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Log for #openttd on 1st September 2022:
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05:52:01  *** sla_ro|master has quit IRC
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06:21:23  <WoozyDragon4018> biSEXual
06:21:24  <WoozyDragon4018> nice name
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08:25:57  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014813349134999593/unknown.png
08:26:21  * andythenorth deliberately made them all blue
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08:29:51  <Brickblock1> Yes, but I fell that the one at the bottom is lacking in depth
08:34:13  <andythenorth> that's ok, it's unfinished
08:34:38  <andythenorth> the grey roof is kind of bland for starters
08:34:49  <andythenorth> but I need different roof colour to differentiate them
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08:45:46  <petern> Octarine
08:48:09  <peter1138> https://archive.org/details/msdos_festival_PLASMA -- Go with those colours, especially when it gets to the end.
08:49:45  <peter1138> One of the slower perlin noise (approximately) algorithms, used to take a while to complete on a 1990 PC.
08:54:10  * andythenorth watching and waiting
08:55:00  <andythenorth> so roof should use an animated colour cycle then?
08:55:39  <andythenorth> can we have a button to palette cycle the entire tile map (but not the UI)?
09:05:51  *** Speedy` has joined #openttd
09:09:27  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928
09:11:49  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1093043142
09:41:52  <peter1138> Why is removing a scrollbar even a thing?
09:45:31  <dP> coz ui sucks :p
10:13:00  <Eddi|zuHause> what if we add more options?
10:15:13  <peter1138> More scrollbars./
10:15:35  <Eddi|zuHause> recursive scollbars :p
10:16:44  <Eddi|zuHause> (i actually occasionally have that problem when logging into a remote windwos system which has a higher resolution than my screen)
10:17:06  <peter1138> I had a patch that created "agnostic" scrollbars -- the widgets get moved by the scroll bar rather than the widgets drawing different content based on the position.
10:17:27  <peter1138> Mainly for the game options window which is too large in many circumstances.
10:18:41  <dP> impossible, there weren't more options in ttd :p
10:18:45  <Eddi|zuHause> people shouldn't diss on the 640x480 design goal. 1920x1080 with 2x zoom isn't that far off from that
10:18:48  <peter1138> Not suitable for the long lists as they'd end up pointlessly drawing.
10:18:55  <peter1138> Eddi|zuHause, quite.
10:20:57  <dP> only if you 2x bitmap font
10:21:00  <dP> which is quite silly
10:22:18  <Eddi|zuHause> and your judgement is authoritative on what grounds?
10:24:14  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014843116462813264/unknown.png
10:24:32  <andythenorth> height being the constraint for scroll
10:24:45  <andythenorth> most of the UI is 'fine'
10:25:31  <andythenorth> but there are areas where it struggles, and designing for even more screen real estate would make it worse
10:25:50  <andythenorth> although in some cases the height could be provided by redesigning a window
10:27:41  <Eddi|zuHause> according to my openttd.cfg: "resolution = 1672,949"
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