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00:37:24 *** Flygon has joined #openttd 01:44:24 *** Afdal has joined #openttd 01:44:36 <Afdal> Guise I dunno if someone has made a bug report out of this yet 01:45:05 <Afdal> but it seems something added a massive performance loss starting in v13.2 (haven't checked yet) or v13.3 01:45:17 <Afdal> and it's still present in v13.4 01:45:58 <Afdal> I've been running v13.1 for a while now because newer versions are basically unplayable 01:46:51 <Afdal> The performance hit is even apparent when running a headless server and observing the time it takes to run the map generator, so I don't think the cause is graphical 01:50:47 <Afdal> Update: when I run the generic linux binary instead of my own compiled builds, I get the same speed as v13.1 01:50:58 <Afdal> So it seems the problem is with how I've been compiling it lately 01:51:03 <Afdal> Wonder what it could be... 01:53:02 <_glx_> you probably build a debug version 01:53:27 <Afdal> by accident? 01:53:42 <Afdal> I don't normally mess with compile flags when making openttd 01:53:53 <Afdal> is debug the new default... 01:54:16 <_glx_> rerun cmake with `-DCMAKE_BUILD_TYPE=RelWithDebInfo` or `-DCMAKE_BUILD_TYPE=Release` 01:54:31 <_glx_> by default it's a debug build 01:55:58 <Afdal> hmmmmm my bash history indicates that's how I compiled v13.1 01:56:02 <Afdal> So this must be the problem :) 02:10:06 <Afdal> Yup, that fixed it 02:10:14 <Afdal> another n00b compiler error -.- 02:10:22 <Afdal> Thanks for the tip _glx_ 02:10:36 <Afdal> See you guise next time I forget this... 02:10:37 *** debdog has joined #openttd 02:28:42 *** Wormnest has quit IRC 02:35:35 *** Afdal has left #openttd