Times are UTC Toggle Colours
00:00:20 <coopserver> <Vinnie> i like it 00:09:40 <coopserver> <Vinnie> so that i can count 3 tiles to next 00:18:29 <coopserver> <Vinnie> hmm 00:19:50 *** KrunchyAl has joined #openttdcoop.stable 00:23:44 <coopserver> <Vinnie> atleast 3 half tiles 00:27:25 <coopserver> *** Game paused (connecting clients) 00:27:31 <coopserver> <BiG MeeCh> red company you need more LLLLLLLLLLLRRRRRRRRRRR 00:27:34 <coopserver> *** Player has joined 00:27:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:27:34 <coopserver> *** Player has started a new company #13 00:27:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:27:34 <coopserver> *** Player has joined spectators 00:27:35 <coopserver> *** Game unpaused (connecting clients) 00:27:42 <coopserver> <Cameron> lol 00:27:52 *** KrunchyAl has quit IRC 00:28:09 <coopserver> <BiG MeeCh> LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLRRRRRRRRRRRRRRRRRRRRRRRRRRRR 00:28:18 <coopserver> <Alpha> we need more trains 00:28:24 <coopserver> <BiG MeeCh> LMFAO 00:28:29 <coopserver> <BiG MeeCh> wrong answer 00:28:47 <coopserver> <Alpha> are u sure? 00:28:54 <coopserver> *** Player has left the game (wrong company in DoCommand) 00:28:55 <coopserver> <Vinnie> he is 00:29:15 <coopserver> *** Game paused (connecting clients) 00:29:24 <coopserver> *** Player has joined 00:29:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:29:25 <coopserver> *** Player has started a new company #13 00:29:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:29:25 <coopserver> *** Player has joined spectators 00:29:26 <coopserver> *** Game unpaused (connecting clients) 00:29:46 <coopserver> *** Player has left the game (wrong company in DoCommand) 00:29:59 <coopserver> *** Game paused (connecting clients) 00:30:09 <coopserver> *** Player has joined 00:30:09 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:30:09 <coopserver> *** Player has joined spectators 00:30:10 <coopserver> *** Game unpaused (connecting clients) 00:30:20 <coopserver> <Vinnie> try, !name yourname 00:30:26 <coopserver> <Vinnie> then start company 00:30:27 <coopserver> <Player> !name <ELIELPRADO> 00:30:27 <coopserver> *** Player has changed his/her name to <ELIELPRADO> 00:30:43 <coopserver> *** <ELIELPRADO> has started a new company #14 00:30:56 <coopserver> <BiG MeeCh> I think red you need less trainz 00:31:09 <coopserver> <Alpha> MOARRRRRRRRRRRRRRRR 00:31:17 <coopserver> <BiG MeeCh> LESS IS MORE 00:31:27 <coopserver> <Alpha> more is less 00:32:45 <coopserver> <BiG MeeCh> gimme p/w maybe i can help expand 00:33:03 <coopserver> <Vinnie> i dont know 00:33:07 <coopserver> <Vinnie> you are meech 00:33:07 <coopserver> <BiG MeeCh> lol 00:33:13 <coopserver> <Vinnie> so it can go wrong 00:33:25 <coopserver> <BiG MeeCh> you cant go wrong wtith IQ 50 MEECH 00:33:37 <coopserver> <Vinnie> how many beers? 00:33:43 <coopserver> <Alpha> lol 00:33:44 <coopserver> <Cameron> lol 00:33:44 <coopserver> <BiG MeeCh> time to join 00:33:48 <coopserver> <Vinnie> anove 5 and i feel safe 00:33:51 <coopserver> <Vinnie> above 00:33:56 <coopserver> <BiG MeeCh> 2 BEERS DRINKING MORE ASAP 00:34:11 <coopserver> <BiG MeeCh> p/w? 00:34:19 <coopserver> <Alpha> why dont name urself BIGG BEEERRR 00:34:20 <coopserver> *** BiG MeeCh has joined company #4 00:34:32 <coopserver> <BiG MeeCh> !name BiG_BEER_IQ_50 00:34:32 <coopserver> *** BiG MeeCh has changed his/her name to BiG_BEER_IQ_50 00:34:37 <coopserver> <Alpha> :DDD 00:34:43 <coopserver> <Alpha> luv ya 00:35:29 <coopserver> <Vinnie> sexy 00:35:32 <coopserver> <BiG_BEER_IQ_50> man these things are hard to see 00:35:43 <coopserver> <Alpha> are u drunk? 00:36:14 <coopserver> <Alpha> press right mouse button and circle ur mouse 00:36:34 <coopserver> <Vinnie> clockwise or counterclockwise? 00:36:51 <coopserver> <Alpha> i feel like clockwise 00:36:57 <coopserver> <Alpha> but u can change things up ;) 00:37:30 <coopserver> <Vinnie> it pooped up :D 00:37:48 <coopserver> <Alpha> ^^ 00:43:07 <coopserver> <Vinnie> haha to soon? 00:43:39 <coopserver> <BiG_BEER_IQ_50> lol maybe 00:46:22 <coopserver> <Vinnie> meech SLH 06? 00:46:28 <coopserver> <BiG_BEER_IQ_50> ya 00:46:41 <coopserver> <BiG_BEER_IQ_50> rhingrube forest should be moved 00:46:58 <coopserver> <Vinnie> probably 00:47:04 <coopserver> <Vinnie> 4 tiles north :D 00:47:26 <coopserver> <BiG_BEER_IQ_50> that entrance and exit are really bad spots 00:47:43 <coopserver> <BiG_BEER_IQ_50> train 120 too stpuid to enter station also 00:47:53 <coopserver> <Alpha> delete river? := 00:48:01 <coopserver> <Vinnie> its lost 00:48:24 <coopserver> <Alpha> RIP river 00:48:50 <coopserver> <Alpha> we were in love, but vinnie wasnt 00:49:21 <coopserver> <Vinnie> Vinnie is one of those hater peoples 00:49:24 <coopserver> <Vinnie> kick him 00:49:34 <coopserver> <BiG_BEER_IQ_50> dutch basterds 00:49:43 <coopserver> <Vinnie> wow wow wow 00:49:46 <coopserver> <Alpha> ./votekick vinnie 00:49:48 <coopserver> <Vinnie> there are limits 00:51:53 <coopserver> *** BiG_BEER_IQ_50 has joined spectators 00:53:11 <coopserver> <BiG_BEER_IQ_50> I QUIT I DONT LIKE MY BENEFIT PACKAGE 00:53:32 <coopserver> <Vinnie> why 5 spankings a day not enough for you? 00:54:31 <coopserver> *** BiG_BEER_IQ_50 has left the game (general timeout) 00:55:07 <coopserver> <Cameron> naw, he needs more ass kicking time :-P 00:55:23 <BiG_MEEEEEEECH> You need more triangles 00:55:27 <BiG_MEEEEEEECH> ^<>^<>^<>^<> 00:55:38 <coopserver> <Cameron> ooh, is that so? 00:55:59 <BiG_MEEEEEEECH> iZ 00:56:17 <coopserver> <Vinnie> well enough for today 00:56:28 <coopserver> <Vinnie> once meech is done im done 00:56:42 <coopserver> *** Vinnie has joined spectators 00:57:10 <coopserver> <Vinnie> gn 00:57:18 <coopserver> <Cameron> night 00:57:20 <coopserver> *** Vinnie has left the game (Leaving) 00:57:31 <BiG_MEEEEEEECH> lol 00:57:35 <BiG_MEEEEEEECH> l8r 01:02:52 <coopserver> <<ELIELPRADO>> !admin 01:02:52 <coopserver> *** <ELIELPRADO> has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 01:03:06 <coopserver> <<ELIELPRADO>> !name ELIELPRADO 01:03:06 <coopserver> *** <ELIELPRADO> has changed his/her name to ELIELPRADO 01:03:14 <coopserver> <ELIELPRADO> !quit 01:03:19 <coopserver> <ELIELPRADO> !exit 01:03:31 <BiG_MEEEEEEECH> hi 01:03:54 <coopserver> *** ELIELPRADO has left the game (Leaving) 01:20:57 *** KrunchyAl has joined #openttdcoop.stable 01:22:01 <coopserver> *** Speedy has left the game (Leaving) 01:28:59 *** KrunchyAl has quit IRC 02:00:31 *** Mark has quit IRC 02:00:31 *** Anson has quit IRC 02:00:31 *** BiG_MEEEEEEECH has quit IRC 02:00:31 *** tycoondemon has quit IRC 02:00:31 *** Ammler has quit IRC 02:00:31 *** KenjiE20 has quit IRC 02:00:31 *** Sylf has quit IRC 02:00:31 *** SmatZ has quit IRC 02:00:31 *** Hirundo has quit IRC 02:00:31 *** Jam35 has quit IRC 02:00:31 *** XeryusTC has quit IRC 02:00:31 *** tyteen4a03 has quit IRC 02:00:31 *** phatmatt has quit IRC 02:00:31 *** AlphaSC has quit IRC 02:00:32 *** coopserver has quit IRC 02:00:32 *** ^Spike^ has quit IRC 02:00:32 *** Taede has quit IRC 02:00:32 *** tirkitneth has quit IRC 02:00:32 *** tneo has quit IRC 02:00:44 *** Mark has joined #openttdcoop.stable 02:00:44 *** AlphaSC has joined #openttdcoop.stable 02:00:44 *** Anson has joined #openttdcoop.stable 02:00:48 *** BiG_MEEEEEEECH has joined #openttdcoop.stable 02:00:48 *** tycoondemon has joined #openttdcoop.stable 02:00:48 *** KenjiE20 has joined #openttdcoop.stable 02:00:48 *** Sylf has joined #openttdcoop.stable 02:00:48 *** coopserver has joined #openttdcoop.stable 02:00:48 *** reticulum.oftc.net sets mode: +oooo Mark KenjiE20 Sylf coopserver 02:00:48 *** ^Spike^ has joined #openttdcoop.stable 02:00:48 *** XeryusTC has joined #openttdcoop.stable 02:00:48 *** Taede has joined #openttdcoop.stable 02:00:48 *** tyteen4a03 has joined #openttdcoop.stable 02:00:48 *** SmatZ has joined #openttdcoop.stable 02:00:48 *** phatmatt has joined #openttdcoop.stable 02:00:48 *** Hirundo has joined #openttdcoop.stable 02:00:48 *** Jam35 has joined #openttdcoop.stable 02:00:48 *** reticulum.oftc.net sets mode: +oooo ^Spike^ XeryusTC Taede Jam35 02:00:48 *** Ammler has joined #openttdcoop.stable 02:00:48 *** tirkitneth has joined #openttdcoop.stable 02:00:48 *** tneo has joined #openttdcoop.stable 02:00:48 *** reticulum.oftc.net sets mode: +vovo Jam35 Ammler Ammler tneo 02:01:05 *** ChanServ sets mode: +v planetmaker 02:14:51 <coopserver> *** Alpha has left the game (Leaving) 02:21:57 *** KrunchyAl has joined #openttdcoop.stable 02:26:26 *** AlphaSC has quit IRC 02:30:00 *** KrunchyAl has quit IRC 03:15:07 <coopserver> *** Game paused (connecting clients) 03:15:12 <coopserver> *** Sylf has joined 03:15:13 <coopserver> *** Game unpaused (connecting clients) 03:22:57 *** KrunchyAl has joined #openttdcoop.stable 03:24:38 <coopserver> *** Sylf has started a new company #13 03:30:58 *** KrunchyAl has quit IRC 04:07:13 <coopserver> *** Game paused (connecting clients) 04:07:20 <coopserver> *** Yugi_D has joined 04:07:21 <coopserver> *** Game unpaused (connecting clients) 04:08:42 <coopserver> *** Cameron has joined spectators 04:10:09 <coopserver> *** Yugi_D has joined company #9 04:23:39 *** KrunchyAl has joined #openttdcoop.stable 04:27:59 <coopserver> *** Sylf has left the game (Leaving) 04:28:47 <coopserver> *** Yugi_D has left the game (Leaving) 04:28:47 <coopserver> *** Game paused (number of players) 04:30:05 <BiG_MEEEEEEECH> !date 04:30:06 <coopserver> Apr 25 2073 04:30:08 <BiG_MEEEEEEECH> !date 04:30:08 <coopserver> Apr 25 2073 04:31:43 *** KrunchyAl has quit IRC 05:06:19 <coopserver> *** Game still paused (connecting clients, number of players) 05:06:19 <coopserver> *** Game still paused (number of players) 05:27:10 *** KrunchyAl has joined #openttdcoop.stable 05:34:34 *** KrunchyAl has quit IRC 06:17:48 <V453000> you will not get a date Meech 06:18:00 <V453000> ever 06:21:24 *** Djanxy has joined #openttdcoop.stable 06:24:36 <coopserver> *** Game still paused (connecting clients, number of players) 06:24:39 <coopserver> *** Djanxy has joined 06:24:39 <coopserver> *** Game still paused (number of players) 06:25:04 <BiG_MEEEEEEECH> You're right, sadly. 06:25:20 <BiG_MEEEEEEECH> All the babes on okcupid are gross 06:25:57 <V453000> :D wtf is okcupid 06:26:53 <BiG_MEEEEEEECH> dating website 06:27:01 <BiG_MEEEEEEECH> where all the rejects of life go apparently 06:27:08 <V453000> aha 06:27:14 <V453000> liek you 06:27:29 <BiG_MEEEEEEECH> Like me, sadly. 06:28:21 <BiG_MEEEEEEECH> I'd resort to mastubation but I lost both hands in 'nam and only have hooks left 06:29:11 *** KrunchyAl has joined #openttdcoop.stable 06:30:20 <BiG_MEEEEEEECH> KrunchyAl + Milk + 20 Minutes = SoggyAl 06:32:15 <coopserver> *** Game still paused (connecting clients, number of players) 06:32:30 <coopserver> *** GriffinOneTwo has joined 06:32:32 <coopserver> *** Game still paused (number of players) 06:32:43 <V453000> lol 06:34:22 <BiG_MEEEEEEECH> so what are you up to Mr. V ? 06:34:50 <V453000> doing bulltrash at work, waiting for office to clear out and then do naughty things int it when alone 06:35:08 <V453000> namely nuts 06:35:30 <coopserver> <GriffinOneTwo> go nuts at the office huh 06:36:18 <BiG_MEEEEEEECH> Triangles are the shit. 06:37:16 *** KrunchyAl has quit IRC 06:40:19 *** GriffinOneTwo has joined #openttdcoop.stable 06:41:24 <coopserver> <GriffinOneTwo> paused? 06:42:14 <BiG_MEEEEEEECH> !date 06:42:15 <coopserver> Apr 25 2073 06:42:31 <coopserver> *** Game still paused (connecting clients, number of players) 06:42:42 <coopserver> *** BiG MeeCh has joined 06:42:43 <coopserver> *** Game still paused (number of players) 06:42:53 <BiG_MEEEEEEECH> someone would have to join, yes 06:43:04 <coopserver> *** BiG MeeCh has left the game (Leaving) 06:43:30 <coopserver> *** GriffinOneTwo has started a new company #14 06:43:30 <coopserver> *** Game unpaused (number of players) 06:45:50 <coopserver> *** Djanxy has left the game (Leaving) 06:46:53 <coopserver> <GriffinOneTwo> Are x / + the new reverser ? 06:59:07 *** BiG_MEEEEEEECH has quit IRC 07:09:10 <coopserver> *** GriffinOneTwo has joined spectators 07:09:10 <coopserver> *** Game paused (number of players) 07:09:15 <coopserver> *** GriffinOneTwo has started a new company #15 07:09:16 <coopserver> *** Game unpaused (number of players) 07:12:51 <coopserver> *** Game paused (connecting clients) 07:12:56 <coopserver> *** Player has joined 07:12:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:12:56 <coopserver> *** Player has started a new company #14 07:12:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:12:56 <coopserver> *** Player has joined spectators 07:12:57 <coopserver> *** Player has left the game (wrong company in DoCommand) 07:12:57 <coopserver> *** Game unpaused (connecting clients) 07:13:43 <coopserver> *** Game paused (connecting clients) 07:13:48 <coopserver> *** Player has joined 07:13:48 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:13:48 <coopserver> *** Player has joined spectators 07:13:49 <coopserver> *** Game unpaused (connecting clients) 07:14:01 <coopserver> *** Player has joined company #14 07:14:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:14:02 <coopserver> *** Player has joined spectators 07:14:03 <coopserver> *** Player has joined company #14 07:14:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:14:03 <coopserver> *** Player has joined spectators 07:14:04 <coopserver> *** Player has joined company #14 07:14:05 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:14:05 <coopserver> *** Player has joined spectators 07:14:53 <coopserver> *** Player has left the game (Leaving) 07:15:48 <coopserver> *** Game paused (connecting clients) 07:15:53 <coopserver> *** Player has joined 07:15:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:15:53 <coopserver> *** Player has started a new company #14 07:15:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:15:53 <coopserver> *** Player has joined spectators 07:15:55 <coopserver> *** Player has left the game (wrong company in DoCommand) 07:15:55 <coopserver> *** Game unpaused (connecting clients) 07:16:16 <coopserver> *** Game paused (connecting clients) 07:16:20 <coopserver> *** Player has joined 07:16:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:20 <coopserver> *** Player has joined spectators 07:16:21 <coopserver> *** Game unpaused (connecting clients) 07:16:45 <coopserver> *** Player has joined company #14 07:16:45 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:45 <coopserver> *** Player has joined spectators 07:16:46 <coopserver> *** Player has joined company #14 07:16:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:47 <coopserver> *** Player has joined spectators 07:16:47 <coopserver> *** Player has joined company #14 07:16:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:49 <coopserver> *** Player has joined spectators 07:16:51 <coopserver> *** Player has joined company #14 07:16:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:53 <coopserver> *** Player has joined spectators 07:16:53 <coopserver> *** Player has joined company #14 07:16:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:55 <coopserver> *** Player has joined spectators 07:16:57 <coopserver> *** Player has joined company #14 07:16:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:16:59 <coopserver> *** Player has joined spectators 07:16:59 <coopserver> *** Player has joined company #14 07:17:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:01 <coopserver> *** Player has joined spectators 07:17:15 <coopserver> *** Player has joined company #14 07:17:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:15 <coopserver> *** Player has joined spectators 07:17:15 <coopserver> *** Player has joined company #14 07:17:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:17 <coopserver> *** Player has joined spectators 07:17:56 <coopserver> *** Player has joined company #14 07:17:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:56 <coopserver> *** Player has joined spectators 07:17:57 <coopserver> *** Player has joined company #14 07:17:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:57 <coopserver> *** Player has joined spectators 07:17:57 <coopserver> *** Player has joined company #14 07:17:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:17:59 <coopserver> *** Player has joined spectators 07:18:01 <coopserver> *** Player has joined company #14 07:18:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:18:03 <coopserver> *** Player has joined spectators 07:18:03 <coopserver> *** Player has left the game (Leaving) 07:18:11 <coopserver> *** Game paused (connecting clients) 07:18:16 <coopserver> *** Player has joined 07:18:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:18:16 <coopserver> *** Player has started a new company #14 07:18:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 07:18:16 <coopserver> *** Player has joined spectators 07:18:17 <coopserver> *** Player has left the game (wrong company in DoCommand) 07:18:17 <coopserver> *** Game unpaused (connecting clients) 07:22:09 <phatmatt> uh 07:22:23 <V453000> just no comment :D 07:22:31 <phatmatt> yeah. 07:22:35 <GriffinOneTwo> tenatious 07:24:27 <coopserver> *** GriffinOneTwo has joined spectators 07:24:27 <coopserver> *** Game paused (number of players) 07:25:17 <GriffinOneTwo> That sounds interesting: "Player has left the game (wrong company in DoCommand)" 07:26:06 <V453000> yes some error when joining company 07:26:07 <coopserver> *** GriffinOneTwo has joined company #15 07:26:07 <coopserver> *** Game unpaused (number of players) 07:28:11 <coopserver> *** GriffinOneTwo has joined spectators 07:28:11 <coopserver> *** Game paused (number of players) 07:28:13 <coopserver> *** GriffinOneTwo has started a new company #14 07:28:13 <coopserver> *** Game unpaused (number of players) 07:31:17 *** KrunchyAl has joined #openttdcoop.stable 07:31:27 <coopserver> <GriffinOneTwo> no trees? 07:31:33 <coopserver> <GriffinOneTwo> there they are 07:39:22 *** KrunchyAl has quit IRC 07:56:18 <phatmatt> it happens when the server has changed which company the player is in, but the client has sent an action (build/destroy/etc) with the old company id before it gets the note from the server about its new company id 07:56:35 <phatmatt> so basically, they were spamming 'join company' fast enough to catch that small window of time 07:56:43 <phatmatt> a built-in idiot filter, i suppose 07:57:56 <phatmatt> sometimes also happens when a goal server goal is reached, and everyone is moved to spectator (except the winner), sometimes people get caught out mid-action 08:05:13 <coopserver> *** GriffinOneTwo has joined spectators 08:05:13 <coopserver> *** Game paused (number of players) 08:05:19 <coopserver> *** GriffinOneTwo has left the game (Leaving) 08:05:27 *** GriffinOneTwo has quit IRC 08:14:00 <coopserver> *** Game still paused (connecting clients, number of players) 08:14:07 <coopserver> *** Yugi_D has joined 08:14:07 <coopserver> *** Game still paused (number of players) 08:14:30 <coopserver> *** Yugi_D has left the game (Leaving) 08:18:56 <coopserver> *** Cameron has left the game (general timeout) 08:19:27 *** Djanxy has quit IRC 08:28:31 <coopserver> *** Game still paused (connecting clients, number of players) 08:28:37 <coopserver> *** V453000 has joined 08:28:38 <coopserver> *** Game still paused (number of players) 08:28:39 <coopserver> <V453000> m00 08:29:16 <coopserver> *** V453000 has left the game (Leaving) 08:34:17 *** KrunchyAl has joined #openttdcoop.stable 08:42:18 *** KrunchyAl has quit IRC 09:30:38 <coopserver> *** Game still paused (connecting clients, number of players) 09:30:46 <coopserver> *** [FR]Syl59 has joined 09:30:47 <coopserver> *** Game still paused (number of players) 09:34:10 <coopserver> *** [FR]Syl59 has left the game (Leaving) 09:35:18 *** KrunchyAl has joined #openttdcoop.stable 09:43:23 *** KrunchyAl has quit IRC 10:06:43 <coopserver> *** Game still paused (connecting clients, number of players) 10:06:48 <coopserver> *** Player has joined 10:06:49 <coopserver> *** Game still paused (number of players) 10:07:52 <coopserver> *** Player has left the game (Leaving) 10:09:47 *** KrunchyAl has joined #openttdcoop.stable 11:23:43 <coopserver> *** Game still paused (connecting clients, number of players) 11:24:09 <coopserver> *** Speedy has joined 11:24:17 <coopserver> *** Speedy has left the game (Leaving) 11:24:17 <coopserver> *** Game still paused (number of players) 11:24:20 <coopserver> *** Game still paused (connecting clients, number of players) 11:24:31 <coopserver> *** Speedy has joined 11:24:31 <coopserver> *** Game still paused (number of players) 11:34:35 <coopserver> *** Speedy has joined company #3 11:34:35 <coopserver> *** Game unpaused (number of players) 12:06:27 <coopserver> *** Speedy has joined spectators 12:06:27 <coopserver> *** Game paused (number of players) 12:07:00 <coopserver> <Speedy> =D 12:09:05 <coopserver> *** Speedy has left the game (general timeout) 12:23:58 <coopserver> *** Game still paused (connecting clients, number of players) 12:24:02 <coopserver> *** Cameron has joined 12:24:03 <coopserver> *** Game still paused (number of players) 12:27:03 <coopserver> *** Game still paused (connecting clients, number of players) 12:27:14 <coopserver> *** Speedy has joined 12:27:14 <coopserver> *** Game still paused (number of players) 13:49:59 *** AlphaSC has joined #openttdcoop.stable 13:50:29 <coopserver> *** Game still paused (connecting clients, number of players) 13:50:34 <coopserver> *** Alpha has joined 13:50:35 <coopserver> *** Game still paused (number of players) 13:50:35 <coopserver> *** Game unpaused (number of players) 13:50:42 <coopserver> <Alpha> hi 13:50:52 <coopserver> <Speedy> hello 13:51:14 <coopserver> *** Speedy has joined company #3 14:04:23 <coopserver> <Speedy> r.i.p 14:04:29 <coopserver> <Alpha> it wasnt my faul 14:04:31 <coopserver> <Alpha> t 14:04:35 <coopserver> <Alpha> i sear :D 14:04:41 <coopserver> <Alpha> swear* 14:08:36 <V453000> :) 14:08:38 <V453000> hi 14:08:48 <coopserver> <Alpha> hi v453000 :P 14:09:01 <coopserver> <Alpha> u good? 14:09:20 <V453000> i grate 14:38:02 <coopserver> <Alpha> u watching v? 14:41:18 <V453000> I iz at work 14:41:33 <V453000> -> just ircd 14:41:35 <V453000> -d 14:41:48 <AlphaSC> np bro. see ya laters :) 14:44:41 <coopserver> *** Alpha has left the game (Leaving) 15:07:42 <coopserver> *** Speedy has joined spectators 15:07:42 <coopserver> *** Game paused (number of players) 15:16:43 *** Djanxy has joined #openttdcoop.stable 15:24:17 <Mark> hai 15:24:31 <coopserver> *** Game still paused (connecting clients, number of players) 15:24:35 <coopserver> *** Mark has joined 15:24:36 <coopserver> *** Game still paused (number of players) 15:24:48 <coopserver> <Speedy> hullo 15:25:21 <V453000> ass 15:25:52 <Mark> tits 15:25:56 <V453000> Mark I created a rage thread for you, I hope it will cause as much hate for idiots as possible :D http://www.tt-forums.net/viewtopic.php?f=26&t=70234 15:25:57 <Webster> Title: Transport Tycoon Forums View topic - What are BAD FEATURES? (at www.tt-forums.net) 15:26:06 <coopserver> <Speedy> ( o ) ( o ) 15:26:13 <V453000> mazing 15:26:14 <V453000> a 15:27:03 <Mark> looks like youve got some haters already :D 15:27:16 <V453000> :D:D:D 15:27:20 <Mark> now im going to post as many things as i can think of i dont like about nuts 15:27:21 <V453000> its awesome 15:27:27 <V453000> great :D 15:27:29 <V453000> go ahead 15:29:48 <V453000> fun part is that the retards dont seem to actually realize I want to do a thing "for them" 15:29:49 <Mark> i dont like the tt-forums tbh 15:29:57 <V453000> OMFG FIX 2CC SET OR DEATH 15:29:58 <Mark> not enough sensible posts 15:30:04 <V453000> nobody intelligent likes tt-forums Mark 15:30:07 <V453000> that is obvious 15:30:32 <Mark> yeah purno took it rather personal 15:30:38 <V453000> :D fuck him 15:30:51 <V453000> "set is wip we are talking about fixing them things" 15:31:05 <V453000> last update 3 years ago? :D 15:31:18 <V453000> fancy wip as fuck 15:31:23 <V453000> :D 15:31:39 <V453000> I am a terrible person with bad sense of humour. i go to hell 15:31:43 <V453000> 100% 15:32:06 <Mark> :D 15:32:31 <V453000> but this is just too good 15:34:20 <coopserver> *** Mark has joined company #4 15:34:20 <coopserver> *** Game unpaused (number of players) 15:34:32 <V453000> I suppose they dont want me to list all the reasons why 2cc set is fuking trash? I guess? 15:34:54 <coopserver> *** Speedy has joined company #3 15:37:52 <coopserver> *** Mark has joined spectators 15:37:56 <coopserver> *** Speedy has joined spectators 15:37:56 <coopserver> *** Game paused (number of players) 15:40:00 <Mark> you can just play Speedy :P 15:58:45 <coopserver> <Speedy> naah 15:59:50 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:55 <coopserver> *** Alpha has joined 15:59:55 <coopserver> *** Game still paused (number of players) 15:59:55 <coopserver> *** Game unpaused (number of players) 16:01:30 <coopserver> <Mark> its extremely hard to see height with this landscape set isnt it 16:01:39 <coopserver> <Speedy> yup 16:02:11 <AlphaSC> hello 16:02:15 <coopserver> <Mark> hi 16:02:18 <AlphaSC> it nearly impossible 16:02:19 <coopserver> <Speedy> but soneone told howto fix it 16:02:29 <AlphaSC> just terraform it all :D# 16:02:29 <coopserver> <Mark> probably by turning on grid 16:03:11 <coopserver> <Mark> not sure where that setting is though 16:03:16 <coopserver> <Mark> if it even still exists 16:04:39 <coopserver> <Mark> can i join again alpha? 16:05:36 <coopserver> *** Speedy has joined company #3 16:07:51 <coopserver> *** Mark has joined company #4 16:07:58 <AlphaSC> lol sure 16:08:01 <AlphaSC> come in 16:08:14 <coopserver> <Mark> im in :P 16:08:22 <AlphaSC> dont ask, just come :D 16:08:29 <AlphaSC> i did slh04 last 16:08:38 <AlphaSC> vinnie started at bbh 16:08:44 <coopserver> <Mark> my mum raised me well :P 16:08:45 <AlphaSC> but i dont know his plan 16:08:54 <AlphaSC> for bbh 16:09:16 <coopserver> <Mark> yeah theres some random stuff there 16:09:16 <AlphaSC> we can change it so we get the llrr finshed maybe? 16:09:58 <coopserver> <Alpha> in the msh he gave the trains from station prio 16:10:05 <coopserver> <Alpha> is that usual style? 16:10:19 <coopserver> <Alpha> i always assumed u give ml prio no matter what 16:10:22 <coopserver> <Mark> i would give the busier line prio 16:10:30 <coopserver> <Mark> usually yeah 16:10:36 <coopserver> <Alpha> well ml busy as hell :D 16:10:40 <coopserver> <Mark> not if the line from the station is busier 16:10:42 <coopserver> <Mark> yea 16:11:03 <coopserver> <Alpha> i dont know, there are 2 ends from msh 16:11:06 <coopserver> <Alpha> a & b 16:11:12 <coopserver> <Alpha> u know whats up? 16:11:26 <coopserver> <Alpha> than go ahead and finish, cuz i dont know 16:11:49 <coopserver> <Mark> not sure 16:11:58 <coopserver> <Alpha> its like 3 lines go in 16:12:02 <coopserver> <Alpha> but we just need 2 16:12:06 <coopserver> <Alpha> i dont know :d 16:12:14 <coopserver> <Alpha> or am i seeing things wrong 16:13:10 <coopserver> <Mark> A is ML from west straight through, B is west to food plant drop 16:14:31 <coopserver> <Alpha> well, u think u can finish it? 16:14:36 <coopserver> <Alpha> bbh01 16:14:42 <coopserver> <Alpha> and i do the slh06 16:14:49 <coopserver> <Alpha> than we would have finished it 16:14:50 <coopserver> <Mark> id rather blow up the bit thats already there and build a new bbh 16:15:06 <coopserver> <Alpha> go ahead 16:15:13 <coopserver> <Alpha> i do same with slh 06 ^ 16:15:18 <coopserver> <Alpha> mb 16:15:21 <coopserver> <Mark> lets just stop all ML trains for a bit 16:15:31 <coopserver> <Mark> move the BBH further towards SLH04 16:15:35 <coopserver> <Mark> south of Silberingen 16:15:37 <coopserver> <Mark> more space 16:15:50 <coopserver> <Alpha> ok, so more space for slh 06 and bbh 16:15:54 <coopserver> <Mark> yea 16:15:55 <coopserver> <Alpha> ime fine with that 16:16:02 <coopserver> <Alpha> start bbh 16:16:09 <coopserver> <Alpha> so i know here to build slh06 16:16:16 <coopserver> <Alpha> where* 16:17:22 <coopserver> <Alpha> put ends 16:17:30 <coopserver> <Alpha> in direction of slh 06 16:17:56 <coopserver> <Mark> dunno where it will end 16:18:00 <coopserver> <Mark> you'll see soon enough :P 16:18:01 <coopserver> <Alpha> :D 16:18:03 <coopserver> <Alpha> haha 16:18:07 <coopserver> <Alpha> well i just start 16:18:40 <coopserver> *** Game paused (connecting clients) 16:18:41 <coopserver> *** V453000 has joined 16:18:41 <coopserver> *** Game unpaused (connecting clients) 16:18:44 <coopserver> <V453000> moomoomoo 16:18:48 <coopserver> <Alpha> hihi 16:19:10 <coopserver> <V453000> ANIMAL EXPRESSSSS :DDDDDD 16:19:12 <coopserver> <V453000> (: 16:21:28 <coopserver> *** V453000 has left the game (Leaving) 16:21:34 <coopserver> <Mark> go further north if you can 16:21:38 <coopserver> <Mark> towards Rhingrube 16:21:42 <coopserver> <Mark> its not going to fit this way :P 16:21:53 <coopserver> <Alpha> hmmm 16:23:04 <coopserver> *** Game paused (connecting clients) 16:23:07 <coopserver> *** Vinnie has joined 16:23:07 <coopserver> *** Game unpaused (connecting clients) 16:23:14 <coopserver> <Vinnie> hi 16:23:17 <coopserver> <Alpha> hihi 16:23:25 <coopserver> <Alpha> damn u come 16:23:25 <coopserver> <Mark> hi 16:23:28 <coopserver> *** Vinnie has joined company #4 16:23:29 <coopserver> <Alpha> we just started 16:25:48 *** Djanxy has quit IRC 16:25:49 <coopserver> <Vinnie> SLH06 not gonna fit like that 16:26:06 <coopserver> <Alpha> what what 16:26:11 <coopserver> <Vinnie> A to B will not fit 16:26:26 <coopserver> <Alpha> well 16:26:39 <coopserver> <Alpha> i make it somehow 16:26:45 <coopserver> <Alpha> see others slh 16:27:00 <coopserver> <Vinnie> you cant buldose the next BBH 16:27:17 <coopserver> <Alpha> what 16:27:29 <coopserver> <Alpha> marks idead this time :D 16:27:38 <coopserver> <Alpha> idea* 16:27:51 <coopserver> <Vinnie> i mean you cant destory mark his work to make your SLH fit 16:27:58 <coopserver> <Alpha> tzzz 16:28:02 <coopserver> <Alpha> just wait 16:28:21 <coopserver> <Alpha> i never destroyed any work 16:29:50 <coopserver> <Alpha> u can do it 16:29:53 <coopserver> <Alpha> i watch 16:30:06 <coopserver> <Vinnie> no man start with A to B connection 16:30:57 <coopserver> <Alpha> its fine 16:31:00 <coopserver> <Alpha> ur turn 16:34:21 <coopserver> <Alpha> lets say longer prio needed 16:34:33 <coopserver> <Alpha> than u cant build like that, cant u? 16:34:44 <coopserver> <Mark> where 16:34:55 <coopserver> <Vinnie> prio's nearly always fit 16:35:00 <coopserver> <Alpha> k 16:35:06 <coopserver> <Alpha> kk 16:35:14 <coopserver> <Mark> you can even make prios across bridges 16:35:14 <coopserver> <Alpha> nice 16:35:28 <coopserver> <Mark> on bbhs you dont really need long prios though 16:35:42 <coopserver> <Alpha> looks pretty 16:36:03 <coopserver> <Mark> its pretty basic 16:36:12 <coopserver> <Alpha> u build other 16:36:14 <coopserver> <Mark> more or less proper ottdc style 16:36:30 <coopserver> <Alpha> if u see wiki building bbh 16:36:38 <coopserver> <Alpha> its pretty different 16:36:44 <coopserver> <Alpha> u use other trains 16:36:50 <coopserver> <Alpha> that dont give fucks 16:36:56 <coopserver> <Alpha> they make easy to use those 16:37:01 <coopserver> <Alpha> with normal trains 16:37:05 <coopserver> <Alpha> u re pretty much fucked 16:37:39 <coopserver> <Mark> what? 16:37:46 <coopserver> <Mark> i wrote the bbh building page btw 16:37:54 <coopserver> <Alpha> gj 16:37:58 <coopserver> <Mark> :P 16:38:00 <coopserver> <Alpha> u teach me hub than :D 16:38:10 <coopserver> <Mark> its pretty old though 16:38:18 <coopserver> <Alpha> it was my first bbh i build with ur read up 16:38:22 <coopserver> <Alpha> yeah 16:38:24 <coopserver> <Alpha> as i said 16:38:25 <coopserver> <Mark> nice :) 16:38:28 <coopserver> <Alpha> u make other style now 16:38:33 <coopserver> <Mark> glad to hear people are actually using it :P 16:38:39 <coopserver> <Alpha> so i need learn style 16:38:48 <coopserver> <Alpha> the new one 16:38:50 <coopserver> <Mark> yeah i tried to combine the merges with the ml crossing this time 16:38:54 <coopserver> <Alpha> where trains dont give fucks 16:38:58 <coopserver> <Mark> makes it compact 16:39:02 <coopserver> <Alpha> yes 16:39:08 <coopserver> <Alpha> and the "olg´d" ones 16:39:16 <coopserver> <Alpha> are propper building for normal trains 16:39:24 <coopserver> <Alpha> not much slow 16:39:29 <coopserver> <Mark> the one on the wiki is pretty spread out as its easier to see whats where 16:39:35 <coopserver> <Mark> im off to dinner for a bit 16:39:36 <coopserver> <Mark> brb 16:39:39 <coopserver> <Alpha> bb 16:40:24 <coopserver> *** Game paused (connecting clients) 16:40:27 <coopserver> *** KrunchyAl has joined 16:40:27 <coopserver> *** Game unpaused (connecting clients) 16:40:29 <coopserver> <Alpha> gj vinnie 16:41:16 <coopserver> <Alpha> i made signe !THis 16:41:40 <coopserver> <Alpha> go better that way? 16:41:40 <coopserver> <Vinnie> doesnt really matter 16:41:52 <coopserver> <KrunchyAl> wow the red team are killing it 16:41:55 <coopserver> <Vinnie> its compact vs speed 16:42:07 <coopserver> <Alpha> but we ve the space 16:42:21 <coopserver> <Alpha> it not like we need to delte town for it :D 16:42:24 <coopserver> <Vinnie> the detour speed of 1 tile 16:42:46 <coopserver> <Alpha> ok they take full speed :D 16:42:48 <coopserver> <Alpha> WTF 16:42:52 <coopserver> <Alpha> these trains 16:43:00 <coopserver> <Vinnie> it was a wrong signal up ahead 16:43:03 <coopserver> <Alpha> really give no fucks 16:43:11 <V453000> lol 16:43:26 <coopserver> <Vinnie> told you, CL1.5 madness 16:43:31 <coopserver> <Vinnie> abuse it like a mofo 16:43:32 <coopserver> <Alpha> yo v, make them drive 90° fullspeed 16:43:45 <V453000> 90 is disabled :) 16:43:46 <coopserver> <Alpha> we can make the smallest hubs possible 16:43:47 <coopserver> <Vinnie> next game we go superstrong 16:43:52 <coopserver> <Alpha> enable it lol 16:44:04 <V453000> nah 90 wouldnt help anything 16:44:14 <coopserver> <Alpha> hehe 16:44:29 <coopserver> <Alpha> vinnie thoughts on slh04? 16:44:38 <coopserver> <Vinnie> its good 16:44:50 <coopserver> <Alpha> i made good waiting bays 16:44:56 <coopserver> <Vinnie> nice 16:45:00 <coopserver> <Alpha> what is better 16:45:05 <coopserver> *** Game paused (connecting clients) 16:45:07 <coopserver> <Alpha> if possible 16:45:08 <coopserver> *** V453000 has joined 16:45:08 <coopserver> *** Game unpaused (connecting clients) 16:45:18 <coopserver> <Alpha> make 1 waitbay for each train 16:45:27 <coopserver> <Alpha> or can i make 2 and other 1 16:45:41 <coopserver> <V453000> btw you have slugs available 16:45:46 <coopserver> <Vinnie> equal and as close to the same length 16:45:46 <coopserver> <V453000> moar speed, CL1.5 16:45:54 <coopserver> <Alpha> ok 16:46:20 <coopserver> <Alpha> i ll try make with next 16:46:28 <coopserver> <Alpha> 1 waitspace each track 16:46:56 <coopserver> <Alpha> i ve a question about ur msh 16:47:04 <coopserver> <Alpha> why u give prio to the stations 16:47:08 <coopserver> <Alpha> and not to the ml 16:47:33 <coopserver> <V453000> everything is ML on a MSH kind of :P 16:47:51 <coopserver> <Alpha> well 16:48:09 <coopserver> <Alpha> but sometime train from ml have prio, and otherside trains from station 16:48:13 <coopserver> <Alpha> or am i wrong 16:48:24 <coopserver> <V453000> it isnt about one direction or other at all 16:48:29 <coopserver> <V453000> line which does not get choices gets pri 16:48:42 <coopserver> <V453000> line which does have choice, is the one which gives prio 16:48:43 <coopserver> <V453000> kind of 16:48:48 <coopserver> <Vinnie> yes 16:48:54 <coopserver> <Alpha> oh ok 16:48:56 <coopserver> <V453000> it is just a check to see which line is full so that lines withc choice can choose properly 16:49:07 <coopserver> <V453000> super key thing to realize 16:49:14 <coopserver> <Alpha> ok, i always thought 16:49:28 <coopserver> <Alpha> we give ml prio straight up all the way no matter what 16:49:40 <coopserver> <V453000> that is kind of the logic at SLH 16:49:48 <coopserver> <Vinnie> but two lines are considered mainline in that join 16:49:51 <coopserver> <V453000> but when two MLs, meat, only the logic I wrote applies 16:49:52 <coopserver> <Alpha> msh is different :O 16:50:06 <coopserver> <Alpha> never read about that 16:50:16 <coopserver> <V453000> @Rgers 16:50:19 <coopserver> <V453000> @@mergers 16:50:28 <coopserver> <V453000> @@merging 16:50:34 <coopserver> <Vinnie> @@mergers 16:50:42 <coopserver> <V453000> @@merge 16:50:43 <Webster> Merging Tracks - #openttdcoop Wiki - http://wiki.openttdcoop.org/Merging_Tracks 16:50:45 <coopserver> <Vinnie> not even with space infront :( 16:50:46 <coopserver> <V453000> ah there 16:50:57 <AlphaSC> http://wiki.openttdcoop.org/Merging_Tracks 16:51:00 <AlphaSC> this one i guess? 16:51:03 <AlphaSC> ah yeah 16:51:21 <coopserver> <V453000> if any, this article might include it 16:51:30 <coopserver> <Alpha> nope 16:51:37 <coopserver> <Alpha> its general 16:51:55 <coopserver> <Vinnie> so more primaries :D 16:52:02 <coopserver> <Alpha> vinnie made ml lines merge 16:52:05 <coopserver> <Alpha> thats it 16:52:53 <coopserver> <Alpha> ok vinnie made the ml merge 16:52:54 <coopserver> <Vinnie> Vinnie builds without a plan, he just builds with some rules 16:53:05 <coopserver> <Alpha> so u want one ml side free up 16:53:23 <coopserver> <Alpha> and than let station join at other? 16:53:29 <coopserver> <Vinnie> are you talking about chaning priorities? 16:53:50 <coopserver> <Alpha> i made sign !here 16:54:02 <coopserver> <Alpha> like this hole area 16:54:07 <coopserver> <Alpha> whole 16:54:48 <coopserver> <Vinnie> thats not wrong 16:54:59 <coopserver> <Alpha> u make 1 ml go into other where he has no prio 16:55:03 <coopserver> <Alpha> and if go other way 16:55:03 <coopserver> <Vinnie> marks hub ahead misses signals that make it look wrong 16:55:07 <coopserver> <Alpha> he also no prio 16:55:37 <coopserver> <Alpha> no i mean u merge one ml track 16:55:43 <coopserver> <Alpha> and give him 2 choice 16:55:56 <coopserver> <Alpha> but he has never prio 16:56:06 <coopserver> <Alpha> that is what i wondered about 16:56:10 <coopserver> <Vinnie> oke Incomming lines A B C D 16:56:49 <coopserver> <Vinnie> A and D get priority because they dont split 16:56:59 <coopserver> *** V453000 has left the game (connection lost) 16:57:03 <coopserver> <Alpha> ok 16:57:04 <coopserver> <Vinnie> B and C both split once, join then then join the prio line 16:57:18 <coopserver> <Vinnie> don't see how it is unequal 16:57:30 <coopserver> <Alpha> i see 16:57:43 <coopserver> <Alpha> good, i got the logic now 16:57:45 <coopserver> <Alpha> thank you 16:58:04 <coopserver> <Vinnie> complex building makes it a mess to see :D 16:58:17 <coopserver> <Alpha> it makes sense., so it is easy to understand for me 16:58:34 <coopserver> <Alpha> but did no realized ur logic behind 16:58:37 <coopserver> <Alpha> but its samrt 16:59:12 <coopserver> <Alpha> yo pink 16:59:18 <coopserver> <KrunchyAl> yup? 16:59:23 <coopserver> <KrunchyAl> killing some people! 16:59:29 <coopserver> <KrunchyAl> lave me alone :p 16:59:30 <coopserver> <Alpha> whats up, why kill all these people :D 16:59:46 <coopserver> <KrunchyAl> because my r key is broken? or i'm stupid. you pick. 17:00:10 <coopserver> <Alpha> hehe 17:00:18 <coopserver> <Alpha> the double pbs 17:00:26 <coopserver> <Alpha> u just need 1 17:00:53 <coopserver> <KrunchyAl> ty 17:01:35 <coopserver> <Alpha> make the signal right behind station double block signal 17:02:24 <coopserver> <KrunchyAl> ? 17:02:30 <coopserver> <KrunchyAl> why? 17:02:32 <coopserver> <KrunchyAl> which? 17:02:48 <coopserver> <KrunchyAl> it is? 17:02:56 <coopserver> <KrunchyAl> already isn't it 17:03:30 <coopserver> <Alpha> make block signal look in both sides 17:03:50 <coopserver> <Alpha> like this 17:03:53 <coopserver> <KrunchyAl> feel free to show me 17:04:00 <coopserver> <Alpha> i did already 17:04:05 <coopserver> <Alpha> behind ur station 17:04:16 <coopserver> <KrunchyAl> why does that help pbs? 17:04:23 <coopserver> <Alpha> like this 17:04:31 <coopserver> <KrunchyAl> chagned now 17:05:06 <coopserver> <Alpha> i think pbs can fail under stress 17:05:14 <coopserver> <Alpha> if u not make it like this 17:09:50 <coopserver> <Alpha> s 17:11:34 <coopserver> <Vinnie> still the same :D 17:11:53 <coopserver> *** Game paused (connecting clients) 17:12:15 <coopserver> *** RTM has joined 17:12:20 <coopserver> *** Game unpaused (connecting clients) 17:13:15 <coopserver> *** RTM has left the game (general timeout) 17:15:21 <coopserver> <Alpha> ok no more jams 17:15:32 <coopserver> <KrunchyAl> mmmmm jam 17:15:50 <coopserver> <Vinnie> no problem 17:15:56 <coopserver> <Vinnie> 3rd line will be a breeze 17:15:58 <coopserver> <Speedy> w/ pan cakes 17:16:00 <coopserver> <Alpha> lol 17:16:09 <coopserver> <Vinnie> pancakes 17:16:11 <coopserver> <Vinnie> good idea 17:16:16 <coopserver> <Vinnie> brb 17:16:28 <coopserver> <Alpha> ok we lost many industrie 17:16:31 <coopserver> <Alpha> that sucks 17:17:11 <coopserver> <Alpha> ? 17:17:13 <coopserver> <Alpha> who is there 17:17:17 <coopserver> <Alpha> doing my stuff :D 17:17:28 <coopserver> <Vinnie> could be me im looking for wrong trains 17:17:40 <coopserver> <Alpha> #u said eating ^ 17:17:58 <coopserver> <Vinnie> right 17:19:03 <coopserver> <Vinnie> btw food drop just needs platforms not a new line 17:19:10 <coopserver> <Alpha> y 17:21:36 <coopserver> <KrunchyAl> how do i autorenew from my current trains to newer maglevs but also change the wagons? 17:22:01 <coopserver> <Alpha> with autoreplace 17:22:13 <coopserver> <Alpha> u can autoreplace trains and wagons 17:22:13 <coopserver> <KrunchyAl> im getting a bunch of autoreplace errors atm 17:22:37 <coopserver> <KrunchyAl> ooooh 17:22:50 <coopserver> <KrunchyAl> just found the replacing 'engines' or 'cars' button 17:22:58 <coopserver> <Alpha> :) 17:26:40 <coopserver> <KrunchyAl> is there a wiki entry on building autorenew proof depots? 17:26:45 <coopserver> <KrunchyAl> it doesn't half clog things up 17:27:09 <Mark> all depots should be invisble, meaning it should be behind a reverser 17:27:18 <coopserver> <Alpha> build depot at station exits 17:27:27 <Mark> only works for termini ^ 17:27:43 <coopserver> <KrunchyAl> so how when doing an autoreplace would trains ever find their way in there? 17:27:46 <Mark> v's articles on overflows have a lot of info on depots 17:27:46 <coopserver> <KrunchyAl> only by chance? 17:27:51 <coopserver> *** Game paused (connecting clients) 17:28:02 <coopserver> *** Jam35 has joined 17:28:04 <coopserver> *** Game unpaused (connecting clients) 17:28:06 <coopserver> <Alpha> hi jam 17:28:11 <coopserver> <Jam35> hello 17:28:14 <Mark> the best way is to only have terminus stations, and put a depot at the exit of every station 17:28:28 <Mark> that way only trains visiting that station will "see" the depot 17:29:02 <Mark> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 17:29:07 <Mark> also read ABR 8 and 12 17:29:46 *** ODM has joined #openttdcoop.stable 17:29:46 *** ChanServ sets mode: +o ODM 17:31:46 <Jam35> !vehicles 17:31:46 <coopserver> Jam35: Total vehicles per type: Rail: 811, Road: 295, Water: 41, Air: 5 17:34:15 <coopserver> *** Jam35 has joined company #1 17:35:04 *** Djanxy has joined #openttdcoop.stable 17:36:46 <coopserver> *** Game paused (connecting clients) 17:36:49 <coopserver> *** black has joined 17:36:49 <coopserver> *** Game unpaused (connecting clients) 17:36:53 <coopserver> *** Game paused (connecting clients) 17:36:53 <coopserver> <black> hi 17:37:02 <coopserver> *** Player has joined 17:37:04 <coopserver> <Jam35> hi 17:37:06 <coopserver> *** Game unpaused (connecting clients) 17:37:14 <coopserver> <Alpha> hi 17:37:59 <coopserver> *** Player has left the game (general timeout) 17:39:09 <coopserver> *** black has joined company #12 17:40:55 <coopserver> <Alpha> wtf 17:41:00 <coopserver> <Alpha> no accept goods 17:41:22 <coopserver> <Alpha> this town... 17:42:01 <coopserver> <Mark> does now 17:42:18 <coopserver> <Alpha> i know, i told them to ;) 17:43:07 <coopserver> *** Jam35 has joined spectators 17:45:32 <coopserver> <KrunchyAl> seriously regretting my choice of using trucks at siegwald 17:45:42 <coopserver> <KrunchyAl> no way can trucks cope with that volume 17:47:22 <coopserver> <Mark> sure they can, you just need a lot 17:48:56 <coopserver> <Jam35> If there was ever a case for overflow usage it's Egerhaven Heights :) 17:49:13 *** BiG_MEECH has joined #openttdcoop.stable 17:49:28 <coopserver> <KrunchyAl> hell yeas 17:49:35 <coopserver> <Jam35> and that rubber appeared there by accident? :) 17:49:36 <BiG_MEECH> HELL YEAH 17:49:40 <coopserver> <Jam35> lucky 17:49:42 <BiG_MEECH> !date 17:49:42 <coopserver> Jul 04 2095 17:49:52 <BiG_MEECH> Krunchy Al always gives the babes the rubbers 17:49:53 <coopserver> <KrunchyAl> believe it or not 17:49:56 <coopserver> <Jam35> or not whatever your perspective 17:52:14 <BiG_MEECH> YOOOOOOOOOOOOOOOOOOO 17:52:23 <coopserver> <Mark> yo meech 17:52:39 <coopserver> <Alpha> hi big beer iq 50 17:52:55 <BiG_MEECH> HI IQ 17:53:02 <coopserver> <Alpha> sup? 17:54:03 *** happy has joined #openttdcoop.stable 17:59:49 <coopserver> <KrunchyAl> bloody love overflows 18:00:05 <coopserver> *** Game paused (connecting clients) 18:00:10 <coopserver> *** Player has joined 18:00:11 <coopserver> *** Game unpaused (connecting clients) 18:00:43 *** happy_ has joined #openttdcoop.stable 18:01:01 *** happy_ has left #openttdcoop.stable 18:02:07 *** happy has quit IRC 18:02:32 <coopserver> <Alpha> vinnie u there? 18:04:00 *** happy has joined #openttdcoop.stable 18:04:06 <happy> hi all 18:04:14 <coopserver> <Mark> hi happy 18:04:58 <happy> how things going 18:05:47 <BiG_MEECH> WOOOOOOOOOOOBIGBALLERS$$$$$$$$$$ 18:06:32 <happy> yo meech 18:06:52 <BiG_MEECH> WAT UP BIG BALLA????????$$$$$$$$$$$$$$$$$$$$$$$$$ 18:10:39 <coopserver> *** Game paused (connecting clients) 18:10:41 <coopserver> *** Sonic has joined 18:10:42 <coopserver> *** Game unpaused (connecting clients) 18:14:08 <coopserver> *** Sonic has left the game (Leaving) 18:16:57 <coopserver> *** Jam35 has left the game (general timeout) 18:23:12 <coopserver> *** Game paused (connecting clients) 18:23:22 <coopserver> *** Liuk Sk has joined 18:23:22 <coopserver> *** Game unpaused (connecting clients) 18:23:35 <coopserver> <Liuk Sk> hi 18:23:48 <coopserver> <Alpha> hi 18:25:49 <coopserver> <Vinnie> bacvk 18:26:00 <coopserver> <Alpha> wb 18:28:51 <coopserver> <Vinnie> 350 trains, did something happen while i was gone? i thought we were at 170 18:28:58 <coopserver> <Alpha> nono 18:29:03 <coopserver> <Alpha> i spam since 2 days :D 18:29:09 <coopserver> <black> they have babies already 18:32:19 <coopserver> *** Player has left the game (Leaving) 18:32:57 <coopserver> <Alpha> vinnie u there? 18:33:08 <coopserver> <Vinnie> yeds 18:33:14 <coopserver> *** Game paused (connecting clients) 18:33:23 <coopserver> *** Bobbje has joined 18:33:23 <coopserver> *** Game unpaused (connecting clients) 18:33:26 <coopserver> <Alpha> at factory drop overflow 18:33:33 <coopserver> <Alpha> can we make it with depot prio? 18:33:52 <coopserver> <Alpha> can u make that track with red and i watch? 18:34:36 <coopserver> <Vinnie> !this one? 18:34:41 <coopserver> <Alpha> yes 18:34:46 <coopserver> <Vinnie> oke 18:34:55 <coopserver> <Vinnie> first lets make some room 18:34:56 <coopserver> <Alpha> different track color plz 18:35:16 <coopserver> *** Bobbje has left the game (Leaving) 18:35:20 <coopserver> *** Game paused (connecting clients) 18:35:22 <coopserver> *** Sonic has joined 18:35:22 <coopserver> *** Sonic has started a new company #14 18:35:23 <coopserver> *** Game unpaused (connecting clients) 18:36:37 *** ODM has quit IRC 18:36:41 <coopserver> <Vinnie> when x is red all platforms are occupied 18:36:54 <coopserver> <Alpha> its normal prio 18:36:58 <coopserver> <Alpha> right? 18:37:04 <coopserver> <Vinnie> no more CL1 18:37:32 *** ODM has joined #openttdcoop.stable 18:37:32 *** ChanServ sets mode: +o ODM 18:38:19 <coopserver> *** Liuk Sk has left the game (Leaving) 18:38:48 <coopserver> <Vinnie> normal prio to reverser that has a detection on the waiting bay 18:39:00 <coopserver> <Sonic> can i join your company,any? 18:39:13 <coopserver> <Sonic> I can help 18:39:18 <coopserver> <Vinnie> i havn't seen you on this server before 18:39:29 <coopserver> <Sonic> i know everything about coop 18:39:59 <coopserver> <Sonic> know the Leader of the COOP? 18:40:04 <coopserver> <Sonic> OPENTTDCOOP 18:40:12 <BiG_MEECH> I am the leader. 18:40:18 <coopserver> <Sonic> Ok 18:40:25 <coopserver> <Speedy> =D 18:40:28 <coopserver> <Vinnie> this is enough for these reasons 18:40:46 <coopserver> <Sonic> V430000 18:40:56 <BiG_MEECH> I am V430000000000 18:41:01 <coopserver> <Alpha> im 43000 18:41:03 <coopserver> <Sonic> Ok 18:41:29 <coopserver> <Vinnie> when train is on blue track he will be detected and no new train is released 18:42:03 <coopserver> <Vinnie> the block? 18:42:07 <coopserver> <Mark> yes 18:42:07 <coopserver> <Alpha> prio 18:42:18 <coopserver> <Mark> the regular signal on the station entry 18:42:21 <coopserver> <Vinnie> the block is to seperate the gap into gap 1 18:42:31 <coopserver> <Vinnie> instead of gap3 18:42:42 <coopserver> <Mark> well it doesnt work :P 18:42:47 <coopserver> <Mark> last 2 platforms cant be used 18:42:51 <coopserver> *** Game paused (connecting clients) 18:42:59 <coopserver> <Sonic> which station or junction? 18:42:59 <coopserver> *** [FR]Syl59 has joined 18:43:02 <coopserver> *** Game unpaused (connecting clients) 18:43:03 <coopserver> <Vinnie> it needs no entry at beginning 18:43:13 <coopserver> <Mark> then it works 18:43:28 <coopserver> <Vinnie> i make mistakes :D 18:44:10 <coopserver> <black> moar trains!! i want to see overflow working :) 18:44:31 <coopserver> *** Sonic has left the game (Leaving) 18:44:38 <coopserver> <Alpha> bad 18:44:40 <coopserver> <Mark> failed 18:44:55 <coopserver> <Alpha> lol 18:44:58 <coopserver> <Vinnie> manualy stopping trains 18:45:02 <coopserver> <Alpha> that happend to ur other too 18:45:23 <coopserver> <Mark> could do with a waiting bay before the reverser 18:45:39 <coopserver> <Vinnie> sane with breaking space 18:47:32 <coopserver> <Vinnie> i still dont understand what was wrong with last overflow 18:47:44 <coopserver> <Vinnie> i tought i tested it 2-3 times 18:47:47 <coopserver> <Alpha> u made wrong connection 18:48:44 <coopserver> <Alpha> something was wrong with the tracks before/after depot 18:48:51 <coopserver> <Alpha> depot prio didint work 18:48:51 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:50:34 <coopserver> <Alpha> we need lllrrr 18:50:38 <coopserver> <Alpha> i guess 18:53:16 <coopserver> <Vinnie> A is the end of prio 18:53:31 <coopserver> <Vinnie> i want it to detect the junction but not the two exit signals 18:53:36 <coopserver> <Vinnie> (white) 18:53:57 <coopserver> <Vinnie> btw there are two-seperate priorities 18:54:02 <coopserver> <Alpha> yes 18:54:06 <coopserver> <Alpha> i know 18:54:14 <coopserver> <Alpha> one ml one depot 18:54:31 <coopserver> <Vinnie> the 2 there is a detection made in such a way that it only gets red when all 4 white signals are red 18:54:43 <coopserver> <Vinnie> if one is green it will show green 18:54:49 <coopserver> <Vinnie> triggering the train release 18:57:47 <coopserver> *** Cameron has joined company #6 18:58:30 <coopserver> <Vinnie> hmm 18:58:42 <coopserver> <black> Vinnie i have a question 18:58:58 <coopserver> <black> look at overflow you just build 18:59:16 <coopserver> <Vinnie> yes 18:59:23 <coopserver> <black> why reverse line is not straight 18:59:44 <coopserver> <Vinnie> you mean a normal curve? 18:59:50 <coopserver> <Alpha> that trains cant find depot 19:00:09 <coopserver> <black> i made 2 signs there 19:00:10 <coopserver> <Alpha> for there pathfinding and take it for autoreplace and stuff 19:00:20 <coopserver> <Vinnie> ah the junction in the reverser is something with the trainpathfinder 19:00:32 <coopserver> <black> what happens if you delete them? 19:00:43 <coopserver> <Alpha> trains can find depot 19:00:44 <coopserver> <Vinnie> sometimes it doesnt see a reverser as a possible line unless it has a junction on it 19:00:51 <coopserver> <Alpha> and use for autorplace and stuff 19:01:02 <coopserver> <Vinnie> so they would enter the two-way infront of the reverser 19:01:18 <coopserver> <black> hmm, weird stuff xD 19:01:21 <coopserver> <Mark> KrunchyAl: next time you do ships, please add buoys every 10 tiles 19:01:28 <coopserver> <Vinnie> maybe that still is true or maybe we work arround it nowadays 19:01:35 <coopserver> <Mark> makes it easier on the pathfinder 19:01:52 <coopserver> <Vinnie> but it became almost a default buildstyle of a reverser indicating that it is one 19:02:26 <coopserver> <black> ok i will try to build this on next map and find out 19:02:36 <coopserver> <Alpha> u ve to build it like that 19:02:45 <coopserver> <black> ok 19:02:48 <coopserver> <Alpha> otherwise u fuck up ur autoreplace 19:02:54 <coopserver> <Alpha> trains will got there 19:02:58 <coopserver> <Vinnie> we already di in this network 19:02:59 <coopserver> <Alpha> and my never come out 19:03:04 <coopserver> <Vinnie> did* 19:03:24 <coopserver> <Alpha> i tested it by accident last map 19:03:28 <coopserver> <black> :) 19:03:39 <coopserver> <Alpha> where i did build reservfer in straight line ^ 19:04:01 <coopserver> <black> im curious now what diiference it makes for pathfinder 19:04:24 <coopserver> <Alpha> pathfinder dont know there is a depot behind that 19:04:32 <coopserver> <Alpha> he cant see. so trains dont go there 19:04:46 <coopserver> <Alpha> only trains from that station or trains that getting lost 19:04:56 <coopserver> <black> ok 19:05:55 <coopserver> <Alpha> still no jams 19:05:56 <coopserver> <Vinnie> black go to sign !lost 19:06:14 <coopserver> <black> yes 19:06:35 <coopserver> <Vinnie> trains on a reverser are lost 19:06:56 <coopserver> <Vinnie> similar as a train im sending now to unreachable station 19:07:06 <coopserver> <Vinnie> see what it does 19:07:29 <coopserver> <Vinnie> that isnt good isnt it? 19:07:41 <coopserver> <black> yes , stupid driver xd 19:07:50 <coopserver> <Vinnie> with arrows 19:08:02 <coopserver> <black> wow 19:08:09 <coopserver> <Vinnie> you tell me 19:08:26 <coopserver> <black> thx for explanation 19:08:38 <coopserver> <Vinnie> yw 19:09:21 <coopserver> <Alpha> 400 trains now 19:09:41 <coopserver> <Vinnie> yeah SLH 04 is about to break 19:10:18 <coopserver> <Alpha> cuz 19:10:22 <coopserver> <Alpha> station too small 19:10:27 <coopserver> <Alpha> yeah 19:18:22 <coopserver> *** Game paused (connecting clients) 19:18:25 <coopserver> *** Djanxy has joined 19:18:26 <coopserver> *** Game unpaused (connecting clients) 19:18:47 <coopserver> <Cameron> wb 19:19:35 <coopserver> <Vinnie> formality 19:24:15 <coopserver> <Vinnie> moar 19:24:34 *** Brumi has joined #openttdcoop.stable 19:25:42 <coopserver> *** Speedy has joined spectators 19:28:26 <coopserver> <Alpha> 13k goods 19:28:32 <coopserver> <Alpha> cuz they never accept 19:28:34 <coopserver> <Alpha> tzzz 19:29:22 <coopserver> <Vinnie> someone removed station tile in town because there they do accept 19:29:46 <Mark> i did, we hit max station spread 19:31:05 <coopserver> <Vinnie> helipad has larger covereage 19:31:21 <coopserver> <Speedy> ? 19:31:46 <coopserver> <Vinnie> goods acceptaince town is a pain 19:38:40 <coopserver> *** Game paused (connecting clients) 19:38:47 <coopserver> *** Player has joined 19:38:49 <coopserver> *** Game unpaused (connecting clients) 19:40:03 <coopserver> *** Player has left the game (Leaving) 19:41:55 <coopserver> <Vinnie> getting crowded 19:42:38 <coopserver> <Alpha> newm ap? :) 19:42:45 <coopserver> <Vinnie> or 3rd line 19:43:27 <coopserver> <Alpha> if u can manage 02/04 19:43:53 <coopserver> <Alpha> 02 kinda hard, not? 19:44:07 <coopserver> <Vinnie> nah 19:45:17 <coopserver> *** Cameron has joined spectators 19:45:30 <coopserver> *** Alpha has joined spectators 19:48:19 <coopserver> *** Speedy has joined company #3 19:54:14 <coopserver> *** Vinnie has joined spectators 20:03:54 <coopserver> *** black has joined spectators 20:06:28 <coopserver> *** black has left the game (Leaving) 20:07:18 <coopserver> *** Game paused (connecting clients) 20:07:26 <coopserver> *** Brumi has joined 20:07:27 <coopserver> *** Game unpaused (connecting clients) 20:07:31 <coopserver> <Brumi> hello 20:09:07 <coopserver> *** Game paused (connecting clients) 20:09:14 <coopserver> *** Yugi_D has joined 20:09:15 <coopserver> *** Game unpaused (connecting clients) 20:11:28 <coopserver> *** Yugi_D has joined company #9 20:16:48 <coopserver> *** Yugi_D has left the game (Leaving) 20:18:43 <coopserver> *** Djanxy has left the game (Leaving) 20:28:04 <coopserver> <Vinnie> bb 20:28:08 <coopserver> *** Vinnie has left the game (Leaving) 20:29:48 <coopserver> *** Alpha has left the game (Leaving) 20:31:57 <coopserver> *** KrunchyAl has left the game (general timeout) 20:32:08 <coopserver> *** Game paused (connecting clients) 20:32:10 <coopserver> *** V453000 has joined 20:32:11 <coopserver> *** Game unpaused (connecting clients) 20:32:12 <coopserver> <V453000> yoyo 20:32:26 <Mark> mooo 20:32:38 <coopserver> <V453000> im going to do something completely wtf for nuts :D 20:32:48 <coopserver> <V453000> best feature so far 20:32:59 <coopserver> <V453000> just lets see if it is technically doable 20:33:04 <BiG_MEECH> !slap 20:33:41 <BiG_MEECH> Your mom is doable, put her in game V453000 20:33:50 <coopserver> <V453000> I obey 20:33:50 <coopserver> <V453000> gnight 20:33:54 <coopserver> *** V453000 has left the game (Leaving) 20:33:56 <BiG_MEECH> oh dear 20:35:03 <Mark> tell me more v 20:35:09 <Mark> oh 20:35:12 <Mark> nightynight 20:39:07 <coopserver> *** Mark has left the game (general timeout) 20:47:47 <coopserver> *** Brumi has left the game (Leaving) 20:49:12 <coopserver> *** Game paused (connecting clients) 20:49:39 <coopserver> *** Firestar has joined 20:49:39 <coopserver> *** Speedy has joined spectators 20:49:39 <coopserver> *** Game still paused (connecting clients, number of players) 20:49:41 <coopserver> *** Game still paused (number of players) 20:53:01 <coopserver> *** Firestar has left the game (Leaving) 20:59:53 <coopserver> *** Game still paused (connecting clients, number of players) 20:59:58 <coopserver> *** Alpha has joined 20:59:58 <coopserver> *** Game still paused (number of players) 21:04:07 *** ODM has quit IRC 21:06:39 <coopserver> *** Alpha has left the game (Leaving) 21:07:50 <coopserver> *** Speedy has left the game (general timeout) 21:21:31 <coopserver> *** Game still paused (connecting clients, number of players) 21:21:45 <coopserver> *** Speedy has joined 21:21:46 <coopserver> *** Game still paused (number of players) 21:23:59 <coopserver> *** Speedy has joined company #3 21:23:59 <coopserver> *** Game unpaused (number of players) 21:25:03 <happy> whonts up 21:36:34 *** Djanxy has quit IRC 21:45:08 <coopserver> *** Game paused (connecting clients) 21:45:14 <coopserver> *** Alpha has joined 21:45:15 <coopserver> *** Game unpaused (connecting clients) 21:45:36 <coopserver> *** Game paused (connecting clients) 21:45:41 <BiG_MEECH> YOYO 21:45:43 <coopserver> *** Muel has joined 21:45:45 <coopserver> *** Game unpaused (connecting clients) 21:45:57 <coopserver> <Alpha> hi 21:45:59 <coopserver> <Muel> hi 21:46:41 <BiG_MEECH> YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo 21:46:50 <happy> yoooo 21:47:13 <coopserver> *** Alpha has left the game (Leaving) 21:47:34 <coopserver> *** Muel has left the game (general timeout) 21:48:34 <coopserver> *** Game paused (connecting clients) 21:48:40 <coopserver> *** Alpha has joined 21:48:41 <coopserver> *** Game unpaused (connecting clients) 21:49:48 <coopserver> *** Alpha has left the game (Leaving) 21:56:22 <coopserver> *** Game paused (connecting clients) 21:56:26 <coopserver> *** sim-al2 has joined 21:56:27 <coopserver> *** Game unpaused (connecting clients) 21:59:16 <coopserver> *** Cameron has joined company #6 22:02:32 <coopserver> <sim-al2> Cameron Naabhain Docks is not taking food 22:02:46 <coopserver> <Cameron> damnit 22:15:30 *** Brumi has quit IRC 22:21:51 <coopserver> *** sim-al2 has started a new company #14 22:22:08 <happy> hi sim 22:22:13 <coopserver> <sim-al2> hi 22:22:21 <happy> how things 22:22:36 <coopserver> <sim-al2> pretty good 22:23:14 <happy> sim u no my password fill free to join 22:23:40 <coopserver> <sim-al2> thanks I might later 22:23:45 <happy> k 22:23:50 <happy> np 22:57:28 <coopserver> *** Game paused (connecting clients) 22:57:38 <coopserver> *** RussianFed has joined 22:57:38 <coopserver> *** RussianFed has started a new company #15 22:57:39 <coopserver> *** Game unpaused (connecting clients) 23:05:51 <coopserver> *** Game paused (connecting clients) 23:05:56 <coopserver> *** Alpha has joined 23:05:57 <coopserver> *** Game unpaused (connecting clients) 23:06:07 <coopserver> <Cameron> wb 23:06:13 <coopserver> <Alpha> hi, ty 23:06:50 <coopserver> *** Alpha has joined company #4 23:24:57 <coopserver> *** sim-al2 has left the game (Leaving) 23:35:39 <coopserver> <Alpha> game is lagging 23:35:42 <coopserver> <Alpha> or just me? 23:36:15 <coopserver> <Speedy> too many vehicles, yea 23:36:20 <coopserver> <Alpha> k 23:36:26 <coopserver> <Alpha> time for new game :D 23:36:31 <coopserver> <Cameron> lol 23:36:32 <coopserver> <Speedy> ships and planes 23:36:40 <coopserver> <Alpha> yeah, can be trains 23:36:50 <coopserver> <Alpha> cameron and his aircraft 23:36:57 <coopserver> <Alpha> is fucking us :D 23:37:21 <coopserver> <Cameron> :P 23:37:22 <AlphaSC> !trains 23:37:32 <coopserver> <Cameron> my ships too 23:37:35 <AlphaSC> !vehicles 23:37:35 <coopserver> AlphaSC: Total vehicles per type: Rail: 939, Road: 387, Water: 57, Air: 7 23:37:45 <AlphaSC> only 939 trains 23:37:53 <AlphaSC> 387 road 23:37:58 <AlphaSC> 57 water 23:38:01 <AlphaSC> 7 air 23:38:05 <AlphaSC> there we go 23:38:38 <coopserver> <Alpha> i ve one of best computer 23:38:43 <coopserver> <Alpha> and i get lag 23:38:46 <coopserver> <Alpha> with such a game 23:38:49 <coopserver> <Alpha> cant believe it 23:41:21 <happy> ther mite be a new game to mor alpha 23:41:29 <coopserver> <Alpha> y 23:41:32 <coopserver> <Alpha> i guess so 23:49:36 <coopserver> *** Game paused (connecting clients) 23:49:40 <coopserver> *** Sylf has joined 23:49:41 <coopserver> *** Game unpaused (connecting clients) 23:50:00 <coopserver> <Sylf> hm 23:50:05 <coopserver> <Sylf> It's not lagging at all for me 23:50:23 <coopserver> <Sylf> and this is a 2+ year old i7 23:51:39 <coopserver> *** Sylf has left the game (Leaving)