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00:01:08 *** Sacro [~root@adsl-83-100-201-1.karoo.KCOM.COM] has joined #openttd 00:02:28 <Sacro> lolman: oh noes 00:03:17 *** ThePizzaKing is now known as ThePizzaKing_ 00:03:35 *** ThePizzaKing_ is now known as ThePizzaKing 00:06:27 *** Bear [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has joined #openttd 00:06:33 *** Bear [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has left #openttd [] 00:08:29 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has joined #openttd 00:09:22 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 00:09:32 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 00:13:43 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:18:09 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 00:30:21 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 00:38:01 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has quit [Quit: Quitting!] 00:39:50 *** Sacro [~root@adsl-83-100-201-1.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:43:28 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has joined #openttd 00:43:28 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 00:56:40 *** KritiK [~Maxim@ppp83-237-103-219.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:59:28 <PandaMojo> !seen Bjarni 00:59:30 <_42_> PandaMojo, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 2 hours 53 minutes ago (22.11. 22:05) stating "Quit: Leaving" after spending 2 hours 4 minutes there. 01:00:11 <PandaMojo> :-\ 01:04:10 *** Buibo [otus@t80.ip5.netikka.fi] has quit [] 01:05:02 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 01:10:24 *** Bear_ [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has joined #openttd 01:10:30 *** Bear_ [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has left #openttd [] 01:19:07 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 01:39:49 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 01:41:21 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 01:57:45 <Stormcape> My webhost's SQL servers have been up and down like a tart's knickers all week :/ 02:01:05 *** pxl [PigCell@dslb-088-073-181-137.pools.arcor-ip.net] has joined #openttd 02:02:13 *** PigCell [PigCell@dslb-088-073-181-137.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 02:02:14 *** pxl is now known as PigCell 02:19:15 <tormentum> oh har har :P 02:31:19 *** Eddi|zuHause2 [~johekr@p54B76CCE.dip.t-dialin.net] has joined #openttd 02:37:45 *** Eddi|zuHause3 [~johekr@p54B76DD2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:03:51 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 03:08:15 *** nairan 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ThePizzaKing_ is now known as ThePizzaKing 04:24:14 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 04:40:15 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Ping timeout: 480 seconds] 04:53:49 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 05:01:02 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: Leaving] 06:11:30 *** HMage [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 06:12:43 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:13:10 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 06:13:32 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 06:25:00 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Ping timeout: 480 seconds] 06:31:09 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has joined #openttd 06:36:32 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 06:42:01 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 07:15:30 <peter1138> lo 07:20:45 <luckz> lolo 07:30:52 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 08:10:00 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has quit [Quit: Leaving] 08:10:25 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has joined #openttd 08:20:11 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 08:37:16 *** ThePizzaKing_ [~jeff@c211-28-162-125.eburwd2.vic.optusnet.com.au] has joined #openttd 08:42:10 *** ThePizzaKing [~jeff@c211-28-157-64.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:46:10 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 08:59:27 <peter1138> *sigh* 08:59:32 <peter1138> "why do trains slow down at stations" 09:00:23 <tormentum> quoted from where? 09:01:01 <peter1138> http://www.tt-forums.net/viewtopic.php?t=28550 and http://www.tt-forums.net/viewtopic.php?p=521550#521550 09:01:26 <peter1138> because they have to stop, obviously 09:02:24 <tormentum> can't please everyone obviously 09:02:48 <tormentum> the one problem with OSS games... people complain endlessly 09:02:58 <tormentum> then you fix it for them 09:03:09 <tormentum> and then someone else complains they liked it the way it was 09:03:09 <tormentum> lol 09:07:38 * roboboy attacks thosesillypeople with an automatic bollard 09:10:01 *** Ooper [~Ooper@82.197.21.122] has joined #openttd 09:21:31 <peter1138> heh 09:27:46 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has joined #openttd 09:35:50 <roboboy> gnight 09:35:53 * roboboy folds out the bed and locks it into position. 09:35:58 *** roboboy is now known as robobed 09:39:40 <peter1138> hmm 09:39:45 <peter1138> function pointers 09:40:02 <peter1138> is the short form ok, or should we prefix with &... 09:51:31 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 09:52:30 <Darkvater> morning 09:54:14 <Darkvater> tormentum: you're absolutely right...it's a bitch coding for OSS 09:54:38 <Darkvater> peter1138: short form? 09:54:45 <hylje> what 09:54:52 <peter1138> foo = bar; 09:54:53 <peter1138> versus 09:54:55 <peter1138> foo = &bar; 09:54:57 <peter1138> basically 09:55:41 <Darkvater> I think we do it without & until now 09:55:54 <hylje> in oss stuff.. if someone doesnt approve of the way things go 09:56:05 <hylje> he can feel free to fork the project 09:58:36 <peter1138> Darkvater: no, it's inconsistent 09:58:41 <peter1138> some places without, some with 09:58:50 <Darkvater> ah 09:59:59 <peter1138> although probably only in my code o_O 10:00:09 * peter1138 ponders splitting off this directory scanning code 10:00:16 <peter1138> it makes newgrf.c masseeeeve 10:01:37 <tormentum> i feel like having a Red vs Blue marathon tonight 10:01:37 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:08:37 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has joined #openttd 10:09:09 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has quit [Ping timeout: 480 seconds] 10:10:02 *** dariius [~dariius@82.138.86.21] has joined #openttd 10:10:30 *** dariius [~dariius@82.138.86.21] has quit [] 10:16:59 <Nigel> OT i know... but Locomotion is rated "Mild Violence"? 10:20:09 <peter1138> yes 10:20:20 <peter1138> that's the violence it induces in the player due to its annoying UI 10:23:52 <Nigel> ahhh right 10:26:02 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has joined #openttd 10:31:50 <Zevensoft> ottd is rated medium level violence 10:31:58 <Zevensoft> for when stuff explodes 10:32:04 <Zevensoft> also with the demolition 10:39:03 <plod> fwoar 10:39:08 <plod> ive never seen locomotion before 10:39:48 <hylje> Zevensoft: thank god we dont have realistic physics and god mode 10:39:59 <hylje> Zevensoft: it would go straight to brutal violence 10:40:13 <hylje> ie. throw a passenger train into the hills 10:41:27 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 10:45:03 <Zevensoft> lol 10:45:17 <Zevensoft> put a 90 degree corner at a cliff 10:46:41 *** nairan [~Maui_key@p5498DF31.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:49:05 *** nairan [~Maui_key@p5498FCA8.dip.t-dialin.net] has joined #openttd 10:54:02 *** Frostregen_ [SADDAM@dslb-084-058-175-047.pools.arcor-ip.net] has joined #openttd 11:01:16 *** Frostregen [SADDAM@dslb-084-058-163-011.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:01:42 *** Frostregen_ is now known as Frostregen 11:03:38 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has quit [Read error: Connection reset by peer] 11:04:31 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has joined #openttd 11:12:47 *** Klanticus [~Klanticus@143.107.183.130] has joined #openttd 11:23:17 *** hrada [~ty@b07-305a.kn.vutbr.cz] has joined #openttd 11:28:01 *** hrada [~ty@b07-305a.kn.vutbr.cz] has left #openttd [] 11:30:20 *** ufoun [~ty@b07-305a.kn.vutbr.cz] has quit [Ping timeout: 480 seconds] 11:37:43 <Nigel> Terrorism in OpenTTD 11:38:08 *** HMage [~HMage@85.21.179.37] has joined #openttd 11:38:14 <Nigel> "Breaking news, 1000 Passengers die in a train bombing at X station" 11:41:36 *** Tron_ [4uclfnNo@nat-1.rz.uni-karlsruhe.de] has joined #openttd 11:41:52 <hylje> yeah, we need more disasters 11:42:09 <hylje> pirates to rob planes and ships 11:43:36 <Nigel> haha 11:44:15 <Nigel> "OpenTTD Terrorism Alert Level: Red" 11:44:48 <Zevensoft> OpenTTD eXtreme 11:47:57 <HMage> "Terrorists have taken hostage a train with passengers at Ruby Bows Central station." 11:49:26 <HMage> "Terrorists celebrate... A bus has collided with a train near Hudson City!" 11:49:34 <tormentum> lol u guys are bad 11:49:56 <HMage> nah, it's just I've had too much sleep today. 11:50:24 <tormentum> terror alert must be low where you are then :P 11:51:45 <Zevensoft> terror alert here is non-existant 11:53:09 <tormentum> heh, we have one that gets changed from time to time... but then again, whose REALLY going to bomb Western Australia... it's like... a hole... 11:54:08 <Zevensoft> you could bomb 90% of western australia and actually improve some of it, whilst causing about of damage 11:54:35 <tormentum> LOL 11:54:46 <tormentum> ur an aussie no doubt :P 11:54:53 <Zevensoft> heh 11:55:01 <HMage> "Train station - 200 anti-terrorists are waiting. Delivery rating: 15%" 11:55:02 <tormentum> i fucking knew it :P 11:55:05 <Zevensoft> some local yobbo comes out "me fence!!" 11:55:51 <tormentum> "well shit, fuck'n Terririst bastards... ahh well... she'll be right" 11:56:19 <Zevensoft> imagine if you were called Terry Wrist 11:56:29 <Zevensoft> "Hey terry, they're talking about you on the tele again" 11:57:04 <tormentum> got i love this channel... peeps from all over the globe 11:57:17 <tormentum> better than hanging in the #perth or #aussie channel of austnet 11:57:31 <HMage> ya. 11:59:27 *** Purno [~Purno@5351CC1B.cable.casema.nl] has joined #openttd 11:59:45 <tormentum> OpenTTD Al'Qida edition? 12:00:10 <tormentum> ooh! OpenTTD Cold War edition... transporting nukes around inside trains :P 12:00:15 <HMage> OpenTTD Counter-Strike edition. That'll raise popularity in a blink of an eye. :) 12:00:33 <tormentum> lol 12:00:38 <tormentum> OpenTTD:Source 12:00:43 <tormentum> distributed by steam 12:00:45 <tormentum> (the devil) 12:00:50 <hylje> :> 12:01:06 <tormentum> what're peoples thoughts about a steam like client for OTTD? 12:01:09 <tormentum> distributes updates 12:01:21 <tormentum> has an "anti-cheat" style system for multiplayer users 12:01:27 <tormentum> kinda like a universal login for OTTD 12:01:31 <tormentum> etc etc 12:01:35 <hylje> login system could be of use 12:01:41 <hylje> but cheating is usually desynced 12:01:46 <HMage> and to play OTTD singleplayer you need to be connected to internet :) 12:01:53 <hylje> and register your copy 12:03:26 <tormentum> not really... it could be a requirement to play on "authenticated" or participating servers 12:03:31 <HMage> and you'll need to buy another CD-Key once you're banned from the system 12:03:41 <hylje> monies for the devs 12:03:42 <hylje> yay 12:03:48 <tormentum> but if you wanna play on private servers you can use an unauthenticated mode... 12:03:53 <tormentum> something like that anyways 12:04:00 <HMage> I think that'll be too much hassle. 12:04:10 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has quit [Ping timeout: 480 seconds] 12:04:12 <Tron_> it's totally pointless 12:04:20 <Tron_> you cannot cheat by design 12:04:30 <Tron_> there is no hidden game state you could exploit 12:04:49 <tormentum> mm true 12:04:53 <tormentum> meh, just an idea :) 12:05:00 <tormentum> an auto update feature would rock tho 12:05:10 <tormentum> or at least being notified when an update is available 12:05:26 <Tron_> for a release every N months? you must be kidding 12:05:34 <HMage> I'd recommend using bsdiff and bspatch (look up on sourceforge), they produce very small patchsets for huge changed files 12:05:57 <Tron_> if you can't be bothered to click a download link in about half a year, go away 12:06:16 <tormentum> Tron_: there are those who play only intermitently (my ex gf) who would benefit from something like that 12:06:42 <Tron_> nonsense 12:08:03 <tormentum> just a thought :) 12:08:53 <Darkvater> I think really if you play intermittently that you then check the website before you start playing again after months of not playing 12:09:21 *** Klanticus [~Klanticus@143.107.183.130] has quit [Quit: Leaving] 12:09:33 <Zevensoft> I cheat in ottd, I use wallhack 12:09:33 <tormentum> what about those who have been given the game by someone else and dont know that it's an active project? 12:09:43 <Zevensoft> you can use it through the spanner menu 12:09:52 <Zevensoft> lets you see through stuff 12:09:56 <tormentum> zomg haxx! 12:10:09 <Darkvater> how would they not know it's an active project? 12:10:12 <Ailure> I just press x 12:10:36 <Darkvater> when they get the game their friend says: "sweet, I have this really cool game, version 0.4.8 but don't bother checking on the internet cause it's dead"? 12:11:11 <tormentum> eg: i gave my ex a copy a year ago, and she was still using that same version a few months ago... she's not computer literate and doesnt know what OSS is 12:11:41 <Darkvater> well, she is your ex, so that about wraps it up :) 12:13:17 <HMage> http://www.daemonology.net/bsdiff/ 12:14:25 <Darkvater> bdiffs are useless if the project runs on this many architectures 12:14:35 <Darkvater> it's not like you have to download hundreds of megs anyways 12:15:00 <Ailure> I gotta love the amount of formulas there too 12:16:11 <HMage> firefox isn't more than 6 megs of installer, but they use bsdiff to provide patches for auto-updater 12:16:16 <HMage> via auto-updater* 12:16:38 <Ailure> well the diffrence is 12:16:49 <Ailure> that the mozilla foundation get bandwidth problems 12:16:54 <Ailure> as soon they release a patch :P 12:16:55 <tormentum> Darkvater: you ass :P 12:17:10 <tormentum> ex maybe, but loves her opentted :P 12:18:05 <tormentum> i might have a play anyways and see what i come up with 12:18:36 <Ailure> Maybe I fork openTTD and make a war edition 12:18:48 <Ailure> it won't be any fun to play though, becuse your network get's blown up all the time 12:19:04 <tormentum> lol 12:19:12 <tormentum> should make a multiplayer version... 12:19:40 <HMage> OpenTTD - AD&D edition. lol 12:19:46 * HMage throws a d20 12:19:52 <tormentum> rofl 12:20:12 * Zevensoft rolls a 2d6 12:20:12 <hylje> ohh 12:20:19 <hylje> a rts - ottd hybrid 12:20:23 <hylje> supply your troops! 12:20:37 <Ailure> OpenTTD already have violent elements 12:20:38 <Ailure> I mean 12:20:43 <Ailure> thoose poor ufo's 12:20:53 <Zevensoft> add a zero-g mode 12:20:59 <Zevensoft> where bridges arent needed :D 12:21:04 <tormentum> train zerg rush... 12:21:10 <HMage> "Terrorists tried to attack your coal train station... *throws 2d6* - they fail!" 12:21:11 <hylje> :D 12:21:22 <tormentum> HAHAHAHAHA 12:21:26 <tormentum> how very sad 12:21:27 <Zevensoft> I cast magic missle 12:21:41 <hylje> jesus saves 12:21:44 <hylje> and takes half damage 12:21:49 <tormentum> OpenTTD: World of Warcraft edition... *ducks* 12:22:02 <HMage> I'd play as a AsiaStar 12:22:04 <tormentum> "Your train casts frost shock" 12:22:33 * HMage goes to the edge of the world and doesn't mind he doesn't have a rail path that way 12:22:56 <hylje> Enemy train is permanently slowed. You win, you fucking imba shaman train. 12:23:11 <HMage> just imagine how very depressing is the view of a cottege near the edge of the world - it's all black out of the window 12:23:16 <hylje> :> 12:23:30 <Zevensoft> "Cant do that while stopped" 12:23:51 <Ailure> Probably would be more depressing 12:23:59 <Ailure> for the vehicles who insists on being at position 0,0 12:25:23 <tormentum> "Dude, can you sheep that train?" 12:25:39 <HMage> "Welcome to the Atlantic Tours! To your right you see a nice view of a Mancrowhattan City Park, to your left is an ordinary edge of the world, please fasten your seat belts." 12:26:04 <Ailure> would actually be cool 12:26:11 <Ailure> if the gameworld was round 12:26:25 <tormentum> and on the back of 4 giant elephants? 12:26:34 <tormentum> who in turn stand on the back of a huge turtle? 12:26:38 <tormentum> the Great A'Tuin? 12:26:46 <Ailure> gotta love though 12:26:56 <Ailure> each continent in openTTD 12:26:57 <HMage> "Terrorists have destroyed 1 of the four giant elephants!" 12:26:58 <tormentum> Mr Prattchett would be proud 12:27:00 <Ailure> is a squarish island 12:27:12 <tormentum> actually, he'd prolly try to sue, but meh :P 12:27:45 <tormentum> back in 15 or so 12:28:04 * tormentum walks to the corner of the room, thinks a bit, and quietly implodes... *puff* 12:28:37 <peter1138> lspace :D 12:28:38 * HMage sets tormentum's position to 666,666 12:30:09 * hylje haxes ottd a bit and sets tormentum's position to 2,4,-99999 12:31:19 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 12:31:51 <HMage> you accidently set the wrong person's position - orudge has disconnected 12:32:55 <HMage> he has gone to hell :p 12:33:40 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 12:33:41 *** mode/#openttd [+o orudge] by ChanServ 12:33:52 <HMage> orudge is back from hell! 12:36:31 <Ailure> I guess the negative position overflowed somehow 12:36:47 <Ailure> or underflowed in this case 12:37:06 <Ailure> the landing much have hurted 12:41:13 <peter1138> hurted :D 12:41:32 <peter1138> i've done that in GTA3 12:41:40 <peter1138> somehow fallen off the map 12:41:50 <peter1138> you end up above it 12:41:55 <peter1138> with a heavy landing 12:42:03 <hylje> infinite wrapping :> 12:42:11 <peter1138> yes 12:42:20 <peter1138> occasionally the landing would be so hard you go through it again 12:42:30 <hylje> ha 12:42:54 <Ailure> nice hit detection 12:42:56 <Ailure> that is called 12:43:09 <Ailure> imagine if you could do that IRL 12:43:15 <Ailure> run into a wall fast enough 12:43:20 <Zevensoft> HL did that if you noclipped outside 12:44:10 <hylje> Ailure: collision detection 12:44:51 <peter1138> heh 12:45:02 <peter1138> i used to have dreams of that 12:45:07 <peter1138> after playing doom with noclipping on 12:45:20 <peter1138> used to walk around through my hous 12:45:22 <peter1138> +e 12:45:26 <HMage> quake 1 was that. if you noclip out of the wall and turn off noclip, you'd fall down, and under you you'd eventually see another copy of the world, but it would be uninhabited and you wouldn't clip with it. 12:45:43 <peter1138> heh, yes 12:46:25 <hylje> other games have an indestructible obstacle below the land 12:46:40 <tormentum> um... you guys... 12:46:45 <tormentum> hey thats not funny 12:46:56 <tormentum> let me out from down here! 12:47:00 <tormentum> hello? 12:47:20 <tormentum> hylje: you are so dead when i get out of here 12:47:35 <hylje> is that so? 12:48:17 * tormentum starts the +99999 climb back up to the real world 12:48:25 <tormentum> asshat... 12:48:26 <tormentum> lol 12:48:30 <Ailure> <3 12:48:42 <Ailure> seriously for two years or so 12:48:48 <Ailure> I thought <3 meant asshat 12:48:56 * HMage asks DM to teleport tormentum back into real world 12:49:08 <Ailure> There's NO such thing as the real world 12:49:11 <Ailure> heheheyeeye 12:49:20 <tormentum> there is only the matrix 12:49:28 <Ailure> and a infinite layer of them 12:49:50 <tormentum> the walls... the WALLS! they're closing in! 12:49:51 <tormentum> lol 12:51:44 <tormentum> anyone got any experience with DVD::RIP in cluster mode? 12:51:49 <tormentum> i keep having AV sync issues 12:52:17 <HMage> tormentum: www.doom9.org 12:52:46 <tormentum> i'll take a looksee 12:52:53 <tormentum> lol @ the message from System 12:53:00 <tormentum> oops, wrong window 13:07:38 *** HMage` [~HMage@85.21.179.37] has joined #openttd 13:07:38 *** HMage [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 13:09:14 *** Sacro [~ben@adsl-83-100-130-135.karoo.KCOM.COM] has joined #openttd 13:10:07 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has left #openttd [Leaving] 13:22:48 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Remote host closed the connection] 13:22:55 <STE1N> I said it before, I'll say it again 13:22:58 <STE1N> you guys rock 13:23:08 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 13:24:08 *** ChrisM87 [~ChrisM@p54AC79A2.dip.t-dialin.net] has joined #openttd 13:37:39 *** Progman [~progman@p57A1E670.dip.t-dialin.net] has joined #openttd 13:38:04 <tormentum> creating a bash script to backup my system... is there an equivalent to the "pause" command from windows under linux? 13:40:01 <hylje> sleep? 13:42:39 <tormentum> yeah thought of that one... but more wanting it to stay open until user has read the report... 13:42:45 <tormentum> so the amount of time is unknown 13:43:22 <hylje> so you want to wait for input? 13:43:23 <tormentum> ahh found it :) 13:43:42 <tormentum> echo "press any key"... 13:43:43 <tormentum> read key 13:45:06 <Tron_> for all "any keys" which happen to be "enter" 13:45:41 <tormentum> exactly :P 13:46:27 <tormentum> aight i'm off to bed 13:46:29 <tormentum> night all 13:47:35 <SpComb> tormentum: just use bacula, it only takes a couple months to configure it 13:48:48 <tormentum> lol 13:48:53 <tormentum> nah, rsync to a portable hard drive 13:48:58 <tormentum> easy and quick 13:50:04 *** Spoco [Spoco@dsl-083-102-065-169.lohjanpuhelin.fi] has joined #openttd 13:50:16 <SpComb> thing about bacula is that you have differential backups and compression, we usually get well over 50%, up ot 80% compression 13:50:42 <tormentum> depends on what you're backing up tho 13:50:53 <tormentum> i have a lot of MP3's and photos 13:50:54 <SpComb> well, general purpose servers 13:51:10 <SpComb> hmm... backing up mp3s... 13:51:11 <tormentum> mm, for them sure, but for my laptop, simple is easiest :) 13:51:16 <SpComb> I'd specialcase those 13:51:22 <SpComb> but yeah, bacula is a real PITA 13:51:29 <SpComb> currently it's half borked here, but too lazy to fix it 13:51:36 <peter1138> uh oh 13:51:57 <SpComb> yeah... 13:52:01 <peter1138> yahoo images 13:52:07 <peter1138> "franchise" 13:52:11 <SpComb> bacula is also incredibly complex, which is a bad thing 13:52:27 <SpComb> because you can never be well and truly sure that it's working like it's supposed to 13:52:48 <SpComb> I wouldn't mind it if someone made something that had the features of bacula but somehow split it up such that it was a lot simpler 13:52:52 <tormentum> rsync /home/ /media/usbdisk/Backup/ --archive --progress --stats --delete 13:52:54 <tormentum> easy :) 13:53:12 <SpComb> my bacula configs are probably over 200 lines, and that's with little to no comments 13:53:19 <SpComb> and the mysql db is several hundred megs 13:53:25 <tormentum> lol 13:53:55 <tormentum> ahh well, this works for me 13:54:09 <tormentum> the portable usb hard drive is 500gb and the laptop is only 80gb 13:54:10 <tormentum> so i'm fine 13:54:25 <SpComb> 447 lines for the dir, and then some more generic stuff for the the rest 13:54:25 <tormentum> i could do simple dd backup if i really wanted too... 13:54:34 <tormentum> unmount my /home/ partition and dd it, but meh 13:55:41 <SpComb> bacula basically sucks because of it's complexity 13:55:48 <tormentum> anyways, night peeps... time for more Peter Hamilton 13:55:54 *** tormentum is now known as tormentum_afk 13:56:24 <smeding> hmm, i can't wait 'till saturday 13:56:45 <smeding> discovered some obscure offer from a store where one can hand in computer equipment and get at least 50e in return 13:57:00 <smeding> gonna try handing in everything i have around here and buy a laptop there 14:05:39 *** Osai^2 [~Osai@p57AAD91A.dip.t-dialin.net] has joined #openttd 14:05:50 *** Osai [~Osai@p57AAD91A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:06:54 <Brianetta> dd isn't an effective backup for restoration of individual files 14:07:46 *** Purno [~Purno@5351CC1B.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 14:10:42 *** Bear [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has joined #openttd 14:10:49 *** Bear [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has left #openttd [] 14:12:31 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:13:38 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 14:13:41 *** mode/#openttd [+o Belugas_Gone] by ChanServ 14:14:13 *** Belugas_Gone is now known as Belugas 14:21:16 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 14:28:38 *** tormentum_afk [~adam@dsl-202-72-142-139.wa.westnet.com.au] has quit [Quit: Ex-Chat] 14:32:06 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 14:58:37 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 14:58:51 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:58:52 *** mode/#openttd [+v glx] by ChanServ 14:59:59 *** smeding is now known as gnidems 15:00:12 *** gnidems is now known as smeding 15:30:42 *** mikk36 [~mikk35@pc121.host3.starman.ee] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.] 15:35:06 *** mikk36 [~mikk35@pc121.host3.starman.ee] has joined #openttd 15:38:58 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 15:41:01 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has joined #openttd 15:41:06 <Gorre> morning 15:41:11 <smeding> 'lo 16:07:26 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 16:10:40 *** Osai^2 [~Osai@p57AAD91A.dip.t-dialin.net] has quit [Quit: Osai^2] 16:13:59 *** Tron_ [4uclfnNo@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 16:14:26 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 16:33:08 <Darkvater> hmm can anyone make any sense from the news-gui FIFO system? 16:33:39 <Darkvater> is it some kind of noble array that tries to act like an RR but fails miserably? 16:35:48 <peter1138> hmm? 16:36:15 <Darkvater> the news-windows keep crashing openttd under certain conditions 16:36:16 *** Progman [~progman@p57A1E670.dip.t-dialin.net] has quit [Remote host closed the connection] 16:36:22 <peter1138> oh 16:36:28 <Darkvater> too bad dominik wrote the whole thing so I cannot ask nor flame him 16:36:33 <peter1138> heh 16:36:44 <peter1138> why not? 16:37:00 <Darkvater> cause he is no longer around? 16:37:13 <peter1138> wouldn't stop me 16:37:22 <Darkvater> well, ok 16:37:24 <peter1138> heh 16:37:30 <peter1138> i'm joking 16:37:39 <peter1138> i've never had it crasH :/ 16:37:40 <Darkvater> goddammit that fcking dominik, can't code for shit and now we're stuck with fixing his goddamnn code that faggot 16:37:46 <peter1138> hehe 16:37:47 <Darkvater> !seen dominik81 16:37:48 <_42_> Darkvater, dominik81? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember dominik81. 16:38:26 <Darkvater> try FS332 16:38:47 <Darkvater> send some vehicles to the depot and either click on latest news to reshow again or just have news-history window open 16:42:30 <peter1138> MoveToNexItem 16:42:32 <peter1138> classic 16:51:03 *** Zahl [~SENFGURKE@p549F226E.dip0.t-ipconnect.de] has joined #openttd 17:05:16 *** Osai [~Osai@p57AADBBB.dip.t-dialin.net] has joined #openttd 17:06:15 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 17:13:50 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 17:19:52 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 17:20:43 <lolman> Ello all :) 17:21:35 *** StarLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 17:27:10 <Sacro> oh noes 17:31:48 <kampasky> peter1138: ping? any reason why you didn't apply the patch you've given me? 17:32:50 <lolman> Oh yes :P 17:32:54 <peter1138> hmm? 17:33:08 <lolman> Sacro, how be? 17:33:14 <peter1138> oh 17:33:18 <Sacro> lolman: cold and bored, and missing my new pc 17:33:18 <peter1138> that one 17:33:25 <lolman> Well that's no good 17:35:00 <lolman> Why you cold? No heating? 17:35:05 <Sacro> its at my friends, waiting for it to be moved 17:35:14 <Sacro> it doesnt come on till 5 :( 17:35:28 <lolman> Damn :( 17:36:25 <Sacro> its warming up now 17:36:37 <lolman> lol toasty warm here 17:46:05 *** BJH2 [~chatzilla@e176110208.adsl.alicedsl.de] has joined #openttd 17:46:51 <Sacro> hmm, getting nicer now 17:50:39 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 17:51:10 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:54:05 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 17:54:34 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 17:55:39 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:55:41 *** StarLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 17:58:19 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 18:14:04 <KUDr> devs: need you comments about the patch that simplifies build train/aircraft gui, removes filter buttons and isolates the EngineList from gui code -> http://mazanec1.netbox.cz/patches/eng_list_v6.nolang.7241.diff << EngineList is there in new file (helpers.cpp) that contain both C and CPP vesions of the EngineList implementations so you can compare them and decide which one to use 18:26:50 <peter1138> cpp? 18:26:56 <peter1138> o_O 18:28:23 <peter1138> heh 18:28:27 <peter1138> CBlobT 18:29:09 <peter1138> single line function definitions do not appeal 18:29:15 <KUDr> yes, cpp implementation is only wrapper around CBlobT that does exactly what is needed there 18:29:39 <KUDr> heh i can write them on multiple lines if you want 18:30:01 <peter1138> BHdr? 18:30:13 <KUDr> yes header of the list 18:30:20 <KUDr> with size and max_size 18:30:36 <KUDr> then the list == pointer to items 18:32:08 <peter1138> -1 ? 18:32:20 <KUDr> where? 18:32:26 <peter1138> o_O 18:32:33 <peter1138> sorry 18:32:34 <peter1138> that's horrible 18:32:43 *** Buibo [otus@dsl-sjkgw4-fee8f800-4.dhcp.inet.fi] has joined #openttd 18:37:26 *** KritiK [~Maxim@ppp85-140-204-145.pppoe.mtu-net.ru] has joined #openttd 18:38:10 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 18:42:09 *** thgergo [~th_gergo@dsl51B7A10B.pool.t-online.hu] has joined #openttd 18:50:05 *** pxl [PigCell@dslb-088-073-183-174.pools.arcor-ip.net] has joined #openttd 18:52:16 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:56:54 *** PigCell [PigCell@dslb-088-073-181-137.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:56:54 *** pxl is now known as PigCell 19:07:19 *** Progman [~progman@p57A1E670.dip.t-dialin.net] has joined #openttd 19:23:36 <KUDr> hmm 19:23:37 <KUDr> [19:32:34] <peter1138> that's horrible 19:23:42 <KUDr> so rejected? 19:32:48 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Remote host closed the connection] 19:39:53 <guru3> anyone have a work around for openttd + compiz? 19:41:23 <peter1138> export XLIB_IGNORE_ARGB_VISUALS=1 19:41:24 <peter1138> or somethin 19:41:32 <peter1138> or just use a sensible desktop :P 19:44:01 <Darkvater> so what don't we like about the C++ wrappers? 19:44:35 <peter1138> eh, mostly codestyle ;p 19:44:44 <peter1138> i don't like the C implementation 19:45:07 <peter1138> with the header entry and negative array indexes 19:45:11 <Darkvater> no, I'm talking about the C++ implementation, the simple wrapper 19:45:32 <Darkvater> KUDr only did the C implementation in case someone was 100% against the C++ impl 19:45:46 <peter1138> well the C++ implementation is pretty much nothing 19:45:54 <KUDr> but the C++ Blob does the same 19:45:59 <Darkvater> nothing as in? 19:46:14 <peter1138> perhaps i shouldn't look in blob.hpp, eh? 19:46:22 <KUDr> right 19:46:23 <peter1138> urgh 19:46:26 <peter1138> yeah, i shouldn't 19:48:02 <Darkvater> if blob works it sure beats the hell out of writing the same implementation a zillion times for each data-type 19:50:00 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 19:53:01 *** Spoco [Spoco@dsl-083-102-065-169.lohjanpuhelin.fi] has quit [] 19:56:23 <Darkvater> donnu how others think about it 19:56:25 * lolman has just set up an SSH tunneler for use at Sixth Form :P 19:56:32 <peter1138> wll 19:56:41 <peter1138> probably no worse tahn bjarni's ;) 19:57:50 *** Bear_ [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has joined #openttd 19:57:56 *** Bear_ [~IceChat7@pool-68-238-191-62.phil.east.verizon.net] has left #openttd [] 19:58:09 <Darkvater> he 19:58:11 <Darkvater> that's cruel 19:58:32 <KUDr> yes ;) 19:58:42 <KUDr> i tried my best 19:59:54 <Belugas> i can't voice anything, since my knowledge of C++ is next to nil. 20:00:04 <Belugas> i know OOP, but in Delphi 20:00:09 <Belugas> quite QUITE different 20:00:14 <Belugas> problem is syntax 20:00:38 <Tron> the difference is about nil 20:01:00 <Tron> class, private, protected, public, methods, attributes, inheritance 20:01:05 <Tron> same stuff 20:01:34 <Belugas> thnaks tron, but as I said, problem is syntax, at least for me... 20:01:39 <Tron> delphi doesn't do templates, though, but that has nothing to do with OO, but that is probably what you meant 20:01:57 <Belugas> indeed 20:02:02 <Darkvater> delphi is fun to rpgoram 20:02:29 <peter1138> so's intercal 20:02:30 <Darkvater> only the := syntax kills me 20:02:31 <KUDr> Belugas: templates are C++ version of macros 20:03:05 <Belugas> waht killed me is the ==, =, != in C :) 20:03:09 <Belugas> now, i'm used to it 20:06:11 <peter1138> maybe my ide controller is jsut fucked 20:06:18 <KUDr> anybody against http://bugs.openttd.org/task/408 << Massive Turkish translation update with UTF-8 (turkish.txt) ? 20:06:47 <Darkvater> I think the main question is: do we want BlobT to handle usch lists or keep to the old ways and just copy existing code and control over and over? 20:07:53 <peter1138> KUDr: beware of changes to the lang files since that was done 20:07:57 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 20:08:12 <Darkvater> well svn up to rev, copy over and svn up 20:08:39 <KUDr> peter1138: i removed 2 strings that were removed from english.txt 20:09:03 <peter1138> Darkvater: don't be sensible 20:09:16 <Darkvater> :) 20:09:17 <KUDr> i guess the file is from the same translator who uses WT2 normally 20:09:39 <KUDr> but WT2 is bit impractical for massive updates 20:09:39 <peter1138> same guy did the turkish name generator changes which are already committed 20:09:54 <Darkvater> what did pasky want? 20:10:13 <peter1138> my hack to allow a dodgy grf to work 20:10:24 <Darkvater> he 20:10:27 <Darkvater> czechset? 20:10:28 <peter1138> (one that tries to draw empty sprites) 20:10:31 <peter1138> probably 20:11:01 <peter1138> abuses multihead to have a steam engine with tender, heh 20:11:02 <KUDr> namegen.h with czech diacritics? 20:11:13 <peter1138> KUDr: no, different patch 20:11:17 <KUDr> aha engines 20:11:42 *** Tron_ [~tron@p54A3E0D1.dip.t-dialin.net] has joined #openttd 20:11:45 <peter1138> Darkvater: solution is to detect these empty sprites, and mark them as such (that bits ok) 20:11:49 <peter1138> i guess 20:12:03 <peter1138> but it still crashes cos it still tries to draw it 20:12:21 <peter1138> it crashes with a missing sprite assertion rather than some buffer overflow, though 20:12:29 <Darkvater> I'm serious about the CPP (BlobT) question. Either that, or calculate size before allocation, allocate copy (fixed size), or find something else 20:12:33 <Darkvater> what does ttdp do? 20:12:38 <peter1138> no idea 20:13:01 <Darkvater> do you have a link to that file? I can load it 20:13:03 <Darkvater> and see 20:13:53 <peter1138> http://ttd.tycoonez.com/?id=17&lang=en 20:13:56 <peter1138> there, i think 20:14:12 <peter1138> i think that's the one... 20:15:37 <Darkvater> hehe 20:15:38 <Darkvater> CSDSet fixed and currently in version 1.4.1! 20:17:36 <peter1138> i'm glad it's fixe 20:17:37 <peter1138> +d 20:17:43 <peter1138> whatever was fixed ;p 20:17:44 *** Tron [~tron@p54A3D7DE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:19:01 <Darkvater> well it doesn't crash 20:19:16 <Darkvater> although I just opened the build-window 20:19:18 <Darkvater> brb 20:19:20 <peter1138> what yeah? 20:19:25 <peter1138> err 20:19:27 <peter1138> what year? 20:19:30 <Darkvater> 1950 20:20:09 <kampasky> peter1138: I played a full game from 1950 to 2050 with CSDset 1.4.1 and the patch you gave me 20:20:13 <kampasky> worked like a charm 20:20:14 <Darkvater> neither in 2000 20:20:38 <peter1138> Darkvater: ottd or ttdp? heh 20:20:49 <Darkvater> ttdp 20:20:51 <peter1138> oh 20:20:55 <peter1138> well that much we know ;P 20:20:57 <Darkvater> let's see ottd 20:21:12 <kampasky> ottd either crashes or draws random garbage in build window 20:21:22 <kampasky> I wanted to look at ttdp's code to see how it handles those missing sprites 20:21:24 <kampasky> but didn't get to it 20:21:57 <Darkvater> doesn't crash either 20:22:01 <Darkvater> draws properly 20:22:28 <Darkvater> although csdset wagon y-offsets are wrong in depot window; 2 pixels too high 20:22:37 <kampasky> Darkvater: what year? 20:22:40 <Darkvater> 2000 20:22:43 <kampasky> try 1970 or something 20:22:45 <Darkvater> normal rail 20:23:07 <kampasky> "Ctyrkolak" was IIRC specifically one problematic engine 20:23:11 <kampasky> it was steam 20:23:15 <Darkvater> I have vehicles don't expire on, so it doesn't matter 20:23:34 <Darkvater> ugh, when I build it I get garbage on screen 20:24:02 <peter1138> i still think the set should be fixed, heh 20:24:23 <peter1138> otoh, we shouldn't crash like that 20:24:43 <Darkvater> it doesn't crash atm and garbage is also not consistent 20:24:55 <peter1138> Darkvater: of course it's inconsistent 20:24:58 <Darkvater> :) 20:25:22 <Darkvater> so it's not really fixed 20:25:25 <Darkvater> ok, really brb 20:25:26 <kampasky> peter1138: so, let me ask fourth time - any reason you didn't commit the patch? :) 20:25:38 <peter1138> well 20:25:43 <peter1138> if i check a sprite exists there 20:25:48 <peter1138> why don't i check everywhere? 20:26:40 <kampasky> that's a good point 20:26:48 <kampasky> because you're (we're) lazy? :) 20:27:35 <glx> it was a quick fix for your particular problem :) 20:28:53 *** Tron_ is now known as Tron 20:29:36 <peter1138> gah, pio4 sucks 20:30:23 <peter1138> right, now it crashes property 20:30:23 <peter1138> err 20:30:24 <peter1138> properly 20:30:28 <peter1138> $ ./openttd 20:30:28 <peter1138> Error: Tried to load non-existing sprite #7179. 20:30:28 <peter1138> Probable cause: Wrong/missing NewGRFs 20:36:25 *** Mucht|zZz is now known as Mucht_ 20:38:21 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 20:52:45 *** thgergo [~th_gergo@dsl51B7A10B.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:54:23 *** UnderBuilder [~chatzilla@168.226.106.70] has joined #openttd 20:55:06 <UnderBuilder> hey I can't understand why there is no even an old version of ottd nightlies instead of nothing 20:55:15 <peter1138> well there is 20:55:36 <UnderBuilder> but not the latest compiled sucessfully 20:56:03 <peter1138> under archive builds... 20:56:10 <peter1138> r7194 20:58:39 <UnderBuilder> and miniin?? 20:59:12 <glx> miniin builds are not archived 20:59:35 *** Nigel [~Nigel@125-238-64-36.broadband-telecom.global-gateway.net.nz] has joined #openttd 21:00:43 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 21:01:23 <UnderBuilder> well miniin don't have archive builds so there is no even last compiled version! what a shame! but why dissapeared instead of putting an old version there? 21:01:35 <UnderBuilder> best something than nothing 21:02:19 <peter1138> i guess it removes the old stuff before compiling the new stuff 21:02:37 <peter1138> but you've still got the r7194 to play with 21:02:48 <UnderBuilder> but no miniin... 21:02:55 <peter1138> diddums 21:03:37 <UnderBuilder> and why not change the compile farm so only remove the old version at the end of a sucessful compiling? 21:04:40 <peter1138> because it's not important enough, probably 21:04:42 <Rubidium> that way failed compilations go unnoticed _and_ people start complaining that the version on nightly page isn't the same version as the other version on the nightly page 21:05:09 <peter1138> nothing stopping you compiling it yourself, of course 21:05:41 *** mikk36 [~mikk35@pc121.host3.starman.ee] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.] 21:09:46 *** Osai^2 [~Osai@p57AAD008.dip.t-dialin.net] has joined #openttd 21:12:49 <Nigel> UnderBuilder, i have a copy of a MiniIN if you REALLY need it 21:13:03 <peter1138> presumably he's still got one 21:13:45 <Nigel> UnderBuilder, or i, in theory could build you a copy 21:13:59 <peter1138> so could UnderBuilder. 21:14:09 <peter1138> there are guides to setting it all up, heh 21:15:12 <Nigel> UnderBuilder, i'm assuming you want Win32? 21:15:20 *** Osai [~Osai@p57AADBBB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:15:29 <UnderBuilder> well I am not so desesperate, in reality I only has got a doubt about why isn't there a old win32 exe 21:15:37 <glx> Nigel: only win32 and morphos failed :) 21:15:47 *** UnderBuilder [~chatzilla@168.226.106.70] has quit [Quit: Chatzilla 0.9.75 [Firefox 1.5.0.8/2006102516]] 21:15:59 <peter1138> i've yet to see any morphos users complaining ;) 21:16:05 <Nigel> last minin i have is 6500 21:16:10 <Nigel> *miniin 21:16:56 <Nigel> now i just build and run it in debug mode :P 21:19:48 <CIA-1> peter1138 * r7242 /trunk/spritecache.c: -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults... 21:20:34 *** HMage` [~HMage@85.21.179.37] has quit [Read error: Connection reset by peer] 21:23:00 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 21:25:50 *** HMage [~HMage@85.21.179.37] has joined #openttd 21:28:30 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 21:31:17 <CIA-1> glx * r7243 /branches/MiniIN/ (57 files in 5 dirs): [MiniIN] -Sync with trunk r7216:r7242 21:31:44 <Nigel> glx, ahhh! i just made the project file fix on my local machine 21:36:44 *** Belugas is now known as Belugas_Gone 21:45:04 <HMage> can anyone point me to a forum thread what in YAPF broke MSVC6 compiler support? 21:47:33 <Nigel> HMage, the reason is on the wiki 21:48:11 <HMage> it only writes "YAPF was merged and requires template features that VC++ 6.0 does not support properly.", which templates? 21:48:13 <Nigel> it's something to do with the templates used 21:48:37 <Nigel> no clue sorry 21:49:54 <peter1138> it uses templates 21:49:59 <peter1138> which vc++ 6.0 doesn't support 21:50:00 <peter1138> apparently 21:50:15 <Rubidium> HMage: looks like YAPF is designed to be a series of templates 21:50:39 <HMage> vc6 supports STL quite properly, and even if it fails, there's always an option to plug STLport instead of native implementation. 21:50:45 <Darkvater> I don't know why you are so intent on VS6, VS2005 express is free and available 21:50:45 <smeding> it's a series of tubes. 21:50:51 <smeding> also, see you all tomorrow. 21:50:57 <peter1138> TOOBS 21:51:00 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Ping timeout: 480 seconds] 21:51:12 <Darkvater> VC6 has a crappy C compiler and even without C++/YAPF there were quite a few workarounds to get it to compile 21:51:26 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 21:52:09 <Darkvater> but 21:52:12 <Darkvater> nini 21:52:14 <Darkvater> sleep :) 21:52:29 <peter1138> nini 21:52:40 <Darkvater> (tm) (copy) peter1138 21:52:54 <peter1138> (TM) © 21:55:28 * HMage is a long-time vc6+stlport user. no problemos on other people's template code. 21:55:28 <HMage> what if I, say, revive msvc6 and make it compile the code properly (with stlport), and add a requirement for stlport for msvc6 instead of just plain abandoning it? 21:55:30 <HMage> vc6SP5 with processor pack improves the compiler quite a lot, it compiles 0.4.8 code perfectly without any workarounds. What workarounds are you talking about? 21:55:32 <HMage> VS2005 express requires me to install .NET 2.0 - which makes me unable to use ASIO-enabled audio software. 21:55:44 <HMage> and there are many people still believe that vs6 has strengths that 2005 one hasn't. Though 2005 is a lot closer to vs6 than 2003 one. 21:56:04 <Rubidium> HMage: I think you should take a closer look at stdafx.h or so 21:57:20 <peter1138> .Net 2 prevents ASIO? huh? 21:57:22 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has quit [Quit: Leaving] 21:58:00 <HMage> anyway, just let me do the work if you don't mind 21:58:08 <Naksu> it's gpl 21:58:15 <Naksu> :) 21:58:53 <peter1138> Rubidium: to be fair, that contains workarounds for a lot of stuff other than vc6, heh 21:59:08 <Rubidium> true 22:02:56 <HMage> as far as I see, these are standard for all MSVC compilers. In 2005 they've actually renamed even more functions with an underscore before it. You have to shut up it's warnings about unsafe memory and string manipulations. 22:03:23 <Eddi|zuHause2> from what i remember was that vs6 could not handle nested templates 22:03:36 <Eddi|zuHause2> that's why it was dropped 22:03:59 <HMage> I'll check. 22:04:44 <HMage> quite funny that the header file that is included by everyone is called MSVC way - "stdafx.h" :) 22:05:08 <Eddi|zuHause2> and 0.4.8 code compiles, because it already contains the vs6 workarounds 22:06:05 <HMage> about .NET 2 vs ASIO - .NET 2 enables kernel features that cause very short (~1ms) 100% cpu spikes, on 64sample latency it become impossible to have audio skip-free with .NET 22:06:14 <HMage> becomes* 22:06:33 *** Osai^2 is now known as Osai 22:07:29 <Eddi|zuHause2> err... when audio skips you might try increasing the buffer 22:07:37 <HMage> and increasing the latency too 22:07:47 <HMage> this is a no solution for realtime audio processing 22:07:53 <HMage> a no-no* 22:09:45 <HMage> as for MSVC6 borkness - these workarounds are actually in libraries, and these workarounds have to exist on msvc2005 too. The only warnings that are disabled on msvc6 are sign/unsign loss of data warnings and truncations from type1 to type2. I would actually prefer not to disable them. 22:09:49 <Eddi|zuHause2> well, i can't help you there, i have never had the need for that kind of low audio latency 22:10:22 <HMage> ask any audio engineer if you meet any. 22:10:54 <HMage> (besides me of course) 22:12:35 *** MUcht [~Mucht@p57A0FC40.dip.t-dialin.net] has joined #openttd 22:15:11 <CIA-1> glx * r7244 /branches/makefile_rewrite/configure: [MakefileRewrite] -Fix: convert \r to \n before parsing source.list 22:18:10 *** Mucht_ [~Mucht@p57A0E3A7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:18:43 <KUDr> HMage: what exactly you want to know about YAPF vs. VC6? 22:18:58 <HMage> which template had failed with what error? 22:19:18 <KUDr> YAPF uses template arguments of template type 22:19:50 <KUDr> also static member initializations don't work properly there (dua to bug) 22:19:53 <KUDr> due 22:20:51 <KUDr> it was possible to write it without those features but the code was even more cryptic 22:21:04 <HMage> ok, I'll try with stlport. 22:21:15 <KUDr> but there were continously problems with VC6 even before 22:21:29 <KUDr> why stl port? 22:21:39 <HMage> it replaces stl implementation of msvc completely 22:21:42 <KUDr> is has nothing to do with stl 22:21:57 <KUDr> it is problem of compiler 22:22:05 <KUDr> not libraries 22:22:14 <HMage> stl is not a library :) they're just headers 22:22:29 <KUDr> standard template library 22:22:32 <HMage> anyway even if it's not stl I'll try to see that 22:22:33 <peter1138> stl = standard template library, no? 22:22:47 <HMage> yes, but they do not require any .lib in process 22:22:52 <KUDr> because it is template library it must be delivered as set of headers 22:23:03 <KUDr> .lib is object library 22:23:18 <KUDr> you are bit confused it seems 22:24:02 *** BJH2 [~chatzilla@e176110208.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:24:15 <KUDr> look into support objects in the YAPF (arrayT, fixedsizearrayT, blobT and so on) 22:24:21 <KUDr> it is also library 22:24:27 <KUDr> and also in headers 22:25:54 <HMage> I was more picky to wording due to the fact that here in russian language we denote 'library' only those, that compile into .lib or produce object code. Therefore STL wasn't an object library (in russian the meanings for dictionary translation of term 'library' are a little bit different). 22:26:02 <HMage> sorry about that. 22:26:20 <KUDr> ah ok 22:26:30 <KUDr> but we are clear now i guess 22:26:34 <HMage> yup 22:26:58 <KUDr> so the stl wasn't problem 22:27:08 <KUDr> YAPF doesn't use them 22:27:20 <KUDr> they use allocations heavily 22:27:35 <KUDr> so the memory would be fragmented 22:27:36 <HMage> anyway, nobody besides me is interested in msvc6 support, it seems. 22:27:45 <KUDr> and program would slow down 22:28:05 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Ping timeout: 480 seconds] 22:28:08 <KUDr> you can rip out YAPF 22:28:15 <KUDr> and then compile 22:28:38 <KUDr> probably only some minor fixes will be needed and VC6 would work then 22:28:45 <HMage> I'll try to make YAPF work on vc6. 22:29:02 <HMage> and wait till 0.5 is released. I'm sure I'm not the only one that uses msvc6. 22:29:48 <KUDr> sure 22:29:57 <KUDr> but VC2005 is for free 22:30:10 <KUDr> so why to bother with such old crap 22:30:52 <KUDr> i would like to understand what can motivate people to resist the evolution this way 22:31:01 <HMage> there's a proverb in russian "The only thing that is free is cheese in a mousetrap.". VC2005 has many downs, and inherited those of VC6. The ones that VC6 has I know how to deal. Many people still use VC6 since it's the last one that doesn't use .NET 22:31:37 <KUDr> hmm 22:31:46 <KUDr> then try linux 22:31:48 <peter1138> what's the best way to get a decent russian translation, heh 22:32:56 <HMage> I'll wait till .NET is ironed down in Vista (the first OS to include .NET with it) and move there once it doesn't have it's problems I encounter. 22:33:36 <peter1138> window server 2003 r2 comes with .net 22:34:10 <KUDr> HMage: where did you read that VC2005 uses .NET? 22:34:31 <KUDr> it can support .NET but CLI.exe is not started 22:34:46 <HMage> it just installed .net 2.0 on my pc when I tried to install it, it didn't even ask me whether I want it or not. 22:35:01 <KUDr> and? 22:35:20 <KUDr> what is wrong with it installed only but not used? 22:35:23 <peter1138> .Net 2 isn't exactly evil spyware or anyething 22:35:25 <HMage> lost another day reinstalling all my stuff along with windows xp. Audio started stuttering like hell. 22:35:52 <KUDr> why others have no such problems? 22:35:57 <HMage> you use asio? 22:36:05 <KUDr> no 22:36:20 <KUDr> wtf is asio? 22:36:33 <HMage> Unfortunately I don't have the luxury of having two PC's. one for audio needs and another for web/internet/otherstuff 22:36:46 <peter1138> "audio stream input output" ? 22:36:52 <HMage> asio - http://en.wikipedia.org/wiki/ASIO 22:37:03 <HMage> http://en.wikipedia.org/wiki/Audio_stream_input_output 22:37:57 <KUDr> hmm 22:38:01 <KUDr> looks nice 22:38:57 <KUDr> so can't you have two system partitions on HDD? 22:39:23 <KUDr> or play with VC2005 in virtual machine? 22:39:44 <HMage> unfortunately, NT kernel that supports .net applications does some background checks from time to time I don't know what are these, but that disrupts continuous flow of audio data to the audio interface. I am right now playing with vc2005express in a virtual machine, but that is quite inconvinient. 22:40:16 <peter1138> .net 2 occasionally does some recompiling in the background 22:40:21 <peter1138> but not often 22:40:21 <KUDr> this is problem of tread priorities or not? 22:40:29 <KUDr> this can be adjusted 22:40:34 <peter1138> i only ever encountered it when installing SQL Server 2005 22:41:02 <KUDr> .NET GC can have disturbing effect but it can be easily sent to background 22:41:06 <HMage> I've tried disabling .net 2 optimization service, but that was no use. ASIO runs almost realtime. 22:41:10 <KUDr> same as whole VM 22:41:42 <HMage> there are no .NET applications running while using asio, but still. maybe it's my system? 22:42:08 <KUDr> hmm sound interesting 22:42:38 <KUDr> if you can reproduce the problem in VMware i would like to look at it with kernel debugger 22:42:50 <HMage> in VMware you can't have ASIO :) 22:43:01 <KUDr> ofcourse 22:43:14 <KUDr> but the problem should be wider 22:43:18 <KUDr> not only asio 22:43:32 <KUDr> if it really exists outside your asio sw 22:43:47 <KUDr> otherwise your sw vendor should fix it 22:44:25 <KUDr> does it occure also on multicore PCs? 22:44:37 *** ChrisM87 [~ChrisM@p54AC79A2.dip.t-dialin.net] has quit [Remote host closed the connection] 22:46:40 <HMage> nah, ignore it. looks like I'm the only one with that type of a problem. No mention on google or blogs 22:47:12 <KUDr> so it must be somwhere else 22:59:21 *** Progman [~progman@p57A1E670.dip.t-dialin.net] has quit [Remote host closed the connection] 23:02:32 *** jez [centario@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 23:03:07 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 23:05:58 *** Zahl [~SENFGURKE@p549F226E.dip0.t-ipconnect.de] has quit [Quit: YOU! 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