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Log for #openttd on 19th September 2021:
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07:37:46  <andythenorth> yo
07:44:47  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JzY9Z
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08:00:06  <TrueBrain> okay, so the Java port of OpenTTD dude is pushing code, created a ticket for the copyrighted files, but has not yet addressed the license ..
08:00:22  <TrueBrain> guess it is time to make an issue on his GitHub page with the same message: change license plzzzzz :)
08:00:30  * andythenorth sends emojis
08:00:47  <Wolf01> :D
08:08:47  <TrueBrain> https://github.com/dzavalishin/jdrive/issues/140
08:10:11  <DorpsGek> [OpenTTD/OpenTTD] RailwAI commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG
08:15:11  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG
08:21:00  <andythenorth> nicely done TB
08:23:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG
08:23:49  <TrueBrain> I have no clue if that bug is fixable :)
08:25:12  <andythenorth> oof I have to stop using a debug build
08:25:20  <andythenorth> ffwd hotkey is all wrong
08:25:27  <TrueBrain> you get used to it
08:25:29  * andythenorth doesn't know how to switch the compile flag :P
08:25:29  <TrueBrain> I hate release builds :P
08:25:38  <TrueBrain> it is documented!! :P
08:25:42  <andythenorth> I am sure :)
08:25:44  <TrueBrain> -DCMAKE_BUILD_TYPE=RelWithDebInfo :)
08:25:58  <andythenorth> I hate playing in MP, FFWD is just broken there :(
08:26:01  <andythenorth> we should fix that?
08:26:11  <TrueBrain> I kinda want to, but something something time
08:26:23  <andythenorth> it's just a missing hotkey yes? o_O
08:28:43  <TrueBrain> using FF in MP has an issue that latency becomes a thing
08:29:07  <TrueBrain> so it requires some changes to the network protocol to accommodate for that
08:32:17  <TrueBrain> hmm, we don't track if a train made a reservation, I think .. hmm
08:32:24  <andythenorth> child #1 is watching Youtube videos explaining how browser market share has evolved year on year since 1993
08:32:26  <andythenorth> FML
08:32:46  <TrueBrain> in fairness, it was a fun movie to watch
08:32:50  <andythenorth> really not for me
08:32:57  <andythenorth> far too much life wasted on that shit :)
08:33:25  <TrueBrain> meh, I was hoping I could find out if a train had reserved tracks
08:33:31  <TrueBrain> but the track reserving stuff is really naive
08:33:33  <TrueBrain> and kinda stupid :P
08:35:36  <andythenorth> :D
08:39:39  <TrueBrain> the only solution I can think of is to add another flag to trains, to indicate if they have a reservation at all or not
08:40:02  <TrueBrain> to make trains that skip lights stop eating reservation
08:40:23  * andythenorth draws trains
08:40:50  <andythenorth> so much easier now my compile doesn't fail about 40% of the time
08:46:13  <dP> TrueBrain, how will you reset that flag? and it's not just signal, in that ai video train had a reservation up to deleted piece
08:46:33  <TrueBrain> andythenorth: 40%?! What did you do!?
08:46:49  <dP> I guess if you reset it when train enters unreserved track it may work since there is away a gap between reservations
08:47:08  <dP> but the very existance of that gap itself is a bit of a bug
08:47:48  <andythenorth> TrueBrain it's a multiprocessing pool, and n threads were trying to write to a temp file then delete it
08:47:55  <andythenorth> "this does not go well"
08:48:50  <TrueBrain> :D
08:48:51  <TrueBrain> lol
08:49:01  <TrueBrain> okay, "ignore red signal" is a bit broken with PBS
08:49:07  <TrueBrain> you have to hit it a few times before it works
08:49:24  <TrueBrain> I .. yeah, maybe I should stop looking into this, this frustrates me :P
08:50:09  <TrueBrain> first click ignores PBS, second click ignore signal
08:50:13  <TrueBrain> lol
08:52:30  <andythenorth> yeah that's an observable thing
08:52:49  <andythenorth> on short signal blocks, it can have unwanted results
08:53:05  <andythenorth> sometimes you only want the train to skip one signal, but you click a few times and it skips the next
08:53:16  <andythenorth> (this is when there are train jams that need manually fixed)
08:53:19  <TrueBrain> I always imagined the button to be a toggle
08:53:52  <TrueBrain> but that it nowedays also means "ignore PBS", is a good indication it got a bit out of hand :D
08:54:29  <TrueBrain> wow, I did not yet open what LC posted
08:54:35  <TrueBrain> big wall of text hits you for 1000 points
09:02:43  <andythenorth> -1000 points
09:03:28  <TrueBrain> his order GUI designs are way too crowded
09:03:33  <TrueBrain> your eyes have nowhere to focus
09:03:36  <TrueBrain> too bad
09:03:51  <andythenorth> I can't even
09:04:01  <andythenorth> if it was my project, I'd ban LC
09:04:06  <TrueBrain> redesigning that GUI will be a challenge in so many ways
09:04:09  <TrueBrain> his comment is fine
09:04:13  <TrueBrain> just a lot of text
09:04:40  <TrueBrain> there are some good ideas in there
09:04:41  <TrueBrain> and some bads
09:04:43  <TrueBrain> as with any idea :)
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09:14:23  <Samu> hello
09:15:01  <peter1138> hi
09:15:09  <peter1138> Is it?
09:17:59  <peter1138> Staying in today as it's the local charity ride which the cycling group does but I don't want to pay £25 just to enter.
09:18:04  <peter1138> And it's raining, ha ha!
09:29:47  <Samu>  /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
09:30:00  <TrueBrain> sounds 10x better, yes :)
09:30:11  <Samu> genial
09:30:26  <TrueBrain> see you can do it ;)
09:30:49  <Samu> seemed so simple, and yet I stumbled on it
09:31:40  <Samu> if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
09:31:50  <Samu> this still works
09:31:54  <dP> yeah, but why stop rebuilding owner_none?
09:32:15  <Samu> it is to prevent charging you the cost
09:32:45  <Samu> it was the behaviour it had already
09:34:58  <Samu> Do I have to add anything more to the comment? seems very succint
09:35:18  <TrueBrain> I think your comment is fine for now
09:35:26  <TrueBrain> at least a lot more clear what is going on than the current code
09:35:39  <Samu> no mention about CMD_LANDSCAPE_CLEAR and error messages
09:38:02  <Samu> what about the commit description, It was also edited, not sure if you noticed
09:38:20  <TrueBrain> did not check, sorry
09:39:51  <dP> Samu, hm, yeah, it was that way already...
09:40:02  <dP> guess it follows the same logic as roads, not objects
09:58:30  <Samu> inb4 "commit message is all wrong"
10:01:16  <LordAro> peter1138: am taking today off because i'm tired
10:01:29  <LordAro> not physically as such, just generally
10:10:39  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JztRS
10:47:47  <peter1138> And why not!
10:48:07  <peter1138> For some reason my legs were quite achey after yesterday
10:48:43  <peter1138> As the oldest rider yesterday was 71 I'm feeling sad :/
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13:13:00  <andythenorth> well
13:21:44  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #239: Fix: example_train grf triggering an error message in OpenTTD https://git.io/JzmU1
13:23:31  <glx> added a commit to remove the "None" cargo line in vehicle detail view
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13:39:52  <DorpsGek> [OpenTTD/OpenTTD] MontyMontana opened issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp
13:54:05  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp
13:54:07  <Samu> i need more ram
13:54:19  <Samu> rip €80
13:55:59  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp
13:56:22  <glx> lol I typed during your edit
13:56:25  <TrueBrain> smells like someone did something funky with their GRF :)
13:56:42  <TrueBrain> can I say, "loaded" vs "loading" are terrible variable names
13:56:54  <glx> based on newgrf spec
13:57:13  <TrueBrain> still terrible :)
13:57:33  <glx> "Neither num-loadtypes nor num-loadingtypes may be zero, there must be at least one state for each."
13:57:43  <glx> invalid grf :)
13:57:50  <TrueBrain> still, we shouldn't crash either
13:58:12  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp
13:59:00  <TrueBrain> indeed, the code before that commit just ignored this situation
13:59:36  <TrueBrain> "This might alter behaviour in cases of a malformed NewGRF file." <- can confirm now, this is true :)
14:00:38  <TrueBrain> glx: if what you say is true, that means the if at line 5171 is also weird :P
14:01:27  <glx> indeed
14:01:32  <TrueBrain> but I guess before that if we should just add: if (num_loaded + num_loading == 0) break;
14:06:10  <TrueBrain> Will leave it for others to come up with a proper fix, I don't understand this enough :p
14:06:50  <glx> added the spec point in my comment
14:08:14  <glx> should we also add "regression" label as it used to work ?
14:13:44  <TrueBrain> if that makes you happy, go for it. Personally, I rather see a PR to fix it :P :P :P
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14:31:22  <glx> for science I decompiled the grf
14:33:38  <glx> I can see many weird things in action 2 definitions
14:39:03  <glx> ah no, only 2 broken action 2 it seems
14:40:04  <glx>  181 * 13     02 01 12 00 00 00 00 04 00 00 00 04 00
14:40:04  <glx>  2571 * 5     02 01 00 00 00
15:09:24  <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z
15:16:17  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z
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16:21:31  <Samu> oh snap
16:21:39  <Samu> cannot allocate more waypoints
16:21:49  <Samu> it happened! 64000 is not enough
16:22:14  <peter1138> Hi
16:22:26  <peter1138> So I broke stuff eh
16:22:42  <glx> well the grf was already broken
16:22:48  <TrueBrain> no, a user broke stuff; you just made it visible :P
16:23:08  <peter1138> Yeah but I shouldn't've allowed it to crash.
16:23:26  * peter1138 pulls
16:23:31  <peter1138> Are we still on master?
16:23:36  <TrueBrain> yup
16:23:50  <Samu> my AI is still attempting to doing weird ship routes as if nothing happened
16:23:51  <glx> and the ==1 check is weird as the spec says minimum value is 1 for both num_loaded and num_loading
16:24:44  <peter1138> I think that depends on the feature type.
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16:25:05  <glx> ah yes I checked roadveh doc only
16:28:03  <glx> ok for station first number may be 0, but the second number can't
16:29:04  <glx> for canals it's fixed to 01 00
16:29:41  <glx> same for cargoes
16:30:13  <Samu> who can increase stations/waypoints max pool?
16:30:24  <Samu> my AI reached the limit!
16:30:42  <Samu> no wonder I couldn't get more than 2000 ships each company
16:30:46  <peter1138> Probably just testing for 0 is enough, otherwise I think we are still lenient and support either chain.
16:30:50  <glx> and for other features catched there
16:32:13  <Samu> regardless, i need to fix my AI to stop attempting to complete the route
16:32:30  <peter1138> Hmm, testing for 0 still blows up :D
16:33:25  <peter1138> Ah, elsewhere now.
16:33:27  <peter1138> Ok!
16:34:39  <glx> hmm vehicle features could check the first value not being 0, then fallthrough station feature which could check second value not being 0
16:36:05  <glx> hmm but that won't help for others (num_loading is always 0)
16:36:46  <glx> oh but they are catched by sum == 1
16:36:58  <glx> so should be safe
16:38:00  <peter1138> I'm solving it on load rather than at resolve.
16:40:07  <peter1138> https://user-images.githubusercontent.com/639850/133935574-1d7d6bf8-6211-4006-b858-47a3198410d2.png
16:40:59  <peter1138> So the errors on nfo lines 123 and 125 were there before anyway, and probably loads of the others.
16:41:53  <glx> I found 181 and 2571 when decompiling the grf
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16:48:15  <peter1138> Oh.
16:48:25  <peter1138> I didn't switch to master lolol
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16:58:37  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz39A
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17:01:16  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz3H2
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18:47:41  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JzsLY
18:47:42  <DorpsGek>   - Update: Translations from eints (by translators)
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20:01:41  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Feature: Extended depots https://git.io/JL5Hh
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20:41:05  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9559: Fix #9484: update locale currencies settings mapping https://git.io/JzslE
20:44:32  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9559: Fix #9484: update locale currencies settings mapping https://git.io/JzLhV
20:44:35  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9484: [Bug]: Currency setting desync between ISO code and `locale_currencies` setting label https://git.io/J0fgV
20:44:44  <TrueBrain> W00p
20:45:15  <LordAro> :)
20:46:11  <TrueBrain> Almost ready for rc1 I think?
20:52:12  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz39A
20:52:15  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp
20:52:50  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #9105: Improve server logs for administration https://git.io/JO7zZ
20:52:54  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9558: Add: [Network] On join, log the ClientID + IP + Name clearly https://git.io/JzLMs
20:54:00  <Samu> specate menu is back :p
20:54:10  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jzs82
20:54:44  <Samu> means it's conflicting with my start_as_spectator branch again
20:54:46  <TrueBrain> michi_cc: is https://github.com/OpenTTD/OpenTTD/pull/9511 okay by you? (You know most about MacOS)
20:59:09  <michi_cc> Can't test it, so I have to defer to orudge there. Not sure if we should consider that the new function 'DrawSpriteToRgbaBuffer' just returns null for any 8bpp blitter a problem (i.e. will somebody in the future not read the function comment).
20:59:19  <michi_cc> The code itself looks fine.
20:59:58  <TrueBrain> Remove 8bpp you say? :D
21:00:22  <michi_cc> Well, it could also resolve the palette :)
21:00:33  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs4e
21:00:57  <TrueBrain> Problem for future-us :p
21:01:30  <TrueBrain> Writing code that isn't used is also meh
21:02:41  <TrueBrain> LordAro: I never touched the admin protocol, so I am not of much use. I would reason that adding packets to the server doesn't require a bump in version.. but that assumes the protocol is sane, which I do not know :p
21:02:51  <TrueBrain> So let's go with "it is fine"
21:06:02  <dP> incrementing version can let clients know that server has new packet
21:06:16  <dP> on the other hand it may scare away old libraries that would otherwise work fine
21:07:04  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs40
21:08:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jzs4V
21:09:09  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z
21:09:10  <dP> but each community usually has it's own custom-made admin client so protocol compatibility doesn't rly matter
21:10:55  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain dismissed a review for pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs4e
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21:13:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/Jzs4p
21:14:11  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JztRS
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21:19:07  <Samu> wow, i'm down to 7 open PR's
21:19:12  <Samu> that's a new low
21:19:24  <Samu> :>
21:22:51  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JzsBX
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21:32:05  <Xaroth> dP: Looking at your PR, you only added a route from the admin => openttd for external chat, correct? there's no openttd => admin external chat route that I missed?
21:32:37  <dP> well, yeah, it's external so it can't come from openttd
21:32:56  <Xaroth> It could come from another admin client :P
21:33:25  <dP> yeah, I mentioned it in limitations, regular chat from admin isn't sent to other admins either
21:33:32  <Xaroth> rgr
21:33:38  <Xaroth> then libottdadmin2 should be updated with that PR.
21:40:56  <DorpsGek> [OpenTTD/OpenTTD] danskidb commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs0l
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21:56:01  <DorpsGek> [OpenTTD/team] tcusters opened issue #254: [nl_NL] Translator access request https://git.io/JzsEs
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22:16:07  <DorpsGek> [OpenTTD/grfcodec] dzavalishin opened issue #14: grf.txt description  https://git.io/Jzszf
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22:50:13  <DorpsGek> [OpenTTD/grfcodec] glx22 commented on issue #14: grf.txt description  https://git.io/Jzszf
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