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andythenorth has joined #openttd 06:52:37 *** jottyfan has joined #openttd 06:54:28 *** jottyfan has quit IRC 07:00:56 *** andythenorth has quit IRC 07:02:51 *** andythenorth has joined #openttd 07:07:29 *** Wolf01 has joined #openttd 07:09:51 *** WormnestAndroid has quit IRC 07:10:04 *** WormnestAndroid has joined #openttd 07:37:46 <andythenorth> yo 07:44:47 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JzY9Z 07:48:29 *** sla_ro|master has joined #openttd 08:00:06 <TrueBrain> okay, so the Java port of OpenTTD dude is pushing code, created a ticket for the copyrighted files, but has not yet addressed the license .. 08:00:22 <TrueBrain> guess it is time to make an issue on his GitHub page with the same message: change license plzzzzz :) 08:00:30 * andythenorth sends emojis 08:00:47 <Wolf01> :D 08:08:47 <TrueBrain> https://github.com/dzavalishin/jdrive/issues/140 08:10:11 <DorpsGek> [OpenTTD/OpenTTD] RailwAI commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG 08:15:11 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG 08:21:00 <andythenorth> nicely done TB 08:23:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8048: Path is not released, after it was reserved through another train causing a crash https://git.io/JvQtG 08:23:49 <TrueBrain> I have no clue if that bug is fixable :) 08:25:12 <andythenorth> oof I have to stop using a debug build 08:25:20 <andythenorth> ffwd hotkey is all wrong 08:25:27 <TrueBrain> you get used to it 08:25:29 * andythenorth doesn't know how to switch the compile flag :P 08:25:29 <TrueBrain> I hate release builds :P 08:25:38 <TrueBrain> it is documented!! :P 08:25:42 <andythenorth> I am sure :) 08:25:44 <TrueBrain> -DCMAKE_BUILD_TYPE=RelWithDebInfo :) 08:25:58 <andythenorth> I hate playing in MP, FFWD is just broken there :( 08:26:01 <andythenorth> we should fix that? 08:26:11 <TrueBrain> I kinda want to, but something something time 08:26:23 <andythenorth> it's just a missing hotkey yes? o_O 08:28:43 <TrueBrain> using FF in MP has an issue that latency becomes a thing 08:29:07 <TrueBrain> so it requires some changes to the network protocol to accommodate for that 08:32:17 <TrueBrain> hmm, we don't track if a train made a reservation, I think .. hmm 08:32:24 <andythenorth> child #1 is watching Youtube videos explaining how browser market share has evolved year on year since 1993 08:32:26 <andythenorth> FML 08:32:46 <TrueBrain> in fairness, it was a fun movie to watch 08:32:50 <andythenorth> really not for me 08:32:57 <andythenorth> far too much life wasted on that shit :) 08:33:25 <TrueBrain> meh, I was hoping I could find out if a train had reserved tracks 08:33:31 <TrueBrain> but the track reserving stuff is really naive 08:33:33 <TrueBrain> and kinda stupid :P 08:35:36 <andythenorth> :D 08:39:39 <TrueBrain> the only solution I can think of is to add another flag to trains, to indicate if they have a reservation at all or not 08:40:02 <TrueBrain> to make trains that skip lights stop eating reservation 08:40:23 * andythenorth draws trains 08:40:50 <andythenorth> so much easier now my compile doesn't fail about 40% of the time 08:46:13 <dP> TrueBrain, how will you reset that flag? and it's not just signal, in that ai video train had a reservation up to deleted piece 08:46:33 <TrueBrain> andythenorth: 40%?! What did you do!? 08:46:49 <dP> I guess if you reset it when train enters unreserved track it may work since there is away a gap between reservations 08:47:08 <dP> but the very existance of that gap itself is a bit of a bug 08:47:48 <andythenorth> TrueBrain it's a multiprocessing pool, and n threads were trying to write to a temp file then delete it 08:47:55 <andythenorth> "this does not go well" 08:48:50 <TrueBrain> :D 08:48:51 <TrueBrain> lol 08:49:01 <TrueBrain> okay, "ignore red signal" is a bit broken with PBS 08:49:07 <TrueBrain> you have to hit it a few times before it works 08:49:24 <TrueBrain> I .. yeah, maybe I should stop looking into this, this frustrates me :P 08:50:09 <TrueBrain> first click ignores PBS, second click ignore signal 08:50:13 <TrueBrain> lol 08:52:30 <andythenorth> yeah that's an observable thing 08:52:49 <andythenorth> on short signal blocks, it can have unwanted results 08:53:05 <andythenorth> sometimes you only want the train to skip one signal, but you click a few times and it skips the next 08:53:16 <andythenorth> (this is when there are train jams that need manually fixed) 08:53:19 <TrueBrain> I always imagined the button to be a toggle 08:53:52 <TrueBrain> but that it nowedays also means "ignore PBS", is a good indication it got a bit out of hand :D 08:54:29 <TrueBrain> wow, I did not yet open what LC posted 08:54:35 <TrueBrain> big wall of text hits you for 1000 points 09:02:43 <andythenorth> -1000 points 09:03:28 <TrueBrain> his order GUI designs are way too crowded 09:03:33 <TrueBrain> your eyes have nowhere to focus 09:03:36 <TrueBrain> too bad 09:03:51 <andythenorth> I can't even 09:04:01 <andythenorth> if it was my project, I'd ban LC 09:04:06 <TrueBrain> redesigning that GUI will be a challenge in so many ways 09:04:09 <TrueBrain> his comment is fine 09:04:13 <TrueBrain> just a lot of text 09:04:40 <TrueBrain> there are some good ideas in there 09:04:41 <TrueBrain> and some bads 09:04:43 <TrueBrain> as with any idea :) 09:06:52 *** roadt_ has joined #openttd 09:09:50 *** Samu has joined #openttd 09:13:55 *** roadt has quit IRC 09:14:23 <Samu> hello 09:15:01 <peter1138> hi 09:15:09 <peter1138> Is it? 09:17:59 <peter1138> Staying in today as it's the local charity ride which the cycling group does but I don't want to pay £25 just to enter. 09:18:04 <peter1138> And it's raining, ha ha! 09:29:47 <Samu> /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */ 09:30:00 <TrueBrain> sounds 10x better, yes :) 09:30:11 <Samu> genial 09:30:26 <TrueBrain> see you can do it ;) 09:30:49 <Samu> seemed so simple, and yet I stumbled on it 09:31:40 <Samu> if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue; 09:31:50 <Samu> this still works 09:31:54 <dP> yeah, but why stop rebuilding owner_none? 09:32:15 <Samu> it is to prevent charging you the cost 09:32:45 <Samu> it was the behaviour it had already 09:34:58 <Samu> Do I have to add anything more to the comment? seems very succint 09:35:18 <TrueBrain> I think your comment is fine for now 09:35:26 <TrueBrain> at least a lot more clear what is going on than the current code 09:35:39 <Samu> no mention about CMD_LANDSCAPE_CLEAR and error messages 09:38:02 <Samu> what about the commit description, It was also edited, not sure if you noticed 09:38:20 <TrueBrain> did not check, sorry 09:39:51 <dP> Samu, hm, yeah, it was that way already... 09:40:02 <dP> guess it follows the same logic as roads, not objects 09:58:30 <Samu> inb4 "commit message is all wrong" 10:01:16 <LordAro> peter1138: am taking today off because i'm tired 10:01:29 <LordAro> not physically as such, just generally 10:10:39 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JztRS 10:47:47 <peter1138> And why not! 10:48:07 <peter1138> For some reason my legs were quite achey after yesterday 10:48:43 <peter1138> As the oldest rider yesterday was 71 I'm feeling sad :/ 11:13:53 *** andythenorth has quit IRC 12:21:43 *** glx has joined #openttd 12:21:43 *** ChanServ sets mode: +v glx 12:28:32 *** ioangogo has quit IRC 12:34:15 *** ioangogo has joined #openttd 12:43:17 *** ioangogo has quit IRC 12:43:50 *** ioangogo has joined #openttd 12:51:01 *** andythenorth has joined #openttd 13:13:00 <andythenorth> well 13:21:44 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #239: Fix: example_train grf triggering an error message in OpenTTD https://git.io/JzmU1 13:23:31 <glx> added a commit to remove the "None" cargo line in vehicle detail view 13:27:38 *** qwebirc3096 has joined #openttd 13:29:37 *** qwebirc3096 has quit IRC 13:39:52 <DorpsGek> [OpenTTD/OpenTTD] MontyMontana opened issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp 13:54:05 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp 13:54:07 <Samu> i need more ram 13:54:19 <Samu> rip €80 13:55:59 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp 13:56:22 <glx> lol I typed during your edit 13:56:25 <TrueBrain> smells like someone did something funky with their GRF :) 13:56:42 <TrueBrain> can I say, "loaded" vs "loading" are terrible variable names 13:56:54 <glx> based on newgrf spec 13:57:13 <TrueBrain> still terrible :) 13:57:33 <glx> "Neither num-loadtypes nor num-loadingtypes may be zero, there must be at least one state for each." 13:57:43 <glx> invalid grf :) 13:57:50 <TrueBrain> still, we shouldn't crash either 13:58:12 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp 13:59:00 <TrueBrain> indeed, the code before that commit just ignored this situation 13:59:36 <TrueBrain> "This might alter behaviour in cases of a malformed NewGRF file." <- can confirm now, this is true :) 14:00:38 <TrueBrain> glx: if what you say is true, that means the if at line 5171 is also weird :P 14:01:27 <glx> indeed 14:01:32 <TrueBrain> but I guess before that if we should just add: if (num_loaded + num_loading == 0) break; 14:06:10 <TrueBrain> Will leave it for others to come up with a proper fix, I don't understand this enough :p 14:06:50 <glx> added the spec point in my comment 14:08:14 <glx> should we also add "regression" label as it used to work ? 14:13:44 <TrueBrain> if that makes you happy, go for it. Personally, I rather see a PR to fix it :P :P :P 14:18:25 *** xT2 has joined #openttd 14:18:26 *** ST2 has quit IRC 14:18:46 *** xT2 is now known as ST2 14:19:19 *** sla_ro|master has quit IRC 14:31:22 <glx> for science I decompiled the grf 14:33:38 <glx> I can see many weird things in action 2 definitions 14:39:03 <glx> ah no, only 2 broken action 2 it seems 14:40:04 <glx> 181 * 13 02 01 12 00 00 00 00 04 00 00 00 04 00 14:40:04 <glx> 2571 * 5 02 01 00 00 00 15:09:24 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z 15:16:17 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z 15:40:23 *** Gustavo6046 has quit IRC 16:21:31 <Samu> oh snap 16:21:39 <Samu> cannot allocate more waypoints 16:21:49 <Samu> it happened! 64000 is not enough 16:22:14 <peter1138> Hi 16:22:26 <peter1138> So I broke stuff eh 16:22:42 <glx> well the grf was already broken 16:22:48 <TrueBrain> no, a user broke stuff; you just made it visible :P 16:23:08 <peter1138> Yeah but I shouldn't've allowed it to crash. 16:23:26 * peter1138 pulls 16:23:31 <peter1138> Are we still on master? 16:23:36 <TrueBrain> yup 16:23:50 <Samu> my AI is still attempting to doing weird ship routes as if nothing happened 16:23:51 <glx> and the ==1 check is weird as the spec says minimum value is 1 for both num_loaded and num_loading 16:24:44 <peter1138> I think that depends on the feature type. 16:24:49 *** Wormnest has joined #openttd 16:25:05 <glx> ah yes I checked roadveh doc only 16:28:03 <glx> ok for station first number may be 0, but the second number can't 16:29:04 <glx> for canals it's fixed to 01 00 16:29:41 <glx> same for cargoes 16:30:13 <Samu> who can increase stations/waypoints max pool? 16:30:24 <Samu> my AI reached the limit! 16:30:42 <Samu> no wonder I couldn't get more than 2000 ships each company 16:30:46 <peter1138> Probably just testing for 0 is enough, otherwise I think we are still lenient and support either chain. 16:30:50 <glx> and for other features catched there 16:32:13 <Samu> regardless, i need to fix my AI to stop attempting to complete the route 16:32:30 <peter1138> Hmm, testing for 0 still blows up :D 16:33:25 <peter1138> Ah, elsewhere now. 16:33:27 <peter1138> Ok! 16:34:39 <glx> hmm vehicle features could check the first value not being 0, then fallthrough station feature which could check second value not being 0 16:36:05 <glx> hmm but that won't help for others (num_loading is always 0) 16:36:46 <glx> oh but they are catched by sum == 1 16:36:58 <glx> so should be safe 16:38:00 <peter1138> I'm solving it on load rather than at resolve. 16:40:07 <peter1138> https://user-images.githubusercontent.com/639850/133935574-1d7d6bf8-6211-4006-b858-47a3198410d2.png 16:40:59 <peter1138> So the errors on nfo lines 123 and 125 were there before anyway, and probably loads of the others. 16:41:53 <glx> I found 181 and 2571 when decompiling the grf 16:46:36 *** Gustavo6046 has joined #openttd 16:48:15 <peter1138> Oh. 16:48:25 <peter1138> I didn't switch to master lolol 16:57:43 *** WormnestAndroid has quit IRC 16:58:37 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz39A 16:58:51 *** WormnestAndroid has joined #openttd 17:01:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz3H2 17:59:58 *** WormnestAndroid has quit IRC 18:00:18 *** WormnestAndroid has joined #openttd 18:32:45 *** sla_ro|master has joined #openttd 18:34:20 *** Flygon has quit IRC 18:47:41 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JzsLY 18:47:42 <DorpsGek> - Update: Translations from eints (by translators) 19:07:32 *** gelignite has joined #openttd 19:08:58 *** qwebirc73878 has joined #openttd 19:10:08 *** qwebirc73878 has quit IRC 19:44:58 *** Samu has quit IRC 19:56:47 *** gelignite has quit IRC 19:57:26 *** WormnestAndroid has quit IRC 19:59:05 *** WormnestAndroid has joined #openttd 20:01:41 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Feature: Extended depots https://git.io/JL5Hh 20:10:17 *** Wolf01 has quit IRC 20:37:42 *** WormnestAndroid has quit IRC 20:39:47 *** Samu has joined #openttd 20:40:12 *** WormnestAndroid has joined #openttd 20:41:05 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9559: Fix #9484: update locale currencies settings mapping https://git.io/JzslE 20:44:32 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9559: Fix #9484: update locale currencies settings mapping https://git.io/JzLhV 20:44:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9484: [Bug]: Currency setting desync between ISO code and `locale_currencies` setting label https://git.io/J0fgV 20:44:44 <TrueBrain> W00p 20:45:15 <LordAro> :) 20:46:11 <TrueBrain> Almost ready for rc1 I think? 20:52:12 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9564: Fix #9562: Crash with invalid NewGRF https://git.io/Jz39A 20:52:15 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9562: [Crash]: New game with certain NewGRF causes crash https://git.io/Jz3tp 20:52:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #9105: Improve server logs for administration https://git.io/JO7zZ 20:52:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9558: Add: [Network] On join, log the ClientID + IP + Name clearly https://git.io/JzLMs 20:54:00 <Samu> specate menu is back :p 20:54:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jzs82 20:54:44 <Samu> means it's conflicting with my start_as_spectator branch again 20:54:46 <TrueBrain> michi_cc: is https://github.com/OpenTTD/OpenTTD/pull/9511 okay by you? (You know most about MacOS) 20:59:09 <michi_cc> Can't test it, so I have to defer to orudge there. Not sure if we should consider that the new function 'DrawSpriteToRgbaBuffer' just returns null for any 8bpp blitter a problem (i.e. will somebody in the future not read the function comment). 20:59:19 <michi_cc> The code itself looks fine. 20:59:58 <TrueBrain> Remove 8bpp you say? :D 21:00:22 <michi_cc> Well, it could also resolve the palette :) 21:00:33 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs4e 21:00:57 <TrueBrain> Problem for future-us :p 21:01:30 <TrueBrain> Writing code that isn't used is also meh 21:02:41 <TrueBrain> LordAro: I never touched the admin protocol, so I am not of much use. I would reason that adding packets to the server doesn't require a bump in version.. but that assumes the protocol is sane, which I do not know :p 21:02:51 <TrueBrain> So let's go with "it is fine" 21:06:02 <dP> incrementing version can let clients know that server has new packet 21:06:16 <dP> on the other hand it may scare away old libraries that would otherwise work fine 21:07:04 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs40 21:08:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jzs4V 21:09:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9563: Add a method for remote admins to send chat messages from external sources https://git.io/Jz30z 21:09:10 <dP> but each community usually has it's own custom-made admin client so protocol compatibility doesn't rly matter 21:10:55 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain dismissed a review for pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs4e 21:12:30 *** Samu has quit IRC 21:13:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/Jzs4p 21:14:11 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9560: Fix: Incorrect error messages on placing water on scenario editor https://git.io/JztRS 21:14:49 *** Samu has joined #openttd 21:17:48 *** Wormnest has quit IRC 21:19:07 <Samu> wow, i'm down to 7 open PR's 21:19:12 <Samu> that's a new low 21:19:24 <Samu> :> 21:22:51 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JzsBX 21:22:52 *** _aD has joined #openttd 21:23:27 *** Samu has quit IRC 21:32:05 <Xaroth> dP: Looking at your PR, you only added a route from the admin => openttd for external chat, correct? there's no openttd => admin external chat route that I missed? 21:32:37 <dP> well, yeah, it's external so it can't come from openttd 21:32:56 <Xaroth> It could come from another admin client :P 21:33:25 <dP> yeah, I mentioned it in limitations, regular chat from admin isn't sent to other admins either 21:33:32 <Xaroth> rgr 21:33:38 <Xaroth> then libottdadmin2 should be updated with that PR. 21:40:56 <DorpsGek> [OpenTTD/OpenTTD] danskidb commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/Jzs0l 21:54:05 *** Progman has quit IRC 21:56:01 <DorpsGek> [OpenTTD/team] tcusters opened issue #254: [nl_NL] Translator access request https://git.io/JzsEs 21:57:47 *** Wormnest has joined #openttd 22:04:18 *** andythenorth has quit IRC 22:05:35 *** sla_ro|master has quit IRC 22:16:07 <DorpsGek> [OpenTTD/grfcodec] dzavalishin opened issue #14: grf.txt description https://git.io/Jzszf 22:34:11 *** nielsm has quit IRC 22:34:21 *** NGC3982 has quit IRC 22:37:31 *** NGC3982 has joined #openttd 22:50:13 <DorpsGek> [OpenTTD/grfcodec] glx22 commented on issue #14: grf.txt description https://git.io/Jzszf 22:50:53 *** Wormnest has quit IRC 23:09:48 *** Flygon has joined #openttd 23:15:18 *** Wormnest has joined #openttd