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Log for #openttd on 28th June 2022:
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05:25:23  <DorpsGek> [OpenTTD/OpenGFX] thesamesam commented on pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#issuecomment-1168238694
05:26:23  <DorpsGek> [OpenTTD/OpenGFX] thesamesam updated pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80
05:26:49  <DorpsGek> [OpenTTD/OpenSFX] thesamesam updated pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49
05:27:05  <DorpsGek> [OpenTTD/OpenSFX] thesamesam commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1168239798
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09:02:19  <DorpsGek> [OpenTTD/OpenSFX] orudge approved pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#pullrequestreview-1021377784
09:02:29  <DorpsGek> [OpenTTD/OpenSFX] orudge merged pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49
09:03:52  <DorpsGek> [OpenTTD/OpenGFX] orudge approved pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#pullrequestreview-1021379994
09:07:49  <DorpsGek> [OpenTTD/OpenSFX] thesamesam commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1168447031
09:08:47  <DorpsGek> [OpenTTD/OpenGFX] orudge merged pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80
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11:08:05  <Samu> the logic for deciding best station orientation is very exquisite
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11:40:07  <peter1138> The original cheating AI could just demolish a town with no ill-effect for that reason.
11:58:01  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168627996
12:19:54  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168649313
12:36:09  <Samu> how do i ... ask this question. I want to get the perpendicular line to another line, in a (x, y) manner
12:38:15  <Samu> i have the coordinates of town A and B, i want to get a line perpendicular to the line that goes from A to B
12:38:28  <Samu> starting at point A, and point B
12:38:52  <Samu> i want my stations to be build only between that are
12:38:53  <Samu> a
12:41:57  <Samu> goal is to have only half of area around the town where to work where to place my stations
12:42:04  <Samu> damn my english
12:42:40  <LordAro> you can search for this stuff in Portuguese too ;)
12:44:28  <Samu> with airports it's just so simple
12:44:51  <Samu> it wouldn't really matter in wich side of the town the airport would be placed
12:45:07  <Samu> but with train stations, it matters more
12:47:05  <Samu> i think i did something similar with the canal pathfinder, let me take a look
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13:13:12  <Samu> okay, it's nearly this... https://i.imgur.com/i6eif7P.png
13:13:42  <Samu> now i only want the "x"'s between the towns
13:14:13  <Samu> wanna exclude the the "x"'s on the outer sides
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13:15:46  <glx> using min/max of towns' x and y should be enough
13:24:03  <Samu> https://www.wikihow.com/Find-the-Equation-of-a-Perpendicular-Line trying to decipher this
13:26:40  <peter1138> Define line.
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13:48:10  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168750572
13:50:44  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168754206
13:55:25  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #9931: Feature: Multi-track level crossings https://github.com/OpenTTD/OpenTTD/pull/9931#issuecomment-1168759902
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15:25:30  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
15:27:04  <Samu> it's almost this what I want, but i'm not quite there
15:27:18  <Samu> https://i.imgur.com/7hdHfCs.png
15:52:11  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9932: [Bug]: Changing the resolution in the game doesn't work properly, causing, among other things, problems in Windows https://github.com/OpenTTD/OpenTTD/issues/9932
15:53:53  <DorpsGek> [OpenTTD/OpenTTD] nielsmh closed issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
15:53:56  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
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16:30:18  <Samu> well well, this will suffice, and it's easier to compute https://i.imgur.com/ADEwTLT.png
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17:18:22  <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
17:26:07  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
17:27:20  <Samu> almost there! i got that small corner issue now, how to make it part of the tiles to test? https://i.imgur.com/e98MmCk.png
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17:39:35  <andythenorth> quak :o
17:40:20  <frosch123> moo
17:45:29  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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17:49:33  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
17:51:22  <supermop_work> yo
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