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Log for #openttd on 24th April 2025:
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05:02:23  <andythenorth> so....could the bananas metadata parser read all the badges? 😛
05:02:33  <andythenorth> "SEO abuse badges incoming" 😛
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07:07:10  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1364860203929042995/image.png?ex=680b349e&is=6809e31e&hm=107b5586a0ab4677178776dacc255d4b90abda0564aea036b1deaa37132131da&
07:07:10  <andythenorth> Github style search predicates? 😛
07:09:18  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1364860737507430440/image.png?ex=680b351d&is=6809e39d&hm=9a65ca3fdb5fc2cf4c7b0ba885845b0a4924ef89a151f4ecc09923af1cd3ec02&
07:09:18  <andythenorth> this is quite nice
07:10:21  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1364861002835038249/image.png?ex=680b355c&is=6809e3dc&hm=77d64d4e507c728926764a524441d18ac949d87e128f431890bf74ced82e5a6c&
07:10:21  <andythenorth> I could tag by themes, like this, but expanded a bit
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07:11:17  <kuhnovic> andythenorth: I tried something like that but it got rejected, PR 11262
07:11:36  <kuhnovic> Much more basic though
07:12:18  <andythenorth> sometimes things have to go round a few times 🙂
07:13:18  <andythenorth> I want to suggest developng an LLM that recommends train choices based on a prompt, but might be too early for such jokes
07:13:29  <andythenorth> "more coffee"
07:15:55  <DorpsGek> [OpenTTD/bananas-api] frosch123 opened issue #503: Parse baseset URL https://github.com/OpenTTD/bananas-api/issues/503
07:17:50  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14086: Doc: Correct baseset obg file MD5 and url documentation https://github.com/OpenTTD/OpenTTD/pull/14086#pullrequestreview-2790012505
07:18:07  <wensimehrp> andythenorth: People are gonna type fullwidth columns and get confused
07:18:30  <wensimehrp> I've seen people typing https://
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07:18:33  <andythenorth> "people are going to get confused" 🙂
07:18:51  <andythenorth> I mean...I'm planning to release Iron Horse 4 soon
07:19:01  <andythenorth> the confusion will be immense
07:19:47  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14076: Fix: [NewGRF] Randomisation-trigger 'path reservation' did not work for waypoints. https://github.com/OpenTTD/OpenTTD/pull/14076
07:26:09  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14080: Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8). https://github.com/OpenTTD/OpenTTD/pull/14080
07:35:03  <kuhnovic> andythenorth: I'd still love to have a feature like this, but it might need some refinement 🙂
07:47:20  <LordAro> rip wensimehrp
07:48:20  <LordAro> dwfreed: is there a list of "banned characters" anywhere, perhaps the bridge could avoid sending them :D
07:54:23  <DorpsGek> [OpenTTD/bananas-api] TrueBrain commented on issue #503: Parse baseset URL https://github.com/OpenTTD/bananas-api/issues/503
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07:55:31  <truebrain> At least it only bans one user, not the whole relay 😛
07:59:51  <DorpsGek> [OpenTTD/bananas-api] frosch123 commented on issue #23: Use information from NewGRF / Baseset to prefill name/description/version/url https://github.com/OpenTTD/bananas-api/issues/23
08:00:05  <DorpsGek> [OpenTTD/bananas-api] frosch123 closed issue #503: Parse baseset URL https://github.com/OpenTTD/bananas-api/issues/503
08:00:08  <DorpsGek> [OpenTTD/bananas-api] frosch123 commented on issue #503: Parse baseset URL https://github.com/OpenTTD/bananas-api/issues/503
08:01:45  <truebrain> Tnx frosch123 🙂 I did look for that ticket, but failed to find it 😦
08:08:40  * andythenorth trying to work out if trains have any meaningful deceleration rate when slowing for stations / signals
08:08:50  <andythenorth> wondering about 'power brakes' factor 😛
08:14:02  <peter1138> train_cmd.cpp:395
08:14:26  <peter1138> Basically, no.
08:15:16  <andythenorth> onwards 😛
08:16:14  <peter1138> That's for stations. For signals I think they do just stop.
08:18:35  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089
08:21:15  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2790195734
08:25:08  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#issuecomment-2826778344
08:28:21  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1364880631397486642/image.png?ex=680b47a4&is=6809f624&hm=b65cf9ed26a5a98057c52c9d120b5cf8490ac8a5a091b17aca5aa5403448aede&
08:28:21  <andythenorth> question arose because of
08:28:33  <andythenorth> "no gameplay effect" is fine by me
08:29:04  <andythenorth> less work 😄
08:31:58  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2790226410
08:45:24  <pickpacket> Happy birthday, everyone!
09:02:22  <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089#pullrequestreview-2790334624
09:05:31  <peter1138> Hmm, my VS Code has decided it doesn't know what .net code looks like.
09:05:38  <peter1138> Eh, C# code.
09:14:37  <peter1138> Finally caught up. Weird.
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09:46:54  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1364900399881912361/image.png?ex=680b5a0d&is=680a088d&hm=defa905ba7ecfe7a3851a67ed5e06de681ce94bcacc54be1e12d0cbbee3cb162&
09:46:54  <xarick> my first impression: so much unused space
09:56:27  <peter1138> Tell me you never opened the old Settings window without telling me you never opened the old Settings window.
09:57:34  <peter1138> Possibly some place holder text for "when you select a setting, its massively long description will be shown here."
10:01:58  <LordAro> it does look odd for sure
10:02:18  <LordAro> i guess it can't dynamically resize (the tree widget) when a setting is selected?
10:07:36  <peter1138> Most descriptions are not very long, too.
10:07:51  <LordAro> mm
10:08:13  <peter1138> "Timekeeping" is definitely very long though.
10:08:52  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1364905926955372564/image.png?ex=680b5f33&is=680a0db3&hm=be94a5891a8d423854edc02b2f105da598ee08b564e736d2dc9f8024ceee6957&
10:15:51  <LordAro> it's a complicated setting :)
10:19:13  <xarick> doesn't end with a dot
10:29:31  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1364911126323662889/image.png?ex=680b640b&is=680a128b&hm=6085f77f4af3938e374e568c9de6aeff6b6d2e47df80621001484829b4e48b3e&
10:29:31  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1364911126604812338/image.png?ex=680b640b&is=680a128b&hm=a45e2f55663132315df26d8c280fd704ef949a7a99bffd33590b72095c286936&
10:29:31  <peter1138[d]> CJK is a bit more efficient here 🙂
10:29:57  <andythenorth> just use the cargo icon 😛
10:29:58  <andythenorth> no words
10:30:14  <peter1138> Industries don't have a cargo icon.
10:30:17  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1364911320222269482/image.png?ex=680b6439&is=680a12b9&hm=361fe2f64e2385648064748a29dac9b0a386d54f34e9b33d02502fbc73416b8e&
10:30:39  <andythenorth> was that "industries need a default badge sprite"
10:30:40  <andythenorth> 😮
10:30:58  <andythenorth> (screenshot is unrelated)
10:31:55  <peter1138> Purchase menu preview sprite?
10:41:08  <andythenorth> how big can a badge be?
10:41:12  <andythenorth> layout badges? 😛
11:12:06  <peter1138> LordAro, explicitly `private` or default accessibility level?
11:12:44  <peter1138> My environment used to complain about `private` being redundant as it's the default, so I stopped using it.
11:12:57  <peter1138> It doesn't seem to complain about that any more, though.
11:24:38  <DorpsGek> [OpenTTD/OpenTTD] zephyris merged pull request #14086: Doc: Correct baseset obg file MD5 and url documentation https://github.com/OpenTTD/OpenTTD/pull/14086
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11:27:29  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13374: Fix: Remove unwanted river artifacts after generation https://github.com/OpenTTD/OpenTTD/pull/13374
11:47:16  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089
12:00:57  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085
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12:36:55  <xarick> strange, I'm not getting a uint != int warning
12:38:10  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13264: Codechange: Optimize FlowRiver https://github.com/OpenTTD/OpenTTD/pull/13264
12:38:18  <xarick> let's see what the security bot says
12:39:11  <LordAro> peter1138: ?
12:44:27  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
12:49:26  <DorpsGek> [OpenTTD/OpenTTD] mo-shahab commented on issue #8167: No error message subtitle for if house can't be replaced while building industry https://github.com/OpenTTD/OpenTTD/issues/8167
12:51:06  <peter1138> Simple stuff, "private void Foo()" vs "void Foo()"
12:59:12  <LordAro> ¯\_(ツ)_/¯
12:59:17  <xarick> Why isn't Volume units localization defaulted to m3?
12:59:33  <xarick> cubic metre
13:00:25  <LordAro> because the default isn't SI?
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13:00:39  <brickblock19280> Because it's an SI unit and those aren't used in general language
13:02:07  <xarick> what? liquid volumes that high is usually in cubic meter
13:02:20  <xarick> unless you talk about some milk
13:02:58  <LordAro> Chris Sawyer disagreed
13:03:02  <LordAro> so that's what you get
13:03:08  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1364949782459584606/image.png?ex=680b880b&is=680a368b&hm=013708adf82be0043f726024e0b69f256706affa592882db71a814163c3da021&
13:03:08  <xarick> this should be Unlimited
13:21:17  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1364954353772925030/image.png?ex=680b8c4d&is=680a3acd&hm=13b424ed3f3f6fc9585e49ae6a8952a4cac5316d718962717932eacb43efcd84&
13:21:17  <xarick> does this setting also work for roads?
13:23:13  <dwfreed> LordAro: that would defeat the purpose of banning them
13:25:08  <LordAro> good point
13:26:50  <xarick> dang it<https://github.com/OpenTTD/OpenTTD/actions/runs/14641799247>
13:27:00  <xarick> visual studio doesn't give any warning
13:31:47  <xarick> gonna try something devious
13:32:21  <LordAro> surely not actually looking at and understanding the code?
13:32:59  <dwfreed> lol
13:33:32  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13264: Codechange: Optimize FlowRiver https://github.com/OpenTTD/OpenTTD/pull/13264
13:39:28  <xarick> MakeLake untouched now
13:40:36  <xarick> should be int height_lake, but I don't care anymore
13:40:45  <xarick> it's not like it's going below 0
13:42:07  <xarick> even if it goes below 0, it's a giant uint value which is different than TileHeight
13:42:13  <xarick> so still gonna work
13:43:44  <xarick> unless github security bot disagrees again
14:06:42  <peter1138> LordAro, sounds drastic.
14:06:53  <peter1138> Right, spokes ordered. Let's hope I picked the right size.
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14:24:51  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2791407842
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14:30:38  <xarick> breakdowns should last longer on longer vehicles
14:30:51  <xarick> make trains bad again
14:31:38  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085
14:33:58  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2791453330
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14:57:57  <zanooda2000> brickblock19280: Well... we can say that kg is more used than tons in _general_ language, so why not change other measures to 1000 kg? Tons are still more usual than m³, but still rarer than kg.
14:57:57  <zanooda2000> But openttd isn't just about regular language and usual measures. In terms of cargo transport, `150 m³` or `20 tons` way... smarter way to measure things,  than the same `150 000 liters` or `20 000 kg`. Easier to recognize, less unneeded zeros.
15:00:35  <zanooda2000> andythenorth: hehe make them necessary for early trains
15:01:45  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #12249: Add: [Script] Unbunch order flag https://github.com/OpenTTD/OpenTTD/pull/12249#pullrequestreview-2791553057
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15:03:38  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2791552590
15:07:34  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8167: No error message subtitle for if house can't be replaced while building industry https://github.com/OpenTTD/OpenTTD/issues/8167
15:11:13  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085
15:12:55  <Rubidium> what else did I mess up with that PR? :(
15:19:56  * peter1138 ponders.
15:20:02  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085#pullrequestreview-2791614705
15:44:45  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14090: Change: [NewGRF] Provide shared random bits in multi-tile animation-triggers of airport tiles and objects, just like for other features. https://github.com/OpenTTD/OpenTTD/pull/14090
15:49:58  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14091: Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in var18, the var18 bits should remain empty. https://github.com/OpenTTD/OpenTTD/pull/14091
15:51:57  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14092: Fix: [NewGRF] Cargo-types for airport-tile animation-triggers were not properly translated. https://github.com/OpenTTD/OpenTTD/pull/14092
15:52:19  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #14093: Codechange: make IConsoleCmdExec use C++ strings internally https://github.com/OpenTTD/OpenTTD/pull/14093
15:56:16  <_glx_> Someone decides to dive
16:01:55  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14094: Fix 2b80812922: Map size column in server list may be too wide. https://github.com/OpenTTD/OpenTTD/pull/14094
16:03:24  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14095: Add: [NewGRF] Provide random bits in var10 of house callback 1C 'construction stage changed'. https://github.com/OpenTTD/OpenTTD/pull/14095
16:06:58  <LordAro> so many PRs
16:09:55  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14094: Fix 2b80812922: Map size column in server list may be too wide. https://github.com/OpenTTD/OpenTTD/pull/14094#pullrequestreview-2791779360
16:10:05  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14085: Codechange: replace atoi in console_cmds https://github.com/OpenTTD/OpenTTD/pull/14085
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16:13:23  <frosch123> Maybe I made it out if the rabbit hole, fingers crossed
16:13:41  <andythenorth> 🤞
16:15:30  <Rubidium> Should all those NewGRF change PRs get a mention in the NewGRF change PR tracker?
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16:38:37  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14093: Codechange: make IConsoleCmdExec use C++ strings internally https://github.com/OpenTTD/OpenTTD/pull/14093
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17:02:23  <frosch123> Rubidium: I thought I did, did I miss one?
17:02:23  <frosch123> I may have skipped the fixes, which neither affect docs nor nml
17:15:56  <Rubidium> ah, you saved it when I had it already opened :D
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18:46:35  <andythenorth> pff
18:47:01  <andythenorth> I simplified some param names because they seemed overly complicated
18:47:32  <andythenorth> but the same param name is now used in two entirely separate subclass hierarchies
18:47:36  <andythenorth> and I did a find-replace 😛
18:47:51  <andythenorth> "mistakes were made"
18:57:14  <xarick> Rubidium can you make negative script versions impossible?
18:57:27  <xarick> forbid them?
18:57:39  <andythenorth> hmm where's that PR for cloning vehicles in grf compile? 😛
18:58:23  <xarick> I tried changing int to uint somewhere in script_config but it's a rabbit hole
18:58:59  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/12523
18:59:55  <andythenorth> Horse compile has got much slower again
19:00:25  <andythenorth> approx 30% compile time increase
19:00:36  <andythenorth> I added vehicles, adding vehicles seems to be bad
19:01:55  <andythenorth> 'clone to variant' prop 😛
19:10:19  <peter1138[d]> Well.
19:16:56  <xarick> i can't beat aaahogex ships with my own trains 🙂
19:17:03  <xarick> poor ai
19:26:27  <_glx_> xarick: most likely not the solution 🙂
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19:39:34  <andythenorth> kind of tempted to autogenerate 65k vehicles and see what nmlc does
19:39:55  <andythenorth> seems like run time scales non-linearly, but charts would show whether that's imaginary or not 😛
19:40:11  <andythenorth> 9500 vehicles ~10s
19:40:18  <andythenorth> 10200 vehicles ~12s
20:05:35  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14094: Fix 2b80812922: Map size column in server list may be too wide. https://github.com/OpenTTD/OpenTTD/pull/14094
20:06:49  <LordAro> 350 vehicles per second?
20:06:56  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14080: Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8). https://github.com/OpenTTD/OpenTTD/pull/14080#pullrequestreview-2792367294
20:10:20  <peter1138> Only thing that makes cycling easier is more cycling :o
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20:12:42  <_sara_08> guys help
20:16:40  <_glx_> xarick: are there any existing scripts with negative version or only some of your tests?
20:17:33  <andythenorth> LordAro: "approx"
20:18:01  <xarick> I haven't come across any negative versions, just my own tests
20:19:24  <peter1138> if version < 0 throw notsupportederror.
20:20:13  <peter1138> Don't try to support. Don't try to coerce signed types into unsigned types.
20:21:23  <xarick> uh oh
20:22:32  <_glx_> yeah that's what I have in current modified code
20:23:26  <peter1138> +1
20:23:30  <xarick> atoi is to be removed? <https://github.com/OpenTTD/OpenTTD/pull/13565/files#diff-c044ba02ccf7862f1e2f56436d5b92baa7bb35601791846655fb07ac253a8697R955-R974>
20:23:35  <xarick> crap 😐
20:24:01  <_glx_> atoi is bad
20:25:29  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1365061107101863967/image.png?ex=680befb9&is=680a9e39&hm=d1eb5f29cc021220c5a798b82ffd75fe9c88185cdf9a71dd6cd0d2c7211fd7d8&
20:25:29  <peter1138[d]> Yay/nay?
20:25:31  <Rubidium> ghehe... 1/3rd of all 'atoi' is French :D
20:26:23  <dwfreed> strtol >>> atoi
20:28:21  <xarick> I vote yay
20:28:26  <Rubidium> though neither supports std::string_view
20:35:40  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #14096: Change: [Script] Reject scripts using negative version https://github.com/OpenTTD/OpenTTD/pull/14096
20:38:29  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14097: Change: Move Game Options toggles to before label, add Off/On text. https://github.com/OpenTTD/OpenTTD/pull/14097
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20:40:00  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14096: Change: [Script] Reject scripts using negative version https://github.com/OpenTTD/OpenTTD/pull/14096#pullrequestreview-2792441062
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20:49:57  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #14096: Change: [Script] Reject scripts using negative version https://github.com/OpenTTD/OpenTTD/pull/14096#issuecomment-2828827927
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20:56:46  <locosage> peter1138[d]: Yay
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20:57:10  <locosage> Though switches themselves still look kinda meh imo
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20:57:44  <locosage> But I guess that's the issue if trying to put 2015 element in 1995 ui
20:59:00  <locosage> I guestimated when switches with sliders became popular
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22:00:35  <DorpsGek> [OpenTTD/OpenTTD] JohnFranklin523 opened issue #14098: [Bug]: Failure to play music with long MIDI tracks in Base Music Set https://github.com/OpenTTD/OpenTTD/issues/14098
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22:02:42  <jfkuayue> https://cdn.discordapp.com/attachments/1008473233844097104/1365085566466789416/openttd-rach3-trouble-jgrpp-0.65.1.mkv?ex=680c0681&is=680ab501&hm=8c5a32d6a8cf85ea1ea5ea03b7dbdeb9afa494a28674ed66ea50f84e3420bbbe&
22:02:42  <jfkuayue> https://cdn.discordapp.com/attachments/1008473233844097104/1365085566869438524/openttd-rach3-trouble-15.0-beta2.mkv?ex=680c0681&is=680ab501&hm=b7817437dfc057a6bc5755e7522c08fa8433a50ef7fb95c11247a4f62cf54f00&
22:02:42  <jfkuayue> I cannot upload the zip of test video there...
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22:09:11  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099
22:15:11  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365088711536283658/Unnamed_1978-12-17.png?ex=680c096e&is=680ab7ee&hm=699b4f0ac98cd65ec47d67f434e7e5797bf0324a9a91f86fad32a5350a691ec3&
22:15:11  <xarick> I look so bad in this picture
22:34:31  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365093576366751765/image.png?ex=680c0df6&is=680abc76&hm=694bc67b8bf2cd7d6484cbe9bd75f3260b2d02e734a5e7bdc21a13d3293e5ef5&
22:34:31  <xarick> I'd like to Group vehicles by model
22:34:57  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365093687197175899/image.png?ex=680c0e11&is=680abc91&hm=59c34c2be2a5af3893a23c08988f0e2a1f5db649167a1e26959413afa9bd13d0&
22:47:19  <frosch123> dwfreed: from_chars >>> strtoul: https://godbolt.org/z/vbfYb7fY5
22:47:19  <frosch123> I am reaching the point, where I consider the entire clib crap. String functions, errno, ... C is like PHP: hiding bugs instead of detecting them
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22:49:03  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14097: Change: Move Game Options toggles to before label, add Off/On text. https://github.com/OpenTTD/OpenTTD/pull/14097#pullrequestreview-2792681618
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