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00:35:10 *** Wormnest has quit IRC 01:09:09 *** Wormnest has joined #openttd 01:28:50 *** Wormnest has quit IRC 02:06:19 *** wallabra has joined #openttd 02:26:25 *** D-HUND has joined #openttd 02:29:46 *** debdog has quit IRC 02:46:35 *** glx has quit IRC 03:22:35 *** andythenorth has joined #openttd 03:30:40 *** andythenorth has quit IRC 04:23:59 *** andythenorth has joined #openttd 04:32:00 *** andythenorth has quit IRC 05:25:23 <DorpsGek> [OpenTTD/OpenGFX] thesamesam commented on pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#issuecomment-1168238694 05:26:23 <DorpsGek> [OpenTTD/OpenGFX] thesamesam updated pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80 05:26:49 <DorpsGek> [OpenTTD/OpenSFX] thesamesam updated pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49 05:27:05 <DorpsGek> [OpenTTD/OpenSFX] thesamesam commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1168239798 05:41:41 *** andythenorth has joined #openttd 05:49:45 *** andythenorth has quit IRC 06:06:11 *** Smedles has quit IRC 06:06:20 *** Smedles has joined #openttd 06:44:47 *** Flygon has joined #openttd 06:47:05 *** sla_ro|master has joined #openttd 08:47:28 *** Samu has joined #openttd 09:02:19 <DorpsGek> [OpenTTD/OpenSFX] orudge approved pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#pullrequestreview-1021377784 09:02:29 <DorpsGek> [OpenTTD/OpenSFX] orudge merged pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49 09:03:52 <DorpsGek> [OpenTTD/OpenGFX] orudge approved pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#pullrequestreview-1021379994 09:07:49 <DorpsGek> [OpenTTD/OpenSFX] thesamesam commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1168447031 09:08:47 <DorpsGek> [OpenTTD/OpenGFX] orudge merged pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80 10:25:04 *** andythenorth has quit IRC 10:28:11 *** andythenorth has joined #openttd 11:08:05 <Samu> the logic for deciding best station orientation is very exquisite 11:19:35 *** Etua has joined #openttd 11:40:07 <peter1138> The original cheating AI could just demolish a town with no ill-effect for that reason. 11:58:01 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168627996 12:19:54 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168649313 12:36:09 <Samu> how do i ... ask this question. I want to get the perpendicular line to another line, in a (x, y) manner 12:38:15 <Samu> i have the coordinates of town A and B, i want to get a line perpendicular to the line that goes from A to B 12:38:28 <Samu> starting at point A, and point B 12:38:52 <Samu> i want my stations to be build only between that are 12:38:53 <Samu> a 12:41:57 <Samu> goal is to have only half of area around the town where to work where to place my stations 12:42:04 <Samu> damn my english 12:42:40 <LordAro> you can search for this stuff in Portuguese too ;) 12:44:28 <Samu> with airports it's just so simple 12:44:51 <Samu> it wouldn't really matter in wich side of the town the airport would be placed 12:45:07 <Samu> but with train stations, it matters more 12:47:05 <Samu> i think i did something similar with the canal pathfinder, let me take a look 13:01:06 *** glx has joined #openttd 13:01:06 *** ChanServ sets mode: +v glx 13:13:12 <Samu> okay, it's nearly this... https://i.imgur.com/i6eif7P.png 13:13:42 <Samu> now i only want the "x"'s between the towns 13:14:13 <Samu> wanna exclude the the "x"'s on the outer sides 13:15:23 *** WormnestAndroid has quit IRC 13:15:46 <glx> using min/max of towns' x and y should be enough 13:24:03 <Samu> https://www.wikihow.com/Find-the-Equation-of-a-Perpendicular-Line trying to decipher this 13:26:40 <peter1138> Define line. 13:47:37 *** nielsm has joined #openttd 13:48:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168750572 13:50:44 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168754206 13:55:25 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168759902 13:59:52 *** WormnestAndroid has joined #openttd 15:25:30 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 15:27:04 <Samu> it's almost this what I want, but i'm not quite there 15:27:18 <Samu> https://i.imgur.com/7hdHfCs.png 15:52:11 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9932: [Bug]: Changing the resolution in the game doesn't work properly, causing, among other things, problems in Windows https://github.com/OpenTTD/OpenTTD/issues/9932 15:53:53 <DorpsGek> [OpenTTD/OpenTTD] nielsmh closed issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936 15:53:56 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936 16:17:05 *** HerzogDeXtEr has joined #openttd 16:30:18 <Samu> well well, this will suffice, and it's easier to compute https://i.imgur.com/ADEwTLT.png 16:36:38 *** Smedles has quit IRC 16:36:46 *** Smedles has joined #openttd 16:45:30 *** D-HUND is now known as debdog 16:59:07 *** Smedles has quit IRC 16:59:12 *** Smedles has joined #openttd 17:04:18 *** Flygon has quit IRC 17:18:22 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 17:26:07 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 17:27:20 <Samu> almost there! i got that small corner issue now, how to make it part of the tiles to test? https://i.imgur.com/e98MmCk.png 17:30:07 *** frosch123 has joined #openttd 17:39:35 <andythenorth> quak :o 17:40:20 <frosch123> moo 17:45:29 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 17:45:42 *** supermop_work has joined #openttd 17:49:33 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 17:51:22 <supermop_work> yo 202022-