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00:00:13 <coopserver> *** Rex has joined spectators 00:00:14 <coopserver> *** Game paused (number of players) 00:56:29 <coopserver> *** Game still paused (connecting clients, number of players) 00:56:35 <coopserver> *** Goodfriend - I_LOVETTD has joined 00:56:36 <coopserver> *** Game still paused (number of players) 00:56:43 <coopserver> <Goodfriend - I_LOVETTD> Ho 00:58:55 <coopserver> *** Goodfriend - I_LOVETTD has started a new company #5 00:58:56 <coopserver> *** Game unpaused (number of players) 01:15:31 <coopserver> <Goodfriend - I_LOVETTD> * 01:16:26 <coopserver> <Goodfriend - I_LOVETTD> REX 01:17:53 <coopserver> <Rex> pls refer to me as "Rex" 01:17:57 <coopserver> <Goodfriend - I_LOVETTD> k 01:18:07 <coopserver> *** Rex has joined company #1 01:18:08 <coopserver> <Goodfriend - I_LOVETTD> So how did pink get the cash? 01:18:23 <coopserver> <Rex> he has train network? 01:18:28 <coopserver> <Goodfriend - I_LOVETTD> yeah 01:18:29 <coopserver> <Rex> what are you talking about 01:18:32 <coopserver> <Goodfriend - I_LOVETTD> Pinks 01:18:39 <coopserver> <Rex> he made train network -> made money 01:18:44 <coopserver> <Goodfriend - I_LOVETTD> oh 01:18:48 <coopserver> <Rex> ? 01:18:51 <coopserver> <Rex> how else? 01:18:52 <coopserver> <Goodfriend - I_LOVETTD> I thought he had a kickstarted 01:18:59 <coopserver> <Goodfriend - I_LOVETTD> kickstarter 01:20:53 <BiG_MEECH_> YOMFERS 01:21:36 <coopserver> <Goodfriend - I_LOVETTD> Wt... 01:22:14 <coopserver> <Goodfriend - I_LOVETTD> rightnow just paying back cash 01:22:34 <coopserver> <Goodfriend - I_LOVETTD> thinking 01:27:02 <coopserver> <Rex> ? 01:27:03 <coopserver> <Rex> whayt 01:27:11 <coopserver> <Goodfriend - I_LOVETTD> my network? 01:27:16 <coopserver> <Rex> ? 01:29:38 <coopserver> <Goodfriend - I_LOVETTD> well am goin 01:29:40 <coopserver> <Goodfriend - I_LOVETTD> Peace 01:29:42 <coopserver> <Rex> l8r 01:29:44 <coopserver> *** Goodfriend - I_LOVETTD has left the game (Leaving) 01:48:36 <coopserver> *** Game paused (connecting clients) 01:48:51 <coopserver> *** Goodfriend - I_LOVETTD has joined 01:48:52 <coopserver> *** Goodfriend - I_LOVETTD has started a new company #6 01:48:53 <coopserver> *** Game unpaused (connecting clients) 01:48:55 <coopserver> <Goodfriend - I_LOVETTD> Shoot 01:49:03 <coopserver> <Goodfriend - I_LOVETTD> Made a new company on accient 01:49:34 <coopserver> *** Goodfriend - I_LOVETTD has joined company #5 01:52:51 <coopserver> <Rex> its ok it will go away 01:53:01 <coopserver> <Goodfriend - I_LOVETTD> Did 01:53:04 <coopserver> <Goodfriend - I_LOVETTD> dude 01:53:08 <coopserver> <Goodfriend - I_LOVETTD> Is pink here? 01:53:16 <coopserver> <Rex> go to client list 01:53:23 <coopserver> <Goodfriend - I_LOVETTD> nope 01:53:29 <coopserver> <Rex> why do you need pink so bad 01:53:36 <coopserver> <Goodfriend - I_LOVETTD> nothing 01:53:44 <coopserver> <Goodfriend - I_LOVETTD> He can connct a oil rig 01:53:58 <coopserver> <Goodfriend - I_LOVETTD> Look at fizzlewell 01:54:30 <coopserver> <Rex> he could connect a bunch of stuff 01:54:33 <coopserver> <Rex> l8r 01:54:42 <coopserver> *** Rex has left the game (Leaving) 01:54:43 <coopserver> <Goodfriend - I_LOVETTD> well the current stats 02:31:24 <coopserver> *** Goodfriend - I_LOVETTD has left the game (Leaving) 02:31:25 <coopserver> *** Game paused (number of players) 03:14:57 <BiG_MEECH_> man look at all those hustlers 05:46:42 <V453000> ass is grass indeed 07:07:33 <coopserver> *** Game still paused (connecting clients, number of players) 07:07:39 <coopserver> *** Mark has joined 07:07:40 <coopserver> *** Game still paused (number of players) 07:07:41 <coopserver> *** Game unpaused (number of players) 07:11:09 <coopserver> *** Mark has joined spectators 07:11:10 <coopserver> *** Game paused (number of players) 07:46:54 <coopserver> *** Game still paused (connecting clients, number of players) 07:46:57 <coopserver> *** lcd047 has joined 07:46:58 <coopserver> *** Game still paused (number of players) 07:49:23 <coopserver> *** lcd047 has left the game (Leaving) 08:38:20 <coopserver> *** Mark has joined company #3 08:38:21 <coopserver> *** Game unpaused (number of players) 09:24:44 <happpy> !date 09:24:45 <coopserver> Dec 12 1923 09:24:53 <happpy> !players 09:24:53 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:41:21 <Mark> come play happy 09:57:30 <Mark> !rcon set max_roadveh 100 10:07:11 <happpy> yep late i got to doo stuf and go out later so mite be 4or 5 pm 10:07:28 <coopserver> <Mark> kk 10:08:52 <happpy> is ther beter trains out yet 10:09:13 <coopserver> <Mark> got educated horses etc.. 10:10:21 <happpy> heem ok i got a nice lop net work but sume crap wood 10:10:41 <coopserver> <Mark> theyll get bigger 10:11:00 <happpy> i shord dun it when map starr becours ther have mor then 10:11:10 <happpy> true 10:11:23 <coopserver> <Mark> you can always prospect more 10:11:30 <happpy> true 10:11:50 <happpy> have to wate for the farm and coal to die 10:12:37 <happpy> i have a chek to see whonts ging on 10:14:50 <coopserver> *** Game paused (connecting clients) 10:15:21 <coopserver> *** happy train sport has joined 10:15:53 <coopserver> *** happy train sport has left the game (processing map took too long) 10:15:54 <coopserver> *** Game unpaused (connecting clients) 10:16:25 <coopserver> *** Game paused (connecting clients) 10:16:30 <coopserver> *** happy train sport has joined 10:16:31 <coopserver> *** Game unpaused (connecting clients) 10:17:00 <coopserver> *** happy train sport has joined company #4 10:25:56 <coopserver> <Mark> nice network happy 10:26:00 <coopserver> <happy train sport> thanks 10:26:06 <coopserver> <Mark> good job on keeping mainliens seperated 10:26:19 <coopserver> <happy train sport> yer 10:26:56 <coopserver> <happy train sport> when the slugls trains cume out then we see if the wood drop of will hold 10:27:05 <coopserver> <Mark> :) 10:28:27 <coopserver> <happy train sport> have to wate a bit mor longer befor i can fund eney mor wood 10:28:39 <coopserver> <happy train sport> not a nufe money yet 10:28:48 <coopserver> <Mark> you have one more at Sausagegate 10:29:42 <coopserver> <happy train sport> will had a bad start larst night got the sigmal rone on sume ml and sid line 10:31:23 <coopserver> <happy train sport> mite have to move the ml a way from the water soon just in case imite have to doo a 3 ml 10:31:36 <coopserver> <happy train sport> later in the game 10:31:41 <coopserver> <Mark> maybe 10:34:20 <coopserver> *** Mark has left the game (general timeout) 10:34:47 <coopserver> *** happy train sport has joined spectators 10:34:48 <coopserver> *** Game paused (number of players) 10:34:50 <coopserver> *** happy train sport has left the game (Leaving) 10:53:00 *** happpy_ has joined #openttdcoop.stable 10:53:21 *** happpy has quit IRC 10:53:43 *** happpy_ is now known as happpy 10:53:49 <happpy> !players 10:53:49 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:09:30 *** ChanServ sets mode: -o Mark 11:09:30 *** ChanServ sets mode: +v Mazur 11:09:30 *** ChanServ sets mode: +v coopserver 11:09:30 *** ChanServ sets mode: +v Sylf 11:09:30 *** ChanServ sets mode: +v Taede 11:09:30 *** ChanServ sets mode: +v Webster 11:09:30 *** ChanServ sets mode: +v ^Spike^ 11:09:30 *** ChanServ sets mode: +v Ammler 11:09:30 *** ChanServ sets mode: +v planetmaker 11:09:30 *** ChanServ sets mode: +v XeryusTC 11:09:30 *** ChanServ sets mode: +v V453000 11:09:30 *** ChanServ sets mode: +v SmatZ 11:09:30 *** ChanServ sets mode: +v tneo 11:09:30 *** ChanServ sets mode: +v KenjiE20 11:28:11 <coopserver> *** Game still paused (connecting clients, number of players) 11:28:20 <coopserver> *** Mark has joined 11:28:21 <coopserver> *** Game still paused (number of players) 11:28:22 <coopserver> *** Game unpaused (number of players) 11:32:17 <coopserver> *** Mark has joined spectators 11:32:18 <coopserver> *** Game paused (number of players) 11:44:47 <coopserver> *** Game still paused (connecting clients, number of players) 11:44:53 <coopserver> *** AzureSpeed has joined 11:44:54 <coopserver> *** Game still paused (number of players) 11:44:58 <coopserver> <AzureSpeed> hi 11:46:54 <coopserver> *** AzureSpeed has joined company #4 11:46:55 <coopserver> *** Game unpaused (number of players) 11:55:20 <happpy> hi 11:55:24 <coopserver> <AzureSpeed> hi 11:55:36 <happpy> how things 11:55:48 <coopserver> <AzureSpeed> fine just building the goods pickup for ya 11:56:04 <happpy> thanks 11:56:47 <happpy> copey the station like i dun for the wood drop 11:57:52 <happpy> dun a lop net work so shord be beter 11:59:25 <coopserver> *** Game paused (connecting clients) 11:59:30 <coopserver> *** happy train sport has joined 11:59:31 <coopserver> *** Game unpaused (connecting clients) 12:01:06 <coopserver> <happy train sport> wont me to do a overflow ofr it 12:01:14 <coopserver> <AzureSpeed> sure 12:01:24 <coopserver> *** happy train sport has joined company #4 12:08:58 <coopserver> <AzureSpeed> exit is done 12:10:45 <coopserver> <AzureSpeed> btw i already found a good goods drop 12:11:14 <coopserver> <AzureSpeed> and for upgrades the trains will just use the overflow anyway ot not? 12:12:41 <coopserver> <AzureSpeed> btw im starting to replace the trains for the mountain. faster, stronger, same running cost and same capacity 12:14:03 <coopserver> <happy train sport> mark ar u ther 12:15:56 <coopserver> <AzureSpeed> how do you do that main at nearest depot? 12:16:52 <coopserver> <happy train sport> when u doo the orders nexs to go to ther a butern nexs to it hold it down 12:17:23 <coopserver> <AzureSpeed> k got it 12:17:39 <coopserver> <AzureSpeed> lets let the trains out whatya say? 12:17:50 <coopserver> <happy train sport> ok 12:18:32 <coopserver> <happy train sport> so we can make that larst station right name 12:19:08 <coopserver> <AzureSpeed> ima do that but first i wanna follow the first train goods on its way :P 12:19:28 <coopserver> <AzureSpeed> wanna see if it really finds its way to ther 12:19:29 <coopserver> <happy train sport> ok 12:21:25 *** p3tiny has quit IRC 12:24:08 <coopserver> <AzureSpeed> already renamed it now 12:25:00 <coopserver> <AzureSpeed> kk ima go aswell bit later 12:25:07 <coopserver> <happy train sport> ok 12:25:17 <coopserver> *** happy train sport has joined spectators 12:25:22 <coopserver> <AzureSpeed> cya 12:25:39 <coopserver> <happy train sport> for the goods drop of 12:25:44 <coopserver> <happy train sport> and the pick up 12:26:05 <coopserver> <AzureSpeed> ? 12:26:31 <coopserver> <happy train sport> thanks for the help on the goods stuf 12:26:36 <coopserver> <AzureSpeed> np 12:26:47 <coopserver> <happy train sport> mite need a biger drop 12:28:50 <coopserver> <happy train sport> mark can u make the station space biger so AzureSpeed can make the larst station ov the pick up the same station thanks 12:29:02 <coopserver> *** happy train sport has left the game (Leaving) 12:44:11 <happpy> !date 12:44:11 <coopserver> Jul 19 1933 12:51:08 * BiG_MEECH_ slaps happpy around a bit with a large fishbot 12:51:19 <coopserver> <AzureSpeed> hi meech 12:52:16 *** happpy has quit IRC 12:54:35 <BiG_MEECH_> heya :) 12:54:41 <BiG_MEECH_> !players 12:54:41 <coopserver> BiG_MEECH_: There are currently 1 players and 1 spectators, making a total of 2 clients connected 12:55:06 <coopserver> <AzureSpeed> how thingsa 12:55:21 <BiG_MEECH_> lol, you sound like Happy 12:55:25 <BiG_MEECH_> They're okay, I think 12:55:42 <coopserver> <AzureSpeed> nah just slipped with finger :P 12:56:02 <BiG_MEECH_> he always says 12:56:04 <BiG_MEECH_> hows things 12:56:11 <BiG_MEECH_> :D 12:56:20 <coopserver> <AzureSpeed> i say that sometimes too 12:56:22 <BiG_MEECH_> then I usually say they're bad 12:58:55 <coopserver> <AzureSpeed> well im off cya later mate 12:58:57 <coopserver> *** AzureSpeed has left the game (Leaving) 12:58:58 <coopserver> *** Game paused (number of players) 13:02:23 <BiG_MEECH_> seeya dood 13:09:53 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:56 <coopserver> *** MattxD has joined 13:09:57 <coopserver> *** Game still paused (number of players) 13:15:13 <coopserver> *** Game still paused (connecting clients, number of players) 13:15:19 <coopserver> *** MattxD has left the game (Leaving) 13:15:20 <coopserver> *** Ben_ has joined 13:15:21 <coopserver> *** Ben_ has started a new company #6 13:15:22 <coopserver> *** Game still paused (number of players) 13:15:23 <coopserver> *** Game unpaused (number of players) 13:15:29 <coopserver> <Ben_> !rules 13:15:30 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 13:22:11 *** Maraxus has joined #openttdcoop.stable 13:22:11 *** ChanServ sets mode: +o Maraxus 13:22:47 <coopserver> <Ben_> !reset 13:24:59 <coopserver> *** Game paused (connecting clients) 13:25:03 <coopserver> *** Maraxus has joined 13:25:04 <coopserver> *** Game unpaused (connecting clients) 13:25:08 <coopserver> *** Ben_ has left the game (Leaving) 13:25:09 <coopserver> *** Game paused (number of players) 13:25:40 <coopserver> *** Game still paused (connecting clients, number of players) 13:25:43 <coopserver> *** Jam35 has joined 13:25:44 <coopserver> *** Game still paused (number of players) 13:28:32 <coopserver> *** Maraxus has left the game (Leaving) 13:40:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:40:44 <coopserver> *** Muel has joined 13:40:45 <coopserver> *** Game still paused (number of players) 13:40:46 <coopserver> *** Game unpaused (number of players) 14:46:38 <coopserver> *** Muel has left the game (Leaving) 14:46:39 <coopserver> *** Game paused (number of players) 15:07:28 <coopserver> *** Jam35 has left the game (Leaving) 15:15:57 <coopserver> *** Game still paused (connecting clients, number of players) 15:16:04 <coopserver> *** bubbleheads has joined 15:16:05 <coopserver> *** Game still paused (number of players) 15:17:46 <coopserver> *** bubbleheads has joined company #4 15:17:47 <coopserver> *** Game unpaused (number of players) 15:20:06 <coopserver> *** bubbleheads has left the game (Leaving) 15:20:07 <coopserver> *** Game paused (number of players) 15:21:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:21:16 <coopserver> *** bubbleheads has joined 15:21:17 <coopserver> *** bubbleheads has started a new company #6 15:21:18 <coopserver> *** Game still paused (number of players) 15:21:19 <coopserver> *** Game unpaused (number of players) 15:24:55 <coopserver> *** bubbleheads has joined company #4 15:25:08 <coopserver> *** bubbleheads has joined spectators 15:25:09 <coopserver> *** Game paused (number of players) 15:26:00 <coopserver> *** bubbleheads has joined company #6 15:26:01 <coopserver> *** Game unpaused (number of players) 15:42:12 <coopserver> *** bubbleheads has joined company #4 15:43:15 <coopserver> *** Mark has joined company #3 15:43:16 <coopserver> <Mark> hiya 15:43:30 <coopserver> <bubbleheads> hello 15:45:26 <coopserver> <Mark> wtf 15:45:36 <coopserver> <Mark> both my oil wells died 15:46:00 <coopserver> <bubbleheads> :/ 15:46:03 <coopserver> <bubbleheads> bad luck 15:46:13 <coopserver> <Mark> its weird though 15:46:16 <coopserver> <Mark> i was servicing them 15:46:43 <Mark> !rcon set max_ships 15:46:48 <Mark> @op 15:46:48 *** Webster sets mode: +o Mark 15:46:51 <Mark> !rcon set max_ships 15:46:52 <coopserver> Current value for 'max_ships' is: '0' (min: 0, max: 5000) 15:46:55 <Mark> !rcon set max_ships 10 15:52:19 <coopserver> *** bubbleheads has joined spectators 16:06:46 <Sylf> !date 16:06:46 <coopserver> Sep 06 1943 16:07:17 <coopserver> *** Game paused (connecting clients) 16:07:20 <coopserver> *** Sylf has joined 16:07:21 <coopserver> *** Game unpaused (connecting clients) 16:07:53 <coopserver> *** Game paused (connecting clients) 16:07:59 <coopserver> *** Player has joined 16:08:00 <coopserver> *** Game unpaused (connecting clients) 16:08:16 <coopserver> <Player> !name Mothership_Q 16:08:17 <coopserver> *** Player has changed his/her name to Mothership_Q 16:08:28 <coopserver> <Mothership_Q> yo 16:08:39 <coopserver> <Mark> yo 16:09:41 <coopserver> *** Sylf has left the game (Leaving) 16:18:20 <coopserver> *** Game paused (connecting clients) 16:18:28 <coopserver> *** Goodfriend - I_LOVETTD has joined 16:18:29 <coopserver> *** Game unpaused (connecting clients) 16:19:36 <coopserver> *** Mark has joined spectators 16:19:40 <coopserver> <Goodfriend - I_LOVETTD> hi 16:31:20 <coopserver> *** Game paused (connecting clients) 16:31:23 <coopserver> *** VAD has joined 16:31:24 <coopserver> *** Game unpaused (connecting clients) 16:32:56 <coopserver> *** VAD has left the game (Leaving) 16:36:13 <coopserver> *** Mothership_Q has left the game (Leaving) 16:55:56 <coopserver> *** Goodfriend - I_LOVETTD has left the game (connection lost) 16:55:57 <coopserver> *** Game paused (number of players) 16:56:04 <coopserver> *** bubbleheads has joined company #4 16:56:05 <coopserver> *** Game unpaused (number of players) 16:56:22 <coopserver> *** bubbleheads has joined spectators 16:56:23 <coopserver> *** Game paused (number of players) 16:58:16 <coopserver> *** Game still paused (connecting clients, number of players) 16:58:20 <coopserver> *** Player has joined 16:58:21 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:58:22 <coopserver> *** Player has started a new company #7 16:58:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:58:24 <coopserver> *** Player has joined spectators 16:58:25 <coopserver> *** Game still paused (number of players) 16:59:14 <coopserver> <Player> !name tom 16:59:15 <coopserver> *** Player has changed his/her name to tom 16:59:23 <coopserver> <tom> !rules 16:59:24 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 17:00:33 <coopserver> <tom> why cant i build anything? 17:00:43 <coopserver> *** tom has started a new company #8 17:00:44 <coopserver> *** Game unpaused (number of players) 17:29:49 <coopserver> *** Game paused (connecting clients) 17:29:56 <coopserver> *** Muel has joined 17:29:57 <coopserver> *** Game unpaused (connecting clients) 17:30:15 <coopserver> *** Game paused (connecting clients) 17:30:16 <coopserver> *** Game unpaused (connecting clients) 17:31:58 <coopserver> *** Muel has left the game (Leaving) 17:37:50 *** happpymoblic has joined #openttdcoop.stable 17:38:51 <happpymoblic> !players 17:38:51 <coopserver> happpymoblic: There are currently 1 players and 2 spectators, making a total of 3 clients connected 17:38:55 <happpymoblic> ho 17:38:59 <happpymoblic> hi 17:39:01 <coopserver> <tom> hey 17:39:11 <happpymoblic> hi tom 17:39:24 <happpymoblic> welcome 17:39:58 <happpymoblic> have u chek the rules at !rules 17:40:07 <happpymoblic> have fun 17:40:46 <coopserver> *** tom has joined spectators 17:40:47 <coopserver> *** Game paused (number of players) 17:42:07 <happpymoblic> !date 17:42:07 <coopserver> Mar 31 1950 17:42:47 *** happpy has joined #openttdcoop.stable 17:42:54 <coopserver> <tom> why is it paused? 17:43:29 <happpy> becours no won is a company 17:43:53 <coopserver> *** tom has joined company #8 17:43:54 <coopserver> *** Game unpaused (number of players) 17:43:59 <coopserver> <tom> whoops 17:44:05 <happpy> the game dus that if sume won if join the game or no won is a company 17:44:26 <coopserver> *** Game paused (connecting clients) 17:44:31 <coopserver> *** happy train sport has joined 17:44:32 <coopserver> *** Game unpaused (connecting clients) 17:46:38 <coopserver> *** happy train sport has joined company #4 17:58:21 <coopserver> *** Game paused (connecting clients) 17:58:27 <coopserver> *** Goodfriend - I_LOVETTD has joined 17:58:28 <coopserver> *** Game unpaused (connecting clients) 17:59:16 <coopserver> *** happy train sport has joined spectators 18:00:14 <coopserver> *** happy train sport has joined company #4 18:00:30 <coopserver> *** happy train sport has joined spectators 18:02:25 <coopserver> *** Game paused (connecting clients) 18:02:29 <coopserver> *** Rex has joined 18:02:30 <coopserver> *** Game unpaused (connecting clients) 18:02:38 <coopserver> <Rex> hello 18:02:41 <coopserver> <Goodfriend - I_LOVETTD> Hi 18:02:47 <coopserver> <Rex> popular today 18:02:48 <coopserver> <tom> hey 18:03:10 <coopserver> <Goodfriend - I_LOVETTD> Solving a gridlock 18:03:14 <coopserver> <Goodfriend - I_LOVETTD> Againb 18:03:24 <coopserver> <Rex> hey if you want a tip 18:03:31 <coopserver> <Rex> solve your gridlocks before they happen 18:03:36 <coopserver> <Goodfriend - I_LOVETTD> clap 18:03:43 <coopserver> <Goodfriend - I_LOVETTD> clap 18:04:14 <coopserver> <Goodfriend - I_LOVETTD> Thanks for that great tip 18:04:22 <coopserver> <Rex> np 18:05:22 <coopserver> <Goodfriend - I_LOVETTD> How do i do the protity? 18:05:25 <coopserver> <Goodfriend - I_LOVETTD> Simple one 18:05:32 <coopserver> <Rex> entrance signal on sl 18:05:40 <coopserver> <Goodfriend - I_LOVETTD> k 18:05:45 <coopserver> <Rex> a 2 way combo followed by a 2 way exit 18:05:47 <coopserver> <Rex> on the ml 18:06:05 <coopserver> <Goodfriend - I_LOVETTD> thanks 18:06:06 <coopserver> <Rex> where are you looking to put it 18:06:19 <coopserver> <Goodfriend - I_LOVETTD> Around SillyBurg 18:06:22 <coopserver> <Goodfriend - I_LOVETTD> Woods 18:06:24 <coopserver> <Rex> ah i see 18:06:35 <coopserver> <Rex> ok so you need a overflow depot 18:06:45 <coopserver> <Goodfriend - I_LOVETTD> it just hecked 18:06:49 <coopserver> <Rex> you can make a simple one if you change the entrance signal to a block signal 18:07:47 <coopserver> <Rex> so your problem loks like it isnt with any of that 18:07:48 <coopserver> <Goodfriend - I_LOVETTD> im lost 18:07:55 <coopserver> <Goodfriend - I_LOVETTD> Ps 18:07:59 <coopserver> <Goodfriend - I_LOVETTD> i just stop the train 18:08:22 <coopserver> <Goodfriend - I_LOVETTD> Oh i see 18:08:24 <coopserver> <Rex> want me to help? 18:08:26 <coopserver> <Goodfriend - I_LOVETTD> i got it 18:08:30 <coopserver> <Goodfriend - I_LOVETTD> no 18:08:33 <coopserver> <Goodfriend - I_LOVETTD> Got it 18:08:47 <coopserver> <Rex> this is a simple overflow 18:09:02 <coopserver> <Goodfriend - I_LOVETTD> nice 18:09:20 <coopserver> <Rex> i would put it infront of your wood station 18:09:33 <coopserver> <Rex> and in front of your coal mine there 18:09:37 <coopserver> <Goodfriend - I_LOVETTD> k 18:09:50 <coopserver> <Goodfriend - I_LOVETTD> Right now 18:09:55 <coopserver> <Goodfriend - I_LOVETTD> it not possble 18:09:56 <coopserver> <Rex> yeah 18:10:03 <coopserver> <Rex> it will clear the jam 18:10:43 <coopserver> <Goodfriend - I_LOVETTD> That a crap ton of them 18:10:55 <coopserver> <Rex> you are placing pbs signals 18:11:00 <coopserver> <Goodfriend - I_LOVETTD> ph 18:11:02 <coopserver> <Goodfriend - I_LOVETTD> oh 18:12:07 <coopserver> <Goodfriend - I_LOVETTD> oh 18:12:31 <coopserver> <Goodfriend - I_LOVETTD> it moving 18:12:46 <coopserver> <Goodfriend - I_LOVETTD> To solve my problem 18:12:48 <coopserver> <Goodfriend - I_LOVETTD> I have to 18:13:03 <coopserver> <Rex> im trying to tell you how to solve ur problem 18:13:07 <coopserver> <Goodfriend - I_LOVETTD> also 18:13:14 <coopserver> <Goodfriend - I_LOVETTD> Remove My wood station 18:13:27 <coopserver> <Rex> :/ 18:13:38 <coopserver> <Goodfriend - I_LOVETTD> i think i just overkilled 18:13:49 <coopserver> <Rex> idk seems like you just gave up 18:13:54 <coopserver> <Goodfriend - I_LOVETTD> no 18:13:58 <coopserver> <Rex> you shoulda changed ur signs 18:14:04 <coopserver> <Rex> to the ones i said so 18:14:12 <coopserver> <Goodfriend - I_LOVETTD> yeah i will 18:14:35 <coopserver> <Rex> i wouldnt have your coal and wood pickup at the same station 18:14:42 <coopserver> <Rex> because lets say the coal mine dies 18:14:46 <coopserver> <Goodfriend - I_LOVETTD> there is 3 trains on the route 18:14:47 <coopserver> <Rex> then your wood trains have to wait 18:14:53 <coopserver> <Rex> and will get stuck 18:14:56 <coopserver> <Goodfriend - I_LOVETTD> no 18:15:00 <coopserver> <Goodfriend - I_LOVETTD> there is 2 coal 18:15:02 <coopserver> <Rex> k ur right 18:15:03 <coopserver> <Goodfriend - I_LOVETTD> And 1 wood 18:15:24 <coopserver> <Goodfriend - I_LOVETTD> so yeah.... 18:15:37 <coopserver> <Rex> well gldude maybe happy can help you 18:15:41 <coopserver> <Goodfriend - I_LOVETTD> This stupid gridlock happened because of stupids desgins 18:15:49 <coopserver> <Rex> yeah but its ez fix 18:15:54 <coopserver> <Goodfriend - I_LOVETTD> clap 18:16:02 <coopserver> <Goodfriend - I_LOVETTD> That not gonna happen 18:16:15 <coopserver> <Rex> you just need to spread your turns and such out 18:16:22 <coopserver> <Goodfriend - I_LOVETTD> ok 18:16:28 <coopserver> <Rex> so everything isnt crammed together, it makes it easier 18:16:31 <coopserver> <Goodfriend - I_LOVETTD> But where do i put the trains? 18:16:34 <coopserver> <Rex> leave waiting space for trains 18:16:43 <coopserver> <Goodfriend - I_LOVETTD> of coruse 18:16:52 <coopserver> <Goodfriend - I_LOVETTD> If i was me 2011 18:16:55 <coopserver> <Goodfriend - I_LOVETTD> I would of done that 18:16:58 <coopserver> <Rex> your wood trains 18:17:04 <coopserver> <Rex> where do they go? 18:17:13 <coopserver> <Goodfriend - I_LOVETTD> im deteleing two 18:17:17 <coopserver> <Goodfriend - I_LOVETTD> They are major jams 18:17:31 <coopserver> <Rex> you dont have a sawmill 18:17:36 <coopserver> <Goodfriend - I_LOVETTD> ahem 18:17:43 <coopserver> <Goodfriend - I_LOVETTD> there is a station block there 18:17:46 <coopserver> <Rex> ah 18:17:47 <coopserver> <Rex> isee 18:18:03 *** Clockworker has joined #openttdcoop.stable 18:18:33 <coopserver> <Goodfriend - I_LOVETTD> im gonna just redo this entire seiton 18:18:41 <coopserver> <Goodfriend - I_LOVETTD> So it can support more trains 18:21:00 <coopserver> <Rex> that sounds like a good idea 18:21:08 <coopserver> <Goodfriend - I_LOVETTD> i know 18:21:08 <coopserver> <Goodfriend - I_LOVETTD> right 18:21:35 <coopserver> <Rex> gl my friend 18:22:34 <coopserver> <Goodfriend - I_LOVETTD> Stupidty 18:22:40 <coopserver> <Rex> learning* 18:25:25 <coopserver> <Goodfriend - I_LOVETTD> Hey 18:25:29 <coopserver> <Rex> yo 18:25:31 <coopserver> <Goodfriend - I_LOVETTD> ARe you watching me now? 18:25:33 <coopserver> <Rex> no 18:25:35 <coopserver> <Goodfriend - I_LOVETTD> Im jus guessing 18:25:36 <coopserver> <Rex> yes 18:25:41 <coopserver> <Goodfriend - I_LOVETTD> woah... 18:26:31 <coopserver> <Goodfriend - I_LOVETTD> what what i was going to do 18:26:34 <coopserver> <Goodfriend - I_LOVETTD> Something like it 18:26:44 <coopserver> <Goodfriend - I_LOVETTD> by the way 18:26:50 <coopserver> <Goodfriend - I_LOVETTD> why you add the cross 18:26:55 <coopserver> <Goodfriend - I_LOVETTD> For the doubble brigde 18:27:05 <coopserver> <Rex> to keep them in sync 18:27:13 <coopserver> <Goodfriend - I_LOVETTD> eh 18:27:58 <coopserver> <Goodfriend - I_LOVETTD> i see where you going from 18:28:06 <coopserver> <Goodfriend - I_LOVETTD> Can you detele? 18:28:07 <coopserver> <Goodfriend - I_LOVETTD> it 18:28:08 <coopserver> <Rex> ez entrancee 18:30:50 <coopserver> <Goodfriend - I_LOVETTD> that should be fine 18:30:58 <coopserver> <Goodfriend - I_LOVETTD> now for the input 18:31:21 <coopserver> <Goodfriend - I_LOVETTD> i rework the routes later 18:31:37 <coopserver> <Rex> uh ur exit 18:31:51 <coopserver> <Rex> wait 18:32:03 <coopserver> <Rex> you should make the exits more smooth 18:32:07 <coopserver> <Rex> so trains can exit faster 18:32:16 <coopserver> <Goodfriend - I_LOVETTD> That gonna be bit harder 18:32:22 <coopserver> <Goodfriend - I_LOVETTD> Spaces 18:32:59 <coopserver> <Rex> you just dont have a way for your trains to go the other way 18:33:08 <coopserver> <Goodfriend - I_LOVETTD> i do 18:33:11 <coopserver> <Rex> ah 18:33:15 <coopserver> <Goodfriend - I_LOVETTD> Im still planning 18:33:22 <coopserver> <Rex> have you been to the openttdcoop wiki? 18:33:25 <coopserver> <Goodfriend - I_LOVETTD> i may change it 18:33:28 <coopserver> <Goodfriend - I_LOVETTD> Yeah 18:33:30 <coopserver> <Goodfriend - I_LOVETTD> Seen MLH 18:33:31 <coopserver> <Goodfriend - I_LOVETTD> SLH 18:33:37 <coopserver> <Rex> they have great examples and and stuff on how to build stations 18:33:43 <coopserver> <Goodfriend - I_LOVETTD> Hmm 18:33:47 <coopserver> <Rex> efficient ones 18:33:50 <coopserver> <Goodfriend - I_LOVETTD> I see thiss one 18:34:37 <coopserver> <Rex> ? 18:34:38 <coopserver> <Goodfriend - I_LOVETTD> something like that 18:34:45 <coopserver> <Rex> yeah i see 18:34:47 <coopserver> <Goodfriend - I_LOVETTD> i still lost 18:34:49 <coopserver> <Goodfriend - I_LOVETTD> with it 18:34:50 <coopserver> <Rex> i just dont understand 18:34:53 <coopserver> <Rex> what is point of that? 18:35:04 <coopserver> <Goodfriend - I_LOVETTD> It says that it more effient 18:35:12 <coopserver> <Goodfriend - I_LOVETTD> Dont think it is the right one 18:35:20 <coopserver> <Rex> yeah 18:35:23 <coopserver> <Goodfriend - I_LOVETTD> i 18:35:35 <coopserver> <Rex> its different 18:35:41 <coopserver> <Goodfriend - I_LOVETTD> ah 18:35:54 <coopserver> <Goodfriend - I_LOVETTD> But is more effient that a termanl station? 18:36:08 <coopserver> <Rex> it is if you build it right 18:36:15 <coopserver> <Rex> but that isnt right i dont think im not sure 18:36:21 <coopserver> <Rex> roro's are fast 18:36:26 <coopserver> *** Game paused (connecting clients) 18:36:31 <coopserver> <Goodfriend - I_LOVETTD> yeah 18:36:32 <coopserver> *** Ben_ has joined 18:36:33 <coopserver> *** Game unpaused (connecting clients) 18:36:36 <coopserver> <Rex> hey ben 18:36:48 <coopserver> <Goodfriend - I_LOVETTD> but the other one is Way faster 18:36:52 <coopserver> <Goodfriend - I_LOVETTD> Then the ro-ro 18:36:53 <coopserver> <Ben_> Hey 18:37:25 <coopserver> *** Ben_ has started a new company #7 18:37:27 <coopserver> <Rex> my reccomendation would to be to just move to a different powerplant 18:37:33 <coopserver> <Goodfriend - I_LOVETTD> yeah 18:37:40 <coopserver> <Goodfriend - I_LOVETTD> But i just like it 18:37:48 <coopserver> <Goodfriend - I_LOVETTD> Some damn reason i do 18:38:08 <coopserver> <Goodfriend - I_LOVETTD> i mean i got all the routes here 18:38:09 <coopserver> <Rex> k well idk how to help that then 18:38:14 <coopserver> <Rex> that is ez to change 18:38:27 <coopserver> <Goodfriend - I_LOVETTD> Sure 18:38:36 <coopserver> <Goodfriend - I_LOVETTD> And i have a crap ton of trains to fix 18:38:40 <coopserver> <Rex> and you could always walk the station over to one farther away 18:38:45 <coopserver> <Rex> anywho 18:38:48 <coopserver> <Goodfriend - I_LOVETTD> Yeah 18:38:50 <coopserver> <Goodfriend - I_LOVETTD> i could 18:38:51 <coopserver> <Rex> gl on that 18:38:54 <coopserver> <Rex> i need to work on mine some 18:42:37 <coopserver> <Goodfriend - I_LOVETTD> Im just gonna redo the routing to 18:42:44 <coopserver> <Goodfriend - I_LOVETTD> It all messup 18:44:02 <coopserver> <Goodfriend - I_LOVETTD> hmm 18:44:09 <coopserver> <Goodfriend - I_LOVETTD> think the desgin is fine? 18:44:36 <coopserver> <Rex> fine by your standards or mine? 18:44:41 <coopserver> <Goodfriend - I_LOVETTD> yours? 18:44:44 <coopserver> <Rex> no 18:44:49 <coopserver> <Goodfriend - I_LOVETTD> give me few 18:44:55 <coopserver> <Rex> few what 18:44:58 <coopserver> <Goodfriend - I_LOVETTD> BESIDE THE MISSIN SINGALS 18:45:03 <coopserver> <Goodfriend - I_LOVETTD> why it not good 18:45:34 <coopserver> *** Game paused (connecting clients) 18:45:37 <coopserver> *** Maraxus has joined 18:45:38 <coopserver> *** Game unpaused (connecting clients) 18:45:45 <coopserver> <Ben_> There are a few things that could be better 18:45:52 <coopserver> <Goodfriend - I_LOVETTD> like? 18:46:02 <coopserver> <Ben_> Priority merges 18:46:08 <coopserver> <Goodfriend - I_LOVETTD> hmm 18:46:21 <coopserver> <Goodfriend - I_LOVETTD> I was thinking abut that one 18:46:34 <coopserver> <Ben_> On your SLH, the sideline merges aren't prioritized for the ML 18:46:50 <coopserver> <Goodfriend - I_LOVETTD> We talking about the station m8 18:47:01 <coopserver> <Ben_> Stations are fine 18:47:04 <coopserver> <Rex> your turns are slow 18:47:11 <coopserver> <Goodfriend - I_LOVETTD> yeah 18:47:12 <coopserver> <Ben_> Especially with the usage of pre signals 18:47:18 <coopserver> <Rex> i always try and leave full cl 18:47:25 <coopserver> <Rex> so trains dont slow down 18:47:49 <coopserver> <Rex> you could do this 18:48:11 <coopserver> <Goodfriend - I_LOVETTD> doubbles 18:48:18 <coopserver> <Goodfriend - I_LOVETTD> oh 18:48:19 <coopserver> <Goodfriend - I_LOVETTD> wait 18:48:28 <coopserver> *** Maraxus has left the game (Leaving) 18:48:33 <coopserver> <Goodfriend - I_LOVETTD> why that? 18:48:59 <coopserver> <Goodfriend - I_LOVETTD> ah 18:50:00 <coopserver> *** Game paused (connecting clients) 18:50:05 <coopserver> *** Muel has joined 18:50:06 <coopserver> *** Game unpaused (connecting clients) 18:50:43 <coopserver> <Goodfriend - I_LOVETTD> Eh 18:50:49 <coopserver> <bubbleheads> hello 18:50:56 <coopserver> <Rex> this would work 18:50:58 <coopserver> <Goodfriend - I_LOVETTD> Hello 18:51:03 <coopserver> <Rex> hey bubbles 18:51:18 <coopserver> <bubbleheads> hi rex 18:51:24 <coopserver> <Muel> hi all 18:51:37 <coopserver> <Goodfriend - I_LOVETTD> of coruse i have shit ton of stuff i can do better 18:51:48 <coopserver> <Rex> you asked for a few tips 18:51:53 <coopserver> <Goodfriend - I_LOVETTD> I know 18:51:54 <coopserver> <Rex> so i gave you two 18:51:55 <coopserver> <Goodfriend - I_LOVETTD> that 18:51:57 <coopserver> *** bubbleheads has joined company #4 18:52:13 <coopserver> <Rex> gj 18:52:15 <coopserver> *** bubbleheads has joined spectators 18:52:24 <coopserver> <Rex> much cleamer and faster 18:52:35 <coopserver> <bubbleheads> new strong train :D 18:52:56 <coopserver> <Goodfriend - I_LOVETTD> Just incase it fails 18:53:04 <coopserver> <Goodfriend - I_LOVETTD> the train takes the other one 18:53:39 <coopserver> <Rex> you shouldnt have an issue 18:53:44 <coopserver> <Rex> its a drop station 18:53:54 <coopserver> <Goodfriend - I_LOVETTD> yeah 18:53:56 <coopserver> <Goodfriend - I_LOVETTD> Got a point 18:54:03 <coopserver> <Goodfriend - I_LOVETTD> But im still keepin it 18:54:10 <coopserver> <Rex> ok? 18:54:20 <coopserver> <Goodfriend - I_LOVETTD> Why not? 18:54:36 <coopserver> <Ben_> What the heck are wet rails? 18:54:44 <coopserver> <Goodfriend - I_LOVETTD> Umm river tracks 18:54:58 <coopserver> <Rex> normal rails 18:55:00 <coopserver> *** Muel has joined company #2 18:55:02 <coopserver> <Rex> that just look like water 18:55:10 <coopserver> <Rex> and can only have wet engines and cars on them 18:55:18 <coopserver> <Goodfriend - I_LOVETTD> yeah 18:55:35 <coopserver> <Ben_> Why would it be a good idea? 18:55:39 <coopserver> <Goodfriend - I_LOVETTD> Let get crackin 18:56:26 <coopserver> <Rex> it causes the right line to have a slight prio over the other lines 18:56:48 <coopserver> <Rex> because you have 4 station exits merge together then merge with 2 18:57:08 <coopserver> <Ben_> Actually 18:57:20 <coopserver> <Ben_> If you want trains to do that, you need to make them pre-signals 18:58:36 <coopserver> <Goodfriend - I_LOVETTD> What the heck is even a Pre siginals? 18:59:31 <coopserver> <Goodfriend - I_LOVETTD> xcxz 18:59:40 <coopserver> <Ben_> Pre-signals are great when the train can choose from multiple choices regardless of destination 19:00:04 <coopserver> <Goodfriend - I_LOVETTD> What the heck ARE PRE SINGALS??? 19:00:11 <coopserver> <Goodfriend - I_LOVETTD> i dont know what they look like 19:00:20 <coopserver> <Rex> openttdcoop.org 19:00:35 <coopserver> <Goodfriend - I_LOVETTD> Oh it a group a singals? 19:00:36 <coopserver> <Goodfriend - I_LOVETTD> .-. 19:00:47 <coopserver> <Ben_> Yeah, they are a group 19:01:05 <coopserver> <Ben_> But they all work together to create advanced functionality 19:01:27 <coopserver> <Ben_> Think of them as being right between path signals and block signals 19:01:37 <coopserver> <Goodfriend - I_LOVETTD> nvm 19:01:53 <coopserver> <Goodfriend - I_LOVETTD> Pre Singnals are just entry singnals 19:02:07 <coopserver> <Ben_> Entry, exit and combo signals 19:03:53 *** happpymoblic has quit IRC 19:04:06 <coopserver> *** Game paused (connecting clients) 19:04:12 <coopserver> *** Goodfriend - I_LOVETTD has left the game (connection lost) 19:04:14 <coopserver> *** Rex has left the game (Leaving) 19:04:15 <coopserver> *** Player has joined 19:04:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:04:17 <coopserver> *** Player has started a new company #9 19:04:18 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:04:19 <coopserver> *** Player has joined spectators 19:04:20 <coopserver> *** Game unpaused (connecting clients) 19:05:34 <coopserver> *** Player has left the game (wrong company in DoCommand) 19:09:30 <coopserver> *** Muel has left the game (Leaving) 19:15:43 <coopserver> *** Mark has joined company #3 19:20:57 <coopserver> *** Game paused (connecting clients) 19:21:03 <coopserver> *** Liuk Sk has joined 19:21:04 <coopserver> *** Game unpaused (connecting clients) 19:21:07 <coopserver> <Liuk Sk> hi 19:21:27 <coopserver> <Mark> hi 19:23:33 <coopserver> *** Liuk Sk has left the game (Leaving) 19:24:36 <coopserver> <Ben_> How fast does production rise if the rating is above 80%? 19:24:59 <coopserver> <Mark> theres a higer percentage of increase... 19:25:03 <coopserver> <Mark> ist quite a complicated formula 19:25:04 *** Clockworker has quit IRC 19:25:25 *** Clockworker has joined #openttdcoop.stable 19:25:45 <coopserver> <Ben_> Looking at the wiki, it's simply if it's above 60%, the industries have a higher chance of increasing production 19:25:59 <coopserver> <Ben_> If it's above 80% it's even more likely. 19:26:24 <coopserver> <Ben_> But if that's not true, I guess I'll go look at the source code 19:26:46 <coopserver> <Mark> yea im not quite sure... 19:26:49 <coopserver> <Mark> higher is always better 19:26:57 <coopserver> <Mark> statues give a 10% bonus 19:27:04 <coopserver> <Mark> which is quite a lot in the long run 19:29:51 <coopserver> *** Mark has joined spectators 19:30:00 <coopserver> *** bubbleheads has joined company #4 19:30:27 <coopserver> *** Mark has left the game (Leaving) 19:30:29 <Mark> cyas 19:30:40 <coopserver> <bubbleheads> bye mark 19:32:09 <coopserver> <Ben_> Okay, found the section of code that determines industry production with smooth economy 19:33:07 <coopserver> <Ben_> The wiki was correct 19:33:20 <coopserver> *** bubbleheads has joined spectators 19:34:51 <coopserver> *** Game paused (connecting clients) 19:34:56 <coopserver> *** Player has joined 19:34:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:34:58 <coopserver> *** Player has joined spectators 19:34:59 <coopserver> *** Game unpaused (connecting clients) 19:35:18 <coopserver> <Player> !name s 19:35:19 <coopserver> *** Player has changed his/her name to s 19:35:40 <coopserver> *** bubbleheads has joined company #4 19:35:50 <coopserver> *** s has left the game (Leaving) 19:35:57 <coopserver> *** bubbleheads has joined spectators 19:40:26 <coopserver> <Ben_> Does the statue increase the station rating? Or the industry production? 19:40:39 <coopserver> <Ben_> Nvm 19:40:46 <coopserver> <Ben_> Talking to myself 19:43:57 <coopserver> *** Game paused (connecting clients) 19:44:00 <coopserver> *** Muel has joined 19:44:01 <coopserver> *** Game unpaused (connecting clients) 19:45:11 <coopserver> *** Muel has joined company #2 20:01:09 <Sylf> statues increase station ratings 20:01:31 <coopserver> <Ben_> Okay, that clarifies it 20:01:49 <Sylf> it's a smaller, but permanent version of advertisement campaign 20:02:10 <coopserver> <Ben_> Does it affect cargo? 20:02:15 <coopserver> *** Game paused (connecting clients) 20:02:19 <coopserver> *** Player has joined 20:02:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:02:21 <coopserver> *** Game unpaused (connecting clients) 20:02:22 <coopserver> *** Player has joined spectators 20:02:23 <Sylf> like how? 20:02:45 <coopserver> <Ben_> I mean, advertising campaigns don't affect cargo. 20:02:48 *** Speedy- has joined #openttdcoop.stable 20:02:52 <coopserver> <Player> !name Livedeath 20:02:53 <coopserver> *** Player has changed his/her name to Livedeath 20:02:54 <coopserver> <Ben_> Cargo ratings stay the same 20:02:56 <coopserver> <Livedeath> hi :) 20:03:01 <Sylf> ad campaign does affect cargo 20:03:10 <coopserver> <Muel> hi 20:03:15 <Sylf> ad campaign have limited effective area 20:03:32 <coopserver> <Livedeath> yup. i would like :) 20:03:52 <Sylf> small campaign is effective only very small area close to the center of campaign town/city 20:04:26 <Sylf> most industries aren't close enough to towns to receive the effect of ad campaigns 20:04:49 <coopserver> <Ben_> I thought it affected all industries in the town's area of influence 20:04:53 <Sylf> statues affect bigger area than any ad campaigns, if I remember correctly 20:05:06 <Sylf> not the ad campaign 20:05:34 <coopserver> *** Livedeath has joined company #7 20:06:05 <coopserver> <Ben_> We don't have too much, but our network is compatible with openttdcoop standards 20:08:18 <coopserver> <Ben_> The only one, in fact 20:08:48 <coopserver> <Ben_> But it won't be the only one eventually 20:09:25 <coopserver> <Ben_> Mostly factories 20:09:39 <coopserver> <Ben_> But I think we should do iron first 20:09:55 <coopserver> <Ben_> Let's build an MSH 20:10:25 <coopserver> <Ben_> Are you familiar with the openttdcoop style? 20:11:19 <coopserver> <Ben_> No, I mean the network style 20:12:08 <coopserver> <Ben_> Yeah, but it's pretty strick 20:12:11 <coopserver> <Ben_> strict 20:13:26 <coopserver> <Ben_> So, we are building an MSH, or Main Station Hub 20:13:41 <coopserver> <Ben_> Well, it's optional 20:13:52 <coopserver> <Ben_> And actually 20:14:24 <Sylf> It's funny when one person uses public chat, and other one private/team chat 20:14:32 <Sylf> irc only shows one side of the conversation :P 20:14:41 <coopserver> <Livedeath> ^ 20:14:42 <coopserver> <Ben_> Actually, we don't use private 20:14:49 <coopserver> <Livedeath> oh rly? ok :) 20:15:06 <coopserver> <Ben_> And yes, it is mixable 20:15:28 <coopserver> <Livedeath> where do you want to plant the hub? 20:15:44 <coopserver> <Ben_> Can you see the bridges I built at the end of the mainline? 20:16:02 <coopserver> <happy train sport> hi all 20:17:10 <coopserver> <Ben_> Signal length is 2, BTW 20:17:37 <coopserver> <happy train sport> nice bbh Ben_ but sigmal gap 20:17:49 <coopserver> <Ben_> On the bridges? 20:17:54 <coopserver> <happy train sport> yep 20:18:04 <coopserver> <Ben_> Oh right 20:18:07 <coopserver> <Muel> hi happy 20:18:12 <coopserver> <Livedeath> you can plant signals on bridges? nice 20:18:26 <coopserver> <happy train sport> hi Muel 20:18:29 <coopserver> <Ben_> The reason there are 2 bridges, is so that it makes up for the signal gap 20:18:42 <coopserver> <happy train sport> sigmal cap on bbh 01 Ben_ 20:18:50 <coopserver> <Ben_> Yeah, I didn't notice that 20:19:17 <coopserver> <happy train sport> thats ok 20:19:46 <coopserver> <Muel> rex have big mistake 20:20:01 <coopserver> <Ben_> What is that? 20:20:02 <coopserver> <happy train sport> if u doo side line to join the ml u make shor the ml gos ferst 20:20:13 <coopserver> <Ben_> As in priority merge? 20:20:37 <coopserver> <happy train sport> ar i see it Muel 20:20:40 <coopserver> *** happy train sport has started a new company #9 20:20:41 <coopserver> *** happy train sport has joined spectators 20:20:49 <coopserver> *** Game paused (connecting clients) 20:21:22 <coopserver> *** Game unpaused (connecting clients) 20:22:05 <coopserver> <happy train sport> how things Muel 20:22:14 <coopserver> <Muel> good you ? 20:22:17 <coopserver> <happy train sport> good 20:23:37 <coopserver> <Ben_> Livedeath? 20:24:18 <coopserver> *** Game paused (connecting clients) 20:24:23 <coopserver> *** Goodfriend - I_LOVETTD has joined 20:24:24 <coopserver> *** Game unpaused (connecting clients) 20:25:05 <coopserver> <Ben_> Why are bridges over water so expensive? 20:26:09 <coopserver> <Ben_> I guess I'll just make a massive detour 20:31:23 <happpy> bridges over water will be expensive be cours to stop players crosing over island 20:32:29 <coopserver> <Ben_> Well, it also has the unintended consequence of legitimate water crossing cases 20:33:36 <coopserver> <Livedeath> ben what do you think about my plan with fishyhead waldrand? 20:33:57 <coopserver> <Ben_> Fishyhead waldrand? 20:34:07 <coopserver> <Livedeath> a coal mine 20:34:19 <coopserver> <Livedeath> accessable via sideline 20:34:24 <coopserver> <Ben_> Oh, I didn't notice you were building 20:34:46 <coopserver> <Livedeath> i didn't build that much. just layed some rails and planted 3 signs 20:35:10 <coopserver> <Livedeath> won't finish building it till your answer :) 20:35:18 <coopserver> <Ben_> I think it's better if you make it a terminus 20:35:28 <coopserver> <Livedeath> ok 20:35:44 <coopserver> <Ben_> It won't have that much traffic, so that's okay 20:36:47 <coopserver> <Ben_> Also, you should connect it to the SL 20:37:15 <coopserver> <happy train sport> hi Goodfriend - I_LOVETTD 20:37:42 <coopserver> <Ben_> Oh no 20:37:56 <coopserver> <Ben_> The steel mill is across the water 20:38:22 <coopserver> <happy train sport> i can fund u won 20:38:28 <coopserver> <happy train sport> Ben_: 20:38:41 <coopserver> <Ben_> Can you? 20:38:44 <coopserver> <happy train sport> yep 20:39:00 <coopserver> <happy train sport> just sing wher u whont it 20:39:08 <coopserver> *** happy train sport has joined company #4 20:40:36 <coopserver> <Ben_> Actually, I will just move the MSH, because there is no better place to put it 20:40:46 <coopserver> <happy train sport> ok 20:45:40 <coopserver> *** Goodfriend - I_LOVETTD has left the game (connection lost) 20:46:53 <coopserver> *** Muel has left the game (Leaving) 20:49:48 <coopserver> <Livedeath> ben, fishyhead mine is online. :-) 20:50:41 <coopserver> <Ben_> The exit seems a little too slow 20:52:41 <coopserver> <Livedeath> ok. :-) 20:53:01 <coopserver> <Ben_> The mainline shouldn't be interrupted in any circumstances 20:53:48 <coopserver> <Livedeath> ok. i tought it was the sl. :( 20:54:08 <coopserver> <Ben_> I put a sign, showing that that's the ML 20:54:29 <coopserver> <Livedeath> i tried to make the entry as fast as possible, means regardless how long the cue is, in doubt the trains have to move into the depot. ;) 20:54:37 <coopserver> <Livedeath> ok, i see. 20:54:38 *** Clockworker has quit IRC 20:54:45 <coopserver> <Livedeath> haven't zoomed out a while :/ 20:55:09 *** Clockworker has joined #openttdcoop.stable 20:55:48 <coopserver> <Ben_> You have to try to imagine at all MLs are going at full capacity 20:56:11 <coopserver> <Livedeath> ok. i need a longer entry route. 20:56:51 <coopserver> <Livedeath> hm... i google it. 20:58:07 <coopserver> <Livedeath> ok. should i reroute it to the sl? 20:58:19 <coopserver> <Livedeath> ok, should i reroute it to the sideline? 20:58:21 <coopserver> <Ben_> That would be great 20:58:26 <coopserver> <Livedeath> ok 20:59:16 *** Maraxus has quit IRC 21:02:12 <coopserver> <Livedeath> i'll rais the ground below the ml, then can i build a tunnel below it 21:02:19 <coopserver> <Livedeath> plus the flow gets faster 21:02:21 <coopserver> <Livedeath> :-) 21:02:32 <coopserver> <Ben_> Actually, you don't need to do that 21:02:40 <coopserver> <Ben_> You can build a tunnel anyway 21:04:20 <coopserver> <Ben_> As you can see, crackerbottom coal mine production is pretty high for a coal mine 21:04:58 <coopserver> <Livedeath> hm.. no. same height as the sl and ml is. :-) 21:05:23 <coopserver> <Ben_> Talking about the production 21:05:48 <coopserver> <Livedeath> oh, ok. i tought the other thing. ;-) 21:06:24 <coopserver> <Ben_> I'm afraid my stations are too efficent 21:06:50 <coopserver> <Livedeath> why afraid of? its good. expand them :-) 21:07:04 <coopserver> <Ben_> No, look at the steel mill 21:07:12 <coopserver> *** bubbleheads has joined company #4 21:07:45 <coopserver> <Ben_> Is that not too much? 21:07:47 <coopserver> <Livedeath> fishyhead steelmill? 21:07:56 <coopserver> <Ben_> Flippetywood 21:08:25 <coopserver> <Livedeath> no. its ok 21:08:37 <coopserver> <Livedeath> you can expand it with more trains 21:08:45 <coopserver> <Livedeath> not with building more rails 21:08:52 <coopserver> <bubbleheads> ` 21:09:20 <coopserver> <Ben_> True 21:09:34 <coopserver> <Ben_> But I'm afraid the traincount will never get that high 21:09:55 <coopserver> <Livedeath> on a steel mill? that could be faster than you think of 21:10:03 <coopserver> <Livedeath> steel mill works fast :-) 21:10:13 <coopserver> <Ben_> Yes, but what about the iron? 21:10:45 <coopserver> <Ben_> Actually, if we get enough money, we can fund new iron mines 21:10:58 *** Clockworker has quit IRC 21:10:59 <coopserver> <Livedeath> lets see. 40+90+30 tons 21:11:04 *** Clockworker has joined #openttdcoop.stable 21:11:14 <coopserver> <Ben_> Actually 21:11:20 <coopserver> <Ben_> The production can get much higher 21:11:21 <coopserver> <Livedeath> yup 21:11:25 <coopserver> <Livedeath> yup 21:11:32 <coopserver> <Livedeath> so the coal production 21:11:42 <coopserver> <Ben_> Look at crackerbottom mines 21:11:52 <coopserver> <Ben_> It has big production because of the system 21:13:51 <coopserver> <Livedeath> is an entry from a station to a mainline directly allowed? 21:14:08 <coopserver> <Ben_> That seems to be something that's not allowed 21:14:11 <coopserver> <Livedeath> or do both entry and exit use the hierarchical way? 21:14:14 <coopserver> <Livedeath> ok 21:14:19 <coopserver> <Ben_> The hierarchy 21:14:37 <coopserver> <Ben_> Unless it's a big station 21:14:56 <coopserver> <Ben_> Like a factory, steel mill, sawmill, power plant, or oil refinery 21:18:19 <coopserver> <Ben_> Okay, the absolutely huge steel mill station is finished 21:19:16 <coopserver> <happy train sport> Ben_: u mite whont to think ov a overflow later in the game onthat steel pick up 21:19:49 <coopserver> <Ben_> Why? 21:20:01 <coopserver> <happy train sport> u mite get a train q 21:20:10 <coopserver> <happy train sport> that blok the net work 21:20:11 <coopserver> <Ben_> Try 21:20:13 <coopserver> <Ben_> True 21:20:54 <coopserver> <Ben_> Does that help? 21:21:00 <coopserver> <happy train sport> for now 21:21:06 <coopserver> <happy train sport> yes 21:21:37 <coopserver> <happy train sport> i can doo a overflow if u need won 21:21:39 <coopserver> *** tom has left the game (Leaving) 21:21:42 <coopserver> <happy train sport> just let me no 21:21:44 <coopserver> <Ben_> We might need one later 21:22:03 <coopserver> <Ben_> Though I think we shouldn't build one 21:22:14 <coopserver> <happy train sport> ok 21:22:23 <coopserver> <Ben_> We won't need one. 21:22:42 <coopserver> <happy train sport> u need help chek my won overflow on my goods pick up 21:23:55 <coopserver> <Ben_> Happy? 21:23:58 <coopserver> <happy train sport> yep 21:24:19 <coopserver> <Ben_> You mentioned being able to fund a steel mill before? 21:24:29 <coopserver> <happy train sport> yep 21:24:44 <coopserver> <Ben_> How many iron mines can you prospect? 21:25:30 <coopserver> <Ben_> Unless 21:25:38 <coopserver> <happy train sport> will i can doo iron but i dont no wher the go ther ar raderm 21:26:22 <coopserver> <Ben_> Also, why are ships still enabled? 21:26:44 <coopserver> <happy train sport> heem 21:26:47 <coopserver> <Ben_> Unless docks are incredibly expensive 21:26:56 <coopserver> <Ben_> Nope 21:27:04 <coopserver> <happy train sport> mark must for got to swich them of 21:27:40 <coopserver> <Ben_> Our island has very little iron 21:27:45 <coopserver> <happy train sport> if it was a factory i can port down wher u whont it but not iron 21:28:00 <coopserver> <happy train sport> true 21:28:04 <coopserver> <Ben_> As long as it is on our island 21:28:52 <coopserver> <Ben_> On average, if you prospect 20 mines, 2 of them will be on our island 21:29:01 <coopserver> <Ben_> So that's not very plausible 21:29:28 <coopserver> <happy train sport> fund industy not chek 21:29:35 <coopserver> <happy train sport> so mite can doo won 21:31:12 <coopserver> <happy train sport> u got 2 new iron mine Ben_ 21:31:24 <coopserver> <Ben_> So you really did it? 21:31:29 <coopserver> <happy train sport> yep 21:31:37 <coopserver> <Ben_> I can see them 21:31:44 <coopserver> <Ben_> It's weird they have 0 production 21:32:02 <coopserver> <happy train sport> give the time 21:32:34 <coopserver> <happy train sport> now ther got 108 21:32:44 <coopserver> <Ben_> That's pretty decent 21:32:50 <coopserver> <happy train sport> yep 21:33:39 <coopserver> <happy train sport> ther u got 3 now 21:33:50 <coopserver> <Ben_> How much money do you have? 21:33:58 <coopserver> <happy train sport> i got a nufe 21:34:47 <coopserver> <happy train sport> join them up befor ther drop down 21:34:52 <coopserver> <Ben_> Yeah 21:34:55 <coopserver> <Ben_> I 21:35:03 <coopserver> <Ben_> I'll try to do it as quick as I can 21:35:04 <coopserver> <happy train sport> now going to fumnd sume wood 21:38:52 <coopserver> <happy train sport> har 21:38:54 <coopserver> <Ben_> Okay 21:38:56 <coopserver> <happy train sport> won place 21:38:59 <coopserver> <Ben_> The SLH is build 21:39:00 <coopserver> <Ben_> built 21:39:27 <coopserver> <Livedeath> *thumbs up* 21:39:31 <coopserver> <happy train sport> i juust got a new wood but its jn thr won place 21:39:52 <coopserver> <Ben_> What's a nufe? 21:40:12 <coopserver> <Livedeath> its slang. i think he means enough. 21:40:13 <coopserver> <happy train sport> o cume on 21:40:19 <coopserver> <Ben_> Oh 21:40:22 <coopserver> <Ben_> Right 21:40:32 <coopserver> <Ben_> Now it makes sense 21:41:46 <coopserver> <Ben_> Oh cool, thanks for making the trains 21:41:52 <coopserver> <Livedeath> :) 21:42:07 <coopserver> <happy train sport> need mor iron Ben_ 21:42:16 <coopserver> <Ben_> No, we're fine 21:42:20 <coopserver> <happy train sport> ok 21:47:39 <coopserver> <Ben_> Can you also add the trains for sleepyweed iron ore? 21:47:43 <coopserver> <Livedeath> yup 21:48:45 <coopserver> <Ben_> Happy? If you look at our network, how openttdcoop-compatible would it be? 21:49:04 <coopserver> <Livedeath> im happy :-) 21:49:19 <coopserver> <Ben_> When I say happy, I'm referring to happy train sport 21:49:31 <coopserver> <Livedeath> lol ;-) 21:49:40 <coopserver> <happy train sport> yer looks good 21:49:44 <coopserver> <Ben_> Also, if you're wondering where all our money went, I repaid most of our loan 21:50:03 <coopserver> <happy train sport> u need to redo the coal droo 21:50:08 <coopserver> <happy train sport> drop 21:50:14 <coopserver> <Ben_> Why? 21:50:15 <coopserver> <happy train sport> sharp cerv 21:50:22 <coopserver> <Livedeath> ok 21:50:31 <coopserver> <Livedeath> how many tiles for a curve? 3? 21:50:38 <coopserver> <Ben_> Actually, 2 at least 21:50:45 <coopserver> <Livedeath> ok 21:51:43 <coopserver> <happy train sport> true but i word doo 3 but that will doo 21:52:10 <coopserver> <Ben_> So, our system is openttdcoop standard compliant? 21:52:22 <coopserver> <happy train sport> yep 21:52:34 <coopserver> <Ben_> That's pretty cool 21:52:59 <coopserver> <happy train sport> been on this serer for 4 years 21:53:33 <coopserver> <happy train sport> be on this server for 4 years now 21:53:50 <coopserver> <Ben_> For everything on the mainline, and the BBH, MSH intersections, I double tunnels and bridges, too 21:54:05 <coopserver> <happy train sport> i was like new when i fest start 21:54:14 <coopserver> <happy train sport> yer 21:54:29 <coopserver> <Ben_> I only started like 3 days ago, but I've been enjoying it since 21:54:48 <coopserver> <happy train sport> and i word not cros over ml 21:55:54 <coopserver> <Ben_> That's a tricky place for a mine 21:56:10 <coopserver> <Livedeath> which one? we have 2 :( 21:56:17 <coopserver> <Ben_> Sleepyweed mine 21:56:34 <coopserver> <happy train sport> i had lots ov players teech me a lot 21:56:38 <coopserver> <Ben_> Or rather, Blubberville 21:56:40 <coopserver> <Livedeath> poodlesweed isn't better :( 21:57:00 <coopserver> <Ben_> Poodlesweed is bad 21:58:00 <coopserver> <happy train sport> Ben_: if u whont to see sume grate bbh u shord chek the openttdcoop public server 21:58:10 <coopserver> <Ben_> I have 21:58:18 <coopserver> <happy train sport> nicr 21:58:19 <coopserver> <Ben_> I've even contributed some to it 21:58:29 <coopserver> <happy train sport> nice 21:59:13 <coopserver> <Ben_> I put the track in a very cheeky place 21:59:21 <coopserver> <Ben_> Or sneaky, whatever 22:00:37 <coopserver> <Ben_> Blubberville mine has been hooked up 22:01:09 <coopserver> <Ben_> The one near SLH 01 22:02:26 <coopserver> <Ben_> I configured the autoreplace to upgrade our locos 22:02:32 <coopserver> <Livedeath> ok 22:02:52 <coopserver> <Livedeath> i built a quick'n'dirrrrty line to make some cash with wood :-) 22:03:21 <coopserver> <Ben_> Okay 22:03:37 <coopserver> <Ben_> We can hook that up to the network later 22:04:04 <coopserver> <Livedeath> yup. i just saw a cheap chance to grab some wood and money :-) 22:04:17 <coopserver> <Ben_> Where will we put the intersection in the future? 22:04:28 <coopserver> <Ben_> We need a whole MSH 22:04:52 <coopserver> <Livedeath> south of it 22:05:01 <coopserver> <Livedeath> south west 22:05:11 <coopserver> <Ben_> Unless we make the BBH 4-way 22:05:37 <coopserver> <Livedeath> that should be doable 22:05:40 <coopserver> <Ben_> What do you call a combination of a BBH and an MSH? 22:05:53 <coopserver> <Ben_> A BBMSH? 22:05:56 <coopserver> <Livedeath> :D 22:06:09 <coopserver> <Livedeath> MLH 22:06:13 <coopserver> <Livedeath> Main line Hub 22:06:14 <coopserver> <Livedeath> or? 22:06:32 <coopserver> <Ben_> Main Line Hub happens to be called Back Bone Hub for some reason 22:06:42 <coopserver> <Ben_> That's why it's BBH 22:06:50 <coopserver> <Livedeath> then it's still a bbh 22:07:03 <coopserver> <Livedeath> higher then a bbh in the hierarchy? i don't know 22:07:18 <coopserver> <Ben_> BBH is an intersection of mainlines 22:07:49 <coopserver> <happy train sport> heem tom got a train q 22:08:14 <coopserver> *** happy train sport has joined company #8 22:08:15 <coopserver> <Ben_> What do you call a combination of a BBH and an MSH? 22:09:50 <coopserver> *** happy train sport has joined spectators 22:09:55 <coopserver> <Ben_> Our network looks huge 22:10:06 <coopserver> *** happy train sport has joined company #4 22:10:19 <coopserver> <Ben_> And yet it's used so little 22:10:52 <coopserver> *** happy train sport has joined company #8 22:10:59 <coopserver> <Livedeath> we're still expanding 22:11:01 <coopserver> *** happy train sport has joined spectators 22:11:21 <coopserver> <Ben_> Yeah, it's just, how come there is so little cargo produced by the primaries? 22:11:58 <coopserver> <Ben_> BTW 22:12:04 <coopserver> <Livedeath> the factorys and mines need longer to raise their production 22:12:07 <coopserver> <Ben_> I might have to go soon 22:12:08 <coopserver> <Ben_> Yeah 22:12:36 <coopserver> <Livedeath> do you build poodlesweed mine? 22:12:58 <coopserver> <Ben_> No, at least not with a train 22:13:54 <coopserver> <Livedeath> no no no 22:13:59 <coopserver> <Livedeath> not at steel pickup... 22:14:14 <coopserver> <Livedeath> :) 22:14:49 <coopserver> <Ben_> What are you doing? 22:15:09 <coopserver> <Ben_> We'll just do it this way 22:15:35 <coopserver> <Livedeath> ok :) 22:17:27 <coopserver> *** Game paused (connecting clients) 22:17:30 <coopserver> *** Muel has joined 22:17:33 <coopserver> *** Game unpaused (connecting clients) 22:17:33 <BiG_MEECH_> hey 22:17:37 <coopserver> <Muel> hou 22:17:38 <BiG_MEECH_> BOSS MUEL 22:17:40 <coopserver> <Ben_> Hey 22:17:44 <happpy> yo 22:17:45 <coopserver> <Livedeath> hi 22:18:10 <coopserver> <Ben_> Okaey 22:18:12 <coopserver> <Ben_> Okay 22:18:21 <coopserver> <Ben_> Poodlesweed is connected 22:18:36 <coopserver> <Ben_> Doesn't have to be one-way 22:19:16 <happpy> rember this song BiG_MEECH_ 22:19:18 <happpy> https://www.youtube.com/watch?v=bKJSJngH__c 22:20:52 <coopserver> *** happy train sport has joined company #4 22:21:06 <coopserver> <Ben_> Again, our networks looks huge, and yet, it's incredibly unused 22:21:46 <coopserver> <Livedeath> ahem... 22:21:55 <coopserver> <Ben_> Yes? 22:22:07 <coopserver> <Livedeath> i think you sould rethink about the station layout of poodlesweed mine... 22:22:09 <coopserver> <Livedeath> ;-) 22:22:20 <coopserver> <Ben_> Well, I have to go. 22:22:32 <coopserver> <Livedeath> ok should i fix it? 22:22:43 <coopserver> <Ben_> You can fix it 22:23:25 <coopserver> <Ben_> Anyway, you can(and should) expand the network, and if you want to see the style, we have every single intersection type here, and the hierearchy is perfect. 22:24:03 <coopserver> *** Ben_ has left the game (Leaving) 22:25:31 <BiG_MEECH_> I sure do enjoy a good smoke of the poodleweed 22:25:54 <coopserver> <Livedeath> ;-) 22:26:02 <BiG_MEECH_> GET HIGH AF 22:35:05 <coopserver> *** Game paused (connecting clients) 22:35:09 <coopserver> *** RTM has joined 22:35:10 <coopserver> *** Game unpaused (connecting clients) 22:35:14 <coopserver> <happy train sport> hi RTM 22:35:20 <coopserver> <RTM> hi happy train sport 22:35:27 <coopserver> <happy train sport> how things 22:35:48 <coopserver> <RTM> well i am tring to play openttd 22:36:05 <coopserver> <RTM> its been aone year 22:36:14 <coopserver> <happy train sport> woo 22:36:24 <coopserver> *** RTM has started a new company #9 22:41:37 <coopserver> *** Game paused (connecting clients) 22:41:48 <coopserver> *** Player has joined 22:41:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:41:50 <coopserver> *** Player has started a new company #10 22:41:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:41:52 <coopserver> *** Player has joined spectators 22:41:53 <coopserver> *** Game unpaused (connecting clients) 22:42:23 <coopserver> *** Player has left the game (Leaving) 22:45:16 <coopserver> <RTM> i know 22:45:19 <coopserver> <happy train sport> ok 22:45:20 <coopserver> <RTM> but thx 22:45:23 <coopserver> <happy train sport> np 22:48:33 <coopserver> *** bubbleheads has left the game (Leaving) 22:51:18 <coopserver> <happy train sport> RTM: 22:51:25 <coopserver> <RTM> yep 22:51:29 <coopserver> <happy train sport> fund u a new wood] 22:51:34 <coopserver> <happy train sport> wher train 5 22:51:36 <coopserver> <happy train sport> is 22:51:55 <coopserver> <RTM> relly did you buildit 22:52:03 <coopserver> <happy train sport> yep 22:52:12 <coopserver> <RTM> thx 22:52:14 <coopserver> <happy train sport> np 22:52:32 <coopserver> <happy train sport> trying to get sume new won for me but i think ther hate me 22:52:43 <coopserver> <RTM> there is one at the tail of the inslan 22:53:09 <coopserver> <happy train sport> yer 22:53:58 <coopserver> *** happy train sport has joined spectators 22:58:35 <coopserver> *** Game paused (connecting clients) 22:58:37 <coopserver> *** Player has joined 22:58:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:58:39 <coopserver> *** Player has started a new company #10 22:58:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:58:41 <coopserver> *** Player has joined spectators 22:58:42 <coopserver> *** Game unpaused (connecting clients) 22:58:58 <coopserver> <Player> !name David Triant 22:59:01 <coopserver> <Player> Test 22:59:08 <coopserver> <Player> lame didnt work 22:59:13 <coopserver> <happy train sport> no space 22:59:37 <coopserver> <happy train sport> it dus work 22:59:40 <coopserver> <Player> !name David Tryant 22:59:42 <coopserver> <Player> wot 22:59:54 <coopserver> <Player> !name David-Tryant 22:59:55 <coopserver> *** Player has changed his/her name to David-Tryant 22:59:57 <coopserver> <David-Tryant> ok 23:00:08 <coopserver> <David-Tryant> !name "David Tryant" 23:00:09 <coopserver> *** David-Tryant has changed his/her name to David Tryant 23:00:13 <coopserver> <David Tryant> There we go, good ol quotes 23:00:19 <coopserver> <happy train sport> yep 23:00:23 <coopserver> <happy train sport> and welome 23:00:43 <coopserver> <happy train sport> to see the rules !rules 23:00:48 <coopserver> <happy train sport> have fun 23:00:59 <coopserver> <happy train sport> 1 islan for won company 23:01:08 <coopserver> <David Tryant> !rules 23:01:09 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:01:10 <BiG_MEECH_> !rules 23:01:11 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:01:16 <BiG_MEECH_> shite 23:01:25 <coopserver> *** David Tryant has started a new company #10 23:01:51 <coopserver> *** Game paused (connecting clients) 23:02:05 <coopserver> *** BiG_MEECH has joined 23:02:06 <coopserver> *** Game unpaused (connecting clients) 23:02:07 <coopserver> <David Tryant> Question, anyone know how to type on the mobile map? have not figured that out 23:02:17 <coopserver> <David Tryant> app* 23:02:25 <coopserver> <BiG_MEECH> irc? 23:02:56 <coopserver> <David Tryant> I have openttd on my phone, works great, but no idea how to type ingame 23:03:15 <happpy> if u play the game on mobile u have to clike on the man 23:03:38 <coopserver> <happy train sport> and then client list 23:03:48 <coopserver> <happy train sport> and hold the name down 23:04:03 <coopserver> <happy train sport> and u shord see chat to all 23:04:31 <coopserver> <David Tryant> How do i see the chatlog to see what you just said, it timed out :S 23:04:46 <coopserver> <BiG_MEECH> this button 23:04:50 <coopserver> <BiG_MEECH> ` 23:04:57 <coopserver> <David Tryant> Ah 23:04:59 <coopserver> <BiG_MEECH> next to the 1 on the keyboard 23:05:07 <coopserver> <happy train sport> yep 23:05:26 <coopserver> <David Tryant> Console button for most games essentially 23:05:45 <happpy> yer true 23:08:26 <happpy> yer i have try openntd for my mobile and its good but yer its hard to chat on it <David Tryant 23:09:47 <coopserver> <happy train sport> Livedeath: 23:09:51 <coopserver> <Livedeath> yup? 23:09:52 <coopserver> <happy train sport> chek train 14 23:09:57 <BiG_MEECH_> yup 23:10:13 <coopserver> *** BiG_MEECH has left the game (Leaving) 23:10:37 <coopserver> <Livedeath> thx 23:10:39 <coopserver> <happy train sport> np 23:12:08 <coopserver> <happy train sport> David Tryant: make shoe u doo a pw on your company 23:13:46 <coopserver> *** happy train sport has joined company #4 23:13:57 <coopserver> *** happy train sport has joined spectators 23:27:38 *** happpymoblic has joined #openttdcoop.stable 23:30:13 <coopserver> <Muel> lol -122 000 000 23:30:24 <coopserver> <happy train sport> ? 23:30:26 <coopserver> <David Tryant> My transport ratings are poor how do i improve 23:30:39 <coopserver> <happy train sport> need mor bus 23:31:16 <coopserver> <Muel> i was build raise land 23:31:34 <coopserver> <happy train sport> ar i see Muel 23:32:31 <coopserver> <happy train sport> u need mor stuf to make it hi David Tryant 23:38:43 <coopserver> <happy train sport> u need to doo all cargo tip to get hi 23:38:50 <coopserver> <happy train sport> David Tryant: 23:38:51 <coopserver> <Livedeath> bye 23:38:55 <coopserver> <happy train sport> bb 23:38:56 <coopserver> *** Livedeath has left the game (Leaving) 23:40:20 <coopserver> <happy train sport> and road vechicie 5 got the ronecargo David Tryant 23:40:42 <coopserver> *** RTM has joined spectators 23:40:43 <BiG_MEECH_> BiG_CARGo 23:40:57 <happpy> yep 23:41:36 <coopserver> <RTM> byb byb all 23:41:43 <happpy> bb 23:41:51 <BiG_MEECH_> byyo 23:41:51 <coopserver> <Muel> bb 23:41:57 <coopserver> *** RTM has left the game (Leaving) 23:43:54 <coopserver> *** happy train sport has left the game (Leaving) 23:44:04 <happpy> gn all 23:44:46 *** happpy has left #openttdcoop.stable 23:44:58 <BiG_MEECH_> later happy dood 23:52:39 <coopserver> *** Game paused (connecting clients) 23:52:47 <coopserver> *** <LanKing> has joined 23:52:48 <coopserver> *** <LanKing> has started a new company #11 23:52:49 <coopserver> *** Game unpaused (connecting clients) 23:53:07 <coopserver> <Muel> patrick roy out !!! 23:54:30 <BiG_MEECH_> lol what are you watching Muel ? 23:54:40 <coopserver> *** <LanKing> has left the game (Leaving) 23:54:51 <coopserver> <Muel> hockey ... duck - avalanche 23:55:00 <BiG_MEECH_> :D 23:55:02 <BiG_MEECH_> Red Wings? 23:55:20 <coopserver> <Muel> los whit rangers 3:2 23:55:33 <BiG_MEECH_> no playoffs ? 23:55:44 <coopserver> <Muel> go to PO 23:56:58 <BiG_MEECH_> "Red wings thank ottawa for playoffs " 23:58:08 <BiG_MEECH_> I had no idea Roy was still playing 23:58:11 <BiG_MEECH_> how old is he lol? 23:59:09 <coopserver> <David Tryant> How do i make a dock accept oil 23:59:19 <BiG_MEECH_> has to be closer to the oil 23:59:21 <BiG_MEECH_> !date 23:59:21 <coopserver> Oct 15 1977 23:59:30 <BiG_MEECH_> also check how much boats cost 23:59:57 <BiG_MEECH_> you can turn on a thing in the dialog window that shows the cache'd area for the dock, its a few tiles less than the train station I think