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It was you wasn't it!?"] 01:37:27 *** tokai [n=tokai@p54B80210.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 02:01:40 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Read error: 54 (Connection reset by peer)] 02:02:01 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd 02:36:41 *** Zerot [i=Zerot@g35026.upc-g.chello.nl] has joined #openttd 02:40:50 *** Triffid_Hunter [n=Splat@funkmunch.net] has quit [Read error: 110 (Connection timed out)] 02:44:06 *** Triffid_Hunter [n=Splat@funkmunch.net] has joined #openttd 02:54:03 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit [Connection timed out] 02:55:13 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 03:02:04 *** Schamane_ [n=schamane@p5498DB56.dip.t-dialin.net] has joined #openttd 03:10:49 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:16:05 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:16:45 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:18:21 *** SchAmane [n=schamane@p5498D742.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 03:25:26 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 03:25:42 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 03:37:43 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:38:59 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:52:01 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:52:49 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 04:21:45 *** eQualizer [n=lauri@dyn13-168.dsl.spy.dnainternet.fi] has quit [Read error: 110 (Connection timed out)] 04:24:13 *** Osai^2 [n=Osai@p54B37C78.dip.t-dialin.net] has joined #openttd 04:30:48 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 04:37:00 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 04:49:23 *** eQualizer [n=lauri@dyn13-168.dsl.spy.dnainternet.fi] has joined #openttd 04:49:59 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 04:55:31 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:57:06 <roboman> hello 04:59:35 *** Tron_ is now known as Tron 05:27:39 *** tokai|ni [n=tokai@p54B82A8C.dip0.t-ipconnect.de] has joined #openttd 05:31:33 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 05:35:59 *** Osai^2 [n=Osai@p54B37C78.dip.t-dialin.net] has quit [] 05:41:32 *** tokai|3 [n=tokai@p54B80210.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 05:55:50 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 06:18:25 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:18:33 *** Eddi|zuHause4 [i=johekr@p54B77C2D.dip.t-dialin.net] has quit [Remote closed the connection] 06:20:52 *** Eddi|zuHause [i=johekr@p54B77C2D.dip.t-dialin.net] has joined #openttd 06:47:40 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 07:01:55 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 07:03:33 <roboman> does openttd have custom bridge heads 07:07:06 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 07:08:52 *** KUDr [i=KUDr@mazanec1.netbox.cz] has joined #openttd 07:13:33 <roboman> does openttd have custom bridgeheads 07:14:24 <peter1138> no 07:14:34 <peter1138> it could have, it's written 07:14:53 <peter1138> but we decided to wait for the new bridge stuff 07:15:08 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 07:15:21 <roboman> didnt think so, ill go tell dalestan for telling someone to use something requireing cbhs in ottd 07:16:35 <roboman> he made the screenie with ttdp 08:05:36 *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has joined #openttd 08:06:19 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 08:15:20 *** TinoM| is now known as TinoM 08:17:45 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has joined #openttd 08:20:22 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 08:28:50 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has joined #openttd 08:33:18 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 08:34:57 <Zavior> What year does monorail/maglev come available? 08:36:05 <peter1138> with the standard vehicles, around 2000 for monorail, and 2020 for maglev 08:38:26 *** Richk67_wrk [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 08:39:25 <ln-> what if one could invest some money in R&D and obtain maglevs and other stuff earlier? 08:40:18 <peter1138> then we'd have to mess with introduction dates all over the place 08:40:23 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has quit [] 08:45:16 *** TinoM| [n=Tino@i5387EE2A.versanet.de] has joined #openttd 08:53:37 *** TinoM [n=Tino@i5387EB55.versanet.de] has quit [Read error: 145 (Connection timed out)] 08:56:16 <TheMask96> ln-: great idea to have some R&D investments... question I've got is who would do the R&D? your own company or some other?... would the technology also become available for other players? 08:58:00 <peter1138> ah, then you need to write the patent office simulation 08:58:23 <TheMask96> lol :) 09:07:46 *** TinoM| is now known as TinoM 09:18:53 <ln-> TheMask96: i'd say the technology wouldn't be available for other players until after 5..10 years. 09:29:00 *** Trenskow [n=outlet@85.218.142.227] has joined #openttd 09:34:03 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 09:34:57 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 09:35:29 <TheMask96> ln-: it is a normal period i think 5 - 10 years... it is nowadays also used for patents I think... 09:35:52 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee"] 09:35:53 *** ProfFrink is now known as Prof_Frink 09:36:34 <TheMask96> ln-: what should happen if 2 companies invested money in R&D, would they both get the 5-10 year head-start? 09:38:20 <ln-> i didn't think that far yet. 09:38:31 <Rubidium> ofcourse not, one company will be lucky, the other will have to wait 5-10 years till the patent expires 09:39:36 <Rubidium> though, maybe the other companies would be able to use the new technology in license (so they pay a little extra for having maglev, before the patents expire) 09:41:44 <TheMask96> Rubidium: also a good idea I think... 09:41:53 <Rubidium> too the company that has the patent ofcourse 09:43:01 <TheMask96> only problem in this is, that if you are the richest company (probably winning already), you have enough money to put in R&D, and you make even more money because of people buying your license... 09:43:59 *** shintah [i=bebble@84-217-107-77.tn.glocalnet.net] has joined #openttd 09:44:00 <Rubidium> isn't that happening in real life already? 09:44:46 <TheMask96> yes and no... there are also small companies that develop great things and become bigger because they have a patent :) 09:45:49 <Rubidium> but that is the chance part; if you invest a lot of money, you'll get a higher chance to get a develop a patentable technology 09:46:54 <TheMask96> Rubidium: great, I didn't thought of that, I was thinking that if someone spend $money in R&D he would get the technology ;) 09:49:04 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit] 09:53:18 <Richk67_wrk> all this would mean is that the richest player buys up all the patents, making it impossible for a late-joining player to have *any* little bonus.... if this were on a server, i would avoid that server like the plague 09:53:31 <Zavior> Humm 09:54:00 <Prof_Frink> Richk67_wrk: What TTD needs isn't patents, it's startup grants 09:54:29 <Prof_Frink> If there's an uberhuge company, you get some money at the start just for providing competition 09:54:49 <TheMask96> yes... that would be fair too I think... 09:54:52 <Richk67_wrk> we already have loans and subsidies ... i dont think anyone needs a startup grant 09:55:23 <Richk67_wrk> ah... gotcha... yes, i can see a benefit to that 09:55:44 <Richk67_wrk> brb work 09:55:51 <TheMask96> :) 09:57:16 <TheMask96> I'd still like to have the possebility to merge companies in to one company... it happends a lot that I want to leave after playing for some hours, and nobody wants to work in my company... but there would be enough companies that would like to merge I think... 10:11:10 *** SirkoZ [i=Pavle@195.250.220.94] has joined #openttd 10:11:22 <SirkoZ> Hello! 10:12:11 <SirkoZ> how could I express the distance from one to another town center in the code? 10:15:39 *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has joined #openttd 10:16:34 *** SirkoZ [i=Pavle@195.250.220.94] has quit [] 10:20:39 *** Mucht|work [n=Mucht@62-99-243-225.geidorf.xdsl-line.inode.at] has joined #openttd 10:27:55 <Trenskow> http://bugs.openttd.org/task/217 10:30:06 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 10:35:19 <Zavior> 2006 and still no monorail :/ 10:35:33 <Prof_Frink> Zavior: what graphics set? 10:36:43 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 10:37:17 <Zavior> The one that is in use in brianetta's nightl 10:37:18 <Zavior> y 10:37:35 <SpComb> boo 10:44:51 <peter1138> ukrs has no monorail 10:45:47 <Zavior> So i'll have to wait for maglev then 10:46:04 <Zavior> Any info about date? 10:46:05 *** Sionide [n=sphinx@189.22.157.fdial.global.net.uk] has joined #openttd 10:47:24 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 10:48:14 <TheMask96> 2020 probably 10:48:17 *** scia [n=scia@AveloN.xs4all.nl] has quit [Client Quit] 10:49:24 <peter1138> it says on the info page 10:49:34 <roboman> try www.pikkarail.com/ttdp/ukrs 10:49:42 *** Sionide [n=sphinx@189.22.157.fdial.global.net.uk] has quit [Remote closed the connection] 10:50:24 *** Sionide [n=sphinx@189.22.157.fdial.global.net.uk] has joined #openttd 10:53:34 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 11:01:58 <Zavior> Thanks 11:02:35 *** PAStheLoD [n=pas@catv-56656d26.catv.broadband.hu] has joined #openttd 11:07:54 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has joined #openttd 11:11:59 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has quit [Client Quit] 11:12:42 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has joined #openttd 11:14:21 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 11:15:12 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 11:15:14 <Sacro> afternoon all 11:16:47 <peter1138> hello sacro 11:16:56 <Sacro> hey peter1138, how are you? 11:19:00 *** Schamane_ is now known as SchAmane 11:21:42 <peter1138> alright 11:24:54 <peter1138> # into the white 11:25:00 <peter1138> hmm 11:25:08 <Sacro> not sure what your on about now :S 11:25:09 <peter1138> not very imaginative lyrics.. oh well 11:27:48 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 11:28:24 *** tokai|3 [n=tokai@p54B83138.dip0.t-ipconnect.de] has joined #openttd 11:29:31 <peter1138> hmm, who has last.fm/audioscrobbler stuff? 11:31:08 <Sacro> orudge does i belive 11:31:35 <Maedhros> i do, if it helps 11:32:29 *** tokai [n=tokai@p54B83138.dip0.t-ipconnect.de] has joined #openttd 11:33:22 <Sacro> hmm, my mate seems to think he's getting OpenTTD for the X-Box 11:35:44 <SpComb> if his xbox runs linux 11:36:09 <Sacro> SpComb: apparently built using the XDK 11:40:03 *** egladil [n=egladil@h31n3fls301o1035.telia.com] has joined #openttd 11:40:06 *** tokai|ni [n=tokai@p54B82A8C.dip0.t-ipconnect.de] has quit [Connection timed out] 11:46:10 *** Trenskow [n=outlet@85.218.142.227] has quit ["Read error: Connection reset by sortepeer"] 11:46:57 <Sacro> oooh /me spies GPL breaking 11:47:48 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has quit ["Gone"] 11:48:31 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has joined #openttd 11:48:56 <peter1138> hmm 11:48:58 *** egladil_ibook [n=egladil@h31n3fls301o1035.telia.com] has quit [Read error: 110 (Connection timed out)] 11:49:03 <peter1138> harddrive-light-stuck-on time 11:51:12 *** Sionide [n=sphinx@189.22.157.fdial.global.net.uk] has quit [Read error: 104 (Connection reset by peer)] 11:52:23 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 11:57:57 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 12:05:03 *** init [n=init@dhcp-221-231.pdc.kth.se] has joined #openttd 12:15:12 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 12:16:40 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:18:33 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 12:22:57 <Xaroth> Richk67_wrk: got a few bugs with miniIN, dunno if they are trunk-related or miniIN :o 12:23:19 <Xaroth> 1) I noticed a company went bankrupt, news said <company> got bought by <company> (same company) 12:23:46 <Xaroth> 2) New Railway Locomotive now availible - Railway locomotive .. while when you click to show full news you see the actual train name. 12:26:20 * ln- is sitting in a bus and downloading OpenTTD. 12:28:03 <Brianetta> ln-: GSM? GPRS? 12:31:58 <Prof_Frink> Warbussing? 12:34:27 *** Osai^2 [n=Osai@p54B37C78.dip.t-dialin.net] has joined #openttd 12:36:04 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:38:40 <Richk67_wrk> xaroth: look like trunk bugs to me... nothing special about 2) at all... 1) could be subsidiaries patch, but unlikely 12:38:45 <ln-> gprs 12:47:43 <Xaroth> k 12:47:44 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 12:56:18 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"] 12:56:29 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 13:06:01 <Xaroth> Richk67_wrk: Somehow 1 construction with presignals does work with a trunk-build, yet on miniIN it doesn't seem to work at all.. I'll look into it when i'm back home to provide screenies etc etc 13:07:46 <Xaroth> signals (or presignals for that matter, tried both) at entrance, presignals/signals just before the line connects so the trains can choose platform.. yet if both platforms are full all 3 entry lines' signals show green 13:07:55 * Sacro has just got a copy of 0.3.4 for the X-Box 13:08:17 <Zavior> Mini-in has pbs I think 13:08:20 <Zavior> Could that be it? 13:08:34 <Xaroth> might be 13:08:38 * Xaroth shrugs 13:08:54 <Xaroth> miniIN can also have a severe case of PMS :P 13:12:31 *** Belugas_Gone is now known as Belugas 13:13:09 <Eddi|zuHause> wouldn't that be red then? :p 13:16:03 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 13:17:02 *** Zahl [n=SENFGURK@dslb-082-083-201-081.pools.arcor-ip.net] has joined #openttd 13:23:40 *** tokai [n=tokai@p54B83138.dip0.t-ipconnect.de] has quit ["It's like, wah."] 13:31:06 *** segosa [i=dupe@134.Red-83-55-244.dynamicIP.rima-tde.net] has joined #openttd 13:40:35 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit [Read error: 104 (Connection reset by peer)] 13:49:38 *** segosa [i=dupe@134.Red-83-55-244.dynamicIP.rima-tde.net] has quit [] 13:50:53 *** Sacro [n=ben@adsl-83-100-161-58.karoo.KCOM.COM] has quit ["Gone"] 13:54:22 *** tempus_46_2 [n=TurboIRC@d58-104-70-149.dsl.vic.optusnet.com.au] has joined #openttd 14:02:28 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 14:03:13 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 14:03:20 *** Trenskow [n=outlet@cpe.atm2-0-72445.0x535a0976.odnxx12.customer.tele.dk] has joined #openttd 14:03:36 <Xaroth> Eddi|zuHause: no, that'd be the fun-week-of-the-month 14:08:09 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 14:15:09 <CIA-14> belugas * r5334 /branch/newgrf_lab/ (currency.c currency.h newgrf.c): 14:15:09 <CIA-14> [newgrf_lab] Feature : Currency intro date is now available to be set, for each currency. 14:15:09 <CIA-14> This corrects commit r5332, who was an error of understanding the mechanism. 14:15:09 <CIA-14> It still needs testing 14:15:13 *** jonty-comp [i=Jonty@88-107-55-117.dynamic.dsl.as9105.com] has joined #openttd 14:15:36 <peter1138> who? 14:15:38 <peter1138> which :P 14:16:08 <Belugas> what? 14:17:03 <Belugas> I NEEEEED a grf who specifies Euro Introduction and replacement!!!! PLEEEEEASE 14:18:35 *** glx is now known as glx|away 14:19:14 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 14:19:27 *** Belugas_Gone [n=Jfranc@216.191.111.226] has joined #openttd 14:19:39 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Remote closed the connection] 14:28:51 *** Dred_furst [i=nn@user-550.wfd84a.dsl.pol.co.uk] has joined #openttd 14:30:35 *** tempus_46_2 [n=TurboIRC@d58-104-70-149.dsl.vic.optusnet.com.au] has left #openttd [] 14:39:08 <Hackykid> hmmm, newgrf_lab? 14:39:40 <Hackykid> Belugas: make one? :-p 14:40:24 <Belugas> kind of a stupid way to test it... I did that for newhouses back then, and it was not properly written :( 14:40:46 <Belugas> therefor, i'd prefer something that is proven to work :) 14:40:54 <Hackykid> wll, load the same grf in ttdp of course 14:41:00 <Hackykid> and prove it works yourself :-p 14:41:16 *** Richlv [n=rich@81.94.235.186] has quit [Read error: 110 (Connection timed out)] 14:41:50 *** Brianett1 [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:41:53 <Belugas> means i have to install it :S 14:42:16 <Belugas> not that I hate ttdpatch, i just never touched it 14:42:20 *** Brianett1 [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 14:42:21 <Hackykid> hehe 14:42:23 *** scia [n=scia@AveloN.xs4all.nl] has quit [Client Quit] 14:42:35 <Hackykid> well, i did i for just things like this 14:43:40 <Belugas> i might end up doing it, if i have to. But... 14:44:09 <Hackykid> you might try asking for a grf in #tycoon, they know more about grf;s there i think 14:44:47 <Belugas> i did, a few minutes ago 14:44:49 <Belugas> and... 14:44:51 <Belugas> i wait... 14:44:51 <Hackykid> ah 14:45:38 <Belugas> they all watch the games, maybe! 14:45:48 <Belugas> or even better : there is no grf that does it!!!! 14:45:59 <Belugas> That, I doubt, by the way 14:47:10 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 14:53:20 *** Trenskow [n=outlet@cpe.atm2-0-72445.0x535a0976.odnxx12.customer.tele.dk] has quit [Read error: 110 (Connection timed out)] 14:54:50 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has joined #openttd 14:58:39 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 15:01:13 *** Trenskow [n=outlet@cpe.atm2-0-72445.0x535a0976.odnxx12.customer.tele.dk] has joined #openttd 15:01:55 <init> I noticed that the bridge branch had been merged into the trunk, but I could not make it work. Was the code removed again? 15:02:47 <Hackykid> yeah 15:03:04 <init> Any special reason? 15:03:51 <Hackykid> no idea 15:04:22 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 15:04:56 <Belugas> the creator of the branch (Tron) removed it. The merge was premature, according to him. 15:05:09 <Richk67_wrk> the bridge branch was not ready - it had problems that the main author didnt want in trunk... his choice 15:06:43 <Trenskow> who is the main author ? 15:06:52 <Richk67_wrk> Tron 15:06:56 <Brianetta> Weird decision, frankly. The trunk isn't meant to be a stable release; it's the development version. 15:07:02 <init> Okay. I'll just hope it'll be ready soon, it looked cool. Building bridges over diagonal track has been a personal wish for quite long. :) 15:07:39 <Brianetta> Devs seem to think that the nightly build should be release-stable, that the trunk should only have completed features merged into it. 15:07:51 <Hackykid> Brianetta: well, dunno, theres something to be said for developing such big features in a seperate branch 15:07:52 <Brianetta> I think they've lost track of what a development version is. 15:08:02 <Hackykid> and merging when they are *finished* 15:08:02 <Brianetta> Hackykid: It's hardly a big feature 15:08:06 <Richk67_wrk> brianetta - its the same with TGP ... it looks good when it works, but until KUDr's improvements it definitely was not ready for trunk IMO... even tho many people asked for it to go in 15:08:21 <init> Brianetta: I'd say that the SVN version has been remarkably stable, I can usually just pick the latest with few, if any, problems 15:08:39 <Brianetta> Things should be developed in trunk, and if the public doesn't want to risk an unstable build, they should run a release. 15:08:59 <Brianetta> init: That's just it. The SVN is kept stable, which seems to be odd. 15:09:04 <Hackykid> heh, that would suck 15:09:19 <Brianetta> Hackykid: It's how the rest of the FOSS world works. 15:09:36 <Hackykid> so? :-p 15:09:37 <Brianetta> You can check out a CVS version of any big app, but it's not even guaranteed to compile. 15:09:44 *** Tron [n=tron@p54A3EF76.dip.t-dialin.net] has quit [Nick collision from services.] 15:09:54 *** Tron_ [n=tron@p54A3EF76.dip.t-dialin.net] has joined #openttd 15:10:11 <Richk67_wrk> what i find weirder is that when a release is done, it isnt trunk... its a separate entity with selected patches backported from trunk 15:10:45 <Brianetta> Richk67_wrk: That's the same as the Linux kernel, though 15:10:55 <Brianetta> Fixes get backported 15:11:07 <Brianetta> New features wait for a future release with a new version number 15:11:23 <Brianetta> 0.4.x is a past release 15:11:32 <Brianetta> Trunk will never be 0.4, it's 0.5pre 15:12:02 <Hackykid> well, before a release was just a tag of the current /trunk 15:12:13 <Brianetta> yes, which was good 15:12:20 <Brianetta> but not backport friendly 15:13:05 <Hackykid> hmm, yeah 15:13:38 <Hackykid> the thing is, even a new release exists of backports now, while that isnt really needed? 15:13:51 <Hackykid> hmm, dunno though 15:14:10 <Brianetta> It's good that the stable branch (0.4) is being maintained 15:14:19 <Hackykid> yeah 15:14:22 <blathijs> Brianetta: the danger of developing features in trunk is that they are not finished by the time the next release is due 15:14:33 <Brianetta> blathijs: Timetables? hah 15:14:55 <blathijs> Brianetta: okay, by the time that we want to release a new feature 15:14:59 <Brianetta> Most dev teams call a feature freeze when a release is due 15:15:04 <blathijs> like PBS for example 15:15:20 <Brianetta> PBS was a massive example of backpedalling 15:15:21 <Brianetta> It's rare 15:15:25 <Brianetta> even for OpenTTD 15:15:40 <Hackykid> backpedalling? 15:15:49 <Richk67_wrk> lol - feature freeze... (definition of trunk ;) ) 15:16:12 <blathijs> Brianetta: True, but by not developing big features in trunk, you prevent them 15:16:52 <blathijs> Brianetta: also, you want to keep the trunk stable, at least make sure it always compiles 15:17:06 <Brianetta> blathijs: It's still extremely non-standard, and also means you can't test interoperability of features until they're complete. If they don't interoperate, you're back to square one 15:17:08 <blathijs> since committing something that breaks compilation hinders other developers 15:17:16 <Brianetta> something needs rewriting, and the test cycle MUST start again 15:17:38 <blathijs> Brianetta: you can, by keeping the branch up to date? 15:17:54 <Brianetta> blathijs: Which branch? 15:18:03 <Hackykid> he means if two seperate features each in their own branch 15:18:06 <Brianetta> Say TGP conflicts at some fundamental level with bridges 15:18:08 <blathijs> ah, like that 15:18:10 <blathijs> true 15:18:19 <Brianetta> Unlikely, I know 15:19:17 <blathijs> still, a valid point :-) 15:20:06 * Richk67_wrk points to MiniIN ... this is where it can serve as a testbed for the interoperability... IMO many of the patches in it are no-brainers for trunk inclusion 15:20:09 *** Richlv [n=rich@81.94.235.186] has joined #openttd 15:21:11 <Brianetta> Richk67_wrk: Getting any patch included in the trunk is like getting a personal reply to fan mail sent to a band like U2 15:21:22 <Brianetta> Unlikely in the extreme, but has happened on occasion 15:21:30 <Hackykid> hehe 15:21:44 <Richk67_wrk> lol - dont i know it 15:21:46 <Hackykid> you just need to be lucky :-p 15:22:30 <Brianetta> Does the Minty have any place in the development process, or did they just provide a branch as a favour? 15:22:31 <Hackykid> the first patch i ever made got included (rewritten a bit, but heh) after only 2 weeks or so 15:22:36 <Hackykid> that was lucky :-) 15:22:39 <Richk67_wrk> favour 15:23:15 <Richk67_wrk> but i think they like the idea of someone else (ie. me) doing all the pre-flight integration checks, like no trailing spaces etc 15:23:33 <Brianetta> As long as they listen to your recommendations 15:23:36 <Richk67_wrk> so if they want to pinch a patch into trunk, it is easier from MiniIN 15:23:41 <Richk67_wrk> LOL 15:24:16 <Richk67_wrk> i may (may) be commiting New Airports to trunk real soon... its in last stages 15:24:19 <init> Brianetta: I agree on the difficulty of getting a patch included in the trunk. I had a bugfix that i bugged the devs about several times, and they promised to look at it every time, but then nothing happened. I still have to patch openttd manually every time I get a new rev, since the bug makes it unplayable. 15:24:36 <Brianetta> Which bug? 15:24:41 <Brianetta> It's not one that affects me 15:24:48 <Hackykid> hmm, bugfixes usually get included a lot faster... 15:25:12 *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit [] 15:25:12 <Richk67_wrk> its the "when init starts a game, detect the name "init" and award £1,000,000 bonus" ;) 15:25:31 <init> Brianetta: It's a bug in the mouse input handling system, where events are lost of mouse down and up are handled in the same while loop 15:25:54 <Hackykid> eh? that still isnt fixed? 15:26:00 <init> Nopw 15:26:02 <init> Nope 15:26:11 <Hackykid> heh 15:26:31 <Brianetta> Is that why clicks sometimes don't work? 15:26:36 <Brianetta> I always wondered 15:27:19 <init> Brianetta: It is 15:27:36 <SpComb> let's bug the devs collaboratively now! 15:28:34 <init> Brianetta: The input processing loop sets a flag when a mouse button down is received, and clears it when an up event is received. If both events are in the queue when it is processed, the game never notices the event, and it appears "lost". 15:28:53 <init> SpComb: Are you also affected? 15:29:18 <SpComb> no, I don't play OpenTTD 15:29:27 <SpComb> but community action is always effective! 15:29:45 *** Osai^2 [n=Osai@p54B37C78.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 15:29:56 <init> I might need to update the patch...didn't actually play openttd long enough to bother since about r47xx... 15:31:24 <init> I just recently built it when I saw the messages and screenshots about the new bridge over diagonal tracks feature, and at the same time I noticed to my disdain that my bugfix still wasn't implemented... 15:31:52 *** Trenskow [n=outlet@cpe.atm2-0-72445.0x535a0976.odnxx12.customer.tele.dk] has quit [Read error: 104 (Connection reset by peer)] 15:32:17 *** glx|away is now known as glx 15:33:46 <Belugas> I want a grf with currencies feature : Action 00, feature 08, props 0A.. 0F. Any suggestions? 15:37:36 <init> It seems the patch was not updated since r4287, which was in the beginning of April this year. It does not apply cleanly, so I have to fix it, which I'll do during the weekend. If it haven't been included for more than one year, I'm sure it can wait a few days...:) 15:38:34 <Hackykid> well, you can not at least get it included in MiniIN 15:38:52 <Hackykid> that takes a lot less time :-) 15:38:57 <Hackykid> s/not/now 15:38:59 <Hackykid> oops 15:41:45 <paulsen> I got a dedicated server installed now 15:41:53 <paulsen> next question is how I can load in a scenario of choice 15:42:12 <paulsen> I'd like a scenario like the openttdcoop is.. trains-only 15:43:22 <Brianetta> scenarios are loaded as if they were saved games with -g 15:43:45 <Brianetta> trains only can also be specified by settings in your server's openttd.cfg 15:44:34 <peter1138> Belugas: grfcrawler, or #tycoon 15:44:41 <peter1138> oh, you tried ther ;p 15:45:11 <Brianetta> grfcrawler still needs a license field 15:45:40 <Belugas> grfcrawler, should try it... 15:47:18 <init> Hackykid: What is MiniIN? 15:47:54 <Noldo> init: svn log might tell 15:48:24 <Hackykid> a branch with lots of new stuff 15:49:21 <Hackykid> experimental new features and other things 15:49:47 *** _Red is now known as Red 15:50:51 <init> Hackykid: Ah 15:52:58 <Richk67_wrk> new terrains, new airports, subsidiaries, loads of nice goodies ;) 15:55:08 <init> I'm getting the MiniIN branch now, I'll try it during the weekend. 15:56:17 <Richk67_wrk> if you want an executable from this mornings build (twice a week), then try http://nightly.openttd.org/MiniIN/files 15:59:25 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 15:59:46 *** Richlv [n=rich@81.94.235.186] has quit [Read error: 110 (Connection timed out)] 16:00:04 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["KABLAMO!"] 16:00:04 *** ProfFrink is now known as Prof_Frink 16:10:55 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 16:13:12 *** _bitwise [n=_bitwise@ipa238.5.tellas.gr] has joined #openttd 16:13:39 *** Bjarni [n=Bjarni@0x50c79aec.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:13:42 *** mode/#openttd [+o Bjarni] by ChanServ 16:13:52 *** Richlv [n=rich@81.94.235.186] has joined #openttd 16:15:55 <init> I don't need an executable, I know how to build openttd. Besides, if I should adapt my bugfix for MiniIN, I need the source... 16:16:11 *** init [n=init@dhcp-221-231.pdc.kth.se] has quit ["Leaving"] 16:16:50 <Richk67_wrk> i only offered... ah well... so much for being helpful 16:18:05 <Eddi|zuHause> no good deed stays unpunished ;) 16:18:33 *** Mucht|work [n=Mucht@62-99-243-225.geidorf.xdsl-line.inode.at] has quit [Client Quit] 16:29:48 *** Sacro [n=ben@adsl-83-100-181-5.karoo.KCOM.COM] has joined #openttd 16:32:11 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has joined #openttd 16:34:43 *** Bjarni [n=Bjarni@0x50c79aec.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 16:44:48 *** Wolf01 [n=wolf01@host7-229.pool875.interbusiness.it] has joined #OpenTTD 16:45:03 <Wolf01> we 16:48:34 *** DaleStan [n=Dale@pool-71-120-98-121.ipslin.dsl-w.verizon.net] has quit [Nick collision from services.] 16:48:36 *** DaleStan_ [n=Dale@pool-71-120-98-121.ipslin.dsl-w.verizon.net] has joined #openttd 16:48:38 *** DaleStan_ is now known as DaleStan 16:49:56 *** thgergo [n=th_gergo@81.183.136.65] has joined #openttd 16:53:02 *** Triffid_Hunter [n=Splat@funkmunch.net] has quit [Read error: 110 (Connection timed out)] 16:57:30 <anboni> Richk67_wrk, ping? 16:58:08 <Richk67_wrk> pong 16:58:30 <SpComb> round-trip time: 38 seconds 16:58:48 <anboni> did you catch my updated patch for loading indicators? no new features, but code is decent now :) 16:59:13 <Richk67_wrk> i saw some posts flying around... ill update tonight probably 16:59:21 <anboni> okies :) 17:00:15 <anboni> the next step is to see what needs to be done to get it considered for inclusion in trunk :) 17:00:30 <Prof_Frink> anboni: sacrifice a cow to the devs 17:00:31 <Richk67_wrk> bribe the local authority ;) 17:00:38 *** Tron_ is now known as Tron 17:01:14 *** ^Cartman^ [n=Eric_Car@ti100710a081-6037.bb.online.no] has joined #openttd 17:01:20 <anboni> Richk67_wrk, do i want to know what the possible penalties are for said bribe?:) 17:01:49 <Richk67_wrk> dunno, but it seems to take forever otherwise ; 17:01:51 <Richk67_wrk> ;) 17:02:35 *** YoG|afk [n=zevele@bzq-88-154-9-97.red.bezeqint.net] has joined #openttd 17:02:42 *** YoG|afk [n=zevele@bzq-88-154-9-97.red.bezeqint.net] has left #openttd [] 17:03:25 <Zavior> Mmmm 17:03:26 <Zavior> Ice tea. 17:07:06 <Richk67_wrk> home time... cya 17:07:08 *** Richk67_wrk [n=RichK67@talk-210-66.talkadsl.com] has quit [] 17:09:23 *** Eddi|zuHause [i=johekr@p54B77C2D.dip.t-dialin.net] has quit [Remote closed the connection] 17:10:09 *** Eddi|zuHause [i=johekr@p54B77C2D.dip.t-dialin.net] has joined #openttd 17:11:47 <anboni> Someone informed GWB that 4 Brazilian soldiers had been killed in Iraq. GW blanched, and started to shake. Everyone was dismayed, and Bush turned to Rummy and said, "Exacly how many IS a brazilian?" 17:12:37 <Zavior> ;D 17:13:09 <Eddi|zuHause> hehe ;) 17:15:24 <SpComb> ye olde 17:16:17 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 17:17:20 <Wolf01> "Your test-if-4-bits-are-equals doesn't work. Retry|Ignore|Fail?" R 17:22:41 * Sacro has chocolate coated coffee beans 17:22:48 <Wolf01> :Q_ 17:23:33 <hylje> :o 17:24:18 *** Sacro [n=ben@adsl-83-100-181-5.karoo.KCOM.COM] has quit [Connection timed out] 17:24:42 <_bitwise> what was the default mapsize for the original ttd? 256x256? 17:24:52 *** angerman [n=angerman@e181085163.adsl.alicedsl.de] has joined #openttd 17:25:13 <peter1138> yes 17:25:51 <hylje> is there any improvements to road stuff in any newgrf or so 17:26:09 <hylje> i want to be able to make a transport empire with just trucks 17:26:25 <Zavior> Not an effective one 17:27:19 <hylje> :x 17:27:43 <hylje> is there a limit on vehicles 17:27:55 <hylje> i remember crashing ottd once with too many trucks on one route 17:28:23 <anboni> peter1138, do you think it would be possible to make railway track change color (or draw a simple line on it), to display the path a train intends to take? 17:28:47 <hylje> anboni: or show the intended path in advance when a train is selected 17:29:15 <peter1138> no 17:29:34 <anboni> bummer 17:30:14 <peter1138> well. you could cache the pathfinder result with the vehicle 17:30:20 <peter1138> and draw that 17:30:22 <Eddi|zuHause> you could try changing the palette of the track or ground sprites 17:30:49 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 17:30:54 <peter1138> but it would probably change at the next junction 17:31:01 <Eddi|zuHause> well... if celestar starts to work on these new signals, parts of the path should be stored 17:31:28 <anboni> peter1138, yeah, it would.. but the idea is to have the game display the intended path, as a debugging option for pathfinding, TBS/PBS, etc 17:31:34 <Eddi|zuHause> that path would not change anymore, and pathfinding would be done from the end of this fixed path 17:32:23 <Eddi|zuHause> imho, storing the path would be at the same place where currently the engine and wagon positions are stored 17:32:57 <Eddi|zuHause> so you store current position (engine), past position (wagons) and future position (fixed path) of the train 17:36:20 <anboni> peter1138, what would you think are the possibilities for drawing that path? 17:36:50 <Hackykid> you could do it like pbs did 17:36:59 <Hackykid> ie, darken the rails 17:37:03 *** Trenskow [n=outlet@85.218.142.227] has joined #openttd 17:37:16 <anboni> ooh, you mean there's working code already?:) 17:37:42 <Hackykid> well, changing the way rails are draws is easy 17:37:48 <Hackykid> knowing when to do that is not, heh 17:38:40 <anboni> obviously:) but if the mechanism is in place, it might make it easier to at least debug the code that determines when to change colors :) 17:41:19 <Wolf01> what does it mean "right shift count >= width of type"? 17:41:45 <Eddi|zuHause> that you right shift more bits than the type has 17:41:53 <Wolf01> if ((GB(_display_opt,DO_TRANS_TREES,DO_TRANS_BUILDINGS)==0) || (GB(_display_opt,DO_TRANS_TREES,DO_TRANS_BUILDINGS)==15) ) { 17:41:54 <Wolf01> i'm doing this 17:42:00 <Eddi|zuHause> e.g. x >> 10 with a 8 bit type 17:42:08 <Wolf01> uhm 17:42:22 <Hackykid> what are ,DO_TRANS_TREES,DO_TRANS_BUILDINGS ? 17:42:39 <Eddi|zuHause> no, it must be ",DO_TRANS_BUILDINGS-DO_TRANS_TREES)" 17:43:11 <Wolf01> do_trans_trees is 1<<7, do_trans_buildings is 1<<10 17:43:21 <Eddi|zuHause> GB(var,7,4) 17:43:27 <Hackykid> yes 17:43:31 <Eddi|zuHause> not GB(var,7,10) 17:43:39 <Wolf01> ah, ok 17:43:42 <Eddi|zuHause> it is not from, to 17:43:45 <Hackykid> amd mot GB(var,1<<7,1<<10) either 17:43:46 <Eddi|zuHause> but from, how many 17:43:51 <Hackykid> *not 17:44:49 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 17:45:54 <_bitwise> all the screen shots are "travel on the left side of the road" ish :P 17:46:20 <Eddi|zuHause> all what screenshots? 17:46:53 <Wolf01> ok, now works, thank you 17:47:46 <_bitwise> screen shots section openttd.org 17:48:26 <_bitwise> maybe they're mostly from the same user 17:49:16 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 17:52:24 <Eddi|zuHause> hmzz... how do i make a backup copy of my HD without windows complaining about files in use every 2 seconds? 17:54:25 <Wolf01> norton ghost 17:55:43 *** tokai|3 [n=tokai@p54B83138.dip0.t-ipconnect.de] has quit [Connection timed out] 17:56:35 <Wolf01> you place it on a floppy disk, boot your computer with the win98 disk, run the ghost.exe and then disk-to-image your hard drive, you must put the image into a second disk because you can't write on the same disk you are reading 17:57:05 <Eddi|zuHause> hm... i'd try something easier first 17:57:24 <Eddi|zuHause> (and free) 17:57:30 <Wolf01> is easy as drinking water 17:57:55 <Eddi|zuHause> Norton Ghost 10.0, für Windows, deutsch 17:57:55 <Eddi|zuHause> Einzelplatzversion 17:57:55 <Eddi|zuHause> Versandfertig in der Regel am nächsten Werktag 56.95 EUR 17:58:14 <Eddi|zuHause> that's a little expensive for my taste 17:58:18 <Hackykid> you could try xcopy from command prompt or so 17:58:23 <Wolf01> no, not the complete version, only the executable 17:58:24 <Hackykid> i think that just continues on error 17:58:53 <Wolf01> you may try to download hiren's boot cd 17:58:58 <Eddi|zuHause> hm... i did not use xcopy in years 17:59:08 <Hackykid> its easy! :-) 17:59:09 <Wolf01> which has many utilities 17:59:53 <Wolf01> http://homepage.ntlworld.com/hiren.thanki/bootcd.html 17:59:53 <Hackykid> ah, /C Continues copying even if errors occur. 18:00:32 <Hackykid> xcopy source dest /c /s /e 18:00:58 <Hackykid> add /h if you want hidden and system files too 18:01:11 * Ihmemies wants tunnels for ships 18:01:57 * Eddi|zuHause imagines the size of a tunnel holding a big sea tanker 18:02:36 * Wolf01 wants to draw catchement areas for placed stations when placing a station (like locomotion) 18:02:56 *** Mukke` [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 18:03:05 <Hackykid> hmm, did you search the forums for that? 18:03:18 <Hackykid> i seems to remember someone else trying the same thing, dunno how far he got though 18:03:49 <Hackykid> (and was a long time ago, too) 18:04:20 *** Mukke` [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [Client Quit] 18:04:54 <Wolf01> maybe was i? 18:05:02 *** zemei [n=zemei@dsl5400E803.pool.t-online.hu] has joined #openttd 18:06:33 <Ihmemies> ok 18:06:58 *** zemei [n=zemei@dsl5400E803.pool.t-online.hu] has left #openttd [] 18:10:34 <Hackykid> Wolf01: http://www.tt-forums.net/viewtopic.php?t=12907&highlight=station+catchment 18:10:46 <Hackykid> not exactly what you was looking for, but similar 18:10:47 *** KritiK [i=Maxim@ppp85-141-200-21.pppoe.mtu-net.ru] has joined #openttd 18:10:48 <_bitwise> Anyone know what locomotion is like? 18:13:02 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=366338#366338 uhm, some months later 18:14:24 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 18:14:29 <Wolf01> i think that the two things can be done at the same manner 18:15:24 <Wolf01> or better: my idea use automatically the first idea when placing a new station 18:15:35 <Hackykid> yeah 18:24:38 *** Wolf01 is now known as Wolf01|AFK 18:28:48 <_bitwise> can openttd handle > 8bpp graphics? 18:29:04 <Eddi|zuHause> _bitwise: try the 32bpp branch 18:29:35 <_bitwise> Eddi|zuHause: hmm.. is the art worth it? 18:29:37 <_bitwise> :) 18:30:06 <Eddi|zuHause> err... i don't understand the question 18:30:51 <_bitwise> sorry, let me be more specific 18:31:04 <_bitwise> can openttd handle sprites with more than 256 colors? 18:31:17 <_bitwise> and if so, is there new artwork that takes advantage of it? 18:31:28 * _bitwise is looking at the grfx section of the wiki. 18:34:27 <_bitwise> hmm, looks like its still _very_ much a work in progress. 18:36:51 <Eddi|zuHause> i assume, as soon as the new graphics are done, it will be called openTTD 1.0 18:37:30 <peter1138> at the current rate, that will be a very long time away 18:37:45 <Eddi|zuHause> right :) 18:42:50 <peter1138> "TO REMOVE DRIVER, WINDOWS WILL REBOOT NOW" 18:42:54 <peter1138> that's so nice 18:47:10 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 18:53:25 *** tokai [n=tokai@p54B83066.dip0.t-ipconnect.de] has joined #openttd 18:56:23 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 18:59:45 <_bitwise> looks like most of the good looking art is being done by doug.mudpuddle.co.nz 19:09:28 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 19:13:20 *** Wolf01|AFK is now known as Wolf01 19:14:24 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 19:20:44 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 19:33:18 *** bulio [n=bulio@unaffiliated/bulio] has joined #openttd 19:44:02 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 19:48:35 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 19:52:17 <paulsen> Can anyone recommend a good, challenging scenario to use on a dedicated server? 19:52:23 <paulsen> (it has to be a large one) 19:53:12 <glx> mountains ? 19:54:24 <paulsen> i like flat land alot more really 19:54:42 <glx> flat is not challenging :) 19:54:42 <peter1138> flat isn't usually challenging :) 19:55:19 <paulsen> well 19:55:35 <paulsen> I'm thinking like.. scenario who doesnt have a overflood of cities and industry 19:55:37 <[Shaman]> try high amounts of water and high amounts of hills 19:55:39 <paulsen> no planes allowed etc 19:55:43 <[Shaman]> makes it a real challenge. 19:55:50 <[Shaman]> low cities, low industries 19:55:56 <[Shaman]> 10x10 map 19:56:05 <hylje> 1x1 ftw 19:56:27 *** angerman [n=angerman@e181085163.adsl.alicedsl.de] has left #openttd [] 19:58:09 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 19:58:51 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 19:59:57 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 20:00:38 *** jonty-comp [i=Jonty@88-107-55-117.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 20:02:09 *** scia [n=scia@AveloN.xs4all.nl] has quit [Client Quit] 20:05:45 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 20:07:44 *** gradator [n=gradator@cryogenia.devnullteam.org] has quit [Read error: 110 (Connection timed out)] 20:09:13 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 20:09:35 *** valhallazzzw [n=valhalla@dsl68-30.fastxdsl.nl] has joined #openttd 20:10:23 *** dp [n=dp@p54B2DB1D.dip.t-dialin.net] has joined #openttd 20:13:51 *** Tron_ [n=tron@p54A3FF50.dip.t-dialin.net] has joined #openttd 20:17:42 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Nick collision from services.] 20:22:18 *** Osai [n=Osai@p54B37C78.dip.t-dialin.net] has joined #openttd 20:23:00 *** dp-- [n=dp@p54B2F32F.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20:23:00 *** dp is now known as dp-- 20:24:46 *** pwr [n=pwr@82.78.120.186] has joined #openttd 20:25:15 *** gradator [n=gradator@cryogenia.devnullteam.org] has joined #openttd 20:25:45 *** CIA-14 [i=cia@cia.navi.cx] has quit [] 20:25:56 *** puinschuifvalhal [n=valhalla@dsl68-30.fastxdsl.nl] has quit [Read error: 110 (Connection timed out)] 20:26:27 *** Tron [n=tron@p54A3EF76.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20:27:31 *** CIA-3 [i=cia@cia.navi.cx] has joined #openttd 20:28:34 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 20:32:13 *** tokai|ni [n=tokai@p54B81D38.dip0.t-ipconnect.de] has joined #openttd 20:34:39 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.2/2006051612]"] 20:38:26 *** Tron_ is now known as Tron 20:41:20 <Belugas> welcome back Tron 20:41:34 *** lws1984 is now known as ENG|lws1984 20:41:39 *** ENG|lws1984 is now known as lws1984 20:43:12 *** tokai [n=tokai@p54B83066.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 20:53:54 <Wolf01> 'night 20:54:04 *** Wolf01 [n=wolf01@host7-229.pool875.interbusiness.it] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"] 21:01:34 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 21:03:27 <CIA-3> peter1138 * r5335 /trunk/newgrf_engine.c: - Newgrf: correct spelling of hangar 21:06:12 *** rubyruy_ [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 21:10:36 *** SchAmane [n=schamane@p5498DB56.dip.t-dialin.net] has quit ["Ciao"] 21:11:13 *** SchAmane [n=schamane@p5498DB56.dip.t-dialin.net] has joined #openttd 21:12:42 *** Belugas is now known as Belugas_Gone 21:13:17 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 21:15:35 <CIA-3> peter1138 * r5336 /trunk/ (5 files): - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p) 21:15:59 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Connection timed out] 21:21:43 *** thgergo [n=th_gergo@81.183.136.65] has quit [Read error: 104 (Connection reset by peer)] 21:23:22 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:23:46 <Brianetta> No new nightly? 21:23:56 <Brianetta> All's quite in svnland 21:25:53 <CIA-3> peter1138 * r5337 /trunk/ (newgrf_engine.c newgrf_spritegroup.h): - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) 21:31:11 <CIA-3> peter1138 * r5338 /trunk/newgrf_engine.c: - NewGRF: add support for vehicle variable 48, vehicle type info (more mart3p) 21:31:40 <peter1138> that should get mart3p busy 21:38:30 <[Shaman]> lol 21:40:49 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit ["Go on, get out. Last words are for fools who haven't said enough. - Karl Marx"] 21:45:14 <Ihmemies> "take the mick" == ?? 21:45:20 <Ihmemies> i'm not that good with these english idioms 21:47:23 <Tefad> take the mike 21:47:30 <Tefad> you have the floor 21:47:33 *** SchAmane [n=schamane@p5498DB56.dip.t-dialin.net] has quit ["Ciao"] 21:47:46 <Tefad> be the center of attention for a while 21:47:51 <Tefad> i think anyway 21:48:02 <bulio> are there any games similar to openttd and TTD that I could try? 21:48:13 <anboni> locomotion 21:48:15 <anboni> transport giant 21:48:19 <bulio> or something to spice up the openttd gameplay 21:48:25 <anboni> those are two that come to mind 21:48:32 <bulio> I want a little bit of newer stuff 21:48:41 <bulio> maybe different cars and stuff 21:48:55 <Hackykid> try miniin branch if you havent yet 21:49:04 <Hackykid> and some grf files for new gfx 21:49:13 <bulio> ok 21:49:14 <anboni> in that case, you should browse the forums a bit more.. there's some new stuff to be had there (new graphics, most notably) 21:49:32 <Ihmemies> ok 21:49:34 <bulio> damn 21:50:09 <bulio> can't play transport giant 21:50:14 <bulio> I only have a 4mb agp card 21:50:54 *** baske [n=baske@ip-81-11-187-247.dsl.scarlet.be] has joined #openttd 21:51:14 <anboni> in my opinion, you're not missing out on much with that :) while it looks a lot better (like.. 10 years better), the gameplay of OTTD hasnt been matched in any other game i've seen so far 21:52:20 <bulio> yeah, true 21:52:29 <bulio> I need to find a very flat map 21:52:42 <bulio> to play around making latrge train stations 21:52:57 <anboni> get the MiniIN branch Hackykid mentioned... it includes a new map generator which is a lot more configurable than the original 21:52:57 <bulio> I haven't built much more than 2 line tracks with 2 locomotions 21:53:19 <bulio> where can I get it? 21:53:22 <anboni> hmm 21:53:26 <Ihmemies> are boobs related? 21:53:43 <Brianetta> That sandbox game is too slow for me 21:53:45 <bulio> I'll be back soon 21:53:49 <bulio> thanks for everything 21:53:56 <Brianetta> Half the letters I type are ignores 21:53:56 <Ihmemies> Brianetta, you have too slow pc! 21:54:06 <Brianetta> Ihmemies: It's a faster PC than the server 21:54:15 <Ihmemies> or.. connection.. ! or maybe hte server yeats all the power from your connection :D 21:54:19 <Ihmemies> and causes that lag 21:54:33 <Brianetta> How would the server eat the power? 21:54:38 <Brianetta> It's 500 miles away 21:54:55 <Hackykid> http://nightly.openttd.org/MiniIN/files 21:55:06 <Ihmemies> you never know 21:55:11 <anboni> bulio, i dont have the download location for MiniIN at hand, but if you search the forum (or wait for Hackykid to respond) you should find it :) 21:55:22 <Hackykid> hehe, lol :-p 21:55:29 <baske> small question: is CopyFileA() a linux compatible way to copy a file? 21:55:43 <Hackykid> it was still in my irc backlog :-) 21:55:50 <anboni> that helps :) 21:57:06 <Ihmemies> would be nice if that savegame made it's way to the wiki 21:57:17 <Ihmemies> with a screen from mlh01a-c 21:57:21 <Ihmemies> off 21:57:51 <XeryusTC> <Brianetta> That sandbox game is too slow for me <- you're not the only one with that problem 21:58:08 <Ihmemies> amd x2 power! 21:58:26 <XeryusTC> but it is caused by server lag, i played the game in sp and it worked fine 21:58:54 <Ihmemies> why it then priorizes always me to #1? :P 21:59:21 <Brianetta> yes, server lag 21:59:35 <Brianetta> the game's priority has been lowered 21:59:47 <Brianetta> because I can't really afford to burn CPU on it 21:59:54 <Ihmemies> :( 22:00:09 <XeryusTC> an obvious thing to do with such an amount of trains ;) 22:00:15 <Ihmemies> what else you run on that server then, more important stuff I mean :) 22:00:39 <Brianetta> Ihmemies: It has several web sites on it 22:00:47 <Ihmemies> pfft 22:00:55 <Ihmemies> some cs clan sites, of course 22:00:55 <Brianetta> it also handles several people's email 22:01:02 <Brianetta> cs clan sites? 22:01:04 <Brianetta> None of them 22:01:17 <Brianetta> It has my nightclub 22:01:23 <Brianetta> a popular X2 site 22:01:37 <Brianetta> a couple of small businesses run by friends 22:01:51 <Ihmemies> ok ok you don't have to prove it :) 22:02:19 <Brianetta> and.... 22:02:23 <Brianetta> my nightly 22:02:24 <Brianetta> (: 22:03:10 <XeryusTC> Brianetta: is the MS running on your other server then? 22:03:23 <Brianetta> No 22:03:27 <Brianetta> It's on the same machine 22:03:38 <Brianetta> but it's nowhere near as painful as the sandbox 22:03:44 <Brianetta> even when both are busy 22:04:07 <XeryusTC> some people expected too much of the server when they wanted 1000+ trains :P 22:04:25 <Brianetta> sandbox has about 800 trains too many for the network 22:04:41 <Brianetta> The network needs to be able to handle so many trains, and frankly it's not 22:04:42 <glx> [23:55:41] <baske> small question: is CopyFileA() a linux compatible way to copy a file? <-- that's windows only I think 22:04:43 <XeryusTC> i know, but nobody wants to do train management 22:04:49 <Ihmemies> we demand a dedicated server for sandbox! 22:04:52 <XeryusTC> and if you do it someone else will just buy some new trains 22:04:54 <Ihmemies> so we could ahve 5000 trains 22:05:07 <XeryusTC> Ihmemies: you're going to pay for one? 22:05:19 <Brianetta> Ihmemies: There are plenty of inexpensive providers 22:05:23 <baske> glx: thankx. any general alternatives available? 22:05:49 <XeryusTC> i *could* host a server when TRoS gets popular and we get a dedicated server 22:06:54 <Ihmemies> XeryusTC, pay? I thought servers jsut come from *somewhere* 22:07:23 <XeryusTC> Ihmemies: they do, but that would involve hacking and that's illegal 22:07:43 <Ihmemies> duhh 22:07:51 <Ihmemies> how boring :( 22:07:58 * Brianetta listens to an MP3 RSS feed with his Sony PSP 22:08:18 <paulsen> hm 22:08:20 <Ihmemies> np: Eternal Tears Of Sorrow - Angelheart, Ravenheart (Act 1), np time! 22:08:26 <paulsen> if you buy shares in a opponents company 22:08:35 <paulsen> do you get any kind of income from the competitor? 22:08:37 <Ihmemies> you can sell them later on for much $$$? :/ 22:08:45 <XeryusTC> no 22:08:47 <Brianetta> paulsen: No, it's basically a bit crap 22:08:58 <paulsen> roger 22:09:29 <paulsen> does openttd per default permit buying 100% shares of a competitor (in multiplayer)? 22:09:31 <Ihmemies> if it allowed others to leech money from me, that'd mean my company would be family run business :) 22:10:08 <XeryusTC> paulsen: no 22:10:30 *** _bitwise [n=_bitwise@ipa238.5.tellas.gr] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.4/2006050817]"] 22:10:34 <[Shaman]> 100% == merger 22:10:48 *** Trenskow [n=outlet@85.218.142.227] has quit ["Read error: Connection reset by sortepeer"] 22:10:50 <[Shaman]> so that'd become awkward in MP 22:11:18 <paulsen> so it stops at 75%, or do the companies merge (and both players gain control of the new company)? 22:11:25 <Brianetta> It stops 22:11:28 <[Shaman]> stops 22:11:29 <paulsen> ok 22:11:57 <paulsen> bah. the only sad part about TTD is the easyness of making money with planes 22:12:01 <Brianetta> It was originally coded by Chris Sawyer as a feature to bullet-point on the back of the box 22:12:33 <[Shaman]> heh 22:12:40 <paulsen> I have 1.5billion dollars 22:12:48 <paulsen> and this game has been running for ~20hours 22:13:01 <paulsen> my competitor (a multiplayer friend) has 4 times as much 22:13:02 <paulsen> :< 22:13:03 <[Shaman]> On big maps I usually end up around 2005 making 100m/year 22:13:11 <[Shaman]> <3 MiniIN 22:13:14 <[Shaman]> big airport ftw :P 22:13:18 <paulsen> well 22:13:23 <paulsen> the int. airport is really sweet 22:13:29 <paulsen> but its too easy to make money :( 22:13:33 <[Shaman]> heh 22:13:51 <paulsen> I have trains rolling into a competitors town, carrying 1000 passengers per ride 22:13:53 <[Shaman]> it is, but wait 10 years with an airfield near 2 towns 22:14:01 <[Shaman]> they will crawl around it and you'll be stuck with overflow 22:14:07 <[Shaman]> meaning you'll have to buy more planes to fix it 22:14:15 <[Shaman]> giving more money, making the towns grow even MORE 22:14:17 <paulsen> yet the people in the town go in line at the competitors airport (where he has a 30% reputation) 22:14:20 <[Shaman]> it's an endless loop :P 22:14:24 <paulsen> while my trainstation has 97% reputation 22:14:35 <[Shaman]> Buy exclusive transport rights? 22:14:48 <paulsen> costs so insanely much :( 22:14:53 <[Shaman]> costs ya a mil or two, but will stop them from going to yer opponent at all 22:15:11 <[Shaman]> I made an opponent go bankrupt due to that once :P 22:15:12 <paulsen> its mill 22:15:17 <paulsen> in that particular town 22:15:20 <[Shaman]> you have 1.5b! 22:15:26 <[Shaman]> that's small change man :p 22:15:57 <paulsen> I still dont understand why the passengers go to that airport 22:16:00 <[Shaman]> My opponent was focussing on 6 towns with an immense train network, at least 40 trains running between em non-stop 22:16:04 <paulsen> when it has poor rating 22:16:09 <paulsen> while my trainstation has excellent rating 22:16:09 <[Shaman]> so i made an airfield at every town, bought exclusive rights 22:16:35 <paulsen> It seems like passengers like planes more 22:16:38 <paulsen> :| 22:16:41 <[Shaman]> made a fuckton of planes, at the end of the year he had to max out his loan because he kept on buying shit :P 22:17:01 <[Shaman]> airfields have better cover area dude, they attract more people from the surroundings 22:17:22 <paulsen> ah, yes.. forgot about that 22:17:35 <paulsen> bigger trainstations should have bigger coverage area!@ 22:17:35 <paulsen> :P 22:17:39 <paulsen> <- train geek 22:17:44 <paulsen> I have like.. 20 planes 22:17:47 <paulsen> he has 80 22:17:59 <[Shaman]> with 80 planes you can easily make.. 30-40m/year 22:18:04 <paulsen> the ones configured for mail transport brings in m every year 22:18:23 <bulio> MiniIN, I have to ocmpile from source? 22:18:26 <paulsen> last year he made 8m 22:18:29 <paulsen> just from planes 22:18:40 <Hackykid> bulio: check out http://nightly.openttd.org/MiniIN/files 22:18:45 * [Shaman] thwacks Hackykid 22:18:49 <[Shaman]> 1 second faster! :( 22:19:00 <Hackykid> hehe 22:19:14 <Hackykid> i pressed <up> twice, and there was the link! 22:19:27 <[Shaman]> :/ 22:19:37 <[Shaman]> i typed it, was at MiniI .. and you said it :/ 22:29:07 <Ihmemies> http://www.tt-forums.net/viewtopic.php?t=25734 22:29:16 <Ihmemies> that transparency patch thread doesn't work :( 22:30:10 *** SchAmane [n=schamane@p5498DB56.dip.t-dialin.net] has joined #openttd 22:30:36 <Eddi|zuHause> hm... if you don't see me for the next couple of weeks, i screwed up with installing ;) 22:30:44 <Eddi|zuHause> wish me luck 22:33:28 *** Eddi|zuHause [i=johekr@p54B77C2D.dip.t-dialin.net] has quit [] 22:38:37 <paulsen> does a train use more running-cost money when moving all the time? 22:38:49 <paulsen> (full load versus regular runs) 22:40:48 <[Shaman]> set cost 22:40:57 <[Shaman]> even if it's stopped the whole year 22:40:59 <[Shaman]> it'll cost 22:42:02 *** KritiK [i=Maxim@ppp85-141-200-21.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 22:44:30 <paulsen> so, if you have a single-track rail with only one train going on it, its no real point to set full load? 22:51:07 <Hackykid> you might get higher ratings 22:51:14 *** Sacro [n=ben@adsl-83-100-186-84.karoo.KCOM.COM] has joined #openttd 22:51:37 <Hackykid> as the 'time since train was last here' effect ratings 22:51:45 <Sacro> evening ladies 22:51:50 <Hackykid> and that will then be 0 for a substantion amount of time 22:51:57 <Hackykid> so the avarage might be lower 22:52:10 <Hackykid> hmm 22:52:14 <Hackykid> or something like that 22:52:50 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 22:53:09 <RichK67> hi all 22:53:48 <Hackykid> heya RichK67 22:54:51 <RichK67> hmm MiniIN is getting out of sync with trunk :( more work 22:57:30 <CIA-3> richk * r5339 /branch/TGP/ (debug.c debug.h misc.c): [TGP]: Added new debug category (tgp) to monitor when different phases of terrain generation are reached. 22:58:30 <bulio> what is the difference of minI 22:59:23 <bulio> also, it overwrites the openttd folder? 22:59:46 <RichK67> you can download it to a different folder - much easier 23:00:47 <RichK67> MiniIN provides a blend of interesting patches onto the nightly - so it adds a new terrain generator, more airports, subsidiaries, snow in temperate, pbs, lots of good things :) 23:01:17 <bulio> awesome 23:01:25 <bulio> so make a new folder in program files? 23:01:28 <bulio> put it in there? 23:02:19 <RichK67> or wherever you like - download the latest build from the SVN, or get the twice weekly auto-build at http://nightly.openttd.org/MiniIN/files 23:03:08 <RichK67> for more info go to the wiki - http://wiki.openttd.org/index.php/Mini_Integrated_Nightly 23:03:59 <bulio> great, thanks 23:04:09 <bulio> your a developer of OpenTTD I assume? 23:04:18 <RichK67> i do the MiniIN 23:04:31 <bulio> awesome 23:04:43 <RichK67> and several of the patches - TGP (terrain), New Airports, Snow, etc... :) 23:06:25 *** Dred_furst [i=nn@user-550.wfd84a.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 23:06:28 *** Osai [n=Osai@p54B37C78.dip.t-dialin.net] has quit [] 23:06:54 <bulio> tring the game now 23:07:10 <bulio> no music though? 23:07:34 <RichK67> you need the files from the /gm folder of your TTDLX game 23:07:36 <glx> for music you need ttd gm folder 23:07:43 <RichK67> echo.... 23:07:53 <bulio> ok 23:08:52 <bulio> hrmm 23:09:00 <bulio> it'd be nice to make a breakdowns patch 23:09:12 <bulio> to decrease the % of breakdowns 23:09:16 <bulio> I always play with them off 23:09:22 <bulio> there's just too many heh 23:09:40 <glx> they depend on engine reliability 23:09:51 <glx> and depot visit frequency 23:11:17 <RichK67> i usually put a mandatory depot visit after exit of loading station (where it has just waited)... it is then in top condition to run to its destination without breakdown... and then i force a mandatory service on the way back... i regularly keep 70%+ reliability 23:12:14 <bulio> what about buildnig stations 23:12:17 <glx> DSSSSRRRRRRSSSSD works well 23:12:30 <bulio> How would I go about building a large station with 16+ tracks? 23:12:32 <glx> for single line 23:12:51 <bulio> double line, but they become large 23:12:53 <bulio> *larger 23:13:00 <glx> you increase station spread? 23:13:05 <valhallazzzw> only 16+? :( 23:13:18 <valhallazzzw> you must be joking 8) 23:13:40 <bulio> how many can you make? 23:13:49 <bulio> I don't mean how to build it 23:13:53 <bulio> I mean how to maintain it 23:14:01 <bulio> with different trains coming from different places 23:14:11 <valhallazzzw> you've got two entrance and two exit tracks 23:14:14 <valhallazzzw> what's the problem? 23:14:27 <glx> use dedicated path could help too 23:14:42 <valhallazzzw> ottdcoop makes larger stations than that :p 23:14:48 <valhallazzzw> but I can't get my openttd atm :/ 23:16:02 <[Shaman]> an 8-wide 6 long station would use 16 tracks at least :P 23:16:08 <[Shaman]> 8 entry, 8 exit 23:16:21 <valhallazzzw> erm, no 23:16:23 <[Shaman]> entry>exit combinations work WAY better than entry <> exit 23:16:23 <bulio> can someone send me a map file with some really big and complex train lines? 23:16:29 <bulio> I wanna see how they work 23:16:34 <valhallazzzw> bulio: openttdcoop.ppcis.org/wiki 23:16:39 <valhallazzzw> there are some nice savegames there :) 23:16:55 <glx> some need a really good CPU though 23:17:16 <glx> ("pile" for example) 23:17:22 <valhallazzzw> don't use NPF 23:17:24 <valhallazzzw> NPF = death 23:17:32 <bulio> how do you share a company? 23:17:45 <RichK67> Pile Transport is my test game to see if the MiniIN is working ;) 23:17:59 <valhallazzzw> :E 23:18:00 <valhallazzzw> :D 23:18:29 *** arex [n=q@cm-84.211.66.043.chello.no] has joined #openttd 23:18:41 <Brianetta> valhallazzzw: Momentary vampirism? 23:18:49 <valhallazzzw> XD 23:18:52 <arex> what is thought of the best way to make much money in the beginning of a game? 23:19:02 <[Shaman]> :F 23:19:09 <valhallazzzw> coal! 23:19:11 <Brianetta> arex: Coal, wood. 23:19:15 <[Shaman]> coal 23:19:23 <arex> short or long distances? 23:19:23 <bulio> any experienced players wanna play in a co-op game with me now? 23:19:30 * Brianetta is off to bed 23:19:30 <bulio> I just wanna see how some pros do it 23:19:31 <bulio> :) 23:19:41 <Brianetta> Fri Jun 23 00:19:42 BST 2006 23:19:45 <valhallazzzw> soz, no coop installed :( 23:19:48 <Brianetta> It's tomorrow already 23:19:50 <valhallazzzw> 01:19 here :+ 23:19:57 <[Shaman]> then a line between a raw material and a factory that turns it into goods ( wood > sawmill, farm > factory), to then combine the goods line to a town. 23:20:27 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 23:20:56 <Ihmemies> 180M/year 23:21:02 <[Shaman]> you can basically feed your own goodsline with goods, so if you keep it open for expansion you can link more farms/steel mills to it to increase goods output 23:21:06 <[Shaman]> to then expand the goods line 23:21:15 <arex> yeah, i build like that 23:21:19 <arex> but not in the beginning 23:21:32 <arex> i transport coal now 23:21:38 <Sacro> grrr 23:21:50 <arex> but im not making much money :P 23:21:58 <[Shaman]> RichK67: When using the scenerio editor > random map thingie, it doesn't add the towns/industries.. while it's in the menu.. maybe add town/industry creation or 'disabling' the two boxes 23:22:04 <[Shaman]> it looks confusing now 23:22:20 <[Shaman]> arex: money == distance *speed 23:22:49 <Sacro> [Shaman]: == time? 23:23:01 <[Shaman]> eh, speed/time yeh 23:23:27 <Sacro> oh no, time = distance / speed 23:23:34 *** Marce [i=marce@meinungsverstaerker.de] has quit [Remote closed the connection] 23:23:51 *** Marce [i=marce@meinungsverstaerker.de] has joined #openttd 23:23:54 <valhallazzzw> girls = time x money, time = money, girls = money^2, money is the root of all evil, so money=sqrt(evil) && money^2 = evil. Hence girls = evil 23:23:56 <[Shaman]> money == distance / time :P 23:23:57 <valhallazzzw> ^_^ 23:24:08 *** glx_ [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 23:24:16 <[Shaman]> so money == distance * speed ;) 23:24:19 <[Shaman]> confusing, but true :P 23:25:41 <[Shaman]> arex: deliver coal to a power station not -that- close by, and try to optimise the track for speed 23:26:04 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Nick collision from services.] 23:26:34 <RichK67> Shaman: in the scenario editor, I will eventually have a whole load of build options, so you can get it to produce a map exactly as if you had done NewGame... its just annoying how clumsy the ScenGen is at the moment 23:26:46 *** glx_ is now known as glx 23:29:49 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has quit [] 23:29:51 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has joined #openttd 23:29:53 *** Zimri [i=Zimri@cpc1-ely13-0-0-cust1001.cdif.cable.ntl.com] has left #openttd [] 23:33:00 *** baske [n=baske@ip-81-11-187-247.dsl.scarlet.be] has quit [Read error: 110 (Connection timed out)] 23:34:57 <Ihmemies> cities grow more effectively if you make own roads? 23:35:12 <Ihmemies> like R__R .. and the city builds R_R (more roads, less room for apartments? 23:37:21 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 23:40:43 *** PAStheLoD [n=pas@catv-56656d26.catv.broadband.hu] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"] 23:44:52 <bulio> does openttd have pre-signals? 23:45:04 <lws1984> yes 23:45:23 <[Shaman]> [RichK67]: Shaman: in the scenario editor, I will eventually have a whole load of build options, so you can get it to produce a map exactly as if you had done NewGame... its just annoying how clumsy the ScenGen is at the moment << e// 23:45:24 <glx> build a signal, then ctrl-click on it 23:45:43 <[Shaman]> May i suggest 'disallowing' generating certain industries? :P 23:45:50 <[Shaman]> aka you can end up in a coal-only map or summat 23:46:17 <[Shaman]> or you can enable the raw material ones only, and disable the factories that refine them :P 23:46:39 <[Shaman]> would give a new dimension to funding an industry :o 23:48:24 <RichK67> shaman - that is the idea for the TGP v2.0 ScenGen pack ;) 23:48:36 <[Shaman]> xD 23:58:35 <CIA-3> richk * r5340 /branch/MiniIN/ (33 files in 4 dirs): [MiniIN]: Sync with trunk, r5307-r5338. 23:59:22 *** Hagbard_Ub_ [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd