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10:21:23 *** jottyfan has joined #openttd 10:36:11 *** snail_UES_ has quit IRC 10:48:49 *** Flygon_ has joined #openttd 10:51:48 *** Flygon has quit IRC 11:39:35 *** frosch123 has joined #openttd 11:40:49 <michi_cc> TrueBrain: Get one of those 21:9 displays and turn that vertical :) 11:41:06 <TrueBrain> tempted 11:41:36 <LordAro> TrueBrain: powertoys makes vertical monitors bareable in terms of window positioning 11:42:01 <TrueBrain> I am being told Win11 also solves these things more or less 11:42:15 <LordAro> so i'm told 11:42:26 <LordAro> don't think win11 is ready for general use yet though :p 11:42:37 <TrueBrain> one drawback I notice with my current display, that vertical the colours drop off real quick on the sides 11:42:45 <TrueBrain> euh, horizontal 11:42:51 <LordAro> how odd 11:42:58 <TrueBrain> well, it is the type of screen 11:43:04 <TrueBrain> but because you look at it from an angle 11:43:12 <TrueBrain> it shows more than when the screen is horizontal 11:45:01 <TrueBrain> (it is a TN panel, and that shows) 11:46:59 <LordAro> mm 11:53:54 *** Markk has joined #openttd 12:00:12 <andythenorth> now TrueGRF has a changelog! 12:00:15 <andythenorth> proper project 12:03:16 <TrueBrain> it even detects when you last visited, and only shows the part that is actually new to you :P 12:06:57 <andythenorth> when you get your first compliance warning, I'll help you write a cookies statement :P 12:07:08 <TrueBrain> I do not use cookies :) 12:07:15 <andythenorth> no cookie for you 12:07:18 <TrueBrain> and all storage is client-side! 12:07:40 <frosch123> wow, from 0.2.0 to 0.3.0 in 6 minutes. you can get it done by today :) 12:07:58 <andythenorth> it's the 0.8.0 -> 1.0.0 that takes half the work 12:09:33 <TrueBrain> well, I wanted to call the latest 0.9 already tbh 12:09:49 <TrueBrain> there are some details to work out, but it should be possible to make a half-decent NewGRF with this already 12:10:04 <frosch123> "width" and "height" is weird for layouts 12:10:12 <TrueBrain> Suggestions? 12:10:15 <andythenorth> dimensions? 12:10:28 <frosch123> are there unicode arrows? 12:10:43 <TrueBrain> Width / depth was the alternative I had in mind .. Still sucks :p 12:11:01 <TrueBrain> X/y is also weirr 12:11:37 <frosch123> X extend (⤢), Y extend (⤡) 12:11:46 <TrueBrain> that works for me 12:21:36 <TrueBrain> anything else that spots your eye? :D 12:23:12 <frosch123> probably low prio, but i think cargos would benefit from a tabular view listing all cargos at once, and properties you would want to adjust in correlation to other cargos, like colour, payment, ... 12:24:39 <TrueBrain> tabular, or grid-based? 12:24:49 <frosch123> what's the difference? 12:25:18 <TrueBrain> owh, I translated tabular with tabs 12:25:43 <frosch123> ok, "table view" :) 12:26:29 <andythenorth> https://grf.farm/firs/4.4.0/html/code_reference.html#cargos 12:27:12 <frosch123> yes, something like that 12:28:21 <TrueBrain> will need some experimenting 12:30:07 <andythenorth> sometimes I wish I'd paid attention to chemistry 12:30:27 <andythenorth> of all the subjects, it sparked low interest 12:30:37 <andythenorth> seemed to just be lots of counting 12:31:01 <frosch123> https://xkcd.com/2552/ 12:31:35 <andythenorth> ha 12:32:11 <andythenorth> all my physics teachers were quite elitist about physics being best 12:32:29 <andythenorth> 'biology is counting and classifying, chemistry is counting and cooking' 12:38:45 <LordAro> https://xkcd.com/435/ etc 12:38:47 <TrueBrain> so in FIRS4 ... "glass" is 625kg per ton 12:38:51 <TrueBrain> how does that work exactly? :) 12:39:22 <frosch123> 37.5% break during loading 12:39:51 <NGC3982> "it's transparent so 1kg of glass only weighs 625 grams duh" 12:43:04 * andythenorth wonders what it was copy-pasted from 12:44:24 <frosch123> maybe it was "panes of glass" instead of "tons of glass" at some point? 12:44:40 <frosch123> it's piece goods afterall 12:45:00 <andythenorth> it's copied from packaging 12:45:08 <andythenorth> which has 0.65 for [I don't know why] 12:45:13 <frosch123> "piece goods" in "tons" is weird :) 12:45:15 <andythenorth> see also ENSP and FMSP 12:45:32 <andythenorth> there's no good representation for volumetric piece cargos currently 12:45:47 <andythenorth> the capacity multiplier is just confusing 12:46:51 <andythenorth> at least ENSP and FMSP use 'crates' 12:47:28 <michi_cc> The cargo weight somewhat doubles as a volume factor, i.e. to modify loaded vehicle weight by some arbitrary volume factor (for realistic acceleration and slope steepness). 12:49:50 * andythenorth fixes glass 12:49:53 <frosch123> that's the capacity multilpier, not the weight 12:50:09 <andythenorth> 'vehicles' is the one that seems to annoy players / authors most 12:50:11 <TrueBrain> I helped making FIRS more realistic \o/ :D 12:50:18 <andythenorth> I switched vehicles back to tons = tons 12:50:22 <frosch123> TrueBrain: you made it worse? :p 12:50:23 <andythenorth> because of complaints 12:50:35 <andythenorth> then I got complaints that vehicles should be in units of 'vehicles' 12:50:36 <TrueBrain> frosch123: I leave that to others .. I just said: more realistic :P 12:54:43 <frosch123> i was hoping for some license amendment to truegrf: you are not allowed to create realistic grfs 13:04:00 <TrueBrain> punishable by ban? :) 13:04:50 <TrueBrain> so many small bugs in the UI framework I use 13:04:51 <TrueBrain> hmm 13:04:55 <TrueBrain> I wonder what I am going to do with that .. 13:05:34 <TrueBrain> let's first make a list of things I still need to address, before I delve into that :) 13:07:20 <TrueBrain> how important is capacity multiplier? :P 13:08:15 <TrueBrain> still find it weird only 0x100, 0x200 and 0x400 are used :P 13:09:46 <andythenorth> does it even do anything? 13:14:44 <TrueBrain> right, what more is important to make at least a half-decent industry GRF .. hmm 13:15:22 <TrueBrain> probability etc .. didn't do anything with that yet :) 13:18:40 <andythenorth> when is automatic publishing to bananas? :P 13:19:23 <TrueBrain> hmm .. industry foundation support 13:19:29 <TrueBrain> how hard will that be, and how needed will that be 13:19:31 <TrueBrain> slopes etc 13:20:15 <andythenorth> well there are only a limited number of slopes :P 13:20:25 <andythenorth> and the game will draw foundations for certain cases 13:21:32 <TrueBrain> so don't support it, you say :P 13:28:48 <TrueBrain> https://github.com/users/TrueBrain/projects/2/views/7 <- think that is all that is really needed to make something sane 13:29:12 <TrueBrain> https://github.com/users/TrueBrain/projects/2/views/8 <- is needed to become more on-par with the features FIRS4 currently has 13:29:43 <TrueBrain> if I am missing anything, please do yell :) 13:32:48 <TrueBrain> owh, "fences" .. still no clue what that really is :D 13:51:10 <andythenorth> fences are a specific FIRS thing 13:51:11 <andythenorth> don't do it 13:51:26 <TrueBrain> I love hearing that, as I am really good in doing that 13:51:53 <frosch123> didn't ogfx+ invent them? 13:52:07 <frosch123> ogfx+industries, ogfx+landscape objects 13:53:27 <andythenorth> I think they were added to FIRS by yexo 13:53:33 <andythenorth> in nfo FIRS 13:53:37 <andythenorth> but eh 13:53:40 * andythenorth bbl 13:53:41 *** andythenorth has quit IRC 14:38:08 *** andythenorth has joined #openttd 14:39:38 *** nielsm has joined #openttd 14:48:40 <DorpsGek> [OpenTTD/OpenTTD] kaomoneus commented on discussion #8397: Daylength https://git.io/Jus1L 15:21:41 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #8397: Daylength https://git.io/Jus1L 15:23:07 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #8397: Daylength https://git.io/Jus1L 15:31:19 <DorpsGek> [OpenTTD/OpenTTD] matthijskooijman opened pull request #9772: Fix missing icon and wrap long line https://git.io/Jygdh 15:33:20 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9772: Fix missing icon and wrap long line https://git.io/JygFr 15:40:07 * andythenorth watches the slow pace video 15:40:32 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #9772: Fix missing icon and wrap long line https://git.io/JygNa 15:41:15 <DorpsGek> [OpenTTD/OpenTTD] matthijskooijman commented on pull request #9772: Fix missing icon and wrap long line https://git.io/JygNy 15:43:07 <_dp_> build a line, come back next day for the profits, great gameplay :p 15:44:46 <DorpsGek> [OpenTTD/OpenTTD] matthijskooijman commented on pull request #9772: Fix missing icon and wrap long line https://git.io/JygA2 15:45:19 <supermop_Home> can I have a param that random per game? 15:45:37 <frosch123> you can read the gameseed 15:45:48 <supermop_Home> like everytime you start a new game the bus stops are a different syle? 15:46:20 <supermop_Home> frosch123 is that something I do in a regular switch or up top in a parameter? 15:47:26 *** Etua has joined #openttd 15:48:11 <frosch123> hmm, i can't find it... maybe it was only discussed and not implemented 15:49:40 <DorpsGek> [OpenTTD/OpenTTD] matthijskooijman updated pull request #9772: Fix missing icon https://git.io/Jygdh 15:50:51 <supermop_Home> if I cant yet have multiple styles of roadstop, it might be fun at least to give a random one 15:52:23 <frosch123> you can use the climate or the map size :) 15:53:57 <frosch123> or the start-year 15:55:13 <nielsm> can you read the town zone? 15:57:30 <supermop_Home> for a bus stop? 15:57:48 <supermop_Home> i don't think so? surely someone else would have tried that already 15:58:30 <andythenorth> so 15:58:44 <andythenorth> naphtha -> integrated chemicals plant -> polymers 15:59:04 <andythenorth> or naphtha -> steam cracker -> olefins -> polymer plant -> polymers 15:59:23 <andythenorth> or naphtha -> monomer plant -> monomers -> polymer plant -> polymers 15:59:24 <frosch123> nielsm: bus stop is a single global sprite. you have to decide it on game start 16:02:19 <nielsm> ah 16:03:30 <supermop_Home> so i have a couple variants of the sprite. user could select by parameter, but i think it would be more fun in the game picked for you 16:05:14 <supermop_Home> picking by start year makes sense, but i almost always start in the same year so i'd always see the same one 16:06:26 <_dp_> hash all the settings xD 16:07:08 <frosch123> supermop_Home: in single-player you can also use the year the savegame was loaded :) 16:07:08 <supermop_Home> seems weird that i can read all these settings but not the seed 16:07:20 <frosch123> so it changes on every save-load cyclwe 16:07:43 <frosch123> yeah, no idea where the seed thingie got lost, i assumed it was already done :) 16:08:02 <supermop_Home> would be interesting to make a different subset of vehicles available each time you play 16:08:28 <supermop_Home> so you don't know that a better locomotive is coming in just a few years 16:09:22 <supermop_Home> I've actually never made a grf that replaces base sprites 16:09:33 <supermop_Home> lets see if i can figure it out 16:10:05 <_dp_> that's better done with gs, as with newgrfs clients can figure that out anyway 16:18:22 <andythenorth> oh can stations read town persistent storage? 16:18:26 <andythenorth> spec suggests they can 16:18:48 * andythenorth thought there was some reason they couldn't :P 16:30:16 *** Wormnest has joined #openttd 16:42:24 *** glx has joined #openttd 16:42:24 *** ChanServ sets mode: +v glx 16:44:08 <DorpsGek> [OpenTTD/OpenTTD] matthijskooijman commented on pull request #9772: Fix missing icon https://git.io/Jy2LN 16:47:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9772: Fix missing icon https://git.io/Jy2tx 16:58:18 *** Etua has joined #openttd 17:17:25 *** WormnestAndroid has quit IRC 17:29:26 *** andythenorth has quit IRC 17:34:17 *** iSoSyS has joined #openttd 17:37:13 *** Flygon_ has quit IRC 17:50:57 *** Wolf01 has joined #openttd 18:05:57 *** gelignite has joined #openttd 18:15:45 <supermop_Home> well in the past year i seem to have forgotten how to use my dos prompts 18:16:17 <supermop_Home> all my years of playing command and conquer and SimCity 2000 have finally left my brain 18:16:30 <TrueBrain> gratz :D 18:16:57 <supermop_Home> its just cd\ then the directory path right? 18:19:34 <supermop_Home> oh i was putting an extra space ooops 18:23:34 <glx> oh I think I have a workaround for the CI failure 18:24:08 <glx> and no it's not removing mingw :) 18:24:17 <TrueBrain> awh :( 18:24:56 <glx> it seems to be related to ASLR being enabled by default now 18:25:28 <glx> and for some reason I don't really know, it fails to link our debug builds 18:30:07 <supermop_Home> unexpected end of file? i don't really have anything else for it to do 18:48:58 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jy29O 18:48:59 <DorpsGek> - Update: Translations from eints (by translators) 18:53:56 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9773: Fix: [MinGW] Disable ASLR for x64 Debug builds https://git.io/Jy2HF 19:26:13 *** WormnestAndroid has joined #openttd 19:38:59 <supermop_Home> so i have my sprite replacement blocks in a big if/else where it has if (traffic_side == TRAFFIC_SIDE_RIGHT) { 19:39:07 <supermop_Home> the right sided bus stops, 19:39:19 <supermop_Home> then else the left sided ones 19:39:38 <supermop_Home> but it just uses the left side ones all the time 19:40:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9773: Fix: [MinGW] Disable ASLR for x64 Debug builds https://git.io/JyaUW 19:40:16 <nielsm> not sure about OTTD, but in original TTD you can change the driving side until the first RV is built 19:40:37 <LordAro> glx: backport? 19:40:41 <nielsm> so it might be less defined during game load or something 19:41:04 <frosch123> supermop_Home: it may not update when changing the setting in-game, restart a new game or reload 19:41:26 <supermop_Home> also ogfxe_extra png only has sprites for drive on right stops 19:41:46 <supermop_Home> and none of the terminus bus stops.. 19:42:02 <supermop_Home> how do i replace sprites that are in like infra 06 19:43:54 <frosch123> for the drive-in stops you need "replace", for the drive-through stops you need "replace_new" 19:44:08 <frosch123> "replacenew" 19:44:35 <frosch123> basically, "replace" is for TTD sprites, "replacenew" for everything new in TTDP/OTTTD 19:44:44 <supermop_Home> hmm 19:45:24 <supermop_Home> in infra 06.png, the drive in stop is made up of three side sprites, plus the pavement 19:45:36 <DorpsGek> [OpenTTD/team] Gisterecis opened issue #280: [ru_RU] Translator access request https://git.io/Jyakf 19:46:16 <frosch123> supermop_Home: https://newgrf-specs.tt-wiki.net/wiki/Action5#11_Road_stop_graphics 19:47:30 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #280: [ru_RU] Translator access request https://git.io/Jyakf 19:47:59 *** snail_UES_ has joined #openttd 19:55:12 *** urdh has quit IRC 19:55:45 <DorpsGek> [OpenTTD/team] Gisterecis opened issue #281: [ro_RO] Translator access request https://git.io/JyaIL 19:56:19 <supermop_Home> https://imgur.com/a/sKvey7F sprites 952-963 in infra06 seem to be component parts of drive in roadstops 19:57:10 <peter1138> static int offsetY = 0; 19:58:20 <supermop_Home> also - ogfxe_extra.png only has drive on right bus stop sprites... how does the game switch sprites based on drive side? 19:58:23 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #281: [ro_RO] Translator access request https://git.io/JyaIL 19:59:24 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #281: [ro_RO] Translator access request https://git.io/JyaIL 19:59:50 <peter1138> static int offsetY = 0; 20:04:52 <supermop_Home> huh 20:05:00 <supermop_Home> the game uses the same sprites 20:05:21 <supermop_Home> but then the bus stop sign is on the wrong end for drive on left 20:05:48 <supermop_Home> assuming the sign should be at the front of the bus 20:06:31 <supermop_Home> still... it seems like i should be able to switch my replacement sprites based on drive side? 20:06:56 *** nielsm has quit IRC 20:07:50 <frosch123> yes, you have to use the "if" as you wrote before 20:07:56 *** andythenorth has joined #openttd 20:08:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9773: Fix: [MinGW] Disable ASLR for x64 Debug builds https://git.io/Jy2HF 20:08:28 <supermop_Home> unfortunately it seems to always return drive on left sprites 20:09:23 <supermop_Home> https://pastebin.com/rCR6Ke3A 20:11:11 <frosch123> did the pastebin remove the indentation? 20:12:06 <frosch123> the else in the middle applies to the style_param, not to the driving-side 20:12:21 <frosch123> if you indent the cases, it's easier to see where { and } match :) 20:14:52 *** urdh has joined #openttd 20:14:52 <supermop_Home> ah 20:14:56 <supermop_Home> ooops 20:15:46 *** urdh has quit IRC 20:20:20 *** roadt_ has quit IRC 20:22:50 *** roadt_ has joined #openttd 20:28:51 *** Kitrana1 has joined #openttd 20:29:14 *** urdh has joined #openttd 20:32:59 *** urdh has joined #openttd 20:33:45 *** Kitrana has quit IRC 20:34:32 <DorpsGek> [OpenTTD/OpenTTD] corpulentcoffee updated pull request #9771: Feature: Add/extend console commands to enable screenshot automation https://git.io/JyW75 20:36:18 *** urdh has joined #openttd 20:43:27 *** urdh has joined #openttd 20:43:31 *** urdh has quit IRC 20:51:45 <andythenorth> oof the names of chemicals give me brainache 20:52:00 <andythenorth> Sodium dodecylbenzenesulfonate 20:52:33 <andythenorth> so that's something like a 12 ring something something with benzene and sodium? 20:52:55 * andythenorth just wants to know what cargos can go from chemical plant to detergent factory 20:53:19 <andythenorth> phosphoric acid, caustic soda, chlorine (assuming it makes bleaches also) 20:53:23 <andythenorth> then some kind of surfactant 20:53:30 <andythenorth> but surfactants are very confusing 21:05:44 *** urdh has joined #openttd 21:23:44 <supermop_Home> soap? 21:25:32 *** gelignite has quit IRC 21:32:30 <supermop_Home> whatever this is it doesn't work? http://games.openttdcoop.org/opengfx/authors/script.php?feature=spritesbyfile&q= 21:34:17 <frosch123> use the in-game sprite aligner to show any sprite 21:34:18 *** Gustavo6046 has joined #openttd 21:34:26 <frosch123> you can enter the sprite number, and get the sprite 21:35:54 <supermop_Home> ok 21:36:06 <supermop_Home> i get "connection refused" at that link 21:36:29 <Gustavo6046> day night cycle when 21:36:29 <Gustavo6046> :p 21:36:39 <frosch123> it contains "openttdcoop.org" in the url 21:36:54 <frosch123> Gustavo6046: use nightgfx 21:37:34 <Gustavo6046> I do 21:37:35 <Gustavo6046> it's nice 21:38:02 <Gustavo6046> I wonder if NewGRFs work well with it 21:38:05 <Gustavo6046> play well 21:38:07 <Gustavo6046> what was the name again? 21:38:08 <Gustavo6046> word 21:49:41 <Gustavo6046> does OpenTTD use OpenAL? 21:50:05 <LordAro> no(t directly) 21:52:35 <Gustavo6046> ah 21:56:12 *** _aD has joined #openttd 22:00:22 *** frosch123 has quit IRC 22:03:02 *** Wolf01 has quit IRC 22:27:07 *** Gustavo6046 has quit IRC 22:35:19 *** Gustavo6046 has joined #openttd 22:46:31 *** tokai has joined #openttd 22:46:31 *** ChanServ sets mode: +v tokai 22:53:21 *** tokai|noir has quit IRC 23:15:50 *** jottyfan has quit IRC 23:30:20 *** jinks has quit IRC