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11:04:41 *** sla_ro|master has joined #openttd 11:09:50 <FLHerne> wow 11:10:05 <FLHerne> they really are going for the close-reopen record 11:16:35 <andythenorth> does Iron Horse need powered brake vans? 11:16:39 <andythenorth> for propelling trains 11:16:49 <andythenorth> (locomotive at the rear) 11:16:53 * andythenorth hopes not 11:57:18 *** snail_UES_ has joined #openttd 12:17:32 *** WormnestAndroid has joined #openttd 12:44:03 *** glx has joined #openttd 12:44:03 *** ChanServ sets mode: +v glx 13:46:15 *** nielsm has joined #openttd 14:06:41 <LordAro> TrueBrain: ooh. https://github.blog/changelog/2021-10-27-pull-request-merge-queue-limited-beta/ 14:09:34 <TrueBrain> Do we want to join? :D 14:13:50 <TrueBrain> Not sure it is really different from how we currently work 14:17:04 <Rubidium> I think this primarily useful for the more stricter variant than our current process. We can just click "Rebase and merge" if the branch is a bit behind. In their base scenario you cannot "Rebase and merge", but you must manually rebase and push, then all the build checks are performed and only after that can you "merge" it to main. 14:18:27 <Rubidium> If you then have multiple open pull requests that you want to merge, you need to go through those motions for each of the PRs. I think the point of that feature is that you can let github do the rebasing, testing and if all succeeds merge automatically for multiple (subsequent) PRs that you want to merge 14:23:46 *** tokai has joined #openttd 14:23:46 *** ChanServ sets mode: +v tokai 14:24:26 <LordAro> it'll be very useful to massive projects like rust that do massive merge chains 14:29:54 *** snail_UES_ has quit IRC 14:58:22 *** jottyfan has joined #openttd 15:04:29 *** OsteHovel has joined #openttd 15:09:42 *** jottyfan has quit IRC 15:27:11 *** Montana_ has quit IRC 15:29:23 *** OsteHovel has quit IRC 16:18:22 *** Wormnest has joined #openttd 16:52:12 *** jottyfan has joined #openttd 16:57:32 *** frosch123 has joined #openttd 17:05:57 *** Flygon has quit IRC 17:07:47 <andythenorth> someone is discord is hoping for zbase repo 17:07:59 <andythenorth> it's on coop server, but VM is not serving? 17:08:11 <frosch123> they also sent me a forum pm 17:08:17 <glx> firewall still not fixed I think 17:24:31 *** HerzogDeXtEr has joined #openttd 17:30:53 *** gelignite has joined #openttd 18:14:39 <dP> don't let it lay eggs, send them BRIX :p 18:14:55 <esselfe> is it me or server_name and server_advertise are not in 12.0? My server didn't show up in the "internet" list so I reverted to 1.11.2 18:16:20 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #75: Fix: monitor the correct redis db for expired events https://git.io/JPsmY 18:17:24 <dP> esselfe, server name still there but moved to private.cfg iirc, server_advertise was replaced with network.server_game_type (=public) 18:17:37 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain closed issue #74: [Bug]: Duplicate entries in multiplayer server list https://git.io/JiZPt 18:17:39 <esselfe> I see, thanks 18:17:40 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #75: Fix: monitor the correct redis db for expired events https://git.io/JPsmY 18:19:28 <frosch123> \o/ 18:20:58 <TrueBrain> :) 18:21:05 <TrueBrain> as always, the problem is in the details :P 18:21:20 <TrueBrain> btw just confirms expired events happen really rarely .. otherwise we would have lots more problems :P 18:21:35 <LordAro> that variable looks very internal 18:21:47 <nielsm> hmm, I ended up writing a draft for a blog post about the signals UI change: https://0x0.st/-nNA.txt 18:21:47 <TrueBrain> yeah, getting the variable wasn't fun 18:22:10 <TrueBrain> traced the whole code where it is stored .. but until you have a connection, which I don't have yet, it is hidden in the pool .. 18:22:44 <frosch123> replacing the "0" with a "*" would not work? 18:23:59 <TrueBrain> that means production monitors staging ;) 18:24:02 <TrueBrain> not ideal :D 18:24:16 <esselfe> é2 18:27:29 <TrueBrain> nielsm: reads fine, expect for that one very long sentence with many commas :P 18:27:45 <TrueBrain> but create a branch in "website", make a file in _posts, and make a PR out of that :) 18:28:43 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain created new tag: 1.5.2 https://git.io/JPss9 18:29:20 <TrueBrain> maybe that also fixes the memory increase :P 18:29:29 <TrueBrain> as the other thing that never expired, were unused NewGRFs 18:29:33 <TrueBrain> so the NewGRF table kept growing :D 18:48:47 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JPs8V 18:48:48 <DorpsGek> - Update: Translations from eints (by translators) 18:50:22 *** jottyfan has quit IRC 18:51:23 <DorpsGek> [OpenTTD/website] nielsmh opened pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPs41 18:52:54 *** Etua has joined #openttd 18:53:05 *** lobster has joined #openttd 18:57:58 <dP> isn't whole signal drama mostly over already? 18:58:11 <dP> also "slow pbs" part looks overcomplicated 19:01:27 <nielsm> I'm sure it can be explained better, but I'm not sure how (right now) 19:02:27 <DorpsGek> [OpenTTD/website] mattkimber commented on pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPsED 19:02:47 <Timberwolf> Oh, DorpsGek is going to be incredibly annoying if I proofread. 19:03:01 <TrueBrain> batch it! 19:03:48 <TrueBrain> click the "start review" button instead of comment :) 19:05:44 <DorpsGek> [OpenTTD/website] mattkimber commented on pull request #229: Add: Blog post about the 12.0 signals UI change https://git.io/JPsu5 19:06:04 <Timberwolf> Cool. I got there from "batch it!", I'm such a bad git user :) 19:19:42 <TrueBrain> never too old to learn :D 19:24:01 <glx> also work to reply to multiple comments 19:38:17 *** jottyfan has joined #openttd 19:42:06 *** nielsm has quit IRC 19:44:38 *** jottyfan has joined #openttd 19:48:57 *** gelignite has quit IRC 19:52:05 *** Etua has quit IRC 20:17:44 *** sla_ro|master has quit IRC 21:04:43 *** Wormnest has quit IRC 21:08:08 *** WormnestAndroid has quit IRC 21:08:31 *** WormnestAndroid has joined #openttd 21:08:35 *** Beer has joined #openttd 21:10:06 *** _aD has joined #openttd 21:20:59 <frosch123> https://servers.openttd.org/server/82ca3834bd8d8bf0acfe1b72494c3e42 https://servers.openttd.org/server/4fb437b8073deb21cacf29e8f48f180d <- let's watch expiration in progress :) 21:23:05 *** Beer has quit IRC 21:30:03 <frosch123> it's deduplicated in-game now 21:30:32 <TrueBrain> it helps if you actually monitor the right channel, yes :P 21:32:15 *** Wormnest has joined #openttd 21:33:55 <frosch123> i guess the ipv4/6 race can be fixed by adding some nx=True to the set operation, and then reading it back 21:34:15 <TrueBrain> yup 21:34:25 <TrueBrain> redis has enough atomic commands to fix it :) 21:34:30 <TrueBrain> also used in several places already 21:34:40 <frosch123> hah, on the website the ipv6 server won and took over the ipv4 21:34:50 <frosch123> so ipv4 arrived first on first register :p 21:39:50 *** Samu has quit IRC 22:01:11 *** frosch123 has quit IRC 22:11:28 *** HerzogDeXtEr has quit IRC 22:57:22 *** andythenorth has quit IRC 23:11:03 *** WormnestAndroid has quit IRC 23:40:13 *** jottyfan has quit IRC 23:45:28 *** WormnestAndroid has joined #openttd