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10:51:36 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep opened pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J03Fe 10:53:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J03Nt 10:57:18 *** glx has joined #openttd 10:59:17 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J0sek 10:59:50 <glx> As I understand it, when you commit any change to english.txt, manually triggering eints is required for the changes appear 11:00:53 <michi_cc> Really? Or only if you don't want to wait till the next scheduled run? 11:01:07 <glx> And eints will then remove/rename 11:01:24 <glx> Yes the next schedule will do it to 11:02:53 <TrueBrain> glx: in this case it was more a question of: does it notice I added a {RAW_STRING} and does it invalidate correctly :) 11:02:59 <TrueBrain> but the answer appears to be: yes, yes it does 11:04:10 <TrueBrain> too used to WT2 and WT3 which didn't :P 11:06:40 <LordAro> how long has eints been used now? :p 11:07:06 <TrueBrain> like you knew the answer :P 11:07:35 <TrueBrain> at least I have an excuse: I didn't do any C++ development for years; how about yours? :D :D :D 11:07:40 <TrueBrain> <3 11:08:38 <LordAro> eints isn't C++ and i've had very little involvement in the project :p 11:09:52 <TrueBrain> you only interact with eints when doing C++ work, is what I meant of course :P You silly :) 11:11:43 <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/877509985028956170/unknown.png <- I see we are not the only one who could work on their error messages :P 11:31:23 *** sla_ro|master has joined #openttd 11:37:22 *** roadt__ has joined #openttd 11:40:04 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep dismissed a review for pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J03Nt 11:40:07 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J03Fe 11:44:15 *** roadt_ has quit IRC 11:57:53 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep opened pull request #9498: Fix a18188a: "Meaningful" is misspelled in landscape grid documentation. https://git.io/J0Gcl 11:59:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9498: Fix a18188a: "Meaningful" is misspelled in landscape grid documentation. https://git.io/J0G8p 12:06:55 *** WormnestAndroid has quit IRC 12:08:37 *** WormnestAndroid has joined #openttd 12:15:05 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9498: Fix a18188a: "Meaningful" is misspelled in landscape grid documentation. https://git.io/J0Gcl 12:18:33 *** glx is now known as Guest4728 12:18:33 *** glx_ has joined #openttd 12:18:33 *** glx_ is now known as glx 12:18:33 *** ChanServ sets mode: +v glx 12:18:38 *** Guest4728 has quit IRC 12:24:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J0ZcT 12:28:00 *** WormnestAndroid has quit IRC 12:29:33 *** WormnestAndroid has joined #openttd 12:33:36 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9497: Fix 659989af45: Set appropriate town window dirty when building/removing airports. https://git.io/J03Fe 12:39:32 <peter1138> Urgh, when someone video calls you and expects you to be reading the email they just sent. 12:41:33 *** WormnestAndroid has quit IRC 12:43:57 *** WormnestAndroid has joined #openttd 12:47:56 *** roadt__ has quit IRC 12:49:51 *** roadt__ has joined #openttd 13:04:22 *** Wolf01 has joined #openttd 13:42:29 *** nielsm has joined #openttd 14:05:42 *** virtualrandomnumber has joined #openttd 14:11:44 *** virtualrandomnumber has quit IRC 14:45:58 *** Samu has joined #openttd 15:01:44 *** Tirili has joined #openttd 15:06:43 <Samu> i updated visual studio and now im unable to select a startup item 15:17:00 <Samu> stupid visual studio, sometimes it sucks 15:17:18 *** Samu has quit IRC 15:18:42 *** Samu has joined #openttd 15:21:43 <Samu> what do i do when this happens? https://i.imgur.com/mbFCc2V.png 15:24:20 <glx> clear cmake cache ? 15:29:01 <Samu> how do i clear it? 15:29:38 <Samu> i tried to generate the configurations again but the targets are still empty 15:29:50 <Samu> select startup item still empty 15:34:37 *** Gustavo6046_ has joined #openttd 15:39:40 *** Gustavo6046 has quit IRC 15:39:40 *** Gustavo6046_ is now known as Gustavo6046 15:40:14 <glx> under project menu, you can delete cmake cache 15:58:15 <Samu> Delete Cache is grayed out 15:58:46 <Samu> https://i.imgur.com/R2Pxlpe.png 15:59:18 <glx> seems cache generation is not really finished 16:00:14 <Samu> really? i went to eat these last 20 minutes 16:00:26 <Samu> left visual studio open, didn't seem to be doing anything 16:01:09 <Samu> C++ IntelliSense information will refresh after gathering information from CMake. Cancel - Settings 16:01:16 <Samu> this is stuck 16:04:31 <glx> ahah I have the same after updating, I should be on x64-debug (as selected in msvc), but cmake ran for arm64 (I have more than 10 cmake configurations) 16:05:09 <Samu> so, microsoft screwed up 16:05:37 <Samu> i clicked Cancel, nothing happens 16:06:01 <glx> yeah seems they manage to break cmake support in 16.11.1, 16.11.0 worked fine 16:06:25 <michi_cc> Well, now I know why I always let cmake generate the solution for me :D 16:11:15 <Samu> im doing a Repair Visual studio 16:11:19 <Samu> let's see what happens 16:12:15 <Samu> or maybe i'll just download visual studio 2022 16:12:21 <Samu> will see 16:12:59 *** Samu has quit IRC 16:14:22 *** Samu has joined #openttd 16:16:46 <glx> https://developercommunity.visualstudio.com/t/CMake-cache-generation-hangs-after-upg/1505033 <-- at least they are aware of the issue 16:17:11 <Samu> "C++ IntelliSense information will refresh after gathering information from CMake. Cancel - Settings " this message is stuck 16:17:25 <Samu> after a repair, still stuck 16:17:48 <glx> yes it's a bug in 16.11.1 so repairing won't fix it 16:19:07 <Samu> ok, will wait for a fix then 16:19:40 <Samu> if it still doesn't get fixed, i'll try vs2022 16:27:21 <Samu> wow, my ai works on 12.0 16:27:55 <glx> it's just a promoted nightly :) 16:28:00 <LordAro> were you expecting it not to? 16:28:34 <Samu> it is using some api functions that were merged just last week 16:28:53 <glx> yes, as said it's a promoted nightly 16:30:24 *** Progman has joined #openttd 16:35:55 *** HerzogDeXtEr has joined #openttd 16:37:17 *** Wormnest has joined #openttd 16:45:46 *** jottyfan has joined #openttd 16:56:26 *** gelignite has joined #openttd 16:59:59 <Samu> problems with 12.0 -> https://i.imgur.com/GOc5zkP.png 17:00:09 <Samu> ppl join my game but get general timeout 17:03:46 <Samu> https://developercommunity.visualstudio.com/t/CMake-cache-generation-hangs-after-upg/1505033#T-N1507462 17:03:48 *** jottyfan has quit IRC 17:03:48 <Samu> nice 17:07:52 <Samu> can i make a request? when i create a server, i should be put into spectator 17:09:27 <glx> create a dedicated server then 17:09:38 <Samu> ...and show up the Online Players window 17:09:42 <Samu> oh :( 17:09:56 <glx> when creating a non dedicated you are expected to want to play 17:11:37 <Samu> doesn't do the same as join server 17:15:20 <glx> haha drop message in your screeshot are funny, string parameters are not replaced 17:35:38 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/network/network_server.cpp#L1665 17:35:47 <Samu> i can't fix it 17:36:17 <Samu> visual studio issue 17:36:19 *** frosch123 has joined #openttd 17:40:39 *** Flygon has quit IRC 17:46:14 <Samu> the Alex client seems to be playing without connection issues now 17:47:02 <Gustavo6046> Vomiting trees always works :D 17:50:20 <Samu> ai/game script debug is available in multiplayer? 17:50:25 <Samu> interesting 17:50:56 <Samu> if some AI uses Break, it will pause for everyone, seems bad 18:17:28 *** WormnestAndroid has quit IRC 18:18:41 *** WormnestAndroid has joined #openttd 18:53:05 <DorpsGek> [OpenTTD/OpenTTD] nchappe opened pull request #9499: Fix 2f9c48b: [Linkgraph] Delete links served only by stopped or crashed vehicles https://git.io/J0uol 18:53:48 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J0uKI 18:53:49 <DorpsGek> - Update: Translations from eints (by translators) 19:04:08 *** andythenorth has quit IRC 19:13:57 <Samu> strange, in multiplayer, AIs look as if they're idle for long periods 19:16:13 <Samu> hmm, need to test this in singleplayer 19:16:31 <Samu> there's something strange with my AI, idling for too long 19:20:23 <Samu> it's something in the aircraft code that's taking too much time, I wonder what 19:40:37 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9499: Fix 2f9c48b: [Linkgraph] Delete links served only by stopped or crashed vehicles https://git.io/J0zBK 20:11:31 *** frosch123 has quit IRC 20:51:34 *** Samu has quit IRC 20:55:25 *** gelignite has quit IRC 21:25:05 *** jottyfan has joined #openttd 21:40:13 *** Progman has quit IRC 21:41:29 *** nielsm has quit IRC 21:55:54 *** Wuzzy has quit IRC 22:19:31 *** HerzogDeXtEr has quit IRC 22:25:13 *** sla_ro|master has quit IRC 22:51:15 *** Etua has joined #openttd 23:18:05 *** Wolf01 has quit IRC 23:28:18 *** Wormnest has quit IRC 23:48:36 *** Etua has quit IRC