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Log for #openttd on 6th January 2022:
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04:34:03  <DorpsGek> [OpenTTD/OpenTTD] larryfenn opened pull request #9781: Change: Automatic screenshot numbering https://git.io/JS9P1
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12:29:06  <TrueBrain> "Assigning 12 to temp register 0"
12:29:07  <TrueBrain> look at that!
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12:36:04  <andythenorth> :P
12:36:53  <TrueBrain> over 30% of this code is written by CoPilot .. should I now credit it?
12:39:31  <Eddi|zuHause> i don't think the fraction of code matters in that thought process
12:39:49  <TrueBrain> it is still insane .. you write some comments what you want
12:39:54  <TrueBrain> and it copies your earlier code
12:39:58  <TrueBrain> adjusting it to what it needs to be
12:40:04  <TrueBrain> for example, I wrote an "assign" function
12:40:08  <TrueBrain> next I wanted to do a "lookup" function
12:40:11  <TrueBrain> it was nearly spot on
12:40:14  <TrueBrain> it just called is: not lookupable
12:40:18  <TrueBrain> as I had: not assignable
12:48:03  <andythenorth> how does GPL work with CoPilot?
12:48:08  <andythenorth> is it better to not ask?
12:48:29  <TrueBrain> the scholars are working on that
12:48:36  <TrueBrain> what it means in general
12:56:49  <TrueBrain> writing a RPN parser is easy .. it is nice :)
12:56:57  <TrueBrain> you only need a very shallow stack, and that is it :)
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13:13:33  <Eddi|zuHause> i think that was the whole point of RPN
13:27:20  <peter1138> Dear colleagues, if you aren't the project manager, don't expect me to change the project just for you.
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13:51:38  <TrueBrain> no?
13:51:38  <TrueBrain> owh
13:51:39  <TrueBrain> my bad
13:54:21  <andythenorth> @peter1138 do you need some stickers to post out
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13:58:34  <Xaroth> peter1138: but how else will we get feature creep in?
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14:09:09  <supermop_Home> good morning
14:32:32  <TrueBrain> let variable = Box::new(VarAction2OperatorVariable::Operator(VarAction2Operator::StoreTemp { left: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(2).into())), right: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(0).into())) }));
14:32:33  <TrueBrain> this might need some work :P
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14:34:44  <LordAro> goodness
14:34:57  <LordAro> you killed glx with your rust!
14:35:07  <TrueBrain> I can understand that, honestly :)
14:35:56  <TrueBrain> but, the basics are working .. now making it a bit less ... hacky :D
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14:40:45  <glx> no, windows was annoyingly saying I was not connected, while still browsing fine
14:41:05  <glx> a reboot fixed it
14:41:52  <LordAro> i do hate it when it does that
14:42:20  <LordAro> usually fix it by cycling the vpn connection (which is only when it occurs for me)
14:42:33  <LordAro> or pulling the ethernet cable, in dire circumstances
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15:09:18  <peter1138> Too cold for cycling
15:09:56  <LordAro> peter1138: you've had a good start tho
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16:01:49  <DorpsGek> [OpenTTD/OpenTTD] kaomoneus commented on discussion #8397: Daylength https://git.io/Jus1L
16:06:55  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #8397: Daylength https://git.io/Jus1L
16:09:11  <bkilm[m]> I would remind anybody with an account on #feneas:feneas.org that it is advisable to register a new matrix account on another instance, because it will get switched off. einar
16:26:54  <TrueBrain> What a weird place to announce that on IRC, lol ...
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16:53:02  <bkilm[m]> Sorry for the noise. There are a few matrix users in here via the automatic matrix-IRC bridge.
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17:14:55  <TrueBrain> So whisper them ... don't bother all ther other 95% with this :p
17:15:01  <TrueBrain> Such a weird thing to do :)
17:15:31  <TrueBrain> For a moment I thought it was spam, but there was no kline following ;)
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18:21:15  <bkilm[m]> 😱
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18:21:51  <bkilm[m]> Sorry for that. Honestly I do play OpenTTD. I even mentioned a few more cheats in the wiki some time ago. 👼
18:22:21  <bkilm[m]> Although, I was never a very good player.
18:22:50  <bkilm[m]> And unfortunately I dislike too much micromanagement nowadays, so I only play rarely.
18:22:52  <Wolf01> <TrueBrain> So whisper them ... don't bother all ther other 95% with this :p <- too bad the 95% seem to be matrix users :_D
18:23:47  <TrueBrain> Haha, yet they never speak :p
18:24:00  <bkilm[m]> By the way, despite what platform you are present on this channel from, you might have a feneas account as well that I don't know of, hence why it might be useful for others.
18:24:01  <TrueBrain> I am really happy they fixed the bridges to not disconnect all at once
18:24:08  <TrueBrain> Thar was a relieve :)
18:24:33  <bkilm[m]> Yes, we migrated out channels to Matterbridge because of that bug.
18:32:03  <bkilm[m]> s/out/our/
18:32:48  <bkilm[m]> By the way, getting back a little on topic: can OpenTTD run in P2P mode already or does it still require hosting a publicly routable server 24/7 somewhere?
18:32:53  <bkilm[m]> (For each map)
18:33:55  <supermop_Home> bring back tto null modem games
18:34:13  <glx> no need to have open ports
18:34:25  <bkilm[m]> I mean, you can do a lot by just relying on WebRTC (I mean: ICE/TURN/STUN)
18:34:39  <glx> TURN and STUN are used
18:34:54  <bkilm[m]> And also: what is the maximum amount of latency that allows playability?
18:35:15  <bkilm[m]> So we can play a game with 2 friends without having to run a server at a public place?
18:35:39  <glx> yes there's an invite only mode
18:35:53  <bkilm[m]> Is it a recent addition?
18:36:01  <glx> since 12.0
18:36:13  <supermop_Home> really?
18:36:23  <supermop_Home> tbh i just installed 12.0 today
18:36:36  <glx> https://www.openttd.org/news/2021/09/26/new-multiplayer-experience
18:36:56  <bkilm[m]> Oh, great. That will take a few more years to ripple to us, though.
18:37:20  <glx> it's available on steam :)
18:37:58  <bkilm[m]> Actually I think I read that article back then but forgot.
18:38:40  <bkilm[m]> Made me a bit sad that it causes so much traffic for you, making it less sustainable (unless you make some good cash from Steam, fingers crossed! 🤞 🙏 ).
18:39:15  <glx> lol, it's free on steam, as everywhere else
18:39:20  <bkilm[m]> It's a bit puzzling that nobody requested this all this decades.
18:40:18  <supermop_Home> i think people did
18:40:20  <bkilm[m]> So do you have any insight on the question about latency sensitivity? I would expect it to be much more forgiving than an FPS. Is my hunch spot on?
18:40:42  <glx> TURN users are not the most frequent ones
18:40:48  <supermop_Home> requesting something is different that mobilizing the effort to implement it though
18:42:45  <bkilm[m]> I was wondering whether a kind of clunky batch or P2P neighborhood based proxy'ing might work if it introduced a few seconds of latency.
18:48:52  <frosch123> factorio tried some fancy networking in the beginning, it had all kind of issues, so they simplified it to what ottd does
18:49:46  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JSQ3x
18:49:47  <DorpsGek>   - Update: Translations from eints (by translators)
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19:24:59  <dale> That news page on STUN/TURN is a nice explanation.  My "expensive NAT" that breaks STUN is OpenBSD. :)
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20:04:12  <supermop_Home> hmm i need a few more aloha shirt options
20:04:41  <supermop_Home> need to open an issue that the CEO needs more that 4 shirt options
20:05:44  <supermop_Home> hmm there are 6 ties tho
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22:12:00  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
22:13:43  <peter1138> Hmm, should I use my old broken mudguard to ended the new mudguard...
22:16:46  <DorpsGek> [OpenTTD/OpenTTD] Ufiby commented on discussion #8397: Daylength https://git.io/Jus1L
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22:32:59  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JS7v3
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23:17:14  <DorpsGek> [OpenTTD/OpenTTD] TinCanTech commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C
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23:19:57  <DorpsGek> [OpenTTD/OpenTTD] elcosomalo1 commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C

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