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Log for #openttd on 1st September 2023:
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06:21:01  <peter1139> Hmm
06:22:07  <LordAro> agreed
06:23:30  <andythenorth> was it though?
14:47:51  <andythenorth> so about variables Peter1139
14:48:21  <andythenorth> "how many tiles of type X are connected to this tile"?
14:48:23  <andythenorth> or something
14:48:29  <andythenorth> what classes do we have anyway
14:48:31  * andythenorth looks
14:49:25  <andythenorth> some bits in tile var 60 https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Industry_Tiles#Relative_position_.2843.29
14:55:05  <peter1139> "Tiles of type" is a bit wonky.
15:35:47  <LordAro> Program received signal SIGSEGV, Segmentation fault.
15:35:48  <LordAro> __GI___libc_free (mem=0x6f57206f6c6c6548) at malloc.c:3102
15:35:51  <LordAro> oh no.
15:36:12  <LordAro> if i tell you that the string being passed in was "Hello World!" ...
15:36:17  <LordAro> can you see what's happened?
15:37:22  <_glx_> the world was not happy
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16:30:15  <andythenorth> peter1139: such wonk
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17:04:19  <dj> For terraforming - is there a command I can send in order to raise/lower the terrain N steps? By looking at the command enum it seems like there's only the CMD_LEVEL_LAND command w/ the level mode flag  LM_LEVEL, LM_LOWER, and LM_RAISE, and none of the command options take a "height" paramater just a start/end tile (which means +0/-1/+1 respectively). I'd like to avoid having to to successive
17:04:19  <dj> DoCommand calls to set the terrain to a specific height
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17:35:39  <Eddi|zuHause> no, you have to repeat the command
17:35:54  <Eddi|zuHause> because raising one tile has too many side effects
17:41:09  <dj> That's the conclusion I reached too, but I just wanted to make sure. Thanks!
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17:52:26  <andythenorth> was it lunch>
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18:08:35  <truebrain> LordAro: nice pointer 😄 Classic mistake 😄
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18:13:19  <andythenorth> https://gist.github.com/andythenorth/73d1e441d205acc421dd7392e283576a
18:13:25  <andythenorth> awaiting2023-09-01T23:35:20  *** Flygon has quit IRC

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