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00:39:38 *** ely-the-kitsune has quit IRC 00:39:43 *** ely-the-kitsune has joined #openttd 01:07:13 *** Smedles has quit IRC 01:07:35 *** wallabra has joined #openttd 01:07:45 *** Smedles has joined #openttd 01:21:52 *** Wormnest has quit IRC 01:51:02 <DorpsGek> [OpenTTD/OpenTTD] rei-artist opened issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954 02:15:44 *** tokai|noir has joined #openttd 02:15:44 *** ChanServ sets mode: +v tokai|noir 02:22:37 *** tokai has quit IRC 02:30:01 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954 02:56:00 *** glx has quit IRC 02:58:44 *** D-HUND has joined #openttd 03:02:12 *** debdog has quit IRC 03:22:59 *** ely-the-kitsune has quit IRC 03:23:06 *** ely-the-kitsune has joined #openttd 03:23:56 *** ely-the-kitsune has joined #openttd 03:25:10 *** ely-the-kitsune has quit IRC 03:25:24 *** ely-the-kitsune has joined #openttd 03:44:58 <DorpsGek> [OpenTTD/OpenTTD] rei-artist commented on issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954 03:53:21 <ely-the-kitsune> this game is awesome 03:54:23 *** D-HUND is now known as debdog 03:56:26 *** jpw has joined #openttd 04:31:19 <DorpsGek> [OpenTTD/OpenTTD] rei-artist commented on issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954 04:58:28 *** andythenorth has joined #openttd 05:08:26 *** andythenorth has quit IRC 06:27:24 *** ely-the-kitsune has quit IRC 06:30:25 <wallabra> What did I do wrong in my world generation parameters? ECS Vectors industries fail to spawn a handful of industry types, which didn't happen before :< 06:30:59 <wallabra> I'll double check my GRF list 06:31:37 *** ely-the-kitsune has joined #openttd 06:39:19 <wallabra> I wonder if it's ECSext's fault. 06:40:33 <wallabra> nope 06:41:03 *** ely-the-kitsune has quit IRC 06:41:28 <wallabra> Maybe it's the low number of towns but I don't want them to be too close together. 06:41:54 *** ely-the-kitsune has joined #openttd 06:45:10 *** dell-latitude-e5430 has joined #openttd 06:47:03 *** sla_ro|master has joined #openttd 06:51:06 *** ely-the-kitsune has quit IRC 06:55:06 *** Flygon has joined #openttd 07:02:43 <wallabra> And I wish there was a way to set the % of cities that would be linked with public roads by worldgen (apart from either none or all). 07:07:25 *** andythenorth has joined #openttd 07:08:50 *** jpw has quit IRC 07:19:52 *** andythenorth has quit IRC 08:14:38 *** dell-latitude-e5430 has quit IRC 08:15:00 *** dell-latitude-e5430 has joined #openttd 08:36:09 *** dell-latitude-e5430 has quit IRC 08:36:31 *** dell-latitude-e5430 has joined #openttd 09:28:47 *** Samu has joined #openttd 09:56:09 *** dell-latitude-e5430 has quit IRC 09:56:31 *** dell-latitude-e5430 has joined #openttd 10:37:56 *** WormnestAndroid has quit IRC 10:46:46 *** WormnestAndroid has joined #openttd 11:21:31 *** lobstarooo has joined #openttd 11:28:34 *** lobster has quit IRC 11:28:41 *** lobstarooo is now known as lobster 11:50:38 *** lobster has quit IRC 11:57:58 *** wallabra_ has joined #openttd 12:03:58 *** wallabra has quit IRC 12:06:03 *** wallabra_ has quit IRC 12:19:52 *** Compu has joined #openttd 12:20:31 *** Compu has quit IRC 12:28:47 *** Smedles has quit IRC 12:29:19 *** Smedles has joined #openttd 12:40:58 *** glx has joined #openttd 12:40:58 *** ChanServ sets mode: +v glx 12:52:34 <glx> no nightlies for 20 days and nobody told us 12:53:13 <LordAro> oh no 12:53:20 <LordAro> what's the failure? 12:53:41 <glx> disabled workflows as usual (the 60 days limit) 12:53:46 <LordAro> ah 12:53:49 <glx> I reenabled them 13:01:05 *** Etua has joined #openttd 13:26:30 *** Etua has quit IRC 13:27:34 *** Etua has joined #openttd 13:33:24 <Samu> it works! but it's super slow :( https://i.imgur.com/B56UI1J.png 13:33:50 <Samu> @calc 949620 / 74 13:33:50 <DorpsGek> Samu: 12832.702702702703 13:34:18 <Samu> 12832 / 365 13:35:23 <Samu> hmm my math is off 13:35:38 *** Etua has quit IRC 13:36:44 <Samu> 35 years 13:45:56 <LordAro> 35 years to pathfind across the entire map doesn't seem so bad 13:47:18 <Samu> it's a 256x256 map 13:49:25 <LordAro> i can see that 13:49:32 *** nielsm has joined #openttd 13:49:41 <LordAro> that's the absolute worst case 13:49:57 <LordAro> which is absolutely never going to happen in "reality" 14:14:42 *** wallabra has joined #openttd 14:45:11 <FLHerne> eh, on larger maps 256 tiles isn't an unreasonable or even unlikely distance 14:46:18 <LordAro> FLHerne: look at the image samu posted 14:46:23 <LordAro> it's not exactly a reasonable distance 14:46:35 <FLHerne> er, oh 14:46:48 <FLHerne> it's still doing that spaghetti thing 14:46:52 <FLHerne> quite right 15:03:01 *** gelignite has joined #openttd 15:20:29 <glx> but why doing these weird PF runs ? 35 years seems right here 15:23:17 <glx> and 1 build command per tick for the number of track tiles 15:26:51 <glx> (building time is around 2.5 years if my math is correct) 15:28:55 <glx> finding the worst path is of course slower because it can't discard branches before they reach the destination 15:30:56 *** agneli_ has joined #openttd 15:32:37 *** agneli has quit IRC 15:35:52 *** frosch123 has joined #openttd 16:20:58 *** jpw has joined #openttd 16:33:27 *** Smedles has quit IRC 16:34:00 *** Smedles has joined #openttd 16:40:40 *** Eddi|zuHause has quit IRC 16:45:04 *** Eddi|zuHause has joined #openttd 16:50:30 *** Wormnest has joined #openttd 16:57:41 <Samu> im just testing consecutive turns and slopes penalties on the dual rail pathfinder, it's too restrictive apaprently 16:58:54 <Samu> it's amazing i can pack these many features into the pf 17:13:58 *** HerzogDeXtEr has joined #openttd 17:32:02 *** jpw has quit IRC 17:33:14 *** jpw has joined #openttd 17:36:34 *** Flygon has quit IRC 18:01:27 *** virtualrandomnumber has joined #openttd 18:01:43 *** virtualrandomnumber has quit IRC 18:39:11 <Samu> hmm the pf is no longer memory efficient, i screwed up somewhere 18:56:03 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/b199779ad4428b1df1a344be8237583150ca653c 18:56:04 <DorpsGek> - Update: Translations from eints (by translators) 19:32:37 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9953: Fix: Trains only considered railtype-poweredness, and mostly ignored railtype-compatibility. https://github.com/OpenTTD/OpenTTD/pull/9953#issuecomment-1189473961 19:33:56 <LordAro> https://cor3ntin.github.io/posts/abi/ fun. 19:36:58 <LordAro> i like the bit about std::regex 19:38:45 <frosch123> if you want to know the future, look at the past :) 19:38:53 <frosch123> c++11 broke the ABI for std::list 19:39:08 <frosch123> gcc had some compatibility flag, so distros could pick 19:40:30 <frosch123> in the end it comes down: c++ libraries tend to not be ABI compatible whatsoever between versions, unless the interface is restricted to very simple data types and no templates 19:41:41 <LordAro> i literally today ran into the std::string issue in gcc 4.8 19:42:05 <LordAro> where they changed in in v5, i think? 19:43:38 <LordAro> turns out, linking against a library compiled with the system g++ on centos7 does not work so well if the program was compiled with gcc10 19:47:31 <frosch123> yeah, enterprise linux :) old by design 19:47:55 <frosch123> luckily there are only 2, otherwise they would probably compete on who is older 19:59:44 *** gelignite has quit IRC 20:04:31 *** frosch123 has quit IRC 20:12:45 <wallabra> can openttd run doom? 20:16:06 *** Sario has joined #openttd 20:19:35 <LordAro> well you can do logic gates 20:19:52 <nielsm> use a GS and/or set of AIs to manipulate the map 20:20:07 <nielsm> and take playing inputs by building stuff in a specific area 20:21:20 <nielsm> if you use a full set of AIs you can do map updates faster 20:34:41 *** WormnestAndroid has quit IRC 20:34:48 *** WormnestAndroid has joined #openttd 20:38:32 <Samu> what's the difference between append and push? 20:39:37 *** Smedles has quit IRC 20:39:45 *** Smedles has joined #openttd 20:39:51 *** WormnestAndroid has quit IRC 20:39:57 *** WormnestAndroid has joined #openttd 20:40:07 <Samu> why do both exist if they do the same 20:51:32 <Rubidium> probably to support something like stacks with arrays out of the box. With a stack you'd do push and pop, whereas if you use it as an array you'd use append 21:16:34 <Samu> @calc 11448/14759 21:16:34 <DorpsGek> Samu: 0.7756623077444271 21:16:49 <Samu> it's getting faster 21:18:57 <Samu> but im cutting many corners 21:23:35 *** nielsm has quit IRC 21:28:05 *** nielsm has joined #openttd 21:44:19 *** robert[m]12 has quit IRC 22:11:34 *** sla_ro|master has quit IRC 22:14:57 *** Samu has quit IRC 22:18:20 *** nielsm has quit IRC 22:59:24 *** HerzogDeXtEr has quit IRC 23:10:27 *** agneli_ has quit IRC 23:10:50 *** agneli has joined #openttd 23:25:13 *** dell-latitude-e5430 has quit IRC 23:25:39 *** dell-latitude-e5430 has joined #openttd 23:52:18 *** WormnestAndroid has quit IRC 23:52:21 *** WormnestAndroid has joined #openttd 23:53:14 *** WormnestAndroid has joined #openttd