Config
Log for #openttd on 5th August 2006:
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00:02:51  <luckzeh> on discovery channel, police always responds "within moments"
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00:16:28  <CIA-5> Darkvater * r5764 /trunk/ (9 files):
00:16:28  <CIA-5> - Cleanup: - Cleanup: Move the now unified FiosAlloc, compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs.
00:16:28  <CIA-5> - Fix: forgot to remove GetLanguageList from functions.h in previous commit
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00:18:05  <UserErr0r> so i take it the answer to my question is no? :(
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00:42:41  <Eddi|zuHause> argh, i hate java...
00:43:26  <Eddi|zuHause> why is it, when i tell it to use 32MB for the VM, it actually uses 350MB RAM?
00:47:37  <CIA-5> Darkvater * r5765 /trunk/ (fios.c hal.h oldloader.c os2.c stdafx.h unix.c win32.c): - Codechange: Fully unify the OS-specific FiosGet...List functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
00:50:11  <Sacro_> Eddi|zuHause: its hungry?
00:52:35  <Triffid_Hunter> Eddi|zuHause: because it's java
00:53:13  <CIA-5> Darkvater * r5766 /trunk/ (fios.c os2.c unix.c win32.c): - Cleanup: Unify FiosBrowseTo and FiosGetDescText
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00:59:53  <CIA-5> Darkvater * r5767 /trunk/ (9 files):
00:59:53  <CIA-5> - Cleanup: Improve upon the header file mess regarding fios. Move all relevant
00:59:53  <CIA-5> types from hal.h into fios.h, eliminate the unneccessary passing of a global
00:59:53  <CIA-5> variable, and extern variables in header files (declare in fios.c and misc_gui.c
01:00:20  <Darkvater> and done
01:00:22  <Darkvater> gn all :)
01:00:32  <Sacro_> Darkvater: night
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01:30:20  <luckzeh> night
01:31:33  <Sacro_> luckzeh: 30 mins later... :)
01:31:51  <luckzeh> not night there.
01:31:55  <luckzeh> night because I really need to sleep.
01:31:59  <luckzeh> I'm falling apart and asleep.
01:32:05  <luckzeh> and discovery chan sucks right now :p
01:37:04  <Sacro_> oh, ok
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05:40:47  <k-man_> why can't you build on sloped ground?
05:40:55  <k-man_> its very annoying
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06:56:27  <Artanicus> god damnit.. I finally figured out the sound problem. Warcraft3 had crashed earlier leaving behind a zombie process that was still using alsa. So, when sdl needed exclusive access to the soundcard, it didnt work, but anything that used alsa directly worked just fine..
06:56:42  <Artanicus> ..soooo, perhaps ditch SDL audio for direct alsa? (:
06:58:14  <stavrosg> that's not so cross platform methinks [not that it matters, but it is an extra thing to be maintaned anyway]
06:59:19  <Artanicus> well, since there already is a cocoa and win32 sound driver in the sound/ dir, I think most angles are covered (:
07:00:06  <Artanicus> would be way nice if I could actually hear the larts and so on even while playing ottd..
07:00:12  <Artanicus> *alerts
07:05:24  <Triffid_Hunter> Artanicus: alsa mixes fine for me in both wine and openttd
07:15:47  <Artanicus> mhh.. for me it mixes wine just fine (using alsa plugin ofcourse) but sdl requires exclusive o:
07:16:14  <Artanicus> does sdl have some kind of config?
07:20:41  <Artanicus> well 'export SDL_AUDIODRIVER=alsa' helped but now theres weird distortion.. /:
07:29:38  <Artanicus> Triffid_Hunter, how did you get rid of the sound distortion?
07:29:59  <Triffid_Hunter> Artanicus: played with buffer size and period size settings in my /etc/asound.conf
07:30:21  <Artanicus> mhh.. is that equilant to .asoundrc?
07:30:31  <Triffid_Hunter> yep, but system-wide
07:30:57  <Artanicus> mind sharing your config, mine is rather basic.. /:
07:31:00  <Artanicus> ?
07:33:16  <Triffid_Hunter> http://triffid.funkmunch.net/console-tools/asound.conf
07:33:21  <Artanicus> thanks (:
07:36:43  <Triffid_Hunter> I wrote it as much to make sense of the docs as to play with dmix ;)
07:37:08  <Artanicus> heh (:
07:38:03  <Artanicus> hum.. weird.. if I include your config after my own, it starts complaining about my own dmix config.. o:
07:38:42  <Triffid_Hunter> heh that doesn't surprise me, it's not designed to share ;)
07:38:52  <Artanicus> yeah.. (:
07:39:18  <Artanicus> well, it doesnt work even if I use it exclusively.. oh well, will have to tweak alot then (:
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07:40:08  <Triffid_Hunter> yup that's what its for.. it seems to crash everyone's alsa but mine though, which I find strange
07:40:16  <Artanicus> hehe
07:40:19  <Wolf01> yo
07:43:35  <Artanicus> Triffid_Hunter, well, your config works otherwise just fine except theres no dmixing (:
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08:23:37  <CIA-5> rubidium * r5768 /branches/TGP/unmovable_cmd.c: [TGP] -Fix: scatter lighthouses more evenly around the perimeter, instead of randomly choosing an edge to put a lighthouse on, as that makes groups of lighthouses on the short edges on a long maps (64x2048 etc).
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09:34:08  <egladil> [04 20:17 CEST] Darkvater egladil_ibook: I'll let you guess what I am going to ask you ;p <=== progress is slow due to lack of time and broken computer. the latter will be fixed on monday
09:36:40  <Darkvater> kk
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09:57:30  <edeca> Can anybody recommend some new graphics to try out to make the game pretty?
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10:24:40  <edeca> What year does the intercontinental become available?
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10:30:49  <CIA-5> Darkvater * r5769 /trunk/win32.c: - Fix (r5762): fix some mistakes in the opendir code and filesize calculation. Thanks to Tron for noticing (and fixing).
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11:01:52  <peter1138> hmm
11:02:03  <peter1138> 1280 iterations of the tile loop is a bit slow at 2048x2048
11:02:26  <hylje> id figure
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11:06:38  <edeca> Man, this airport has about 25 aircraft that land at it to pick up goods, now there are 2500 crates waiting and planes aren't landing quick enough (there are up to 10 in the air)
11:06:41  <edeca> Any ideas?
11:06:53  <Rexxie> trains? :)
11:06:57  <SpComb> ships?
11:07:07  <edeca> Yeah, I was coming to that conclusion :)
11:07:12  <publunch> yeah, build a railwaystation at the side of the airport.
11:07:21  <edeca> But there aren't many towns around big enough to take goods without going miles :)
11:07:23  <publunch> Is it an international hairport?
11:07:25  <edeca> I'll extend my railway
11:07:30  <edeca> Yes it is publunch
11:07:32  <publunch> You could try upgrading.
11:07:35  <edeca> With international hair ;)
11:07:45  <edeca> The intercontinental isn't available yet (1993)
11:07:56  <edeca> When is electrified railway available?  I've never played with it yet
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11:09:25  <peter1138> depends on when the first electric loco is available
11:09:32  <edeca> Ah, that makes sense.
11:10:31  <warpi2> hey! anyone interested in joining a hard game at my server? starting now...
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11:12:37  <warpi2> it's a very hard game with no computers
11:13:56  <Rexxie> hmm, I was gonna try to code something for a change, so I start creating it, and while looking for existing code I can use, I find the same thing I'm trying to make is already implemented... I feel so dumb not having seen that before
11:18:25  <Wolf01> tron, today i need your help, i want to copy the newstation behaviour to be able to place things in the map with the purchase land tool so them aren't counted as stations
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11:38:10  <Eddi|zuHause> am i the only person that did not understand what you were trying to say?
11:40:35  <Rexxie> nope
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11:52:29  <edeca> Is the "hanger all" option on a station supposed to put all of my planes in a hangar?
11:52:37  <edeca> Or just the ones for that station
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12:08:41  <ln-> http://users.utu.fi/lanurm/kuvat/tmp/arvaus/PICT5164.JPG
12:11:26  <k-man_> is there a good link on load balancing somewhere?
12:13:15  <Zavior> ottd coop's wiki
12:14:39  <hylje> tgp looks nice
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12:42:03  <Eddi|zuHause> ln-: that looks like it was in bavaria ;)
12:43:57  <ln-> correct
12:47:30  <k-man_> i just can't get this load balancing to work
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12:47:42  <k-man_> im trying to balance a load across 2 bridges
12:47:51  <k-man_> but it just refuses to work
12:47:55  <k-man_> its very annoying
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13:10:10  <Artanicus> argh.. nasty bugs still around with trains becoming stuck between the real world and a depot.. ):
13:10:31  <Artanicus> ..managed to finally make it stay in the depot and voila, a network synchro error
13:10:59  <Artanicus> after some twenty times of fiddling with remote pause I managed to actually delete the train in question
13:11:16  <Artanicus> now if I attempt to dynamite the depot -> instant synchro error
13:11:40  <Artanicus> and if I linger for more than a few seconds in the area just with the camera -> synchro error.. meh
13:12:36  <Sacro> save the game, and post it on the bugtracker
13:12:45  <Artanicus> will do
13:13:07  <Sacro> it does seem like its reproductible
13:13:15  <Artanicus> yes
13:13:18  <Artanicus> well, vaguely
13:13:21  <Sacro> grr, cannae spell
13:13:22  <glx> you shouldn't move the map for more than 4 days
13:13:44  <Artanicus> glx, that will help somehow?
13:14:02  <glx> while you move the map, the game is "paused"
13:14:12  <Artanicus> ah
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13:15:51  <edeca> Haha, just seen the "UFO Lands" for the first time :)
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13:17:49  <edeca> Grrrrr, my train is 23/22 years old and it isn't being auto replaced :(
13:19:42  <glx> Artanicus: I was wrong, there's no problem with map moving :)
13:21:03  <Sacro> glx: heh, didnt think there was
13:21:45  <Artanicus> well, I made a bugtracker entry
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13:21:59  <Artanicus> ..not much of an entry, but something anyways with a link to the savegame.. d:
13:22:04  <Sacro> best way of doing things
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13:26:24  <glx> indeed the game is "paused" when you play with the main window (resizing/moving)
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14:02:03  <publunch> miaow
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14:14:21  <edeca> I've extracted a bunch of newgrfs to data/newgrf, do I now have to add them to openttd.cfg?
14:14:32  <edeca> I'm confused as some instructions say newgrf.cfg
14:15:26  <glx> [newgrf]
14:15:26  <glx> newgrf/file1.grf
14:15:26  <glx> newgrf/file2.grf
14:15:26  <glx> ...
14:15:42  <edeca> Ah, thanks.
14:16:00  <edeca> What's the newgrf options in the menu ingame for?
14:16:02  <glx> newgrf.cfg is for ttdpatch
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14:16:26  <glx> newgrf menu doesn't work
14:16:36  <edeca> Ah :)
14:17:01  <glx> it just lists loaded newgrfs (with a red dot :) )
14:17:29  <edeca> Eh: "Error: NewGRF file missing: usroadsw.grf"
14:17:33  <edeca> But it's there
14:17:44  <edeca> Ah, folder name :)
14:18:38  <edeca> That's great, now I can have stupidly huge aircraft :)
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14:48:25  <luckzeh> edeca: stupidly huge aircraft?
14:49:41  <luckzeh> btw, is there any "expert" on teh day length patch?
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14:55:18  <edeca> luckzeh: The airbus that can take 600 passengers :D
14:55:25  <luckzeh> ah, that you mean.
14:55:28  <Sacro> luckzeh: Sacros day length patch?
14:55:30  <edeca> luckzeh: Also useful for my goods, it's making about £180k per run
14:55:31  <luckzeh> I thought all your planes now were huge.
14:55:40  <edeca> luckzeh: Ah, bad wording on my part, sorry
14:55:46  <luckzeh> Sacro: the day length patch in Mini. if that is yours, then that one.
14:56:19  <luckzeh> edeca: well, half of the time industry things refuse to produce goods, so..
14:56:55  <luckzeh> basically, I wonder what effect it generally has on economy and the like, and how the economy subpatch thing changes all that.
14:57:29  <luckzeh> for an example, if I make days three times as long, does that mean I get a third of the stuff into my trains than I normally would?
14:57:34  <Sacro> hmm, Wolf01 wrote the economy section
14:57:40  <luckzeh> zomg.
14:57:41  <edeca> luckzeh: What do you mean about half of the time?
14:58:01  <Sacro> no, the way i had it, it just made the day tick over 3 times less than it did before
14:58:05  <luckzeh> edeca: there's that well-known thing where industries say they want something else to produce goods and then don't produce the goods.
14:58:23  <Sacro> thats only in 0.4.8RC1
14:59:00  <luckzeh> Sacro: yesyes, but if a coal mine for an example does 150 units of coal, then making the days three times as long basically means I can only have a third of the trains running there properly than before, no?
14:59:07  <luckzeh> (150 per month, that is)
14:59:43  <Sacro> luckzeh: no, youll get 450
14:59:46  <Sacro> and i have to go out, bbl
14:59:59  <luckzeh> mhm.
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15:00:16  <luckzeh> is there any patch to decrease city growth?
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15:01:21  <luckzeh> basically building a single bus line and having two or three buses drive there can make a 1000-people city grow to five times its size in very short time.
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15:35:33  <edeca> Is automatic vehicle replacement broken in last nights MiniIN?
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15:36:45  <edeca> Even if I manually send a train to a depot, it's 24 years out of 22 old but it doesn't get replaced
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15:44:43  <kbrooks> my server -
15:45:00  <kbrooks> some people left their companies behind
15:45:27  <kbrooks> and contravened rules/"common sense"
15:46:01  <Frostregen> reset_company x
15:46:09  <kbrooks> for example, someone blocked off a coal mine with posts :P
15:46:22  <kbrooks> Frostregen: yes i know im doing that now
15:46:34  <Frostregen> ok ;)
15:47:05  <kbrooks> im fine with people playing.
15:47:21  <kbrooks> bbut im not fine with monopolistic people
15:47:37  <edeca> Frostregen: Has anybody told you about the template patch not saving bridges?
15:47:46  <kbrooks> 1. No monopolisation:
15:47:46  <kbrooks> 	a) Do not buy land around industries, around or in towns, or around 'your' airports, docks or depots.
15:47:55  <Frostregen> nope...thats new
15:48:07  <kbrooks> ^ RULE 1a)
15:48:15  <edeca> Frostregen: It doesn't seem to save them, or load them, one or the other
15:48:25  <edeca> Frostregen: I tested using miniin 2 nights ago, want me to test now?
15:48:35  <Frostregen> I have to update the patch anyway, so i'll look into it
15:48:43  <edeca> Frostregen: Great, thanks :)
15:48:53  <Frostregen> no, should still be the same
15:49:50  <kbrooks> grrrr!
15:50:37  <kbrooks> a company whose colour is blue has done it!
15:51:07  <edeca> Well all my trains are now getting to be 23 years old, so the game is becoming rather unplayable unless I manually update them :(
15:52:07  <kbrooks> i hate deleting companies. i'd warn if the owner was there
15:52:24  <kbrooks> id ban if the owner was there
15:55:49  <kbrooks> you know what "common sense" i'm talking about? :P
15:56:34  <kbrooks> the "dont blockade access to industries or towns" kind of common sense
15:56:48  <kbrooks> its not YOUR industry.
15:56:54  <kbrooks> its not YOUR town.
15:57:29  <kbrooks> it doesnt matter if YOU built it: it was built for the good of all, so its not YOURS
15:58:00  <kbrooks> right, everyone? :-)
15:59:22  <kbrooks> Frostregen: agree with me? :-)
16:02:50  <Frostregen> mostly
16:03:20  <Frostregen> bbl
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16:11:35  <luckzeh> edeca: did you actually set auto-replace to on and the minimum money to zero and all?
16:12:16  <luckzeh> kbrooks: can't we just kick or ban or remove the trolls and go on about our lives, without needing the consent of everybody on a partially unrelated irc channel?
16:12:52  <edeca> luckzeh: To zero?
16:13:25  <luckzeh> edeca: it wont replace anything if you dont have enough money; if you set the min money to replace to zero it always tries to replace
16:13:40  <luckzeh> and then popup-whines if you lack money.
16:14:10  <edeca> luckzeh: Ah, well I have 26 million ;)
16:14:34  <luckzeh> and you did check auto-replace in patches, and you did keep it at the standard -6 months, and..?
16:14:38  <kbrooks> luckzeh: i wasnt sasking for consent :-)
16:14:45  <glx> how are "breakdowns" and "maintenance if breakdowns disabled"
16:14:53  <luckzeh> "[17:59:20] [kbrooks] Frostregen: agree with me? :-)"
16:14:59  <luckzeh> glx: huh?
16:15:04  <edeca> luckzeh: Yes.  I've just fiddled all the settings.  6 months, toggled off then on, money to £0.  I'm running MiniIN from last night.
16:15:12  <kbrooks> luckzeh: no, that wasnt a consent question
16:15:45  <kbrooks> and i already liquidated the criminals, luckzeh :p
16:16:00  <luckzeh> good work :p
16:16:13  <luckzeh> any other commands than reset_company I have to know?
16:16:26  <kbrooks> NO :p
16:16:36  <luckzeh> hehä
16:16:38  <luckzeh> -ä
16:17:34  <luckzeh> glx: why throw random statements around and then play dead?
16:18:20  <glx> I mean if breakdowns are disabled and "disable servicing when breakdowns set to none" is on, vehicles never go in depot
16:18:40  <glx> so autoreplace won't work
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16:18:45  <edeca> Breakdowns are on and servicing it on
16:18:54  <edeca> Servicing works, the vehicles do visit the depots
16:19:47  <luckzeh> ah.
16:20:21  <luckzeh> mhwell, I don't think my game started with the newest mini has anything old enough to be autoreplaced
16:20:32  <edeca> I can wait 22 years ;)
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16:46:11  <luckzeh> where does profit from shared roads etc go?
16:47:36  <Eddi|zuHause> roads do not make profit
16:47:49  <Eddi|zuHause> vehicles do
16:47:58  <luckzeh> you have to pay for using others' roads, no?
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16:48:10  <Eddi|zuHause> no
16:48:15  <luckzeh> oh, only for tracks?
16:48:18  <Eddi|zuHause> roads are "public domain"
16:48:49  <Eddi|zuHause> there's a patch for shared track usage, but i do not know how it works
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16:52:08  <CIA-5> truelight * r5770 /branches/TGP/TODO.TGP: [TGP] -Add: added the things that needs to be done for TGP (collected bug-reports)
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16:54:59  <CIA-5> tron * r5771 /trunk/ (rail_cmd.c table/track_land.h): Unify several code paths and data structures for drawing train depots and waypoints
16:57:48  <CIA-5> tron * r5772 /trunk/road_cmd.c: Road depots always have an player as owner, so remove an useless check
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17:00:14  <CIA-5> tron * r5773 /trunk/station_cmd.c: Clarify why the owner is checked before a palette is chosen when drawing a station tile: some stations are not owned by players
17:06:31  <luckzeh> "4 die in fireball after collision" :D
17:06:36  <luckzeh> (computer)
17:06:58  <Born_Acorn> those poor poor people :(
17:09:34  <luckzeh> is it normal that the AI sells vehicles all of a sudden?
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17:50:21  <KiDD420> hello
17:55:08  <Wolf01> edeca, you noticed the problem with autorenew only on the latest miniIN?
17:57:07  <Wolf01> seem imported from trunk with last sync -> http://www.tt-forums.net/viewtopic.php?t=26520
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17:59:43  <luckzeh> I'm quite sure the miniin before was working fine there
17:59:48  <luckzeh> at least I had millions of vehics autoreplaced
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18:04:49  <Wolf01> for a while i tought that has something to do with daylength... but also trunk has this problem
18:06:37  <edeca> Oops, sorry, I'm coding and missed your message
18:07:19  <edeca> Yes, that sounds like it
18:07:43  <Wolf01> are you coding something for OTTD?
18:08:34  <edeca> No, sorry :(
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18:39:27  <KiDD420> I cant get openttd to run
18:40:03  <KiDD420> i compiled it after installing the required packages and it wont run
18:40:35  <glx> what does it say?
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18:46:28  <KiDD420> uhh
18:46:39  <KiDD420> it just doesnt do anything after I run the created executable
18:46:53  <luckzeh> my coal-copters lose me money :D
18:47:12  <Wolf01> just don't use copters for coal :D
18:47:18  <luckzeh> but I want to!
18:47:31  <luckzeh> I guess coal planes would lose me even more
18:47:35  <KiDD420> lol
18:47:59  <Wolf01> no, because planes are much faster and can carry more coal
18:48:06  <luckzeh> mhkay.
18:48:13  <luckzeh> which plane do I use for coal? :p
18:48:38  <Wolf01> a plane that can carry the most
18:48:47  <luckzeh> mh
18:48:50  <luckzeh> maybe I should use a chinook
18:48:53  <luckzeh> for coal
18:49:10  <luckzeh> rather not.
18:49:11  <Wolf01> yes, is an idea ;)
18:49:13  <luckzeh> okay.
18:49:30  <luckzeh> chinook si teh slow.
18:49:34  <luckzeh> I could use a concorde ;)
18:49:49  <luckzeh> but no, a coalcorde costs too much maint to ever make a profit
18:49:52  <Wolf01> no, use a dinger400 (is 400?)
18:50:13  <luckzeh> mh?
18:50:16  <luckzeh> real name?
18:50:26  <luckzeh> mean some form of airbus or boeing?
18:50:28  <Wolf01> the cargo counterpart of the futuristic dinger1000
18:50:32  <luckzeh> uh.
18:51:19  <KiDD420> What is the recommended SDL package to compile ottd with
18:51:52  <luckz> I think 1.2.10 worked for Artanicus while 1.2.11 didnt.
18:52:07  <luckz> dunno if he managed to make 1.2.11 work anyhow
18:52:34  <Artanicus> I solved the problem somehow, it has a busy sound device afterall, but im still getting distortion
18:52:47  <Artanicus> 1.2.11 works now just as good as 1.2.10
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18:55:33  <KiDD420> can someone please help me? I just want to build some railways
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18:59:31  <KiDD420> how do I run ottd after I compile it?
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19:05:48  <edeca> KiDD420: ./openttd? :)
19:05:52  <CIA-5> rubidium * r5774 /branches/TGP/ (23 files in 4 dirs): [TGP] -Sync: with trunk up to revision 5773
19:07:01  <KiDD420> Im a noob
19:07:04  <KiDD420> and thank you
19:07:20  * SpComb runs amok all over the channel/wii chanserv
19:07:51  <SpComb> hmm, split('/')[0]
19:09:01  <KiDD420> it works now
19:09:04  <KiDD420> thank you so much
19:09:33  <SpComb> now would be a great time to start flooding the channel with crap
19:09:56  <KiDD420> Splits are fun
19:10:18  <SpComb> not a split, a shutdown
19:10:27  <SpComb> 22:03:57 -!- ChanServ [ChanServ@services.] has quit [Shutting Down]
19:11:10  <edeca> So nobody has any idea why my trains aren't autorenewing?  I have about 50 that are too old now, it's impossible to do anything
19:11:58  <DesktopMan> is there a way to replace all trains of a certain version into another?
19:12:01  <edeca> Also it really sucks that the only normal rail vehicles left can only do 48% reliability in 2007 :(
19:12:04  <DesktopMan> e.g. updating all trains to a certain type
19:12:06  <edeca> DesktopMan: Sur
19:12:18  <edeca> DesktopMan: Click the trains icon at the top, go to "replace vehicles"
19:12:25  <DesktopMan> doesn't that just replace old ones?
19:12:48  <edeca> No.
19:12:51  <DesktopMan> ah.
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19:13:01  <edeca> It replaces them the next time they enter a depot
19:13:05  <DesktopMan> oh
19:13:12  <DesktopMan> so that's why it didn't happen right away :)
19:13:13  <edeca> The (broken) auto-replace is what replaces old trains.
19:13:41  <DesktopMan> does it replace type by type, or can I replace all trains (boats, planes) that arn't that type already?
19:14:13  <edeca> Type by type, so you'll have to do the same for each one
19:14:25  <DesktopMan> right.
19:14:29  <DesktopMan> all would also be awesome
19:14:58  <edeca> Well I guess you'll only have to do it ~10 times ;)
19:15:05  <DesktopMan> :D
19:15:16  <edeca> Does your auto-replace option actually work?
19:15:32  <edeca> I've stopped playing now because I simply can't update all my trains by hand
19:16:04  <DesktopMan> not sure, I think it did last time I played but that was some versions ago
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19:20:25  <Wolf01> who is the webmaster of the svn.openttd.org?
19:21:09  <DesktopMan> is svn generally stable, or is it bad for porting?
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19:29:12  <edeca> OK, so my solution was to change all trains into a type I don't use, then change them back again, costing £5 million :)
19:29:15  <edeca> Silly autoreplace
19:29:32  <CIA-5> rubidium * r5775 /branches/TGP/console_cmds.c: [TGP] -Feature: add console command to retrieve the generation seed
19:31:08  <KiDD420> ok, so all my oil tankers like to go out of the way for no reason even tho I have bouy waypoints for them
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19:33:54  <edeca> Have you added the buoys to their route?
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19:34:19  <KiDD420> yes
19:34:26  <Wolf01> are you using the yapf for ships?
19:34:35  <KiDD420> inbetween bouys they do like big loops out of the wya
19:34:40  <KiDD420> using what
19:35:47  <KiDD420> nevermind
19:35:51  <KiDD420> I fux it up
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19:36:46  <KiDD420> i needed to put the waypoints in both directions
19:36:52  <CIA-5> rubidium * r5776 /branches/TGP/console_cmds.c: [TGP] -Fix (r5775): a generation seed is unsigned, not signed...
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19:44:50  <kbrooks> Join my free4all server! Openttd 0.4.7
19:48:19  <kbrooks> read rules first though
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19:48:43  <CIA-5> rubidium * r5777 /branches/TGP/tree_cmd.c: [TGP] -Fix: trees were placed over farm fields in the tropic climate.
19:48:45  <kbrooks> http://kbrooks.ath.cx/FREE4ALLRULES
19:49:17  *** mode/#openttd [+o peter1138] by ChanServ
19:49:40  <kbrooks> kicking me out"?
19:51:45  *** Rens2Sea [n=Rens2Sea@213.211.185.156] has quit [Read error: 110 (Connection timed out)]
19:51:52  <ln-> would that be a bad idea?
19:53:25  *** mode/#openttd [+o MiHaMiX] by ChanServ
19:53:45  <kbrooks> why the ops +oing themselves?
19:54:47  <MiHaMiX> kbrooks: just a good advice: next time DON'T publish txt file without the proper suffix ".txt"
19:55:06  <kbrooks> MiHaMiX: why? ;-)
19:55:12  <DesktopMan> hmm can you convert depots to monorail aswell?
19:55:29  <MiHaMiX> kbrooks: because first it looked like a binary stuff, like virus or something
19:55:43  <kbrooks> MiHaMiX: are my rules reasonable? just curious :p
19:55:54  <MiHaMiX> kbrooks: and another good advice: don't use CAPITAL letters :-) Thanks
19:56:22  <kbrooks> hmm i typoed, ill fix.
19:57:05  <MiHaMiX> kbrooks: otherwise looks reasonable for the first glance
19:57:16  <edeca> Is there some sort of bug with monorail trains and full loads?  I'm using last nights miniin
19:57:34  <edeca> They have full load set (I've just converted from normal rail to monorail) but they don't load to full
19:59:04  <edeca> Argh, it seems that even though full load is set, the train ignores it because I've changed from normal rails to monorail
19:59:20  <edeca> So I've got to manually set all 50 trains to full load again.
20:01:59  <KiDD420> ouch
20:02:23  <CIA-5> truelight * r5778 /branches/TGP/openttd.c: [TGP] -Fix r5746: besides copying _patches_newgame to _patches with '-g', also copy _opt_newgame to _opt, and load the right landscape (tnx for spotting Rubidium)
20:06:55  <edeca> I've just summarised the three bugs I've found at http://www.tt-forums.net/viewtopic.php?p=476787
20:08:58  <DesktopMan> hmm can you do fullscreen over more than one monitor?
20:09:08  <DesktopMan> got 6 lcds neatly lined up here screaming for openttd
20:09:17  <edeca> I guess that's down to how your OS presents them :)
20:09:24  <edeca> If they are seperate monitors, probably not
20:09:38  <edeca> Seperate virtual screens, I mean
20:09:47  <toweri> DesktopMan: TwinView (xinerama-compatible) with two displays wasn't too succesful...
20:10:03  <DesktopMan> hmm
20:10:30  <toweri> However, I had different resolutions on the separate physical monitors, which of course may complicate things a bit.
20:10:40  <toweri> And... 6 LCD's? Wtf? ;)
20:10:44  <DesktopMan> at work :)
20:10:47  <DesktopMan> actually I have 12.
20:10:51  <DesktopMan> so I should move some around to get 3*3
20:10:52  <toweri> ...
20:10:52  <DesktopMan> :)
20:11:51  <edeca> You play flight sim or something? :)
20:12:15  <DesktopMan> havn't tried yet
20:12:21  <DesktopMan> just started here so won't mess too much around :D
20:13:59  <CIA-5> truelight * r5779 /branches/TGP/openttd.c:
20:13:59  <CIA-5> [TGP] -Change: openttd param '-G' no longer sets the random_seed, which was
20:13:59  <CIA-5>  broken because it was overwritten a bit later anyway, but now sets
20:13:59  <CIA-5>  generation_seed. So starting ./openttd -g -G 0 creates the map with seed 0.
20:13:59  <CIA-5>  -Reminder: in reality generation_seed sets the random_seed at the start of map
20:14:00  <CIA-5>  generation, therefor the effect is the same.. only not broken ;)
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20:27:26  <DesktopMan> it works over more minitors
20:27:33  <DesktopMan> but MAX_WIDTH and MAX_HEIGHT is too small
20:27:43  <DesktopMan> stops at 2400*1400 or something
20:29:06  * DesktopMan tries to fix it
20:29:38  <DesktopMan> 4800*3600 :)
20:31:35  <KiDD420> is the dev release better than stable?
20:31:54  <Eddi|zuHause> it has a lot more features
20:32:17  <Eddi|zuHause> but occasionally, you got a lot more bugs as well ;)
20:32:18  <KiDD420> would I have to recompile everytime for new release?
20:32:35  <Eddi|zuHause> no, you can download nightly binaries
20:32:47  <KiDD420> how does that work?
20:33:12  <Eddi|zuHause> you go to www.openttd.org/nightly or something
20:33:21  <Eddi|zuHause> and pick the one for your platform
20:33:34  <Eddi|zuHause> and extract that over your current ottd directory
20:34:04  <KiDD420> is there a way to automate?
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20:34:36  <Magus_X> get the nightly compuled
20:34:38  <Magus_X> compiled
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20:39:01  <CIA-5> truelight * r5780 /branches/TGP/ (7 files): [TGP] -Fix: use GENERATE_NEW_SEED as value for a new seed instead of '0' (which in fact is (uint)-1). Unified the whole system for it.
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20:42:29  <KiDD420> ok I made a shortcut to run OTTD and when I click it it runs ottd and open a tab in bar saying opening ttd altho its running
20:42:40  <Magus_X> linux or windows?
20:42:54  <KiDD420> linux
20:43:02  <Magus_X> try list all the processes running
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20:43:07  <KiDD420> how
20:43:10  <Magus_X> and kill the openttd if it is running
20:43:17  <Magus_X> well, thats in another department ( LOL )
20:43:26  <Magus_X> because i use windows :~~
20:43:35  <KiDD420> well
20:43:39  <KiDD420> its not running
20:43:50  <Magus_X> well
20:43:56  <Magus_X> tried restarting computer?
20:44:14  <KiDD420> it runs right away when I click the shorttcut but it also has another thing saying its trying to open ttd then it times out
20:44:26  <KiDD420> it runs fine from console
20:45:33  <CIA-5> truelight * r5781 /branches/TGP/video/dedicated_v.c: [TGP] -Fix: forgot to do the dedicated server in last commit ;) Oops...
20:45:55  <Magus_X> lol
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20:48:10  <KiDD420> KDEInit could not launch 'home/levi/openttd-0.4.7/openttd'
20:48:16  <KiDD420> I get that after I quit ottd
20:48:45  <KiDD420> nevermind
20:49:02  <Magus_X> KiDD420
20:49:06  <Magus_X> try the nightlys...
20:49:25  <KiDD420> I just did
20:49:28  <Magus_X> :/
20:49:31  <KiDD420> It was my malformmed shortttcut
20:50:00  <KiDD420> how can you tell version from inside game?
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20:52:20  <Magus_X> lol
20:52:23  <Magus_X> version?
20:52:30  <KiDD420> uh
20:52:33  <KiDD420> what build it is?
20:52:39  <Magus_X> you mean nightly version or stable version?
20:52:48  <KiDD420> yea
20:52:56  <KiDD420> how can I tell if it worked
20:52:56  <Magus_X> on title of screen
20:53:00  <Magus_X> when u open ttd
20:53:06  <Magus_X> it says the version at menu
20:53:09  <Magus_X> at the top
20:53:37  <KiDD420> so if it say 0.4.7 it isnt nightly
20:54:09  <Magus_X> roger
20:54:23  <Magus_X> ( shit, im playing too much bf2 )
20:54:24  <KiDD420> damn
20:54:41  <Magus_X> and if it is nightly
20:54:53  <Magus_X> then it will say r5xxx
20:55:59  <KiDD420> cool
20:56:11  <KiDD420> I had it extracted into a folder in otd folder
20:56:15  <KiDD420> now its good
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20:58:07  <DesktopMan> how do I set win32 rendering?
20:58:20  <DesktopMan> got 4800*2400 to work :)
20:58:39  <KiDD420> how many moniters do you have
20:59:40  <Magus_X> LOL
21:00:39  <DesktopMan> 6
21:00:54  <DesktopMan> www.auby.no/openttd6lcds.jpg <- crappiest phone cam ever
21:04:31  <KiDD420> holy hell
21:04:56  <KiDD420> take them apart to make the frame of them thinner
21:05:07  <DesktopMan> :P
21:05:33  <KiDD420> yay
21:06:09  <DesktopMan> pretty sluggish, I need better rendering :)
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21:13:21  <DesktopMan> the whole map actually fits when zoomed out :)
21:13:35  *** Mucht|zZz is now known as Mucht
21:13:41  <KiDD420> what video cards?
21:14:06  <DesktopMan> a bunch of dual head nvidias
21:14:55  <DesktopMan> I actually have 4 plugs vacant
21:15:00  <DesktopMan> so could do 3*3 :)
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21:17:19  <KiDD420> SLi?
21:17:36  <DesktopMan> no just some regular not very expensive cards
21:17:37  <KiDD420> or like geforce 4 ti4600
21:17:37  <DesktopMan> pci
21:17:43  <KiDD420> thas cool
21:17:54  <DesktopMan> it's a workstation not a gaming monster :)
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21:18:04  <KiDD420> it should be
21:18:14  <DesktopMan> I'll tell my boss :P
21:18:17  <KiDD420> lol
21:18:22  <KiDD420> flight sim time
21:19:07  <DesktopMan> I have the 1920*1200 24" at home
21:19:12  <DesktopMan> should have done four of those
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21:37:48  <Wolf01> 'night
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21:50:46  *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"]
21:59:10  <CIA-5> miham * r5782 /trunk/lang/unfinished/japanese.txt: [Translations] Added initial japanese translation
22:06:36  *** Nickman87 [n=nickman@dD5778837.access.telenet.be] has joined #Openttd
22:07:16  <kbrooks> japanese...
22:10:03  *** Neonox [n=Neonox@ip-80-226-253-161.vodafone-net.de] has quit ["muss wech"]
22:12:11  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"]
22:22:37  <Eddi|zuHause> well... since we got an utf8 branch, all kinds of strange languages show up ;)
22:26:00  <Magus_X> yup
22:26:40  <kbrooks> yup :P
22:27:58  <DesktopMan> where's the elvish translation
22:28:19  <kbrooks> QUESTION
22:29:14  <edeca> DesktopMan: Heh, I'm sure gandalf will work on it for you
22:29:25  <kbrooks> I have a question, god damn it
22:29:32  <edeca> kbrooks: So ask?
22:29:42  <kbrooks> kay
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22:31:26  <DesktopMan> edeca: he departed over the sea :/
22:31:45  <edeca> DesktopMan: Heh
22:31:49  <kbrooks> question :p um...
22:32:14  <kbrooks> lets say i have a bank in a town
22:32:46  <kbrooks> and want to create a rail link to another bank in another town
22:33:08  <edeca> You don't link up banks, you link diamond mines to banks
22:33:29  <kbrooks> problem is that the other town has a bank IN it.
22:33:53  <kbrooks> edeca: thats not true. at least not in the temperate
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22:34:11  <edeca> Arr, yes, in temperate true.
22:34:24  <kbrooks> edeca: um
22:34:53  <kbrooks> edeca: forgive me, but i havent even heard of a diamond mine. they exist in openttd?!?
22:35:12  <Brianetta> yes
22:35:14  <edeca> You're kidding, right? :)
22:35:24  <edeca> You link diamond mines to banks, that's how you make big $$ (except oil)
22:35:42  <kbrooks> edeca: that is so not true
22:36:00  <edeca> Well, OK, *I* link diamond mines to banks and make big $$
22:36:03  <edeca> You can play however you like :)
22:36:27  <kbrooks> how do i setup a diamond mine :p
22:36:34  <edeca> You don't, they're just in the desert
22:36:47  <kbrooks> see...
22:36:49  <edeca> They look like a heap of gold stuff with a winch
22:36:59  <kbrooks> thats why i said "temperate" :)
22:37:03  <edeca> Open the industry map, they are red.
22:37:12  <edeca> I thought that was in temperate, perhaps I'm completely confused.
22:37:44  <Brianetta> Diamonds are in the desert climate.
22:37:52  <edeca> Arrrr
22:38:09  <kbrooks> red in temperate == power plant :-)
22:38:14  <Brianetta> In temperate, banks produce valuables for other banks - works like mail or passengers.
22:38:30  <Brianetta> Banks don't look the same, either
22:38:30  <edeca> Brianetta: Cool, I only ever play desert, I was very confused ;)
22:39:12  <kbrooks> Brianetta: is there a (open)ttd HUGE tips page out on the 'net ?
22:39:41  <Brianetta> yes
22:40:00  <Brianetta> There are Wikis
22:40:04  <Brianetta> and network guides
22:40:09  <Brianetta> what were you after?
22:41:04  <Brianetta> http://wiki.openttd.org/index.php/Tips <-- not huge, but the Wiki it's on is
22:42:04  <kbrooks> im after tips and tricks w/ screenshots :p
22:42:13  <Brianetta> what were you after?
22:42:21  <Brianetta> be more specific than "tips and tricks"
22:42:25  <Brianetta> it's a huge subject
22:42:35  <kbrooks> I dont know how
22:43:00  <Brianetta> I can't help you then
22:43:07  <Brianetta> I don't know what you wantto know about
22:43:14  <Brianetta> and nobody put everything in one place
22:43:24  <Brianetta> because it would be unusable
22:43:36  <kbrooks> Brianetta: game tips and tricks: railroad airport ships
22:43:43  <Brianetta> railroad
22:43:52  <Brianetta> http://www-user.tu-chemnitz.de/~dou/ttdx/network.html
22:44:04  <Brianetta> TTDPatch specific, but everything except PBS is good info
22:44:31  <Brianetta> airport: Easy money, don't be surprised if they explode
22:44:37  <edeca> What's wrong with the PBS there Brianetta?
22:44:43  <Brianetta> ships: Slow.  Give it a go.
22:44:52  <edeca> Heh, airports rock.  £300k for a plane, but they can easily make £150k+ a trip
22:44:53  <Brianetta> edeca: There is no PBS in OpenTTD
22:44:58  <edeca> Brianetta: Oh, of course ;)
22:45:00  <Brianetta> and when there was, it acted very differently
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22:45:21  <Brianetta> airports are the single most boring thing in the game.
22:45:29  <edeca> Brianetta: What's the thing in MiniIN with a green and yellow signal now?
22:45:39  <Brianetta> edeca: Don't know, never touched that,
22:45:46  <Brianetta> ask Rich
22:46:00  <UserErr0r> airports are lame
22:46:03  <kbrooks> hy?
22:46:08  <Brianetta> MiniIN is not official OpenTTD
22:46:15  <edeca> Because they're so easy kbrooks ;)
22:46:30  <kbrooks> too easy == bad?
22:46:36  <UserErr0r> my 2 airports and 4 planes made just as much as the railroad i took all game to make >:(
22:46:41  <UserErr0r> but i guess thats typical
22:46:42  <Brianetta> airports.  You plonk them down, you build some planes, then you forget about it until one crashes and needs replacing.
22:47:04  <edeca> Brianetta: Meh there are PBS patches for OpenTTD, I didn't think I was crazy (it's in MiniIN)
22:47:06  <Brianetta> I don't build them.
22:47:10  <DesktopMan> trains one end to the other, then goods back again=awesome
22:47:38  <Brianetta> edeca: That one in MiniIN is the onw removed from the trunk.  It's also guaranteed not to be re-integrated, since there's a different implementation being written.
22:47:51  <UserErr0r> are the rr tycoon games basically ttd but with just trains?
22:47:55  <edeca> Brianetta: I read something about that in the forums, it'll be good when it comes :)
22:48:05  <DesktopMan> UserErr0r: railroad tycoon
22:48:08  <edeca> Brianetta: Proper signalling if I remember right, with look-ahead signals
22:48:11  <Brianetta> MiniIN is not a testing ground for future features.  It's the place where people's patches go when they aren't accepted into the official trunk.
22:48:19  <edeca> Brianetta: You sound bitter :)
22:48:22  <kbrooks> does openttd have "enhanced tunnels"?
22:48:25  <DesktopMan> what's miniIN?
22:48:31  <UserErr0r> thanks i know what rr tycoon is given that i brought it up
22:48:35  <Brianetta> I'm not bitter.  I have no reason to be bitter.
22:48:38  <kbrooks> Brianetta: why minin? whats the point?
22:48:42  <Brianetta> It's a simple observation.
22:48:55  <Brianetta> kbrooks: People want it, and Rich is prepared to maintain it.
22:49:23  <kbrooks> Brianetta: thats not an answer to both of my questions :-)
22:49:55  <Eddi|zuHause> "miniIN" is like the biggest misnomer of all times ;)
22:50:34  <Brianetta> kbrooks: Which one wasn't answered?
22:50:42  <Eddi|zuHause> the diff between MiniIN and trunk is easily as big as the source itself ;)
22:50:57  <kbrooks> Brianetta: what is the overall goal of MiniIN
22:51:00  <Brianetta> It used to be a mini IN
22:51:06  <Brianetta> then the real IN vanished
22:51:09  <Brianetta> and miniIN took pver
22:51:10  <Eddi|zuHause> yeah, for like a week ;)
22:51:21  <Brianetta> kbrooks: People want it.  The goal is to satisfy those people.
22:51:27  <kbrooks> Brianetta: want what?
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22:51:37  <Brianetta> kbrooks: A game with all these extra features in.
22:51:42  <Eddi|zuHause> all kinds of experimental patches
22:51:55  <Brianetta> Frankly I don't want to play it.
22:52:21  <kbrooks>  b/c its experimental?
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22:54:38  <edeca> Brianetta: Well that was obvious :)
22:55:39  <Brianetta> I'd play it if it was what it pretends to be - a testing ground for patches thart might make it some day
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22:55:59  <edeca> Heh
22:55:59  <Brianetta> but I know that subsidies won't make it, and PBS was actually a trunk reject...
22:56:18  <edeca> Well it's not like they're killing babies, so who cares :)
22:56:28  <Brianetta> so basically it's a fork.  A separate open source product.
22:56:44  <edeca> Oh for crying out loud, get off your high horse before you fall off!  Who cares, really? :)
22:57:05  <Eddi|zuHause> well... you got to use something until better PBS come along
22:57:37  * Brianetta glares at edeca
22:57:48  <edeca> Eh I just enjoy playing with experimental stuff really, whether it's OpenTTD or miniin or SVN KDE or whatever
22:57:51  <kbrooks> minin is a FORK?!?
22:58:11  <Brianetta> kbrooks: What would you call a source tree that's so divergent?
22:58:28  <kbrooks> A fork? ;-)
22:58:33  <Brianetta> heh (:
22:58:50  <Eddi|zuHause> well. it is compatible enough to be able to be synced with trunk, apparently ;)
22:59:07  <kbrooks> Eddi|zuHause: how come?!?
22:59:15  <edeca> kbrooks: You're such a cool troll :)
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23:00:40  <kbrooks> edeca: how am i a "troll"?
23:01:21  <edeca> Dunno, just seems like you're trying to stir it up, it's making me laugh.  That's good :)
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23:04:43  <publunch>     And the cry rang out all round the town,
23:04:43  <publunch>     Good heavens! The Tay Bridge has blown down
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23:54:26  <CIA-5> rubidium * r5783 /branches/TGP/TODO.TGP: [TGP] -Add: an item to the TODO list

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