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Log for #openttd on 1st January 2023:
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05:06:28  *** TROILUS1 is now known as TROILUS
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08:16:56  <Wolf01> Happy new year
09:25:41  <andythenorth> happy new year 😄
09:56:25  <petern> My tree has shed needles everywhere.
09:57:37  <andythenorth> burn it!
09:57:41  <andythenorth> new year offering
09:57:52  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059047803319496744/image.png
09:58:35  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059047983418716190/image.png
09:58:42  <andythenorth> because unique sprite innit
09:59:10  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059048127706968134/image.png
09:59:26  <andythenorth> petern: shall I nest 16 company colour variants per variant?
09:59:33  <andythenorth> I mean....it's just templating 😛
09:59:37  <andythenorth> how many IDs do we have?
10:00:23  * andythenorth increases ID usage by factor of 16, in one simple template change?
10:02:56  <reldred> andy no
10:10:16  <petern> I could submit my PR to increase the engine limit...
10:12:31  <reldred> option to expand/collapse purchase list same way as variants work plz und thnx
10:14:29  <andythenorth> we what now? 🙂
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10:21:51  <petern> In English?
10:31:44  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059056324773687346/image.png
10:31:47  <andythenorth> hmm
10:32:03  <andythenorth> as nested sub-variant? 😛
10:32:42  <petern> Oh no. don't do it!
10:32:54  <petern> Iron Horse already takes a while to start!
10:33:24  <petern> (Not sure if that's lots of engine IDs, or 200000 sprite IDs...
10:34:01  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059056898743205888/image.png
10:34:25  <andythenorth> Horse is quite slow on reload_newgrfs
10:38:10  <andythenorth> ok let's not commit any more to that branch 😄
10:38:20  <andythenorth> discord has the picture for posterity
10:58:36  <petern> Hmm, okay, booked a repair slot for my washing machine.
10:59:50  <andythenorth> admin complete
11:00:40  <petern> It's "smart" machine, honestly it should be able to sort it all out itself 😄
11:01:20  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1059063776181239878/image.png
11:01:20  <petern> Ahh
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11:04:24  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059064546695852103/image.png
11:04:24  <andythenorth> hmm that rainbow test might have actual use 😛
11:04:55  <andythenorth> mail vans aren't best example, but I can apply it to make CC / brown / grey wagons
11:05:23  <andythenorth> usually that's done in the sprite compositor, but it bloats the spritesheets horrifically due to wagon cargo sprites
11:06:01  <andythenorth> probably a few unwanted side effects like tarpaulins getting recoloured, but eh
11:09:51  <petern> Why not make your own remaps, so that they're not quite a regular CC remap...
11:12:27  <andythenorth> there are some unused pinks....
11:12:50  <petern> No, you can remap the normal CC range to something else.
11:13:15  <andythenorth> yup
11:13:22  <andythenorth> I do that to make 'weathered' CC
11:14:21  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059067049160224798/image.png
11:14:41  <andythenorth> 16 hand-tweaked remaps 😛
11:15:01  <andythenorth> all the time I spent 🙂
11:15:29  <andythenorth> meanwhile my house walls are cracked, my decking is rotten and I need to get my van paint repaired 😄
11:15:37  <andythenorth> such life admin
11:28:11  <petern> Such sidetrack
11:29:36  <petern> Such £1.99 vinyl from Oxfam.
11:29:40  <andythenorth> goes it a grf parameter for 'more or less nesting'?
11:29:41  <andythenorth> 😛
11:29:51  <andythenorth> all too plausible
11:31:07  <petern> What can I get angry about on Reddit today?
11:31:34  <andythenorth> I deleted a response earlier
11:31:40  <andythenorth> wasn't very christmassy
11:31:56  <andythenorth> also this applied https://www.goodreads.com/quotes/539867-never-argue-with-an-idiot-they-will-drag-you-down
11:33:36  <petern> Oh no.
11:33:38  <petern> World is about to end.
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11:36:30  <LordAro> andythenorth: was it the same one i responded to?
11:36:42  <andythenorth> yes
11:36:46  <LordAro> :)
11:36:52  <andythenorth> I replied, then reconsidered 😛
11:37:08  <petern> Link? 😄
11:37:28  <petern> "I want to get annoyed too!"
11:37:31  <andythenorth> it's just PBS stuff, and there's an angry user who knows better
11:37:46  <andythenorth> but I know from other posts last year that user has some weird life/health stuff going on
11:39:03  <andythenorth> dunno why I give angry entitled people a free pass but eh
11:39:17  <andythenorth> ^ see Mark Twain quote
11:39:20  <LordAro> https://www.reddit.com/r/openttd/comments/zyp1uu/a_difference_between_pbs_and_block_signals_that_i/j2d23vh/
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11:43:18  <petern> https://www.tt-forums.net/viewtopic.php?t=90489
11:43:24  <petern> Now that is pretty cool
11:45:38  <LordAro> neat
11:46:29  <LordAro> very neat
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11:47:05  <LordAro> mq
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11:49:15  <petern> Hmm, do we ever draw text in company colour?
11:50:34  <andythenorth> I can't recall any
11:50:52  <andythenorth> if we do we should stop
11:51:03  <andythenorth> because it might be illegible, depending on background colour 🙂
11:53:19  <petern> Yeah, I think I implemented RGB text drawing for no reason :p
11:53:42  <petern> Hmm, "transparent" station signs
11:54:05  <andythenorth> ooo
11:54:08  <andythenorth> good find
11:54:46  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059077220087382106/image.png
11:54:46  <andythenorth> those do make sense though, I rescind my earlier comment 😛
11:55:13  <petern> So it wasn't pointless.
11:56:26  <andythenorth> can we get a gradient shader for them?
11:56:29  <andythenorth> taste the rainbow
11:56:55  <petern> So the confusing thing is they are using `Colours` rather than `TextColour`
11:57:05  <andythenorth> oh dear, I just worked out how to implement a basic gradient repaint in my compositor 😛
11:57:10  <andythenorth> using pixel x-y and a transform
11:58:16  <reldred> 😮
11:58:21  <andythenorth> let's not
11:58:28  <reldred> how does it look?
11:58:44  <petern> So "TextColour" can be overloaded. Hmm.
11:59:41  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059078457503531100/image.png
11:59:50  <reldred> lmao
11:59:50  <andythenorth> ^ photoshop, but that's how it would work more or less
11:59:53  <andythenorth> but pixellier
11:59:54  <reldred> disco
12:00:05  <petern> * Real colours need the TC_IS_PALETTE_COLOUR flag.
12:00:05  <petern> * Otherwise colours from _string_colourmap are assumed. *
12:00:05  <petern> Hmm
12:00:40  <petern> andythenorth: LGBTQIA train?
12:01:28  <andythenorth> I think RUKTS did the RL one
12:01:47  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059078986015182928/Z.png
12:02:58  <petern> Nice.
12:29:19  <andythenorth> hmm
12:29:27  <andythenorth> as an alternative to 3CC...
12:29:47  <andythenorth> vehicle vars for the values of the silly named CC liveries?
12:29:57  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1059086077303988224/image.png
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12:29:58  <JustANortherner> andythenorth: Not even the whole thing...
12:30:49  <andythenorth> those named colour schemes did not anticipate railtypes 🙂
12:31:28  <andythenorth> I wonder if they're completely unfixable 🙂
12:31:32  <JustANortherner> Tbf, think we should do away with colour schemes by vehicle type and just leave it through the groups...
12:31:37  <andythenorth> changing them or removing them would be super drama
12:31:43  <andythenorth> extending them would be....brrr
12:31:52  <andythenorth> I use the wagons one, but not others
12:32:01  <andythenorth> how about rules based, with filters? 😛
12:32:05  <andythenorth> 'cargo in vehicle is X'
12:32:11  <andythenorth> 'railtype is Y'
12:50:06  <petern> JustANortherner: People *also* want colour schemes by vehicle type inside groups.
12:50:24  <petern> Becuase the engine has to be different of course.
12:56:19  <petern> Hmm, will this still work?
12:57:03  <petern> Answer: No.
13:03:28  <petern> Oh, wrong mask.
13:23:44  <andythenorth> Hmm livery rulez
13:23:51  <andythenorth> Rules *
13:24:29  <andythenorth> Company colour UI is so good though 🙂
13:49:23  <petern> Oh right, RGB vs BGR.
14:04:56  <petern> Hmm, how did this code work before...
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14:31:27  <LordAro> petern: FFP2
14:40:29  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #10299: Enable CodeQL code scanning https://github.com/OpenTTD/OpenTTD/pull/10299#pullrequestreview-1233431971
14:41:53  <TrueBrain> clark: : if you have any questions related to OpenTTD, just please ask it here, and not send DMs. That way others might be able to answer it too, or someone might have the same question and is looking for the answer 🙂
14:49:44  <TrueBrain> lol, CodeQL has some nice finds 🙂
14:49:50  <TrueBrain> https://github.com/OpenTTD/OpenTTD/blob/c873b5969a08f9170b960620bb264a0f3cd080d4/src/table/station_land.h#L630-L630
14:49:57  <TrueBrain> complaint: unused static variable
14:50:04  <andythenorth> Pruple: "trestle" https://www.youtube.com/watch?v=oIdeeCNsZxo
14:50:29  <Pruple> is nice
14:50:48  <Pruple> can't really be done in openttd, bridges too limited. 🙂
14:51:13  <LordAro> TrueBrain: curious
14:51:24  <TrueBrain> haha, it

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