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Log for #openttd on 14th November 2006:
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00:02:27  <CIA-1> glx * r7142 /trunk/ (aircraft_gui.c roadveh_gui.c ship_gui.c): -Fix: disable clone button in vehicle view for not owned vehicles (was already done for trains)
00:05:31  <peter1138> why does resizing the train engine build window "lag"?
00:05:58  <peter1138> hmm
00:06:01  <peter1138> it's a mispaint
00:06:12  <peter1138> it does resize -> paint -> update scrollbar
00:06:17  <peter1138> instead of resize -> update -> paint
00:09:24  <glx> Darkvater: updated http://glx.dnsalias.net:8080/openttd/saveload.diff
00:09:49  <Darkvater> he
00:10:18  <Darkvater> _saveload_titles < _saveload_caption
00:10:58  <Darkvater> ah
00:10:59  <Darkvater> he
00:11:03  <Darkvater> I should reload the page
00:11:05  <Darkvater> ...
00:11:17  <Darkvater> stupid mime-types :s
00:11:23  <peter1138> heh
00:11:30  <peter1138> right
00:11:36  <peter1138> now csdset successfully errors out
00:11:42  <peter1138> instead of randomly crashing
00:11:47  <peter1138> Error: Tried to load non-existing sprite #8219.
00:11:51  <Darkvater> I would put the assert just before AllocateWindowDesc glx so it's in place
00:11:53  <peter1138> which is, in fact, correct
00:12:02  <glx> ok
00:12:16  <Darkvater> you can even put _saveload_captions as static const inside ShowSaveLoadDialog function
00:12:24  <Darkvater> to remove its globalness
00:13:39  <Darkvater> I think that's about it
00:13:46  <Darkvater> peter1138: was the problem on our side? (the crash)
00:14:08  <peter1138> well, the grf loads a 1 byte sprite
00:14:27  <peter1138> pseudo sprite
00:14:33  <peter1138> and then tries to draw it
00:14:55  <Darkvater> Bjarni: you could at least have written comments to the functions you know :S
00:15:02  <kampasky> which sprite in the grf file does it try to load?
00:15:23  <peter1138> i already said, it's the second sprite of the dual head engines
00:15:38  <glx> reload
00:16:28  <Darkvater> glx: ok, now remove the underscore from _saveload_captions as it's no longer global :)
00:16:36  <glx> hehe :)
00:16:38  * Darkvater is so hard to please ;p
00:16:45  <peter1138> so... do i add this code for bad data? i suppose crashing is bad anyway...
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00:17:30  <Darkvater> well crashing _is_ bad
00:17:37  <glx> done
00:18:08  <Darkvater> I'll trust you on that
00:18:34  <kampasky> peter1138: well, so sorry for being so slow, but what does ttdpatch do when drawing the engine so that it doesn't crash?
00:18:43  *** Sacro [~ben@adsl-213-249-187-212.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
00:18:43  <peter1138> pass
00:18:48  <peter1138> i'm not a ttdpatch developer
00:19:23  * kampasky considered building an ASN.1 representation for newgrf for a while but passed the idea
00:19:25  <Darkvater> Bjarni: Doxygen comments even...
00:19:36  <kampasky> (it'd be cool, though)
00:19:40  <Darkvater> Bjarni: don't bother now as I'm in that file already doing z_windows and it'll just conflict
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00:20:16  <glx> Darkvater: should I change something else ?
00:21:02  <Darkvater> it looks good...just test it in all cases
00:21:26  <glx> I did
00:21:58  <Darkvater> heightmap/save scenario/load scenario as well?
00:22:12  <glx> yes the 5 dialogs
00:22:31  <Darkvater> am I the only one who doesn't get this function ChangeWindowOwner() ?
00:22:42  <Darkvater>  /* Change the owner of all the windows one player can take over from another player (like vehicle view windows) */
00:22:56  <Darkvater> and then it _skips_ the WC_TRAINS_LIST etc windows
00:23:06  <Darkvater> glx: are you sure?
00:23:51  <glx> yes I am
00:23:59  <Darkvater> then why do you keep asking? :)
00:24:22  <glx> :)
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00:26:07  <izhirahider> the default sorting when creating new engines, it's by EngineID (classic sort). What exactly is EngineID? Like a primary key in a db, or is it relevant in the game?
00:26:42  <Darkvater> it's absolutely irrelevant to the user
00:27:03  <Darkvater> the sorting is the old, known one, usually you have the latest engines on tpop
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00:27:46  <peter1138> kampasky: http://fuzzle.org/o/skipbad.diff
00:27:47  <CIA-1> glx * r7143 /trunk/misc_gui.c: -CodeChange: remove redondancy in saveload dialogs
00:27:57  <Darkvater> redondancy eh?
00:27:58  <Bjarni> guys, it's face talking time again :/
00:28:17  <peter1138> Bjarni: can you fix the resize/update bug?
00:28:33  <Bjarni> most likely
00:28:37  <Bjarni> what bug? :)
00:28:45  <peter1138> 00:07 < peter1138> why does resizing the train engine build window "lag"?
00:28:48  <peter1138> 00:08 < peter1138> it's a mispaint
00:28:48  <peter1138> 00:08 < peter1138> it does resize -> paint -> update scrollbar
00:28:48  <peter1138> 00:08 < peter1138> instead of resize -> update -> paint
00:29:04  <Bjarni> oh that
00:29:08  <Bjarni> hmm
00:29:20  <Bjarni> I recall fixing that, but that might have been for aircraft
00:29:39  <peter1138> redondant bugs
00:36:04  <izhirahider> Darkvater, I ask this because EngineID is hard to translate
00:36:35  <Darkvater> izhirahider: he, just say 'unsorted'
00:36:52  <Darkvater> that sort-option should probably be removed
00:42:02  <peter1138> ish
00:42:25  <peter1138> tis the only way of using the grf specified sort order
00:42:35  <Smoovious> any real reason to remove it? long as it is in there, why not leave it... never know when someone would want it unsorted... (I know how much I hate windows that won't let me get an unsorted view)
00:42:35  <peter1138> could be argued that it's not necessary, but...
00:42:45  <Smoovious> (file manager that is)
00:42:59  <Darkvater> what is an unsorted view?
00:43:12  <Smoovious> well, for file manager, disk-order
00:43:16  <Smoovious> directory-order
00:43:21  <Darkvater> that's also sorted
00:43:28  <Darkvater> sorted by disk-order/directory-order
00:43:44  <Smoovious> it may be named that, but those are actually unsorted
00:43:52  <izhirahider> it's sort-not-directly-picked-by-user :)
00:43:56  <Darkvater> peter1138: yes, I was also thinking about that...but really visually 'EngineID sort' doesn't say anything
00:44:10  <peter1138> no, it doesn't
00:44:17  <peter1138> maybe it does to bjarni ;)
00:44:39  <Bjarni> yeah
00:44:41  <Smoovious> maybe call it a 'Useless' sort?
00:44:45  <Bjarni> because I know those values :P
00:44:54  <Bjarni> call it "classic sort"
00:45:37  <peter1138> hmm
00:45:39  <peter1138> stupid fonts
00:45:47  <peter1138> non-unicode fonts :/
00:46:02  <Bjarni> peter1138: btw do you plan to support freetype in 0.5.0?
00:47:37  <peter1138> yeah
00:48:08  <Naksu> freetype?
00:48:14  <Bjarni> fuck
00:48:30  <Bjarni> I still can't crosscompile a 10.3 freetype lib :(
00:48:35  <Naksu> nvm
00:48:45  <Bjarni> making a binary release somewhat tricky
00:49:04  <peter1138> well it's not compulsory
00:50:30  <Naksu> just do a native compile then :|
00:50:44  <izhirahider> Bjarni, ok, classic sort it is
00:50:48  <izhirahider> thanks
00:51:04  <Bjarni> Naksu: I would.... if I had access to 10.3
00:51:44  <Bjarni> Naksu: you don't happen to know a way to gain access to OSX 10.3 to compile a library, do you?
00:51:50  <Naksu> doesnt orudge have a ton of esoteric operating systems running?
00:52:19  <Bjarni> AFAIK no PPC operation systems
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00:52:45  <Naksu> and no, not really :|
00:53:11  <Naksu> but surely there is someone on the intertubes that has 10.3
00:53:28  <Bjarni> it appears that nobody in this channel got access to 10.3 anymore
00:54:22  <Bjarni> I got a funny version of it. I got the install CDs, but no hardware to install it on
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00:54:30  <Naksu> could pearpc work?
00:54:46  <Bjarni> you know, I have wondered about that myself
00:54:56  <Bjarni> I haven't tried it yet though
00:55:07  <Sacro> 10.3?
00:55:10  <Bjarni> yeah
00:55:13  <Bjarni> OSX 10.3
00:55:16  <izhirahider> what does "Auto replace all trains in the depot" do?
00:55:19  <Naksu> http://pearpc.sourceforge.net/screenshots/osx_ichat.png seems like it runs some version of osx at least
00:55:20  <Sacro> is that PPC or x86?
00:55:24  <Naksu> Sacro: ppc
00:55:28  <izhirahider> I click on it while trains are in depot but nothing happens
00:55:32  <Sacro> what about lws|Dinner ?
00:55:34  <peter1138> izhirahider: it auto replaces all trains in the depot
00:55:53  <glx> if an autoreplace has been set
00:56:06  <izhirahider> peter1138, I click on it while trains are in depot but nothing happens (no money is spent at least)
00:56:27  <glx> it's not autorenew :)
00:56:40  <glx> you need to configure autoreplace before
00:56:47  <Naksu> Bjarni: it would seem that pearpc works for running the plain OS at least
00:56:51  <Naksu> altho with horrible performance
00:57:08  <Bjarni> it does what it says, it uses autoreplace, just like if all the vehicles entered the depot at once
00:57:37  <Bjarni> Naksu: yeah, I know
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00:58:07  <Sacro> Naksu: would it run reasonably with dual core/2GB ram?
00:58:10  <izhirahider> right, so I am misinterpreting the concept. When is autoreplace set then?
00:58:27  <Bjarni> <Sacro>	Naksu: would it run reasonably with dual core/2GB ram? <-- good question
00:58:46  <Sacro> Bjarni: im just waiting for my cpu to come back in stock then i will have my new pc
00:58:51  <glx> izhirahider: when you clic on replace in main vehicle window list
00:59:00  <Sacro> its probably going to be quad-booting with XP, Vista, OSX and Linux
00:59:30  <peter1138> autoreplace is where it's been for the past year or so
00:59:49  <Bjarni> Sacro: once you learn your way around OSX, you skip booting into the other ones :p
01:00:01  <Darkvater> gn all :)
01:00:20  <Sacro> Bjarni: possibly...
01:00:26  <Sacro> but then  i kinda need VS2005 for uni
01:02:44  * kampasky wonders why his openttd doesn't output debug prints :(
01:04:32  <peter1138> we added secret code
01:04:33  <Sacro> hmm, i think PearPC runs on ppc macs now
01:04:38  <izhirahider> glx, I still don't get it. On the main vehicle window list, I can see a button "replace vehicles", in which there's a left and right panes, but how exactly can I autoreplace?
01:04:50  <kampasky> funny
01:04:54  <peter1138> if (user == kampasky) /* don't debug */ return;
01:04:56  <kampasky> there _are_ write(2, ...)s
01:05:03  <kampasky> but they don't appear anywhere
01:05:10  <peter1138> o_O
01:05:21  <Bjarni> Sacro: some manage to get it to work, but funny enough, it's much slower to emulate PPC on PPC than it is on i386
01:05:30  <glx> izhirahider: that window with 2 panes is the autoreplace window
01:05:59  <peter1138> tried the old 'developer 2' ?
01:06:15  <peter1138> bah, nini
01:07:55  <Sacro> peter1138: nini
01:08:08  <Sacro> Bjarni: quite probably..., ill give ti a try when i get my new pc
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01:08:30  <CIA-1> glx * r7144 /trunk/lang/ (21 files in 2 dirs): -Cleanup r7102: remove STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files
01:08:51  <izhirahider> does this mean that the right pane trains are being replaced by left pane ones?
01:09:03  <izhirahider> automatically?
01:09:12  <Sacro> izhirahider: no, left gets replaced with right
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01:09:34  <glx> if you clic on "start replacing"
01:09:49  <Bjarni> hmm
01:10:00  <Bjarni> did I make that window too tricky for the end users?
01:10:48  <glx> the only tricky part in this window is the engine/wagon button :)
01:11:04  <Sacro> hmm... what other essential apps do i need to download for my new pc...
01:11:05  <izhirahider> these replaces take place at next services?
01:11:22  <Bjarni> yeah, it was added after the window was finished and working and some people started to request the ability to replace wagons as well
01:11:36  <Bjarni> Sacro: OpenTTD
01:11:37  <Sacro> Bjarni: some people -> me
01:11:47  <Sacro> Bjarni: thats actually a good point...
01:11:56  <glx> izhirahider: yes next time the vehicle to be replaced enter a depot it will be replaced
01:12:01  <Sacro> well... mingw and svn anyway
01:12:25  <Bjarni> izhirahider: vehicles are replaced when they enter a depot OR if they are inside a depot and you click the autoreplace button
01:13:19  <Bjarni> <Sacro>	Bjarni: some people -> me <-- maybe. I just recall it as a crowd of people requesting it, both on IRC and on the forum
01:13:43  <izhirahider> Bjarni, if they are inside the depot, aren't they automatically replaced then?
01:14:02  <izhirahider> I am wondering the need for this autoreplace button inside the depot window
01:14:04  <glx> no only when they enter
01:14:13  <glx> that's why the button exists
01:14:47  <izhirahider> so for replacing stopped trains I have to visit all depots and click autoreplace on each one?
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01:15:10  <Bjarni> the button was added due to a request. It's most likely used when somebody sets the replace command and then click the button to replace everything in the depot
01:15:17  <Sacro> Bjarni: i think originally it was just me
01:15:24  <izhirahider> I think I got it but it's not that simple
01:15:36  <Sacro> Bjarni: could it default Wagon Length cutting to ON?
01:15:45  <Bjarni> izhirahider: it's way easier to understand how to use it than it was to code it
01:15:47  <kampasky> peter1138: I think the patch is good to apply
01:16:09  <Smoovious> grrrr
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01:16:35  <Bjarni> <Sacro>	Bjarni: could it default Wagon Length cutting to ON? <-- DV demanded that default is off. It makes no real different codewise what the default is
01:16:39  <Smoovious> wish I could see industries opening and closing without having to also see every little % of change in production they go through along with it...
01:17:00  <Sacro> Bjarni: well could we have it saved into the options, im forever forgetting
01:20:45  <Bjarni> sure
01:21:10  <Bjarni> go to flyspray and write a feature request and assign it to me or I will forget this
01:21:51  <Sacro> hmmm....
01:21:56  <Sacro> ill just keep nagging you
01:22:41  <Bjarni> :(
01:22:59  * Bjarni wonders if he should just set Sacro to ignore right away
01:23:16  <Bjarni> it's not top priority and I got plenty of stuff to do
01:23:27  <Sacro> Bjarni: thats ok, me too
01:24:29  <Bjarni> goodnight
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01:27:21  <kampasky> hmm, there's a subsidy A -> C, I've built a train going A -> B (transfer and take cargo) -> C and it apparently didn't get subsidized :(
01:28:12  <glx> that doesn't surprise me
01:29:20  <Smoovious> cuz the cargo was marked as picked up from B, not A
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01:58:39  <jez> my god
01:58:45  <jez> has any Christian actually read the bible?
01:58:47  <jez> heh
01:59:06  <jez> i'd forgotten how totally ridiculous it sounds in the context of modern society
01:59:07  <Smoovious> judging by their general behavior, I'd have to say, no
01:59:17  <Smoovious> majority just lets someone else tell them what is in it
01:59:25  <jez> how can people say they take their moral beliefs from the Bible...
01:59:55  <Smoovious> they go through the motions, but when you look at their actions, they don't believe it... certainly not even close to the mount of lip-service they pay to it
02:00:00  <jez> that in Genesis, documents God cold-bloodedly destroying towns, Lot shagging his daughters and God killing his wife because she 'looked' somewhere
02:00:02  <jez> heh
02:00:08  <jez> and that's just me perusing a couple of chapters
02:00:30  <jez> slaves being bought and sold
02:01:00  <jez> shouldnt god come and punish Western society?  we've abolished slavery and made it illegal for men to force their daughers to shag people
02:01:09  <jez> that's all promoted in the Bible
02:01:54  <Smoovious> what gets me, is, how the different factions, always seem to change their structure to conform to laws... like... the mormons... marrying more than one person was nothing wrong... but once the christian majority made it illegal, the mormon faction changed their tune too...
02:01:57  <jez> I wanna see an English translation of the Quran
02:02:05  <jez> heh
02:02:23  <Smoovious> I'd have more respect for a faction that stuck to their belief structure no matter what laws man passed, but if they're willing to do that, then maybe it isn't their God's will after all
02:02:31  <jez> apparently somewhere in the Quran, it documents that the prophet Mohammed has sex with a baby less than 1 year old, then marries her at about age 7
02:02:44  <jez> i need to keep that quote and yell it at any Muslims using that crap to justify ANYTHING
02:02:51  <jez> any goddamn thing
02:02:57  <Smoovious> well, at least he made an honest toddler out of her
02:03:13  <jez> if they're only taking selections of their religious text, they're using HUMAN morality, sod religion
02:03:18  <jez> if they use the text, they should be consistent
02:03:32  <jez> morality my ass
02:03:37  <Smoovious> but if anything, it endorses pre-marital sex for their followers... so all the honor-killing dealing with it, is wrong... if you follow it literally
02:03:55  <jez> erm, how can you follow it non-literally?
02:03:59  <jez> you either follow it or you dont
02:04:50  <Smoovious> what really gets me is how the bible thumpers act like they're the only ones who are moral simply because of their religion... I'm a 'not-applicable'... and I found as a 'not-applicable' I make a better judeo-christian than most judeo-christians I've met... so what does that say about their so-called morality when an admitted blasphemer is more moral than they are?
02:05:11  <Smoovious> I agree... but most people don't
02:05:32  <Smoovious> it either says what it says or it doesn't say what it says, and if it doesn't say it, don't believe it
02:06:23  <Smoovious> I have enough trouble reading between the lines in an email from my ex as it is... I don't wanna bother having to do it in a book that was translated, and who knows the quality of the translation, written in a style that isn't easy to read, in an era that has no relevance to me, etc etc
02:07:18  <Smoovious> the bibles(qoran, et al) were excellent for controlling their people... but they do an excellent job of divorcing people from reality too... and in this day an age, that is a very dangerous thing...
02:09:04  * Smoovious rofls.
02:09:26  <Smoovious> and when you think about it... what are the suicide bombers doing it for? killing people, and themselves? ... they're doing it to get laid...
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02:09:38  <Smoovious> so... how does that make them better than us?
02:11:02  <Smoovious> besides... you know how femmes are... who wants to be around 27 women all having their periods at the same time?
02:13:49  <Sacro> tampax shareholder?
02:14:12  <Smoovious> the 27 virgins they're supposed to get for killing themselves for the cause
02:14:34  <Smoovious> oh, nevermind
02:14:44  <Smoovious> I followed the question a few seconds too late :P
02:16:05  <Sacro> 27 virgins?
02:16:43  <Smoovious> I might be getting the # wrong, but yeah, that's basically it... they go to their version of heaven with 27 virgins waiting for them
02:17:14  <Sacro> but thats only like... half an hours fun
02:18:19  <Smoovious> well, I'd stretch it out a bit... I'm a bdsm'er... plus I also like to watch. >:)
02:26:25  <jez> Smoovious: i think you mean you're agnostic
02:26:34  <jez> that's a useful term to use
02:27:32  <jez> hmm
02:27:39  <jez> i need to find an equivalent of biblegateway.com for the Quran
02:29:41  <Smoovious> no, agnostic implies that I just don't know... I reject that classification... I completely reject the religious classification system as a whole... which makes me a not-applicable
02:29:51  <jez> that's nonsense
02:29:59  <Smoovious> not it isn't
02:30:41  <jez> you cannot NOT have a religious viewpoint if you've heard of religion, any more than you can have no viewpoint on freedom of speech
02:30:46  <jez> or human rights
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02:30:57  <Smoovious> athiesm is you don't believe in a god... agnosticism is you neither believe nor disbelieve in one, but it is still a religious designation and mindset... I don't believe in the very concept of religion from the ground up... that makes me a not-applicable
02:31:10  <Smoovious> of course I can not have a religious viewpoint
02:31:30  <jez> Smoovious: i'd say that makes you an agnostic (possibly a higher power) or an atheist (no higher power)
02:31:35  <jez> you are not N/A :-)
02:31:37  <Smoovious> I have the freedom of choice... if I don't want to have a religious viewpoint whatsoever, I'm going to not have one...
02:31:45  <Smoovious> I am a n/a
02:31:50  <jez> what i mean is i'm not saying you can't
02:31:56  <jez> i'm saying it's not possible
02:32:12  <Smoovious> you just told me I can't... and I am saying it _is_ possible
02:32:13  <jez> you either believe in religion or not
02:32:21  <jez> you've said not, that makes you agnostic or atheist
02:32:41  <Smoovious> right... and I don't believe in religion... so whenever there is a place that asks me for religious designation, I put not-applicable
02:32:53  <Smoovious> athiesm and agnosticism, are religious designations/classifications
02:32:57  <jez> forget about some checkbox form
02:33:19  <jez> im talking about the truth of the matter, whether you want to accept the label or not, one of those labels applies
02:33:35  <jez> agnosticism is a classification, but i'd say it covers a lot of ground
02:33:44  <jez> pretty much all "N/A" ground
02:33:45  <Smoovious> so am I... the truth of the matter is I don't believe in religion, or religious classification whatsoever... so I'm not-applicable
02:34:01  <jez> hang on
02:34:10  <jez> you don't think there is a god
02:34:12  <jez> ?
02:34:13  <DaleStan> Smoovious: Do you believe that there is a higher power?
02:34:14  <Smoovious> andthe labels only apply to those who care about such things... I do not...
02:34:31  <jez> no, i'm saying the labels apply to everyone actually
02:34:41  <jez> agnostics can either care a lot about religion (like me) or not at all
02:34:43  <Smoovious> a higher power in the sense that religions think of it? nope
02:34:47  <Sacro> EVERYONG http://www.owenrudge.net/various/player/ NOW TO HEAR ORUDGE SINGING
02:34:49  <jez> agnostic can represent active or passive agnosticism
02:35:01  <Smoovious> the labels only apply to those who will be labelled...
02:35:02  <jez> you're apparently passively agnostic
02:35:02  <Sacro> or http://radio.zernebok.com:8080/live.mp3
02:35:13  <jez> you'll be labelled if i label you :-P
02:35:38  <Smoovious> you can call me whatever label you like, I care not... but the only person's opinion about it that I care about is my own...
02:36:16  <jez> to deny that you're an agnostic is to deny fact
02:36:26  <jez> if you want to deny fact it's your problem
02:36:48  <jez> it's like denying you're human
02:36:51  <jez> retarded
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02:37:25  <DaleStan> You can't change your race by denying that you're a member of any race. The same applies to religious viewpoint. You, of necessity, have one, just like you are necessarily a member of a certain race.
02:38:08  * Smoovious shakes his head.
02:38:16  <DaleStan> You can change your religious viewpoint, but you can't NOT HAVE a religious viewpoint.
02:38:52  <Smoovious> you guys are being silly... it is so important to you to place a label on people... :) you guys go right a head... but I can NOT HAVE a religious viewpoint... and I don't need your permission or acknowledgement to do so. :)
02:39:01  <Smoovious> afk a bit... girlfriend on phone
02:39:16  <DaleStan> There are only three choices: 1) You believe in higher power. 2) You believe that there is no higher power. 3) You don't know whether there is a higher power or not.
02:39:31  <DaleStan> There is no fourth option.
02:39:50  <Smoovious> there is a 4th choice... 4) I don't give a <bleep> about any of it
02:40:02  <DaleStan> Nope.
02:40:13  <DaleStan> You still have a belief, even if you don't care what it is.
02:40:15  <Smoovious> and again... it isn't up to you to make the choices I may make for me... you may not agree with it... but it changes nothing
02:40:16  <Smoovious> brb
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02:43:26  <jez> Smoovious: 4) is actually 3) (passive)
02:43:45  <jez> :-P
02:45:15  <Ben_123> um, anyone know what may be the problem.  Im trying to replace the bridge sprite, and if i load it says ''error'' could not load sprite etc.  Its specifically a problem with this 1 .png.   What could be wrong with a .png?
02:47:18  <Smoovious> but as you can see, I'm anything _but_ passive about it, so 3 doesn't apply :P
02:51:36  <jez> Smoovious: i bet you're the person who is the reason they have Gender: Male, Female, N/A
02:51:39  <jez> :-)
02:52:02  <Smoovious> not at all... I believe in gender... you must be thinking of Ru Paul
02:52:55  <jez> you believe in denying the existince of that which must exist
02:52:56  <Smoovious> besides... they're just planning ahead... someday we may encounter asexual beings, and we need to be accomodating for them. :D
02:53:00  <jez> gender is one example
02:53:06  <jez> :-)
02:53:10  <jez> they're already here
02:53:25  <Smoovious> but you equate religion to being something 'which must exist'... I do not
02:53:39  <jez> no
02:53:47  <Smoovious> yes
02:53:54  <jez> i equate a religious viewpoint to something which must exist, in somebody who knows of religion.
02:54:00  <Smoovious> I don't believe in the very existence of it
02:54:11  <jez> of religion?
02:54:19  <Smoovious> right
02:54:29  <jez> you dont think religion exists?  heh
02:54:42  <Smoovious> I believe those who believe in it believe it exists... I don't
02:56:03  <jez> good
02:56:08  <jez> so you're agnostic
02:56:11  <jez> or atheist
02:56:12  <jez> ;-)
02:56:20  <Smoovious> nope
02:56:21  <Smoovious> :)
02:58:29  <Smoovious> to be an agnostic or an athiest, you have to believe in religion in the first place... I don't believe in the very concept of religion... which rules out athiesm and agnosticism
02:59:19  <Ben_123> a nillist?
03:00:41  <Ben_123> nihilist*
03:02:05  <Smoovious> nihilist? no... I don't believe that existence is senseless... and I also don't believe in the destruction of society either
03:03:21  <Ben_123> a nihilist is just extream scepticism, and the beleif that nothin exsists basically
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03:04:41  <Smoovious> that too... and no, I'm not a nihilist... I believe that stuff exists...
03:04:51  <Smoovious> like, for example...
03:05:27  <Smoovious> this banana I'm eating... for the next 40 seconds or so, it exists... and after that, it still exists, albeit, in a different form, and within a couple hours, it will cease being what you could still consider a banana
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03:06:26  <Ben_123> a realist?
03:07:01  <Smoovious> um... by the layman's definition, I'd go along with being a realist... I believe there are things that are real, sure
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03:11:47  <Ben_123> So your an asumptuos nihilist?
03:12:08  * Smoovious sighs.
03:12:13  <Smoovious> I'm not a nihilist...
03:12:29  <Smoovious> what's with this extreme need you guys have to categorize people?
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03:16:37  <Ben_123> the irony there being ''you guys''
03:17:12  <Ben_123> does nobody no about .png's?  if not, I'll give up and sleep instead
03:17:19  <Smoovious> 'you guys' general... when in a group, I call femmes guys too in a non-specific-gender usage
03:18:48  <Ben_123> you a smoovist?
03:19:42  * Smoovious shakes his head.
03:20:04  <Smoovious> yeah, ok, you wanna call me a smoovist, go ahead...
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03:20:24  <Ben_123> Your a smoovist
03:21:04  <Smoovious> I'm just Smoovious
03:30:03  <Eddi|zuHause3> i might be a little late, but you can't not have a religion
03:30:18  <Eddi|zuHause3> even denying the existance of religion is a religion in itself
03:30:20  <Smoovious> yes I can
03:30:40  <Smoovious> no, denying the existence of an intelligent supreme being is a religion in itself
03:30:48  <Smoovious> not believing in religion is something else
03:31:11  <Eddi|zuHause3> religion is anything you believe in
03:31:22  <Eddi|zuHause3> if you believe in not believing in religion, that is your religion
03:31:24  <Smoovious> no it isn't
03:31:25  <Ben_123> Eddi|zuHause3:  you no anything about .pngs?!
03:31:44  <Ben_123> Religion is more about what someone else tells you to beleive in, otherwise its just a beleif
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03:31:48  <Eddi|zuHause3> if you want to not call it like that, that is your choice, but it does not change the facts
03:31:58  <Smoovious> on that, Ben_123, I'll agree with you
03:32:50  <Eddi|zuHause3> what you define "religion" to mean is also part of your religion
03:32:55  <Smoovious> the facts are, that I don't believe in religion, so that makes me a not-applicable... if you feel the need to still categorize me to fit your belief in religion, that is also your choice, but it also does not change the facts either
03:33:22  <Eddi|zuHause3> the fact is. as long as you have a working brain, you have a religion. (period)
03:33:29  <Smoovious> don't get rediculous, Eddi|zuHause3... at least the others had thought out their arguments
03:33:34  <Smoovious> bullshit
03:33:42  <Ben_123> period?? dam, and I had so much more to say
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03:35:33  <Smoovious> Ben_123... what do you want to know about .png's... I probably won't know myself, but I can probably find the info you're looking for
03:35:41  <Eddi|zuHause3> didn't you notice your discussion? that is definitely a religious one
03:36:00  <Eddi|zuHause3> how can you do a religious discussion if you have no religion?
03:36:08  <Ben_123> The discussion was about releigion, as apposed to being religious in itself
03:36:16  <Smoovious> it depended on how you looked at it in the first place...
03:36:45  <Smoovious> note I was referring to them mainly as factions... I can certainly debate what is considered religion, even if I don't believe in it myself
03:36:46  <Eddi|zuHause3> you tried to defend your choice in not believing in religion, that is a religous debate
03:37:00  <Ben_123> Smoovious, i just want to find out if there is any 'types' of png's.  Cause I cant seem to get some to work, but others do, and it may be because of the high amount of semi opake pixels, Im not shore
03:37:17  <Smoovious> well, how can you debate women's issues if you have no <insert-female-anatomy-word-here>
03:37:40  <Eddi|zuHause3> no, that is an entirely different point
03:37:41  <Ben_123> handbag?
03:37:42  <Smoovious> Eddi|zuHause3... no, actually, the religious debate, happened earlier with the 27 virgins
03:38:01  <Eddi|zuHause3> you can have discussions about other people's religions without being religious
03:38:01  <Smoovious> as far as I know, there are different types...
03:38:12  <Smoovious> exactly my point
03:38:16  <Eddi|zuHause3> but you can't have discussions about your religion if you aren't religous
03:38:28  <Eddi|zuHause3> but you had one
03:38:46  <Smoovious> I wasn't having a discussion about my religion... I was having a discussion about my not believing in religion... they aren't the same thing
03:38:47  <Eddi|zuHause3> ergo, you must be religious
03:39:03  <Eddi|zuHause3> yes, they are, read my above statement.
03:39:18  <Smoovious> I did read your above statement, and like I said before... bullshit
03:40:06  <Eddi|zuHause3> so, unless you give a proper proof of "bullshit", that is a "religious" proof
03:40:34  <Smoovious> now that's just dub
03:40:36  <Smoovious> er, dumb
03:41:01  <Eddi|zuHause3> "religion" here being 'an unproven set of statements presented as the universal truth'
03:41:31  <Eddi|zuHause3> (by that definition, mathmatics is a religion, btw.)
03:41:57  <Smoovious> anything to help perpetuate religion, eh?
03:42:40  <Smoovious> (and last I knew... mathematics was pretty well proven... kinda hard to argue with adding one to another one ends up with two of em)
03:42:45  <Eddi|zuHause3> well, you cannot have sensible philosophic discussions without first defining all used words properly
03:43:06  <Eddi|zuHause3> you clearly do not know mathmatics :)
03:43:16  <Ben_123> religion and asumption coinside, but are not the same.  To debate anything is to take some assumptions but that doesnt mean its religioous, or even faithfull.  (relgion would be relieing on the words and guidence of others). Therfore you do not have to be relious to discuss relgion
03:43:47  <Smoovious> oh, sensible... that's an entirely different matter... I just had a bunch of people tell me I can't believe what I apparently can believe, or can !believe, as I choose... :)
03:44:21  <Eddi|zuHause3> mathmatics may be all about proving, but all that can be reduced to a pretty small set of independent, not provable statements (called axioms)
03:44:48  <Ben_123> these debates get nowhere, as they always gradually wind down, until all sides come to thoery that 'the only fact that is known is that you don't no nothing, as you no this fact'
03:45:14  <Eddi|zuHause3> the most debated one of those is the so called "axiom of choice"
03:45:20  <Smoovious> so, you'd consider the SQRT of -9 to be religion?
03:45:39  * Smoovious shrugs.
03:45:49  <Smoovious> I just don't like people telling me what I can and can't believe
03:45:51  <Eddi|zuHause3> which really can be seen as THE religious base of mathmatics
03:46:11  <Eddi|zuHause3> because it is at the same level as "there is a god"
03:46:18  <Eddi|zuHause3> only they call it differently
03:46:19  <Smoovious> oh please
03:46:25  <Smoovious> rofls
03:46:33  <Eddi|zuHause3> you can accept the "axiom of choice"
03:46:39  <Eddi|zuHause3> or you can not accept it
03:46:47  <Eddi|zuHause3> in both cases you get a proper mathmatics
03:46:52  <Eddi|zuHause3> just it is completely different
03:47:13  <Smoovious> but this isn't about mathematics or anything else...
03:47:26  <Eddi|zuHause3> it is about religion
03:47:37  <Eddi|zuHause3> and like i said, mathmatics is a perfect example of religion
03:48:20  <Eddi|zuHause3> and on the matter of sqrt(-9), that can be multiple things, depending of your flavour of the mathmatical religion
03:48:23  <Smoovious> this is about what one single individual believes and doesn't believe... and no amount of argument or debate about what I can or can't believe is going to change anything... if you draw comfort from having to fit me into a religious designation in order to squeeze me into your worldview, you go right ahead... it has nothing to do with me or what I believe or don't believe and doesn't change a damned thing whatsoever. :)
03:48:30  <Ben_123> Eddi: it really isnt.  Religion isnt the same as just having faith in the fact that numbers are as you see and understand them
03:48:58  <Eddi|zuHause3> Ben_123: neither is mathmatics
03:50:01  <Ben_123> To things that arnt both 1 value dont have to be the same 'other' value.  Therfore if your statement is true that mathmatics also isnt, that doesnt mean its religious
03:50:23  <Eddi|zuHause3> but i did not say that mathmatics was equivalent to religion, i said mathmatics is one religion, there are lots of others
03:50:51  <Smoovious> Ben_123... do you need a reference site for .png's?
03:51:03  <Ben_123> smoovious, yeah, ok
03:51:20  <Smoovious> try http://www.libpng.org/pub/png/
03:51:41  <Ben_123> Eddi: if maths is a religion, then speaking the same laugwich would be a relgion.  Relgion isnt just a standardised set of rules
03:52:00  <Eddi|zuHause3> but i won't continue this discussion right now, because you guys just have not enough mathmatical background to get anything i could say
03:52:03  <Ben_123> Smoovious: thanks
03:52:24  <Smoovious> well... I suppose you could call mathematics a part of religion... the scientologists pretty much are a good example of that...
03:52:37  <Smoovious> but simply having a belief in something doesn't make it a religion...
03:52:38  <Ben_123> Eddit: basicallly, we are far to dumb for you
03:52:52  <Eddi|zuHause3> i did not say that...
03:52:59  <Smoovious> yes you did
03:53:03  <Smoovious> we paraphrased
03:53:04  <Eddi|zuHause3> i just said you do not have enough knowledge
03:53:14  <Smoovious> i.e. we're too dumb for you
03:53:27  <Eddi|zuHause3> not knowing something is something entirely different from being too dumb
03:53:48  <Eddi|zuHause3> not knowing just means you did not learn it
03:53:49  <Ben_123> you have no idea of my mathamatical capabilties or knowlege, although thats very true, knowledge and intellengence are differnet
03:53:55  <Eddi|zuHause3> being dumb means you are not able to learn
03:54:13  <Smoovious> much like how I feel about you about religion, eh?
03:55:27  <Eddi|zuHause3> i have a very good understanding of religion
03:55:58  <Eddi|zuHause3> just when you disagree with my definition of religion, there is no point in discussing
03:55:59  <Ben_123> Debating the position of 'mathermatics' within relaity doesnt require any understanding of it.  Its like studiing the bible intensively so as to debate if its real.  The knowledge inside the subject is irrellevent, its wherre the subject stands within reality that we are debating
03:56:10  <Eddi|zuHause3> since then we are not talking about the same thing
03:56:16  <Smoovious> so we can only discuss it if I agree with you?
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03:56:24  <Smoovious> kinda makes discussion pointless then, eh?
03:57:23  <Eddi|zuHause3> that is the plan of a discussion, in the end, everybody should agree...
03:57:27  <Smoovious> after all, if I agree with you about it, what's there to discuss?
03:57:35  <Smoovious> no, they shouldn't
03:58:15  <Eddi|zuHause3> if the result is that people do not agree, there was no point in the discussion either, don't you think?
03:59:07  <Smoovious> that's one of the problems with discussing things that have no evidence to them... there is no reason whatsoever why everyone should come to the same conclusion you do... and everyone may disagree, and that is good... and even if everyone disagrees, everyone may also be right, too, according to their own worldview
03:59:14  <Smoovious> not at all
03:59:24  <Ben_123> hmm, I read the png thing, but sadly im none the wizer, Ill have to ask someone tommorow
03:59:41  <Eddi|zuHause3> s/worldview/religion, and we are right at where we started
04:00:16  <Smoovious> the point of discussion is not to come to a mutual consensus... it is to further people's ability to think about things... consider points of view they haven't been exposed to yet, and reflect on how those points of view may or may not fit into what they already know for themselves...
04:00:24  <Ben_123> when discussing anything you need to first lay down the assumptions.  So im gunna asume that you guys are talking in english, and not some laugwich that uses the same words in a wierd order, that happens to make apparent sence to me.....for example
04:00:34  <Smoovious> for some people it will reinforce what they believe... for others, they may question, still others, they may change their mind completely...
04:00:50  <Smoovious> consensus isn't the object of discussion... it is the discussion itself, that is the object
04:01:04  <Ben_123> the purpose of discussion is to pass time, when your board out your face, but not tired enough to bother sleeping
04:01:46  <Eddi|zuHause3> that one is probably the most fitting ;)
04:01:48  <Smoovious> well, I'm American, so that English assumption may not be true already
04:02:18  <Eddi|zuHause3> you're american, that explains a great lot :p
04:02:24  <Smoovious> no, that's small-talk... about inconsequential things
04:02:31  <Ben_123> I would bet highly that your both speaking english, but i can never be 100% shore, so theres some asumption in it.  But its not religious
04:02:47  * Smoovious grins at Ben_123
04:02:55  <Eddi|zuHause3> at least, i am sure that you do not speak english, Ben_123 ;)
04:03:16  <Ben_123> I speak benish, its regional dialect, very regional
04:04:03  <Eddi|zuHause3> we might switch to a proper language (i.e. german :p) but i doubt that is helping the discussion ;)
04:05:41  <Ben_123> Am I relgious in making the assumption that im not talking to a bot?
04:06:04  <Eddi|zuHause3> yes
04:06:13  <Smoovious> I'm just a very sophisticated Eliza program... so, I'd have to say, no
04:06:16  <Eddi|zuHause3> because we might as well be in a "Matrix"
04:06:21  <Eddi|zuHause3> and i might be an "Agent"
04:07:32  <Ben_123> The difference is that I wouldnt say its religious to asume that, I would say its assumptious, but its rational as its going on chance, and having faith in that chance, rather than blind faith
04:08:11  <Eddi|zuHause3> so, by what religion you divide "chance" from "blind"?
04:09:18  <Smoovious> um... that's the problem with 'faith' and 'blind faith'... blind faith is redundant... faith is faith, and blind or not, faith is supposed to be blind in the first place, or it wouldn't be faith to begin with... 'blind faith' is just called that by other people who believe something else, by faith, and wish to dismiss those who believe by faith, differently
04:09:26  <Eddi|zuHause3> "chance" is just an instance of "Kolmogorov's Axioms" (or similar set of basic stochastc)
04:09:43  <Ben_123> by the fact that I use jigsaw peices that all fit into place, and although the exsistence of the jigsaw is in debate, the peices within it correlate.  in religion i would be taking a jigsaw peice, relative to someone elses word, and placing it along on a table
04:10:33  <Eddi|zuHause3> nothing in the definition of "religion" prevents it from being consistent
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04:10:50  <Smoovious> like, I could consider anything having to do with religion in the first place, as blind faith, as it seems, 'blind faith' is a base component part of religion in the first place
04:11:21  <Ben_123> faith is to asume that if i add 1 and b i will get the colour red.  Assumptious (withint the philosophical debate) would asume that 2+2=4, and i would asume that the 2 2's each have the same value, and 4 is double each
04:11:31  <Eddi|zuHause3> although, if you take a sufficiently large set of rules (like, call it "the bible") you are probably finding quite some inconsistencies
04:11:40  <Smoovious> quite
04:12:08  <Smoovious> starting with, if being jewish was good enough for Jesus, why isn't it good enough for the christians?
04:12:29  <Eddi|zuHause3> because it stopped being good when judas betrayed him
04:12:44  <Smoovious> and if God was supposed to be worshipped above all others, then that kinda makes the judeo-christians wrong for worshipping Jesus over God
04:13:05  <Smoovious> Jesus was only supposed to be the messenger
04:13:25  <Smoovious> (probably cuz God was too much of a coward to come down here himself)
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04:13:37  <Ben_123> arguing within the confines of faith doesnt get anywhere
04:13:41  <Eddi|zuHause3> people tend to associate more the messenger to the message than the sender to the messege
04:13:51  <Smoovious> but that's a whole other discussion, and I got some things to do
04:13:57  <Smoovious> thanks for the debate
04:14:21  <Smoovious> Eddi|zuHause3... you need to get out more... they definitely, do not, do that
04:14:25  <Eddi|zuHause3> hence the existance of sentences like "don't shoot the messenger"
04:14:26  * Smoovious slips afk.
04:14:52  <Ben_123> alright, Im gunna go to bed, bye
04:17:04  <Ben_123> hmm, although, before I go, I've always noticed how the TT bridges are very low, and wondered why trains dont crash into them each time
04:17:17  <Ben_123> ...but in making a more zoomed graphic, they seem increadbly low
04:17:39  <Ben_123> about 1/3 of the hiehgt to give clearance
04:17:54  <Eddi|zuHause3> yes, perspective is a real problem in TT
04:19:04  <Ben_123> hmm...., this will become a bigger problem later i recon.  Oh well, I'm off. bye
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05:50:59  <DaleStan> <Ben_123> Im trying to replace the bridge sprite, and if i load it says ''error'' could not load sprite etc. <-- Which bridge sprite? (there are something in the vicinity of 100) and What is "it"?
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06:31:09  <Frostregen> hmm, are asserts enabled or disabled in the nightly builds?
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09:02:34  <peter1138> morning
09:03:21  <peter1138> Ben_123: and that's why the tunnel sprites look strange
09:05:31  <Tron> morning, peter1138
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09:06:59  <peter1138> hello :)
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09:24:40  * peter1138 sighs
09:25:07  <peter1138> i guess i'm going to have to increase the sprite limit sooner
09:25:29  <peter1138> what with idiots posting incorrect patches and then more idiots worshipping them
09:31:57  <Tron> just delete it
09:33:08  <ln-> huh, i haven't posted patches in a long time.
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09:40:57  <peter1138> ln-, nobody's worshipped you either...
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10:12:14  <Darkvater> mornin'
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10:15:49  <Rubidium> morning
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10:36:55  <peter1138> hmm
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10:41:24  <Tron> can ST_CONST get removed?
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10:56:08  <peter1138> it doesn't look used...
11:02:04  <CIA-1> tron * r7145 /trunk/ (8 files in 2 dirs): Remove extra semicolons
11:03:39  <izhirahider> What's the quickest way to see the use of STR_REFIT_TIP, or in other words, where/how can I refit a vehicle?
11:04:10  <Tron> grep
11:04:13  <KUDr_wrk> [11:39:40] <Tron> can ST_CONST get removed? << yes, it was my attempt to keep VC6 compliance, and I forgot to remove it
11:04:45  <KUDr_wrk> but first it must be rewritten where it is used
11:04:55  <KUDr_wrk> i'll do that
11:05:15  <izhirahider> in the game :)
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11:09:50  <Tron>   /** return the closed node specified by a key or NULL if not found */
11:09:51  <Tron>   FORCEINLINE Titem_& FindClosedNode(const Key& key)
11:09:59  <Tron> this makes no sense
11:10:08  <Tron> NULL and references don't mix
11:10:58  <KUDr_wrk> why?
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11:11:29  <Tron> a reference _always_ refers to an object
11:11:38  <KUDr_wrk> or to NULL
11:11:40  <Tron> NO
11:11:42  <Tron> NEVER
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11:11:45  <Tron> i cannot
11:11:59  <KUDr_wrk> Titem_& I = *(Titem_*)NULL;
11:12:05  <Tron> this is INVALID
11:12:05  <KUDr_wrk> this works
11:12:12  <Tron> read my lips:
11:12:14  <Tron> IT IS INVALID
11:12:35  <KUDr_wrk> uhh
11:12:40  <KUDr_wrk> ok, but it works
11:12:46  <KUDr_wrk> so let it be please
11:12:46  <Tron> no, it doesn't
11:13:03  <KUDr_wrk> it does
11:13:07  <KUDr_wrk> try it
11:13:08  <Tron> it's perfectly fine for the compiler to assume that a reference is valid
11:13:17  <KUDr_wrk> true
11:13:20  <Tron> in fact assuming anything else makes no sense
11:13:21  <KUDr_wrk> for compiler
11:13:50  <KUDr_wrk> but tests to null are not ommited
11:13:56  <Tron> WRONG
11:14:02  <Tron> plain wrong
11:14:07  <Tron> what you're telling is simply wrong
11:15:10  <Mucht> KUDr_wrk has the choice of weapons I guess
11:15:39  <KUDr_wrk> what should i tell you? If it is wrong, then it is wrong. But if it works, then it works.
11:15:43  <KUDr_wrk> and it does
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11:15:59  <KUDr_wrk> you know specs much better than me
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11:16:08  <KUDr_wrk> so it is your area
11:16:15  <Tron> fix it
11:16:21  <Tron> it may break any moment
11:16:25  <KUDr_wrk> there is nothing to fix
11:16:29  <KUDr_wrk> ahh
11:16:41  <Tron> void f(int& x) { if (&x != NULL) { ... } }
11:16:49  <Tron> the compiler may optimise this if away
11:17:02  <KUDr_wrk> hmm
11:17:53  <Tron> because a reference can only refer to a) valid objects, then it is guaranteed to be not "nowhere" or b) the referecne is invalid, then the behaviour is undefined
11:18:09  <Tron> therefore optimising this away is perfectly valid
11:18:22  <Tron> (i don't know if gcc is clever enough for this, probably not)
11:18:29  <KUDr_wrk> NULL == "nowhere" ?
11:18:45  <Tron> null is one kind of nowhere
11:19:00  <Tron> every invalid reference is
11:19:04  <Tron> 0 is just one of them
11:19:21  <KUDr_wrk> i think 0 is a valid reference
11:19:28  <KUDr_wrk> same as pointer
11:19:29  <Tron> no, it is not
11:19:41  <Tron> pointers are NOT references
11:19:49  <Tron> references are NOT pointers
11:20:07  <Prof_Frink> mr points at a reference
11:20:17  <KUDr_wrk> do they differ also by something else than this optimizations?
11:20:19  <Prof_Frink> s'mr'/me'
11:20:20  * Born_Acorn references a point
11:20:32  <Tron> their semantics is different
11:20:35  <Tron> clearly
11:20:49  <Tron> there are no operations which act on references, except initialising them
11:20:49  <KUDr_wrk> different?
11:21:02  <KUDr_wrk> aha so they are const
11:21:03  <KUDr_wrk> yes
11:21:32  <KUDr_wrk> but i don't need anything else then assigne them once
11:21:46  <KUDr_wrk> so any other differences?
11:21:59  <Tron> read a C++ book
11:22:06  <KUDr_wrk> i try
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11:24:23  <roboboy> gnight
11:24:37  <Tron> I'm talking about C++ references, of course. Java is different. Their "referenes" are just pointers without arithmetics.
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11:32:50  * peter1138 idly looks at http://www.parashift.com/c++-faq-lite/references.html
11:34:32  * Born_Acorn idly idles
11:34:35  <Born_Acorn> in idle.
11:37:14  * peter1138 jams Born_Acorn's throttle at 12000rpm
11:37:24  * Born_Acorn melts slowly
11:41:11  <peter1138> you mean you're not a wankel engine? hmm...
11:41:30  <peter1138> http://www.colinbeske.com/wankel/images/norbye_237.jpg ... now that is strange looking
11:41:41  <Prof_Frink> hehe, 'wankel'
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12:02:43  <CIA-1> KUDr * r7146 /trunk/ (5 files in 2 dirs): -CodeChange: ST_CONST macro removed as it is no longer needed (Tron)
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12:07:35  <toresbe> hello :)
12:08:01  <peter1138> hi
12:08:24  <toresbe> Does enabling the patch for "realistic load times" on stations increase or decrease load times?
12:09:03  <peter1138> never heard of that patch option
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12:12:32  <toresbe> "Use improved loading algorithm" is the exact text
12:12:50  <peter1138> ok
12:13:20  <peter1138> that has nothing to do with realism, nor load times
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12:19:35  <toresbe> peter1138: oh? What does it do?
12:20:05  <peter1138> makes only one vehicle in a station load at a time
12:20:22  <peter1138> instead of it being shared out
12:20:37  <toresbe> ah
12:20:45  <toresbe> makes sense, I guess.
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12:41:17  * peter1138 sighs
12:42:08  <Patrick_> aaahahaha, a magpie that memorised modem noises
12:45:23  <peter1138> gah, stupid forums
12:50:49  <toresbe> Patrick_: brilliant :)
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13:43:00  <CIA-1> KUDr * r7147 /trunk/yapf/ (hashtable.hpp nodelist.hpp yapf_base.hpp yapf_costcache.hpp): -CodeChange: Don't use references if they can refer to NULL (Tron)
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13:49:32  <peter1138> are we going to fix this "Propeller / Jet / Helicopter" thing?
13:49:47  <peter1138> where fix is change the text or remove...
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13:52:49  <Prof_Frink> peter1138: call it "Aircraft class" and have Small/Large/VTOL
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13:55:50  <peter1138> i'd rather it wasn't ther
13:55:51  <peter1138> +e
13:57:00  <Born_Acorn> Well, it's handy for small airports.
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14:09:05  <Gorre> ...morning.
14:09:14  *** Zevensoft [~Zevensoft@220-253-48-201.VIC.netspace.net.au] has joined #openttd
14:09:32  <Belugas> Hello Gorre :)
14:09:58  <Gorre> Belugas! Hi!
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14:36:56  <imachine> heyah
14:37:13  <imachine> i was wondering, if i saw the new menus only on sshots or in actual gameplay
14:37:28  <imachine> i thought the current stable ver has the new menus?
14:37:31  <imachine> 32bit or so
14:37:47  <hylej> not really
14:38:28  <imachine> isee
14:38:32  <imachine> so how can i enable that
14:38:42  <imachine> i also saw some terrain improvements, smoothing the hills out etc
14:38:47  <imachine> is that avail on 0.4.8 ?
14:39:06  <hylej> theres some hill stuff improved, but not graphically
14:39:18  <imachine> not to brag or be a cunt, but i member ttd has not improved much over such long time as 0.3.7 or so
14:39:29  <imachine> at least not visually ;d
14:39:41  <glx> new terrain generator will be in 0.5.0
14:39:44  <imachine> is there some magical 32bit change coming on into ?
14:39:47  <imachine> oh cool
14:39:52  <imachine> how about alltaken, he still away?
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14:40:04  <hylej> 32bits-per-pixel stuff is still coming up
14:40:05  <glx> 32bpp is not finished yet
14:40:20  <imachine> any way i could help?
14:40:25  <imachine> i guess i could paint something
14:40:26  <imachine> ;p
14:40:31  <hylej> its the code part :p
14:40:34  <imachine> oic
14:40:34  <imachine> ;]
14:40:41  <PandaMojo> visuals are overrated
14:40:44  <imachine> that;s crap i can't code
14:40:45  <imachine> ;p
14:40:55  <imachine> PandaMojo, hehe yeah but i'm tired of ttd graphics
14:41:07  <imachine> i would love to see th new onesespecially since i seen the sshots
14:41:08  <hylej> go make yer newgrfs :P
14:41:08  <PandaMojo> Well, you can play around with newgrfs
14:41:25  <imachine> yeaaaaah... which btw would be cool if it was included in the mainstream version
14:41:26  <Gorre> Yeah, visuals are overrated unless you are forced to erite 666+ kbs of code to make one damn bus to move ...
14:41:29  <imachine> has anyone thought about it?
14:42:02  <PandaMojo> ...you mean packaging some newgrfs along with it?
14:42:03  <imachine> its sorta painful to dig about wikis and check which graphics work together,which dont, which break which are buggy etc
14:42:06  <imachine> yeah
14:42:08  <imachine> ;p
14:42:10  * PandaMojo shrugs
14:42:16  <imachine> at least the 100% working and stable ones
14:42:26  * PandaMojo just downloaded OpenTTDCoop's newgrf set and is using that
14:42:28  <hylej> it could be cool to start replacing ttd graphics with public domain/gpl compatible stuff
14:42:41  <imachine> i really loved the new menus
14:42:42  <imachine> :)
14:42:53  <imachine> wickedstuff
14:43:07  <Prof_Frink> hylej: Get Pikka to gpl his stuff and you're half way there
14:43:59  <imachine> who's/what's pikka ?
14:44:23  <Prof_Frink> Pikka, creator of UKRS, HOVS and AV8
14:44:23  <imachine> ok so anyway, what newgrf you guys recommend then?
14:44:29  <imachine> :o
14:44:30  <Prof_Frink> See above
14:44:32  <imachine> ok
14:44:42  <Prof_Frink> And NewShips
14:44:47  <hylej> all we really need is new terrain and house graphics
14:45:04  <Prof_Frink> Houses -> TTRS
14:45:04  <hylej> rest can be negotiated
14:45:31  <Zevensoft> 32bpp is not needed yet
14:45:47  <Zevensoft> not until newgrfs anyway
14:46:13  <hylej> eventually all we got is newgrf
14:46:26  <Zevensoft> http://www.tt-forums.net//files/double2way_to_single2way_163.png <- this filter only works in 8bpp
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14:48:52  <Gorre> The roofs look very detailed
14:48:57  <Gorre> Unlike the rest :)
14:52:00  <peter1138> 14:41 < imachine> not to brag or be a cunt, but i member ttd has not improved much over such long time as 0.3.7 or so
14:52:06  <peter1138> ttd hasn't changed at all
14:52:16  <peter1138> openttd and ttdpatch have
14:53:12  * peter1138 wonders what "new menus" are
14:55:29  <Brianetta> peter1138: NFO encoded menus?
14:55:35  <peter1138> o_O
14:55:49  <Brianetta> new <anything> seems to refer to newgrf
14:55:52  <Tron> the name clearly must be "magic menus"
14:56:00  <Brianetta> Tron: Of course!
14:56:02  <peter1138> yeah, like new pathfinder...
14:56:07  <Brianetta> magic pathfinder
14:56:08  <hylej> magic pathfinder
14:56:15  <imachine> peter1138, don't catch my tongue please
14:56:22  <imachine> aye indeed, i meant openttd
14:56:23  <Sacro> zomgbridges!
14:56:30  <hylej> zomgpathfinder
14:56:32  <hylej> :o
14:56:35  <hylej> zomggrf
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14:56:45  <Brianetta> woah!grfs
14:56:56  <imachine> and by new menus i meant menus in the top of the screen that have new icons
14:57:01  <imachine> and a re generally much nicer
14:57:01  <Prof_Frink> holymolytunnels
14:57:04  <Sacro> hylej: i say we have zomg in openttd,use that as a prefix instead of new
14:57:15  <hylej> s/new/zomg/g/
14:57:16  <Sacro> Prof_Frink: ooh, i must say i do like holymoly
14:57:19  <hylej> oops
14:57:21  <hylej> s/new/zomg/g
14:57:21  <peter1138> so icons, not actually menus
14:57:23  <Brianetta> hylej: Too many /
14:57:37  <imachine> peter1138, so icon menus
14:57:39  <Brianetta> Besides, you need:
14:57:40  <Sacro> peter1138: holymolycargos!
14:57:41  <Zevensoft> zomgpf
14:57:44  <Brianetta> %s/new/zomg/g
14:57:45  <imachine> in top of screen.
14:57:46  <peter1138> well, feel free to change the icons, heh
14:57:51  <hylej> good thing taht i have a regexp parser here
14:57:53  <Sacro> Zevensoft: sounds like you walked into a tree
14:57:55  <imachine> peter1138, it's already been done
14:58:01  <imachine> i saw them on the forums
14:58:27  <Prof_Frink> imachine: Probably not 'done', probably mocked up.
14:58:36  <imachine> probably i don't know
14:58:47  <imachine> probably looked like normal icons in a screenshot of a normal game
14:58:51  <imachine> no idea otherwise mate
14:58:56  <Sacro> hmm.. i think egladil had some mockups
14:59:05  <imachine> that could be him
14:59:12  <imachine> /her
14:59:19  <peter1138> i'd rather mess around with interesting features
14:59:25  <peter1138> anyone can change a sprite...
14:59:26  <imachine> such as?
14:59:36  <peter1138> well, since 0.3.7? quite a lot
14:59:40  <imachine> oh someone could fix the AI
14:59:45  <imachine> if it's not fixed yet
14:59:51  <imachine> fix+finish
14:59:57  <imachine> reckon that interesting?
15:00:03  <hylej> theres an ai project somewhere
15:00:04  <peter1138> no :)
15:00:11  <imachine> what gives ;)
15:00:12  <egladil> Sacro: they were real
15:00:17  <imachine> aha
15:00:19  <imachine> score
15:00:27  <imachine> egladil, so how would i set those up over here?
15:00:30  <imachine> (0.4.8)
15:00:32  <Sacro> egladil: not silicone?
15:00:42  <imachine> heh
15:00:51  <egladil> imachine: that wouldn't work, as they were 32bpp
15:00:55  <Sacro> what happened to openttd.gpmi?
15:01:08  <imachine> egladil, so what would i require then, a 32bpp engine?
15:01:08  <egladil> and also a new size than the old ones
15:01:11  <Sacro> egladil: does that multipatch build have working 32bpp?
15:01:28  <imachine> i don;t know how well 32 bpp is yet done, nor do i know what's required to do it
15:01:36  <egladil> multipatch build?
15:01:37  <imachine> i haven't been interested in openttd for quite a while must say
15:01:59  <peter1138> egladil: some russian has decided to put a load more patches together on top of the miniin
15:02:06  <peter1138> egladil: including 32bpp, bridges, etc
15:02:22  <peter1138> but strangely lacking utf8... which i would've thought quite useful for a russian... but who knows
15:02:43  <CIA-1> glx * r7148 /branches/MiniIN/ (6 files in 3 dirs): [MiniIN][Physics] -Fix: use 76/255 as default TE ratio if TE ratio is not set by grf (hertogjan)
15:02:46  <egladil> ok
15:03:13  <Sacro> peter1138: perhaps utf-8 made it excessivly big...
15:03:14  <peter1138> i somehow doubt they've finished off the 32bpp stuff though :)
15:03:28  <Tron> i'd be very glad if somebody would delete it into oblivion. it plain smells like a conglomerate of trouble
15:03:46  <imachine> the 32bnpp?
15:06:27  <Ben_robbins_> egladil: I have a sprite I can't make work... its .png like all the rest
15:06:46  <egladil> hmm?
15:07:07  <Ben_robbins_> its the tubular bridge, and has seethrew, and semi seethrew sections all over
15:07:33  <peter1138> through
15:07:35  <Tron> that sounds familar
15:07:41  <peter1138> alternatively, translucent...
15:09:39  <Tron> the name isn't spr2563.png, is it?
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15:24:15  <peter1138> heh
15:26:44  <Tron> huh
15:26:55  <peter1138> hah
15:27:16  <Prof_Frink> hoh
15:27:29  <Sacro> hih?
15:27:33  <Eddi|zuHause3> höh
15:28:11  <Sacro> hæh?
15:28:17  <Jhs> høh?
15:28:26  <peter1138> you can stop now
15:29:09  <Sacro> but... :( awww
15:30:26  <Prof_Frink> hyh
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16:12:28  <Darkvater> alo'
16:12:48  <peter1138> you again?
16:12:52  <Belugas> hey there
16:12:57  <Belugas> he left?
16:13:01  <glx> hi
16:13:12  <Darkvater> I was eh...not really around :)
16:13:45  <Darkvater> so. what did I miss today?
16:14:13  <peter1138> me
16:14:41  <peter1138> is it wrong to reply to questions with just a wiki url?
16:15:18  <Prof_Frink> peter1138: Yes. Use a fuckinggoogleit.com url instead.
16:15:26  <peter1138> heh
16:15:52  <Darkvater> :O today's topic has a wiki URL?
16:15:53  <Darkvater> cool :)
16:18:12  <Darkvater> he, I replied to the banker guy that mailed me yesterday..stressing severly that we do not have PDA's to test on, silently hoping he'd take the hint...but alas
16:18:25  <peter1138> :)
16:18:37  <Darkvater> damn those spaniards
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16:21:37  <Darkvater> http://www.tt-forums.net/viewtopic.php?p=518279#518279
16:21:41  <Darkvater> does this parse?
16:23:30  <peter1138> it's a bjarni-ism
16:23:36  <peter1138> using "got" instead of "have"
16:24:23  <Darkvater> thats till makes no sense
16:24:31  <Darkvater> 'I have backup'!
16:24:32  <Darkvater> for what?
16:24:47  <peter1138> a brain, perhaps
16:24:49  <peter1138> though it's unlikely
16:25:03  <Darkvater> :D
16:25:36  <Darkvater> eureka! I have a brain!
16:25:57  <Tron> do you have a pinky, too?
16:26:14  <Darkvater> narf
16:26:17  <Tron> zort
16:27:40  <Brianetta> norf
16:27:41  <Brianetta> tart
16:30:16  <Tron> are you pondering what i'm pondering?
16:30:36  <peter1138> depends
16:30:47  <Darkvater> yes brain, but why are windows red?
16:30:56  <peter1138> are you thinking about everyone giving lots of money to me?
16:33:39  <Belugas> me not.. me thinking food
16:33:47  <peter1138> ahh
16:33:55  <peter1138> are you thinking about everyone giving lots of food to me?
16:36:13  <Belugas> heheh
16:36:38  <Belugas> by the time my shipment arrives, you'd be skinnier ;)
16:37:19  <peter1138> i doubt it
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16:42:04  <peter1138> interesting
16:42:23  <peter1138> DaleStan: is PEiD accurate
16:42:36  <peter1138> afaik YAPF won't compile under MSVC 6...
16:43:53  <DaleStan> peter1138: No clue. I suspected a packed exceutable as soon as I saw the size, googled for "executable unpacker", and ran with the first download I found that looked reliable
16:43:54  <Darkvater> we already knew that didn't we?
16:44:17  <peter1138> hmm?
16:44:35  <Darkvater> that vs6 wont' compile
16:44:57  <DaleStan> I suspect that the MSVC6 report is for the unpacker, and the overlay is the compressed OpenTTD code
16:45:06  <Darkvater> oh good job bjarni calling WE_INVALIDATE_DATA for windows that don't even exist o_O
16:45:07  <peter1138> ah, that could be it
16:45:20  <Belugas> peter1138, did nt said skiny!  I know it would be a tough call ;)
16:53:41  * peter1138 wonders how much memory simutrans uses up for all its graphs
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17:06:37  <hylej> its fairly ridiculous that oil platforms can be serviced by *drumroll* trains
17:07:05  <Tron> old news is old
17:09:31  <Born_Acorn> There should be a new feature preventing it! I shall learn to code and code it!
17:09:36  <Born_Acorn> ETA : 45 years!
17:10:05  <Sacro> Born_Acorn: in time for Vista then?
17:10:16  <Born_Acorn> Or phpbb3!
17:10:22  <Born_Acorn> or Duke Nukem Forever!
17:10:28  <Born_Acorn> hmm. nah, that's too far.
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17:25:20  <Brianetta> BYE!
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17:26:46  <CIA-1> miham * r7149 /trunk/lang/ (estonian.txt portuguese.txt turkish.txt):
17:26:46  <CIA-1> WebTranslator2 update to 2006-11-14 18:26:05
17:26:46  <CIA-1> estonian - 1 fixed by vermon (1)
17:26:46  <CIA-1> portuguese - 22 fixed by izhirahider (22)
17:26:46  <CIA-1> turkish - 2 fixed, 8 changed by jnmbk (10)
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17:30:09  <xyz> hi, what is the command to set an auto replace for a vehicle?
17:30:10  *** helb [~helb@84.244.90.159] has quit []
17:30:35  <xyz> and is there a function that counts the total number of a player vehicles?
17:30:46  <xyz> just engines
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17:38:03  <izhirahider> woohoo
17:41:24  <Eddi|zuHause3> i'd suggest you look at the autoreplace gui code
17:42:14  <Patrick_> yes, but why would that be in the gui code?
17:42:20  <Patrick_> oh, you mean the first part
17:43:19  <xyz> found the autoreplace code
17:44:00  <izhirahider> 16 completed translations, 14 unfinished, where 5 of these 14 have less than 17 untranslated items
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17:52:29  <Sacro> peter1138: ping
17:53:00  <peter1138> pong
17:53:12  <Sacro> from the multipatch "something about what I have forgotten is possible still (like cyrillic support with newgrf file -- remove line «russian.grf» from config file to disable it) "
17:53:23  <peter1138> what about it?
17:53:24  <Sacro> that sounds quite like utf-8
17:53:26  <peter1138> it's not
17:53:40  <Sacro> ah, just direct grf glyph replacing?
17:54:15  <Eddi|zuHause3> that is more like replacing the codepage with the east-european one
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18:00:40  <Wolf01> evening
18:01:12  <Sacro> lies
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18:07:11  <glx> Wolf01: ping
18:07:31  <Wolf01> glx: ping timeout
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18:08:00  <glx> I have a question about your join-station patch
18:08:25  <glx> why did you duplicate your select_station window 4 times ?
18:11:13  <Wolf01> uhm... is not my patch, is only a mine idea, ask frostregen :P
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18:38:46  <KUDr> Darkvater: how to proceed with http://bugs.openttd.org/task/279 ?
18:39:00  <KUDr> commit and do it for SDL too?
18:40:26  <hylej> yeah, improve input plz
18:40:52  <KUDr> hylej: what OS you use?
18:41:49  <hylej> linux
18:42:44  <KUDr> ok, so please test http://bugs.openttd.org/task/279 patch that it still works as before (i dunno if i didn't break anything under linux)
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18:43:06  <KUDr> then i can commit and do the same for SDL
18:45:10  <hylej> hm, i has problems with patching
18:45:33  <KUDr> what problem? conflicts?
18:46:56  <hylej> no, i just did it wrong
18:47:08  <hylej> patched now and making
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18:47:26  <KUDr> aha, you need Windoze and TortoiseSVN like me :)
18:47:52  <glx> windows without tortoise works too :)
18:48:10  <KUDr> glx, yes, but then no benefit
18:48:27  <KUDr> then you can use linux
18:48:38  <glx> less cpu usage in explorer
18:48:45  <KUDr> if you know how to work with command line
18:48:54  <KUDr> true
18:48:59  <hylej> :o
18:49:25  <KUDr> i am only stupid mouse clicking user so i need tortoise
18:49:46  <hylej> i liek bash
18:51:06  <Born_Acorn> Well, bash haets you.
18:51:18  <Born_Acorn> I'm sorry to be the one that must break the news.
18:52:32  <hylej> :<
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19:13:43  <toresbe> Is there any save game editor for openttd available?
19:13:55  <toresbe> I really really want to run this damn competitor bankrupt
19:14:11  <hylej> use cheats
19:14:14  <KUDr> toresbe: use cheat
19:14:21  <KUDr> heh
19:14:23  <toresbe> she's built these fucking trains crisscrossing EVERYWHERE now, it's almost impossible to build anything
19:14:26  <toresbe> what cheats?
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19:15:41  <toresbe> wow, neat
19:15:54  <toresbe> now I feel like building an even more optimal system with all the cash that could get me :)
19:16:17  <Patrick_> toresbe: shoot me the save? it sounds fun
19:16:19  <Patrick_> or us
19:16:25  <Patrick_> stick it on some forum or something
19:16:35  <Patrick_> I'll give her what-for!
19:17:26  <toresbe> I just deleted the save :)
19:17:32  <toresbe> Low on disk space, starting anew
19:21:44  <Patrick_> aww
19:21:55  <Patrick_> but ... if you need to delete a save to save disk space, you got bigger problems
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19:56:53  <webfreakz> hi
19:57:01  <Gorre> morning
19:57:04  <webfreakz> anyone here who could answer some C programming questions? :)
19:57:24  <KUDr> webfreakz: try it
19:57:29  <webfreakz> :D
19:57:32  <KUDr> we'll see
19:57:59  <webfreakz> what does #5.2f do in a prinft-statement?
19:57:59  <webfreakz> i know it has something to do with floats but what does the number 5 stand for?
19:58:18  <Tron> it prints the characters #5.2f
19:58:22  <KUDr> really #?, not %?
19:58:27  <Tron> you probably mean %5.2f
19:58:34  <webfreakz> #5.2f
19:58:39  <webfreakz> hm
19:58:48  <webfreakz> my sheet says "#5.2f"
19:58:59  <Tron> which sheet?
19:59:00  <Gorre> Its a channel name you are supposed to /join ...
19:59:00  <webfreakz> well that's wrong then
19:59:05  <webfreakz> :P
20:02:04  <webfreakz> Tron: does %5.2f print a 5 decimal float with the comma on the 3th position? e.g     ##.##?
20:02:28  *** dp-_ [~dp@p54B2E485.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:03:05  <Tron> almost
20:03:22  <Tron> 5 is just a minimum field width
20:03:55  <webfreakz> so ##.## is valid?
20:04:27  *** Patrick_ [~pitt2@saturn.retrosnub.co.uk] has joined #openttd
20:04:30  <Tron> as i said: it's just a minimum width
20:04:47  <Tron> printf("%5.2f\n", 1234567890.); will print
20:04:51  <Tron> 1234567890.00
20:05:00  <webfreakz> ok
20:05:42  <webfreakz> well i thought that only numbers as 23.49 and 12.91 were valid. And 123.45 weren't
20:05:52  <webfreakz> but i'm wrong :)
20:06:05  <Tron> man 3 printf
20:06:27  <webfreakz> currently not on a *NIX platform :)
20:07:13  <DaleStan> webfreakz: cygwin and/or MSDN
20:07:50  <glx> or google for "man printf"
20:08:07  <Tron> webfreakz: use the intarwebz
20:08:14  <webfreakz> :P
20:09:21  <webfreakz>             printf("%'.2f", 1234567.89);
20:09:21  <webfreakz> results in `1234567.89' in the POSIX locale, in `1234567,89' in the nl_NL locale, and in `1.234.567,89' in the da_DK locale.
20:09:45  <webfreakz> i won't forget this my whole life < i hope :P
20:13:01  *** Tron_ [~tron@p54A3DB24.dip.t-dialin.net] has joined #openttd
20:13:57  * toresbe wishes for a "make competitors extremely unpopular" cheat
20:14:23  <hylej> if its a computer, you can likely buy it out
20:14:32  <webfreakz> i recently made some cheats :)
20:15:37  *** fusey [~fusion@69-160-51-207.ontrca.adelphia.net] has quit [Ping timeout: 480 seconds]
20:16:52  *** Tron [~tron@p54A3F289.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:17:03  <hylej> wut
20:17:32  *** Tron_ is now known as Tron
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20:24:21  *** Rens2SupCom is now known as Rens2Sea
20:34:51  <peter1138> oh dear
20:35:11  <peter1138> i just sat in front of the telly for nearly 2 hours
20:35:18  <peter1138> i think my brain dribbled out my ears
20:35:33  <hylej> quickly
20:35:34  <hylej> collect it
20:35:44  * webfreakz runs
20:35:46  <smeding> and drink it
20:35:51  *** Nigel [~Nigel@125-238-62-154.broadband-telecom.global-gateway.net.nz] has joined #openttd
20:35:52  <smeding> mixed with cola.
20:36:00  <smeding> pure brain tastes like crap
20:37:11  <peter1138> you're experienced?
20:37:20  <webfreakz> :|
20:41:49  <smeding> naturally
20:41:58  <smeding> i have to be, being a zombie and all
20:42:15  <peter1138> o_O
20:42:51  <smeding> what, are you a lifecist? what does it matter if someone's alive, dead or undead :<
20:43:19  <smeding> actually, i just lied to impress you all :<
20:43:32  <peter1138> yeah, lying's really impressive
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20:45:09  <smeding> it is if people don't know if you're lying!
20:45:37  <kampasky> yeah, smeding is a dirty impostor and just damages the image of all us the true undeads
20:46:03  <hylej> burn in righteous fire
20:46:05  <peter1138> gah, desyncs
20:46:10  <peter1138> caused by kampasky no less
20:46:18  <hylej> wut
20:46:24  <peter1138> yes, his fault
20:46:36  <kampasky> transitively, perhaps
20:46:38  <kampasky> ;)
20:46:42  <peter1138> directly!
20:46:45  <peter1138> you made me test that grf
20:46:49  <kampasky> *g*
20:47:00  <kampasky> BTW it seems to work perfectly with that hack
20:47:02  *** Nigel_ [~Nigel@125-238-63-73.broadband-telecom.global-gateway.net.nz] has quit []
20:47:05  <hylej> HAX
20:47:20  <kampasky> any reason not to commit it?
20:47:26  <hylej> desyncs?
20:49:36  <CIA-1> glx * r7150 /branches/MiniIN/ (69 files in 6 dirs): [MiniIN] -Sync with trunk r7121:r7149
20:50:43  <hylej> sweet
20:56:18  <Eddi|zuHause3> dude, what's on my back?
20:57:48  <KUDr> hylej: do you have test result for me?
20:57:58  <hylej> oh, i forgot. i have the stuff built
20:58:10  <KUDr> :)
21:00:01  <hylej> what exactly should i test
21:00:07  <hylej> it seems to not be broken
21:00:21  <KUDr> this is enough
21:00:25  <KUDr> thanks
21:00:40  <KUDr> all inputs should work as before
21:01:12  <KUDr> here it works too (win32 with sdl driver)
21:01:31  <hylej> dont seem to notice missed keys
21:01:59  <KUDr> you'll not if not heavy cpu load from other apps
21:02:13  <KUDr> but it is not fixed for sdl
21:02:35  <peter1138> heh
21:02:53  <peter1138> just received a patch for a bug i reported so long ago i can't remember what it was
21:03:06  <KUDr> :)
21:03:37  *** Szandor [~2@host86-144-104-2.range86-144.btcentralplus.com] has joined #openttd
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21:08:14  <peter1138> hmm
21:08:18  <peter1138> Unable to use 'fonts/helvBO12.bdf' for medium font, FreeType reported error 0x3, using sprite font instead
21:08:35  <peter1138> 0x3 == FT_Err_Invalid_File_Format / "broken file"
21:08:41  * peter1138 wonders why...
21:09:15  <Tron> maybe it is ... broken?
21:09:36  <imachine> oi,
21:09:37  <imachine> rehi
21:09:40  <peter1138> Tron: that's one of the fonts from X
21:09:45  <peter1138> (source)
21:10:02  <imachine> http://homepage.mac.com/jbadcock/openttd/openttd.html
21:10:09  <imachine> that's the menus and stuff i was talking about before
21:10:29  <peter1138> icons
21:10:36  <hylej> zomg, rounded corner
21:10:36  <hylej> s
21:10:45  <imachine> anyone here might confirm or at least state a vague date for when one might wish to expect, or start getting worried when it will be incorporated into openttd?
21:10:48  <hylej> zomg, alpha blending
21:11:29  <imachine> now i know one should never worry
21:11:29  <hylej> zomg, SVG?
21:11:32  <imachine> but nonetheless
21:12:00  <imachine> i;d like to play openttd like that
21:12:11  <peter1138> with the icons, or with that whole gui?
21:12:13  <imachine> then incorporating new iconsets and buildings would prolly be just a matter of time
21:12:16  <hylej> it screams openttd2.0
21:12:20  <imachine> the whole gui mockup on the bottom
21:12:22  <hylej> rounded corners and all
21:12:24  <imachine> hylej, you reckon
21:12:25  <peter1138> ah
21:12:30  <imachine> that would be somewhat a long time  i guess
21:12:32  <peter1138> then i wouldn't worry about that
21:12:36  <hylej> :p
21:12:42  <imachine> peter1138, but the icons were the ones i mentioned before.
21:12:46  <smeding> that's so web2.0
21:12:50  <peter1138> i wouldn't worry about them either
21:12:54  <hylej> "we jumped the version to 2 since we got rounded corners and alpha blending
21:12:55  <hylej> "
21:12:56  <imachine> peter1138, nonetheless, when do you think it might come up
21:13:01  <imachine> hehe
21:13:28  <imachine> i'm not deliberatly worried mate
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21:13:32  <imachine> i'm just wondering
21:13:36  <imachine> ffs
21:13:40  <hylej> :>
21:13:56  <peter1138> personally i prefer the crisp sharp icons we already have
21:14:06  <peter1138> these 'new' icons are pretty blurry
21:14:10  <imachine> it's just that when i run the current stuff it's terrible when it comes up at 1024x768 and higher
21:14:18  <imachine> it's not ment to be run at this res.
21:14:24  <imachine> it's just too tiny for me.
21:14:45  <hylej> i find it just fine at 1600x1150
21:14:45  <peter1138> lower your resolution then, heh
21:14:45  <imachine> and i'm not talking whether it ought be crisp or not, but it certainly ought scale better and at least allow for clearer zooming in.
21:14:52  <imachine> peter1138, LCD screen :/
21:15:00  <hylej> tft, 15"
21:15:00  <imachine> looks like crap on lower than 1280x1024 :)
21:16:19  <imachine> would be awesome to get the icons just like in the original dos version, on the line FILLING the top screen side, even at high res (ofcourse, possible to scale them down even at such res)
21:16:32  <hylej> yes, svg
21:16:41  <hylej> scalable vector graphics or so
21:16:48  <imachine> indeed that's the name
21:17:15  <imachine> all i'm saying is don't bash cause i see things
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21:17:51  <imachine> things that are a sand-bead in the eye
21:17:53  <imachine> brb
21:18:02  <peter1138> it's not the size
21:18:28  <smeding> it's a question of methodology!
21:18:30  <smeding> ;p
21:20:06  <imachine> also
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21:20:10  <imachine> make a game too realistic
21:20:17  <imachine> and it will stop being a game in the first place
21:20:36  *** PigCell [~PigCell@dslb-088-073-245-155.pools.arcor-ip.net] has joined #openttd
21:21:03  <imachine> all those new trains and graphics yeah they are very cool, but i dont think chris did not include them all in his game without reason, and that reason certainly was not laziness
21:21:23  *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds]
21:21:34  <imachine> the stations should automatically show what's being stacked on them
21:21:43  <imachine> they might also imply a 'max load' on them too.
21:22:06  <imachine> it would be as simple as either a passenger station or a cargo station
21:22:15  <imachine> mixing ofcourse to avail
21:22:16  <imachine> ;)
21:22:36  <imachine> do these ideas seem reasonable?
21:22:54  <peter1138> ...
21:22:57  <imachine> maybe i shouldn't spit it all out here, maybe there is some idea box to avail for the public i don't know about? :]
21:23:10  <peter1138> depends
21:23:10  <peter1138> what are you talking about?
21:23:21  <imachine> the route openttd development is taking
21:23:24  <imachine> i dont know about the insides
21:23:30  <imachine> i dont care im an end user
21:23:34  <peter1138> no, specifically
21:23:42  *** Neonox [~Neonox@ip-80-226-213-177.vodafone-net.de] has quit [Quit: bin wech....]
21:23:43  <imachine> well speciifically
21:23:56  <imachine> i gave you examples just a few lines above
21:24:14  <peter1138> we have stations that should what cargo is there.
21:24:22  <imachine> graphically?
21:24:25  <peter1138> yes
21:24:27  <imachine> i mean the newgrf
21:24:39  <imachine> oh, its included in which version?
21:24:43  <imachine> i have 0.4.8
21:25:01  <imachine> or is that newgrf you speak of
21:25:10  <DaleStan> 0.4.8's newgrf support is approximately as good as it's elrails code.
21:25:16  <peter1138> it's not in 0.4.8, no
21:25:20  <imachine> okay svn then
21:25:29  <DaleStan> Try the nightlies.
21:25:38  <peter1138> anyway, chris saywer didn't do half the things we do with graphics because he didn't have michael blunck
21:26:06  <imachine> well nonetheless, that will come out sometime soon. what about the station max capacity?
21:26:13  <imachine> peter1138, plus it ran smooth on my dx/2
21:27:36  <imachine> also a bit more into details would be cool... how about own r&d
21:27:48  <imachine> improving bus engines locally
21:27:53  <imachine> running costs
21:27:53  <imachine> etc
21:28:04  <imachine> trains also
21:28:12  <imachine> special wins say for 'fastest train avail'
21:28:18  <imachine> contests etc bollocks
21:28:34  <CIA-1> peter1138 * r7151 /branches/utf8/fontcache.c: [utf8] -Codechange: Try to select a font's unicode charmap, and report FreeType's error code
21:28:57  <imachine> so far i see like openttd grows more hooks mostly, for outer code like newgrf to work and some random patches ;)
21:29:03  *** Progman [~progman@p5091F1A6.dip.t-dialin.net] has joined #openttd
21:29:08  <imachine> well nonetheless.
21:29:15  <peter1138> 21:25 < imachine> i dont know about the insides
21:29:17  <imachine> good job guys i just think some stuff would be cool to get there
21:29:21  <imachine> yes ofcourse
21:29:30  <imachine> like i said, that is how i see it
21:29:41  <imachine> it does not equal how it is does it
21:29:41  <imachine> ;)
21:30:05  <imachine> it's just that, last time i played openttd was about 4.0.0 or 0.3.7
21:30:16  <Sacro> 4.0.0?
21:30:18  <imachine> not i check it out and it hasn't changed a lot,at least on the looks
21:30:22  <peter1138> Sacro: way in the future :)
21:30:24  <imachine> bleh, 0.4.0 ;)
21:30:52  <imachine> brainfart
21:31:01  <peter1138> the looks is one of the best parts...
21:31:10  <imachine> clearly
21:31:10  <peter1138> are
21:31:11  <Eddi|zuHause3>  <hylej> it screams openttd2.0 <- yeah, let's skip openttd 1.0 ;)
21:31:37  <hylej> yes. 2.0 is more marketable than 1.0 too
21:31:47  <peter1138> OpenTTD 2007
21:31:48  <imachine> all i'm saying is
21:31:49  <peter1138> XP
21:31:53  <imachine> i love what you guys do
21:31:58  <imachine> but please please do more of it! :D
21:32:06  <imachine> i can send beer
21:32:13  <hylej> OpenTTD Vista
21:32:16  <hylej> :O
21:32:17  <Eddi|zuHause3> let's release right after DNF ;)
21:32:20  *** webfreakz [~Ronald@195.73.147.226] has left #openttd []
21:32:29  <imachine> OpenTTD 3000
21:32:31  <hylej> OpenTTD Forever
21:32:33  <Eddi|zuHause3> and call it openttdforever
21:32:33  <imachine> now with SVG!
21:32:34  <imachine> ;p
21:33:49  <Eddi|zuHause3> or let's do openttd 3.1415926535898
21:34:01  <imachine> neverending story eh
21:34:16  <hylej> yeah, increase accuracy by 1 decimal each release
21:34:22  <hylej> TeX versioning :>
21:34:43  *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Ping timeout: 480 seconds]
21:36:10  <Eddi|zuHause3> or let's take fermat primes...
21:36:32  <hylej> fibonacci?
21:36:42  *** Tron [~tron@p54A3DB24.dip.t-dialin.net] has quit [Quit: Client exiting]
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21:36:49  <hylej> but we'd get two version 1s
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22:05:41  <Wolf01> mmm i need the link of the site with the 32bpp pictures like the monorail and the terrain
22:05:50  <Wolf01> somebody remember it?
22:06:19  <peter1138> grrr, who keeps placing signals every tile o_O
22:06:43  *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Guest52835))]
22:06:43  *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd
22:06:48  <Wolf01> ...
22:06:49  <Nigel> peter1138, annoying eh?
22:06:52  <peter1138> very
22:07:03  <Nigel> peter1138, tunnel under!
22:07:09  <Nigel> thats my favourite-
22:07:09  <peter1138> Nigel: it's a co-op game ;p
22:07:22  <Nigel> co-op game?
22:07:25  <peter1138> yeah
22:08:00  <Darkvater> flame him!
22:08:03  <Nigel> sounds fun
22:08:07  <peter1138> dunno who it is
22:08:20  *** Sacro [~ben@adsl-213-249-186-205.karoo.KCOM.COM] has quit [Remote host closed the connection]
22:10:29  <peter1138> Darkvater: so
22:12:12  <peter1138> damn, my stupid maglev route is profitable o_O
22:12:52  <Nigel> peter1138, haha
22:13:05  <Nigel> internet/network games are too slow
22:13:32  <peter1138> ish
22:13:37  *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.5/2006091003]]
22:13:39  <peter1138> they're slow 1920 -> 1970
22:13:41  <peter1138> then suddenly
22:13:44  <peter1138> bam
22:13:47  <peter1138> it's 2010
22:13:56  *** Gorre [dik@ip-89-102-198-103.karneval.cz] has quit [Quit: Leaving]
22:15:08  <Darkvater> peter1138: so?
22:15:26  <peter1138> do you fancy a minor merge?
22:15:49  <Darkvater> which minor merge would that be?
22:16:01  <peter1138> ut8f
22:16:06  <peter1138> in the correct order
22:16:24  <Darkvater> todo list worked down? :)
22:16:31  <Darkvater> but I very much fancy so
22:16:42  *** Sacro [~ben@adsl-213-249-186-205.karoo.KCOM.COM] has joined #openttd
22:16:53  <peter1138> eh, most of it
22:17:22  <peter1138> - small font offsets are wrong, or at least unreadable
22:17:30  <peter1138> that was it showing the wrong characters, yeah?
22:17:53  <Darkvater> no, the offset, about 1 pixel too hgih
22:18:00  <peter1138> oh
22:18:00  <peter1138> hmm
22:18:13  <peter1138> 2 pixels actually
22:22:18  *** ChrisM87 [~ChrisM@p54AC4F88.dip.t-dialin.net] has quit [Remote host closed the connection]
22:28:02  <KUDr> hmm, svn is down?
22:28:28  <orudge> !seen tl
22:32:22  <Darkvater> KUDr: seems so
22:32:33  <KUDr> hmm
22:32:49  <KUDr> so it is not on my side
22:32:58  <orudge> Network issue
22:32:58  <Darkvater> crap, I seem to have screwed up scrolling with the z-array
22:33:00  <orudge> the whole datacentre is down
22:33:03  <orudge> or at least, our segment of it
22:33:10  <orudge> Also
22:33:13  <orudge> Anyone seen TrueLight recently?
22:33:20  <Darkvater> !seen weirdo
22:33:29  <Darkvater> he was around
22:33:30  <glx> not seen it today
22:33:37  <Darkvater> it ;p
22:33:55  <glx> anyway _42_ should be dead too :)
22:34:04  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
22:34:04  <orudge> !logs
22:34:19  *** lws1984 is now known as lws|Dinner
22:34:35  <Eddi|zuHause3> if _42_ is dead, why is he still here?
22:34:37  <Wolf01> 'night
22:34:39  *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has quit []
22:34:48  <glx> Eddi|zuHause3: wait for timeout
22:35:24  <Eddi|zuHause3> what's the timeout? 8 minutes?
22:35:40  <peter1138> sigh
22:35:42  <Eddi|zuHause3> shouldn't that already be now?
22:36:05  <peter1138> my whole online existence depends on these servers...
22:36:11  * peter1138 ponders getting out more ;p
22:38:15  <Eddi|zuHause3> "but where would that bring us? only away from here" (ST:9)
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23:19:12  <peter1138> nini
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