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Log for #openttd on 15th September 2022:
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08:16:00  <petern> When everything lines up nicely, until you test with bitmap fonts :/
08:26:16  <andythenorth> goes it throw out bitmap fonts?
08:29:07  <LordAro> blasphemy
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09:23:10  <petern> No, I'm not making a whole font.
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10:33:35  <andythenorth> am I?
10:33:43  <andythenorth> I will completely regret the idea
10:34:01  <andythenorth> but it sort of appeals
10:34:48  <andythenorth> solves a lot of silly small problems?
10:36:35  <Eddi|zuHause> how many million characters are you willing to draw?
10:39:43  <Eddi|zuHause> say you fine tune one character per full-time day to look good at various resolutions, just the ascii part will take about a year of work
10:41:06  <kamnet> Good grief I just clobbered TT-F.  😦
10:42:11  <kamnet> 'Thankfully, it was only my personal topic that was affected.
10:42:29  <Eddi|zuHause> on a scale of "i deleted the database" to "the datacenter was flooded"... how bad is it?
10:44:22  <kamnet> I accidentally merged my 10 year-old topic into another one.  I then tried to split that topic and made a bigger mess, so I then had to make a new topic, go find all the posts from my original 10 year-old threat and put it back together.
10:45:01  <kamnet> Bad news is historical link is no longer valid. Good news is that all posts still preserved in order, just under new topic ID
10:45:33  <kamnet> Owen would probably fly to the US and shoot me if I ever f'd up the database.
10:49:36  <kamnet> Could be worse
11:17:00  <SpComb> not sure that would count as self-defense even in the US
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11:18:21  <bkilm[m]> What is the size of a compressed, full database dump?
12:00:11  <andythenorth> Eddi|zuHause: how many million pixels did I draw already?
12:00:27  <andythenorth> and how good does a pixel font need to be?
12:00:27  <andythenorth> I wouldn't do ligatures and so on
12:00:41  <Eddi|zuHause> andythenorth: that will be nothing in comparison
12:00:54  <andythenorth> typographers seem to spend about 1 year on a typical font with reasonable non-latin support
12:01:04  <andythenorth> but usually they know what they're doing 😛
12:01:21  <Eddi|zuHause> yes. professionals who spent 10 years learning to do the thing efficiently :p
12:01:22  <andythenorth> wouldn't be doing kanji
12:10:16  <bkilm[m]> kamnet:
12:20:57  <kamnet> Eddi|zuHause: Oh no, I've done worse LOL
12:21:26  <kamnet> not on TT-F thankfully.. 😄     There's a reason I don't run webservers anymore
12:22:20  <bkilm[m]> What size is a full TT-F dump?
12:22:43  <bkilm[m]> And how many places do you mirror the daily backup at?
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13:20:53  <petern> Lots of Matrix security issues today?
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14:05:44  <Eddi|zuHause> the kind where neo fights with agents?
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14:37:44  <petern> If I add a directory, and put a CMakeLists.txt in it matching others in subdirectories, what else do I need to do?
14:38:21  <nielsm> mention it in the CMakeLists.txt in the containing directory
14:52:55  <petern> Ah ha
15:06:16  <petern> /** Font cache for fonts that are based on a freetype font. */
15:06:16  <petern> class SpriteFontCache : public FontCache {
15:06:27  <petern> Copy & Paste-Os 😄
15:10:11  <glx[d]> `add_directory()` in parent CMakeLists.txt
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18:22:45  <petern> Hmm, half n half zone 3 / 4
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18:47:10  <supermop_toil_> hmm i quit?
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18:58:47  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/b38051c9ad8dc302f96c7d4460f0d66fde0679cf
18:58:48  <DorpsGek>   - Update: Translations from eints (by translators)
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19:02:14  <petern> Did you?
19:19:26  <andythenorth> I BadNorth
19:19:30  <andythenorth> such rogue-lite
19:31:50  <supermop_toil_> andythenorth: https://www.archpaper.com/2022/09/at-the-met-the-first-posthumous-show-of-bernd-and-hilla-bechers-photography-showcases-their-influential-oeuvre/
19:42:38  <petern> Alright I wonder if font_osx and freetype still compile... 😄
19:47:16  <petern> font_win32 does.
19:55:26  <petern> Fiddling with vcpkg... probably never be able to build again.
20:12:08  <petern> [build] I:\src\OpenTTD\src\os\windows\font_win32.cpp(233,98): error C2440: 'return': cannot convert from 'std::string' to 'const char *' [I:\src\OpenTTD\build\openttd.vcxproj]
20:12:45  <petern> I know freetype isn't enabled for win32, but there is code there so I thought I'd try it.
20:14:52  <petern> Ok, std::string(...)
20:15:05  <petern> Oh wrong way. Hmm.
20:15:22  <andythenorth> so I should be drawing blast furnaces eh? 🙂 supermop_toil_:
20:15:38  <andythenorth> also can you holdouts join discord? 😛
20:15:53  <supermop_toil_> proabably not at work
20:16:10  <LordAro> petern: c_str, ya rube
20:16:15  <andythenorth> 'work'
20:16:21  <supermop_toil_> 'toil'
20:16:59  <andythenorth> so...sound replacement project?
20:17:00  <supermop_toil_> shooting 20 year expired film in a 52 year old ricoh half-frame today
20:17:06  <andythenorth> ambient only sounds 😛
20:17:10  <andythenorth> no intrusive ones
20:17:34  <supermop_toil_> brian eno sound set?
20:17:37  <andythenorth> maybe
20:17:39  <andythenorth> or KLF
20:18:07  <andythenorth> hmm
20:18:17  <supermop_toil_> or open window on an early summer day when some construction is going on 1-2 miles away
20:18:19  <andythenorth> we need like the USA has 'no train horn after 11pm zone'
20:18:33  <andythenorth> also an actual button on the train window for horn
20:18:40  <supermop_toil_> one of my favorite sound scapes
20:18:43  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1020066153210593370/unknown.png
20:18:59  <andythenorth> petern: you can do an SVG icon for train horns?
20:19:00  <supermop_toil_> andythenorth: yes obnoxious sounds should all be user activated only
20:19:04  <andythenorth> 'give it some tones'
20:19:15  <supermop_toil_> i've never installed sounds in openttd for this reason
20:19:23  <andythenorth> also frosch why 2 pins on train window?
20:19:26  <supermop_toil_> but a click to honk button would be fun
20:19:35  <andythenorth> mario kart wii has it 😛
20:19:49  <supermop_toil_> and locomotion/sc4 drive the train mode
20:20:15  <frosch> andythenorth: the one at bottom is about the destination
20:20:32  <andythenorth> oh
20:20:37  <andythenorth> 🙂
20:20:38  <supermop_toil_> earn town rating bonus by doing missions
20:20:43  <andythenorth> I assumed it was a duplicate
20:20:48  <frosch> it was ctrl+click on the start/stop before
20:21:15  <frosch> no idea whether someone added something new on ctrl already :p
20:21:23  <andythenorth> well we have room for 'blow horn' icon
20:21:35  <supermop_toil_> ctrl click on start lets you drive the train!
20:21:40  <frosch> people complain about the empty space on the right
20:21:51  <andythenorth> that's where we're going to put the livery button 😛
20:21:53  <andythenorth> or the horn
20:21:54  <frosch> put a "horn" button in place of the old "watch" icon
20:22:10  <andythenorth> vehicle sound settings
20:22:16  <andythenorth> I like the kaching of money
20:22:20  <andythenorth> and the landscape sounds
20:22:23  <frosch> imagine people desperately want to scroll to the vehicle, but the vehicle only honking :p
20:22:24  <supermop_toil_> andythenorth: now you will need to add different horns for each type of train
20:22:34  <supermop_toil_> frosch: yesss
20:22:38  <andythenorth> NewSounds
20:22:41  <andythenorth> Sound palette
20:22:45  <andythenorth> AI Sound API
20:22:55  <andythenorth> so the AI can press the honk button
20:23:01  <andythenorth> we can AIs that play tones
20:23:05  <andythenorth> that's all they do
20:23:07  <supermop_toil_> frosch: also if the vehicle is far away the honk is faint you you can't even tell if it is doing anything
20:23:20  <andythenorth> midi tracks for vehicles?
20:23:28  <andythenorth> we don't add enough stupid things 🙂
20:23:43  <supermop_toil_> honk at slow RV makes it momentarily stop and lets you pass it
20:23:52  <frosch> @supermop_toil_ but it's visible in the vehicle viewport
20:23:56  <andythenorth> there is a game that does that supermop
20:23:58  <frosch> doesn't that do noise at well?
20:24:00  <supermop_toil_> 90s games need stupid thing
20:24:07  <frosch> i have no idea, i never play with sound
20:24:14  <supermop_toil_> me neither
20:24:17  <petern> I look away for a second and the screen is full of chat.
20:24:35  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1020067631325253632/unknown.png
20:24:45  <andythenorth> horn ^ makes vehicles in front move, sometimes
20:24:48  <andythenorth> not reliable
20:25:01  <frosch> oh yeah, ottd needs a clicker game
20:25:11  <frosch> press a button, vehicle drives faster for 1 second
20:25:16  <andythenorth> well if we added redstone 😛
20:25:17  <frosch> keep on clicking for more profit
20:25:26  <andythenorth> people could make mods
20:25:57  <petern> Should I respond to the message from a colleague asking if I'm around...
20:26:07  <supermop_toil_> mario kart ? boxes
20:26:55  <andythenorth> petern: only if (1) breach (2) non-recoverable outage (3) beer (4) they won something and want to share
20:27:14  <supermop_toil_> if a train uses a blue shell, can it hit an airplane?
20:30:19  <petern> That would require responding to find out what it is. Hmm.
20:31:27  <andythenorth> well if it's (1) or (2) they'll message again
20:31:33  <andythenorth> but that risks missing out (3) or (4)
20:31:56  <andythenorth> which are more likely?
20:32:35  <supermop_toil_> what if they won beer and don't want to share?
20:32:52  <supermop_toil_> what if it is a non-recoverable outage of beer?
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21:06:19  <LordAro> i'd probably ignore such a vague message even within business hours
21:06:38  <LordAro> @topic get 3
21:06:38  <DorpsGek> LordAro: Don't ask to ask, just ask
21:06:44  <petern> 😄
21:07:18  <petern> Also silly Strava, Garmin says 33.3, Strava Analysis says 33.3, Strava Overview says 33.0.
21:07:29  <petern> I WANT MY .3 KM/H!
21:08:47  <LordAro> lol
21:09:59  <LordAro> correct the distance/elevation?
21:13:39  <petern> Uhh, so the overview is still 33.0, but the analysis is now 33.4 o_O
21:17:16  <LordAro> strava gonna strava
21:22:36  <petern> Hmm, are flags(.nfo/.png) still used?
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21:38:13  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1020086161890365500/unknown.png
21:38:13  <petern> Pretty sure I'm a professional SVG artist at this point...
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21:45:06  <frosch> it's possible they were dropped in the 12.0 multiplayer thingie
21:45:35  <dP> locks? they should still show in toolbar dropdown iirc
21:46:07  <dP> also would be nice to have in online players as well
21:46:26  <frosch> hmm, oh, the flags are still in the server list
21:47:03  <frosch> no, they are not :p only the size-computation checks them
21:50:05  <dP> btw, there is a bit of an issue with using vector graphics for the interface
21:50:15  <dP> it doesn't really rasterize well on low resolutions
21:50:22  <dP> also needs pixel alignment
21:50:53  <frosch> so we increase the minimum requirements to 4k screen?
21:55:45  <supermop_toil_> do i go to a furniture vendor happy hour, or a concert in bushwick
21:56:20  <supermop_toil_> happy hour is free but i have to hang out with coworkers and basically sales people for 1-2 hours
21:57:06  <supermop_toil_> concert is a nice line up on a rooftop but its far away in bushwick, cost , and doors were at 6
21:57:52  <supermop_toil_> "go to neither" is also a compelling option
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22:19:12  <petern> dP: I'm creating these "by hand" using pixel dimensions, writing svg rather than drawing it.
22:20:22  <petern> But I'm not anywhere near implementing rendering.
22:20:56  <petern> TBH it's more procrastination that actually happening.
22:22:12  <petern> Also palette recolouring is probably not an option.
22:22:20  <petern> Not impossible but...
22:22:41  <dP> it doesn't really matter how you create them, you kinda need different svg for 1x and 4x
22:22:52  <dP> and for 1x it's not even rly worth bothering with svg
22:24:06  <dP> also scaling vector graphics is tricky on low resolution
22:24:18  <dP> because if lines hit mid-pixel they look bad
22:26:21  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1020098274776068137/Screenshot_from_2022-09-16_01-25-04.png
22:26:21  <dP> this isn't vector but kinda works as an example, 2x icon is not just 1x scaled as line width stays the same
22:32:44  <dP> basically, vector graphics is not a silver bullet that magically solves scaling
22:33:12  <dP> though I guess if you draw it for like HD and not care too much about lower resolutions it may work
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