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00:00:19 <KUDr> } else if (_patches.disable_elrails) { 00:00:19 <KUDr> /* fix for r8385 - broken savegames with disabled elrail */ 00:00:19 <KUDr> SettingsDisableElrail(true); 00:00:19 <KUDr> } 00:00:24 <KUDr> this works 00:00:47 <KUDr> commit? 00:01:00 <glx> where do you put it? 00:01:09 <KUDr> 1669 00:01:14 <KUDr> openttd.cpp 00:02:34 <Darkvater> looks good 00:02:39 *** Frostregen_ [~sucks@dslb-084-058-155-093.pools.arcor-ip.net] has joined #openttd 00:02:45 <glx> you can just move line 1669 two lines up 00:03:01 <Darkvater> ? 00:03:13 <KUDr> i dunno what it will do for savegames where elrails were disabled and reenable and then saved 00:04:01 <KUDr> glx: it is 'else' for " if (CheckSavegameVersion(38)) { 00:04:02 <KUDr> " 00:05:06 <Wolf01> gn all 00:05:09 *** Wolf01 [~wolf01@host76-232-dynamic.4-87-r.retail.telecomitalia.it] has quit [] 00:05:21 <Darkvater> KUDr: nothing should happen no? 00:05:29 <KUDr> i dunno 00:05:36 <KUDr> but it is too late 00:05:36 <glx> I know, but the CheckSavegameVersion(38) sets _patches.disable_elrails the call SettingsDisableElrail(_patches.disable_elrails) 00:05:53 <Darkvater> anyways, I'm a faithfull follower of peter and saying nini :) 00:06:04 <KUDr> heh 00:06:08 <KUDr> so commit or not? 00:06:19 <Darkvater> donnu what glx is saying 00:06:24 <KUDr> me too 00:06:24 <glx> so you could just move the SettingsDisableElrail(_patches.disable_elrails) outside the check 00:06:36 <Darkvater> ah 00:06:40 <KUDr> aha 00:06:51 <Darkvater> but it should not run when the value was false and the game is newer than v38 00:06:57 <KUDr> but now i don't run it when elrails are enabled 00:07:09 <KUDr> and savegame revision > 38 00:07:42 <Darkvater> KUDr: test it for disable/enable and save (what you were unsure about) then decide on what you think is best 00:07:51 <Darkvater> at least I can blame you tomorrow then ^^ 00:07:52 <Darkvater> :) 00:07:54 <Darkvater> gn all 00:07:54 <KUDr> hehe 00:08:04 <KUDr> then i will go to bed 00:08:11 <KUDr> gn 00:09:58 *** Frostregen [SADDAM@dslb-084-058-140-103.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:10:19 *** Frostregen_ is now known as Frostregen 00:15:13 *** Sacro_ [Ben@87.102.80.3] has joined #openttd 00:17:35 *** Sacro [Ben@87.102.80.3] has quit [Ping timeout: 480 seconds] 00:25:34 *** RichK67 [~RichK67@194.164.100.143] has quit [Quit: RichK67] 00:25:45 <CIA-1> OpenTTD: Darkvater * r8409 /trunk/src/news_gui.cpp: 00:25:45 <CIA-1> OpenTTD: -Regression (r8049): When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again. 00:25:45 <CIA-1> OpenTTD: -Regression [FS#573] (r8049): ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS). 00:30:37 <Sacro_> :o a RichK67 00:30:39 *** Sacro_ is now known as Sacro 00:31:06 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 00:48:05 *** Nigel_ [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has joined #openttd 00:49:55 *** Nigel [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 01:10:54 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 01:30:50 *** Mucht_ [~Mucht@p57A0C9EE.dip.t-dialin.net] has joined #openttd 01:32:50 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:37:29 *** MUcht [~Mucht@p57A0F848.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:39:20 <ln-> http://www.youtube.com/watch?v=Tr1qee-bTZI 01:39:29 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 01:39:52 *** glx|away is now known as glx 01:41:51 <Smoovious> any plans for allowing more than 63 units to a train? 01:45:30 <Eddi|zuHause2> i thought the limit was somewhere around 100 wagons 01:45:38 *** Eddi|zuHause2 [~johekr@p54B75F3B.dip.t-dialin.net] has quit [Remote host closed the connection] 01:46:19 <Smoovious> doesn't look like it 01:48:51 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 01:51:19 *** Eddi|zuHause [~johekr@p54B77633.dip.t-dialin.net] has joined #openttd 01:58:30 *** KritiK [Maxim@ppp85-140-204-188.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:59:56 <ln-> maybe the tiny depot is too small for more than 63 wagons 02:06:11 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has joined #openttd 02:06:18 *** Aloysha [~Aloysha@ppp34-71.lns1.syd6.internode.on.net] has quit [] 02:06:21 <Eddi|zuHause> the limit is pretty exactly 1 engine + 99 wagons... 02:07:04 <Eddi|zuHause> and i get a 88 tile train that way... 02:10:02 <Smoovious> k, well... that's ok for full length cars... but for the short ore cars (on some newgrf's) would really like more... especially on the huge maps. :) 02:11:03 <Smoovious> figure it'll happen in time... another generation of computer hardware... map dimensions expanded even more... etc... :D 02:11:06 <Eddi|zuHause> well, i believe there's a hard limit of 128 in the code, and a rather arbitrary soft limit of 100 02:11:24 * Smoovious nods. 02:11:50 <Smoovious> shouldn't be that difficult to go to 256 eventually... not counting bugfixes 02:11:53 <Eddi|zuHause> you have now 3 options 02:11:55 <Eddi|zuHause> 1) you whine about the limit 02:12:07 <Smoovious> nobody's whining 02:12:16 <Eddi|zuHause> 2) you find the 100 define, and up that to 127 or so, whatever is safe 02:12:27 <Smoovious> doable 02:12:30 <Eddi|zuHause> 3) you find the reasons of the 128 limit, and resolve these 02:12:41 <Smoovious> something for the to-do list 02:27:29 <Eddi|zuHause> ln-: the video is quite interesting ;) 02:28:40 <ln-> yeah 02:29:25 <Eddi|zuHause> and i'm always glad that i visited a school focused on maths and science ;) 02:30:57 *** Eddi|zuHause2 [~johekr@p54B75FB4.dip.t-dialin.net] has joined #openttd 02:31:03 <Eddi|zuHause2> by the end of 12th class, we had almost an educational level of 2nd year maths students 02:36:59 *** gass [~any@81.84.150.238] has joined #openttd 02:37:26 *** Eddi|zuHause [~johekr@p54B77633.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:37:32 <ln-> how many people on the channel have some kind of military training? 02:38:29 <Eddi|zuHause2> i was in the german army for the (almost mandatory) 10 months 02:39:33 <ln-> what did you specialize in? 02:40:28 <Eddi|zuHause2> you can't do a lot of specializing in 10 months ;) 02:40:50 <Eddi|zuHause2> and of course i was placed on the next computer in range ;) 02:41:30 <ln-> oh, we were capable of specializing in 6 months. 02:41:53 <Eddi|zuHause2> i was in a unit of military police, but i had not much to do with that 02:42:25 <ln-> i was in the artillery 02:42:47 <Eddi|zuHause2> well we had some "specializing" courses, mine was called "Funkgerätebediener" 02:43:12 <Eddi|zuHause2> but i almost never got to use that... 02:45:44 <ln-> from what direction did your enemy approach from? 02:46:13 <Eddi|zuHause2> as i was stationed in west germany, it came from east :p 02:46:46 <Eddi|zuHause2> those "plans" probably did not change a lot in the past 50 years 02:47:24 <Frostregen> <- 3. InstBtl 220 ;) 02:50:13 <ln-> http://www.mil.fi/maavoimat/joukot/tykpr/tykit.dsp 02:51:34 <Eddi|zuHause2> nice toys :p 02:52:05 <Eddi|zuHause2> i had to use WORD!! 02:52:34 <Frostregen> i had excel..wow ;) 02:52:41 <ln-> finnish army used Lotus office software 02:53:48 <ln-> hmm, actually, "army" is not the correc term but.. defence forces 03:11:26 <Maedhros> good night 03:12:35 *** Maedhros [~jc@host86-144-6-60.range86-144.btcentralplus.com] has quit [Quit: leaving] 03:32:57 *** Blowfish [~TeeBee@195.204.107.4] has joined #openttd 03:39:43 *** Twofish [~TeeBee@195.204.107.4] has quit [Ping timeout: 480 seconds] 03:53:31 *** dp [~dp@p54B2D7E9.dip.t-dialin.net] has joined #openttd 03:55:32 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 03:56:26 *** Sacro [Ben@87.102.80.3] has quit [Read error: Connection reset by peer] 04:00:30 *** dp_ [~dp@p54B2D3A8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:18:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 05:12:34 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:13:30 *** Tron_ is now known as Tron 05:31:59 *** Tron [~tron@p54A3D089.dip.t-dialin.net] has quit [Quit: Client exiting] 05:45:12 *** Tron [~tron@p54A3D60F.dip.t-dialin.net] has joined #openttd 05:46:20 *** DaleStan_ [~Dale@74-140-44-235.dhcp.insightbb.com] has joined #openttd 05:50:51 *** peter1139 [~peter@svn.bucks.net] has joined #openttd 05:52:39 *** Darkvater [~tfarago@tin.liacs.nl] has quit [Ping timeout: 480 seconds] 05:52:49 *** peter1138 [~peter@svn.bucks.net] has quit [Ping timeout: 480 seconds] 05:53:09 *** voodoo070 [~voodoo@c529c249d.cable.wanadoo.nl] has quit [Ping timeout: 480 seconds] 05:53:14 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has quit [Ping timeout: 480 seconds] 05:53:14 *** DaleStan_ is now known as DaleStan 05:53:19 *** mikl [~mikl@tbv.faderhuset.org] has quit [Ping timeout: 480 seconds] 05:56:42 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 05:56:49 *** michi_cc [12f986dcc1@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 05:57:59 *** michi_cc [ebec8275c2@dude.icosahedron.de] has joined #openttd 05:58:02 *** mode/#openttd [+v michi_cc] by ChanServ 05:59:04 *** Darkvater [~tfarago@tin.liacs.nl] has joined #openttd 05:59:07 *** mode/#openttd [+o Darkvater] by ChanServ 06:25:09 *** Someone [~Someone@cc75806-b.ensch1.ov.home.nl] has quit [Ping timeout: 480 seconds] 06:25:12 <waxman> Moin 06:25:26 <waxman> sh*t i mean good morning (CET) 06:29:15 <Tron> frickelware 06:35:02 <Ailure> why did you feel the need to censor the word shit? 06:35:03 <Ailure> :) 06:43:22 *** imaginner [~imaginner@acmg224.neoplus.adsl.tpnet.pl] has joined #openttd 06:49:18 *** imaginner|away [~imaginner@aclg115.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 06:49:18 *** imaginner is now known as imaginner|away 06:52:46 <setrodox> waxman, too many german channels you join? ;) 06:55:19 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:18:57 *** roboman [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has joined #openttd 07:19:02 *** roboman [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has quit [] 07:21:55 <waxman> setrodox, too early and too little coffee 07:22:22 *** roboman [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has joined #openttd 07:22:47 <setrodox> waxman, hehe, i'm rather sleepy too atm, pulled an allnighter to do some music 07:35:59 *** robotboy [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has joined #openttd 07:42:14 *** roboman [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:50:38 <CIA-1> OpenTTD: tron * r8410 /trunk/src/engine.cpp: 07:50:38 <CIA-1> OpenTTD: -Fix 07:50:38 <CIA-1> OpenTTD: -Fix: Fix an out of bounds array access when assigning the engine type in the _engine array 07:50:38 <CIA-1> OpenTTD: This usually hits the _engine_name_strings array and causes an invalid StringID, though it depends on the compiler which data structure gets placed after the _engines array. 07:50:38 <CIA-1> OpenTTD: Most probably this was exposed by removing railtype from Engine, which changed the size of this struct. 07:54:11 <KUDr> gm Tron 07:54:15 <Tron> morning 07:55:41 <KUDr> did you read #openttd log from night? 07:56:17 <KUDr> r8385 - broken savegames with disabled elrail 07:57:09 <KUDr> savegame from RC4 that had elrails, then elrails got disabled, then saved 07:57:38 <KUDr> loaded into head and trains don't move (only reversing) 07:58:17 <KUDr> toggle 'disable elrails' (off/on) solves the problem 08:00:43 <KUDr> SLE_CONDNULL(1, 0, 44) << seems to cause it 08:09:36 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has joined #openttd 08:13:01 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 08:18:27 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 08:19:28 *** roboboy [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has joined #openttd 08:20:57 <Tron> the problem is this ugly hack in general 08:21:04 <Tron> it also breaks in other circumstances 08:21:27 <Tron> for example when you reenable electrified rails electric trains still can drive on normal rails 08:21:42 <Tron> and nothing seems to change that 08:22:20 <Tron> probably the correct fix for your observed problem is 08:22:23 <Tron> - if (CheckSavegameVersion(38)) { 08:22:23 <Tron> - _patches.disable_elrails = false; // enable elrails 08:22:23 <Tron> - /* do the same as when elrails were enabled/disabled manually just now */ 08:22:23 <Tron> - SettingsDisableElrail(_patches.disable_elrails); 08:22:23 <Tron> - } 08:22:24 <Tron> + if (CheckSavegameVersion(38)) _patches.disable_elrails = false; 08:22:26 <Tron> + /* do the same as when elrails were enabled/disabled manually just now */ 08:22:28 <Tron> + SettingsDisableElrail(_patches.disable_elrails); 08:23:52 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 08:26:33 *** robotboy [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:28:03 <CIA-1> OpenTTD: truelight * r8411 /trunk/src/network/core/os_abstraction.h: [MorphOS] -Fix: tons of unneeded warnings in networking code, because MorphOS wants UBYTE arrays and we use char arrays. Solution is a bit hackish. 08:31:18 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 08:31:50 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 08:34:45 *** roboboy [~Leo@CPE-60-225-143-81.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:36:07 <CIA-1> OpenTTD: truelight * r8412 /trunk/src/table/sprites.h: [MorphOS] -Fix: assert_compile(x != y) doesn't work, but assert_compile(!(x == y)) does.. don't ask me why! 08:37:50 <CIA-1> OpenTTD: KUDr * r8413 /trunk/src/stdafx.h: -Fix [MORPHOS]: disable #define offsetof conflict on Morphos (seems that g++ 2.95 defines it anyway) 08:52:38 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 08:52:38 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 08:52:39 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 08:53:42 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 09:02:13 *** Tron_ [1RVcta7U@nat-1.rz.uni-karlsruhe.de] has joined #openttd 09:07:14 <Tron_> hmm 09:07:30 <KUDr> i read, but still don't understand 09:07:54 <KUDr> so run the finc always.. 09:07:57 <KUDr> func 09:08:16 <KUDr> probably good 09:08:48 <Tron_> stuff gets saved, which should not get saved 09:08:50 <Tron_> much stuff 09:09:29 <KUDr> yes, when i did it, guys told me it is saved, you can use it 09:09:41 <KUDr> instead of doing it after load 09:10:21 <Tron_> totally wrong approach 09:10:22 <KUDr> so we can hope that when MP client loads such game, it will not desync 09:10:50 <KUDr> that SettingsDisableElrail() will not cause differencies 09:11:11 <Tron_> when redundant stuff gets saved all it can get is inconsistent 09:11:18 <KUDr> [09:19:28] <Tron> for example when you reenable electrified rails electric trains still can drive on normal rails << this was wanted behavior 09:11:43 <KUDr> because otherwise they would stuck 09:11:58 <Tron_> misfeature at best 09:12:04 <KUDr> :)) 09:12:10 <KUDr> wanted by users 09:12:32 * peter1139 mumbles something about not liking it anyway ;p 09:13:00 <peter1139> ooh, i've gained 09:13:03 *** peter1139 is now known as peter1138 09:13:12 <KUDr> :) wb 09:21:58 <peter1138> Tron_: nice find on 8410 :) 09:22:40 <Tron_> watch _engine_names[14] 09:23:17 <Tron_> it also explains why somebody suddenly had this train renamed to Turner Turbo 09:23:43 <Tron_> before removing railtype the offset was different 09:23:55 <Tron_> then it overwrote the lower byte of the StringID 09:23:55 <peter1138> yes 09:24:01 <Tron_> instead of 0E it was 14 09:24:12 <peter1138> but that's... very old 09:24:12 <Tron_> and train 20 (0x14) is the Turner Turbo 09:24:31 <Tron_> peter1138: old? chu_ just mentioned it this week 09:24:36 <peter1138> i know 09:24:42 <Tron_> i have never seen this phenomen before 09:24:43 <peter1138> i mean the line you removed 09:24:47 <peter1138> that's what i meant 09:25:05 <Tron_> ah 09:25:28 <Tron_> probably at some point the order of initialisation of the arrays got changed 09:25:48 <Tron_> when the name array is initialised after the engine array all was well 09:26:08 <Tron_> but i haven't checked this 09:32:28 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 09:52:00 <Tron_> peter1138? 09:52:28 <Tron_> _engine_custom_names, _engine_name_strings 09:52:40 <peter1138> indeed 09:52:44 <peter1138> unnecessary 09:52:48 <Tron_> probably 09:55:06 *** FlashFF [~flashff@80-193-4-162.cable.ubr05.gill.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 09:58:45 <Tron_> ok, this is /slightly/ convoluted 10:02:54 *** Rexxars [~rexxars@ti131310a080-14464.bb.online.no] has joined #openttd 10:05:49 *** wolfy [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 10:05:50 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has quit [Read error: Connection reset by peer] 10:06:54 <Darkvater> morning 10:07:55 *** GoneWack1 [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 10:08:35 <Darkvater> http://bugs.openttd.org/task/574 10:08:38 <Darkvater> lol 10:08:56 <Tron_> morning 10:08:59 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 10:11:05 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 10:11:05 *** GoneWack1 is now known as GoneWacko 10:12:47 *** ceji [~ceji@imapc47.epfl.ch] has joined #openttd 10:14:27 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 10:20:29 * peter1138 difforizes 10:21:53 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 10:21:54 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 10:23:31 <peter1138> hmm 10:23:58 <peter1138> if we ditch _engine_custom_names, then not loading a grf will have another reason to fail... 10:30:17 *** ChrisM87 [~ChrisM@p54AC6E28.dip.t-dialin.net] has joined #openttd 10:39:00 *** Maedhros [~jc@host86-137-39-206.range86-137.btcentralplus.com] has joined #openttd 10:41:22 <ajmiles> could someone help me out with how something in openttd works? The time to deliver a cargo is measured in days, but when does the time start, is it when the industry gives the cargo to the station or when the vehicle picks it up from the station? 10:42:48 <ajmiles> just noticed the cargo payment graph says "Days in Transit", so i'm assuming it is from when the vehicle picks it up? 10:43:07 <Brianetta> From pickup 10:43:20 <Brianetta> and all distances are manhattan distances, ie, delta y + delta x 10:43:29 <Brianetta> regardless of route taken 10:45:00 <Brianetta> I should say, |delta y| + |delta x| 10:45:05 <ajmiles> ah ok, so road vehicles are the only vehicles that actually drive the manhattan way, as boats/trains/planes can all do as the crow flies 10:45:17 <Brianetta> well, they have four more directions 10:45:27 <ajmiles> yeah, that's what i meant 10:45:44 <Brianetta> but yes, technically a diagonal track gives you a sqrt(2) based advantage 10:46:33 <ajmiles> i'm doing my own version of ttd, is there any logical reason why planes/ships (not trains) can't move in any direction they like? 10:46:55 <Darkvater> is there a copyright expert around? 10:46:58 <Brianetta> in that you save 2 - sqrt(2) times the manhattan distance 10:47:11 <Brianetta> Darkvater: In a way, yes 10:47:21 <Brianetta> although I'm not a lawyer and can't give you legal advice 10:47:22 <Darkvater> http://www.microsoft.com.nsatc.net/globaldev/handson/dev/mslu_announce.mspx << I wonder if we can bundle this with openttd 10:47:38 <Brianetta> I can only give you a no or a maybe 10:47:40 <Darkvater> the license is in the exeuctable which you can open with winrar 10:47:42 <Brianetta> let's see which (: 10:48:29 <Brianetta> that site's slow 10:48:43 <Brianetta> unicows.exe - is that it? 10:48:53 <Darkvater> I know you can bundle it with a commercial application since it's redistributable but how that goes with GPL I donnu 10:48:56 <Darkvater> yes 10:49:40 <Brianetta> unicows.exe is not RAR archive 10:50:04 <Darkvater> I could open it with winrar 10:50:10 <Darkvater> rightclick > open with winrar 10:50:16 <Brianetta> I use Linux 10:50:21 <Brianetta> I have command-line rar tools 10:50:26 <Darkvater> that won't work :) 10:50:27 <Darkvater> wait 10:50:34 <Brianetta> Tell me the compression algo 10:52:02 <Brianetta> ah, i's a cabinet 10:52:38 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/unicows/ 10:56:49 <mikl> well, it should be legal if you do not exactly bundle it, but make the installer download it from M$'s site (if it's needed) 10:57:38 <Brianetta> You are not able to bundle this software 10:58:37 <Darkvater> I see; but downloading it by the installer would be ok? 10:58:49 <Brianetta> Section 18 details the instances where you can: 10:58:49 <Brianetta> The initial user of the Product may make a one-time 10:58:49 <Brianetta> permanent transfer of this EULA and Product to another end user. 10:59:08 <Brianetta> To be safe, it would have to be "manual" 10:59:19 <Brianetta> that is, "Click here to downlaod Microsoft blah...." 10:59:33 <mikl> Brianetta: yeah, that makes sense 10:59:35 <Darkvater> hmm 10:59:40 <peter1138> ajmiles: the tile resolution is 16 x 16. to move in non-45 degree directions you'd need to increase that a lot 10:59:46 <Darkvater> that wouldn't work with the zip file unfortunately 10:59:53 <mikl> prolly have to make them eat the EULA as well 10:59:58 <Darkvater> but thanks, I'll fiddle with the installer 10:59:59 <Brianetta> Definitely. 11:00:06 <ajmiles> peter1138, the world is 3D, so that shouldn't matter 11:00:15 <Darkvater> mikl: well if it's just the link to the MS site, reading the EULA is not our problem 11:00:23 <Brianetta> no 11:00:30 <Brianetta> Once they run the installer, they'll see it 11:00:33 <mikl> Darkvater: yes, I meant for the installer :) 11:00:47 <Brianetta> I've read it all (except the Canadian French section) 11:01:02 <peter1138> ajmiles: resolution does matter 11:01:16 <Darkvater> Brianetta: thanks a lot :) 11:01:27 <Brianetta> Its all right 11:01:35 <KUDr_wrk> Darkvater: here my guys told me that unicows is fully redistributable 11:01:37 <peter1138> if it's not enough you'll end up somewhere else, heh 11:01:44 <Darkvater> this prolly means we can't distribute dbghelp.dll either 11:01:46 * Darkvater hides 11:01:47 <Brianetta> Copyright is something I deal with in my job, along with all the other IT related laws 11:01:51 <ajmiles> peter1138, my version of ttd is 3D, i don't see how the resolution of the tiles has anything to do with where an object can be in 3D space 11:02:05 <KUDr_wrk> we had it in our older installers too (when we supported Win9x) 11:02:07 <peter1138> it has everything to do with it 11:02:54 <Darkvater> Brianetta: what if it was bundled and you have to agree to both the GPL and the MSLU license? 11:03:15 <ajmiles> peter1138, the plane would be a 3D model, with actual height above the ground and it's position stored in a 3D vector 11:03:42 <Brianetta> Darkvater: Is theis MS thing required for full functionality? 11:03:49 <Darkvater> on win9x 11:04:05 <Darkvater> 95/98/ME 11:04:14 <Darkvater> otherwise the binary won't even run 11:04:16 <peter1138> ok, in your version it doesn't matter, heh 11:04:25 <peter1138> you probably use floats everywhere too 11:04:41 <peter1138> good luck if you ever have network multiplayer :D 11:04:47 <ajmiles> sssh :p 11:04:51 <Darkvater> you have 3D TTD? 11:05:20 <Brianetta> Darkvater: Can't be bundled with the GPL 11:05:20 <ajmiles> it's coming along 11:05:28 <Darkvater> Brianetta: kk 11:05:40 <Brianetta> GPL: "For an executable work, complete source 11:05:41 <Brianetta> code means all the source code for all modules it contains, plus any 11:05:41 <Brianetta> associated interface definition files, plus the scripts used to 11:05:41 <Brianetta> control compilation and installation of the executable." 11:05:48 <Darkvater> ajmiles: so got some pics? 11:06:39 <Darkvater> lol vmware-d windows totally screws up limited-time software. It only works for 30 days, but I have had it installed for over 90 days now and I'm still on the first day of usage ;p 11:06:40 <Brianetta> It make sa specific exception for "anything that is normally distributed ... with the major components ... of the 11:06:41 <ajmiles> few videos on google video, no pictures that really show it off 11:06:43 <Brianetta> operating system on which the executable runs 11:07:00 <ajmiles> http://video.google.co.uk/videoplay?docid=6460996610536814202&q=transport+tycoon+3d and http://video.google.co.uk/videoplay?docid=5822881433971913943&q=transport+tycoon+3d 11:07:02 <Darkvater> I see 11:07:40 <ajmiles> implemented cargo delivery and payment to an extent yesterday, so it's a bit out of date now 11:08:02 <peter1138> i like the high poly models 11:08:03 <Brianetta> The final nail in the coffin is this: 11:08:03 *** Belugas_Gone is now known as Belugas 11:08:06 <Brianetta> If distribution of executable or object code is made by offering 11:08:06 <Brianetta> access to copy from a designated place, then offering equivalent 11:08:06 <Brianetta> access to copy the source code from the same place counts as 11:08:06 <Brianetta> distribution of the source code, even though third parties are not 11:08:06 <Brianetta> compelled to copy the source along with the object code. 11:08:23 <ajmiles> the models make TT3D, GeForce 8800s required all round 11:08:37 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 11:08:43 <Darkvater> ajmiles: haha nice. but they do jump around on corners ;p 11:08:50 <ajmiles> minor technicality 11:09:18 <ajmiles> the second video is a few months (but only a few weeks work) more recent 11:09:18 <Brianetta> Darkvater: Basically, you're just goinbg to have to state that it's a requirement that they have this lib installed on that platform. 11:09:22 <Darkvater> Brianetta: so anything bundled must have source access 11:09:31 <Brianetta> That's the basic gist, yes. 11:09:49 <Darkvater> I love the coal mine ^^ 11:10:01 <ajmiles> my issue for now is finding a sane data structure for storing what cargo is stored at each station 11:10:02 *** mode/#openttd [+o Belugas] by ChanServ 11:10:13 <peter1138> cargo packets :D 11:10:16 <ajmiles> given that you need to know what cargo type it is, how much there is of it, and where it came from 11:10:25 <ajmiles> heh, i already have a CargoPacket class 11:10:52 <ajmiles> stores the type of cargo, how much, date it was picked up and what industry produced it 11:11:19 <ajmiles> but the station doesn't need to know anything about when it was produced 11:11:32 <peter1138> the cargo does though 11:11:37 <Darkvater> ajmiles: and you need GF8800 for it? 11:12:04 <ajmiles> Darkvater, no, that was me joking about the high poly models, frame rate isn't going to be a problem for a long while 11:12:20 <Darkvater> got me really scared there 11:12:25 <ajmiles> runs at 500+fps for now on my 6800GT 11:12:59 <ajmiles> doing that ensures i don't forget to make every time-based rather than frame based 11:13:04 <ajmiles> *everything 11:13:24 <ajmiles> for now i have 1 real world second == 1 game world day, how far off am I? 11:13:42 <Darkvater> looks interesting... I wonder how it'll scale to 256x256 or bigger maps 11:13:48 <Darkvater> 2 seconds = 1 day in TTD 11:14:16 <ajmiles> the terrain works up to 1024x1024 atm, and has some culling of objects you can see and areas of terrain you can't see 11:14:25 <ajmiles> no need for the sides to be a power of 2 11:14:43 <ajmiles> *culling of objects you can't see 11:15:14 <ajmiles> ported the terrain code to the Xbox 360 as well, but i won't be working on a 360 version as the lack of mouse makes it hard to devise a control scheme 11:15:23 <Darkvater> hehe 11:15:39 <Darkvater> so did you start clean or took existing code and only rewrite input and drawing? 11:15:46 <ajmiles> started clean 11:15:55 <Darkvater> whohoo..rejoice, for now you can buy Vista! 11:16:16 <ajmiles> had it since november, got the RTM for being on the beta team 11:16:25 <ajmiles> works on vista too :) 11:16:32 <Darkvater> ajmiles: looks promising if you keep it up :) 11:17:02 <ajmiles> my biggest hurdle at the moment is how towns get procedurally generated, i just have no idea where to start 11:17:44 <Darkvater> well, how ottd does it: put down a town somewhere and call the town-growth algorithm as often as you want 11:18:15 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 11:18:32 <ajmiles> indeed, but it's that town-growth algorithm that i need to write (in C#). i don't really know C/C++ so have difficult understanding any of the openttd source 11:18:33 <Darkvater> town growth: build road, walk from city centre along your roads find a free spot and build a house there. all with a certain probability of course of it builds road/house or upgrades house etc 11:19:28 <ajmiles> is there not a danger it could fill all free spaces with houses and leave no room to sprout off another stretch of road? 11:20:12 <Darkvater> it only builds to the side of the road, so the ends stay clear 11:20:24 <Darkvater> and towns build way too many roads anyways :s 11:20:28 *** roboboy [~leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 11:20:43 <ajmiles> so sometimes the road could (with some low probablity) get really long before it adds a junction 11:21:41 <Darkvater> possibly 11:21:51 <Darkvater> but I'll have to look in the code to see exactly 11:22:04 <ajmiles> and then presumably stations servicing the town just increase the rate at which you call the growrth algorithm 11:22:30 <Darkvater> yes, there's a countdown which is adjusted 11:22:33 <Maedhros> there's a bug in the road building code somewhere - http://dev.gentoo.org/~maedhros/openttd/orphaned-road.png 11:22:45 <Maedhros> but i have absolutely no idea where, or how that happened 11:23:16 <ajmiles> heh, i can't wait for the day where my most critical bug is an orphaned piece of road 11:23:28 <Darkvater> Maedhros: he newhouses branch? 11:23:54 <Maedhros> that was trunk, but it was a while ago 11:24:02 <Darkvater> Maedhros: you know the openttd-credo: as long as it's unreproducable in trunk it's not a bug 11:24:16 <Maedhros> yup, i know :) 11:24:16 <ajmiles> heh 11:24:20 <Darkvater> I wonder what the town did there 11:24:34 <Darkvater> looks like it was going for a bridge 11:25:41 <Maedhros> the houses are a mystery too, as they shouldn't have been built without a road next to them 11:29:36 *** ThePizzaKing [~jeff@c211-28-160-20.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 11:29:41 <Darkvater> muhhaha 11:30:46 <qkr> I added new variable to GoodsEntry structure in station.h, do I need to do something to add it to savegame files? 11:31:07 <Darkvater> peter1138: http://darkvater.homeip.net/~tfarago/openttd/ttdlx_av8.png << do we want this? 11:31:17 <Darkvater> qkr: if you want that value to be saved; yes 11:31:59 <qkr> can I do it so it doesn't break savegame compability, so that for example I can still load older savegames? 11:32:27 <Darkvater> increase savegame version and save it as a _COND() with savegame from current to max 11:32:27 <Brianetta> Does that aeroplane have a rotor? 11:32:31 <Darkvater> :) 11:32:45 <Darkvater> I was testing how ttdp handles missing grf files 11:32:54 <Ailure> .o 11:32:58 <Darkvater> seemingly it does nothing and relies on the fact that the binary won't crash 11:33:16 <peter1138> Darkvater: want what? 11:34:24 <Darkvater> I'm still on about what to do with incompatible grf files 11:34:25 <peter1138> Darkvater: non-resizable vehicle windows? 11:34:40 <peter1138> ohh 11:35:19 <Darkvater> do you know of any planes in the av8 set that overwrite non-planes? 11:35:45 <peter1138> no, it's usually the other way around 11:35:58 <peter1138> i don't which do, though 11:36:03 <Darkvater> damn 11:36:25 * Darkvater tests openttd 11:38:08 <Ailure> hmm 11:38:12 <CIA-1> OpenTTD: KUDr * r8414 /trunk/ (5 files in 4 dirs): 11:38:12 <CIA-1> OpenTTD: -Codechange: Use own AutoPtrT instead of std::auto_ptr. 11:38:12 <CIA-1> OpenTTD: -Simplifies assignment from raw pointers 11:38:12 <CIA-1> OpenTTD: -Should be harder to crash the program by incorrect assignment into it. 11:38:12 <CIA-1> OpenTTD: -Should help with MorphOS compilation errors 11:38:12 <Ailure> of the newGRF stuff 11:38:31 <Ailure> it's pretty much newIndustries and newCargo that isn't implented? 11:38:41 <Ailure> avoiding minor bugs of course D: 11:38:43 <Ailure> eh 11:38:45 <Ailure> excluding I mean 11:39:13 <Ailure> http://wiki.openttd.org/index.php/NewGRF_Features 11:39:14 <Ailure> ah 11:39:19 <Ailure> yeah that's pretty much it 11:39:44 <Darkvater> thos are the most obvious shortcomings yes 11:39:48 <peter1138> trams 11:39:52 <peter1138> missing features 11:40:00 <peter1138> canals, heh 11:40:32 <Darkvater> canals should be easy 11:40:38 <Darkvater> although I have no idea what I'm talking about ;p 11:41:10 <peter1138> yeah 11:41:13 <peter1138> probably 11:41:15 <peter1138> i dunno ;p 11:41:16 <Ailure> eh 11:41:31 <Ailure> well I can't see diffrent canals being hard as well 11:41:38 <Ailure> especially if the biggest diffrence between them is graphics 11:41:54 <Ailure> I didn't know there was a such thing though 11:42:13 <Ailure> but how many uses canals? They're nice to have but heh 11:42:43 <Ailure> hmm 11:43:10 <Ailure> and trams as ttdpatch uses them seem like they're like other road vehicles but have a specialtype of road 11:43:20 <Ailure> I never used them to be hoenst 11:43:34 <Ailure> It's been years since I tried TTDpatch 11:43:48 <peter1138> i did it again... 11:44:08 <Darkvater> what? 11:44:09 <Ailure> Did what? 11:45:48 <peter1138> ^A-c 11:45:51 <peter1138> cd ttd 11:45:57 <peter1138> telnet some-router... 11:48:15 <Ailure> hmm 11:50:10 <Darkvater> we need some ttd-clinic for peter1138 :) 11:51:54 <Ailure> haha 11:51:58 <Ailure> well 11:52:11 <Ailure> You kno that you're a TTD freak 11:52:14 <Ailure> when you always have a game up 11:52:15 <Ailure> ...I do 11:52:21 <Ailure> I pause it whenever i'm not working on it 11:52:25 <Ailure> but it's still up all teh time 11:52:42 <Ailure> expect for whenever I restart it for the oddball change 11:53:56 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:53:58 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:54:17 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 11:54:26 <Ailure> hmm 11:54:40 <Ailure> http://www.openttd.org/server_detail.php?id=13127 11:55:04 <Ailure> I love how I have Tropif refursihment loaded when the server is on temperate 11:55:26 <Ailure> considering to buy a server for various purposes 11:55:34 <Ailure> so I don't have to use my personal computer as one 11:55:44 <Ailure> maybe I put a dedicated server on it 11:55:48 *** Bjarni [~Bjarni@0x50c79ad0.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 11:55:51 *** mode/#openttd [+o Bjarni] by ChanServ 11:56:51 <Ailure> Hello Bjarni 11:56:57 <Bjarni> hi Ailure 11:57:32 <Bjarni> anything interesting happening? 11:57:58 <Ailure> not really 11:58:04 <Ailure> Me just being slightly amused at the server list 11:58:11 <Ailure> someone is still hosting a 0.3.5 server 11:58:15 <Ailure> eh 11:58:17 <Ailure> 0.4.5 11:58:22 <Ailure> but I seen a 0.3 for a few months ago 11:58:59 <Ailure> It's like some people who owns a dedicated openTTD server 11:59:04 <Ailure> forgets about taking it down after awhile 11:59:25 <Ailure> http://www.openttd.org/server_detail.php?id=2076 11:59:35 <Ailure> They would be running with no companies at all 11:59:50 <Ailure> which would just be a waste of CPU time 12:00:26 <Bjarni> I once saw a server. It got a note saying that the owner of it forgot about it and found the computer running in the attic or basement or something after 3 years. People had posted on it and stuff and it worked just fine, so he decided to leave it on, but without a moderator 12:00:40 <Bjarni> 3 years uptime :) 12:00:43 <Bjarni> at least 12:00:58 <Ailure> haha 12:01:00 <Ailure> I'm not surprised 12:01:03 <Ailure> but still 12:01:07 <Ailure> I try to keep track of my stuff 12:04:39 *** GoneWack1 [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 12:04:39 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 12:04:40 <Ailure> anyway 12:04:42 <Ailure> going to a lecture now 12:04:44 *** GoneWack1 is now known as GoneWacko 12:04:46 <Ailure> probably will be rather short 12:04:48 <Bjarni> good luck 12:04:56 <Ailure> hehe eh I won't be gone for too long 12:05:10 <Ailure> I use VNC to remote admin my desktop computer 12:05:42 <Ailure> It works quite well working through it, as long you're not working with something that moves fast graphically 12:05:47 <Ailure> anyway brb 12:06:14 <peter1138> like ottd... 12:06:55 * Bjarni once tried OpenTTD remotely 12:07:01 <Bjarni> 5 fps or something like that 12:07:26 <Bjarni> was enough to show the game to a friend though 12:07:47 <Bjarni> we went "wow, I'm going to checkout the trunk when I get home" 12:07:49 <Bjarni> :) 12:08:08 <peter1138> never saw him again? 12:08:24 <Bjarni> what totally bought him was autorails and the ability to drag-n-drop tracks in all directions 12:08:44 <Bjarni> actually I saw him again. He had to turn up to be beaten at card games :D 12:09:25 <Bjarni> sometimes he won, but that's besides the point 12:10:10 <qkr> where do I add the new variable that I want to be saved into savegame? 12:10:29 <Bjarni> that depends 12:10:34 <Bjarni> where are the variable 12:10:50 <qkr> station h, GoodsEntry struct 12:10:53 <Maedhros> station_cmd.cpp, if you're still talking about GoodsEntry 12:11:04 <Bjarni> yeah 12:11:06 <qkr> ok 12:11:27 <ajmiles> i've another quick question about the way openttd works. if a station has two accepting industries in it's catchment (two power stations for example) and some coal arrives, does it go to one or the other, or split between both? 12:12:21 <Bjarni> well, it would matter more to brig iron ore to a steel mill, because then the issue is which one will be producing the steel 12:12:31 <ajmiles> true 12:12:35 <Bjarni> and you got a very good question 12:12:52 <Bjarni> *bring 12:13:01 *** Progman [~progman@p57A1F4B9.dip.t-dialin.net] has joined #openttd 12:13:06 <ajmiles> and if one was a subsidy earner and one wasn't, you'd want it to go to the subsidy earning receiver 12:14:12 <qkr> I think it only goes to one industry if I understand the code correctly.. 12:14:37 <Maedhros> hmm. 5 hours of lectures, with a hangover 12:14:42 * Maedhros is not looking forward to this... 12:14:49 <ajmiles> qkr, if so, any indication how it decides which one to give it to? 12:15:09 *** asdfas [Gamefreak@194.47.44.229] has joined #openttd 12:15:21 <asdfas> grrr 12:15:31 <asdfas> [13:15] <Ailure> playing openTTD over a rmeote admin tool 12:15:32 <asdfas> [13:15] <Ailure> works better rthan playing a 3D game over it 12:15:32 <asdfas> [13:15] <Ailure> I tried The sims once 12:15:32 <asdfas> [13:15] <Ailure> The sims 2 rather 12:16:19 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 12:16:28 <qkr> ajmiles: looks like it chooses the closest industry to the station and gives cargo to that one 12:17:08 *** Klanticus [~chatzilla@201-27-120-120.dsl.telesp.net.br] has joined #openttd 12:17:30 <ajmiles> mmm i think i might be changing that in tt3d, it's not entirely logical/obvious that's the way it works. thanks for that 12:17:36 <Bjarni> I once played OpenTTD remotely. I set a very small screen size and I was not actually playing, I was trying to find a network desync (possibly an endian issue) 12:17:51 <asdfas> heh 12:17:53 *** Ailure [Gamefreak@194.47.44.229] has quit [Ping timeout: 480 seconds] 12:17:56 <asdfas> but if I wanted to play openTTD remotyl 12:17:58 *** asdfas is now known as Ailure 12:17:59 <SpComb> I've tried to play BF2 over vnc on multiple occasions 12:18:03 <Bjarni> so I just more or less opened the game remotely, joined my local server and did stuff locally 12:18:22 <SpComb> it was otherwise fine, the map loaded and everything, but the mouse didn't work in-game 12:18:32 <Bjarni> lol 12:18:35 <Ailure> I just host a multiplayer game at home 12:18:44 <Ailure> and use the openTTD client to connect to it and play :) 12:18:51 <Ailure> with the server being password protected of course 12:19:36 * SpComb still needs to write that OpenTTD network lib with python 12:19:55 <Bjarni> why? 12:19:56 <Ailure> heh 12:19:59 <SpComb> for fun and profit 12:20:09 <Bjarni> profit? 12:20:11 <Ailure> dfasdfsd stupid touchpad 12:20:19 <SpComb> Bjarni: after the ??? stage 12:20:31 <SpComb> step? 12:20:33 <Ailure> I was engaging a chat session with someone in this channel due to it's slipping 12:20:50 <SpComb> get a thinkpad and stop suffering already 12:21:09 <Ailure> eh 12:21:14 <Ailure> I'm having a seperate mouse 12:21:15 <SpComb> TrackPoint 12:21:21 <Ailure> I just forgot to turn it off 12:21:37 <Ailure> It's off now :) 12:23:36 <SpComb> but something that could connect to an OpenTTD game would be fun, although I don't have any particlar use in mind for it 12:24:07 <SpComb> but e.g. connect as a spectator, synch chat, info, automatically build signs everyone anyone tries to build, fun stuff like that! 12:36:42 <Ailure> well it needs to fool that it's in synch 12:36:45 <Ailure> so the server dosen't throw it out 12:37:36 <Ailure> and to be honest I only have a vague idea how the network implentation in openTTD works 12:42:41 <SpComb> and I've only had a vauge look at it 12:42:59 <SpComb> something with the RNG and advancing frames 12:43:56 <Ailure> I know one thing 12:43:59 <Ailure> it's very desync safe 12:44:18 <Ailure> it notice almost right away if a desync happens and throws the player out 12:44:22 <Ailure> the orginal implentation didn't 12:44:28 <Ailure> and this led to a game that only led up to a crash 12:55:14 *** raimar2 [~hawk@p5489C81C.dip.t-dialin.net] has joined #openttd 13:00:20 *** raimar3 [~hawk@p5489F769.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:00:31 * Brianetta knows how the network protocol works 13:00:41 <peter1138> pigeons 13:00:44 <Brianetta> indeed 13:01:20 <Brianetta> They land and say (in pigeon), "He's building track that way" and then points. Then he looks at what you're doind, flies back, and tells the other guy what you're doing. 13:01:45 <Brianetta> If the pigeon gets confused, that's a desync 13:01:58 <Brianetta> If the pigeon gets eaten by a falcon, that's a connection lost 13:02:12 *** maestrix [blakstad@cyclone.nuclearzone.net] has quit [Quit: leaving] 13:12:15 <ajmiles> and lag? 13:13:55 <Brianetta> lag can lead to a disconnect 13:14:12 <Brianetta> if the pigeon arrives late, the server has probably already given up on that client 13:16:28 *** gass [~any@81.84.150.238] has joined #openttd 13:21:03 * Ailure is amused at the pigeon metaphor 13:21:55 <Ailure> I use alot of metaphors in my head when thinking about technical stuff :) 13:22:02 <Tron_> hm, i don't like the new autoptr 13:22:10 <Ailure> autoptr? 13:22:41 <Ailure> http://www.tt-forums.net/viewtopic.php?t=29880 13:22:41 <Ailure> ugh 13:22:49 <Ailure> This reminds me about the foreign students at a course here 13:23:00 <Ailure> we had a course forum where people are suppsed to post their work at and share with others 13:23:22 <Ailure> all of the foreign students don't know what netetiquette is 13:23:39 <Ailure> and English is literally shorthand english 13:23:43 <Ailure> for them 13:24:09 <Ailure> The courses are offered at both English and Swedish 13:24:19 <Ailure> but things that are shared between the groups have to be in English 13:24:29 <Ailure> funny how people in the English group seems to be worse at it than the Swedish one 13:25:45 <Ailure> hm,m 13:25:52 <hylje> :o 13:25:52 <Ailure> I should give myself a personal challange in next time 13:25:58 <Ailure> starting with no industries 13:26:05 <Ailure> and disallowing myself from having double tracks everywhere 13:26:31 <Ailure> (aka it's fine to have advanced stations and such, but most of the route shouldn't be on a doubletrack) 13:26:56 <hylje> :o 13:27:01 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 13:27:38 <Ailure> now if passengers had destinations as well 13:28:00 <Ailure> "lol I just jump on this vehicle and jump off at the next stop" 13:28:49 <Ailure> the current system makes somewhat sense for cargor 13:29:07 <Brianetta> not really 13:29:16 <Ailure> hmm 13:29:24 <Ailure> eh nevermind that 13:29:24 <Brianetta> sense would be being asked to take some cargo to some specific place 13:29:39 <Brianetta> like 13:29:50 <Ailure> hmm 13:29:54 <Brianetta> "Bring me my coal. It's at the mine where I bought it." 13:30:09 <Ailure> well for gameplays sake I prefer if destinations were only for passengers and mail 13:30:20 <Brianetta> That makes it easier 13:30:28 <Ailure> and industries acted like the UKRS ones so you can't pull off a openTTD-coop 13:30:37 <Brianetta> yes 13:30:38 <Ailure> where there's only one secondary industry per type used 13:30:44 <Brianetta> I think it should be an option 13:30:52 <Ailure> yeah 13:30:56 <Ailure> that makes most sense 13:31:02 <Ailure> as players want to make it work diffrently 13:31:10 <Brianetta> destinations: 0, 1, 2, 3 = none, passengers, cargo, both 13:31:13 <Brianetta> one bit for each option 13:31:15 <Ailure> that makes sense 13:31:20 <Ailure> heh 13:31:33 <Ailure> hmm 13:31:36 <Ailure> hmm 13:31:46 <Ailure> but should there be "passengers and mail" or just passengers? 13:31:57 <Brianetta> passengers could be passengers, mail and valuables 13:32:04 <Ailure> yeah 13:32:09 <Brianetta> it's unliekly banks would want stuff shuttling at random 13:32:10 <Ailure> I would agree with that 13:32:39 <Ailure> and I really like the UKRS industry way of handling cargo at industries 13:32:46 <Ailure> unfortunatly, there's no newIndustries support yet 13:32:50 <Brianetta> It's good, yes 13:32:51 <Ailure> and I don't want to install TTDpatch 13:33:05 <Brianetta> TTDpatch would be inconvenient for me, a Linux user 13:33:13 <Brianetta> I'd need to install WINE just to get it off the ground 13:33:17 <Ailure> heh 13:33:22 <Ailure> It's more convienant 13:33:44 <Ailure> but I probably would wind up missing openTTD spefic features if I tried TTDpatch 13:33:57 <Brianetta> big maps and multiplayer 13:33:59 <Ailure> yeah 13:34:02 * Brianetta nods 13:34:04 <Ailure> heck 13:34:15 <Ailure> I prefer sticking with the default stuff as long I have big maps 13:34:25 <hylje> gimmickry 13:34:37 <Brianetta> hylje (: 13:35:07 <Ailure> Maybe I'm biased 13:35:14 <Ailure> but longterm I think openTTD would survive 13:35:34 <Brianetta> Both will survive 13:35:41 <Ailure> well hmm 13:35:49 <Brianetta> They may well compete 13:36:00 <Ailure> They seem to be rather complimentary actually 13:36:04 <Brianetta> but Patch has the legal high ground, and people will find comfort in that 13:36:05 <Ailure> since it's diffrent kind of players on both 13:36:17 <Ailure> well heh 13:36:27 <Ailure> I come from the ROM hacking community 13:36:37 <Ailure> where we distrpute patches like that 13:36:39 <Ailure> alot 13:36:48 <hylje> ottd has the possibility to detach from original TTD stuff in time.. so there goes the legal woes? 13:36:57 <Brianetta> Well, you'll know that patching a new chip over another is more legal than reverse engineering the first chip and replacing it. 13:37:04 <Ailure> OTTD is legally unproven area 13:37:10 <Ailure> I wonder, who did orginally start OTTD? 13:37:13 <Ailure> and what country did he live in? 13:37:18 <Ailure> I thnk it was Sweden 13:37:19 <hylje> clean room reverse engineering is legal 13:37:44 <Ailure> reverse engineering laws depends on diffrent countries 13:37:56 <Brianetta> hylje: OpenTTD was hardly clean-room 13:38:02 <Ailure> America have some of the harsher laws when it comes to it, but it's still legal in a few cases 13:38:03 <hylje> yeh 13:38:10 <Ailure> openTTD was disassembled 13:38:13 <Ailure> then converted to C 13:38:19 <hylje> Ailure: in the case of IBM PCs and Wine.. yes 13:38:32 <Ailure> yeah 13:38:37 <Brianetta> Ailure: Then GPL'd - which is the legally contentious bit. 13:38:40 <Ailure> such as some emulator case in the 80's 13:38:46 <Ailure> they were reverse enginering in a legal way 13:38:57 <Brianetta> Patchman GPLs his patch, but not the game 13:39:15 <Ailure> isn't it unclear who owns the actual TTD copyright? 13:39:17 <Brianetta> OpenTTD is a derrivative work, and that is what makes it questionable. 13:39:24 <Tron_> peter1138? 13:39:26 <Ailure> what happened to microprose 13:39:27 <Brianetta> Ailure: It's definitely not the OpenTTD dev team. 13:39:30 <Ailure> ah 13:39:34 <Ailure> hasbro closed it down 13:39:41 <Brianetta> Sol dto Atari 13:39:57 <Brianetta> but we don't know if Atari got that game with the other assets 13:40:11 <Brianetta> and Atari don't see it as worth their while checking this up 13:40:31 <Ailure> I suspect that's the case 13:40:40 <Brianetta> It probably is. 13:40:41 <Ailure> especially with the long awaited TT sequel that jus tturned into a fiasco 13:40:58 <SpComb> LoMo wasn't a fiasco, just a dissapointment 13:40:59 <Ailure> becuse the hardcore fans already had their TTDpatch when it was released 13:41:06 <Ailure> well I hadn't bothered to get it 13:41:06 <Brianetta> If somebody boxes OpenTTD and sells it on thehigh street (allowed by the GPL) then I'm sure we'll find out whether Atari owns it very quickly. 13:41:26 <SpComb> we've got the box art already, complete with chris's signature ^ 13:41:28 <Ailure> I was considering it, but it didn't seem to be much of a improvment when I compared to how I play openTTD 13:41:30 <SpComb> +^ 13:41:43 <SpComb> http://tt-forums.net/viewtopic.php?t=29751 13:41:51 <Ailure> Briaetta 13:41:53 <peter1138> Tron_? 13:41:54 <Brianetta> What do my two favourite games have in common? 13:41:55 <Ailure> it depends on how they sell it 13:41:58 <Brianetta> Chris Sawyer. 13:42:07 * Brianetta loves Elite, too 13:42:09 <Ailure> if it's just called openTTD 13:42:24 <Ailure> and uses "free" graphics on it's screenshots 13:42:28 <Ailure> then they might not even notice it 13:42:32 <Brianetta> Might 13:42:40 <Brianetta> Thing is, they also might have openttd.org bookmarked 13:42:48 <Brianetta> It's a matter of public record 13:43:29 <Ailure> heh 13:43:45 <Ailure> well unless they're releasing a transport game 13:43:48 <Ailure> I wouldn't be worried for now 13:44:02 <Brianetta> I'm not worried 13:44:03 <Ailure> then I seen companies throwing a fit over the most minor reasons 13:44:17 *** roboboy [~leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Quit: Ex-Chat] 13:44:17 <Brianetta> but this is the reason why every game feature I've written has been implemented through a wrapper script 13:44:38 <Brianetta> I'm not in a position to be involved at all in legal battles 13:44:56 <Brianetta> Not a contributor, not culpable at all. 13:45:05 <Ailure> I don't think my country have any clear laws at all when it comes to reverse engineering 13:45:08 <Ailure> hell we have pirate bay 13:45:17 <hylje> yarrr 13:45:18 <ajmiles> not if they go to sealand :) 13:45:23 <Brianetta> Once the license has been legally proven, I'll happily dive in and submit code. 13:45:25 <Ailure> well 13:45:34 <Ailure> Politicans don't dare to put additional piracy laws 13:45:39 <Ailure> as they know it will just gain negative press 13:45:39 <Brianetta> Sealand isn't a country, it's a registered shipwreck. 13:45:54 <SpComb> it's a naval platform, not a shipwreck 13:45:56 <Ailure> while the pirate party didnt' get into parliment 13:46:01 <Brianetta> SpComb: It's a shipwreck. 13:46:01 <Ailure> they seem to have affected the bigger parties 13:46:08 <Ailure> and some of the bigger parties turned pro-piracy 13:46:13 <SpComb> and nobodys cared enough about it to do something 13:46:19 <Ailure> and some aren't pro-piracy 13:46:25 <Ailure> but thinks tha tpiracy hunting is a waste of tax-money 13:46:28 <Brianetta> It was designed to be wrecked for the purpose of fast installation of a platform, yes, but it's stilla shipwreck. 13:46:46 * SpComb is highly sceptical of piratebay being able to establish themselves there 13:46:55 <Ailure> eh 13:46:59 <Ailure> I think it's more of a PR stunt 13:46:59 <SpComb> it has an interesting history though 13:47:08 <SpComb> from who? 13:47:21 <Ailure> but it would be neat if they actually managed to get enough money to estabelish themself there 13:47:30 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:47:33 *** mode/#openttd [+v glx] by ChanServ 13:47:38 <Ailure> but I think it's a bad choice of location on the other hand 13:47:42 <SpComb> and did anyone actually notice my link? Some random person edited e.g. a openttd logo and some other stuff onto the origional TTD boxart 13:47:47 <Ailure> for being neutral waters 13:47:49 <SpComb> see my tt-forums link from above for more info... 13:48:23 <Ailure> eh 13:48:30 <Ailure> I would say that's bit borderline on parodi 13:48:31 <Ailure> :p 13:48:39 <Ailure> I'm not a legal expert though 13:48:50 <SpComb> "Also, were hereby officially telling you all that we have to go for plan B - buying our own island and trying to claim it as our own nation. The Sealand goverment has not been answering e-mails lately and we take that as a sign of not being willing to discuss our venture." 13:49:21 <Ailure> why not do it from a ship? 13:49:34 <Ailure> that would be kinda funny 13:49:35 <Brianetta> They should do it from orbit 13:49:40 <SpComb> more realistic than an island 13:49:42 <Ailure> and some pirate stations was done that way 13:49:45 <Ailure> actually 13:49:48 <Ailure> there were pirate stations 13:49:52 <Ailure> who broadcasted from the sea 13:49:58 <Brianetta> piracy on the high seas? You can get hanged for that... 13:50:00 <Ailure> so goverments couldn't intervine 13:50:01 <SpComb> sealand has some background in pirate radio 13:50:38 <Brianetta> governments could intervene 13:50:47 <Brianetta> Caroline was intercepted by HM navy 13:50:52 <Ailure> heh 13:50:53 <SpComb> as much as the ??AA may want to, I doubt they are going to be able to get anyone hanged for information piracy 13:50:54 <Ailure> the CD using graphics 13:51:05 <Ailure> from the DOS TT installer 13:51:53 <Ailure> that thread reminds me 13:52:09 <Ailure> both TTO and TTD came in a big box 13:52:16 <Ailure> which is uncommon nowdays with PC games coming in DVD cases 13:52:36 <Ailure> only recent software I got that was in a box was Adobe Photoshop elements 13:52:39 <Ailure> that came with this computer 13:52:43 <Ailure> and that's probably to fit documentation 13:52:52 <Ailure> intrestingly, the CD itself was inside a DVD case 13:56:25 <Ailure> is it just me 13:56:33 <Ailure> or are cities in locomotion boring to look at? 13:56:41 <Ailure> I don't have locomotion, but I do see screenshots of it at times 13:59:00 *** Digitalfox [~chatzilla@bl8-40-196.dsl.telepac.pt] has quit [Quit: Bye Bye...] 13:59:56 *** wolfy [~wolf@ip52-73-210-87.adsl2.versatel.nl] has quit [Read error: Connection reset by peer] 13:59:57 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 14:01:49 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 14:01:50 *** Bjarni [~Bjarni@0x50c79ad0.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 14:02:40 *** helb [~helb@84.244.90.159] has joined #openttd 14:03:03 *** Magus_X [t7DS@201.66.179.187] has joined #openttd 14:05:52 *** GoneWack1 [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 14:07:01 *** green-devil [~rendmig@0x57355a55.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 14:11:00 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 14:11:00 *** GoneWack1 is now known as GoneWacko 14:39:06 <hylje> http://img.4chan.org/b/src/1169821625159.jpg 14:39:14 <hylje> isnt that the epitome of software projects 14:40:17 <peter1138> heh 14:55:17 *** ceji [~ceji@imapc47.epfl.ch] has left #openttd [] 14:59:59 <Darkvater> wt... where are the aircraft subtypes defined? 15:00:09 <Rubidium> nowhere? 15:00:10 <peter1138> magically 15:00:18 <peter1138> they're bits 15:00:49 <Darkvater> ok, the bits then 15:00:56 <Darkvater> 6? 15:01:25 <Darkvater> I can't find that 15:02:56 <CIA-1> OpenTTD: rubidium * r8415 /branches/masterserver_updater/src/updater/udp.cpp: [MSU] -Fix: forgot to zero NetworkGameInfo 15:08:07 <CIA-1> OpenTTD: rubidium * r8416 /branches/masterserver_updater/src/ (5 files in 2 dirs): [MSU] -Codechange: make ActiveServer more generic by naming it ServerAddress 15:08:24 <Darkvater> ah CTOL&AIR_FAST 15:09:27 <Darkvater> peter1138: in afterloadvehicles the v->cur_image is updated 15:10:06 <Darkvater> if (v->subtype == 0 || v->subtype == 2) { << do you know why it is only done for these? 15:10:20 <Darkvater> and not for ctol AND fast planes? Or ctol-only planes? 15:10:27 <Ailure> haha 15:10:29 <Ailure> funny 15:10:42 <Ailure> we're having a course about that right now 15:10:45 <Ailure> Software devolopment 15:11:18 <Darkvater> or is there some magic I'm missing? Cause planes in av8 do have subtypes 6 15:12:38 *** green-devil [~rendmig@0x57355a55.vgnxx6.adsl-dhcp.tele.dk] has quit [] 15:18:39 <peter1138> Darkvater: no, i don't know why i did that 15:18:48 <peter1138> maybe that's why it crashes :P 15:20:04 <Darkvater> no 15:20:13 <peter1138> :( 15:20:13 <Darkvater> not maybe, it's definitely why it crashes 15:20:18 <peter1138> oh 15:20:20 <peter1138> hehe 15:20:44 <Darkvater> the plane doesn't get a new image, and remains using the old one, thus going outside the sprite bounds 15:20:51 <CIA-1> OpenTTD: rubidium * r8417 /branches/masterserver_updater/src/ (5 files in 2 dirs): [MSU] -Add: retrieving of to-be-(re)queried game servers for the updater. 15:21:13 <Darkvater> peter1138: cause I think if that is fixed up...you can load games with missing grf's safely 15:21:33 <Darkvater> you will get a ZILLION asserts but since they aren't active in release mode anyways, it doesn't matter 15:21:53 <Darkvater> you'll get rotored boeings and other crap, but ok ;p 15:22:30 <Darkvater> and cola-wagons as engines but the game will load 15:22:32 <Ailure> planes with rotors on 15:22:35 <Ailure> are amusing to watch 15:22:41 <Brianetta> I already love Tcl 15:22:47 <Brianetta> I am starting to love Tk too 15:22:49 <Ailure> I love switching to toyland 15:22:59 <Ailure> then buy that helicopter 15:23:03 <Ailure> then switch back to temperate climate 15:23:15 <Ailure> and enjoy the most pointless looking aircraft ever 15:23:54 <Brianetta> We should have a hybrid 15:24:03 <Brianetta> toyland below the snowline, temperate above 15:24:11 *** Digitalfox [~chatzilla@bl7-182-50.dsl.telepac.pt] has joined #openttd 15:24:15 <Brianetta> "Don't go int he valleys.... oh noes!" 15:24:18 <hylje> i totally agree 15:24:20 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 15:25:03 <Brianetta> On a totally different tack... 15:25:15 <Brianetta> can grf coders make horsepower change depending on altitude? 15:25:22 <Brianetta> Say, a train is weaker in the snow 15:25:23 <hylje> oo 15:25:34 <hylje> it could be a universal factor 15:25:51 <hylje> because at least diesels tend to lose HP when going higher 15:26:04 <Brianetta> yes 15:26:16 <Brianetta> just wondering if NFO has that kind of hook 15:26:23 <Ailure> haha 15:26:27 <Ailure> of course 15:26:31 <Ailure> it shouldn't be called snow line then 15:26:34 <Ailure> it should be sanity line 15:26:36 *** Someone [~Someone@cc75806-b.ensch1.ov.home.nl] has joined #openttd 15:26:41 <Brianetta> Ailure: (: 15:27:02 <Brianetta> People would just terraform the whole lot upward 15:27:11 <hylje> it wouldnt need seas 15:27:16 <hylje> because the toyland would be a sea 15:27:16 <Brianetta> unless we did that terraform limiter that peter1138 and I were discussing a couple of weeks ago 15:27:26 <Ailure> hmm 15:27:31 <Ailure> how would that one work? 15:28:21 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 15:28:34 <Brianetta> number 15:28:39 <Brianetta> buh 15:28:42 <Ailure> restrict terraforming to x levels? 15:28:44 <Ailure> up/down? 15:28:45 <Brianetta> no 15:28:47 <Brianetta> A number 15:28:54 <Brianetta> say, 10 by default 15:29:06 <Brianetta> decremented by building up 15:29:13 <Brianetta> incremented by terraforming down 15:29:24 <Brianetta> if 0, can't go up 15:29:28 <Brianetta> if 20, can't go down 15:29:37 <Brianetta> Basically, it's your stockpile of dirt 15:29:46 <Ailure> oh 15:29:48 <Brianetta> It starts half full 15:30:07 <Brianetta> and the exact number would be a path option 15:30:07 <Ailure> watch players making huge mountains on the map now :) 15:30:13 <Brianetta> indeed 15:30:19 <Ailure> but then 15:30:22 <Ailure> that's probably more realistic 15:30:24 <Ailure> than the old behavior 15:30:30 <Brianetta> I'm all in favour 15:30:42 <Brianetta> It would stop people filling in the sea 15:30:48 <Brianetta> well, they'd have to do it bt by bit 15:30:53 <Brianetta> and only until they ran out of hills to mine 15:31:02 <glx> yeah if you dig you should put what you removed somewhere else 15:31:11 <Brianetta> glx: Exactly that 15:31:15 <hylje> dirt stockpiling :-) 15:31:21 <Ailure> the fact that terraforming in sea is more expensive 15:31:25 <Brianetta> well, just dirt piling 15:31:31 <Ailure> should avoid cases where players fill any sea existing 15:31:36 <Ailure> or at least overdo that 15:31:39 <Brianetta> should; doesn't 15:31:42 <hylje> sea could be worth 2 or 3 piles of dirt 15:32:00 <Brianetta> hylje: No, then people will dump dirt at sea 15:32:04 <Brianetta> when leveling mountains 15:32:15 <hylje> :o 15:32:19 <Ailure> and it's easy to screw up game mechancis that way as well 15:32:26 <Ailure> flat a area at sea level 15:32:29 <Ailure> then fill it with water 15:32:32 <Ailure> then lift that water 15:32:34 <Brianetta> The dirt pile could be seen in the company window 15:32:51 <hylje> a malicious player could lower the whole map by dumping all the dirt to sea :-) 15:33:04 <Ailure> it shouldnt' be too hard to implent really 15:33:07 <Brianetta> or there could be a totally out-of-scale pile of dirt next to the HQ (: 15:33:14 <Ailure> it's just pretty much a number increasing or decreasing depending on player actions 15:33:37 <Ailure> I would like trying a such patch 15:37:18 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 16:02:41 *** Klanticus [~chatzilla@201-27-120-120.dsl.telesp.net.br] has quit [Quit: Chatzilla 0.9.76 [Firefox 2.0.0.1/2006120418]] 16:03:56 *** ceji [~ceji@56.126.202.62.cust.bluewin.ch] has joined #openttd 16:07:52 *** GoneWack1 [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 16:08:51 *** ceji [~ceji@56.126.202.62.cust.bluewin.ch] has quit [Quit: Leaving] 16:09:41 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 16:09:41 *** GoneWack1 is now known as GoneWacko 16:11:44 *** Mizipzor [Mizipzor@c-956370d5.020-16-6b736810.cust.bredbandsbolaget.se] has joined #openttd 16:14:41 *** Magus_X is now known as Magus_X_Busy 16:16:53 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 16:18:30 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 16:22:21 *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd 16:23:47 *** blindwaves [~woogleman@cm173.sigma118.maxonline.com.sg] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 16:32:45 *** ceji [~ceji@56.126.202.62.cust.bluewin.ch] has joined #openttd 16:35:47 <CIA-1> OpenTTD: rubidium * r8418 /branches/masterserver_updater/src/ (5 files in 3 dirs): [MSU] -Codechange: refactor some copy-pasted code. 16:36:37 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 16:45:21 *** ufoun-- [~ha@b07-305a.kn.vutbr.cz] has joined #openttd 16:56:26 *** wolfy [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 16:56:26 *** Wolfensteijn [~wolf@ip52-73-210-87.adsl2.versatel.nl] has quit [Read error: Connection reset by peer] 17:05:02 <Darkvater> dammit, I'm too late to cancel my internet subscription 17:05:34 <Ailure> You hate us that much? D: 17:05:49 <Ailure> ;P 17:06:16 <Darkvater> should I keep paying 33 euro for 4200/660 the next year or downgrade to 1600/330 for 20 euros 17:06:41 <Someone> 33 euros for 4200/660 in holland? 17:06:47 <Darkvater> yes 17:06:50 <Someone> hmm, that sucks. lol =p 17:07:27 <Someone> Im getting Casanet next month, 20000/20000 glassfiber, 50 euros/month. 17:07:31 <Darkvater> it's a bit expensive, since I could've gotten 20000/1024 for 25 on ADSL 17:13:10 *** bubersson [~bubersson@mnisek.casablanca.cz] has quit [Ping timeout: 480 seconds] 17:13:50 *** Ailure [Gamefreak@194.47.44.229] has quit [Ping timeout: 480 seconds] 17:14:04 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:17:13 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 17:25:15 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 17:27:55 *** BobingAbout [~BobingAbo@87.102.71.125] has joined #openttd 17:27:57 *** BobingAbout [~BobingAbo@87.102.71.125] has quit [] 17:28:35 *** FlashFF [~flashff@80-193-4-162.cable.ubr05.gill.blueyonder.co.uk] has joined #openttd 17:28:40 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 17:28:40 <FlashFF> !logs 17:28:59 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 17:30:59 *** Ailure [Gamefreak@194.47.44.229] has joined #openttd 17:31:02 <Ailure> [18:30] <Ailure> this so ironic 17:31:02 <Ailure> [18:30] <Ailure> I get a Swedish ad... for dianetics. 17:31:02 <Ailure> [18:31] <Ailure> ...a scientologist AD on YTMND? 17:32:26 *** pecisk [~pecisk@91.123.69.54] has joined #openttd 17:32:38 <Ailure> http://194.47.44.229/dianeticsYTMND.png 17:33:32 <Magus_X_Busy> Ailure: YOU'RE WINNER! 17:33:35 *** Wolf01 [~wolf01@host97-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 17:33:36 <Magus_X_Busy> lo 17:33:38 <Magus_X_Busy> l 17:34:03 <Wolf01> ello 17:34:23 <Magus_X_Busy> Frank Klepacki? wasn't him what did the C&C Soundtrack? 17:34:41 <Ailure> yeah 17:34:50 <Ailure> he have his own site 17:34:54 <Ailure> that works as a jukebox as well :p 17:35:51 <Magus_X_Busy> please give it to me 17:35:58 <Magus_X_Busy> i want to download that soundtrack if available 17:35:59 <Ailure> http://www.frankklepacki.com/ 17:36:00 <Magus_X_Busy> ^^ 17:36:01 <Ailure> duh 17:36:03 <Ailure> it's first on google 17:36:10 <Ailure> you can't download it though 17:36:15 <Magus_X_Busy> :~~ 17:36:19 <Magus_X_Busy> i forgot the site 17:36:19 <Ailure> but I downloaded some of my favorite soudntracks over emule 17:36:22 <Ailure> as they aren't sold anyway 17:36:23 <Magus_X_Busy> that had all C&C soundtrack 17:36:29 <Ailure> yeah there were some 17:36:32 * Magus_X_Busy busy now 17:36:33 <Ailure> but it was ripped from the games 17:36:39 <Ailure> frank klepacki's site have high quality 17:36:49 <Ailure> compared from ripping the music from the game 17:42:41 *** gass [~any@81.84.150.238] has joined #openttd 17:42:59 <Magus_X_Busy> but wasnt ripped 17:43:02 <Magus_X_Busy> they released 17:43:05 <Magus_X_Busy> a cd with the soundtrack 17:43:05 <Magus_X_Busy> :p 17:43:13 <Ailure> they did 17:43:23 <Ailure> but it's not always the soundtrack ones you find 17:43:37 <Ailure> like I found some really low quality ones 17:43:42 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has joined #openttd 17:43:44 <Gorre> morning. 17:43:53 <Ailure> it's easy to figure out if it's ripped from a CD or game for the first game at least 17:44:11 <Ailure> becuse the soundtrack songs have vocals in them, but they were removed in the game before release 17:44:25 <Ailure> for understandable reasons as well 17:44:32 <Ailure> (confusing users) 17:48:19 <qkr> what is the default port of openttd? need to open it in my firewall... 17:49:09 <Wolf01> openttd.cfg <- 17:49:42 *** Tron_ [1RVcta7U@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 17:49:55 <peter1138> 3979 17:54:08 <qkr> thanks 17:58:03 <qkr> can someone try if they can see my game on openttd? 84.250.24.70:3979 17:59:37 <qkr> please? 18:02:36 *** BJH2 [~chatzilla@e176120044.adsl.alicedsl.de] has joined #openttd 18:03:28 *** Digitalfox [~chatzilla@bl7-182-50.dsl.telepac.pt] has quit [Quit: Bye Bye...] 18:04:19 *** GoneWack1 [~gonewacko@d130021.upc-d.chello.nl] has joined #openttd 18:07:20 *** mikl [~mikl@tbv.faderhuset.org] has quit [Remote host closed the connection] 18:11:05 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 18:11:05 *** GoneWack1 is now known as GoneWacko 18:13:01 *** Progman [~progman@p57A1F4B9.dip.t-dialin.net] has quit [Remote host closed the connection] 18:22:24 *** Someone [~Someone@cc75806-b.ensch1.ov.home.nl] has quit [Ping timeout: 480 seconds] 18:24:08 *** Magus_X_Busy is now known as Magus_X 18:31:54 *** KeeperOfTheSoul [~a@dyn-62-56-58-173.dslaccess.co.uk] has joined #openttd 18:41:21 <CIA-1> OpenTTD: miham * r8419 /trunk/src/lang/ (brazilian_portuguese.txt korean.txt ukrainian.txt): 18:41:21 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-26 19:40:39 18:41:21 <CIA-1> OpenTTD: brazilian_portuguese - 1 changed by fukumori (1) 18:41:21 <CIA-1> OpenTTD: korean - 1 changed by Nios (1) 18:41:21 <CIA-1> OpenTTD: ukrainian - 1 fixed, 23 changed by mad (24) 18:52:00 * Magus_X tocando: naruto akeboshi - 1st ending wind.mp3 (t7DS: 128/44/3mins 40secs) 18:52:15 *** silent [~pwr@86.121.146.46] has joined #openttd 19:02:38 <Darkvater> hmm so what shall I rename 'new engines' to in the vehicle list? 19:02:50 <Darkvater> is 'available engines' or something better? 19:03:18 <KUDr> sounds good 19:03:28 <Rubidium> I wouldn't know anything better than 'available engines' 19:03:35 <glx> yeah that's the exact meaning of the button 19:03:36 <Darkvater> 'engine designs' 19:04:09 <Darkvater> should it be one general 'available engines' or 'available trains/vehicles/ships/aircraft'? 19:04:34 <Rubidium> for 'engine designs' you still need available IMO 19:04:42 <Maedhros> available trains/road vehicles/ships/aircraft, i think 19:06:32 <KUDr> haha!: http://nightly.openttd.org/latest/OTTD-morphos-nightly-r8419.lha 19:06:41 <KUDr> we have morphos back 19:06:56 <Darkvater> yaay..I guess 19:07:08 *** KritiK [Maxim@ppp85-141-224-152.pppoe.mtu-net.ru] has joined #openttd 19:08:32 <Darkvater> Maedhros: 'available road vehicles' definitely won't fit in the button 19:09:02 <KUDr> 'available engines' with filters :) 19:09:06 * KUDr hides 19:09:08 <DaleStan> "Available vehicles"? To me, "available engines" implies train engines only. 19:09:21 <Darkvater> so unified 'available vehicles'? 19:09:29 <KUDr> maybe 19:09:31 <Darkvater> let's do that 19:09:37 <stillunknown_> KUDr: anything new map happened already? 19:10:01 <KUDr> stillunknown_: i dunno, on this side of line not yet 19:11:55 <Tron> Darkvater: i think in german it sounds rather awkward 19:12:31 <Darkvater> Tron: it'll need a good translation, yes 19:12:48 <Tron> i doubt there is one which covers all four vehicle types 19:12:53 <Darkvater> hmm 19:12:56 <Tron> "Verfügbare Fahrzeugmodelle" 19:12:59 <Tron> "Verfügbare Fahrzeuge" 19:13:19 <Eddi|zuHause2> sounds not really fitting for ships and planes 19:13:30 <Tron> yes 19:13:37 <Tron> that's the problem 19:13:57 <Darkvater> I'll split it to 4 then 19:14:21 <stillunknown_> Why take translations into account? 19:14:30 <Maedhros> why not? 19:14:41 <stillunknown_> You can't know them all, so you can only be biased for your own language. 19:15:28 <Maedhros> we don't have to know it all. we know that in this case it would be better for some languages to split the strings 19:15:29 <Tron> if it sucks in my language, that's enough reason 19:16:15 <KUDr> stillunknown_: i.e. for cz too 19:16:26 <Eddi|zuHause2> stillunknown_: sure, you can't know them all, but that does not mean you have to close your eyes on purpose 19:17:24 <stillunknown_> Maybe it's just me, i can practically think in English, my native language is only useful for local communication. 19:17:47 <Darkvater> I would not ever want to use software in any other language than english 19:17:55 <Darkvater> but that doesn't mean everyone thinks like that 19:18:09 <stillunknown_> Me too, some translations can be strange. 19:18:28 <Eddi|zuHause2> i try to have as much in german as possible 19:18:58 <stillunknown_> You'll always have a mixed system, which is reason for me not to use dutch software. 19:19:03 <Tron> hm, while looking at this problem: the strings in german are inconsistent 19:19:19 <Tron> for planes it is singular, the other three are plural 19:19:56 <hylje> wtf is up with semaphores 19:21:55 <KeeperOfTheSoul> gah, anyone know of a way to work out what revision a particular export came from? 19:22:26 <Darkvater> KeeperOfTheSoul: trial and error 19:22:36 <KeeperOfTheSoul> that's what i was afraid of 19:22:38 <Tron> KeeperOfTheSoul: look into the source files 19:22:47 <Tron> they have ID tags in the first line 19:22:54 <Ailure> [20:09] <DaleStan> "Available vehicles"? To me, "available engines" implies train engines only. 19:23:06 <stillunknown_> Darkvater: Effectively using the internet, requires English, you might as well use it exclusively, makes for good practice. 19:23:07 <Ailure> One of thoose boring bastards who don't bother with the other type of vehicles? :( 19:23:18 <Darkvater> Tron: hehe, that's also possible; grep and find highest rev 19:23:30 <Darkvater> then you just have to find out from which branch it came :) 19:24:07 <CIA-1> OpenTTD: Darkvater * r8420 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. 19:24:34 <DaleStan> Ailure: I do use all four transport types, but "engines" implies only one of them, and it sounded like that was not the desired effect. 19:24:44 <KeeperOfTheSoul> i'm gussing the trunk, the last comment in known-bugs.txt was for 0.4.7 but a few ids are greater than that, so i'm guessing between 0.4.7 and 0.4.8 19:25:42 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has joined #openttd 19:26:19 <Darkvater> I try to sort them by last-modified-file look up it's ID, get that revision, copy in my export and look at the changes. Than svn blame to find out in what rev a certain line has changed 19:26:27 <Tron> Darkvater: would you rename STR_AVAILABLE_VEHICLES to STR_AVAILABLE_ROAD_VEHICLES? 19:26:38 <Darkvater> I usually have the exact revision after 5-6 tries 19:26:50 <Tron> i think it's more clear what exactly is meant 19:26:59 <Darkvater> gp 19:27:50 <KeeperOfTheSoul> I'm just trying to match up the source for the pocket pc version to which revision in openttd it came from so I can see what's been changed 19:28:09 <Darkvater> which one? 19:28:16 <KeeperOfTheSoul> latest of their site 19:28:19 *** Tuzlo [~bill@blk-215-68-38.eastlink.ca] has joined #openttd 19:28:22 <Darkvater> ah 19:28:28 <Darkvater> that's branches/0.5.0-RC3 19:28:29 <Tuzlo> what would stop my trains from being serviced? 19:28:39 <KeeperOfTheSoul> ah, cool 19:28:55 *** stillunknown_ [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Remote host closed the connection] 19:29:04 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/ppc_port_branches_0.5_RC3_r7978.diff 19:29:45 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 19:30:19 *** tokai|ni [~tokai@p54B83842.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:30:22 <CIA-1> OpenTTD: Darkvater * r8421 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Codechange (r8420): rename STR_AVAILABLE_VEHICLES to STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron) 19:32:06 *** tokai|ni [~tokai@p54B84771.dip0.t-ipconnect.de] has joined #openttd 19:32:11 <Eddi|zuHause2> <stillunknown_> Darkvater: Effectively using the internet, requires English, you might as well use it exclusively, makes for good practice. <- a pretty large part of the internet is in german 19:33:39 <stillunknown> Eddi|zuHause2: define pretty large 19:33:47 <Darkvater> why doesn't this make sense? 19:34:18 <Darkvater> v->subtype = (avi->subtype & AIR_CTOL ? 2 : 0); << when building an airplane this actually says if the table says I am a conventional landing/takeoff that I am a AIR_FAST? 19:34:48 <Eddi|zuHause2> significantly enough so you can spend most of the time there 19:35:03 <Darkvater> hmm, but no, AIR_ are bitshifts 1<<2, 1<<1, but I don't see it set anywhere 19:35:04 <Darkvater> :s 19:37:28 <Darkvater> this is :r 19:37:45 <Darkvater> and subtypes are being used all over the place 19:37:46 <Darkvater> bah 19:38:23 <Darkvater> I'll look at this later tonight and try to untangle zhe'mess 19:48:58 *** KeeperOfTheSoul [~a@dyn-62-56-58-173.dslaccess.co.uk] has quit [] 19:49:25 *** imaginner|away [~imaginner@acmg224.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 19:51:18 *** GoneWack1 [~gonewacko@89.98.137.71] has joined #openttd 19:56:58 *** KeeperOfTheSoul [~a@dyn-62-56-58-173.dslaccess.co.uk] has joined #openttd 19:58:25 *** GoneWacko [~gonewacko@d130021.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 19:58:25 *** GoneWack1 is now known as GoneWacko 19:59:40 *** FlashFF [~flashff@80-193-4-162.cable.ubr05.gill.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 20:07:08 <glx> [20:19:28] <Tron> for planes it is singular, the other three are plural <-- probably because translator don't know that aircraft is always singular in english 20:07:32 <Tron> likely 20:11:48 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has quit [] 20:12:50 *** Nigel_ is now known as Nigel 20:22:34 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 20:22:35 *** thgergo [~th_gergo@dsl51B7896D.pool.t-online.hu] has joined #openttd 20:22:39 <CIA-1> OpenTTD: tron * r8422 /trunk/src/openttd.cpp: 20:22:39 <CIA-1> OpenTTD: -Fix 20:22:39 <CIA-1> OpenTTD: -Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore 20:23:01 *** setrodox [~setrodox@83-65-232-76.dynamic.xdsl-line.inode.at] has joined #openttd 20:25:08 <peter1138> woo 20:25:29 <peter1138> finally have a wireless card for the laptop... 20:25:38 <peter1138> although it says it needs 300MHz minimum... 20:31:25 <Tron> peter1138? 20:31:38 <peter1138> my laptop is a pentium 233... 20:31:45 <Tron> ah, nvm 20:31:54 <peter1138> so what did you want? :) 20:32:12 <Tron> found the answer 20:32:23 <peter1138> how infuriating 20:32:28 <peter1138> i'll never know ;( 20:32:46 <Tron> fiddling with ResolveStation() 20:32:49 *** BJH2_ [~chatzilla@e176126226.adsl.alicedsl.de] has joined #openttd 20:32:57 <peter1138> ah 20:33:06 <peter1138> oh yes, redundancy wasn't it? 20:34:43 <Tron> that too, but also thought i found something else strange, but it was just me 20:34:52 <peter1138> you're strange? :) 20:35:46 <peter1138> hmm, 1st Jan 1988, 00:14 20:35:50 <peter1138> i think this clock is wrong, too 20:36:46 <Tron> just slightly off 20:38:18 *** wolfy [~wolf@ip52-73-210-87.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 20:39:29 *** BJH2 [~chatzilla@e176120044.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:39:40 <CIA-1> OpenTTD: tron * r8423 /trunk/src/newgrf_station.cpp: 20:39:40 <CIA-1> OpenTTD: -Fix 20:39:40 <CIA-1> OpenTTD: Do not explicitly pass the station specification and the station to ResolveStation(). They are already contained in the ResolverObject 20:41:30 <peter1138> bah, i wish the audio on this thing worked 20:41:54 <peter1138> well, the speakers 20:42:00 <peter1138> headphones work... 20:43:29 *** imaginner [~imaginner@acls144.neoplus.adsl.tpnet.pl] has joined #openttd 20:43:43 <imaginner> hi there! 20:44:14 <Tron> RoadVehDelete() 20:44:20 <Tron> does the second line in there make any sense? 20:44:35 <Belugas> hooo... a laptop... i don't have one :( 20:44:43 <Belugas> I want one! 20:45:40 <hylje> hoo 20:45:44 <hylje> i has a laptop 20:45:55 <peter1138> Belugas: it's a slow one 20:46:05 <peter1138> but, enough for putty :D 20:47:19 <Tron> peter1138: your opinion? 20:47:30 * peter1138 looks 20:47:44 <peter1138> hehe, a reason to automatically cd ottd 20:48:02 <Belugas> peter1138, even a slow is better than a *not* one :D 20:48:17 <peter1138> Tron: hasn' 20:48:18 <peter1138> err 20:48:30 <peter1138> Tron: hasn't it just deleted it, via deleting its parent? 20:48:48 <Tron> not only that 20:48:53 <Tron> the whole vehicle gets deleted! 20:48:57 <peter1138> quite 20:49:39 <peter1138> heh, r1 20:49:44 <CIA-1> OpenTTD: tron * r8424 /trunk/src/roadveh_cmd.cpp: 20:49:44 <CIA-1> OpenTTD: -Fix 20:49:44 <CIA-1> OpenTTD: Do not call ClearSlot() just before calling DeleteVehicle(), which does it too 20:51:38 <CIA-1> OpenTTD: tron * r8425 /trunk/src/roadveh_cmd.cpp: 20:51:38 <CIA-1> OpenTTD: -Fix 20:51:38 <CIA-1> OpenTTD: Do not try to invalidate a window which just got deleted. It is pointless 20:52:53 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 20:53:02 <peter1138> heh, good ol' forums 20:53:07 <peter1138> you can be logged out randomly 20:53:27 <peter1138> but come back to a laptop that's not been used for 6 months and it's still logged in... 20:55:55 <Tron> src/aircraft_gui.cpp:336 20:56:09 <Tron> pointless, isn't it? 20:56:27 *** pecisk [~pecisk@91.123.69.54] has quit [Quit: J?iet prom] 20:56:54 <peter1138> hmm? 20:57:01 <SpComb> hmm 20:57:09 <Tron> deleting those windows is pretty pointless 20:57:31 <Tron> they have the window which this function belongs to as parent 20:57:36 <Tron> so they get deleted automagically 20:57:38 <peter1138> ahh 20:57:54 <peter1138> isn't the parent thing new? or am i thinking of something else 20:58:16 <Tron> r7618 20:59:04 <peter1138> ah yes. fairly. 20:59:17 <peter1138> so pointless :) 21:04:44 *** GoneWacko [~gonewacko@89.98.137.71] has quit [Read error: Connection reset by peer] 21:04:47 *** GoneWacko [~gonewacko@89.98.137.71] has joined #openttd 21:08:20 *** Progman [~progman@p57A1F4B9.dip.t-dialin.net] has joined #openttd 21:08:31 *** Sacro [~ben@87.102.80.3] has joined #openttd 21:10:32 *** Sacro [~ben@87.102.80.3] has quit [Remote host closed the connection] 21:22:32 <raimar2> cool, the truck/buses are working again 21:23:06 <KeeperOfTheSoul> heh, i read that statment and thought that was so true to life ;) 21:29:07 <peter1138> were they broken? 21:35:32 *** Sacro [~Ben@87.102.80.3] has joined #openttd 21:36:46 *** ceji [~ceji@56.126.202.62.cust.bluewin.ch] has left #openttd [] 21:44:57 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 21:47:09 *** Digitalfox [~chatzilla@bl8-40-196.dsl.telepac.pt] has joined #openttd 21:47:18 *** Belugas is now known as Belugas_Gone 21:51:17 <raimar2> is it possible that a sawmill only accepts wood from two stations? 21:51:39 <raimar2> the others from different players can not deliver wood there 21:51:40 <Ailure> eh 21:51:41 <Ailure> no 21:51:48 <Ailure> a station should be able to accept as many stations 21:51:59 <Ailure> as you can fit close to a sawmill 21:52:00 <Ailure> :/ 21:52:04 <raimar2> yes that was also my understanding 21:52:05 <Ailure> unless there's a limit I never heard of 21:52:20 <Ailure> but if it was a limi 21:52:24 <Ailure> it would been wellknown by now 21:52:41 <raimar2> any other reasons why the trucks don't deliver the wood there? 21:52:54 <raimar2> the orders look ok 21:53:11 <glx> stations accept wood? 21:53:18 <Ailure> if they do 21:53:24 <Ailure> then congrutaltiuons, you hit a bug 21:53:27 <Ailure> what version are you using? 21:53:29 <raimar2> all 4 accept woods 21:53:40 <Ailure> I think something like that happened in 0.4.8 or something in certain situations 21:53:41 <raimar2> but from 2 the trucks don't unload it 21:53:43 <Ailure> but I remember wrong 21:53:44 <Ailure> eh 21:53:46 <Ailure> might remember wrong 21:55:27 <raimar2> hmm maybe I caused the bug 21:58:19 <Digitalfox> raimar2: Does the orders your trucks have any "Full Load" or "Unload" ? 21:59:08 <raimar2> yes a full load 21:59:13 <raimar2> but no unload 21:59:30 <Digitalfox> Try giving them the order Unload 21:59:50 <Digitalfox> Test it and report here :) 22:00:44 <Ailure> problem is that it might lead to the cargo being unloaded at the station 22:00:49 <Ailure> and about that it's happening 22:00:56 <raimar2> exactly 22:00:57 <Ailure> but it can be a worth a try I guess 22:01:06 <raimar2> I already tried 22:01:14 <raimar2> they just store the wood there 22:01:17 <raimar2> but don't sell it 22:01:30 <Ailure> heh 22:01:36 <Ailure> just post the savegame somewhere 22:01:39 <Ailure> along with the version number 22:01:53 <Ailure> It's a known bug in a older openTTD version 22:01:57 <Ailure> but if it appears in later... 22:02:05 <glx> "somewhere" is usually bugs.openttd.org 22:02:51 <Ailure> nah the ttdpatch forums are much better 22:02:52 <Ailure> ;p 22:03:01 <Ailure> but yeah 22:05:35 *** Neonox [~Neonox@p57B2AEA0.dip0.t-ipconnect.de] has joined #openttd 22:07:54 <raimar2> hmmm with the clean SVN the station don't accept wood anymore 22:08:17 <raimar2> but the sawmill is in the shown catchment area 22:09:58 <glx> not all part of an industry accept stuff 22:10:31 * Sacro considers a pocket pc port 22:11:41 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has quit [Quit: Socially inept? You bet I am!] 22:11:54 <raimar2> uhh 22:16:17 <peter1138> oh, poo, the nightly won't work on my laptop, will it? :( 22:16:52 <Rubidium> why wouldn't it? 22:17:02 <peter1138> it's 98se 22:17:12 <glx> yeah it won't run 22:18:08 <Ailure> is there any reason to still run 98? 22:18:12 <Ailure> 2000 is faster in most cases 22:18:52 <glx> but you must have a win2000 licence:) 22:19:15 <Ailure> :p 22:19:24 <Ailure> Still even Win XP would be better 22:19:30 <glx> anyway XP runs on a 233 :) 22:19:30 <Ailure> just strip away all the memory hogging stuff 22:19:40 <Ailure> there's hacks out there 22:19:46 <Ailure> that makes WinXP as light as 2000 22:19:56 <Ailure> that you can apply on a legal version of it too 22:20:27 <peter1138> this is a p233 with 64m 22:20:50 <glx> 128MB is a minimum for XP 22:21:07 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 22:21:11 <Ailure> It's possible to run it with less :) though it requires some strippin down 22:21:18 <KeeperOfTheSoul> ah, that'll run XP no trouble, you'll even have time to get a coffee between loading, well, just about anything 22:21:32 <peter1138> it's pretty slow with 98 22:21:37 <peter1138> it's got tons of shit loaded on 22:21:39 <Ailure> well 22:21:45 <Ailure> I find computers with 2000 generally faster 22:21:51 *** Neonox [~Neonox@p57B2AEA0.dip0.t-ipconnect.de] has left #openttd [bin wech....] 22:22:09 <Ailure> as Win98 have the crappiest way of managing multi-tasking and memory managment I ever esen 22:22:33 <peter1138> you've not seen much, then 22:34:06 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 22:34:34 <peter1138> cooperative multitasking is always fun 22:36:38 <KeeperOfTheSoul> ah, windows 1.0 22:43:13 *** nairan [~maui_key@p5498FB7B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:47:58 <Magus_X> lmao 22:50:05 <Digitalfox> glx: glx> 128MB is a minimum for XP - > Not really, 64MB is the minimum 22:50:27 <Digitalfox> And if you disable a lot of unused services it will be just as fast as 2000 22:51:31 <Wolf01> nah, see here -> http://winhistory.de/more/386/xpmini_eng.htm 22:51:43 <Digitalfox> Also having updated drivers does have a big perfomance impact.. Like chipset drivers... And enabling some disk caches 22:52:31 *** ThePizzaKing [~jeff@c211-28-160-20.eburwd2.vic.optusnet.com.au] has joined #openttd 22:52:54 <Digitalfox> Wolf01: But that's after installing, because when installing 64 is a REQUIREMENT TO CONTINUE 22:54:08 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 22:56:07 <Wolf01> gn 22:56:15 *** Wolf01 [~wolf01@host97-236-dynamic.8-87-r.retail.telecomitalia.it] has quit [] 22:58:24 *** PandaMojo_ [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 22:59:37 *** PandaMojo_ is now known as iPandaMojo 22:59:58 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.9/2006120612]] 23:01:00 *** ufoun-- [~ha@b07-305a.kn.vutbr.cz] has quit [Ping timeout: 480 seconds] 23:05:40 *** GoneWacko [~gonewacko@89.98.137.71] has quit [Read error: Connection reset by peer] 23:05:44 *** pecisk [~pecisk@91.123.69.54] has joined #openttd 23:06:07 *** GoneWacko [~gonewacko@h209172.upc-h.chello.nl] has joined #openttd 23:07:20 *** TinoM| [~Tino@i5387C233.versanet.de] has joined #openttd 23:10:51 *** Someone [~Someone@cc75806-b.ensch1.ov.home.nl] has joined #openttd 23:13:01 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:13:21 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 23:13:38 *** XeryusTC2 is now known as XeryusTC 23:14:10 *** TinoM [~Tino@i5387C233.versanet.de] has quit [Ping timeout: 480 seconds] 23:16:46 <peter1138> weird 23:16:56 <peter1138> laptop lets me use 1024x768 23:17:03 <peter1138> though the display is 800x600 23:17:16 <peter1138> gives me a virtual scrolling desktop 23:18:51 <Darkvater> hehe nice laptop peter1138 :) 23:20:27 <peter1138> i can tell you're envious 23:21:27 <Darkvater> well you have a laptop now and I don't ;) 23:22:12 <Magus_X> [21:17:06] <peter1138> gives me a virtual scrolling desktop 23:22:14 <Magus_X> it is linux? 23:22:18 <Magus_X> because linux allows it :p 23:22:21 <peter1138> no 23:22:32 <peter1138> it isn't X 23:22:41 <Magus_X> no? :P 23:24:02 <peter1138> win98 23:24:04 <peter1138> hee 23:24:11 <peter1138> windows update :p 23:24:27 *** pecisk [~pecisk@91.123.69.54] has quit [Quit: J?iet prom] 23:28:50 <KeeperOfTheSoul> i remember that, i think it may have been a driver thing with some video cards that allowed it 23:29:03 <peter1138> probably 23:30:13 *** voodoo070 [~voodoo@c529c249d.cable.wanadoo.nl] has joined #openttd 23:30:58 *** ChrisM87 [~ChrisM@p54AC6E28.dip.t-dialin.net] has quit [Remote host closed the connection] 23:42:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:42:35 *** thgergo [~th_gergo@dsl51B7896D.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 23:44:04 *** Rexxars [~rexxars@ti131310a080-14464.bb.online.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 23:48:59 *** ThePizzaKing [~jeff@c211-28-160-20.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 23:49:11 *** ThePizzaKing [~jeff@c211-28-160-20.eburwd2.vic.optusnet.com.au] has joined #openttd 23:50:42 <Darkvater> hmm 23:50:51 <Darkvater> IsFrontEngine only checks bit 0 for position 23:51:11 <Darkvater> yet there is some code which does v->type == VEH_Train && v->subtype == 0 23:51:17 <Darkvater> what's that about? 23:55:11 <Sionide> teehee, scrubs reference in the latest bunny comic ( http://www.frozenreality.co.uk/comic/bunny/index.php?id=822 )