually LuDi's structure, based on how he had it for his road vehicles 20:26:55 <Samu> split into several classes 20:27:24 <Samu> each route is manageable and structured 20:27:30 <Samu> unlike what I had 20:28:13 <Samu> i had to rebuild lists over lists over lists based on each aircraft orders 20:28:28 <Samu> and that's where the cpu spikes were originating from 20:35:24 <Samu> ultimately, I will attempt to get rid of WrightAI code alltogether, but I still rely on some functions in there 20:36:05 <Samu> i may migrate some functions to Utils 20:36:27 <Samu> undecided how to clean up this yet 20:38:00 <Samu> there are still some peculiar features of the old code that I can't migrate too well to the new code 20:39:31 <Gustavo6046> back! 20:39:49 <Gustavo6046> LordAro: oh 20:58:50 *** WormnestAndroid has quit IRC 21:01:13 *** WormnestAndroid has joined #openttd 21:06:33 *** tokai has joined #openttd 21:06:34 *** ChanServ sets mode: +v tokai 21:08:15 *** sla_ro|master has quit IRC 21:12:32 *** supermop_Home has joined #openttd 21:13:20 *** tokai|noir has quit IRC 21:16:26 *** tokai|noir has joined #openttd 21:16:27 *** ChanServ sets mode: +v tokai|noir 21:18:54 *** Progman has quit IRC 21:23:17 *** tokai has quit IRC 21:23:22 *** nielsm has quit IRC 21:26:55 *** Samu has quit IRC 21:28:09 *** Wolf01 has quit IRC 21:37:55 <andythenorth> Standard Of Living -> Sol -> Peruvian currency -> derived from https://en.wikipedia.org/wiki/Solidus_(coin) 21:37:58 * andythenorth lost in wiki hole 21:38:34 <Gustavo6046> lol 21:54:14 *** andythenorth has quit IRC 21:59:50 *** HerzogDeXtEr has quit IRC 22:06:20 *** Kitrana1 has joined #openttd 22:07:36 *** tokai has joined #openttd 22:07:36 *** ChanServ sets mode: +v tokai 22:13:35 *** Kitrana has quit IRC 22:14:22 *** 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