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05:52:01 *** sla_ro|master has quit IRC 06:21:23 *** WoozyDragon4018 has joined #openttd 06:21:23 <WoozyDragon4018> biSEXual 06:21:24 <WoozyDragon4018> nice name 06:48:11 *** HerzogDeXtEr has joined #openttd 07:13:43 *** APTX_ has quit IRC 07:14:07 *** APTX has joined #openttd 08:25:57 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014813349134999593/unknown.png 08:26:21 * andythenorth deliberately made them all blue 08:26:51 *** ely-the-kitsune has quit IRC 08:28:44 *** Flygon has joined #openttd 08:29:51 <Brickblock1> Yes, but I fell that the one at the bottom is lacking in depth 08:34:13 <andythenorth> that's ok, it's unfinished 08:34:38 <andythenorth> the grey roof is kind of bland for starters 08:34:49 <andythenorth> but I need different roof colour to differentiate them 08:45:46 *** petern has joined #openttd 08:45:46 <petern> Octarine 08:48:09 <peter1138> https://archive.org/details/msdos_festival_PLASMA -- Go with those colours, especially when it gets to the end. 08:49:45 <peter1138> One of the slower perlin noise (approximately) algorithms, used to take a while to complete on a 1990 PC. 08:54:10 * andythenorth watching and waiting 08:55:00 <andythenorth> so roof should use an animated colour cycle then? 08:55:39 <andythenorth> can we have a button to palette cycle the entire tile map (but not the UI)? 09:05:51 *** Speedy` has joined #openttd 09:09:27 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928 09:11:49 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1093043142 09:41:52 <peter1138> Why is removing a scrollbar even a thing? 09:45:31 <dP> coz ui sucks :p 10:13:00 <Eddi|zuHause> what if we add more options? 10:15:13 <peter1138> More scrollbars./ 10:15:35 <Eddi|zuHause> recursive scollbars :p 10:16:44 <Eddi|zuHause> (i actually occasionally have that problem when logging into a remote windwos system which has a higher resolution than my screen) 10:17:06 <peter1138> I had a patch that created "agnostic" scrollbars -- the widgets get moved by the scroll bar rather than the widgets drawing different content based on the position. 10:17:27 <peter1138> Mainly for the game options window which is too large in many circumstances. 10:18:41 <dP> impossible, there weren't more options in ttd :p 10:18:45 <Eddi|zuHause> people shouldn't diss on the 640x480 design goal. 1920x1080 with 2x zoom isn't that far off from that 10:18:48 <peter1138> Not suitable for the long lists as they'd end up pointlessly drawing. 10:18:55 <peter1138> Eddi|zuHause, quite. 10:20:57 <dP> only if you 2x bitmap font 10:21:00 <dP> which is quite silly 10:22:18 <Eddi|zuHause> and your judgement is authoritative on what grounds? 10:24:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014843116462813264/unknown.png 10:24:32 <andythenorth> height being the constraint for scroll 10:24:45 <andythenorth> most of the UI is 'fine' 10:25:31 <andythenorth> but there are areas where it struggles, and designing for even more screen real estate would make it worse 10:25:50 <andythenorth> although in some cases the height could be provided by redesigning a window 10:27:41 <Eddi|zuHause> according to my openttd.cfg: "resolution = 1672,949" 10:28:55 *** sla_ro|master has joined #openttd