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00:00:02 <coopserver> <Jam35> new people that read the rules would be ideal 00:00:30 <coopserver> <Anson> but new people who can't read how to change the name "Player", or who don't read the short simple rules .... :-( 00:01:18 <coopserver> <Anson> what does it take to try starting a new company 15 times in 10 minutes, and always being kicked for the name "Player" ? :-) 00:01:28 <Jam35> I would assume that as long as coop exists there will be a server 00:01:40 <Jam35> people who do not read English 00:06:58 <coopserver> *** Jam35 has left the game (Leaving) 00:07:40 *** Jam35 is now known as Jam35_ 00:20:25 <coopserver> *** Mazth has joined 00:20:36 <coopserver> <Mazth> toyland! 00:21:26 <coopserver> <Mazth> those map shapes <3 00:24:42 <coopserver> *** Mazth has left the game (Leaving) 00:25:11 <coopserver> *** Mazth has joined 00:25:38 <coopserver> *** Mazth has left the game (Leaving) 00:27:13 <coopserver> *** Mazth has joined 00:27:36 <coopserver> <Mazth> damn son, rawr+townland 00:27:42 <coopserver> *** Mazth has started a new company #3 00:28:50 <coopserver> *** Mazth has joined spectators 00:28:53 <coopserver> *** Mazth has left the game (Leaving) 01:02:25 <coopserver> *** Maxwell has joined 01:08:39 <coopserver> *** Maxwell has left the game (Leaving) 03:15:03 <coopserver> *** Maxwell has joined 03:40:24 <coopserver> *** Player has joined 03:40:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:40:26 <coopserver> *** Player has started a new company #3 03:40:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:40:28 <coopserver> *** Player has joined spectators 03:40:29 <coopserver> *** Player has left the game (wrong company in DoCommand) 03:40:49 <coopserver> *** Player has joined 03:40:50 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 03:40:51 <coopserver> *** Player has joined spectators 03:41:37 <coopserver> *** Player has left the game (Leaving) 03:56:34 <coopserver> *** Maxwell has left the game (connection lost) 07:12:36 <coopserver> *** Muel has joined 07:12:37 <coopserver> <Muel> hi 07:12:50 <coopserver> <Anson> hallo ... good morning 07:13:17 <coopserver> <Anson> did you advance your clock ? 07:13:30 <coopserver> *** Muel has left the game (general timeout) 07:13:37 <coopserver> *** Muel has joined 07:13:48 <coopserver> <Anson> wb 07:13:53 <coopserver> <Muel> thx 07:14:46 <coopserver> <Anson> did your time change too ? 07:15:00 <coopserver> <Muel> yes 07:15:33 <coopserver> *** Muel has joined company #1 07:15:36 <coopserver> <Anson> a few years ago, every country did the change differently :-( 07:16:12 <coopserver> <Muel> yep, but it is stupids 07:16:16 <coopserver> <Anson> some switched on saturday, most on sunday, most at 2-3 and some at midnight or during the day ... 07:18:21 <coopserver> <Anson> how do you like the network ? 07:18:28 <coopserver> <Muel> lie it 07:18:30 <coopserver> <Muel> like it 07:18:54 <coopserver> <Anson> happy did the first part ... everything related to cotton 07:19:06 <coopserver> <Anson> then i did everything else (including candy) 07:19:37 <coopserver> <Anson> i think we are at the limit now ... would need to triple the ML, and then double some sidelines 07:19:56 <coopserver> <Muel> i thing when need 3 line 07:20:14 <coopserver> <Anson> yes, as i said ... triple ML 07:22:13 <coopserver> <Anson> but i have no idea how to fit a third lane into the tight space where we already have a double ML with bridges, towns and other obstacles, etc 07:22:21 <coopserver> *** Muel has left the game (Leaving) 07:39:33 <coopserver> *** Anson has joined spectators 07:39:34 <coopserver> *** Game paused (number of players) 08:02:14 <coopserver> *** borgy has joined 08:11:04 <coopserver> *** borgy has left the game (Leaving) 08:25:10 <coopserver> *** Anson has left the game (general timeout) 08:43:17 <coopserver> *** Maxwell has joined 08:44:29 <coopserver> <Maxwell> !admin 08:44:30 <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 08:45:01 <coopserver> <Maxwell> can you remove the two companies in this game as they have made it difficult to build on many of the islands] 08:45:54 <coopserver> <Maxwell> or at least the red one as he appears to be the main one crossing the islands 08:45:59 <coopserver> <Maxwell> !admin 08:46:00 <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 08:46:05 <coopserver> <Maxwell> !admin 08:46:06 <coopserver> *** Maxwell has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 08:51:25 <coopserver> *** Maxwell has left the game (Leaving) 08:59:17 <coopserver> *** jani129 has joined 08:59:18 <coopserver> *** Game unpaused (number of players) 09:11:48 <coopserver> *** jani129 has left the game (Leaving) 09:11:49 <coopserver> *** Game paused (number of players) 10:59:43 *** Jam35_ is now known as Jam35 12:21:01 <coopserver> *** RTM has joined 12:24:12 <coopserver> *** RTM has left the game (Leaving) 12:43:54 *** [1]Djanxy has joined #openttdcoop.stable 12:49:13 *** Djanxy has quit IRC 12:49:13 *** [1]Djanxy is now known as Djanxy 12:52:52 *** Vinnie has joined #openttdcoop.stable 12:52:55 <Vinnie> !ip 12:52:55 <coopserver> Vinnie: stable.openttdcoop.org:3999 12:53:22 <coopserver> *** Vinnie has joined 12:53:36 <coopserver> <Vinnie> boom baby 12:58:01 <coopserver> *** Vinnie has left the game (Leaving) 14:57:58 <coopserver> *** happy train sport has joined 15:00:32 <coopserver> *** happy train sport has joined company #1 15:00:33 <coopserver> *** Game unpaused (number of players) 15:03:54 <coopserver> *** (hykw)a has joined 15:04:04 <coopserver> *** (hykw)a has left the game (Leaving) 15:04:18 <coopserver> *** Sylf has joined 15:04:32 <coopserver> <happy train sport> hi Sylf 15:04:46 <Sylf> !rcon reset_company 2 15:04:47 <coopserver> Company deleted. 15:05:14 <coopserver> <happy train sport> thanks Sylf 15:05:20 <coopserver> <Sylf> yup. 15:05:59 <coopserver> *** Sylf has left the game (Leaving) 15:06:16 *** happpy has joined #openttdcoop.stable 15:11:25 <coopserver> *** happy train sport has joined spectators 15:11:26 <coopserver> *** Game paused (number of players) 15:21:05 *** Djanxy has quit IRC 15:22:34 *** Djanxy has joined #openttdcoop.stable 15:55:02 *** Maraxus has joined #openttdcoop.stable 15:55:02 *** ChanServ sets mode: +o Maraxus 15:55:50 <happpy> hi Maraxus 15:55:54 <happpy> how things 15:56:25 <Maraxus> hi, fine thanks 16:16:07 *** happpy has left #openttdcoop.stable 16:16:13 <coopserver> *** happy train sport has left the game (Leaving) 16:26:59 <coopserver> *** Player has joined 16:28:01 <coopserver> *** Player has left the game (Leaving) 17:16:16 *** Maraxus has quit IRC 17:45:26 <coopserver> *** Tomasz333333 has joined 17:47:17 <coopserver> *** Tomasz333333 has left the game (Leaving) 18:11:37 *** Vinnie has quit IRC 18:58:29 <coopserver> *** jani129 has joined 18:59:46 <coopserver> *** jani129 has left the game (Leaving) 19:15:11 *** KenjiE20 has joined #openttdcoop.stable 19:15:11 *** ChanServ sets mode: +o KenjiE20 19:36:39 *** happy has joined #openttdcoop.stable 19:37:05 *** happy is now known as happpy 19:40:50 <coopserver> *** plonka has joined 19:40:51 <coopserver> *** Game unpaused (number of players) 19:41:22 <happpy> hi 19:41:33 <happpy> how things 19:41:33 <coopserver> <plonka> hello happy 19:41:43 <coopserver> <plonka> i m good thanks 19:41:53 <coopserver> <plonka> how;s yourself? 19:42:44 <happpy> sleepy but good 19:43:07 <happpy> grate job on the net werk 19:43:25 <Anson> thanks :-) 19:44:35 <happpy> hi anson 19:44:48 <Anson> you already had done all the cotton, and i added the rest of all the toy and candy chains ... did someone already do the third (fizzy drink) chain ? 19:46:29 <Anson> also, we were at the limit of the candy factory (4 platforms was good enough, but a double line barely could keep up with that and all the produced candy) 19:46:56 <Anson> triple ML was needed, but i was too tired to do that 19:47:10 <coopserver> <plonka> ill do some now 19:48:03 <Anson> problem with that tripling is the space ... double ML barely fits in that space, even more so with towns and factories blocking some space 19:48:45 <Anson> going under them requires double tunnels ... 4 lanes (LLRR) become 8 tiles widthe at least ... 19:49:22 <Anson> and triple line would need up to 12+ width :-( 19:50:49 <coopserver> *** Player has joined 19:51:14 <Anson> an alternative could be (or rather could have been, since it should be done right from the first planning and building stages) to use a refitting network, where the same trains go on a roundtrip, getting resources, then delivering the candy, and only then going back) 19:51:27 <coopserver> <plonka> i think switching the pickup with the drop drop staion would improve things 19:51:40 <Anson> that would reduce the number of trains by almost 50% ... but to do it later is quite difficult 19:51:44 <coopserver> <plonka> at the sweet factory that is 19:52:31 <coopserver> *** Player has left the game (Leaving) 19:52:40 *** happpy has quit IRC 19:53:24 <Anson> when i looked at it the last time, the drop was only blocked because of trains not being able to leave in time (double ML with bridges etc), and similar for the candy trains that got stuck someplace else because of the double-only ML 19:54:52 <coopserver> <plonka> i thinbk i can make lll,rrr between slh1 and sweet factory 19:54:59 <coopserver> <plonka> but it wont be pretty 19:56:05 <Anson> i have a choice between the factory and the ML ... maybe the situation could be improved by sending all resources to one lane only, and the candy to the other 19:56:46 <Anson> or if tripling, then two lanes for resources and one for candy ... should make your work easier and prettier :-) 19:57:56 <coopserver> <plonka> ooooooo 19:58:20 <coopserver> <plonka> i got a huge idea to massively help throughput on the drop 19:58:49 <coopserver> *** Anson has joined 19:59:44 *** happpy has joined #openttdcoop.stable 20:00:18 <happpy> yer i see the werk u dun anson looks good 20:02:32 <coopserver> *** Anson has joined company #1 20:14:08 <Anson> happy, did you see the last map (with firs) in the end ? 20:15:00 <Anson> in the end, it delivered tons of oil and also other resources ... after noticing a planning error that we did all the time 20:16:03 <Anson> delivering tons of resources to the bulk terminal had NO use at all, since the bulk terminal (just like the ports) has a normal production like all primaries 20:16:35 <Anson> thus we didn't need to send more resources there, but instead connect some more bulk terminals and ports ... 20:17:49 <Anson> with only two more ports and very low traffic (244 resources in 3 months), it tripled the ES production which was good enough to service all normal resources 20:19:04 <Anson> next time, best to start with a link between a port and a vehicle factory. then they can send back and forth resources and kickstart all other production ... a lot better than connecting 50 baux mines or something 20:19:58 <happpy> yer i see 20:20:58 <happpy> mite need to make the sweet factory drop of biger 20:21:08 <coopserver> <plonka> yeah i just have 20:21:14 <coopserver> <plonka> i add 2 more lines 20:21:22 <coopserver> <plonka> space is tight though 20:22:24 <coopserver> *** Yum has joined 20:22:54 <Anson> AFAIK, it is only 1 train with goods per month from vehicle factory to port, and 2-3 trains per month with vehicle parts from port to vehicle factory, and you automatically get max ES from the factory :-) 20:23:49 <Anson> to save on track capacity, don't do more than those 2-3 trains, it wouldn't give benefits but only a little normal income 20:24:15 <coopserver> *** Yum has started a new company #2 20:25:22 <Anson> if they are not too distant, maybe this could even be done with a single track and ONE refitting train :-) 20:26:31 <happpy> yer trur 20:26:53 <happpy> hi yum and welcume to the server 20:27:04 <coopserver> <Yum> hello 20:27:21 <happpy> doo !rules to see them 20:27:35 <coopserver> <Yum> !rules 20:27:36 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:28:03 <happpy> k nice won plonka 20:38:25 <coopserver> <plonka> absib why do you service trains? 20:38:29 <coopserver> <plonka> anson 20:38:42 <coopserver> <Anson> autoreplace 20:39:04 <coopserver> <plonka> huh? 20:39:51 <coopserver> <Anson> on all maps on this server, maintenance (or english: service :-) is off, and thus trains never go to depots, EXCEPT when they shall autoreplace 20:40:10 <happpy> i doo them so trains dont get lost when up grade them 20:40:16 <coopserver> <Anson> but on autoreplace, they pick a random depot when service is automatically/implicitly switched on 20:40:53 <coopserver> <Anson> that's the reson why many people do only invisible depots 20:41:00 <coopserver> <plonka> nope i still no idea what you're talking about lol 20:41:09 <happpy> all trains shord up grade at ther pick up 20:41:23 <coopserver> <plonka> in the trains orders lots of trains are told to goto nearest depot and service 20:41:33 <coopserver> <Anson> BUT i found that all trains that have any orders to go to depot (goto or maintain at) will never go to depots except as given in the orders 20:41:37 <coopserver> <plonka> i dont understand why 20:42:27 <happpy> yes so ther up grade at the pick ups and domt get lost 20:42:32 <coopserver> <Anson> when the trains have those maintain orders, they will never go to random visible depots, but only according to the orders, and thus they do autoreplace each at its own pickup station ... no jams anywhere 20:42:53 <happpy> ver true 20:42:58 <coopserver> <plonka> ah ok now i see 20:43:15 <coopserver> <plonka> i just hid depots behind stations 20:43:21 <coopserver> <plonka> doesn't that still work? 20:44:02 <coopserver> <Anson> you can do that, but it is a lot more complicated, and a single visible depot on the entire network will attract ALL trains :-) 20:44:19 <happpy> yep true 20:44:50 <coopserver> <Anson> look at the simple layout of stations with visible depots, eg sugar02 20:45:11 <coopserver> <plonka> oh ok i think just having one train injector that's only accessible one way and the rest behind stations simpler than adding a bunch of orders 20:45:23 <coopserver> <Anson> just a doubletrack LR, twoway exit at entry to platforms, and a depot by the side ... done 20:45:26 <coopserver> <plonka> but it's how i was taught so im probably bias 20:45:49 <coopserver> *** happy train sport has joined 20:46:47 <coopserver> <Anson> all the pro players do it with invisible depots, but my method seems to work too, and i find it a lot easier 20:47:00 <coopserver> <plonka> ok i really think switching orders of trains to make drop station pickup and vice versa will help a ton 20:47:03 <coopserver> <plonka> ok 20:47:06 <coopserver> <Anson> it's also not "a bunch" of additional orders if you use shared orders :-) 20:47:22 <coopserver> <plonka> yeah true 20:48:04 <coopserver> <plonka> do who's going to switch the orders of these trains? :D 20:48:12 <coopserver> <Anson> look at the train list ... i have made groups for each type of cargo and subgroups for each station 20:48:38 <coopserver> <happy train sport> k train q at the sweet pick up 20:48:47 <coopserver> <Anson> should be easy to go through the list of all trains, pick one from each subgroup and change only the one last order where it drops cargo 20:49:02 <coopserver> <plonka> ok since you made the groups i nominate you to change orders anson :P 20:49:30 <coopserver> *** happy train sport has joined company #1 20:50:10 <coopserver> <Anson> to avoid the factory delivering cargo to the wrong stationj, we also might delete the two stations and create them again with opposing names ... no orders need to be changed :-) 20:50:20 <coopserver> <plonka> let me know when u start anson and ill fix the sation 20:50:30 <coopserver> <Yum> where 20:50:40 <coopserver> <Yum> purr grove 20:50:46 <coopserver> <Yum> the 1 factory died 20:50:57 <coopserver> <Yum> there 20:51:05 <coopserver> <Anson> stopped 3 trains, let the stations empty themselves 20:51:32 <coopserver> <Yum> yeah there is only 1 factory at purrr grove 20:51:46 <coopserver> <Yum> there is nly 1 factory 20:51:54 <coopserver> <Anson> hurry, before the station names disappear 20:51:57 <coopserver> <Yum> the other died like 1 min ago 20:52:35 <coopserver> <Anson> the yellow one is the one we were using all the time 20:52:55 <coopserver> <Yum> look see there is only one 20:53:12 <coopserver> <Yum> the other died 20:53:16 <coopserver> <Yum> i saw it 20:53:29 <coopserver> <Anson> as i said, we only used the yellow one which is still there 20:54:12 <coopserver> <Anson> send trains to the other station now 20:54:18 <coopserver> <Yum> yeah like for my cargo im using the light blue one that is still there 20:55:04 <coopserver> <Yum> ll 20:55:06 <coopserver> <Yum> lol 20:55:12 <coopserver> <Yum> train crash 20:55:17 <coopserver> <Yum> oh no 20:58:23 <coopserver> <Yum> here goes my fizzy drink train 20:58:32 <coopserver> <plonka> choo choo 20:58:47 <coopserver> <Yum> its diesel 20:59:00 <coopserver> <plonka> chug chug :) 20:59:05 <coopserver> <Yum> better 20:59:21 <coopserver> <Anson> firs is buggy ... sugar should be needed for sweets as well as COLA :-) 20:59:54 <coopserver> <Yum> citizens celebrate 21:00:05 <coopserver> <Yum> first train arrives at beep city! 21:00:39 <coopserver> <Anson> meep meep ... call it roadrunner :-) 21:01:26 <coopserver> <plonka> need an overflow 21:01:57 <coopserver> <Anson> do you still intend to use a triple line for the incoming resources ? 21:02:04 <coopserver> <plonka> yes 21:02:12 <coopserver> <plonka> going to lllrrr it 21:02:23 <coopserver> <plonka> an make slh1 fully ll,rr 21:03:06 <coopserver> *** happy train sport has joined spectators 21:03:07 <coopserver> *** happy train sport has started a new company #3 21:03:14 <coopserver> *** happy train sport has joined spectators 21:03:15 <coopserver> *** happy train sport has started a new company #4 21:03:26 <coopserver> *** happy train sport has joined spectators 21:03:29 <coopserver> *** happy train sport has started a new company #5 21:03:37 <coopserver> *** happy train sport has joined spectators 21:03:38 <coopserver> *** happy train sport has started a new company #6 21:03:46 <coopserver> *** happy train sport has joined spectators 21:03:48 <coopserver> *** happy train sport has started a new company #7 21:03:55 <coopserver> *** happy train sport has joined spectators 21:04:05 <coopserver> *** happy train sport has joined company #1 21:05:24 <coopserver> <plonka> ok 21:11:52 <coopserver> <Anson> do you intend to do two separate overflows for left and right group of candy pickup ? 21:12:08 <coopserver> <Anson> wouldn't it be better to have one overflow and then split after it ? 21:12:52 <coopserver> *** Yum has left the game (Leaving) 21:17:07 <coopserver> <Anson> sorry .... count the tiles :-) 21:19:37 <coopserver> <Anson> why do you do it so complicated, and need everything twice ? ... why not one overflow on one lane, and then split it afterwards ? 21:20:24 <coopserver> <Anson> first the overflow, then split, and then 2 or 3 waiting bays on each branch ... 21:25:11 *** Jam35 is now known as Jam35_ 21:37:46 <coopserver> <Anson> it is ok and works .... after i adjusted the bays behind the depot :-) 21:37:56 <coopserver> <happy train sport> k can sume won short out the temp tight corrner at the slh /02 and split on slh /04 necxs to sign no chice 21:38:02 <coopserver> <happy train sport> k nice 21:38:07 <coopserver> <happy train sport> nice 21:38:22 <coopserver> <Anson> did you see the signs ? 21:38:31 <coopserver> <happy train sport> yep 21:38:39 <coopserver> <plonka> im going to fix the station exits so alternate platforms exit on different lines like i do 21:38:48 <coopserver> <plonka> thaty should speed up the exits a little 21:38:52 <coopserver> <Anson> as always, you used combo instead of entry signals to make trains wait for injection ... 21:38:53 <coopserver> <happy train sport> k 21:38:58 <coopserver> <happy train sport> go for it 21:39:17 <coopserver> <happy train sport> ar k 21:39:46 <coopserver> <Anson> one problem with one of the reversers : trains go directly from the reverser into a tunnel, and thus block the entire reverser+tunnel for some time 21:41:23 *** happpy has quit IRC 21:43:24 <coopserver> <Anson> just found another small problem : one of the prios is ignored 21:46:26 <coopserver> *** Anson has left the game (general timeout) 21:46:39 <coopserver> <plonka> anson u noob 21:46:43 <coopserver> <plonka> u timed out 21:47:03 <Anson> can't connect back in either 21:47:24 <coopserver> <plonka> :( 21:49:23 <Anson> join -> 15 sec wait -> password entry -> 10 sec wait -> downloading map -> stuck for 10 sec after every 4 KB download and finally timed out again 21:50:00 <coopserver> <plonka> someyhings afoot 21:52:01 <Anson> and since i have no problems here in webirc, my guess would be that it is not my connection 21:52:30 <coopserver> <plonka> are irc and game client hosted on same server? 21:53:45 <Anson> are you all still ingame and have no problems ? 21:53:59 <coopserver> <plonka> yeah no problems 21:58:04 <Anson> a speedtest in the browser gives me 47600 kbit download and 8000 upload ... pretty normal 21:58:40 <coopserver> <plonka> i bet irc and server client are on different servers 21:58:56 <coopserver> <plonka> and something is down between you and server but not irc 21:59:17 <Anson> should be max 50000 and 10000, but my recorder is recording 1 or 2 SD channels with 5000 each 22:00:55 <Anson> i think I'll get something to eat first, then try again later ... or tomorrow 22:01:06 <coopserver> <plonka> ok good night 22:05:26 <coopserver> <happy train sport> k anson see u later 22:13:47 <coopserver> <happy train sport> big train q at slh 03 s bh 22:17:22 <coopserver> <plonka> there i did a temp job 22:20:55 <coopserver> <plonka> need more sweet trains 22:44:05 <coopserver> *** Anson has joined 22:44:15 <coopserver> <plonka> yay anson 22:44:37 <coopserver> <Anson> stomach filled, and the games works again :-) 22:44:43 <coopserver> <plonka> :D 22:59:31 <coopserver> <plonka> ok im off to bed 22:59:34 <coopserver> <plonka> good night 22:59:39 <coopserver> *** plonka has left the game (Leaving) 23:00:31 <coopserver> *** happy train sport has joined spectators 23:15:28 <coopserver> <Anson> fixed the reverser+tunnel problem .... even shortened the reverser, and added a signal between it and the tunnel 23:24:37 *** Djanxy has quit IRC 23:44:16 <coopserver> *** happy train sport has joined company #1 23:55:39 <coopserver> <happy train sport> k gn 23:55:42 <coopserver> *** happy train sport has joined spectators 23:55:51 <coopserver> *** happy train sport has left the game (Leaving)