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Log for #openttd on 10th March 2022:
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12:01:52  <peter1138> Is it time?
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18:04:28  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9825: Fix #9020: Update station coverage highlight when adding/removing tiles https://github.com/OpenTTD/OpenTTD/pull/9825
18:26:26  *** frosch123 has joined #openttd
18:31:14  <andythenorth> quak
18:31:49  <frosch123> moo
18:45:12  <andythenorth> is cat?
18:55:48  <DorpsGek> [OpenTTD/team] glx22 commented on issue #302: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/302
18:59:16  * andythenorth looking at player numbers for WOT Blitz
18:59:24  <andythenorth> down a lot on both EU and Ru servers
18:59:29  <andythenorth> not so much on NA or Asia
19:00:14  <andythenorth> specifically last 15 days or so
19:01:00  * andythenorth has lost interest in playing a simulated tank game recently
19:01:14  <andythenorth> see also: made by a company with a 'complicated' geographical relationship with former soviet states
19:06:06  <frosch123> [20:01] * andythenorth has lost interest in playing a simulated tank game recently <- considering volunteering for the real tanks?
19:06:13  <andythenorth> really not
19:07:00  <frosch123> anyway, wasn't hq in malta and dev studio in kiev, or something?
19:08:03  <andythenorth> 500+ Ukrainian employees according to their Facebook page
19:08:11  <andythenorth> but also originated in Belarus, the founder still there
19:08:51  <andythenorth> and a massive RU / UA / PL playerbase, who are so well behaved in chat,
19:09:02  <andythenorth> 'complicated'
19:09:14  * andythenorth has been playing a lot of OpenTTD
19:11:45  <frosch123> luckily ottd is not much affected by it, but factorio forum is a disaster as well
19:13:11  * andythenorth considering buying the new apple ithing for faster nml
19:14:26  <frosch123> can you refund it, if it turns out to be not faster? :p
19:14:55  <andythenorth> probably
19:15:01  <andythenorth> single core compute score is pretty crap
19:15:11  <andythenorth> according to geekbench early results
19:16:11  <andythenorth> multi-core looks ok, twice the score of my chip...but it's not going to affect nml
19:18:13  <andythenorth> can we divide the file into chunks for parsing and MP it?
19:19:29  <andythenorth> oooh "Checking palette of source images ... 1.4 s"
19:19:44  * andythenorth wonders if there's an optional flag to drop that
19:20:34  <frosch123> probably should be part of the spritecache
19:21:06  <andythenorth> grfcodec also checks for it?
19:22:54  <andythenorth> yup grfcodec trips on white in sprites, so probably fine
19:23:07  <andythenorth> maybe I can teach nml not to check
19:24:04  <Borg> andythenorth: im went back to OpenTTD as well :) its so damn relaxing..
19:24:27  <andythenorth> frosch123 afaict from testing, it's not _currently_ part of spritecache :)
19:25:12  <andythenorth> @calc (1.4 / 18) * 100
19:25:13  <DorpsGek> andythenorth: 7.777777777777778
19:26:14  <andyt

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