Config
Log for #openttd on 15th November 2006:
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04:25:37  <DaleStan> (I just found this while rummaging through the logs) <kampasky> peter1138: what does ttdpatch do when drawing the engine so that it doesn't crash? <-- TTDPatch also crashes when attempting to draw pseudos. Blame the GRF author.
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08:12:03  <DaleStan> Bah!
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08:15:19  <DaleStan> And double Bah!
08:31:11  <Prof_Frink> DaleStan: Careful, Born_Acorn'll get excited if you keep bleating
08:53:11  <peter1138> morning
08:54:44  <Darkvater> morning
08:54:55  <Darkvater> Tron: I think I found the cause for the window news-window crash
08:55:19  <Darkvater> Tron: the newsproc casts w->custom *BOTH* to news_d and vp_d if it has a viewport following a vehicle
08:55:25  <Darkvater> that of course'll cause trouble
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09:02:48  <Darkvater> hmm how do I open a file if i'm already inside vim...
09:03:03  <mikl> Darkvater: :e filename
09:03:10  <Darkvater> :e?
09:03:17  <mikl> or :tabe for a new tab
09:03:20  <Darkvater> ah there we go
09:03:28  <Darkvater> ...why is it so hard? :(
09:03:39  <Darkvater> I search on google for "vim open file" and none of the results had it
09:03:41  <Darkvater> sad really
09:04:24  <mikl> Darkvater: you could try the docs at vim.org :)
09:04:39  <Prof_Frink> Darkvater: e for edit
09:04:44  <Darkvater> o for open?
09:04:47  <Darkvater> :)
09:04:53  <peter1138> news_d needs to contain vp_d? heh
09:04:56  <Prof_Frink> That's crazytalk
09:06:55  <Darkvater> peter1138: looking into it... it seems however viewports with vp_d are not dependent on being for news_d only
09:07:10  <Darkvater> so perhpas it's better to put vp_d inside the viewport struct?
09:09:18  <peter1138> hmm
09:09:19  <Tron> could you be a bit more specific? There's not "newsproc" and no file contains both "news_d" and "vp_d"
09:10:03  <Darkvater> newswndproc calls setupviewport there WP(w, vp_d) is used
09:10:32  <Tron> %grep -i newswndproc *.[ch]
09:10:32  <Tron> %
09:10:34  <Tron> *sigh*
09:10:47  <Darkvater> news_gui.c:397
09:10:55  <Darkvater> news_gui.c:402
09:11:06  <Darkvater> Shownewspaper then...jeez
09:12:00  <Tron> it's a bit hard to follow if you tell me totally off names
09:12:18  <Tron> 402 is a "}" btw
09:12:35  <Darkvater> *sigh*
09:12:45  <Tron> did you mean AssignWindowViewport?
09:13:10  <Darkvater>       if (ni->flags & NF_VIEWPORT)
09:13:10  <Darkvater>         AssignWindowViewport(w, 3, 17, 0x112, 0x2F,
09:13:10  <Darkvater>           ni->data_a | (ni->flags & NF_VEHICLE ? 0x80000000 : 0), 0);
09:13:17  <Darkvater> and a few lines below
09:13:18  <Darkvater>   WP(w, news_d).ni = &_news_items[_forced_news == INVALID_NEWS ? _current_news : _forced_news];
09:13:34  <Darkvater> the wc is a bit outdated i guess but that's cause I have no svn client on the machine
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09:16:47  <Tron> it's safe
09:16:59  <Tron> check the declarations of vp_d and news_d
09:19:29  <Darkvater> hmm.../me really needs a new working copy
09:19:39  <peter1138> hmm
09:20:01  <Tron> it was /always/ this way
09:20:31  <Darkvater> it was? hmm
09:20:38  <Darkvater> thought I found something ;p
09:21:29  <peter1138> Darkvater: well, the two are no exclusive :)
09:21:32  <peter1138> +t
09:21:46  <Darkvater> :)
09:23:28  <Darkvater> I finished the z-windows yesterday though :)
09:23:34  <Darkvater> the only thing I find strange is
09:23:35  <Darkvater> viewport.c:279:         if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
09:24:15  <Darkvater> why w + 1 is used there... but clearly it must be because if it's just w scrolling becomes a drug-addict's paradise
09:24:39  <Darkvater> *(FindWindowZPos(w) + 1) is what I rewrote it to...
09:28:15  <Darkvater> the only drawback is an indirection, a small performance hit to look up the actual window in the z-array in some cases and a bigger on for finding a free window. Right now I loop each _windows[] and check for each if it is in the _z_windows or not...could perhaps find a better way
09:28:45  <Tron> do you know what DoSetViewportPosition() does?
09:29:46  <Darkvater> sets the viewport positioin I guess ;p
09:30:08  <Tron> *sigh*
09:30:17  <Darkvater> (that means a no)
09:30:23  <Tron> do you program by doing random changes?
09:30:38  <Darkvater> but all other calls used w directly
09:30:49  <Darkvater> why do you think I brought it up? Because I am not sure what it does
09:30:56  <Darkvater> if I knew I wouldn't have said a single thing
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09:33:43  <Tron> it's the central aspect of scrolling views
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09:40:16  <Darkvater> it most probably is :)
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09:48:35  <Darkvater> so peter now that svn is back...how about that little merge of yours? ;)
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09:54:41  <peter1138> well i had some changes at home... again...
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09:57:18  <Darkvater> he, I see this "home" thing as you call it, as a big stifle on development
09:57:28  <Darkvater> perhaps you could get rid of it somehow?
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10:04:37  <peter1138> oh, i remember what it was
10:04:46  <peter1138> i replaced that "- 2" with a variable
10:04:54  <peter1138> which is -2 only for the medium font
10:04:55  <Darkvater> company name?
10:05:11  <peter1138> there must be some way of determining the correct size :/
10:05:14  <peter1138> company name?
10:05:17  <Darkvater> eh president name
10:05:25  <peter1138> president name?
10:05:29  <Darkvater> or font-offset?
10:05:32  <peter1138> font offset
10:05:36  <peter1138> is there a problem with names?
10:05:47  <Darkvater> that had -2 I think...
10:05:50  <Darkvater> nvm
10:13:45  <Zevensoft> another 8bpp filter: 2x anti aliasing http://img156.imageshack.us/img156/990/ottdaafilterze7.png
10:14:40  <Darkvater> Zevensoft: you know what the funny thing is...I had a look at the posted pictures and the no-filter looked best, followed by the tv-filter (although a bit dark)
10:15:03  <Zevensoft> lol
10:15:14  <Zevensoft> I like the tv filter too, and despise its darkness
10:15:25  <Darkvater> all the others either screwed up text, or textures
10:16:24  <Darkvater> what kind of a filter is ze7?
10:16:28  <Darkvater> i see nthing zoomed
10:16:34  <Zevensoft> ?
10:16:39  <Zevensoft> its a zoom out filter
10:17:02  <Zevensoft> if combined with a doubling filter, can AA text
10:17:22  <Zevensoft> also, makes tunnels translucent
10:18:32  <Darkvater> ah zoomed out... the zoom buttons are not updated :)
10:18:52  <Darkvater> although zoom-out on 32bpp looks great, donnu if any filter is used there
10:19:05  <Zevensoft> zoomout on this should look as good as 32bpp
10:19:09  <Zevensoft> only faster
10:19:23  <Zevensoft> and yeah 32bpp does anti aliasing too
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10:25:47  <Darkvater> poor dariius
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10:31:11  <Darkvater> wb
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10:49:16  <peter1138> http://www.tt-forums.net/viewtopic.php?t=28420
10:49:18  <peter1138> heh
10:49:30  <peter1138> who fancies creating standalone windows...
10:53:44  <Prof_Frink> heh, openttd, but gimpish
10:55:49  <Nigel> peter1138, bleh... that goes tatty IMO
10:56:23  <Prof_Frink> Besides, it's already possible
10:56:26  <peter1138> hmm?
10:56:37  <Prof_Frink> In a way
10:56:42  <peter1138> multiple clients and a server? heh
10:56:50  <Prof_Frink> 'zactly
10:56:59  <peter1138> not exactly efficient
10:57:31  <Prof_Frink> The desktops don't even need to be attached to the same PC
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10:58:56  <peter1138> distributed computing
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11:47:25  <Darkvater> whohoo food ^^
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12:34:26  <Darkvater> whee
12:39:25  <peter1138> phoo
12:41:42  <Darkvater> +p
12:41:50  <Darkvater> :O potty-mouth!
12:42:35  * mikl says like a modem doing 92kbaud
12:48:55  <peter1138> ...
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13:01:49  <KUDr_wrk> hey all: please, need some volunteers for testing 'lost input' patch: http://bugs.openttd.org/task/221 or http://bugs.openttd.org/task/279 on both linux and windoze
13:02:15  <Darkvater> hi KUDr_wrk
13:02:16  <Darkvater> !
13:02:21  <KUDr_wrk> hello master
13:02:39  <KUDr_wrk> Darkvater: lost input finished
13:02:43  <KUDr_wrk> except cocoa
13:02:48  <KUDr_wrk> giving up
13:03:00  <Darkvater> is cocoa that bad?
13:03:05  <KUDr_wrk> no
13:03:15  <KUDr_wrk> i wouldn't do it without mac
13:03:35  <KUDr_wrk> if i can't test it
13:03:48  <KUDr_wrk> but mac users didn't complain
13:04:06  <KUDr_wrk> macs are probably so fast that it doesnt happen
13:04:09  <KUDr_wrk> :)
13:04:10  <Darkvater> lol
13:04:28  <KUDr_wrk> or the only 2 users we have didn't experience it yet
13:04:30  <Darkvater> don't think if you don't do it on MAC the diff would work
13:04:43  <KUDr_wrk> why?
13:04:53  <KUDr_wrk> it should work the same on mac
13:04:59  <KUDr_wrk> as before
13:05:17  <Darkvater> no because you removed the global -pressed_key variable, right?
13:05:23  <KUDr_wrk> no
13:05:27  <KUDr_wrk> returned back
13:05:36  <KUDr_wrk> less changes now
13:05:55  <Darkvater> hmm, I'll have a look at diff @home
13:06:08  <KUDr_wrk> fine
13:06:24  <KUDr_wrk> some volunteers? please!
13:09:16  <Darkvater> not everyone at once please ;)
13:09:57  <smithj> bug seems notto show on my 486 with win95...
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13:11:04  <peter1138> does bjarni count as a mac user?
13:11:38  <peter1138> er, meow
13:11:53  * peter1138 wonders if there'll be core 2 duo mac minis...
13:11:55  <Darkvater> KUDr_wrk: you really do _not_ need the global _pressed_key if you handle them in-place
13:13:33  <Darkvater> smithj: it only happens under very high cpu usage
13:14:22  <peter1138> you play ottd on a 486? brave
13:14:29  * peter1138 wonders how long it takes to start...
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13:19:03  <Darkvater> peter1138: why would it take a long time?
13:19:19  <Darkvater> imho if he stays sensibly to 256x maps, it should work pretty well
13:22:38  <Zevensoft> wheres the buglist for .5
13:24:41  <Prof_Frink> Darkvater: I'm not so sure, QTTD maps run slowly on my P166
13:27:35  <peter1138> QTTD?
13:27:52  <Zevensoft> Quake Transport Tycoon Deathmatch :D
13:27:58  <Darkvater> Zevensoft: http://darkvater.homeip.net/~tfarago/openttd
13:28:01  <Prof_Frink> quarter ttd.
13:28:04  <Darkvater> 0.5.todo.txt or something
13:28:05  <Prof_Frink> like QVGA
13:28:12  <peter1138> hmm
13:28:23  <Prof_Frink> Only 128x128 rather than 320x240
13:28:54  <peter1138> my p233's fine
13:28:58  <peter1138> not tried it on the p100 though
13:29:06  <peter1138> cos that only has 16MB ram
13:29:39  <Prof_Frink> Actually, that's probably the problem rather than the processor
13:29:51  <Zevensoft> well I'd say a dos port is possible, but good luck adding the support :)
13:30:26  <Prof_Frink> It only has 32mb, and X eats most of that
13:30:49  <peter1138> i hope X is running at 8bpp on that
13:31:20  <Prof_Frink> No, that would be sensible
13:32:24  <Prof_Frink> Even better would be running openttd on fbdev
13:33:26  <mikl> well, everything is possible
13:33:31  <mikl> if not feasible
13:33:36  <KUDr_wrk> [14:12:11] <Darkvater> KUDr_wrk: you really do _not_ need the global _pressed_key if you handle them in-place << true, but the same it would be with _left/right_mouse_down/click and then the patch it much bigger. I just wanted to find the easiest way how to fix it and don't break the code.
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13:35:26  <Darkvater> KUDr_wrk: well the mouse is different or might be different, but for the key abslutely unneeded
13:35:41  <Darkvater> :)
13:35:45  <KUDr_wrk> for mouse it is the same
13:36:00  <KUDr_wrk> then agin it will be minor difference only
13:36:12  <KUDr_wrk> but without patching cocoa...
13:36:22  <KUDr_wrk> i wouldn't take it out
13:37:13  <KUDr_wrk> Darkvater: do you know that there is some problem with SDL? The num-key-pad keys are not properly translated ('0'..'9')
13:37:41  <KUDr_wrk> i dunno if it is only with my SDL or on Windoze only...
13:40:21  <Darkvater> in cocoa pressed_key isonly used in one place; so we could easily convert that, and then have OSX users complain if it doesn't work
13:41:31  <KUDr_wrk> ok, i will do it
13:42:36  <peter1138> compile -> commit -> test
13:43:00  <KUDr_wrk> yes, the proper order :)
13:43:03  <KUDr_wrk> i do it always so
13:43:10  <Darkvater> peter1138: noooo!
13:43:32  <Darkvater> peter1138: code -> commit -> compile -> commit again because it doesn't compile -> test
13:43:35  <peter1138> :D
13:44:37  <Darkvater> well OSX users are bound to show up if the thing doesn't work... not much else you can do if they refuse to do any development
13:45:05  <KUDr_wrk> true
13:45:33  <KUDr_wrk> sp what Bjarni does you don't call development?
13:45:53  <Darkvater> can't see him do anything lately
13:46:09  <KUDr_wrk> hmm
13:46:24  <Darkvater> !seen bjarni
13:46:26  <_42_> Darkvater, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 1 day 12 hours 21 minutes ago (14.11. 01:24) stating "Quit: Leaving" after spending 6 hours 11 minutes there.
13:46:55  <Darkvater> who else was on osx? tokai no?
13:47:02  <KUDr_wrk> yes
13:47:07  <KUDr_wrk> he can try it
13:47:08  <Darkvater> and toholio or something
13:47:23  <Darkvater> but I can see no reason why it would fail
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13:50:14  <Darkvater> and here he is :)
13:50:18  <KUDr_wrk> hehe
13:50:23  <KUDr_wrk> good timing
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13:55:09  <Darkvater> tokai: can you help KUDr_wrk out a bit with some OSX testing?
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14:03:47  <tokai> Darkvater: if it just involves starting and playing:) i have no idea how to build OpenTTD on OSX.
14:03:59  <Darkvater> run make? :)
14:04:09  <Darkvater> there would be a compile involved
14:04:15  <tokai> well.. i wonder if its that easy:)
14:04:21  <tokai> never tried
14:04:53  <tokai> where is bjarni these days? :)
14:05:11  <Darkvater> on the forums, talking about steam-trains, and their funny anecdotes
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14:07:18  <Zevensoft> is there any bugs I could work on?
14:07:48  <tokai|morphos> is the new build system already merged to main trunk?
14:07:51  <Darkvater> no
14:07:55  * tokai|morphos didn't updated in a while :)
14:08:40  <Darkvater> well, take an untaken one if you fancey it Zevensoft :)
14:08:51  <Darkvater> or find new bugs ^_^
14:09:06  <Zevensoft> I found a bug with my aa filter, but its probably something I did
14:09:21  <Zevensoft> apparently the maximum size the game will let you render is about 2048 pixels
14:09:24  <Zevensoft> wide
14:09:35  <Zevensoft> could be SDL though
14:09:42  <Darkvater> no; magic constant
14:10:15  <Zevensoft> hrm it was weird though, if you moved the map it was fine, but trains would disappear behind invisible walls at the sides
14:10:28  <Zevensoft> but its a non-issue
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14:13:10  <Rubidium> KUDr_wrk, on GCC about your missed input patch: window.c:1453: warning: function declaration isn't a prototype (i.e. missing void between parentheses)
14:14:00  <tokai|osx> k, lets see.. copied the trunk checkout from morphos to osx.
14:15:54  <Darkvater> tokai|osx: no svn?
14:16:04  <tokai|osx> uint gets redefined. in stdafx.h
14:16:09  <tokai|osx> Darkvater: not on osx
14:16:47  <tokai|osx> its quite bare system... only used for cinema4d, photoshop, safari, ical and azureus.
14:17:00  <tokai|osx> the rest i do with morphos;)
14:17:10  <Darkvater> :)
14:18:57  <tokai|osx> interesting.. seems deps are "busylooping" (always starts from the beginning :)
14:19:14  <tokai|osx> make: *** Warning: File `Makefile' has modification time in the future (2006-11-15 16:07:32 > 2006-11-15 15:18:10)
14:19:23  <tokai|osx> i wonder if thats the reason
14:19:49  <Darkvater> touch Makefile?
14:20:08  <tokai|osx> i touched everything now, lets see.
14:22:39  <tokai|osx> hmm.. how do i touch recursively? :)
14:22:55  <tokai|osx> wtf... lets change the clock
14:24:42  <tokai|osx> now its compiling
14:26:11  <Darkvater> :)
14:26:45  <Darkvater> hmm vlookup() in excel is absolutely mad
14:27:10  <Darkvater> I tell it to look up the value for date 21/12/2002 which doesn't exist so isntead of getting 22/12/2002 which does, it gets me 15/11/2006 o_O
14:27:19  <Prof_Frink> s/vlookup() in //
14:27:58  <Darkvater> and it doesn't find 02/01/2003 :O
14:28:01  <Darkvater> gaaay
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14:28:58  * Darkvater thinks it doesn't work with string-dates
14:30:27  <Patrick_> excel is actually just broken
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14:31:13  <Darkvater> yeah
14:31:18  <Darkvater> there's nothing wrong with excel
14:31:23  <Darkvater> it's just broken
14:31:25  <tokai|osx> i guess i need the quicktime sdk
14:31:50  <Darkvater> you could compile without music no?
14:32:08  <tokai|osx> or i can install the sdk :)  its just 11.5MB
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14:34:59  <KUDr_wrk> Rubidium: thanks
14:35:29  <Rubidium> it seems to work, but I have no problems with input without the patch either
14:35:50  <KUDr_wrk> ok
14:36:08  <KUDr_wrk> i'll fix it, commit and we'll see
14:36:27  <Darkvater> KUDr_wrk: can you show the diff for the keyboard-input?
14:36:40  <KUDr_wrk> still not finished
14:36:47  <KUDr_wrk> i will show you it
14:36:52  <Darkvater> ok :)
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14:40:53  <tokai|osx> i always though openttd build on morphos is slow. feels much slower on osx :)
14:41:17  <tokai|osx> with a 400 mhz faster cpu and faster bus
14:43:25  <tokai|osx> link error
14:43:46  <KUDr_wrk> huh
14:43:51  <KUDr_wrk> what error?
14:43:58  <tokai|osx> ld: Undefined symbols:
14:43:59  <tokai|osx> _HICopyAccessibilityActionDescription referenced from QuickTime expected to be defined in Carbon
14:43:59  <tokai|osx> _HICopyAccessibilityRoleDescription referenced from QuickTime expected to be defined in Carbon
14:43:59  <tokai|osx> _LLCStyleInfoCheckForOpenTypeTables referenced from QuickTime expected to be defined in ApplicationServices
14:43:59  <tokai|osx> _LLCStyleInfoGetUserRunFeatures referenced from QuickTime expected to be defined in ApplicationServices
14:44:06  <tokai|osx> no idea what todo with them ;)
14:44:15  <Darkvater> :O
14:44:22  <tokai|osx> maybe the quicktime sdk needs more uptodate devel env
14:44:22  <Darkvater> we'll wait for bjarni! then
14:44:37  <tokai|osx> lets try w/o sound
14:44:39  <KUDr_wrk> ok
14:45:49  <tokai|osx> well.. how do i disable it? :)  MIDI:=0 ?
14:47:19  <Darkvater> seems you cannot disable it
14:47:31  <Darkvater> unless you #undef WITH_COCOA but i think nothing would work then
14:49:45  <tokai|osx> most likely, yep.
14:51:01  <tokai|osx> k, i NULLed the qtmusic driver
14:51:10  <tokai|osx> lets see
14:51:19  <tokai|osx> worked
14:51:27  <Darkvater> (also remove .c file from makefile)
14:51:43  <tokai|osx> nah.. i just copied null.c over qtime.c :)
14:51:49  <tokai|osx> and changed the name
14:51:59  <Darkvater> :O
14:52:01  <tokai|osx> qtmidi.c even
14:52:30  <tokai|osx> whoo.. it even started ;)
14:52:33  <KUDr_wrk> Darkvater, Rubidium: updated http://bugs.openttd.org/task/221
14:54:20  <tokai|osx> interesting.. why don't i get this nice progress window when creating a new level with the morphos version?
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14:54:36  <Gorre> ..morning.
14:56:56  <Darkvater> morning at 4 pm ;p
14:57:00  <Darkvater> tokai|osx: no threading?
14:57:19  <tokai|morphos> no threading. yep.
14:57:39  <tokai|morphos> but why does a progresswindow needs threading? :)
14:58:07  <Darkvater> KUDr_wrk: the asyncstate for ctrl/shift.. is now executed every tick instead of %30...are you sure that's correct?
14:58:16  <Darkvater> tokai|morphos: donnu...
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14:59:02  <Gorre> This one is quite funny: http://www.tt-forums.net/files/mix_134.png
14:59:23  <KUDr_wrk> Darkvater: i guess it is better - you have more recent info when handling input events
15:00:10  <Darkvater> I'll have to look into that
15:00:25  <KUDr_wrk> ok
15:00:28  <Darkvater> Gorre: hehe.. poor passangers ;)
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15:00:54  <Gorre> (poor driver at first ...)
15:02:16  <Darkvater> I don't think he can get out, so free break for him :)
15:05:06  *** tokai|morphos [~tokai@p54B804E5.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.]
15:05:45  <Gorre> Thats why I prefer underground ...
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15:49:09  <Darkvater> we are so quiet today people
15:49:17  <Darkvater> give me an 'A'!
15:49:22  <hylej> QUITE RLY
15:49:32  * Darkvater doesn't see an 'a' there
15:49:55  <hylej> A A A A A A A A A A A A A !
15:49:59  <Prof_Frink> Darkvater: L!
15:50:02  <Darkvater> gimme an 'S'!
15:50:24  * Darkvater really starts to doubt about the reading skills of some individuals
15:50:33  <Prof_Frink> P!
15:50:43  <hylej> rading skillz? lulz
15:50:53  <Darkvater> and writing skills of others
15:53:08  <Darkvater> hehe
15:53:14  <Darkvater> 24) O.J. Simpson Writes Book on Murder of Wife, Friend, New York Times Reports
15:53:28  <Darkvater>      Nov. 15 (Bloomberg) -- O.J. Simpson, who was acquitted of
15:53:28  <Darkvater> killing his wife, Nicole Brown Simpson, and her friend Ronald L
15:53:28  <Darkvater> Goldman, has written a book on how he would have committed the
15:53:28  <Darkvater> murders had he been involved, the New York Times said.
15:53:28  <Darkvater>      The book, using the working title ``O.J. Simpson: If I Did
15:53:31  <Darkvater> It, Here's How It Happened,'' is scheduled to be released Nov.
15:53:58  <hylej> wow
15:57:38  <Darkvater> I would call it a biography ;p
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16:10:46  <peter1138> heh
16:10:55  <Prof_Frink> hih
16:12:11  <Darkvater> is it?
16:12:14  <Darkvater> hmm yes
16:12:17  <Darkvater> I think it is
16:12:28  <Darkvater> *the* signal
16:12:29  <hylej> lulz
16:12:33  <Darkvater> yes, yes
16:12:42  <Darkvater> go home now :D
16:12:49  *** Zevensoft [~Zevensoft@220-253-48-201.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds]
16:12:54  <Darkvater> no not you....
16:12:55  <Darkvater> idiot
16:12:56  <Darkvater> me!
16:13:00  <hylej> im there
16:13:02  <Prof_Frink> Darkvater: We get signal?
16:13:18  <Eddi|zuHause2> it's you!
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16:22:25  <smeding> how are you gentlemen!
16:22:57  <smeding> you are on the way to destruction. you have no chance to survive make your time.
16:23:12  <smeding> and now this has become pretty boring, so i'll just come out and say
16:23:17  <smeding> ALL YOUR BASE ARE BELONG TO US.
16:23:46  <Gorre> what you say!?
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16:57:35  <SimonRC> hi
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17:39:30  <Wolf01> hi
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17:42:48  * Sacro hides the matches
17:49:28  <peter1138> Bjarni :D
17:50:50  <KUDr> Bjarni!
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17:50:57  <KUDr> Bjarni!
17:51:51  <Sacro> KUDr!
17:52:05  <KUDr> ?
17:52:41  <Sacro> how are you?
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17:53:07  <KUDr> heh, i dunno (must ask myself)
17:53:14  <KUDr> ahh, good
17:53:23  <KUDr> and you?
17:53:58  <Sacro> im good thanks, still waiting for the new pc though
17:54:22  <hylej> how do ya disable the builtin torrenting in opera
17:54:31  <Darkvater> back :)
17:54:37  <Darkvater> hylej: downlaod a new version, it's removed
17:54:55  <hylej> :o
17:55:18  <peter1138> it is?
17:55:19  <peter1138> hmm
17:55:27  <peter1138> why?
17:55:40  <hylej> it crashes stuff
17:55:47  <Darkvater> cause it didn't really work
17:55:58  <peter1138> hmm
17:56:02  <peter1138> worked for me
17:56:04  <peter1138> sort of
17:56:14  <hylej> i take that as a no
17:59:39  <iznog00d> go to options - advanced - downloads and choose your torrent program with the correct mime type
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18:57:06  <CIA-1> rubidium * r7152 /trunk/town_cmd.c: -Feature (FS#396): allow towns to be built on top of trees in the scenario editor.
18:58:15  <peter1138> more like a fix ;p
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18:58:28  <hylej> tree towns? wow
18:58:40  <Darkvater> lol
19:00:28  <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/input_lost.diff << courtesy of KUDr. Problems, suggestions, ideas?
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19:01:46  <Darkvater> peter1138: Rubidium couldn't decide either so he asked me
19:01:55  <hylej> :D
19:02:04  <hylej> [Feature/Fix]
19:04:29  <Rubidium> Darkvater: you don't need the pressed_key variable in video/sdl_v.c
19:04:57  <Darkvater> hmm...yeah, not really no
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19:08:38  <Darkvater> the true question is if dirkeys and shift/ctrl keys should be set *BEFORE* the peekmessage loop
19:08:43  <Darkvater> or only once every 30 ticks
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19:24:23  <peter1138> urghle
19:24:29  <peter1138> i was looking in the pictures thread
19:24:38  <peter1138> i just pressed x ...
19:24:49  <peter1138> stupid browser
19:25:02  <Rubidium> now the thread has been deleted?
19:25:07  <peter1138> no
19:25:12  <peter1138> it didn't go transparent :(
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19:36:00  <CIA-1> Darkvater * r7153 /trunk/ (6 files in 2 dirs):
19:36:00  <CIA-1> -Fix [FS#279]: Some keyboard events possibly lost under high CPU load, handle
19:36:00  <CIA-1>  keyboard input in place instead of global variables magic. (KUDr)
19:36:52  <CIA-1> miham * r7154 /trunk/lang/unfinished/serbian.txt: [Translations] Added new language: serbian
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19:45:23  <CIA-1> miham * r7155 /trunk/lang/unfinished/ukrainian.txt:
19:45:23  <CIA-1> WebTranslator2 update to 2006-11-15 20:44:45
19:45:23  <CIA-1> ukrainian - 6 fixed, 2 changed by znikoz (8)
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19:49:24  <CIA-1> Darkvater * r7156 /trunk/ (video/sdl_v.c video/win32_v.c window.c):
19:49:24  <CIA-1> -Codechange: Remove obsolete variable, localize global variable, use GB and change logic
19:49:24  <CIA-1>  of the win32: TAB speeds up, but ALT+TAB doesn't code.
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20:01:36  <Wolf01> mmm how can i set the same company colour to all options? (miniIN)
20:02:33  *** dp- [~dp@p54B2E62E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:08:16  <peter1138> slowly
20:08:16  <peter1138> heh
20:08:24  <Wolf01> ok, found, i held ctrl when selecting the color instead of selecting the items
20:08:27  <peter1138> actually you can select multiple options...
20:08:27  <peter1138> yes
20:08:30  <Darkvater> so peter1138 how about fancying that little merge of yours?
20:08:40  <peter1138> Darkvater: still at work o_O
20:08:43  <Darkvater> o_O
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20:18:34  <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/lost_mouse_input.diff << do we think this is a right way to solve lost mouse events?
20:22:00  <Belugas> looks better, from our point of view :)
20:23:18  <Darkvater> well, yes it does fix the problem, the question is if it's a clean fix
20:24:01  <Darkvater> although the bug only happens to me when the game already is unplayable ;p
20:28:12  *** Tron_ is now known as Tron
20:28:54  <Darkvater> Tron: what do you think?
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20:37:37  <Belugas> i like the fact that the event is handled as quickly, rather then during the normal game loop, that's for sure.
20:38:17  <Darkvater> well otherwise you would either 1. keep a buffer of events until they're handled or 2. push the event back and keep track if they were handled
20:38:35  <Darkvater> anyone against it, or I'll commit KUDr's patch
20:39:03  <Belugas> buffer seems to me the best solution,
20:39:25  <Belugas> since there are more thingsd ahead that should be made available
20:39:43  <Belugas> you only cure a part of the problem with that,
20:39:51  <Belugas> not the overall situation
20:40:19  <Darkvater> 'more things ahead that should be made available' ?
20:41:32  <Belugas> like... imagine not having that timer to raise buttons once clicked...
20:41:32  <Belugas> cannot do it without a queue
20:41:54  <hylej> http://img.4chan.org/b/src/1163623012715.jpg
20:41:54  <Belugas> i have plans and a beginning of work for that
20:42:00  <Belugas> just an exemple...
20:42:11  <Patrick_> retarded competition, let's chug salsa
20:42:29  <Patrick_> hylej: heheh, an english exam in japan?
20:42:37  <hylej> japanese textbook i think
20:43:12  <Darkvater> Belugas: you base it on when you releae the button?
20:43:21  <Belugas> yes, exaclty
20:43:24  <Belugas> mouse up
20:43:41  <Darkvater> can you live with this for 0.5?
20:43:43  <Patrick_> The cake lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over but it can't. Not without your help. But you're not helping. Why is that?
20:43:44  <Belugas> but you have to know if the widget "upped" is the same as "downed"
20:43:51  <Belugas> of course Darkvater :)
20:43:59  <hylej> Patrick_: what.
20:44:01  <Patrick_> (name that misappropriated quote)
20:44:12  <hylej> because the cake is delicious
20:44:14  <hylej> you must eat it
20:44:15  <Darkvater> Tron: any input?
20:44:18  <Patrick_> sheesh
20:44:21  <Patrick_> blade runner?
20:44:58  <hylej> sounds like it
20:45:14  <Darkvater> !seen Bjarni
20:45:16  <_42_> Darkvater, if you can't see Bjarni here right now, you probably need new glasses. ^_^
20:45:27  <Darkvater> no, I cannot cause he's lurking
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20:45:58  <Bjarni> huh?
20:46:07  <Bjarni> oh it's Darkvater
20:46:12  * Bjarni goes back to hiding
20:46:19  <KUDr> :)
20:46:22  * hylej pokes and avails Bjarni
20:46:34  <Darkvater> Bjarni: svn up & apply http://darkvater.homeip.net/~tfarago/openttd/lost_mouse_input.diff & test please
20:46:35  * Sacro hits Bjarni with a herring
20:46:52  <Darkvater> Bjarni: keyboard input and mouse input under *HIGH* CPU load
20:46:58  <Bjarni> Sacro: no thanks. I have already eaten
20:47:53  <Bjarni> http://bugs.openttd.org/task/279 <-- I already tested this one today (just for the record). It turned out ok
20:48:40  <Darkvater> of course it turned out ok, it didnt' have OSX code for mouse
20:49:32  <Bjarni> hmm
20:49:40  <Bjarni> how to generate a really high CPU load...
20:50:31  <Darkvater> compile in debug mode without optimization
20:50:34  <hylej> run an infinite loop
20:50:43  <Darkvater> and load a game with lots of vehicles/big map
20:51:04  <Sacro> hylej: or 2 if you have dual core
20:51:33  <Bjarni> disabling a core will do for dualcore. No need to do fancy stuff in software
20:52:56  <KUDr> Bjarni: on windoze i have a batch for it:
20:52:57  <KUDr> @echo off
20:52:57  <KUDr> :loop
20:52:57  <KUDr> goto :loop
20:53:11  <KUDr> it works very well :)
20:53:38  <Bjarni> looks ok to me
20:53:46  <Bjarni> no lost keys/mouseclicks
20:53:54  <KUDr> but you must run it on the same code as ottd
20:54:11  <KUDr> code->core
20:54:19  <Darkvater> very high cpu load? everything is choppy and mouse jumps around like a kangorooo?
20:54:20  <Bjarni> I did another version of overloading the CPU. make -j 10
20:54:37  <KUDr> heh
20:55:05  <Bjarni> 	<Darkvater>	very high cpu load? everything is choppy and mouse jumps around like a kangorooo? <-- just a little
20:55:11  <Darkvater> make it more
20:56:31  <KUDr> Bjarni: better is to lower the ottd priority
20:57:30  <Bjarni> now it's at like 2 fps
20:57:34  <Bjarni> still no lost keys
20:58:15  <KUDr> gooooood
20:58:16  <Darkvater> and mouse?
20:58:34  <KUDr> try to lay single tracks
20:58:41  <Bjarni> appears to work just fine
20:59:01  <KUDr> thanks Bjarni
20:59:05  <Bjarni> it's somewhat hard to control due to the lag though, but I guess that's normal
20:59:17  <Bjarni> it's way too slow to actually play right now
20:59:37  <Darkvater> click on a station while moving the mouse about
20:59:41  <Darkvater> a really quick click
21:00:30  <Bjarni> appears to work
21:00:38  <hylej> rly
21:01:00  <Bjarni> except the time where the lag caused me to miss the station tiles and I clicked a grass one :P
21:01:07  <Darkvater> BUG!
21:01:19  <hylej> and could you even hack the chat to have target override
21:01:25  <KUDr> bug: invalid user!
21:01:27  <CIA-1> Darkvater * r7157 /trunk/ (5 files in 2 dirs):
21:01:27  <CIA-1> -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
21:01:27  <CIA-1>  mouse input right away instead of waiting for GameLoop. (KUDr)
21:02:27  <Darkvater> \o/ KUDr !
21:02:38  <Bjarni> ahh now it's done compiling and the game is playable again :D
21:02:44  <hylej> oh wow
21:03:17  <KUDr> :)
21:03:23  <Bjarni> oh btw I found a bug that I haven't seen anybody mentioning anywhere
21:03:23  *** Progman [~progman@p5091CC29.dip.t-dialin.net] has joined #openttd
21:03:46  <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/z_windows.diff
21:04:11  <Darkvater> FS#350,SF#1560913
21:04:15  <Bjarni> in Monkey Island 4, you can get Guybrush to say "who would have thought that Herman Toothrot is really (spolier)" before Herman tells his real name
21:04:49  <hylej> yay
21:05:45  * peter1138 returns
21:05:48  <Bjarni> hylej: didn't you used to be called hylje?
21:05:55  <hylej> o ya
21:06:13  * Bjarni goes to get his silver dagger
21:06:21  <Bjarni> peter1138 have returned from the dead
21:06:40  <Darkvater> *has*
21:06:53  * hylej summons teh Grammar Nazi
21:07:31  <Belugas> *got*
21:07:39  <Bjarni> hylej: too late. He has already spoken
21:07:57  <hylej> its a she
21:08:13  <Bjarni> Belugas: why got?
21:08:39  <Belugas> hehehe because it is your trademark :)  I found it amusing to place it here ;)
21:08:53  <Bjarni> *	Bjarni goes to get <-- indicating that I begin an action, in this case I leave to pick up a certain item. It was not in past tense
21:09:20  <hylej> http://www.queenofwands.net/d/20050321.html
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21:11:07  <CIA-1> peter1138 * r7158 /branches/utf8/fontcache.c:
21:11:07  <CIA-1> [utf8] -Codechange: apply -2 pixel offset to medium size font only
21:11:07  <CIA-1>  -Codestyle: use enum value instead of magic number
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21:16:40  <CIA-1> peter1138 * r7159 /branches/utf8/ (fontcache.h openttd.c settings.c): [utf8] -Codechange: Use a stub function for (non-)freetype initialization and minimize use of #ifdef
21:18:34  *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Quit: Purno has spoken]
21:18:40  <Darkvater> good, good, cutting down on comments.txt peter1138 :D
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21:23:53  <peter1138> hmm, i guess i need another sync
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21:24:57  <peter1138> so many changes in 19 revisions :P
21:26:11  <Darkvater> :)
21:26:33  <peter1138> and a conflict :P
21:27:44  <Darkvater> peter1138: r7151: does this mean Rubidium/you fixed the face selection?
21:27:49  <Darkvater> eg 'Tahoma Bold' works?
21:28:08  <peter1138> what was 7151?
21:28:11  <peter1138> (no)
21:28:22  <Darkvater> !openttd commit 7151
21:28:23  <peter1138> ((because fontconfig support isn't added yet))
21:28:25  <_42_> Commit by peter1138 :: r7151 /branches/utf8/fontcache.c (2006-11-14 21:28:28 UTC)
21:28:26  <_42_> [utf8] -Codechange: Try to select a font's unicode charmap, and report FreeType's error code
21:28:34  <Darkvater> ah..it looked like it
21:29:22  <peter1138> (((yet)))
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21:35:03  <Darkvater> lol, who put the hungarian forint switch to euro in 2002?
21:35:12  <Darkvater> we won't have EUR at least until 2010
21:37:13  <hylej> :o
21:40:06  <Belugas> i guess it was there since day one Darkvater
21:40:20  * Darkvater changes it
21:42:47  <Belugas> maybe i should add canadian dollar ^_^
21:43:13  <hylej> Canadian Tire "Money"
21:43:20  <Belugas> hahah!!!
21:43:23  <Belugas> good one :D
21:43:54  <Belugas> would be cool to have scrooge's face somewhere ;)
21:44:13  <Belugas> hylej, you're canadian too?
21:44:15  <hylej> no
21:44:20  <hylej> i just know that
21:44:32  <hylej> and besides, you can pay eBay stuff with Canadian Tire "Money"
21:44:44  <Belugas> no kidding???
21:44:54  <hylej> i recall it being a valid payment optino
21:45:14  <Belugas> interesting :)
21:45:36  <Belugas> although last time i bough something on eBay, my wife was mad at me for a whole month
21:45:37  <peter1138> DaleStan is like my personal Quark responder :D
21:45:52  *** Belugas is now known as Belugas_Gone
21:46:04  <Belugas_Gone> speaking of her, i shall run to home now...
21:46:06  <Belugas_Gone> see you
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21:46:11  <Darkvater> lol
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21:46:52  <hylej> ha
21:46:57  <hylej> im a sleep
21:51:20  <CIA-1> Darkvater * r7160 /trunk/ (5 files in 2 dirs): -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch (gpsoft, klanticus)
21:51:38  <peter1138> *sigh*
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21:57:52  <CIA-1> Darkvater * r7161 /trunk/currency.c: -Codechange: Update currency exchange rates... yes I'm bored ;p
22:00:07  <Sacro> Darkvater: hehehe
22:00:17  <peter1138> heh
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22:02:39  <Tron> Darkvater: your last change makes no sense
22:02:48  <Darkvater> why?
22:02:58  <Tron> the exchange rate for DM:Euro is 1,95583:1
22:03:07  <Tron> that's pretty close to 2:1
22:03:13  <Tron> now it is 1,5:1
22:03:19  <Darkvater> it's against GBP
22:03:19  <peter1138> it's DM:Pound though
22:03:33  <peter1138> everyone knows GBP is canonical :D
22:03:44  <Darkvater> 1.00 GBP
22:03:44  <Darkvater> United Kingdom Pounds 	=	2.88003 DEM
22:03:45  <Darkvater> Germany Deutsche Marks (obsolete)
22:03:56  <peter1138> obsolete...
22:03:58  <peter1138> so
22:04:09  <peter1138> all we need now is a table of exchange rates over time...
22:04:17  <Tron> nobody cares for the british pount
22:04:23  <Tron> s/pount/pound/
22:04:27  <Darkvater> we need a hook into the bloomberg ticker service ^^
22:04:32  <Darkvater> get real-time rates
22:04:38  <Darkvater> implement a stock-market
22:04:55  <peter1138> how about an realtime inflation index
22:05:01  <Tron> but when the Euro gets introduces ingame this misfit will be quite obvious
22:05:04  <peter1138> and interest rates
22:05:05  <peter1138> o_O
22:07:48  <Patrick_> mmm, deutschemarks
22:07:59  <Patrick_> are there sheckels?
22:08:38  <Tron> it's Deutsche Mark
22:08:41  <Tron> two words
22:08:57  <Tron> the sub-unit is "Pfennig"
22:09:50  <Patrick_> yeah, but what's the current currency of israel
22:10:02  <Patrick_> does openttd recognise israel :)
22:10:02  <Darkvater> look it up
22:10:04  <Patrick_> :P
22:13:04  <Sacro> Patrick_: goat i think
22:13:55  <Patrick_> sheqel
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22:38:45  <orudge> Anyone want to be part of Zernebok Radio's first quiz?
22:38:47  <orudge> It's very fun
22:38:47  <XeryusTC> http://radio.zernebok.com/ <- listen to orudge!
22:38:51  <orudge> http://radio.zernebok.com:8080/
22:38:57  <orudge> (ignore XeryusTC's link :P)
22:38:59  <XeryusTC> heh
22:39:02  <orudge> Who Wants To Be A Millionaire
22:39:03  <XeryusTC> forgot the port :(
22:39:04  <orudge> Currently, lws1984 is on
22:39:09  <SpComb> well, off
22:39:12  <orudge> some music for the moment
22:39:14  <orudge> but when he's back...
22:39:18  <XeryusTC> orudge: no he isn't, he's lost
22:39:21  *** Sacro [~ben@adsl-213-249-186-205.karoo.KCOM.COM] has joined #openttd
22:39:28  <orudge> I hope he'll be back...
22:39:34  <SpComb> even Sacro did it! And he survived! And got 1p!
22:39:59  <Sacro> SpComb: wooyay
22:40:12  <XeryusTC> i might even do it, if i could join in early
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22:40:53  *** ProfFrink is now known as Prof_Frink
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22:55:38  *** lws1984 is now known as lws|Away
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23:32:35  <jez> hello
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23:48:06  <CIA-1> KUDr * r7162 /trunk/yapf/ (blob.hpp crc32.hpp): -CodeChange: disabled compilation of unused code (Darkvater)
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