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01:00:27 *** ^Spike^ has quit IRC 01:04:37 *** Webster has joined #openttd 01:04:40 *** ^Spike^ has joined #openttd 01:25:11 *** bitdoer has left #openttd 02:24:10 *** Wormnest has quit IRC 02:56:23 *** D-HUND has joined #openttd 02:59:43 *** debdog has quit IRC 03:20:40 *** glx has quit IRC 03:40:27 *** Flygon has joined #openttd 05:02:20 *** WormnestAndroid has quit IRC 05:02:34 *** WormnestAndroid has joined #openttd 06:10:19 *** sla_ro|master has joined #openttd 06:55:09 *** andythenorth has joined #openttd 07:32:49 <andythenorth> yo 07:46:37 *** andythenorth has quit IRC 08:00:05 *** nielsm has joined #openttd 08:15:28 *** andythenorth has joined #openttd 08:33:22 *** andythenorth has quit IRC 08:45:34 *** andythenorth has joined #openttd 08:46:49 *** andythenorth has quit IRC 09:02:56 *** gnu_jj has quit IRC 09:05:31 *** Wolf01 has joined #openttd 09:17:47 *** gnu_jj has joined #openttd 10:16:15 *** andythenorth has joined #openttd 10:58:23 *** iSoSyS has joined #openttd 11:16:15 *** Gustavo6046 has quit IRC 11:27:32 *** virtualrandomnumber has joined #openttd 11:27:33 *** virtualrandomnumber has quit IRC 11:31:45 *** Gustavo6046 has joined #openttd 11:47:44 <andythenorth> hmm 11:47:53 <andythenorth> how to pluralise industry names? 11:49:14 <LordAro> stick an 's' on the end 11:52:29 <andythenorth> I suspect translation doesn't work that way :P 12:01:01 <andythenorth> means I have to use nonsense repeated colons 12:01:54 <andythenorth> "Industries in this town: /n Coal Mine: 2 /n Farm: 3" etc 12:01:55 <andythenorth> "2 Coal Mines" is correct 12:01:55 <andythenorth> repeated colons is so so wrong 12:05:27 *** roadt_ has joined #openttd 12:12:48 *** ^Spike^ has quit IRC 12:14:03 *** Yexo has quit IRC 12:14:03 *** V453000 has quit IRC 12:14:03 *** avdg has quit IRC 12:14:03 *** Osai has quit IRC 12:14:03 *** Hirundo has quit IRC 12:14:03 *** planetmaker has quit IRC 12:14:03 *** Hazzard has quit IRC 12:14:03 *** Ammler has quit IRC 12:14:03 *** XeryusTC has quit IRC 12:14:03 *** roadt__ has quit IRC 12:14:03 *** Samu has joined #openttd 12:26:25 *** avdg has joined #openttd 12:31:55 <andythenorth> hmm 12:31:55 <andythenorth> writing good industry window text without plurals 12:31:55 <andythenorth> and with a very limited text stack 12:31:55 <andythenorth> is shit 12:32:14 <andythenorth> such lol 12:32:49 <andythenorth> "Town wants 3 satisfied general stores (3 exist, 1 satisfied)" 12:33:29 <andythenorth> and many variants of 'exist' / 'exists' etc 12:33:30 <FLHerne> Town wants General Store x3 ? 12:33:45 <FLHerne> but yes, that's annoying 12:33:45 <FLHerne> limited in that you can't put enough numbers in it? 12:34:13 <FLHerne> or just that it's a pain to work with 12:34:13 <andythenorth> both 12:34:13 <andythenorth> I think I will run out of registers 12:34:13 <FLHerne> hrm 12:34:51 <andythenorth> there are are only 5 I think, and even a simple case needs about 8 currently 12:34:51 <andythenorth> I can probably byte stuff them a bit 12:34:51 <andythenorth> Or I could try and do all this with GS storybook 12:35:26 <andythenorth> but there's no way to have a storybook page linked from the industry currently 12:37:48 *** tneo has quit IRC 12:39:07 * andythenorth rethinks the game mechanic again :) 12:39:16 <andythenorth> it's lolz designing the mechanic around the capabilities of the string processing :) 12:39:30 <andythenorth> but that's OpenTTD 12:40:38 *** andythenorth has quit IRC 12:41:41 <LordAro> GSes can have proper translatable strings (with {P foo bar} etc), why not GRFs? 12:43:37 *** avdg has quit IRC 12:49:06 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9462: Add: [AI] Get the number of vehicles in a given group https://git.io/JRJxr 13:01:19 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8390: Add: [AI/GS] Missing water related functions and objects https://git.io/JLnqJ 13:01:19 <Samu> i had the changelog listing incorrect and nobody even noticed 13:01:19 <Samu> now it's fixed