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Log for #openttd on 20th July 2006:
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00:00:48  <Eddi|zuHause> maybe you should put a link to the nightly page into the first post, RichK67 ;)
00:01:17  <Eddi|zuHause> (not the 2nd)
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00:02:13  <RichK67> :)
00:02:17  <CIA-8> richk * r5528 /branches/MiniIN/lang/german.txt:
00:02:17  <CIA-8> [MiniIN]: lang: German phrases for MiniIN strings.
00:02:17  <CIA-8> Many thanks to Eddi|zuHause for the patch.
00:02:43  <BurningFeetMan> Hmm, so I download this err, build, and run on my server... and get all my mates to do the same. Then we can all play?
00:02:43  <BurningFeetMan> haha, Dare I as for a list of things that this build does? :)
00:03:02  <RichK67> lol - you have the list there
00:03:09  <RichK67> (and its out of date ;) )
00:03:50  <BurningFeetMan> 39 pages long! No summaries? :P
00:04:29  <Eddi|zuHause> usually, there is an own thread for each patch that is included
00:04:38  <RichK67> new terrain generator, subsidiaries, snow in temperate climate, improved economy, etc...
00:04:39  <Eddi|zuHause> which explains what it does
00:04:54  <RichK67> yeah, its about 30 patches atm
00:05:01  <BurningFeetMan> Improved economy! :o
00:05:16  <RichK67> improved town growth too... nice grid roads :)
00:05:43  <RichK67> signal autocompletion for those *really* long map-edge to map-edge rail lines :)
00:06:08  <RichK67> the new airports made it into trunk (just)
00:06:11  <Eddi|zuHause> which reminds me... you recently said something about a massive economy patch, where would one find that?
00:06:33  <RichK67> but they include the intercontinental - a 4 runway mega airport
00:06:41  <RichK67> powerful economy patch
00:06:47  <RichK67> ?
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00:07:02  <Eddi|zuHause> whatever ;) probably
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00:08:07  <BurningFeetMan> Fantastic!
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00:08:20  <RichK67> dunno where... i had a look and decided it wasnt ready for MiniIN... would cause headaches I didnt have time for at that time... maybe soon
00:09:22  <RichK67> anyway... im off
00:09:29  <RichK67> cya tomorrow
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00:10:11  <BurningFeetMan> How long do some of these patches take to develop and write?
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00:10:55  <Eddi|zuHause> that really depends on how much you change
00:11:15  <Eddi|zuHause> and how much effort you put in keeping things clean
00:11:31  <BurningFeetMan> I bet they're very extensive too... need a good programing backround to start tinkering with the code?
00:12:10  <Eddi|zuHause> you need a while to learn how to read the code
00:12:22  <Eddi|zuHause> good background can help with that
00:12:49  <Eddi|zuHause> i am not a coder, i am a computer scientist, so i have my problems with that :)
00:15:06  <BurningFeetMan> Haha, I write MAcro's for Excel... that's about as complex as I get :) Although I'm good with mathmatics.
00:15:24  <Triffid_Hunter> BurningFeetMan: there's often an early stage with each language where you'll find that you can change others' code but not create your own programs
00:15:29  <Sacro> VBA ftw
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00:18:29  <BurningFeetMan> Yeah, hehe, User forms rock my socks :D I have many macros in Excel that control the spread sheet, which then controls 3D designer software, Solidworks 2006.
00:18:43  <BurningFeetMan> It's all VBA Sacro
00:20:14  <Sacro> yup
00:21:38  <BurningFeetMan> With knowledge of VBA, would the Open TTD be close to my understanding?
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00:23:06  <Triffid_Hunter> BurningFeetMan: probably not
00:23:23  <BurningFeetMan> hahaha *cries*
00:23:44  <Triffid_Hunter> I did lots of vb a few years back, just getting a handle on C now
00:23:55  <Triffid_Hunter> I think i've been spoilt by perl in the interim
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00:27:24  <Eddi|zuHause> my languages are generally a little more... abstract :=)
00:30:14  <Sacro> hmm
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00:42:03  <BurningFeetMan> Man, Matex is playing on my server while he's at work :( How rude :(
00:44:13  <Matex> :D
00:44:18  <Matex> and im making lots of moneys
00:50:33  <BurningFeetMan> I'm gonna buy so much land in the next game, you won't be able to buy ANY where.
00:51:13  <BurningFeetMan> 1024 x 1024 = 1048576 x $~800 = 8860800.
00:51:23  <BurningFeetMan> D.E.A.D --> DEAD
00:52:01  <Matex> ^^
00:52:04  <Matex> its 4000 for land
00:52:06  <Matex> not 800
00:52:18  <BurningFeetMan> WHAT, in 1950 it's 800 :(
00:52:30  <BurningFeetMan> *checks piggy bank*
00:52:42  <Matex> :lol:
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01:21:44  <k-man_> what would it take to create a totaly free version of openttd? ie so you don;t need the original game to play?
01:21:58  <k-man_> is there a way to zoom out the map?
01:22:05  <Tobin> Completely new graphics.
01:22:09  <k-man_> ie, in large games, the map doesn't seem to be able to show the whole map
01:22:19  <Tobin> Yeah, it's being worked on.
01:22:30  <k-man_> tobin, it seems to me as though it shouldn't be too hard to do? (new graphics that is)
01:22:42  <k-man_> whats being worked on? the graphics or the zoomable map?
01:22:55  <Tobin> The zoomable map.
01:22:59  <k-man_> oh
01:23:00  <k-man_> ok
01:23:44  <Tobin> The graphics are being worked on too but there several thousand sprites (~4000 IIRC) per climate so don't wait for it.
01:24:05  <k-man_> oh really?
01:24:07  <k-man_> wow
01:24:09  <k-man_> thats a lot
01:24:10  <Tobin> And _good_ graphics are _very_ hard to do.
01:24:14  <k-man_> really
01:24:17  <k-man_> interesting
01:24:30  <k-man_> is there a link that discusses that anywhere?
01:24:40  <Tobin> Check the wiki.
01:25:13  <k-man_> thanks
01:26:11  <Matex> hmm
01:26:16  <Matex> a garbage mod would be cool
01:26:20  <Matex> a large city makes heaps of waste
01:26:27  <Matex> waste needs removal
01:26:38  <BurningFeetMan> I just had an idea... A Garbage mod! Cities produce waste, waste transported to tips/dumps/recycling plants
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01:27:03  <Tobin> Wait for new industries to be implemented.
01:27:17  <Matex> that was my idea BFM
01:27:19  <Tobin> Newindustries will allow all that kind of stuff.
01:27:33  <Tobin> It's been thought of long before now.
01:27:41  <Matex> no it hasn;t
01:27:49  <Tobin> I'd be surprised if someone hasn't started working on a grf.
01:27:52  <Matex> it's 100% original Matex idea
01:27:53  <Matex> ^^
01:28:12  <Tobin> Matex: It has, go check the TTDPatch newindustries threads.
01:28:22  <Matex> :<
01:28:25  <BurningFeetMan> It was my idea... I have the MSN logs to prove it, you poo head.
01:28:46  * Tobin wanders off
01:29:01  <BurningFeetMan> TTDPATCH new industries threads ... hrmmm...
01:29:20  <Matex> spoon says (11:22 AM):
01:29:21  <Matex> A garabage MOD!
01:29:21  <Matex> BFM says (11:22 AM):
01:29:21  <Matex> ooooh
01:29:21  <Matex> BFM says (11:22 AM):
01:29:21  <Matex> thatd be cool
01:29:24  <Matex> looks like I said it
01:30:23  <BurningFeetMan> haha, you tool :P
01:30:36  <BurningFeetMan> Don't make me destroy you
01:30:58  <Matex> looks like I'm destroying you
01:31:02  <Matex> 3x your profit per year
01:34:10  <BurningFeetMan> Looks like you're logged in at work, and I haven't logged in for what, ohh, 14 hours?
01:35:03  <Matex> ^^
01:35:10  <Matex> you should download it and play at work
01:37:10  <Eddi|zuHause> you should not work at 3:30 AM ;)
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01:37:21  <Matex> its 11:30am :P
01:37:34  <Eddi|zuHause> no, it's not! :)
01:37:46  <BurningFeetMan> It's 11:37am on my clock
01:38:24  <Eddi|zuHause> mine clearly says 3:38
01:38:45  <Matex> mine says 11:35am
01:39:13  <Matex> are you voer in 'Athens, Helsinki, Instanbul'?
01:39:25  <Matex> (thats what my phone says is in the 3:41AM timeslot ;)
01:40:12  <Eddi|zuHause> no, i am in "Berlin, Paris, Rome"
01:40:24  <Eddi|zuHause> but we have summer time over here
01:41:12  <Eddi|zuHause> so everything is +1h
01:41:13  <Matex> ah
01:41:34  <Matex> so you have a Samsung phone? :|
01:41:55  <Eddi|zuHause> u have no phone...
01:41:56  <Eddi|zuHause> *i*
01:42:52  <Matex> I see
01:42:56  <Matex> *shifty eyes*
01:43:34  <Matex> BurningFeetMan, you .. *cry* just lost another one
01:43:35  <Matex> 302 dead
01:43:50  <BurningFeetMan> 302 dead!
01:43:55  <Matex> yep
01:43:57  <BurningFeetMan> But the plane only seats 300!
01:44:02  <Matex> :O
01:44:03  <Matex> OVERFILLED
01:44:11  <Matex> It must've been terrorists hiding in the cargo hold
01:44:12  <Eddi|zuHause> you have 2 pilots
01:44:22  <Eddi|zuHause> and 300 passengers
01:44:26  <Eddi|zuHause> makes 302 persons
01:44:50  <BurningFeetMan> And no air hostesses? What type of airline is that! :o
01:45:09  <Eddi|zuHause> cheap-o-fly airlines
01:45:47  <Matex> BFM Empire?
01:45:50  <Matex> cheap asses
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01:46:46  <Matex> I just lost a bus
01:46:50  <Matex> 15 dead :(
01:46:55  <Matex> due to your railway
01:46:57  <Matex> yes YOURS
01:47:05  <Matex> I expect reimbursment
01:47:54  <Eddi|zuHause2> try to stack so many busses on the level crossing, that next time his train crashes :p
01:48:08  <Matex> orly?
01:48:11  <Matex> I never knew that worked
01:48:53  <Eddi|zuHause2> it doesn't :)
01:50:07  <k-man_> do people actually build transport industries other than rail? bizzare
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01:50:15  <Matex> I do
01:50:19  <Matex> I do aircraft and road.
01:50:25  <k-man_> very strange
01:50:43  <Matex> why?
01:52:27  <k-man_> um.. cos for me the interesting thing about openttd is the train networks
01:52:30  <BurningFeetMan> What the hell? Did you just take out my Train with a bus? You whore!
01:52:35  <k-man_> and all the signaling stuff
01:52:58  <Matex> nah
01:52:59  <Matex> I didnt
01:53:03  <Matex> it doesnt work
01:53:30  <BurningFeetMan> K-man_, I like providing my E-civilians a transport service of bus, plane and train. They should have the choice of what they can ride.
01:53:51  <BurningFeetMan> Matex, so my train plowed through your bus? lol
01:54:02  <Matex> yes
01:54:04  <Matex> through 4 of them
01:54:06  <Matex> at 0,000 each
01:54:09  <Matex> :@
01:54:22  <BurningFeetMan> And my train was OK! But your buses totalled?
01:54:40  <k-man_> hehe
01:54:43  <Matex> yes
01:54:46  <Matex> I was tricked :(
01:55:32  <BurningFeetMan> Were you trying to sabotage my network!
01:55:41  <Matex> never!
01:56:06  <BurningFeetMan> It hurts :( YOU HURT ME :(
01:56:14  <BurningFeetMan> To think I gave you starting cash!
01:56:45  <Matex> you know how theres all farm land round ... farms
01:56:53  <Matex> if that is destroyed, does the farm produce less?
01:59:10  <BurningFeetMan> :(
01:59:19  <BurningFeetMan> You're aweful. Those poor cows!
01:59:25  <Matex> I didn't do it
02:02:40  <BurningFeetMan> You did, didn't you... you destroyed my farm!
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02:05:08  <Matex> maybe
02:05:13  <Matex> it costs alot to destroy a farm
02:07:13  <BurningFeetMan> :(
02:07:22  <Matex> OH SHIT
02:07:28  <Matex> I remvoed a farm
02:07:28  <BurningFeetMan> The map is 1024 x 1024... WHY
02:07:31  <Matex> where you had a station
02:07:32  <Matex> HOWEVER
02:07:39  <Matex> you wearn't shipping farm stuff from there
02:07:43  <Matex> you were shipping steel and coal
02:07:45  <Matex> god dammit
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02:07:55  <Matex> I spent  mill on ruining your game, and I destroyed the wrong thing
02:08:04  <BurningFeetMan> LOLZ
02:08:06  <Matex> 37 mill actually
02:08:18  <BurningFeetMan> Go, screen shot.
02:08:31  <Eddi|zuHause2> farmland does not affect the farms production
02:08:37  <Eddi|zuHause2> (but it should)
02:09:28  <Eddi|zuHause2> and i should be sleeping :)
02:10:20  <BurningFeetMan> Suck eggs Matex. SWEET FREE RANGE FARM EGGS
02:13:14  <Matex> :(
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02:29:26  <mikk36> Playing: "ÿþM - ÿþC - ÿþC" (192kbps - 44kHz - Stereo)
02:29:31  <mikk36> damn
02:30:04  <mikk36> Playing: "Ministry of Sound - Chillout Session - Chillout Session 2006 CD1" (192kbps - 44kHz - Stereo)
02:30:27  <BurningFeetMan> haha
02:32:08  <mikk36> dunno why, but the script hates id3v2 tags
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02:51:05  <lws|Away> nick lws1984
02:57:44  <mikk36> :P
02:57:52  <lws|Away> meh
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02:58:14  <lws1984> :p
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03:19:30  <BurningFeetMan> I wanna go home so I can game on :(
03:23:43  <mikk36> lol
03:24:16  * mikk36 submitting renderings to manager over the net (7MB each rendering)
03:24:18  <mikk36> damn it's slow :P
03:24:23  <mikk36> on a 256Kbps line
03:27:00  <mikk36> renderings yet to be rendered
03:27:07  <mikk36> on 3 rendernodes
03:27:22  <BurningFeetMan> What-cha rendering?
03:27:37  <mikk36> sec...
03:27:43  <mikk36> gonna upload one jpeg
03:28:47  <mikk36> as soon as one get'sdone.. few minutes :)
03:29:08  <BurningFeetMan> I render stuff too ^_^
03:29:23  <BurningFeetMan> Mainly steel products. I design all my stuff in Solidworks 2006
03:29:36  <mikk36> :)
03:30:35  <BurningFeetMan> Excellent, can't wait to see
03:30:46  <mikk36> uploading
03:31:02  <mikk36> http://pildid.mikk36.pri.ee/renders/MD/lfs-n-stuff/inr_xfr_lfsw_final_f0000.jpg
03:32:22  <BurningFeetMan> Holey crap that's awesome!
03:32:47  <mikk36> :P
03:32:49  <BurningFeetMan> How long did it take you? ...
03:34:14  <mikk36> the model is originally from a game Live for speed, with enchancements from our team (such as wheels, lights etc)
03:34:45  <mikk36> so can't tell u the time
03:34:54  <mikk36> and the rendering is for the community :)
03:35:13  <mikk36> render time on a dual 2.8Ghz P4 - 33 minutes
03:35:15  <BurningFeetMan> ahhh... what software?
03:35:18  <mikk36> 3ds
03:35:30  <BurningFeetMan> lol, not blender :P
03:35:52  <mikk36> nah :)
03:36:34  <mikk36> 2 last scenes to upload then my own machine will be a renderslave itsel too and i'll go to sleep at last
03:36:52  <mikk36> 06:36 :D
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03:41:27  <BurningFeetMan> Scariest thing on Google Earth = chernobyl
03:41:49  <mikk36> lol
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03:42:03  <mikk36> last on euploading :)
03:42:13  <mikk36> oh and.. u mentioned u do steel parts.. anything to show ?
03:42:28  <BurningFeetMan> hmm, I can upload to my google pages, give me a sec.
03:47:40  <BurningFeetMan> http://burningfeetman.googlepages.com/bfmsworkload
03:47:58  <BurningFeetMan> Here's just a hand full of stuff... I rarely render my work.
03:48:38  <BurningFeetMan> All those things took a couple of hours to design up, assemble and detail for manufacture.
03:49:39  <mikk36> that kind of stuff :)
03:51:03  <BurningFeetMan> Yeah, stuff that's everywhere that no one EVER notices :P
03:51:28  <mikk36> :P
03:51:53  <mikk36> well, as long as u make enough money for it, it's good :)
03:52:16  <mikk36> right ?
03:53:35  <BurningFeetMan> LOL, I wish :( been here ALMOST 2 years, and still not paid full draftsman/designer wage.
03:53:40  <BurningFeetMan> Bastards. Grrr.
03:53:47  <mikk36> lol :P
03:58:06  <BurningFeetMan> What do you do for work?
03:58:17  <mikk36> nothing... yet :P
03:59:33  <mikk36> anyway, going to hit the bed now :)
04:00:11  <mikk36> so, enjoy ur remaning workday and good bye :)
04:03:47  <Matex> hai2u Burgundavia
04:03:48  <Matex> err
04:03:49  <Matex> BurningFeetMan
04:03:54  <Matex> but hi Burgundavia as well
04:03:58  <Burgundavia> hey Matex
04:04:42  <Matex> ^^
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04:35:19  <BurningFeetMan> what's +R matex
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04:35:41  <Matex> registered only
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04:37:17  <Matex> I just overtook you in company value
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04:45:56  <BurningFeetMan> matex, play nice
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04:46:38  <Matex> the internets broke :(
04:48:07  <BurningFeetMan> yah
04:48:13  <BurningFeetMan> My game crash?
04:49:28  <BurningFeetMan> Matex, shall we start a server with the nightly built mods on it tonight?
04:50:53  <Matex> nah
04:50:56  <Matex> ir cdid
04:50:59  <Matex> nah do it for the weekend
04:51:03  <Matex> then we can spend some decent time on it
04:51:11  <Matex> like i have so much income now its not funny
04:51:13  <Matex> and you dont have a hope
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04:52:15  <BurningFeetMan> So ok, You want me to try and beat you in 2 hours?
04:52:26  <BurningFeetMan> But but... I wanna play with the nightly builds!
04:53:01  <BurningFeetMan> I wanna set my airplanes to 40% load damn it!
04:53:08  <BurningFeetMan> JUST OUT OF SPITE
04:53:25  <Matex> you can do that now?
04:54:27  <BurningFeetMan> No, not now, but with the nightly build installed ;)
04:54:31  <BurningFeetMan> (I may be wrong)
04:54:41  <Matex> ah
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05:03:41  <ongeboren> something i didn't find in the wiki.. when starting a dedicated server, how do i limit the number of players/spectators ?
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05:04:31  <BurningFeetMan> You can do that in the options somewhere ongeboren, not hard to find.
05:05:45  <ongeboren> i wouldn't ask it if i didn't go through all of them, without finding what could possibly be the right one
05:07:27  <BurningFeetMan> I think it's when you create the new game/server, it's just in one of the panels before you start the game
05:07:40  <DaleStan> "I already looked in openttd.cfg" may be true for you ongeboren, but since you didn't list that as a place you looked, the assumption is that you didn't.
05:08:06  <ongeboren> this is if you go via the gui.. i was asking about the dedicated server
05:08:09  <DaleStan> BurningFeetMan: ongeboren said "dedicated server". There's no pretty GUI for a dedicated server.
05:09:01  <ongeboren> i never understood why people on irc make so many assumptions..
05:10:03  <BurningFeetMan> haha, Mis-read, my bad.
05:10:37  <DaleStan> It's support in general. If you don't explicitly say "I did $FOO, $BAR, and $BAZ", then the only safe assumption is that you didn't.
05:11:00  <DaleStan> But back to the problem at hand. Did you read the documentation for the console?
05:11:36  <DaleStan> The relevant option might be in there.
05:11:48  <BurningFeetMan> *waits for ongeboren to start dedicated server* :D
05:12:15  <Matex> DaleStan, will you go out on a date with me?
05:12:16  <DaleStan> I do know, however, that people like Brianetta are forever asking for more powerful server controls.
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05:12:48  <ongeboren> ok, lets play it the other way around. default values for spectators and players are 8 and 10, so i grep the config file for 8 and 10.. you tell me now which one is the option i would need to change:) here's the paste: http://rafb.net/paste/results/CTdjTz11.html
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05:13:47  <DaleStan> ongeboren: I just looked through the config file myself and didn't find it.
05:15:38  <ongeboren> welcome to the party :> and if this http://wiki.openttd.org/index.php/Category:Console  is everything about the console, yes, i did read it thoroughly and didn't find it mentioned there
05:18:03  <BurningFeetMan> Matex, I will go out with you.
05:23:04  <Matex> yay ^^
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05:28:43  <TerminatorSkyNE> ya ya ya
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05:39:49  <TerminatorSkyNE> is there a way to make trains have original acceleration instead of being slow?
05:41:54  <ongeboren> ok, i just found it the hard way via the source :/ and updated the wiki. the variable names are max_clients, max_companies and max_spectators
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08:15:27  <peter1138> ow?
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12:50:35  <Belugas> hello all
12:50:56  <TheMask96> hi
12:51:44  <RichK67_wrk> wow... first things said here in over 2 hours ;)
12:52:04  <TheMask96> yes.. it has been very quiet
12:52:26  <TheMask96> didn't want to say anything, cause I don't like talking to myself :)
12:52:42  <Belugas> 4 hours and 37 minutes, to be almost precise
12:53:09  <RichK67_wrk> ah.. i wasnt on until 11.00pm BST
12:53:16  <RichK67_wrk> 11.30
12:53:28  <Belugas> :)  my client is always on.
12:53:35  <Belugas> Beauty and the VPN
12:53:36  <TheMask96> yep, mine also :)
12:53:37  <hylje> heh
12:53:41  <hylje> ssh ftw
12:53:43  <hylje> and screen
12:53:45  <hylje> and irssi
12:54:47  <TheMask96> yep :) irssi rocks :)
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12:56:19  <Belugas> RichK67_wrk, just to tell you, no more need for >> 1
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12:57:29  <[Shaman]> irssi > all.
12:57:35  <Belugas> RichK67_wrk : By the way, why have you kept the LoadPNG button in both places?
12:58:23  <Belugas> irssi, mIRC or whatever, guys... as long as we keep talking ;)
12:58:25  <RichK67_wrk> because if all you want in the scenario editor is to load the png, why not go straight to the option
12:58:54  <RichK67_wrk> rather than bringing up a larger separate dialog... but if you dont want it, delete it :)
12:59:31  <Belugas> but then, why not keep it only on first window?
12:59:40  <RichK67_wrk> first window?
13:00:19  <RichK67_wrk> load png on the main dialog is useful as you then have the size and climate controls, which are used for the new map
13:00:49  <RichK67_wrk> if you only have it on the scengen first landscape window, then you dont get those options
13:01:01  <RichK67_wrk> maybe it is better it is only on the tgp_gui
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13:01:23  <RichK67_wrk> in fact, yes... i vote for that... tgp_gui only for that button
13:03:40  <Belugas> my point, expressed in so many more words ;)
13:04:00  * RichK67_wrk bows... of course ;)
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13:41:57  <Belugas> # Should I Stay Or Should I Go
13:46:44  <Sacro> heh
13:47:07  <hylje> # Hello World!
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13:59:04  <Sacro> hmm, thats wierd
13:59:17  <Sacro> if i do "/* this is a comment */" then x-chat wont send it
13:59:20  <Sacro> / helloooooooooo
13:59:30  <hylje> :o
14:01:10  <ems> RichK67_wrk: hi
14:01:26  <ems> RichK67_wrk: is the power patch in the latest miniin binary?
14:03:53  <RichK67_wrk> no - i still havent worked out what the implications are on loading existing savegames into a PIP enabled client. Also, what settings would be required to have it work stably in multiplayer.... i dont think the original author has looked at either of these issues
14:04:47  <RichK67_wrk> if the patch breaks either, it wont go in
14:09:11  <RichK67_wrk> generally i apply a 1hour rule.... if i cant get a patch to stably integrate; allowing loading of current trunk saves, old saves, and old MiniIN saves, and working; then if I cant find the solution in 1 hour or so, the patch isnt ready for integration; and the original author should go work out the solution
14:09:51  <RichK67_wrk> otherwise, im spending all my time rewriting everyone's patches... which is not the point of the MiniIN :)
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14:12:14  <Celestar> hi RichK67_wrk
14:12:42  <Belugas> Ho!  A live Celestar :)
14:12:53  <Belugas> Good day sir
14:13:44  <RichK67_wrk> lo celestar
14:17:08  <Celestar> hows it?
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14:17:58  <RichK67_wrk> nice to get back to some MiniIN... ive processed the 840 photos i took last weekend (in my non-office hours photography job...)
14:18:35  <Sacro> humber bridge ones?
14:18:48  <RichK67_wrk> i still have 75 complex ones to go, but at least the bulk is sorted, and i can think of coding again
14:18:51  <ln-> photos of non-clothe-wearing females?
14:18:59  <RichK67_wrk> no, the 75 are the humber bridge
14:19:18  <Sacro> ln-: hull is known for its "loose" women
14:19:22  <RichK67_wrk> an awful display in the end... the bridge is just TOO big
14:19:26  <Belugas> I hope there is at least one good picture among all of them ;)
14:19:43  <Sacro> RichK67_wrk: the longest single span when measered from land to land
14:20:36  <RichK67_wrk> well,  if you want to see what the 840 photos became after processing (down to about 350 published); it was of an office party for a company with 65% women... i have such a hard life ;)
14:20:52  <RichK67_wrk> www.hos-events.co.uk/jul06.htm
14:20:56  <Sacro> hard eh...
14:21:04  <Sacro> pictures of hos
14:21:06  <Sacro> ?
14:21:21  <RichK67_wrk> Hays Office Support ;)
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14:21:57  <Sacro> do i spy i-frames :|
14:22:53  <RichK67_wrk> Sacro: i did go up the bridge tower to the top... god what a view; 155m up :)
14:23:28  <Sacro> RichK67_wrk: i can imagine, ive been 19 floors up in the flats, and 13 up in the hospital
14:23:40  <Sacro> bet you can see my house from up there :)
14:24:03  <RichK67_wrk> well, you can see selby, so probably ;)
14:24:21  <Sacro> really? thats miiiiiiiiiiiiiiiiiiles away
14:24:44  <RichK67_wrk> cloudless day, and vis about 60 miles
14:25:14  <RichK67_wrk> i dont like heights tho... it took a full 5 mins to get used to the height
14:25:26  <Sacro> impressive, hope you got some good shots of beverley
14:25:36  <RichK67_wrk> she was gorgeous ;)
14:25:44  <Sacro> she?
14:25:45  <RichK67_wrk> :P
14:26:00  <RichK67_wrk> lol - i know its a place, just kidding wiv ya
14:26:26  <Sacro> hehe, didnt know if you where referring to the bridge
14:27:24  <RichK67_wrk> i got some cool shots on the bridge, but the fireworks had a lot of smoke... pity really
14:28:00  <RichK67_wrk> but really cool driving up the closed carriageway all to myself, and parking in the middle of the bridge :)
14:28:24  <Sacro> heh, my family where delayed getting back to grimsby from hull
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14:28:50  <RichK67_wrk> yeah... it happens :)
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14:44:40  <eQualizer> Why the fuck is almost every truck trying to get to a same lorry station when there's free ones too!? :E
14:44:52  <eQualizer> Nice to have over 50 vehicles stuck just because of it. :F
14:45:01  <RichK67_wrk> better quality of bacon butties available?
14:45:59  <Noldo> eQualizer: there is no load balancing in that
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14:50:59  <Celestar> ok
14:53:52  <Belugas> Celestar, did you read my PM from yesterday?
14:54:35  <Celestar> Belugas: not that I know of?
14:54:43  <Celestar> because of a network crash
14:54:53  <Belugas> ok. let me find the log :)
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15:15:03  <Belugas> Celestar, email sent
15:15:13  <Celestar> great
15:21:58  <Belugas> let me know when you'll receive it
15:22:07  <Belugas> and, of course, what say you ')
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15:28:05  <ems> thanks RichK67_wrk
15:28:35  <ems> RichK67_wrk: I got an idea for what to use the power for
15:29:05  <ems> RichK67_wrk: electric trains/boats/trucks//planes
15:29:20  <ems> RichK67_wrk: electric trains already use power
15:29:44  <ems> RichK67_wrk: might as well connect the two
15:30:19  <RichK67_wrk> off you go then... i look forward to your patch ;) :P
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15:31:33  <[Shaman]> lol
15:31:39  <[Shaman]> that's the spirit, RichK :P
15:32:02  <[Shaman]> but yeh, Elrail requiring power patch would make it EXTREMELY interesting
15:32:10  <[Shaman]> especially in a map with limited coal mines :P
15:32:26  <Sacro> yup
15:32:29  <RichK67_wrk> i dont think it would be *too* difficult, but i dont want to write that patch
15:33:38  <RichK67_wrk> just have a _total_power_generated (A) value, and a _total_power_required ( B )... electric trains run at B/A if B>A
15:33:57  <RichK67_wrk> sorry A/B if A<B
15:34:23  <[Shaman]> yeh, max speed limitation if there's no electricity
15:34:26  <[Shaman]> that'd kick ass :o
15:34:26  <RichK67_wrk> so if you only generate 60% of the power you need, all your electrics  run at 60% speed
15:34:48  <RichK67_wrk> gives an incentive to use diesels & steam to haul coal trains
15:35:02  <[Shaman]> imagine buying full transport rights to the ONLY coal station yer opponent has :o
15:35:06  <RichK67_wrk> no wires, or other things
15:35:32  <[Shaman]> bam, no more electricity, no more power for yer opponent ^^
15:35:37  <Sacro> RichK67_wrk: DO IT NOW :D
15:35:42  <RichK67_wrk> hmm... good point... maybe its a general pot... you are a transport company not a power company
15:36:30  <RichK67_wrk> so one player could be feeding all the power stations, and the others using it... if you want a guaranteed supply though, you need to generate at least some yourself
15:36:49  <RichK67_wrk> no... my priority is MiniIN, and then StockExchange :)
15:37:29  <hylje> stockexchange?
15:37:34  <hylje> liek monetary play
15:38:05  <RichK67_wrk> http://www.tt-forums.net/viewtopic.php?t=26125
15:38:31  <ems> RichK67_wrk: well each player should have enough power for 50% of their train
15:38:36  <RichK67_wrk> simple enough, and will work
15:39:04  <ems> RichK67_wrk: and get power from the station to be able to do the other 50%
15:39:05  <RichK67_wrk> yeah, maybe have the trains not stop entirely; just perhaps slow to 50% speed
15:39:38  <RichK67_wrk> i would not want to have a per-player power production; that would be too complicated
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15:40:41  <hylje> id just have a extra bill sent to the player if he doesnt have power of his own
15:40:47  <RichK67_wrk> it would actually make sense to allow oil to be delivered to power stations too... eg. gas fired, etc
15:41:01  <hylje> yeah
15:41:19  <hylje> either get money from goods or get electrisity
15:41:25  <hylje> choices, choices
15:41:30  <RichK67_wrk> no... oil
15:41:42  <RichK67_wrk> ah... i see what you mean
15:41:48  <Sacro> oil fired power stations, hmm
15:41:55  <RichK67_wrk> oil-> goods, or oil->elec
15:41:58  <Sacro> maybe the refinary would generate power?
15:42:12  <hylje> wood could also be sent at power station no?
15:42:15  <RichK67_wrk> doesnt make sense to me?
15:42:31  <RichK67_wrk> wood... maybe...
15:43:37  <hylje> also passengers? :D
15:43:52  <hylje> would be somewhat morbid but..
15:43:55  <RichK67_wrk> i would want to have the power produced reasonably accurate tho, so i would need info on what MW of power comes from wood, and oil/gas
15:44:19  <RichK67_wrk> hmm... and produces Soylent Green.. thats an idea..... muhahaahaha
15:44:46  <Rubidium> what about making the running costs depend on the amount of electricity that is made by the coal you delivered?
15:44:56  <hylje> reasonable
15:45:20  <Zavior> Heh
15:45:39  <Zavior> Just carry those 4000+ passengers to the coal plant
15:45:48  <Zavior> And the town doesn
15:45:53  <Zavior> 't even lose population
15:45:56  <RichK67_wrk> well, the power output is currently about right.... 1 tonne coal = ~7MWh, @42% efficiency ~= 3MWh/tonne
15:46:08  <hylje> Zavior: indeed
15:46:15  <RichK67_wrk> sick
15:46:18  <hylje> well
15:46:20  <RichK67_wrk> :P
15:46:26  <hylje> steel mill takes passengers too
15:46:37  <hylje> so steel is made from people and iron
15:47:48  <Zavior> ..what about sawmill
15:48:07  <hylje> :D
15:49:46  <[Shaman]> RichK67_wrk: Those airfields you made, are they GRF-coded or hardcoded?
15:50:14  <glx> hardcoded
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16:30:01  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
16:30:01  <Sacro> !logs
16:31:48  <Sacro> !stats
16:32:46  <Belugas> Celestar : ping
16:32:52  <hylje> pong
16:33:17  <Belugas> split personallity problem ? ;)
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16:40:13  <Sacro> hehe
16:40:24  <|Jeroen|> hoho
16:40:28  <Sacro> haha
16:40:47  <hylje> hwhw
16:41:14  * Sacro wants NFS MW on the GC :(
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16:46:29  <Wolf01> hi all
16:48:10  <Sacro> hey Wolf01
16:48:17  <Wolf01> hey Sacro
16:48:20  <hylje> murk loar
16:51:58  <Belugas> impressive, SpComb
16:51:59  <Belugas> really
16:55:28  * Sacro looks at X-Box's on ebay
16:57:47  <hylje> hueg xbox is hueg.
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16:59:01  <eQualizer> Since when there has been "normal" banks in tropic weather?
17:00:23  <Belugas> define "normal", please
17:00:43  <Sacro> temperate grf
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17:07:39  <SpComb> Belugas: hmm?
17:07:49  <Belugas> your log page.  nice work
17:07:56  <SpComb> ah, heh
17:08:04  <SpComb> you can even get the channel as a rss feed :P
17:08:33  <SpComb> http://zapotek.paivola.fi/~terom/logs/last/openttd/10.rss
17:08:36  <SpComb> talk about useless features
17:09:24  <SpComb> oh, and stats: http://zapotek.paivola.fi/~terom/logs/openttd/stats
17:09:28  <SpComb> but I don't advertise them
17:10:07  <[Shaman]> wooot
17:10:09  <[Shaman]> i'm 20th :o
17:10:35  <Sacro> :O im 5th
17:11:05  <[Shaman]> wtf
17:11:13  <[Shaman]> [Shaman] also makes sailors blush, 0.5% of the time.
17:11:17  <Sacro> that cannot be right..
17:11:34  <[Shaman]> I make sailors blush? pff
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17:11:44  <Sacro> you just averaged 33% in your last 3 lines
17:11:54  <[Shaman]> I don't even swear that much on irc o_O
17:12:18  <Sacro> CIA-3 seems to be sad at the moment: 22.7% lines contained sad faces. :(  <- HES A BOT :|
17:12:31  <[Shaman]> lol
17:12:48  <lws1984> teehee
17:12:59  <[Shaman]> CIA-5 following him :o
17:12:59  <Sacro> though it has me as Sacro1, i dont think ive ever used that :s
17:13:08  <Sacro> depressed bots
17:13:18  <[Shaman]> the wierd thing is
17:13:22  <[Shaman]> that i'm listed as [D]Xaroth
17:13:26  <[Shaman]> which is my irssi box
17:13:42  <[Shaman]> which isn't even connected that much
17:13:47  <[Shaman]> yet still, in the top 20 of spam >_<
17:14:39  <Sacro> Also, Sacro1 tells us what's up with 388 actions. :D
17:14:44  * Sacro is pleased with that
17:14:48  <[Shaman]> 389
17:14:50  <[Shaman]> :P
17:17:23  <hylje> :o
17:18:27  * Sacro refreshes
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17:19:07  <eQualizer> hylje: Are you the same hylje who irc'd at #p-o years ago?
17:19:14  <hylje> no
17:19:48  <Sacro> actually, shouldnt be long before i overtake peter1138
17:20:05  * Sacro sees this as a challenge
17:20:23  <[Shaman]> lol
17:20:25  <hylje> mwahaa?
17:20:32  * [Shaman] thinks Sacro needs a life
17:20:48  * Sacro agrees
17:21:03  <|Jeroen|> maby u can code one
17:22:19  <Sacro> yes...but in which langage
17:22:44  <|Jeroen|> one women don't understand
17:22:47  <hylje> python
17:22:53  <Sacro> brainf*ck
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17:32:21  <Belugas> eQualizer, PM, did you saw it?
17:32:44  <eQualizer> Belugas: Yes
17:32:48  <eQualizer> And I answered.
17:32:57  <eQualizer> Oh, sorry.
17:33:03  <Belugas> you're not registered...
17:33:10  <eQualizer> Yes, noticed that just now.
17:33:22  <Belugas> or you answerd to someone else ^^
17:34:17  <Sacro> Belugas: s/saw/see :P
17:35:33  <Belugas> thanks prof Sacro :)
17:35:40  <Wolf01> lol
17:36:23  <Sacro> hehe :)
17:37:34  *** angerman [n=angerman@e181104005.adsl.alicedsl.de] has joined #openttd
17:43:27  <CIA-3> miham * r5529 /trunk/lang/ (czech.txt slovak.txt):
17:43:27  <CIA-3> WebTranslator2 update to 2006-07-20 19:43:08
17:43:27  <CIA-3> czech - 2 fixed, 1 changed by Hadez (3)
17:43:27  <CIA-3> slovak - 95 changed by lengyel (95)
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17:46:53  <Wolf01> if i want to add a new branch on the svn how i can do that? (is only informative, i don't want to add a branch, at least for now)
17:47:10  *** angerman [n=angerman@e181104005.adsl.alicedsl.de] has quit []
17:48:10  <Belugas> IIRC, it would be "svn copy trunk MyNewBranch"
17:49:13  *** Ihmemies_ [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has joined #openttd
17:52:52  <Belugas> trunk and MyNewBranch could be url or workingcopy
17:52:55  <Belugas> it depends
17:53:31  *** muddypaws [n=publunch@81-174-212-149.pth-as5.dial.plus.net] has joined #openttd
17:53:34  <muddypaws> miaow
17:53:44  <hylje> meow
17:53:45  <Sacro> w00f
17:53:52  <muddypaws> openttd: gfxinit.c:88: LoadGrfIndexed: Assertion `b' failed.
17:53:56  <muddypaws> ug
17:54:18  <Sacro> missing newgrf
17:54:37  <muddypaws> newgrf - wot?  A file?
17:54:44  <muddypaws> A deb pkg?
17:55:09  <Sacro> have you just installed the game?
17:55:28  <muddypaws> Yeah
17:55:41  <Belugas> you're missing a file with extension .grf, which is specified in your openttd.cfg file, under the [newgrf] section
17:55:50  <muddypaws> I see.
17:56:01  <Sacro> did you install the things from the original game?
17:56:31  <muddypaws> I've got some ttd files copied into the data directory.
17:56:38  <muddypaws> Perhaps one is missing.
17:56:58  <muddypaws> ls data
17:56:58  <muddypaws> autorail.grf  dosdummy.grf   openttd.grf   sample.cat    trg.grf    trgcr.grf  trgir.grf  trkfoundw.grf
17:56:58  <muddypaws> canalsw.grf   nsignalsw.grf  opntitle.dat  signalsw.grf  trg1r.grf  trghr.grf  trgtr.grf
17:57:40  <muddypaws> Nothing called newgrf there.
17:57:42  <ems> that isn't ls that is ln
17:57:54  <ems> :p
17:58:08  <Belugas> i don't see elrails.grf, nor airports.grf. That is if you are using the nighlies, of course
17:58:21  <muddypaws> Not using nightlies
17:58:57  <muddypaws> 0.4.8-RC1
17:59:06  <muddypaws> That's what I'm using.
18:01:14  <muddypaws> Don't have an elrails.grf anywhere on my system.
18:01:30  <Belugas> do not mind, it's only for nightlies
18:02:03  <Belugas> in the ottd root folder, do yo see the openttd.cfg?
18:02:27  <glx> from which ottd version is the openttd.grf you copied?
18:02:59  <muddypaws> Yeah, I've got an old version of openttd hanging about.
18:03:07  *** mikk36 [i=mikk36@pc7.host4.starman.ee] has joined #openttd
18:03:51  <glx> autorail.grf  dosdummy.grf   openttd.grf canalsw.grf   nsignalsw.grf trkfoundw.grf <-- these come with openttd
18:04:20  <Sacro> i dont see sample.cat
18:04:32  * glx thinks Sacro is blind
18:04:32  <Belugas> it's there
18:04:45  * Sacro is blind :(
18:05:39  <Ihmemies_> WTF
18:05:50  <Ihmemies_> Why Ihmemies_ is in the channel?
18:05:52  <Ihmemies_> err
18:06:01  <Ihmemies_> I mean, without the _ ... since I have only one client open!
18:06:14  <Ihmemies_> heresy
18:07:18  <Belugas> hello Ihmemies
18:07:47  *** angerman [n=angerman@e181104005.adsl.alicedsl.de] has joined #openttd
18:07:51  <Belugas> we are all excited to see you both
18:07:56  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)]
18:08:06  <Wolf01> sacro -> "how to see things for dummies"
18:08:34  <Sacro> Wolf01: get lost!
18:08:38  <glx> [20:08:08] Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] a quitté IRC : Read error: 110 (Connection timed out) <-- that was why :)
18:08:52  *** mikk36 [i=mikk36@pc7.host4.starman.ee] has quit ["The pedestrian had no idea which way to run, so I ran over him"]
18:09:07  * Sacro coulda swore that said "gnome lunch box"
18:09:24  *** Wolf01 is now known as Wolf01|AFK
18:09:47  <muddypaws> I've got 0.4.0.1 installed on this system.  I am now trying to get 0.4.8-RC1 working.
18:10:15  <Belugas> to be honest, i don't think it is a good idea at all, muddypaws
18:10:21  <Sacro> id wait for 0.4.8-RC2
18:10:22  <Belugas> there is a bug in RC1
18:10:25  <muddypaws> Ah
18:10:43  <muddypaws> So what should I be installing?
18:10:48  <muddypaws> 0.4.7 ?
18:11:01  <Belugas> better candidate, yes
18:11:07  <coppercore> i can't wait for 1.3.3.7
18:11:13  <Belugas> taht or nighlies!  Ton of fun
18:11:26  *** mikk36 [i=mikk36@pc7.host4.starman.ee] has joined #openttd
18:11:35  <Belugas> maybe I shoudlget back to work...
18:12:14  <Sacro> coppercore: hehe
18:12:29  <muddypaws> So where can I get 0.4.7 ?
18:12:35  <muddypaws> Is there an ftp site?
18:12:46  <coppercore> ftp.openttd.org ?
18:12:48  <coppercore> i think
18:12:49  *** Zavior [n=Zavior@d195-237-7-253.elisa-laajakaista.fi] has quit ["( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )"]
18:14:48  <muddypaws> ftp> o
18:14:48  <muddypaws> (to) ftp.openttd.org
18:14:48  <muddypaws> ftp: connect: Connection refused
18:14:52  <muddypaws> bollocks
18:15:30  <muddypaws> does ftp.openttd.org allow anonymous ftp?
18:16:58  <Sacro> dont think there is one
18:19:54  * muddypaws downloads openttd-0.4.7-source.tar.bz2
18:22:23  *** Wolf01|AFK is now known as Wolf01
18:22:47  <[Shaman]> that's the source.. you'd need to compile it yourself.
18:24:25  <Wolf01> http://prdownloads.sourceforge.net/openttd/ <- you can see here
18:25:38  <muddypaws> Yeah, I'll tryto compile it myself.
18:26:01  <[Shaman]> make sure to check the wiki on compiling, it got all the required things there as well
18:26:02  <muddypaws> But if there is a nicely precompiled version, then I'll use that.
18:26:32  <muddypaws> Yeah, you have to copy a few files into the data directory.
18:28:27  * muddypaws loves publunch
18:28:37  *** muddypaws is now known as publunch
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18:40:11  * publunch now compiling openttd 0.4.7
18:47:51  <publunch> hmm - seems to have workd
18:47:54  <publunch> thanks.
18:49:44  *** publunch [n=publunch@81-174-212-149.pth-as5.dial.plus.net] has quit ["Client exiting"]
18:50:14  *** publunch [n=publunch@81-174-212-149.pth-as5.dial.plus.net] has joined #openttd
18:50:44  <publunch> 0.4.7 now compiled and seems to be working.
18:50:53  <publunch> Thanks.
18:54:35  *** muddypaws [n=publunch@81-174-214-5.pth-as7.dial.plus.net] has joined #openttd
18:54:53  <muddypaws> miaow
18:55:07  <muddypaws> 0.4.7 now apparently working
18:55:12  * Bjarni releases a dog
18:55:16  <Bjarni> muddypaws: watch out
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19:03:25  <Sacro> hmmmmmmmmmmmmmmmmmmmmmmmmmmm
19:03:45  <RichK67> mm?
19:03:55  <publunch> Now I've got to get my connnection sorted so that I can play proper online games.
19:03:57  <publunch> miaow
19:03:59  *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"]
19:04:08  *** |Jeroen| [n=jeroen@dD5E03E95.access.telenet.be] has quit [Read error: 110 (Connection timed out)]
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19:05:31  <Sacro> RichK67: you win :)
19:05:37  <RichK67> ?
19:05:47  <Bjarni> not ?
19:05:51  <Bjarni> it's \o/
19:05:53  <Bjarni> you won
19:06:05  <RichK67> wtf?
19:06:13  *** muddypaws [n=publunch@81-174-214-5.pth-as7.dial.plus.net] has quit [Read error: 60 (Operation timed out)]
19:06:50  <Bjarni> you won without noticing???
19:07:06  <RichK67> i have no idea what is going on
19:07:17  <Zavior> the guy lost completely :c
19:07:40  <Bjarni> ...
19:07:56  <Zavior> Hmphm
19:07:56  <Bjarni> how can he win when he fails to figure out what goes on?
19:08:07  <Zavior> There still arent any mini-in servers!
19:08:12  <Zavior> Oh sheets.
19:09:05  <RichK67> other than the 4 listed of course
19:09:18  <Zavior> I see only one :e
19:09:26  <Sacro> any UKRS ones?
19:09:28  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
19:13:12  <ems> http://reddit.com/info/amqv/comments
19:13:16  <ems> interesting
19:13:26  * RichK67 points Sacro to private channel...
19:13:49  <Sacro> :| got loads
19:14:37  <ems> http://reddit.com/info/amqv/comments "Thousands of Lebanese congratulate Israel on their recent actions against the Hezbollah infrastructure"
19:16:09  <Belugas> One guest : Those lebanese are construction workers ;)
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19:16:52  <Rubidium> RichK67: there is a bug in the subsidiaries part of the MiniIN. I've posted a fix for the bug on the subsidiaries thread.
19:17:24  <RichK67> its overreaction ... but OTOH, Hezbollah has fired 1600 rockets into northern Israel.... when you kick the dog enough times, eventually it bites back
19:17:41  <RichK67> great, thanks Rubidium
19:19:44  <RichK67> cool - intricate little blighter that one!
19:20:46  *** zemei [n=zemei@dsl5400E92F.pool.t-online.hu] has joined #openttd
19:21:29  <ems> RichK67: yes
19:21:51  <ems> RichK67: and many Lebanese don't like that
19:22:52  <ems> RichK67: the real crap is the media is doing a shitty job
19:22:57  <RichK67> yeah, its a bit like Iraq.... they have an unwanted guest in their land, but the guest has guns and freely uses them
19:23:53  <RichK67> so the locals cant kick the guest out when they misbehave/abuse their welcome
19:24:33  <Rubidium> RichK67, the question is: 'who are the locals'?
19:25:12  <RichK67> err... lebanese locals, hezbollah "unwanted guest"
19:25:35  <RichK67> or in Iraq, Iraqis locals, US "unwanted guest"
19:26:10  <Sacro> hmm, just got "You have no chance to survive make your time." from bittorrent
19:26:13  <ems> US isn't a totally unwanted guest
19:26:34  <ems> it is a mostly unwanted
19:26:42  <RichK67> wanted in 2003, now mostly unwanted
19:29:02  <ems> it is still will be wanted by some people as long as Saddam is alive
19:29:04  <RichK67> not one of our wargame club thought the attack in 2003 was a well thought through plan; we read too much Sun Tzu; "if you conquer a place, do not linger, but plan to return it rapidly"... of course, bush knew better ;)
19:29:28  <Rubidium> RichK67: but the comparison between Iraq/Lebanon does not hold (completly); I would say it is rather Lebanese == Iraqis, Hezbollah == Al-Qaeda and US == Israel (though this does not hold really true either)
19:30:20  <ems> Rubidium: you can't compare it like that
19:30:45  <Rubidium> as Hezbollah/Al Qaeda are the current cause of all the trouble and Israel and the US are trying to suppress it
19:31:05  <Rubidium> though this is of course (again) too much black and white
19:32:43  <RichK67> Rubidium: is this an accurate message for the commit log??  Bug where bankrupt company sub-bridge tile caused problem with subsidiary owner of bridge.
19:33:08  <glx> that's unclear for me
19:33:54  <Rubidium> that is not accurate, as it is not the subsidiary owner itself
19:35:10  <Rubidium> it's rather that it tries to query whether a non-existing owner is active
19:35:11  <RichK67> so is this a subsids bug?  i dont quite see how
19:35:17  <RichK67> ah
19:35:34  <RichK67> so the subsid went bust
19:36:26  <Rubidium> no, as I just ran AIs for about 150 years (so no subsidiaries)
19:36:34  <Sacro> subsid goes bust, takes bridge with it
19:37:04  <Rubidium> but buggy code has been committed in rev 5174 (the inclusion of the subsidiaries patch)
19:37:17  <RichK67> ok... ill have a rephrase
19:37:51  <ems> incase anyone wants to view it... the new link is http://reddit.com/info/amto/comments the old one is inactive
19:39:05  <Sacro> hmm
19:39:06  <Rubidium> It's rather getting the player 'struct' of OWNER_NONE that does not work
19:39:53  <Wolf01> 'night
19:39:55  <RichK67> Resolves bug where subsidiaries patch checks for tile owner under a bridge for a company that has gone bankrupt.
19:39:55  *** Wolf01 [n=wolf01@host86-238.pool870.interbusiness.it] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
19:40:23  <RichK67> ?
19:40:25  <Sacro> RichK67: sounds good
19:41:44  <CIA-3> richk * r5530 /branches/MiniIN/ (patches/MiniINpatches.zip tunnelbridge_cmd.c):
19:41:44  <CIA-3> [MiniIN]: [Subsidiaries]: Fix. Resolves bug where subsidiaries patch checks for tile owner under a bridge for a company that has gone bankrupt.
19:41:44  <CIA-3> Many thanks to Rubidium for spot and fix on this.
19:42:04  <Rubidium> hmm, too late :)
19:42:34  <RichK67> good enough for me... its not going to be missed, and i include your source patch in the patches.zip
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19:47:22  <CIA-3> truelight * r5531 /branches/TGP/lang/icelandic.txt: [TGP] -Fix: r5514 was never synced to TGP. For leassons in 'svn merge', please donate 0 to my account ;)
19:48:11  <RichK67> lol - cool; another dev committing to TGP ... I approve :)
19:48:56  <RichK67> ah.... he's not even here tho...
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19:56:27  <Rubidium> RichK67: still interested in past 2090?
19:57:35  <RichK67> maybe... I will need to sync with the TGP branch though - it has a date field on the gui now
19:58:38  <RichK67> then, you can do your date-magic;  can you make sure it can still load existing MiniIN games, and trunk games, without asserting?
19:59:26  <Brianetta> RichK67: NPF does choices on one-way signals
20:00:00  <Rubidium> it should work properly, but I do not have a lot of games to test with :(
20:00:02  <RichK67> NTP doesnt though
20:00:26  <Brianetta> No
20:00:37  <Brianetta> and I have suspicions about YAPF
20:00:42  <RichK67> Rubidium: i can send you my version 35 test game
20:01:05  <Rubidium> I'll test it with that one
20:01:24  <RichK67> past 2090 will need a savegame bump to 36 you see
20:01:55  <Rubidium> I know
20:01:57  <RichK67> but it is one of my mandatory requirements; it must load existing MiniIN games
20:02:13  <RichK67> sorry... time for a good tv prog
20:02:16  <RichK67> cya
20:08:14  *** Sacro [n=ben@adsl-83-100-230-84.karoo.KCOM.COM] has quit [Read error: 110 (Connection timed out)]
20:09:58  <CIA-3> truelight * r5532 /branches/TGP/ (7 files in 3 dirs): [TGP] -Sync: sync with trunk up to r5531
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20:50:05  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
20:50:05  <Sacro> !logs
20:51:07  <Sacro> i leave for half an hour and nothing happens :S
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20:56:06  <RichK67> back
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21:02:24  *** Belugas is now known as Belugas_Gone
21:02:50  <Rubidium> RichK67: do you have a URL for the version 35 test game?
21:03:03  <Belugas_Gone> bye guys
21:03:42  *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)]
21:03:52  <RichK67> oh... sorry, yes.. .hang on
21:05:34  <RichK67> uploading.. its 2mb
21:06:37  <RichK67> http://ottd.rkhosting.co.uk/Pile Transport, 18th Feb 2090 svn35.sav
21:07:05  <glx> RichK67: replace spaces with %20 next time :)
21:07:10  <Sacro> has anyone got my "busy netowrk.sav" ?
21:07:21  <RichK67> i just cut/paste :)
21:07:43  <XeryusTC> ottd's loading times need to be changed
21:07:56  <hylje> upwards or downwards?
21:08:11  <XeryusTC> it should load all vehicles at the same time, not one by one
21:08:11  <RichK67> i know about %20... i guess someone else can use cut/paste back to their browser ;)
21:11:11  *** jonty-comp [n=Jonty@88-107-53-180.dynamic.dsl.as9105.com] has quit ["Au reviour!"]
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21:17:52  <Rubidium> RichK67: the savegame seems to have loaded just fine
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21:18:52  <glx> XeryusTC: in stations?
21:19:04  <XeryusTC> glx: yes
21:19:18  <RichK67> good.. its a great one to spectate :)
21:19:19  <glx> there's a patch option for that I think
21:19:45  <XeryusTC> there is no such patch option in the nightlies
21:20:00  <XeryusTC> maybe in the MiniIN, but i dont use that
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21:22:53  <XeryusTC> i think i can make a patch for it though
21:22:57  <glx> XeryusTC: "Use improved loading algorithm" in stations patches
21:23:28  <glx> when "on" it load trains one by one
21:23:33  <Rubidium> RichK67: and when I save it (in 2091) it loads fine too
21:23:36  <XeryusTC> glx: that doesn't shorten loading times, it makes 1 train being loaded at the time in stead of all at the same time
21:23:43  <XeryusTC> im talking about carriage loading times
21:24:22  <XeryusTC> they now seem to be added to each other, so a 10 cariage train would load 10x2 sec = 20 sec while IRL it would only take 2 sec because every cariage is loaded at the same time
21:24:24  <Rubidium> and it is fairly easy to convert tgp*.[ch] to past2090
21:24:47  <glx> XeryusTC: oh I see now :)
21:25:23  <XeryusTC> lets see if i can make my first ottd patch :)
21:26:30  <Eddi|zuHause2> [22:02:13] <RichK67> sorry... time for a good tv prog <- where do you find those? i would really like to know :)
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21:35:17  <Kejhic> I just fall down Brianetta nightly server
21:35:24  <Kejhic> sorry
21:35:55  <Kejhic> i just destroyed bridge with train, and train fall into water
21:36:01  <Kejhic> and game crashed...
21:36:10  <hylje> :o
21:36:11  <Sacro> heh, he's gonna love that
21:36:14  <Kejhic> when i sent it to depot
21:36:24  <Sacro> he just gone to away on MSN
21:36:34  <hylje> you can destroy bridges in use?
21:36:35  <hylje> wow
21:36:54  <Eddi|zuHause2> i thought that bug was already fixed like 3 times? :)
21:36:56  <Kejhic> maybe it is a bug...
21:37:00  <Zavior> wow :D
21:37:36  <Kejhic> did screen shot, can post it somewhere...
21:38:08  <Brianetta> openttd: yapf/follow_track.hpp:46: bool CFollowTrackT<Ttr_type_, T90deg_turns_allowed_>::Follow(TileIndex, Trackdir) [with TransportTypes Ttr_type_ =  TRANSPORT_RAIL, bool T90deg_turns_allowed_ =  false]: Assertion `(GetTileTrackStatus(m_old_tile, TT()) & TrackdirToTrackdirBits(m_old_td)) != 0' failed.
21:38:51  <Eddi|zuHause2> that looks understandable, considering the bridge the train was driving on disappeared ;)
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21:39:18  <Brianetta> Kejhic: Server's back up.  Let's see if it crashes again
21:39:38  <Kejhic> hmm, can i try it again?
21:39:45  <Brianetta> yes
21:39:52  <Sacro> Kejhic: hehe, bugfinding :)
21:39:54  <Kejhic> great :-)
21:40:11  <hylje> i crashed the MiniIN+UKRS coop around three-five times
21:40:19  <hylje> in a linux-only assert
21:40:24  <Sacro> i know a few depot tricks that will crash it
21:40:44  <RichK67> Rubidium: great sounds good.... i still need to pull in TGP first tho (although it will only be 1 date)
21:41:27  <Brianetta> Ouch
21:41:30  <Brianetta> crashed again, same way
21:41:32  <Kejhic> done :-)
21:42:08  <RichK67>  Eddi|zuHause2: [22:02:13] <RichK67> sorry... time for a good tv prog <- where do you find those? i would really like to know :)  <-- BBC2: Horizon, on a meteor impact in Sahara that made glass used in Tutankamun's treasures
21:42:27  <Sacro> RichK67: ooh, sounds good, shoulda mentioned it
21:44:23  <Eddi|zuHause2> hm... Tut Ench Amun (born as Tut Ench Aton) son of Echnaton, the "inventor" of monotheism, and probably the reason for all modern day religious trouble ;)
21:44:31  <Brianetta> Kejhic: What did you do when it went down?
21:45:01  <Kejhic> Brianetta: just sent train in water to depot
21:45:14  <Brianetta> Which company are you?
21:45:22  <Eddi|zuHause2> that sounds really rediculous ;)
21:45:37  <RichK67> for me, it was nothing greatly new... but ive done a fair bit of geology reading (my dad used to teach it)
21:45:58  <Kejhic> Brianetta: Zera_
21:46:13  <Eddi|zuHause2> i'm not much into geology
21:47:01  <Brianetta> Where's the train?
21:47:51  <Kejhic> Can i join again ?
21:48:01  <Brianetta> Yes
21:48:03  <Brianetta> Tell me which train
21:48:08  <Brianetta> I'#m trying to replicate off-line
21:48:52  <Kejhic> just delete bridge with train
21:49:07  <Kejhic> trail will fall into water
21:49:29  <Kejhic> *train
21:49:29  <Brianetta> You can delete a bridge with a train on it?
21:49:34  <Brianetta> No wonder YAPF has a fit
21:49:40  <Kejhic> yes..
21:49:56  <Kejhic> maybe it work on electrified track only, maybe not
21:49:57  <hylje> will it fall or just presumably fall
21:50:01  <Brianetta> Which bridge is good to delete?
21:50:20  <Kejhic> near dondinghall woods
21:50:20  <Sacro> hmm, shall i apply for Senior Delphi Dev
21:51:57  <RichK67> Eddi|zuHause2: its more astronomy really... about meteor impacts, air bursts, tunguska event, etc
21:52:02  <Kejhic> http://img367.imageshack.us/img367/7872/zeratransport10thaug2038em9.png
21:52:36  <RichK67> ha!!! go swim wiv da fishies :)
21:52:38  <Brianetta> I'm trying to delete that one!
21:52:42  <Brianetta> I can't ):
21:53:04  <Kejhic> tried sent it to depot ?
21:53:14  <Brianetta> Send what?
21:53:24  <Brianetta> Aha
21:53:30  <Brianetta> You need to delete from behind
21:53:49  <Brianetta> Can't build bridge here... Ship in the way
21:53:52  <Brianetta> Interesting
21:54:11  <hylje> zomg
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21:55:04  <Eddi|zuHause2> but really, i thought i had read "Fix: bridge can be removed with train on" or similar at least 3 times already
21:55:10  <Sacro> hmmm
21:55:22  <Sacro> :O ZOMG
21:55:34  <RichK67> removed with bridges patch??
21:55:36  <Sacro> LITTLE SONNTON LAKESIDE
21:55:41  <Sacro> TRAIN OVERBOARD :|
21:55:58  <Eddi|zuHause2> RichK67: that thought came to my mind, yes ;)
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21:56:40  <Kejhic> hmm, tried to reproduced in other single game, and it is not possible to delete bridge with train there
21:56:48  <Sacro> Kejhic: i just done it on the server
21:57:03  <Brianetta> You need to delete it fomr the correct end
21:57:15  <Sacro> i just did it from behind
21:57:56  <Eddi|zuHause2> arg... someone should invent un-trip-over-able cables
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21:58:54  <Eddi|zuHause2> although wireless mouse and keyboard could solve 90% of my problems
21:59:12  <Eddi|zuHause2> anyone volunteering to donate me? ;)
21:59:16  <Sacro> Error: !Disconnecting train
21:59:16  <Sacro> openttd: openttd.c:83: error: Assertion `0' failed.
21:59:16  <Sacro> Aborted
21:59:27  <Kejhic> hmm, thats true, now i reproduce it.
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22:02:53  <Brianetta> ppcis.org/nightly/splash.zip
22:03:04  <Brianetta> before and after saves and screenshots
22:03:12  <RichK67> well, ive looked back to r2780... and i cant find any "prevent bridge being deleted if train is on it"....
22:03:34  <Sacro> lol, you'd assume that people wouldnt try
22:03:37  <RichK67> anyway... time for more tv... tour de france highlights :)
22:03:45  <RichK67> bbl
22:04:17  <Kejhic> hmm, when build track near to "water" train, 2 wag are going out of water..
22:04:43  <Brianetta> Can you please stop replicating this bug on my server?
22:05:04  <Brianetta> Or if you do, just leave the train in the water
22:05:24  <Sacro> Brianetta: sorry :)
22:05:25  <Kejhic> i am not on your server now
22:05:39  * Sacro goes to see if its in 0.4.7
22:07:11  <Sacro> hmm, Deathmatch server
22:07:37  <hylje> :D
22:09:13  <peter1138> should be fixed in the RC?
22:10:44  *** XeryusTC [n=irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: 131 (Connection reset by peer)]
22:11:33  <Brianetta> http://www.tt-forums.net/viewtopic.php?t=26321
22:11:50  <Brianetta> peter1138: This is a nightly
22:12:06  <peter1138> that was fixed once...
22:12:13  <Brianetta> Well, not completely
22:12:40  <peter1138> your report doesn't list the revision used, and it's not on bugs. ;P
22:13:16  <peter1138> hmm, RAID-6
22:13:23  <peter1138> expensive :(
22:13:26  <Kejhic> hmm, it depends on the type of bridge..
22:13:36  <Brianetta> It does now
22:13:46  <Brianetta> and I don't do bugs
22:14:08  <Brianetta> If somebody else wants it on bigs, they can put it there
22:15:29  <Sacro> cant do it in 0.4.7
22:16:54  *** zemei [n=zemei@dsl5400E92F.pool.t-online.hu] has quit ["Download Gaim: http://gaim.sourceforge.net/"]
22:17:11  <Brianetta> Well, it was probably introduced by Tron
22:17:19  *** publunch [n=publunch@81-174-213-131.pth-as6.dial.plus.net] has joined #openttd
22:17:24  <Brianetta> as he sloppily rolled back Celestar's commit
22:17:40  <Brianetta> At least, if his coding was as sloppy as his changelogging
22:18:47  <Sacro> hmm
22:18:55  <Brianetta> OK, autopilot now implements the max_companies setting from the [network] section of openttd.cfg
22:19:16  <Brianetta> and max_players, max_clients
22:19:40  <Brianetta> That'll please the coop lot
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22:33:51  <Sacro> ho hum
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22:55:35  <Brianetta> [23:55] <autopilot> Company 5 (Blue): Sacro Transport
22:55:45  <Sacro> que?
22:55:53  <Brianetta> You seemed bored
22:56:12  <Brianetta> Why don't you learn Tcl?
22:56:14  <Sacro> yes...i was
22:56:24  <Brianetta> Then you can debug my code
22:56:47  <Zavior> But then you wont learn from your mistakes :o
22:56:55  <Sacro> hmm, im going to have to learn Java soon, and i really want to learn C#
22:57:05  <Brianetta> Zavior: The bugs would be deliberate, to relieve Sacro of his boredom
22:57:14  <Zavior> All lies
22:57:15  <Sacro> heh
22:57:29  <Brianetta> I bought a laptop from dabs.com about an hour ago
22:57:31  <Zavior> I've had a plan to learn java since I was 12 :D
22:57:33  <Brianetta> It still hasn't arrived
22:57:35  <Brianetta> It's not like pizza
22:57:41  <Zavior> I still havent gotten through basics.
22:57:52  <Brianetta> I have a Java book with an examples CD in the back cover
22:58:00  <Brianetta> I've had it for about 10 years
22:58:07  <Zavior> So do I, but not for 10 years :p
22:58:43  *** Ammler [n=marcel@3-205.0-85.cust.bluewin.ch] has quit [Read error: 110 (Connection timed out)]
22:59:11  <Sacro> Brianetta: i doubt many online companies have an hour delivary time
22:59:54  <Brianetta> Domino's does
23:00:02  <Brianetta> They should all aspire to it
23:00:19  <Matex> Dominos does 40 minutes
23:00:27  <Brianetta> By phone, yeah
23:00:34  <Matex> Online too ^^
23:00:41  <Matex> Bought the other day from their website, came in 40 minutes
23:00:53  <Matex> well, 34 to be exact, but I rounded up
23:00:54  <Brianetta> http://www.dominos.co.uk/
23:01:01  <Matex> http://www.dominos.com.au/
23:01:01  <Matex> ;)
23:01:01  <Brianetta> THE most welcoming home page in history
23:01:21  <Matex> wow
23:01:27  <Matex> your website looks so much more ... plain
23:01:35  <Brianetta> Yes
23:01:39  <Matex> its dry, our Dominos one is interesting
23:01:40  <Brianetta> Loads in a tenth of the time
23:01:46  <Brianetta> only has one flash applet
23:01:58  <Matex> doesn't matter when you have broadband though
23:02:00  <Brianetta> The .au is just a noise of flashing gifs and flsah
23:02:06  * Brianetta has broadband
23:02:08  <Matex> a tenth of the time is like 0.001 instead of 0.01
23:02:16  <Brianetta> It took six seconds to load
23:02:17  <Matex> noticed
23:02:19  <Matex> six?!
23:02:21  <Brianetta> Yes.
23:02:37  <Matex> Domino’s Pizza Australia New Zealand Ltd (DPANZ) has finalised its purchase of existing Domino’s Pizza operations in France, Belgium and the Netherlands from Domino’s Pizza Inc. on Monday, giving the Company its first foothold in Europe.
23:02:40  <Brianetta> Form seeing the title at the top, to being able to click something.
23:02:41  <Matex> we're taking over
23:02:43  <Matex> just you wait
23:02:50  <Matex> you'll have our glitzy website soon
23:02:58  <Brianetta> Oh god no
23:03:00  <Brianetta> it's awful
23:03:06  <Brianetta> There's only one web site
23:03:09  <Brianetta> thast is worse
23:03:15  <Brianetta> and it's my emplyers' one
23:03:21  <Brianetta> http://www.connexions-tw.co.uk/
23:03:31  <Brianetta> Look at the size of the first page
23:03:43  <Brianetta> and be glad you're not on GPRS, paying by the byte
23:05:09  <Brianetta> it's like that because the guy in charge of the web site (one Mr. David Lightfoot of South Tyneside) doesn't know any better.
23:05:10  <Matex> thats terrible
23:05:19  <Sacro> 163K :|
23:05:25  <Matex> I don't know how our GPRS is charged over here, my employer pays for it
23:05:32  <Matex> that website is terrible
23:05:38  <Brianetta> 1p per 512 bytes on my tarrif
23:05:43  <Matex> http://www.canberraimaging.com.au <- who I work for, it's a big site too.
23:05:45  <Matex> flashy
23:06:02  <Brianetta> More flash?
23:06:04  <Brianetta> yuck
23:06:14  <Brianetta> Still, not nearly as bad as my employers' site
23:06:25  <Brianetta> Go on, I DARE you to click "graphical version"
23:06:26  <Sacro> Brianetta: firebug reports 258 problems
23:06:50  <Brianetta> Sacro: You say that as if I might not know
23:07:01  <Matex> that website doesn't even render properly Brianetta
23:07:05  <Matex> in FF
23:07:06  <Brianetta> My emplyers' web site is an embarrassment, because I am their IT technician
23:07:49  <Brianetta> I can't tell you how often I have to explain that I have no input and no control over it
23:07:50  <Sacro> Brianetta: and surely it cant be XHTML compliant with frames :|
23:07:59  <Brianetta> Sacro: It's XHTML 1.0 transitional
23:08:07  *** publunch [n=publunch@81-174-213-131.pth-as6.dial.plus.net] has quit [Read error: 145 (Connection timed out)]
23:08:07  <Brianetta> which means it doesn't have to comply with anything
23:08:09  <Sacro> ahh, didnt know that was there
23:08:12  <Brianetta> It's a meaningless sticker
23:08:19  <Sacro> hehe, similar to HTML 4.01 trans
23:08:35  <Brianetta> Note that it doesn't go to a verification page
23:08:38  <Brianetta> but a definition page
23:08:45  <Brianetta> It failes verification on all but a couple of frames
23:09:11  <Brianetta> I might grass them up to the W3C
23:09:25  <Brianetta> Tell them that our site is abusing their logo
23:09:29  <Brianetta> misrepresenting them
23:09:54  <Matex> Sacro, how compliant is http://www.canberraimaging.com.au/ ?
23:10:17  <Sacro> firebug is happy
23:10:44  <Matex> yay
23:10:49  <Sacro> doesnt like your <embed>, its depreciated
23:11:00  <Matex> oh
23:11:24  <Brianetta> deprecated
23:11:33  <Brianetta> depreciated means it has fallen in value
23:12:02  <Matex> so do you live in London?
23:12:07  <Matex> I'm going to London next year for a holiday
23:12:34  <Sacro> should be style="margin: 0" in body, rather than your topmargin and leftmargin
23:12:37  <Matex> then in about 4 years, moving to England for a couple of years to steal IT jobs
23:12:53  <Sacro> and the rest is just missing ALT's in your IMG tags
23:13:00  <Matex> Sacro, I'd change it, but it may upset the balance of the universe
23:13:10  <Matex> eg, we didn't make the site, we got it done professionally
23:13:25  <Sacro> heh, "professionally"
23:13:44  <Matex> :<
23:13:49  <Matex> it's ... not professional?
23:16:16  <Matex> I don't care about websites though ^^
23:16:21  <Matex> we're not an IT company
23:16:30  <Matex> and dont make websales either
23:16:47  <Brianetta> http://www.thecharnelhouse.com/
23:16:50  <Brianetta> I did that site
23:16:57  <Sacro> well text only users might notice it
23:17:01  <Brianetta> It's one I'm not embarrassed by
23:17:13  <Sacro> ive just done www.bmtechull.co.uk
23:18:53  <Matex> http://www.delorie.com/web/lynxview.cgi?url=http%3A%2F%2Fwww.canberraimaging.com.au%2F
23:18:55  <Matex> it comes up OK
23:19:11  <Matex> come up quite well actually
23:19:26  <Matex> regardless - who on earth is still a text only user?
23:19:40  <Sacro> mmm, sexy goth girls
23:19:53  <Sacro> i use text sometimes
23:20:02  <Sacro> when im fed up with X
23:20:10  <gradator> Matex: RMS
23:20:28  <Matex> gradator, all 4 of you worldwide?
23:21:28  <RichK67> back
23:21:30  <Sacro> hmm, "the hologrammatic bloke, the one with the funny shaped head, that cat one"... i wonder what program that could be
23:21:31  <Matex> wb
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23:21:48  <Matex> red dwarf 4?
23:22:03  <Sacro> Matex: close
23:22:07  <Matex> 5?
23:22:10  <Sacro> warmer
23:22:14  <Matex> 6?
23:22:15  <RichK67> 8
23:22:18  <Matex> :<
23:22:26  <Matex> the hologrammatic bloke is in 4
23:22:36  <Sacro> hes in all
23:22:40  <RichK67> they're in all
23:22:40  <Matex> yea
23:22:43  <RichK67> rimmer
23:22:47  <Matex> rimmer?
23:22:53  <Sacro> actually, he ISNT in the series im watching :S
23:22:57  <RichK67> smeeeeeeeeegheeeeeeeeed
23:23:03  <Sacro> stupid UKTV Gold
23:23:05  <Matex> smegheed?
23:23:10  <Matex> you british people are funny ^^
23:23:13  <Sacro> its series 8 where rimmer is real
23:23:37  <RichK67> is that when the original computer comes back?
23:24:12  <RichK67> we had holly for about 5 seasons, but then they switched back to the grumpy bloke
23:25:03  <Sacro> errm, they find him resurrected by the nanobots at the end of 7
23:31:43  <RichK67> oh yeah... god that was sooooooooooooooo long ago
23:31:56  <Sacro> hehe
23:36:30  <Brianetta> holly had a sexy change to be more like hilly, his love from another dimension
23:36:54  <Brianetta> You have no idea how hard it is to pause at the start of the third series to get all that
23:37:00  <Brianetta> it scrolls rather quickly
23:37:12  <Sacro> yup
23:37:31  <Brianetta> Even frame-forward on a DVD has trouble
23:37:53  <Sacro> lol
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23:42:18  <Sacro> back
23:46:12  <peter1138> they've all gone
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23:46:42  <Sacro> theyre all dead dave?
23:46:51  <peter1138> fraid so
23:46:55  <peter1138> lol
23:46:58  <peter1138> c# port of ottd
23:47:42  <exe_> yeah
23:47:49  <Sacro> nice idea
23:48:31  <exe_> its 15% done counting source files size..
23:48:39  <peter1138> oh, hello :)
23:48:48  <peter1138> i'm not an anti-c# person, btw ;)
23:49:30  <peter1138> are you rewriting from scratch using classes or shoehorning c into c#?
23:49:51  <peter1138> and also, is 3 redbulls in one night too much?
23:50:23  <Eddi|zuHause2> depends on what you are trying to achieve :)
23:50:38  <peter1138> i'm trying to stay awake
23:50:44  <exe_> i'm moving one function at time starting at main() and trying to pack it into some classes
23:51:04  <exe_> it already shows some main menu!
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23:52:16  <Eddi|zuHause2> things like the gui code you can probably just throw away, and rewrite from scratch
23:52:26  <Sacro> would be nice
23:52:31  <anboni> so what's the point of a c# port? wouldn't your efforts be much (-much-) better spent implementing those new ideas in the existing code, possibly changing some of that to proper C++.. two birds, one stone, and you maintain portability
23:52:40  <Sacro> its C# compilable on other platforms?
23:52:55  <peter1138> yes
23:53:05  <anboni> there's an open-source C# clone in the works (mono) but as far as i know it isn't finished yet
23:53:31  <anboni> apart from that, it remains to be seen whether mono will ever work on the more exotic platforms where ottd runs on now
23:53:41  <peter1138> indeed
23:53:46  <peter1138> os/2 hah
23:53:54  <peter1138> even dos, if you really push it
23:54:02  <RichK67> peter: what on earth have they got you doing... you are always at work these days? (or rather nights)
23:54:15  <anboni> that on did cross my mind while i was typing that :) macosx would probably at some point be able to use mono
23:54:27  <peter1138> days, yeah
23:54:57  <Eddi|zuHause2> the actual point of C# would be, that the code can be much cleaner than the mess it is now
23:55:07  <Eddi|zuHause2> but maybe i am too naive :)
23:55:29  <anboni> i'm pretty sure that same objective could also be reached by porting it to (a much more portable) C++ :)
23:55:52  <Sacro> thats what KUDr did i think
23:56:07  <peter1138> not really
23:56:16  <anboni> not really, but he did code his yapf stuff in C++
23:56:17  <peter1138> converting c to c++ isn't really c++, heh
23:56:43  <RichK67> "cleaner than the mess it is now"... i mean, ok, its hard to follow at times; thats because its big, not necessarily messy... ok its messy in places too
23:56:49  <Eddi|zuHause2> in C++, you have too many possibilites to do ugly hacks :)
23:57:14  <anboni> i suppose properly converting to c++ would involve quite an intensive redesign to do properly, but that would go for porting to any OO language (which i assume C# is as well)
23:57:26  <exe_> it needs a lot of deoptimizations
23:57:30  <Eddi|zuHause2> in C#, you just do not need to do such hacks (at times)
23:57:36  <Sacro> http://tt-forums.net/viewtopic.php?t=26310 WTF is table breaking...
23:58:09  <anboni> Eddi|zuHause2: it's completely up to the coder whether or not to use those hacks... and to be very honest, i'd rather have the possibility to use those hacks than have microsoft decide for me that i cannot have those hacks at all :)
23:58:40  <peter1138> exe_, heh, and the main game loop... in the video driver ;(
23:58:43  *** blathijs [n=matthijs@katherina.student.utwente.nl] has joined #openttd
23:59:03  <peter1138> +s
23:59:12  <peter1138> ... what're you using the video output?
23:59:15  <exe_> yes
23:59:25  <exe_> currently hge game engine
23:59:35  <peter1138> hmm
23:59:49  <exe_> i think about throwing away single screen buffer

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