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01:13:41 <Stablean> *** Sylf has left the game (leaving) 02:01:14 <Stablean> *** doonz joined the game 02:02:10 <Stablean> <doonz> morning 02:21:30 *** NCommander has quit IRC 02:23:37 *** NCommander has joined #openttdcoop.stable 02:57:45 <Stablean> <Anson> hallo, doonz 02:57:49 <Stablean> <doonz> hey :) 02:58:09 <Stablean> <doonz> just made my trains bigger 02:58:23 <Stablean> <Anson> was busy watching TV and fine twisting some trains/depots 02:58:45 <Stablean> <doonz> wow. 02:58:47 <Stablean> <Anson> there should be a new train this or next year, speed 300 02:58:49 <Stablean> <doonz> long trains make so much 02:58:52 <Stablean> <doonz> hehe yeah 02:58:55 <Stablean> <doonz> i got offered it :p 02:59:22 <Stablean> <doonz> i did some simple priority too :p 02:59:24 <Stablean> <doonz> see !here 02:59:30 <Stablean> <Anson> but too bad that the little blue "do you want to test the new engine" window has no important details, like whether that new loco can only pull pax cars .... 02:59:44 <Stablean> <doonz> hehe yeah, but might aswell say yes anyway 02:59:52 <Stablean> <doonz> not like it costs anything to test a vehicle ! 03:00:26 <Stablean> <Anson> if you accept to test a new train and then do not use it, your reputation will drop ... at least that is what i read about the original TT/TTD 03:00:30 <Stablean> <doonz> oh 03:00:40 <Stablean> <doonz> reputation for what though? 03:01:22 <Stablean> <Anson> don't know/remember ... it was a long time ago, and this is openTTD anyway, but you should not just accept every new offer :-) 03:01:40 <Stablean> <Anson> maybe the reputation with ALL towns, since it was a publich offer ? 03:01:42 <Stablean> <doonz> well.. i dont accept offers for planes, busses and ships :d 03:01:56 <Stablean> <doonz> haha i hope not 03:01:56 <Stablean> <doonz> that would suck 03:02:38 <Stablean> <Anson> give me a moment please, i have 40 open windows for trains and orders :-) need to compare and chack them before i close them :-) 03:02:42 <Stablean> <doonz> kk 03:06:02 <Stablean> <doonz> could you check !here and !also here after you have done, wanna know if i am doing it correctly or if i could improve on it 03:17:27 <Stablean> <Anson> screen is still full, but I'm partially done now ... signs were !here and !also ? 03:21:51 <Stablean> <Anson> !here looks ok ... and the best test is when a train comes : off line use pause to stop immediately, online use stop/unstop ... and then watch which signals change 03:22:57 <Stablean> <Anson> small detail : since no trains are supposed to USE those rails, i always do them in such a way (if possible) that trainscan't accidentally enter them 03:23:27 <Stablean> <Anson> for logic rails to work, only the connections are important, not whether there really is a path 03:23:39 <Stablean> <doonz> how i can i make sure it doesn tenter though 03:24:51 <Stablean> <doonz> like that>? 03:26:22 <Stablean> <doonz> so like that? 03:26:36 <Stablean> <Anson> like you done now, trains from ML can't enter 03:26:59 <Stablean> <doonz> cool 03:27:01 <Stablean> <Anson> and no others ... since they would have to come from backside a signal 03:27:18 <Stablean> <Anson> you also can use the slowest and cheapest bridges :-) 03:27:34 <Stablean> <doonz> so at !also here 03:27:37 <Stablean> <doonz> better to do like that? 03:27:43 <Stablean> <doonz> with horizontal and vertical tracks 03:28:53 <Stablean> <Anson> what is your TL ? :-) 03:29:07 <Stablean> <doonz> 3 03:29:17 <Stablean> <doonz> TL 3 03:30:06 <Stablean> <Anson> count it yourself :-) 03:31:04 <Stablean> <doonz> so i could move the logic ? 03:31:24 <Stablean> <doonz> haha i still dont really understand how it works properly :) 03:31:30 <Stablean> <Anson> you need to make sure that no train fits between two connections of the logic 03:32:09 <Stablean> <doonz> that wouldnt work tho would it? 03:32:55 <Stablean> <Anson> too many connections don't hurt, except for their building costs and maintenance costs, and maybe they look more ugly, but no disadvantage on how they work 03:32:57 <Stablean> <doonz> hmm 03:33:31 <Stablean> <Anson> you ned to connect the logic to the entry signal ... but there is a simple trick : combination of simple prio and logic 03:34:10 <Stablean> <doonz> :D 03:34:13 <Stablean> <doonz> awesome! 03:34:53 <Stablean> <doonz> still trying to get my head around how it works :) 03:35:39 <Stablean> <Anson> just do it the simple way : start at the entry signal amd ask yourself "which signal needs to be red to make this one red" (or green to make it green) 03:35:57 <Stablean> <doonz> so i could improve the logic at !here too? 03:36:00 <Stablean> <Anson> thus you will follow the path of information propagation 03:36:02 <Stablean> <doonz> using two way combo 03:36:04 <Stablean> <doonz> instead of bridge 03:37:10 <Stablean> <Anson> like it is done now, it has one disadvantage : when a train from SL enters, the ML will have one additional signal red before the crossing ... but that is the price for an easy solution to the space problem, of how to connect the logic to the crossing 03:38:10 <Stablean> <doonz> ah i see what you mean 03:38:38 <Stablean> <doonz> thanks :) 03:40:32 <Stablean> <Anson> lol 03:40:50 <Stablean> <doonz> haha what are you doing 03:41:12 <Stablean> <Anson> to save all that space and possible errors, you pay by having one more red signal ... it is always a question what is more important or possible 03:41:35 <Stablean> <Anson> i just showed you how to connect when a bridge is not possible :-) 03:41:46 <Stablean> <Anson> very big and ugly 03:42:05 <Stablean> <doonz> indeed :( 03:43:39 <Stablean> <doonz> are having the deports on the sides like that ok? 03:45:13 <Stablean> <Anson> hehe, did you see how well it just wiorked at !also here ? 03:45:27 <Stablean> <doonz> no 03:45:29 <Stablean> <doonz> what happened 03:45:59 <Stablean> <Anson> too bad ... a train was leaving the station and another on ML barely hit the logic, stopping the SL 03:46:11 <Stablean> <doonz> haha oh lucky! :P 03:47:20 <Stablean> <doonz> hmm 03:47:34 <Stablean> <doonz> would it be worth moving the entry signal back a bit, to give the trains time to accelerate? 03:47:40 <Stablean> <Anson> with these short trains and good acceleration, the prio might be much shorter 03:48:51 <Stablean> <Anson> nice idea, but it would be very difficult to calculate ... different for every engine, weight, etc 03:49:03 <Stablean> <doonz> indeed 03:49:21 <Stablean> <doonz> well the oil cargo accelerates much slower than the rubber / ore 03:49:25 <Stablean> <Anson> and it would require the ML to be checked even further away ... making it more complicated again ... 03:49:55 <Stablean> <doonz> it probably wont matter when i upgrade the engines tho 03:50:33 <Stablean> <Anson> you build it early in the game, and if done properly, shouldn't need many changes when upgrading 03:50:50 <Stablean> *** Cosate joined the game 03:51:08 <Stablean> <doonz> cool :) 03:51:26 <Stablean> <doonz> afk for a bit, gotta have lunch :d 03:55:32 <Stablean> <Anson> look at the signs for CL !!!! ... your entry has several curves which are tighter than necessary 04:05:53 <Stablean> *** Sylf joined the game 04:07:30 <Stablean> <Anson> hehe, people are joining at the "strangest" times :-) 04:08:16 <Stablean> <Anson> where is the server ? UK ? or is the flag just an indicator for the language ? 04:24:30 <Stablean> *** Sylf has left the game (leaving) 04:39:48 <Stablean> *** Cosate has left the game (connection lost) 04:40:22 <Stablean> *** Cosate joined the game 04:50:17 <Stablean> *** Cosate has left the game (leaving) 05:16:35 <Stablean> *** Player has left the game (leaving) 05:57:55 <Stablean> <doonz> oh shit 05:58:01 <Stablean> <doonz> there is supposed to be space there haha 05:58:23 <Stablean> <doonz> i think i should have done two combos instead 05:59:55 <Stablean> <doonz> is that correct? 06:00:01 <Stablean> <doonz> i wanted a bit of waiting space 06:00:03 <Stablean> <doonz> for each one 06:01:16 <Stablean> <Anson> always with TL3 space between them 06:01:39 <Stablean> <doonz> hehe :) 06:02:03 <Stablean> <Anson> hehe, looked yt your trains too much which have TL3 06:02:10 <Stablean> <doonz> ^^ 06:03:59 <Stablean> <doonz> oh 06:04:01 <Stablean> <doonz> yes 06:04:08 <Stablean> <doonz> i originally had trains tl7 06:04:12 <Stablean> <doonz> but changed them to tl3 06:04:18 <Stablean> <doonz> so still need to change this station 06:05:41 <Stablean> <doonz> i c 06:06:35 <Stablean> <doonz> whats wrong with CL 5? 06:08:07 <Stablean> <doonz> me too 06:12:13 <Stablean> <doonz> why is CL 5 bad? 06:13:56 <Stablean> <doonz> well i was hoping this station would get used more 06:14:05 <Stablean> <doonz> but there doesnt seem to be much oil on this island :p 06:16:00 <Stablean> <doonz> im there 06:17:07 <Stablean> <doonz> is there a max speed limit on CL5? so when trains get upgraded they wont be able to go full speed around them?> 06:18:33 <Stablean> <doonz> there is? 06:18:35 <Stablean> <Anson> gap 3 8 06:19:38 <Stablean> <doonz> @@5+% 06:19:46 <Stablean> <doonz> lol 06:20:13 <Stablean> <doonz> @@speed 5 06:20:15 <Stablean> <Anson> @@(speed 5 erail) 06:24:57 <Stablean> <doonz> sorry went afk 06:24:59 <Stablean> <doonz> back :P 06:25:33 <Stablean> <doonz> i see 06:25:33 <Stablean> <doonz> but 06:25:47 <Stablean> <doonz> why do the trains go full speed around CL5 then? 06:27:14 <Stablean> <doonz> why do the trains og full speed around CL5 then? 06:27:28 <Stablean> <doonz> because the trains are TL3? 06:27:42 <Stablean> <doonz> does it mean that if the train was TL4 the max speed it could go around that corner would be 166? 06:27:56 <Stablean> <doonz> i think thats what i means 06:28:06 <Stablean> <doonz> if the train is longer than the cl.. then it will slow down to 166 06:28:09 <Stablean> <Anson> but maybe related to another unclear fact from the wiki 06:28:23 <Stablean> <doonz> like it the train were TL4, then the train would slow down to 166 on CL5 06:28:45 <Stablean> <doonz> hmm 06:28:49 <Stablean> <doonz> isnt CL supposed to be curve length? 06:29:35 <Stablean> <doonz> TL? 06:29:37 <Stablean> <doonz> on 06:29:37 <Stablean> <doonz> oh 06:29:39 <Stablean> <doonz> on wiki? 06:29:39 <Stablean> <doonz> i dont know 06:29:42 <Stablean> <doonz> i havent been on wiki 06:30:02 <Stablean> <doonz> no 06:30:03 <Stablean> *** pewpew joined the game 06:30:06 <Stablean> <doonz> TL3 = CL5 06:30:21 <Stablean> <doonz> i think its in half tiles 06:30:51 <Stablean> <doonz> well 06:30:57 <Stablean> <doonz> it would depend on how big the wagons were 06:32:12 <Stablean> <doonz> yes but the wagons are all different 06:32:23 <Stablean> <doonz> like some of my wagons are 0.5 of a tile and some are 0.4 of a tile 06:32:58 <Stablean> *** pewpew has left the game (leaving) 06:33:10 <Stablean> <doonz> well a TL3 train should go around a CL5 at full speed right? 06:34:52 <Stablean> <doonz> see !test 06:35:17 <Stablean> <doonz> TL3 train going around CL5 bend at full speed 06:35:50 <Stablean> <doonz> if it is longer than the bend 06:35:54 <Stablean> <doonz> then it will have a speed reduction 06:35:56 <Stablean> <doonz> according to that formula 06:36:11 <Stablean> <doonz> see 06:36:13 <Stablean> <doonz> 168 06:36:23 <Stablean> <doonz> TL3.5 going around CL5 = 168 max speed 06:39:03 <Stablean> <doonz> no it doesnt 06:39:09 <Stablean> <doonz> it went around at full speed 06:39:40 <Stablean> <doonz> :P 06:40:45 <Stablean> <doonz> i tihnk its quite useful 06:41:02 <Stablean> <doonz> at CL2 = 221 max speed for maglev 06:41:23 <Stablean> <doonz> meaning you could have infinitely long trains with engines that only top 220 max speed, and they wouldnt slow down around the corner 06:42:44 <Stablean> <doonz> look 06:42:47 <Stablean> <doonz> max speed of that train is 104 06:42:53 <Stablean> <doonz> max speed around CL2 = 111 06:42:55 <Stablean> <doonz> doesnt slow down 06:46:10 <Stablean> <doonz> yes 06:46:22 <Stablean> <doonz> anything higher than 3.0 it will slow down on cl5 06:46:32 <Stablean> <doonz> even if you had 3.000000000000000000000000000000000000000000001 it would slow down around the corner 06:48:05 <Stablean> <doonz> its just the length of the track 06:48:09 <Stablean> <doonz> yes 06:48:13 <Stablean> <doonz> but the actual length = 3 06:48:15 <Stablean> <doonz> right 06:48:21 <Stablean> <doonz> the train isnt bigger than 3 length 06:48:24 <Stablean> <doonz> therefore it wont slow down 06:49:14 <Stablean> <doonz> If TL > length of curve (CL x 2) ; then there will be a speed reduction 06:49:30 <Stablean> <Anson> yes, that is what i thought .... 06:50:32 <Stablean> <Anson> but the opposite : TL = CL / 2 .... or TL * 2 = CL 06:50:54 <Stablean> <doonz> hehe depends what you view CL as 06:51:08 <Stablean> <Anson> and thus i had assumed that TL3 needs CL 6 (TL * 2) 06:51:50 <Stablean> <doonz> ah i se 06:55:13 <Stablean> <doonz> 151? 06:55:27 <Stablean> <doonz> 151 06:55:30 <Stablean> <doonz> http://wiki.openttd.org/Game_mechanics#Vehicle_speeds 06:55:42 <Stablean> <doonz> @ Curvature = 4 ; Speed = 151 06:57:01 <Stablean> <Anson> i know that wiki, and several other resources ... but they partially say different things, eg how to calculate the curvature, that the number of wagons is the curvature, or halftiles, average, or ...... 06:57:17 <Stablean> <doonz> curvature = half tiles 06:58:21 <Stablean> <Anson> from just that wiki about game mechanics : ""Curvature" means the average number of wagons of the train between turns." !!!!! 06:58:33 <Stablean> <doonz> well thats wrong 06:59:23 <Stablean> <Anson> and if it would be halftiles, then the test curve has CL 5 and the train has TL3 --> slowdown .... 06:59:33 <Stablean> <doonz> no 06:59:43 <Stablean> <Anson> why not ? 06:59:45 <Stablean> <doonz> CL5 = Length 3 06:59:57 <Stablean> <doonz> see 06:59:57 <Stablean> <doonz> length 3 07:00:00 <Stablean> <Anson> the halftiles are rounded up ? 07:00:31 <Stablean> <doonz> they must be lol 07:00:41 <Stablean> <Anson> then there would be no CL3 curves either, but they would count as "no speed limit for TL2 ? 07:01:58 <Stablean> <doonz> CL3 = length 2 07:02:11 <Stablean> <Anson> TL 2 has no slowdown on CL 3 07:02:19 <Stablean> <doonz> right yo uare 07:02:23 <Stablean> <doonz> because CL 3 = TL 2 07:02:58 <Stablean> <Anson> then the rule is correct about the halftiles, limit of CL 3 is 133, etc ... but the CL for no slowdown at all is rounded to next full TL !?!?!?! 07:03:37 <Stablean> <doonz> well yeah 07:03:48 <Stablean> <doonz> if the train length doesnt go over the length of the curve, there will be no speed reduction 07:04:11 <Stablean> <doonz> but for an infinitely long train, the speed limit around CL3 = 132 07:04:13 <Stablean> <Anson> without that "rounding up", TL2 would be 4 halftiles, and thus be slowed down by CL3 ... as well as TL3 = 6 halftiles, which is not slowed down by CL 5 07:05:38 <Stablean> <doonz> ok 07:05:40 <Stablean> <doonz> you are right look 07:05:46 <Stablean> <doonz> that is a TL3 train 07:05:53 <Stablean> <doonz> but it doesnt fit on 3 distance curve 07:06:12 <Stablean> <doonz> TL3 train doesnt actually fit on a CL5 07:06:18 <Stablean> <Anson> then they implemented it as : "no speedlimit if TL <= roundup (CL / 2) .... eg 3 <= roundup(2.5) 07:06:53 <Stablean> <doonz> lo 07:06:55 <Stablean> <doonz> look at that train 07:07:36 <Stablean> <Anson> i calculated ... didn't watch the trains set up ? 07:07:42 <Stablean> <doonz> oh no 07:07:44 <Stablean> <doonz> im talking about this train 07:07:56 <Stablean> <doonz> this one 07:08:03 <Stablean> <doonz> thats a TL 3 train 07:08:13 <Stablean> <Anson> oh 07:08:23 <Stablean> <doonz> i think 07:08:41 <Stablean> <doonz> that the two end bits count for 0.25 of a tile 07:09:19 <Stablean> <Anson> then maybe they calculate diagonals with mathematical length ... 5 halftiles = 5 * sqrt/2) = 7 ... and thus TL3 = 6 halftiles is shorter 07:09:50 <Stablean> <doonz> oh i meant 0.5 of a tile 07:10:24 <Stablean> <doonz> ohhh 07:10:24 <Stablean> <doonz> no 07:10:27 <Stablean> <doonz> youre right 07:10:49 <Stablean> <doonz> half a tile diagonally is bigger than half a tile horizontally or vertically. 07:11:37 <Stablean> <doonz> a diagonal = 0.7071067811865476 07:12:08 <Stablean> <Anson> yes, that is sqrt(2)/2 07:12:11 <Stablean> <doonz> yea 07:13:20 <Stablean> <Anson> let's test ... one train with 4.1 or 4.2, anmd one with 4.3 ... then we will see whether curves with 3 slow them ... 07:13:29 <Stablean> <doonz> they will 07:13:47 <Stablean> <doonz> if you had a train with TL 3.0000000000000000000000000000001 it would slow down around CL5 07:13:47 <Stablean> <Anson> or rather half of those values ... the 4.24 are halftiles 07:15:42 <Stablean> <doonz> hehe. we dont need to know how it works though.. its just game mechanics 07:16:21 <Stablean> <Anson> this test train is shown as TL 2.1 ... 4.2 halftiles 07:16:54 <Stablean> <doonz> as expecte 07:16:56 <Stablean> <doonz> expected* 07:18:36 <Stablean> <Anson> slowed to 133 for CL 3 .... but is the shown 2.1 really 2.1 ? ... the exact value for the theory would be 2,1213203435596425732025330863145 07:18:51 <Stablean> <doonz> well yeah 07:18:53 <Stablean> <doonz> they would round it 07:19:43 <Stablean> <Anson> in theory (with the sqrt), slowdown should not happen below TL 2.121..... 07:20:15 <Stablean> <doonz> yea in theory 07:20:18 <Stablean> <doonz> but the game doesnt work like that 07:20:24 <Stablean> <Anson> but is my train <=2.12 or >=2.13 ? 07:21:53 <Stablean> <doonz> ok 07:21:55 <Stablean> <doonz> i made a 2.1 train 07:22:21 <Stablean> <doonz> this is TL 2.1 07:22:28 <Stablean> <doonz> oh lame its only 72.. lol 07:23:47 <Stablean> <doonz> you there? 07:24:23 <Stablean> <doonz> heyyyyyyyyy???1/?@!?51//2!?%!?@%/21%?!@%/?%!21 07:25:20 <Stablean> <doonz> when you get back look at my deop 07:25:22 <Stablean> <doonz> depo 07:25:28 <Stablean> <doonz> they obviously round it 07:25:45 <Stablean> <doonz> brb 07:26:13 <Stablean> <Anson> i see TL 2.0 on your train ... 07:26:20 <Stablean> <doonz> back 07:26:22 <Stablean> <doonz> yes 07:26:22 <Stablean> <doonz> but 07:26:24 <Stablean> <doonz> look 07:26:27 <Stablean> <doonz> the addon is 0.3 07:26:31 <Stablean> <doonz> yet if you add that to the train 07:26:33 <Stablean> <doonz> it goes to 2.0 07:26:35 <Stablean> <doonz> instead of 2.1 07:27:09 <Stablean> <Anson> until last version of openTTD, they only showed the interger, no decimal at all 07:27:33 <Stablean> <Anson> new in 1.1.1 : one decimal is shown (and of course, it is rounded up/down/whatever 07:29:18 <Stablean> <Anson> for curves with 7 halftiles, the trains needs to be < 9,8994949366116653416118210694679 ... in the sqrt theory :-) ... but current max TL is 6 07:31:18 <Stablean> <Anson> for curves with 5 halftiles, the number would be 7,0710678118654752440084436210485 ... too close to 7.0 with the rounded display in the buy window 07:32:27 <Stablean> <doonz> haha all you need to know is 5 diagonal half tiles = 6 horizontal / vertical half tiles 07:33:31 <Stablean> <Anson> and for 3 diagonals, the number would be TL 2,1213203435596425732025330863145 ... for testing, i would need >2.0 and <2.12 ... but that can't be seen in the game 07:33:56 <Stablean> <Anson> NO 07:34:12 <Stablean> <Anson> that only applies to the CL for no slowdowns 07:34:38 <Stablean> <Anson> otherwise, the CL is the number of diaginal halftiles, not doing any math with sqrt 07:36:30 *** TWerkhoven has joined #openttdcoop.stable 07:37:05 <Stablean> <Anson> if the CL3 hits, it hits with the ful might of CL 3 (133), even when 3 x sqrt(2) = 4.24 and thus trains would be slowed down to CL4 = 150 only !?!?! 07:37:45 <Stablean> <doonz> haha i dont know what you mean :p 07:38:02 <Stablean> <Anson> seems as if for the amount of slowdown, halftziles (no matter whether diagonal or vertical or horiz) are simply counted 07:38:08 <Stablean> <doonz> CL5 = TL3 07:38:29 <Stablean> <Anson> but for the decision whether the slowdown hits at all, CL * sqrt(2) is used instead 07:39:42 <Stablean> <Anson> what should CL 1 give ? .... slowdown to 88, and no slowdown for trains < TL ? 07:40:04 <Stablean> <doonz> yes 07:40:22 <Stablean> <Anson> no slowdown for TL < 1,4142135623730950488016887242097 ? 07:40:25 <Stablean> <doonz> as you can see the trains in my little 8 arent slowing down at all 07:41:00 <Stablean> <doonz> on CL1.. train will slow down if its any bigger than TL 0.5 07:41:25 <Stablean> <Anson> args, forgot the divide again ... CL1 has no slowdown for TL < 0.707.... ??? 07:41:40 <Stablean> <Anson> how long is your testtrain ? <0.7 ? 07:41:43 <Stablean> <doonz> 0.5 07:42:13 <Stablean> <Anson> LOL ... CL1 and train with a halftile length was never the subject of controversy :-) 07:42:21 <Stablean> <doonz> hehe 07:42:48 <Stablean> <Anson> the question was for a diagonal CL1 and trains between 0.707 and 1.0 07:43:08 <Stablean> <Anson> maybe even for 0.6 07:43:10 <Stablean> <doonz> it will slow down 07:43:41 <Stablean> *** TWerkhoven joined the game 07:46:15 <Stablean> <TWerkhoven> @clcalc erail 6 07:46:23 <TWerkhoven> !cl 07:46:26 <TWerkhoven> !clcalc 07:46:38 <Stablean> <Anson> 0.9 and no slowdown .... TL > 0.7 in a CL 1 07:46:40 <TWerkhoven> !irc_commands 07:47:01 <TWerkhoven> !curve 07:47:02 <Stablean> <Anson> hehe ... hallo TWerk :-) 07:47:06 <TWerkhoven> mornin 07:47:30 <Stablean> <doonz> wait so TL 0.9 around CL1 has no slow down? 07:47:48 <Stablean> <TWerkhoven> theres a command for calculating max speed in a given cornerlength 07:47:52 <Stablean> <Anson> we are trying to find out which curves slow down which trains ... since the wiki and other sources give contradicting facts, and contradicting our tests too :-( 07:47:54 <Stablean> <TWerkhoven> cant think of it atm 07:48:08 <Stablean> <TWerkhoven> it only applies if tl => cl though 07:48:20 <Stablean> <Anson> the calc is only a utility, doesn't tell what is correct 07:48:42 <Stablean> <Anson> what would YOU think about a train of TL 3 ... would it be slowed down in CL 5 ? 07:48:54 <Stablean> <TWerkhoven> shouldnt be 07:48:56 <Stablean> <doonz> no 07:49:05 <Stablean> <Anson> we tested : TL 3 is NOT slowed down in CL 5 !!!! 07:49:24 <Stablean> <Anson> but TL 3 = 6 halftiles 07:49:33 <Stablean> <TWerkhoven> yes 07:49:39 <Stablean> <TWerkhoven> that is correct 07:49:57 <Stablean> <TWerkhoven> lenghth-popup when dragging new rail will tell you this as well 07:50:05 <Stablean> *** TWerkhoven has started a new company (#5) 07:50:30 <Stablean> <Anson> you just said yourself : shouldn't be slowed down if TL < CL ... eg 6 halftiles < 5 ? 07:50:30 <Stablean> <TWerkhoven> those are both cl2 07:51:20 <Stablean> <TWerkhoven> example? 07:51:32 <Stablean> <Anson> then it is simply rounded up ? 07:52:00 <Stablean> <Anson> a train with TL 6 = 12 halftiles would not be slowed down by a curve with 11 halftiles ? 07:52:26 <Stablean> <TWerkhoven> think so 07:52:56 <Stablean> <TWerkhoven> rule of thumb is, the whole shebang doesnt apply when the train itself is only ever bent once 07:53:10 <Stablean> <Anson> but a train with TL 13 would be slowed down by the same curve, using the length of 11 halftiles, and not the rounded value if 12 07:53:20 <Stablean> <Anson> .... od 12 07:53:23 <Stablean> <TWerkhoven> soon as the last wagin is still pointing at 90degrees from the engine, max speed starts to apply 07:53:45 <Stablean> <TWerkhoven> true but with cl12 you get some pretty high speeds anyway 07:54:27 <TWerkhoven> @clcalc 07:54:27 <Webster> TWerkhoven: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 07:54:52 <TWerkhoven> @clcalc erail 12 07:54:52 <Webster> TWerkhoven: A rail Curve Length of 12 (capped at 13 half tiles) gives a speed of 232km/h or 145mph 07:55:53 <TWerkhoven> @clcalc erail 6 07:55:53 <Webster> TWerkhoven: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph 07:56:09 <Stablean> <Anson> ok, lower values :-) ..... CL 5 slows down trains with length 3.0001 to 133, but TL3 not at all, although that are 6 halftiles ? 07:56:28 <TWerkhoven> !clcalc erail 5 07:56:37 <TWerkhoven> @clcalc erail 5 07:56:37 <Webster> TWerkhoven: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph 07:56:46 <Stablean> <Anson> @clcalc erail 3 07:57:08 <Stablean> <TWerkhoven> @@clcalc 07:57:09 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 07:57:16 <Stablean> <TWerkhoven> thats what i wanted 07:58:23 <Stablean> <Anson> @clcalc erail 3 07:58:33 <Stablean> <Anson> ????? 07:58:35 <Stablean> <doonz> @@clcalc erail 3 07:58:35 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 07:58:43 <Stablean> <Anson> @clcalc erail3 07:58:50 <Stablean> <doonz> need two "@" 07:58:52 <TWerkhoven> need to use @@ instead of @ 07:59:17 <Stablean> <Anson> i just had looked at what you seemed to have typed above 07:59:29 <Stablean> <Anson> only one @ there 07:59:46 <Stablean> <Anson> @@clcalc erail 3 07:59:47 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 07:59:48 <TWerkhoven> yes, single @ only works when in irc though, use @@ when ingame 08:00:08 <TWerkhoven> hmm 08:00:22 <Stablean> <Anson> just tried ... it only gives the help text when using @@ 08:00:23 * TWerkhoven slaps webster about a bit with a wet trout 08:00:43 <Stablean> <Anson> @clcalc erail 3 08:00:50 <Stablean> <Anson> @@clcalc erail 3 08:00:51 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 08:00:53 <TWerkhoven> @@clcalc erail 3 08:00:59 <TWerkhoven> @clcalc erail 3 08:00:59 <Webster> TWerkhoven: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 08:01:35 <Stablean> <Anson> seems to listen only to @@ from ingame, and interprets @@ always the same (as help) 08:02:27 *** Anson has joined #openttdcoop.stable 08:04:05 <Stablean> <Anson> x 08:04:25 <Anson> @clcalc erail 3.5 08:04:25 <Webster> Anson: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 08:04:53 <Stablean> <TWerkhoven> @@gap 5 3 08:04:53 <Webster> Stablean: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:05:02 <TWerkhoven> @gap 5 3 08:05:02 <Webster> TWerkhoven: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 08:05:37 <Stablean> *** TWerkhoven has joined spectators 08:09:18 <Anson> @clcalc erail 1 08:09:18 <Webster> Anson: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph 08:09:36 <Anson> @clcalc erail 2 08:09:36 <Webster> Anson: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph 08:09:56 <Stablean> <Anson> hehe, i want to know the value for 6 half tiles ... 08:10:21 <TWerkhoven> [08:55:51] <@Webster> TWerkhoven: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph 08:10:40 <Stablean> <Anson> too stupid or too tired ? :-) 08:10:46 <TWerkhoven> too early in the mornin 08:10:53 <Stablean> <Anson> i want 6 halftiles, not 6 tiles (11 halftiles) 08:10:54 <TWerkhoven> so yes, too tired 08:11:00 <TWerkhoven> and lack of caffeine 08:11:09 <Stablean> <Anson> i didn't mean you, but me :-) 08:11:14 <TWerkhoven> @clcalc erail 3 08:11:14 <Webster> TWerkhoven: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 08:11:29 <Stablean> <Anson> that is for 5 ... and for 6 ? 08:11:36 <TWerkhoven> 6 halftiles is an s-bend, doesnt count 08:11:44 <TWerkhoven> http://wiki.openttdcoop.org/Max_Curve_Speed 08:11:56 <Stablean> <doonz> for length 3 it will be 8.48528137423857 half tiles 08:13:27 <Stablean> <Anson> i have to sort that out later :-) ... on horizontals and verticals, TL and CL are easy to compute, just double the value :-) 08:13:45 <Stablean> <doonz> well length 3 in diagonal would be 4.242640687119285 08:13:45 <Stablean> <Anson> TL 3 needs 3 tiles or 6 halftiles ... correct ? 08:14:03 <Stablean> <doonz> TL 3 needs 5 half tiles 08:15:22 <TWerkhoven> doonz is correct 08:15:52 <TWerkhoven> getting a train to turn through 90 degrees always requires an odd number of half-tiles (diagonals) 08:17:32 <Stablean> <Anson> or an even number of halftiles (horz of vert) 08:18:08 <TWerkhoven> no, thats getting confused now 08:19:00 <Stablean> <Anson> track arrives diagionally, then one tile vert or horz, and another turn to continue diagonally ... that is a 90 deg turn on one entire vert or horz tile = 2 halftiles 08:19:19 <Stablean> *** TWerkhoven has started a new company (#5) 08:21:53 <Stablean> <Anson> and the speed reduction is always calculated from CL ? 08:22:11 <Stablean> <TWerkhoven> yes 08:22:25 <Stablean> <Anson> in the wiki, they list halftiles (curvature) ... thus CL 0..13 08:23:00 <Stablean> <TWerkhoven> because those are the most common curves 08:24:06 <TWerkhoven> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 08:24:12 <Stablean> <Anson> it is cinfusing with all those different versions to explain the same ... like curvature, halftiles, tiles/2, CL (like TWerk used it as sign), CL (as i read it somewhere = halftiles), etc 08:24:31 <Stablean> <doonz> i think of it like this.. an infinitely long train has a speed reduction around CL(x), if the TL is less than the CL then there is no speed reduction 08:25:35 <Stablean> <Anson> and the wiki on game mechanics even tells ""Curvature" means the average number of wagons of the train between turns." ... which further increases confusion (not all wagons are halftiles when using newGRFs :-) 08:26:33 <TWerkhoven> rule of thumb still applies, if train fits entirely in the curve, it wont be slowed down 08:26:38 <Stablean> <doonz> yup 08:27:41 <Stablean> <doonz> cl required = (train length * 2)-1 08:28:44 <Stablean> <TWerkhoven> that is a tl4 train 08:28:58 <Stablean> <TWerkhoven> it should not get slowed down in that curve 08:29:31 <Stablean> <Anson> what is your definition of CL ? ... halftiles ? or the curvatire ? or the rounded value (CL2 = 4 halftiles vert/horz, CL2 = 3 halftiles diag) ? 08:29:38 <Stablean> <doonz> cl = half tiles 08:30:43 <Stablean> <TWerkhoven> 7 halftiles like that, ==cl8 08:30:49 <Stablean> <TWerkhoven> cl4 i mean 08:31:07 <Stablean> <doonz> isnt that cl 7? 08:31:59 <Stablean> <doonz> oh i count each tile the track passes through 08:32:35 <TWerkhoven> go to advanced settings, interface, display options 08:32:52 <TWerkhoven> turn on ' show measuremeant tooltip when using build-tools' 08:33:00 <Stablean> <doonz> i have it turned on 08:33:03 <Stablean> <Anson> hehe, when 7 diagonal halftiles are CL4 and 4 vert/horz tiles are CL4 too, then how do you name the CL for calculating the speed ? 08:33:04 <TWerkhoven> the lenght that that gives == cl 08:33:11 <Stablean> <doonz> oh ok 08:34:12 <TWerkhoven> and that length should be same as tl for trains not to slow down 08:34:46 <TWerkhoven> @clcalc erail 3 08:34:46 <Webster> TWerkhoven: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 08:36:09 <Stablean> <Anson> then there are no speed limits to 150 or 182 (for 4 and 6 halftiles = 2 or 3 straight tiles) ? 08:36:13 *** TWerkhoven has quit IRC 08:36:13 *** Hirundo has quit IRC 08:36:13 *** Ammler has quit IRC 08:36:13 *** ^Spike^ has quit IRC 08:36:16 *** TWerkhoven has joined #openttdcoop.stable 08:36:16 *** Hirundo has joined #openttdcoop.stable 08:36:16 *** Ammler has joined #openttdcoop.stable 08:36:16 *** ^Spike^ has joined #openttdcoop.stable 08:36:16 *** solenoid.oftc.net sets mode: +oo Ammler ^Spike^ 08:36:25 *** ChanServ sets mode: +v Ammler 08:36:25 *** ChanServ sets mode: +v ^Spike^ 08:36:37 <Stablean> <TWerkhoven> did you turn on that measurement tooltip thing? 08:37:36 <Stablean> <Anson> yes, but it doesn't help when i ask for the speed reduction of a CL4 ... CL4 (as you use it) can be 7 as well as 8 halftiles, and thus be a different speed 08:38:03 <TWerkhoven> no, max speed will apply to 7 half-tiles only 08:38:17 <TWerkhoven> 8 halftiles == s-bend, and has no speed reduction 08:38:32 <Stablean> <Anson> and when i have 4 vert or horz tiles = 8 halftiles, it is which max speed ??? 08:42:57 <TWerkhoven> that would be cl4 08:43:01 <TWerkhoven> @clcalc erail 4 08:43:01 <Webster> TWerkhoven: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 08:44:26 <Stablean> <TWerkhoven> so the outer has same speedlimit where it sais cl2 08:44:32 <Stablean> <TWerkhoven> but slightly higher where it sais cl3 08:47:34 <Stablean> <TWerkhoven> look on the other side of red's tracks 08:50:32 <Stablean> <TWerkhoven> anson: !here 08:55:20 <Stablean> <TWerkhoven> your outer circle still has 4 cl2 corners in it 08:55:34 <Stablean> <TWerkhoven> so yes, same limit 08:55:45 <Stablean> <Anson> i see that train changig speed all the time ... thus CL2 (straight) is not the same as CL2 (diag) 08:55:53 <Stablean> <TWerkhoven> though trains may accellerate a bit when on the cl3 bits 08:56:33 <Stablean> <TWerkhoven> thats because it can accellerate between corners as it were 08:56:43 <Stablean> <Anson> on your inner circle with 3 halftile diagonals and 4 halftile straights, it alternates between 133 and 150 08:58:31 <Stablean> <Anson> 132 would be the value given by the wiki for curvature 3, and 151 for curvature 4 (which you both name "CL2") 08:59:21 <Stablean> <Anson> thus the two speed limits ARE different ... the two curvatuires are only the same when it comes to comparing the TL and whether there should be a reduction at all 09:01:43 <Stablean> <Anson> i checked your three circles at "!here" ... the above three lines of comment apply to those circles : you name it CL2, but it is not all the same 09:03:54 <TWerkhoven> @clcalc erail 2 09:03:54 <Webster> TWerkhoven: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph 09:04:22 <TWerkhoven> clcalc must give the lower speed so you always have a minimum to work to 09:04:25 <Stablean> <doonz> Twerkhoven do you want some starter cash? 09:04:33 <TWerkhoven> no thanks doonz 09:04:36 <TWerkhoven> not playing 09:04:37 <Stablean> <doonz> kk 09:04:56 <Stablean> <Anson> doesn't matter what the calc says .. it was programmed as a utiklity ... what counts is that we can see the speed ingame at the train window 09:05:29 <TWerkhoven> true 09:05:41 <TWerkhoven> but how often do you use the 151 max speed corner? 09:06:13 <Stablean> <Anson> thus i would suggest not to name both curves CL2, but (like the wiki does) count them as curve or curvature from 0 to 13 09:06:44 <Stablean> <Anson> would be quite easy to use CL = number of halftiles 09:07:18 <Stablean> <Anson> and your rounding of both curvatures to the same CL would only apply to determining whether there is a reduction at all 09:09:55 <planetmaker> counting generally is rather done in tiles 09:10:02 <planetmaker> also look at the train length ;-) 09:10:28 <planetmaker> IMHO the better approach would be to adjust the curve length definition which should not use half - tiles. 09:10:47 <planetmaker> As half-tiles is a quite stupid and arbitrary unit while tiles is a somewhat "natural" unit 09:11:51 <planetmaker> especially as the ingame measurement tool also works with tiles ;-) 09:12:26 <Stablean> <Anson> with all standard locos and wagons being a multiple of halftiles, that unit looks natural to me too :-) 09:12:48 <planetmaker> but it's not. As newgrfs break that assumption 09:13:03 <planetmaker> !info 09:13:03 <Stablean> planetmaker: http://stable.openttdcoop.org 09:13:28 <planetmaker> and everything then learnt would not be true anymore. For example like in this game. 09:13:38 <Stablean> <Anson> true ... and what is missing then is not the definition of CL, but the explanation that there are two different CL used ingame 09:13:39 <planetmaker> The wagons and engines are NOT 0.5 tiles length 09:13:49 <planetmaker> Just "fix" the wiki 09:13:58 <planetmaker> any length measurement *should* be in tiles 09:14:08 <Stablean> <Anson> one CL (your roundes value, or the tiles, or the length from the tooltip) determines whether a train is slowed down 09:14:15 <planetmaker> and that's what this calculation formula gives you: tiles. and as extra help also in half-tiles 09:14:25 <Stablean> <Anson> and the other is the old CL which gives the amount of slowdown 09:14:50 <planetmaker> there's no difference... 09:15:11 <planetmaker> a train has one length. Which can for instance be 1.5 tiles 09:15:21 <planetmaker> or 1.3 09:15:24 <planetmaker> or exactly 2.0 09:15:42 <planetmaker> thus anything <= 1.5 is not slowed down in above case and anything longer 1.5 tiles is. 09:15:51 <planetmaker> But there's nothing new and old about it. It all remained the same 09:16:27 <Stablean> <Anson> a train in a diagonal curve of 3 halftiles is slowed down if it is longer than the length tells you (2 tiles), but the amount of reduction is not calculated from length 2, but from 3 halftiles (1.5 tiles) !!!! 09:17:00 <planetmaker> the measurement tool just rounds. 09:17:10 <planetmaker> drag it one half-tile longer and it will still tell you length 2 09:17:23 <planetmaker> and round(1.5) = 2 09:17:52 <planetmaker> so the length given there is also correct within the given accuracy (0 trailing digits) 09:18:18 <Stablean> <Anson> that is the problem ... earlier it was said to use the length as curvelength since halftiles are "bad" 09:18:37 <planetmaker> half tiles are pointless 09:19:02 <planetmaker> the only "problem" which there is that the length measurement tool rounds to full tiles 09:19:12 <planetmaker> Which obviously confuses you as you don't consider rounding 09:19:16 <planetmaker> as possible 09:19:30 <Stablean> <Anson> but the length is rounded, and for the sped reduction, two different rounded values are used : whether to reduce by full units, and reduce by how much by half tiles 09:19:42 <planetmaker> length is not rounded... 09:19:59 <planetmaker> just the display of it in the distance measurement tool... 09:21:08 <planetmaker> write a small patch to fix the display of length to one trailing digit and ... your confusion would be gone. Don't confuse display and actual values ;-) 09:21:57 <planetmaker> you see that the rounding is only a display issue exactly when you compare the length displayed when dragging over three or four tiles in the | or -- view 09:22:19 <planetmaker> it will be 2 in both cases. But it's not internal rounding, but just the accuracy shown 09:22:30 <Stablean> <Anson> no, the confusion is still there ... a train with TL 3.0 is not slowed down in a curve with length 2.5 ... that is the problem 09:23:35 <Stablean> <doonz> yes 09:24:11 <Stablean> <doonz> the train wont be making a 90 degree turn.. so why would it slow down 09:24:29 <Stablean> <doonz> go to !here 09:24:35 <planetmaker> I'm not ingame :-P 09:24:53 <planetmaker> I'm the voice from the off ;-) 09:24:57 <Stablean> <doonz> :D 09:24:59 <Stablean> <Anson> everywhere, i can read that trains are not slowed down when they are shorter (or as long as) the curve ... but that is true only after rounding : TL 2.5 and curve 3.0 09:25:18 <TWerkhoven> !screen 09:25:28 <TWerkhoven> worth a shot 09:25:36 <Stablean> <doonz> train wont slow down if TL <= CL 09:25:54 <planetmaker> that's how it should be 09:26:13 <Stablean> <doonz> yup 09:26:26 <Stablean> <Anson> and it is like this : roundup to integer ( TL ) <= roundup to integer (CL) 09:26:36 <Stablean> <doonz> if the train hits two corners then it'll slow down to the maximum speed of the CL 09:26:56 <planetmaker> *two corners which bend in the same direction ;-) 09:27:02 <Stablean> <Anson> doonz : wrong half of the time 09:27:02 <Stablean> <doonz> yep! :P 09:27:09 <Stablean> <doonz> i forgot that part haha 09:28:33 <Stablean> <Anson> i don't always send a train to a curve and stop it there to see whether cars are shown in one direction or another :-) ... and with some GRFs, cars move diagionally anyway :-) LOL 09:28:58 <TWerkhoven> that was just because he used cars from one grf and locs from another 09:29:20 <Stablean> <doonz> anson look !here 09:30:14 <Stablean> <Anson> thus i take the numbers, and when i seetwo curves with 5and 6 halftiles, and a train with 3 tiles, then it does NOT not matter which of the two curves i am traveling 09:30:45 <Stablean> <doonz> im so confused lol. 09:31:23 <Stablean> <doonz> yea 09:31:37 <Stablean> <doonz> exactly 09:32:13 <Stablean> <doonz> IF the train is longer than CL3 09:32:17 <Stablean> <doonz> then the max speed will be 166 09:32:39 <planetmaker> hm... you're saying a train of TL=3 tiles travels w/o speed penalty around a 90° corner of 2.5 tiles? 09:33:05 <Stablean> <Anson> nice graphics, doonz ... both curves are the same when it comes to determining WHETHER the trains slows down ... but the max speed is different for the two CL3 curves !!!! 09:33:39 <Stablean> <Anson> yes ... for determinbing whether it is slowed, it is rounded up 09:34:01 <Stablean> <Anson> but when it is slowed, it is only rounded to halftiles and not entire tiles 09:34:16 <Stablean> <Anson> for determining which the max speed is 09:34:21 <Stablean> <doonz> planet were you asking me that question? 09:35:01 <planetmaker> generally :-) 09:35:22 <planetmaker> I should grab my train ticket, go home and test :-P 09:35:24 <Stablean> <doonz> tehe yeah i did mena that 09:35:39 <Stablean> <Anson> we found the problem when i looked at the track layout which doonz had done, and i commented on tight curves for his TL3 trains ... CL3 (3 halftiles) really slowed down the trains, but CL5 (5 halftiles) did not slow them down at all 09:37:19 <Stablean> <doonz> an infinitely long train will have a max speed of 166 around that corner 09:37:43 <Stablean> <Anson> and during the discussion, TWerk was nice enough to explain and show test layouts, etc ... but he always names both curves the same, eg CL3 for a 5 halftile diagonal and a 6 halftile (3 tile) straight 09:39:03 <Stablean> <Anson> for determining whether the trains slows down, that naming is good, since both are the same for this decion (only) ... and they are different for the amount of reduction 09:40:01 <Stablean> <Anson> that's why i would vote to still count the curves in halftiles :no slowdown from entire tile length and max is calculated from the halftiles 09:41:23 <Stablean> <Anson> btw : since the wikis never speak of the shown length or rounded up length or similar, i tried always to make curves longer than necessary, eg 8+ halftiles for TL4 09:45:42 <Stablean> <doonz> ;D 09:48:08 <Stablean> <doonz> eh 09:48:52 <Stablean> <Anson> graphic glitch on several trains with multiple locos ... example at "!looks ...." 09:50:04 <Stablean> <Anson> the last wagon is made to look as a reversed loco ... nice feature, but the additional locos of some of those types are messed up 09:50:36 <Stablean> <doonz> i think the same happens with the standard grfs too 09:51:02 <Stablean> <Anson> on one such train, the additional locos looked like wagons, while the wagons were recolored to match the original loco 09:51:44 <Stablean> <Anson> and it is not possible to put an engine elsewhere besides the train head ... nor to reverse it 09:53:11 <Stablean> <doonz> anyway im off for a bit 09:53:27 <Stablean> <Anson> hehe, logic is a bit difficult when it comes to an ICE with multiple engines, when in reality, only whole (half?) trains (and two ends :-) can be added to each other 09:53:37 <Stablean> *** doonz has joined spectators 09:53:42 <Stablean> <doonz> haha 09:53:44 <Stablean> <doonz> stoooppp 09:54:40 * planetmaker now grabbed the ticket, went home and can now look ;-) 09:54:50 <Stablean> <doonz> haha what on earth 09:54:58 <TWerkhoven> lol 09:55:08 <Stablean> *** planetm4ker joined the game 09:55:23 <Stablean> *** doonz has joined company #1 09:57:17 <Stablean> *** planetm4ker has left the game (leaving) 10:00:38 <Stablean> <Anson> and allowing one train to enter while another just leaves 10:00:57 <Stablean> *** doonz has joined spectators 10:06:15 <planetmaker> hm, well, I see. So a TL3 train also travels un-slowed through a 2.5 tile curve.... 10:07:09 <Stablean> <Anson> yes ... i found that strange ... but also nice :-) 10:07:12 *** Sylf has quit IRC 10:07:57 <Stablean> <Anson> it would be annoying, when a train of TL3 needs a diagonal of 7 halftiles (3.5 tiles) when it looks longer on the diagonal anyway 10:08:33 *** Sylf has joined #openttdcoop.stable 10:09:57 <Stablean> <Anson> thus i find rounding up nice ... it only should be better documented that there are two CL, for determining whether and by how much trains are slowed, and maybe even a hint that some people count both values as the same CL (when they mostly want to use "no slowdown") while other sources give different CL 10:15:35 <planetmaker> there are not two CLs... and... if you think it needs better documentation: it's a wiki! 10:16:00 <planetmaker> it lives from the contributions of *everyone* 10:17:26 <planetmaker> and you being confused (or me) obviously indicates need for better documentation ;-) 10:19:20 <Stablean> *** leg3nd joined the game 10:19:59 <Stablean> <Anson> i didn't play enough multiplayer games to know how people treat curves, how they speak about them (do they say curve radius,curve length, CL, curvature, what else?) and what they mean by those units (halftiles, entire tiles,length as shown on the tooltip), etc ... 10:20:19 <Stablean> <Anson> i think for some people, it is almost religious to have it in a special way :-) 10:22:17 <Stablean> *** leg3nd has left the game (leaving) 10:24:07 <planetmaker> Anson: then just make clear on that page what *you* mean with the words *you* use ;-) 10:24:15 <planetmaker> That'd be better anyway when discussing that 10:27:08 <Stablean> <Anson> might do that, but probably will take a long time before i get to it ... need to take care of RL things quite often and suddenly, learn working as editor in wikis :-) and do more tests 10:35:23 <Stablean> *** BennyCZ joined the game 10:38:35 <Stablean> *** BennyCZ has left the game (leaving) 11:29:48 *** Sylf has quit IRC 11:29:48 *** NCommander has quit IRC 11:29:48 *** md_ has quit IRC 11:33:32 *** Sylf has joined #openttdcoop.stable 11:33:32 *** NCommander has joined #openttdcoop.stable 11:33:32 *** md_ has joined #openttdcoop.stable 11:39:02 <Stablean> *** Player has left the game (leaving) 11:45:29 <Stablean> *** DnZ-Ali joined the game 11:45:33 <Stablean> <DnZ-Ali> hi 11:47:17 <Stablean> *** DnZ-Ali has left the game (leaving) 11:54:10 <Stablean> *** Timmaexx joined the game 11:56:22 <Stablean> *** Timmaexx has started a new company (#7) 12:10:07 <Stablean> *** {[FR]Syl59} joined the game 12:13:58 <Stablean> *** [FR]Syl59 has left the game (leaving) 12:52:05 *** DayDreamer has joined #openttdcoop.stable 12:57:11 <Stablean> *** Sylf joined the game 12:57:19 <Stablean> <Sylf> mornin' 12:57:27 <Stablean> <Timmaexx> moin 13:00:10 <Stablean> *** Timmaexx has left the game (leaving) 13:01:33 <Stablean> *** BennyCZ joined the game 13:04:13 <Stablean> *** TWerkhoven has joined spectators 13:06:35 <Stablean> *** BennyCZ has left the game (leaving) 13:14:45 <Stablean> *** doonz has joined company #1 13:21:59 <Stablean> *** Sylf has left the game (leaving) 13:33:26 <Stablean> *** Anson has left the game (connection lost) 14:06:06 <Stablean> *** Phil joined the game 14:06:55 <Stablean> *** doonz has joined spectators 14:06:55 <Stablean> *** Game paused (number of players) 14:14:40 <Stablean> *** Phil has left the game (leaving) 14:22:13 <Stablean> *** TWerkhoven has left the game (leaving) 14:30:38 <Stablean> *** doonz has left the game (leaving) 15:06:31 <Stablean> *** doonz joined the game 15:06:42 <Stablean> *** doonz has left the game (leaving) 15:41:07 *** ODM has joined #openttdcoop.stable 15:41:07 *** ChanServ sets mode: +o ODM 15:47:43 *** ODM has quit IRC 15:56:09 <Stablean> *** Daves joined the game 15:56:15 <Stablean> *** Game unpaused (number of players) 15:56:17 <Stablean> *** Anson joined the game 15:59:10 <Stablean> *** Daves has started a new company (#5) 16:17:44 <Stablean> *** Daves has joined spectators 16:17:53 <Stablean> *** Daves has left the game (leaving) 16:35:40 <Stablean> *** Sylf joined the game 16:43:29 <Stablean> *** Sylf has left the game (leaving) 17:19:55 <Stablean> Sylf: you must be channel op to use getsave 17:22:29 *** ChanServ sets mode: +o Sylf 17:33:57 <Sylf> !players 17:34:00 <Stablean> Sylf: Client 949 (Green) is Anson, in company 2 (Anson Transport) 17:36:42 <Sylf> !date 17:36:42 <Stablean> Sylf: 4 Apr 2093 17:36:58 <Sylf> !rcon ls 17:36:58 <Stablean> Sylf: 0) .. (Parent directory) 17:36:58 <Stablean> Sylf: 1) archive/ (Directory) 17:36:58 <Stablean> Sylf: 2) StableTempS01.sav 17:36:58 <Stablean> Sylf: 3) StableTropS01.sav 17:36:58 <Stablean> Sylf: 4) StableArcS01.sav 17:36:59 <Stablean> Sylf: you have 20 more messages 17:37:05 <Sylf> !rcon load 2 17:37:12 <Stablean> *** Game still paused (manual, number of players) 17:37:39 <Stablean> *** Sylf joined the game 17:37:47 <Sylf> !rcon reset_company 1 17:37:47 <Stablean> Sylf: Company deleted. 17:37:48 <Sylf> !auto 17:37:48 <Stablean> *** Sylf has enabled autopause mode. 17:37:50 <Stablean> *** Game still paused (number of players) 17:38:19 <Stablean> *** Sylf has left the game (leaving) 17:39:10 <Stablean> *** Sylf joined the game 17:40:15 <Stablean> *** Sylf has started a new company (#1) 17:40:17 <Stablean> *** Game unpaused (number of players) 17:48:45 <Stablean> *** Sylf has left the game (leaving) 17:48:45 <Stablean> *** Game paused (number of players) 17:49:14 <Stablean> *** Game unpaused (number of players) 17:49:15 <Stablean> *** popstim joined the game 17:50:07 <Stablean> *** popstim has left the game (leaving) 17:50:07 <Stablean> *** Game paused (number of players) 17:53:38 <Stablean> *** Game unpaused (number of players) 17:53:38 <Stablean> *** Madoka joined the game 17:53:50 <Stablean> *** Inconight joined the game 17:54:22 <Stablean> *** Jocky joined the game 17:57:19 <Stablean> *** Jocky has joined spectators 17:57:21 <Stablean> *** Inconight has started a new company (#2) 17:57:23 <Stablean> *** Jocky has joined company #4 17:57:46 <Stablean> *** Jocky has joined spectators 17:57:49 <Stablean> *** Jocky has started a new company (#5) 18:03:06 <Stablean> *** Madoka has joined spectators 18:03:14 <Stablean> *** Madoka has started a new company (#4) 18:03:29 <Stablean> *** Phil joined the game 18:07:55 <Stablean> *** Jocky has left the game (leaving) 18:08:00 <Stablean> *** Inconight has left the game (leaving) 18:08:05 <Stablean> *** Madoka has left the game (leaving) 18:13:08 <Stablean> *** Chris Booth joined the game 18:13:44 <Stablean> *** Chris Booth has started a new company (#2) 18:16:38 <Stablean> <Chris Booth> who used Nutracks 1.1.1? 18:16:48 <Stablean> <Chris Booth> with standard settings? 18:17:29 <Stablean> <Chris Booth> or who keeps making these maps? 18:31:49 <Stablean> *** BennyCZ joined the game 18:35:11 <Stablean> *** BennyCZ has left the game (leaving) 18:42:03 <Stablean> <Phil> wtf 18:42:09 <Stablean> <Phil> no rvs? 18:43:31 <Sylf> it's too early for any RVs 18:43:43 <Sylf> they'll be available in 1935 or so 18:43:53 <Stablean> <Phil> aha ok :) 18:44:07 <Stablean> <Chris Booth> Oh so this is a sylf map 18:44:21 <Stablean> <Chris Booth> sylf use nutracks 1.0.0 next time 18:44:29 <Stablean> <Chris Booth> look less like grey poo on the screen 18:58:34 <Stablean> *** Timmaexx joined the game 18:58:39 <Stablean> <Chris Booth> Top Gear is back I am going afk 18:58:43 <Stablean> *** Chris Booth has joined spectators 18:58:45 <Stablean> <Timmaexx> Moin 18:59:05 <Stablean> <Phil> HEY TIM 18:59:07 <Stablean> <Phil> oops cap 18:59:11 <Stablean> <Phil> oo top gear 18:59:21 <Stablean> <Timmaexx> Hey 18:59:23 <Stablean> <Phil> i might watch it too 18:59:47 <Stablean> <Timmaexx> where's your TV located? 18:59:51 <Stablean> <Timmaexx> UK?# 19:00:01 <Stablean> <Phil> yeah im in england 19:00:15 <Stablean> <Phil> as is chris i believe 19:00:35 <Stablean> <Timmaexx> too much industries i think... 19:01:10 <Stablean> *** Timmaexx has started a new company (#3) 19:01:50 <Stablean> <Phil> there;s alot for sure 19:13:20 <Stablean> *** insulfrog joined the game 19:13:48 <Stablean> *** insulfrog has left the game (leaving) 19:25:55 <Stablean> *** Tymek joined the game 19:27:38 <Stablean> *** Tymek has left the game (leaving) 19:31:17 <Stablean> *** Chris Booth has left the game (connection lost) 19:41:57 <Stablean> *** BennyCZ joined the game 19:43:20 <Stablean> *** leg3nd joined the game 19:43:26 <Stablean> *** Timmaexx has changed his/her name to Timmaexx_AFK 19:43:34 <Stablean> *** Timmaexx_AFK has joined spectators 19:43:42 <Stablean> *** leg3nd has started a new company (#4) 19:52:24 <Stablean> *** Cosate joined the game 19:53:21 <Stablean> *** Cosate has left the game (leaving) 19:53:51 <Stablean> *** BennyCZ has left the game (leaving) 19:58:39 <Stablean> *** Timmaexx_AFK has joined company #3 19:58:59 <Stablean> *** Timmaexx_AFK has changed his/her name to Timmaexx 20:01:28 <Stablean> *** Chris Booth joined the game 20:01:34 <Stablean> *** Chris Booth has joined company #2 20:01:44 <Stablean> <Timmaexx> film has ended? 20:01:52 <Stablean> <Chris Booth> film? 20:01:56 <Stablean> <Timmaexx> movie 20:01:58 <Stablean> <Chris Booth> not a film top gear 20:01:58 <Stablean> <Timmaexx> sorry 20:02:06 <Stablean> <Timmaexx> no? 20:02:39 <Stablean> <Chris Booth> Top Gear is possibly the best tv show ........................................................................................................................................................... in the world 20:02:49 <Stablean> <Timmaexx> oh sorry 20:02:51 <Stablean> <Timmaexx> :D 20:03:03 <Stablean> <Chris Booth> lol 20:03:10 <Stablean> <Chris Booth> have you not heard of it? 20:03:20 <Stablean> <Timmaexx> I am from Germany :D 20:03:26 <Stablean> <Chris Booth> so 20:03:45 <Stablean> <leg3nd> Any wanna join me ? 20:03:53 <Stablean> <Chris Booth> Top Gear is an international car show 20:05:06 <Stablean> <Timmaexx> hmm... really never heard about it... well the only motor series I know are F1 and DTM and shows? There's one stock car challenge show but thats it 20:05:45 <Stablean> <Chris Booth> take it you don't take a huge interst in cars 20:06:06 <Stablean> <Timmaexx> maybe ;) 20:06:28 <Stablean> <Chris Booth> I am sure it is braodcast in germany 20:06:34 <Stablean> <Chris Booth> I know there was a german spin off 20:06:42 <Stablean> <Chris Booth> but not sure of the name 20:06:52 <Stablean> <Timmaexx> I will take a look on Wiki 20:10:26 <Stablean> <Chris Booth> still no good UKRS 2 locos 20:10:32 *** leg3nd has joined #openttdcoop.stable 20:10:48 <Stablean> <Timmaexx> I just use NARS... 20:11:50 <Stablean> <Chris Booth> leg3nd: you can join me if you wish 20:11:52 <Stablean> <Chris Booth> and coop with me 20:11:54 <Stablean> <Timmaexx> Top Gear had ten episodes on free tv in germany... 20:12:21 <Stablean> <Timmaexx> then it was send back to paytv 20:12:23 <leg3nd> Arr okay chris i would like that since starting new company is really tedius :< 20:12:31 <Stablean> <Chris Booth> # 20:12:35 <Stablean> <Chris Booth> it is 20:12:49 <Stablean> <leg3nd> What happend at you station :> 20:12:55 <Stablean> <Timmaexx> he you have a big comp, haven't you? 20:12:55 <Stablean> <leg3nd> farm disaper ? 20:13:10 <leg3nd> timmaexx me ? 20:13:13 <Stablean> <Chris Booth> which station? 20:13:21 <leg3nd> chuntfield woods 20:13:23 <Stablean> <Timmaexx> ye4a you 20:13:34 <Stablean> <Chris Booth> no its just opened 20:13:46 <leg3nd> (CPU 1) Intel® Core™ i5 CPU 760 @ 2.80GHz (1024KB L2 Cache, LGA1156) @ 1176MHz (160MHz FSB), 7% load 20:13:48 <leg3nd> Not that big. but its okay. 20:14:15 <leg3nd> how come timmaexx ? 20:14:21 <Stablean> <Phil> my c is quite powerful 20:14:29 <Stablean> <Phil> was uber when i bought it 20:14:37 <Stablean> <Timmaexx> I meant company... not computer ;) 20:14:39 <Stablean> <Chris Booth> you don't need a power full shiny new PC for openttd 20:14:45 <Stablean> <Phil> ah ok doh 20:14:51 <Stablean> <Phil> yeah i know you don't 20:14:53 <Stablean> <Chris Booth> you need the best single core P4 or AMD XP you can find 20:14:59 <Stablean> <Phil> but this isn't the only game i play :) 20:15:00 <leg3nd> my company aint that big. just startede it. and have max loan :> 20:15:35 <Stablean> <Chris Booth> my nice i7 doesn't do me any better than my P4 3.2 when playing openttd 20:15:49 <Stablean> <Phil> yep same here 20:15:52 <leg3nd> i can feel its my gfx that suck :> 20:15:53 <Stablean> <Timmaexx> hö? 510.000 DM are available encore 20:15:59 <Stablean> <Phil> i have an i7 920 @ 4.2 gig 20:16:08 <Stablean> <Phil> and gtx 295 20:16:14 <Stablean> <Chris Booth> Phil: that is impossible 20:16:16 <leg3nd> just a bad hd5770 20:16:20 <Stablean> <Phil> err no it's not 20:16:28 <Stablean> <Phil> i have thermaltake expressar case 20:16:38 <Stablean> <Phil> it's easily doable 20:16:39 <leg3nd> corsair d700 :> 20:16:43 <Stablean> <Chris Booth> no way can you overclock a i7 920 to 4.2 ghz 20:16:47 <leg3nd> Now we are talking cases with space :> 20:16:49 <Stablean> <Phil> dude 20:16:52 <Stablean> <Phil> i already have 20:16:54 <Stablean> <Chris Booth> no in 1 million years 20:17:09 <Stablean> <Phil> gime your email address and i'll prove it with photo 20:17:18 <leg3nd> chris not completly untrue. i can take my i5 760 to 4ghz. 20:17:31 <Stablean> <Phil> my case has a phase change cooling system 20:17:31 <leg3nd> with prober cooling. but my ram is not stable enough. 20:17:33 <Stablean> <Chris Booth> chris_peter_booth@hotmail.co.uk 20:17:42 <Stablean> <Phil> ok i'll email you 20:17:48 <Stablean> <Phil> gimme a few 20:17:58 <Stablean> <Chris Booth> I high doubt it, I have the i7 930 and max I get out of this is 3.8 20:18:13 <Stablean> <Chris Booth> otherwise it overheats when I put it under stress 20:18:23 <Stablean> <Phil> yeah do you have a phase change cooling systen? 20:18:31 <Stablean> <Phil> phase change is better than water 20:18:44 <Stablean> <Phil> works like a fridge freezer 20:18:46 <Stablean> <Chris Booth> I have watercooling as it is quite 20:18:56 <Stablean> <Phil> google thermaltake expressar 20:19:10 <Stablean> <Phil> mine on full load sounds like chest freezer in tescos lol 20:19:35 <leg3nd> :> 20:20:23 <Stablean> <Phil> i have 2 bios profiles for clocking 20:20:39 <leg3nd> chris will join when im out of debt 20:20:41 <Stablean> <Phil> one is 3.8 gig and one is 4.2 i'll email pics of both 20:20:43 <Stablean> <Phil> brb 20:23:58 <Stablean> <Phil> chris any idea how to stop my clock speed dropping to 2.1gig when games are minmized? 20:24:09 <Stablean> <Chris Booth> turn of intel turbo 20:24:11 <Stablean> <Phil> ah 20:24:14 <Stablean> <Phil> nm i figured it out 20:25:34 <Stablean> <Chris Booth> with such bad trains I do want to run any more trains on my ML 20:25:47 <Stablean> <Chris Booth> but dont want to expand it as they suck on hills 20:25:56 <Stablean> <Chris Booth> and don't want to change to NARS locos 20:26:19 <Stablean> <Chris Booth> this is quite a quagmire I am in 20:26:21 <leg3nd> okay okay :> 20:26:32 <Stablean> <Timmaexx> NARS is cooler ;) 20:26:42 <Stablean> <Phil> umm chris is that turbo setting in bios? 20:26:44 <Stablean> <Chris Booth> no way UKRS FTW 20:27:08 <Stablean> <Chris Booth> not sure intel droped it in the i7 930 20:27:16 <Stablean> <Chris Booth> so I don't have to turn it off 20:27:24 <Stablean> <Chris Booth> just some stupid energy saving feature 20:27:34 <Stablean> <Chris Booth> just screen shot with game in back ground 20:28:00 *** Twerkhoven[L] has joined #openttdcoop.stable 20:28:18 <Stablean> <Phil> i've tried css in windowed mode but still for somereason when i tab something above it it drops back down to 2.2 gig even though the picture is on screen 20:28:35 <Twerkhoven[L]> overheating? 20:28:50 <Stablean> <Chris Booth> or chip is running at 2.2 20:28:56 <Stablean> <Phil> neither 20:29:07 <Stablean> <Chris Booth> chip should drop from 4 - 2.2 that fast 20:29:17 <Stablean> <Phil> it's instant mate 20:29:20 <Stablean> <Phil> no lag 20:29:25 <leg3nd> Wee out of debt :> 20:29:32 <Stablean> <Chris Booth> then its not turbo 20:29:38 <Stablean> <Chris Booth> turbo takes time to react 20:29:44 <Stablean> <Phil> no i need to turn turbo on 20:29:44 <Stablean> <Timmaexx> industrys production increases if station rating is above 75% right? 20:29:58 <Stablean> <Phil> let me go into bios and find that turbo setting 20:30:05 <Stablean> <Phil> brb 20:30:10 <Twerkhoven[L]> 70-90% i think 20:30:14 <leg3nd> Chris privat the pass 20:30:21 <Stablean> *** Phil has left the game (connection lost) 20:30:26 <Stablean> <Timmaexx> thanks 20:30:44 <Stablean> <Chris Booth> leg3nd: you must make sure you build properly 20:31:11 <leg3nd> I will do my upmost best :> 20:31:37 <Stablean> <Timmaexx> legend, you have no more loan, what's the problem? 20:31:49 <leg3nd> hehe now when i think of it. 20:31:54 <leg3nd> nothing really. 20:32:08 <leg3nd> and i even have to go to bed soon, early morgning work :< 20:32:31 <leg3nd> Got it chris but thanks anyway. have to go to bed in 30 minz anyway. 20:32:44 <leg3nd> now you are also sure i dont fuck your network up :> 20:33:19 *** DayDreamer has quit IRC 20:34:30 *** TWerkhoven has quit IRC 20:34:39 <Stablean> <Chris Booth> yay mineral 0-8-0 20:35:28 <Stablean> *** Phil joined the game 20:35:32 <Stablean> <Phil> turbo mode was enabled 20:35:52 <Stablean> <Chris Booth> i told you 20:36:33 <Stablean> *** twerkhoven joined the game 20:43:30 <Stablean> <Phil> there mate i email u 20:43:56 <Stablean> <Phil> i thought u said to stop the clock dropping turbo mode needed to enabled 20:44:15 <Stablean> <Phil> and actually it's not 4.2 gig 20:44:17 <Stablean> <Chris Booth> no dissabled 20:44:27 <Stablean> <Phil> it's 4.09 20:44:31 <Stablean> <Phil> so 4.1 20:44:35 <Stablean> <Phil> oh my bad 20:44:40 <Stablean> <Chris Booth> you are pirty much double box clock still 20:44:52 <Stablean> <Phil> well i mamged to get it to work 20:44:56 <Stablean> <Phil> yeah 20:45:15 <Stablean> <Phil> i could probably push it further 20:45:22 <Stablean> <Phil> but i have 3.8 gig and 4.1 20:45:28 <Stablean> <Chris Booth> not something I would recomend 20:45:39 <Stablean> <Phil> i can't tell the differance between either in a gaming experiance 20:45:43 <Stablean> <Phil> nah i dodn't intend to 20:46:21 <Stablean> <Chris Booth> you will not the game will stop with your GPU or HDD befor you use 4.1 ghz 20:46:32 <Stablean> <Chris Booth> on a mutli core machine 20:46:36 <Stablean> <Phil> maybe gets an extra 1000 cpu on vanatge or something if i use 4.1 instead of 3.8 20:46:46 <Stablean> <Phil> yeah my gtx 295 is a bottle neck 20:47:00 <Stablean> <Chris Booth> why buy Nvidia? 20:47:19 <Stablean> <Phil> i wanted to sli them but there's no room in my case to fit two of them in with this cooling system so i couldn't :( 20:47:38 <Stablean> <Chris Booth> ooh I would still buy ATI 20:47:43 <Stablean> <Chris Booth> even if you want to sli them 20:47:56 <Stablean> <Phil> i've always bougth nvida 20:48:02 <Stablean> <Phil> just a habit i guess 20:48:12 <Stablean> <Chris Booth> ati is cheaper faster and quiter 20:48:30 <Stablean> <Phil> yeah i know the new lot are 20:48:41 <Stablean> <Phil> but when i bought mine gtx 295 was king 20:48:51 <Stablean> <Phil> my machine is 2 years old almost 20:48:55 <Stablean> <Chris Booth> realy? no 5800 HD around then? 20:49:04 * Twerkhoven[L] looks at his 9600gt 20:49:21 <Stablean> <Phil> dunno what was arround but at the time 295 was the powerful by far 20:49:40 <Stablean> <Timmaexx> I am lucky with my 8500GT 20:49:54 <Twerkhoven[L]> this lappy has a geforce 420go 20:50:06 <Stablean> <Chris Booth> TWerkhoven my 9600 GSO in the P4 wis worse :D 20:50:32 <Stablean> <Phil> i've considered upgrading to 2 new nvida and sling them but even the best nvida now dual sli isn't much an improvment on the gtx 295 when u take into account how much it would cost 20:51:26 <Stablean> *** Phil has joined company #6 20:53:29 <Stablean> <Phil> hehe yeah on board cards are bad 20:53:40 <Stablean> <Phil> and i hate laptops in general for gaming 20:54:02 <Stablean> <Phil> they are probably ok for this game though 20:54:14 <Stablean> <Chris Booth> the new Apple, Macbook Pros and Alienwares are nice 20:54:15 <Twerkhoven[L]> it lets me surf 20:54:24 <Twerkhoven[L]> and play ottd as long as theres not too many trains 20:54:45 <Stablean> <Chris Booth> lol your CPU will stop you doing that on the laptop 20:54:56 <Stablean> <Chris Booth> but my 1.6 core2duo does a quite good job 20:54:58 <Stablean> <Phil> yeah aw are nice, you pay £700 for lights and a name lol 20:55:07 <Stablean> <Phil> but you* 20:55:22 <Stablean> <Chris Booth> Phil: then you would hate my laptop 20:55:38 <Stablean> <Phil> haha no i like alieanware 20:55:43 <Stablean> <Phil> i'd just never buy one 20:55:53 <Stablean> <Phil> if that makes sense 20:55:55 <Stablean> <Chris Booth> no I have a Dell Adamo XPS 20:56:14 <Stablean> <Chris Booth> realy stlye of substance 20:56:23 <Stablean> <Phil> haha ok 20:56:33 <Stablean> <Phil> twek how many trains is too much? 20:56:38 <Stablean> <Chris Booth> its dells answer to the macbook air 20:56:46 <Stablean> <Chris Booth> 9 20:56:52 <Stablean> <Phil> lol 20:57:03 <Stablean> <Phil> i've head of the xps 20:57:06 <Twerkhoven[L]> with firewall on, 2-300, now, 8-900+ will make it noisy but not too bad lag-wise 20:57:10 <Stablean> <Phil> i've just never looked at them 20:57:20 <Twerkhoven[L]> its an amd athlon m 2400+ or so 20:57:26 <Twerkhoven[L]> 1.8GHz 20:57:36 <Stablean> <Chris Booth> I hate that about AMD 20:57:46 <Twerkhoven[L]> 2200+ even 20:57:50 <Stablean> <Chris Booth> if you sell a 2400 it should be 2400mhz 20:58:01 <Stablean> <Chris Booth> which would be ~ 2.3 gzh 20:58:03 <Twerkhoven[L]> i've always been an intel boy, but i bought this cheap secondhand some years ago 20:58:13 <Twerkhoven[L]> back when i lived in the netherlands, yet it has a uk keyboard 20:58:27 <Stablean> <Chris Booth> UK keyboard wow 20:58:36 <Stablean> <Chris Booth> with £ sign and everything? 20:58:39 <Twerkhoven[L]> yes 20:58:45 <Stablean> <Phil> :O 20:58:47 <Stablean> <Chris Booth> wow that is rare 20:58:49 <Twerkhoven[L]> i set it to us layout though, as im so used to that 20:58:53 <Stablean> <Chris Booth> I hate UK keyboards 20:59:06 <Stablean> <Chris Booth> I buy US keyboards 20:59:18 <Stablean> <Chris Booth> but nice for coding 20:59:27 <Twerkhoven[L]> so do i, but then in the netherlands they all tend to be us=international 20:59:38 <Stablean> <Chris Booth> just find the keys are better located on US keyboards 21:00:00 <Stablean> <Chris Booth> realy? though NL was like germany and had QWERTZ 21:00:16 <Twerkhoven[L]> im sure they are sold 21:00:21 <Twerkhoven[L]> majority is us-i though 21:00:35 <Stablean> <Chris Booth> oh you learn something new everyday 21:00:38 <Stablean> <Timmaexx> germany has qwertz 21:00:40 <Twerkhoven[L]> we don't have very many special characters like poundsign or ringel-s 21:01:02 <Stablean> <Timmaexx> do you have the € logo on E? 21:01:10 <Stablean> <Chris Booth> what about a with top hats? 21:01:30 <Twerkhoven[L]> they tend to get ignored much cb 21:01:33 <Stablean> <Chris Booth> I like the 'A' with a top hat 21:01:36 <Twerkhoven[L]> ctrl-alt+5 21:01:43 <Twerkhoven[L]> i think 21:01:45 <Stablean> <Chris Booth> reminds me of a little chinese man 21:01:48 <Twerkhoven[L]> dont use it much 21:02:38 <Stablean> <Chris Booth> I bought myself a new keyboard to try out, but I need to practice with is, its a DAVORAK 21:02:54 <Stablean> <Chris Booth> or something 21:03:04 <Stablean> <Chris Booth> supposed to be the fastest way to type 21:03:04 <Stablean> <Timmaexx> DAVORK??? 21:03:10 <Stablean> <Chris Booth> but its still just sitting in the box 21:03:16 <Stablean> <Chris Booth> thats the ticket 21:03:19 <Twerkhoven[L]> vorak 21:03:21 <Twerkhoven[L]> dvorak 21:03:34 <Twerkhoven[L]> where dvorak replaces qwerty 21:03:50 <Stablean> <Timmaexx> that was cleas but that it exists not ;) 21:03:52 <Twerkhoven[L]> so not only are the special keys different, also all the letters 21:03:54 <Stablean> <Phil> i want an optimus maximus 21:03:58 <Stablean> * Chris Booth wonders if there is a mac wireless keyboard in that layout 21:04:05 <Stablean> <Phil> they keyboards rule 21:04:38 <Stablean> <Phil> each key is an led screen and you program to show any picture and all key are 100% remappable 21:04:43 <Stablean> <Chris Booth> that would stop my house mates using my mac pro 21:04:55 <Stablean> <Chris Booth> wow sick 21:05:01 <Stablean> <Phil> google it 21:05:05 <Stablean> <Phil> optimusmaximus 21:05:09 <Twerkhoven[L]> yup 21:05:11 <Stablean> <Phil> costs about £1200 21:05:52 <Stablean> <Timmaexx> I want dihedrals kick_player_script back... :( 21:06:20 <Twerkhoven[L]> ? 21:06:39 <Stablean> <Chris Booth> wasn't a script 21:06:41 <Stablean> <Chris Booth> was a patch 21:06:43 <Stablean> <Timmaexx> Dihedral had an auto-nightly server for years 21:06:49 <Stablean> <Timmaexx> AFAIk it was a script 21:06:51 <Stablean> <Chris Booth> server was pathed to kick players 21:06:57 <Twerkhoven[L]> lol 21:07:07 <Twerkhoven[L]> randomly or for a purpose? 21:07:07 <Stablean> <Chris Booth> may be an AP+ exension 21:07:15 <Stablean> <Chris Booth> on purpose 21:07:25 <Stablean> <Timmaexx> Because in this time there were hours with sixteen "Player" 21:07:27 <Stablean> <Chris Booth> autonightly was the server used to find bugs 21:07:35 <Stablean> <Chris Booth> and you got a cookie if you crashed it 21:07:37 <Stablean> <Chris Booth> or found a bug 21:07:44 <Twerkhoven[L]> ah 21:08:36 <Stablean> *** Player has left the game (leaving) 21:13:15 <Stablean> *** Chris Booth has joined spectators 21:13:17 <Stablean> *** Player has joined spectators 21:13:21 <Stablean> <Chris Booth> XD 21:13:39 <leg3nd> Hmm now its time for bed. 21:13:46 <Stablean> *** leg3nd has joined spectators 21:13:55 <Stablean> <Phil> gn leg 21:13:58 <leg3nd> GN 21:14:00 <Stablean> <Timmaexx> gn 21:14:15 <leg3nd> be my guest to take over the network if any want. 21:14:18 <Stablean> *** Player has left the game (leaving) 21:14:24 <Stablean> *** leg3nd has joined company #4 21:14:38 <Stablean> *** leg3nd has joined spectators 21:15:05 <Stablean> *** leg3nd has joined company #4 21:15:11 <Stablean> *** leg3nd has joined spectators 21:15:18 <leg3nd> There now anyone can take it :> 21:15:46 <Stablean> *** leg3nd has left the game (leaving) 21:19:25 *** leg3nd has quit IRC 21:28:44 <Stablean> <Phil> wtf @ pbs 21:28:55 <Stablean> <Phil> trains stop at them for no reason 21:29:11 <Stablean> <Phil> or am i doing something wrong? 21:29:34 <Stablean> <Timmaexx> where? 21:29:49 <Stablean> <Phil> check !here 21:30:27 <Stablean> <Timmaexx> whats exactly the problem? 21:30:49 <Stablean> <Phil> when a train arrives and the coast is clear it still stops 21:30:56 <Stablean> <Phil> one is arriving now just watch it 21:31:19 <Stablean> <Timmaexx> lol 21:31:30 <Stablean> <twerkhoven> odd 21:31:32 <Stablean> <Timmaexx> I would say bu 21:31:34 <Stablean> <Timmaexx> bug 21:31:52 <Stablean> <Phil> i hardly use them 21:32:07 <Stablean> <Phil> so thought maybe it working as intended llol 21:32:10 <Stablean> <Timmaexx> try to reproduce it in nightly 21:32:37 <Stablean> <Timmaexx> please report it in both possible cases 21:32:57 <Stablean> <Phil> where do i report such stuff? 21:33:48 <Stablean> <Phil> and is it important to nnote what trains and carriges im using etc? 21:34:13 <Stablean> <Timmaexx> i don't think so 21:34:44 <Stablean> <Phil> how about where to report? 21:34:58 <Stablean> <Timmaexx> bugs.openttd.org 21:35:12 <Stablean> <Timmaexx> you are native speaker? 21:35:51 <Stablean> <Timmaexx> If not, i can try to explain it tthere, I have an account 21:35:57 <Stablean> <Phil> catagory = core? 21:36:24 <Stablean> <Phil> is native kanguage german if yes, then no im not 21:36:34 <Stablean> <Phil> if english then yes i am 21:36:52 <Stablean> <Timmaexx> I'd say PBS 21:37:14 <Stablean> <Timmaexx> I meant, if you aren't english nativespeaker, I would try it 21:37:36 <Stablean> <Timmaexx> but as you are, you can explain it better 21:37:42 <Stablean> <Phil> ok 21:37:48 <Stablean> <Phil> first i need to register 21:38:15 <Stablean> <Timmaexx> I don't know if PBS or YAPF is the better category 21:39:44 <Twerkhoven[L]> pbs 21:39:59 <Twerkhoven[L]> yapf will only tell the train where to go, not where to stop i think 21:40:02 <Stablean> *** BennyCZ joined the game 21:40:08 <Twerkhoven[L]> pbs will only do stop or go, but not where 21:40:55 <Stablean> <Phil> can someone email me the save game? 21:41:09 <Stablean> <twerkhoven> just save it yourself? 21:41:15 <Stablean> <Phil> /doh 21:41:19 <Stablean> <Phil> lol 21:41:37 <Stablean> <Phil> so some reason i though it was server side only 21:41:56 <Stablean> <Phil> no idea why though because i;ve saved many a game from here 21:41:59 <Stablean> *** BennyCZ has left the game (leaving) 21:42:08 <Stablean> <Timmaexx> lol 21:42:14 <Stablean> <twerkhoven> lol 21:44:23 <Stablean> <Timmaexx> What would be the best loc for Drindingbury South to * Height? 21:47:09 <Stablean> <Phil> bug reported 21:47:13 <Stablean> <Timmaexx> :) 21:47:15 <Twerkhoven[L]> anything that can accelerate 21:47:28 <Twerkhoven[L]> look for accelleration rather than top speed 21:47:47 <Stablean> *** twerkhoven has joined company #4 21:48:14 <Stablean> <Timmaexx> you mean power? 21:48:42 <Stablean> <Timmaexx> or max. tractive effort? 21:49:43 <Twerkhoven[L]> i think power is flat-land accelleration, and te is for hills, i can never remember though 21:50:10 <Stablean> <Timmaexx> so i take te because of the bridge? 21:50:18 <Twerkhoven[L]> go for the ef1? 21:50:32 <Twerkhoven[L]> nah, is only one elevation 21:50:44 <Twerkhoven[L]> you want its top speed reached fast as its a short distance 21:51:06 <Twerkhoven[L]> rather than a high top speed it might not reach (granted its not that short) 21:52:50 <Twerkhoven[L]> i would go for the ef1 due to the low running cost 21:52:56 <Stablean> <Timmaexx> ef1? 21:53:01 <Twerkhoven[L]> its an electric loc 21:53:09 <Twerkhoven[L]> so you'll need to electrify that line with catenary 21:53:15 <Stablean> <Timmaexx> ah 21:53:21 <Stablean> <Timmaexx> :P 21:54:43 <Stablean> <Timmaexx> the next time it visits the depot it will be replaced 21:54:53 <Stablean> <Timmaexx> thanks for your councelling 21:55:01 <Stablean> *** twerkhoven has joined spectators 21:57:11 <Twerkhoven[L]> nps 22:00:21 <Stablean> <Timmaexx> good 22:00:24 <Stablean> <Timmaexx> night 22:00:46 <Stablean> *** Timmaexx has left the game (leaving) 22:00:52 <Stablean> <Phil> GOOD NIGHT 22:01:01 <Twerkhoven[L]> cya 22:01:25 * Twerkhoven[L] shall retire as wel 22:01:27 <Twerkhoven[L]> gnite 22:01:33 <Stablean> <Phil> cya :) 22:01:35 <Stablean> *** twerkhoven has left the game (leaving) 22:02:03 *** Twerkhoven[L] has quit IRC 22:19:24 <Stablean> *** Chris Booth has joined company #2 22:51:53 <Stablean> <Chris Booth> No fast erail 22:52:00 <Stablean> <Phil> no :( 22:52:21 <Stablean> <Phil> what year is medium available? 22:53:11 <Stablean> *** Chris Booth has left the game (leaving) 23:17:15 <Stablean> *** Phil has left the game (leaving) 23:17:15 <Stablean> *** Game paused (number of players)