Config
Log for #openttd on 16th March 2007:
Times are UTC Toggle Colours
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00:27:34  <CIA-1> OpenTTD: glx * r9242 /3rdparty/squirrel/include/squirrel.h: [Squirrel] -Add: added scvprintf, defined as vwprintf or vprintf depending on _UNICODE
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00:33:42  <Eddi|zuHause2> hmmzz... i might have found an autoreplace bug... trying to confirm in trunk
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00:46:40  <Eddi|zuHause2> http://bugs.openttd.org/task/684 if bjarni ever shows up...
00:56:15  <CIA-1> OpenTTD: peter1138 * r9243 /trunk/src/table/build_industry.h: -Fix (r9162,FS#683): One too many table rows caused cargo acceptance mixup.
00:57:50  <peter1138> Eddi|zuHause2: *way* too many commas :p
00:58:13  <peter1138> i suppose bjarni needs them to understand...
00:59:13  <Eddi|zuHause2> that's exactly how i would place them in german, i can't help that fact
00:59:45  <peter1138> ahhh, bjarni code
00:59:50  <peter1138> bool stopped = !(v->vehstatus & VS_STOPPED);
00:59:52  <peter1138> if (stopped) {
01:00:00  <peter1138> v->vehstatus |= VS_STOPPED; // Stop the vehicle
01:00:07  <peter1138> stopped when it's not stopped?
01:00:31  <Eddi|zuHause2> yeah, i assume that's because engines set to "service" should also replace
01:00:45  <peter1138> different function
01:00:53  <peter1138> but, "expect, that"?
01:00:56  <Eddi|zuHause2> but that should only apply to the trains entering the depot
01:01:35  <Eddi|zuHause2> yes, in german, you always put a comma before "daß/dass"
01:02:14  <peter1138> weird
01:02:33  <Eddi|zuHause2> between any two finite verb forms there must be a comma somewhere... in that case, the finite verb forms are "expect" and "fail"
01:03:31  <peter1138> "fails, because" is spurious too
01:03:46  <Eddi|zuHause2> the next finite verb form is "is"
01:03:53  <peter1138> otoh, i'd use "should fail" not "fails"
01:04:07  <peter1138> but i'm only english :p
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01:05:50  <CIA-1> OpenTTD: belugas * r9244 /branches/newhouses/ (6 files in 3 dirs): [newhouses]-Codechange: Uses the BuildingFlags enum instead of magical numbers
01:06:04  <Eddi|zuHause2> basically, the commas are where they are, because "autoreplace [...] fails" could as well be a standalone sentence
01:06:14  <Belugas> damsn... too many commit files...
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01:06:27  <CIA-1> OpenTTD: glx * r9245 /branches/noai/src/ (squirrel.cpp squirrel.hpp squirrel_helper.cpp): [NoAI] -Fix: allow compilation with _UNICODE
01:06:42  <peter1138> yes
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01:07:35  <peter1138> Eddi|zuHause2: german is silly then
01:07:36  <Eddi|zuHause2> and german grammar requires, that such "minor sentences" be enclosed in commas
01:07:58  <peter1138> it's all about context
01:08:10  <Eddi|zuHause2> (with an exception about "and")
01:08:26  <peter1138> and there shouldn't be a comma at "are, because" either ;p
01:08:35  <peter1138> one day you will learn
01:08:50  <Eddi|zuHause2> no, i will definitely not ;)
01:08:52  <CIA-1> OpenTTD: belugas * r9246 /branches/newhouses/projects/openttd_vs80.vcproj: [newhouses]-Fix(9244): Too many files, one that was wrong
01:09:50  <Eddi|zuHause2> actually, there's one missing: "are, where"
01:09:57  <Belugas> thanks, peter1138, for r9243
01:10:23  <peter1138> you better be, took an hour to find that
01:11:25  <peter1138> Eddi|zuHause2: now that would just be silly
01:11:33  <Belugas> that much?  sorry :(
01:11:44  <peter1138> now, that would, just be, silly
01:11:45  <peter1138> maybe
01:11:54  <peter1138> Belugas :)
01:12:35  * Belugas feels a bit better
01:12:42  <Eddi|zuHause2> fine. next time, i will write an entire paragraph without any interpunctuation at all :p
01:13:10  <Mortomes> And let's not bother with capitalization either. :)
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01:14:02  <Eddi|zuHause2> Mortomes: says the only person to actually capitalize a word...
01:14:17  <Mortomes> I like capitalization! :(
01:14:38  <Eddi|zuHause2> err... -ise.
01:14:40  <peter1138> let's not get on to ize/ise...
01:14:42  <peter1138> damn
01:14:49  * Mortomes grins.
01:15:00  <Mortomes> Aluminium!
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01:37:44  <Eddi|zuHause2> hm, is it possible that electric trains can go over unelectrified level crossings? (might be miniin problem)
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01:57:25  <Smoovious> <Rubidium> _textmsg_box = {10, 30, 512, 330} <- those 'magic' numbers should relate to MAX_TEXT_MESSAGES and MAX_TEXTMESSAGE_LENGTH <--- I'm not sure how/where to figure out the rendered lengh of a line of text to relate to MAX_TEXTMESSAGE_LENGTH... unless I'm reading it wrong, and that is already in pixels, and not chars like I've been thinking
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02:27:52  <Mortomes> http://www.youtube.com/watch?v=IkHCDkYkYnk
02:28:09  <Mortomes> Cows with guns.
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09:44:16  <CIA-1> OpenTTD: rubidium * r9247 /branches/noai/src/ai/api/ (ai_base.hpp ai_company.cpp ai_controller.hpp): [NoAI] -Fix: some small coding-style/double inclusion issues.
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09:57:41  <CIA-1> OpenTTD: truelight * r9248 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Add: added templates for void func() to SQ functions
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09:59:21  <CIA-1> OpenTTD: truelight * r9249 /branches/noai/src/ai/ai_squirrel.cpp: [NoAI] -Fix: clean up custom defines when you are done with them
10:00:20  <CIA-1> OpenTTD: rubidium * r9250 /branches/noai/src/ai/api/ai_controller.hpp: [NoAI] -Fix (r9247): some parts of the ai_controller weren't header protected on purpose, however it wasn't made evident.
10:06:23  <roboboy> whats the default server port?
10:08:04  <Rubidium> !openttd port
10:08:04  <_42_> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
10:11:18  <CIA-1> OpenTTD: celestar * r9251 /trunk/src/ai/default/default.cpp: -Fix(r6057, FS#644): Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game. The AI now sucks a even a bit more than before (if that's even possible).
10:14:19  <CIA-1> OpenTTD: rubidium * r9252 /branches/noai/src/ai/api/ (ai_base.cpp ai_base.hpp): [NoAI] -Codechange: rename Random and RandomRange to a non-conflicting name, especially because the sematics differ with respect to the core Random and RandomRange.
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12:03:52  <CIA-1> OpenTTD: celestar * r9253 /branches/gamebalance/src/ (lang/english.txt town_gui.cpp): [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town).
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12:05:40  <CIA-1> OpenTTD: celestar * r9254 /branches/gamebalance/src/lang/ (33 files): [gamebalance] -Fix: Remove strings that now have a wrong layout
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12:28:42  <roboboy> gnight
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13:08:03  <Belugas> hello
13:08:28  <HMage> hi
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14:18:53  <Draakon> hello
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14:24:24  <Belugas> hello Draakon
14:26:57  <Draakon> whats up??
14:30:07  <sacro> the cieling
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16:28:48  <BlinK_> hello everybody
16:29:29  <BlinK_> is there a way to faster convert big industry of railways from electric railway to monorail in OTTD?
16:30:20  <Smoovious> yeah
16:30:57  <hylje> it can't convert the vehicles on the fly
16:31:12  <Smoovious> open a new viewport at the top corner of the map... and scroll the main window to the bottom corner of the map... on the monorail construction menu, pick the track-conversion icon... point to the top corner, and drag to the bottom corner, and release
16:31:20  <Smoovious> you're on your own with rolling stock tho
16:31:51  <BlinK_> so thats the problem.. it cant convert depots with old trains inside..
16:32:38  <Smoovious> so make a new depot next to it... make a new train, copy the orders from the old train, start the new train, delete the old one... lather, rinse, repeat
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16:32:51  <BlinK_> ahh
16:33:08  <BlinK_> ok, will try that then
16:33:30  <BlinK_> it is still better than replace every track in original TTD, but it was fun too.. (:
16:33:46  <Smoovious> you're going to have to do a lot of work no matter what... should probably be required to do more work than ya have to now... upgrading an entire network is supposed to be a big job... not a drag/drop operation
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16:48:05  * Smoovious growls.
16:48:14  <Smoovious> I can't figure out why things are locking up now
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16:52:25  <antichaos> oh man...I've just had one of those moments where you're looking at some code that was a massive ordeal a few months ago, and you suddenly realise there is a much easier way to do the same thing.
16:52:56  <antichaos> could have saved myself weeks :'-(
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17:02:03  * Smoovious has gotta figure out how the debugger works.
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17:03:52  <CIA-1> OpenTTD: truelight * r9255 /branches/noai/ (18 files in 7 dirs):
17:03:52  <CIA-1> OpenTTD: [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
17:03:52  <CIA-1> OpenTTD: -Note: the threading is pretty poor right now, with slow CSleep(1) in them. Code is required to make this better, but it is a start.
17:03:52  <CIA-1> OpenTTD: -Change: entry point in AI is now Start(). If you return from that, your AI dies.
17:03:54  <CIA-1> OpenTTD: -Change: if you now run a DoCommand, you won't get a result till one tick later, or worse in MP.
17:15:15  <Eddi|zuHause3> antichaos: look it at this way: if you never spent these weeks, you'd never have realized it could be done better...
17:15:25  <Eddi|zuHause3> the first solution is never right
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17:17:50  <antichaos> I guess
17:17:52  <Smoovious> I dunno... before I tried incorporating Rubidium's suggestions last night, my patch ran... now it just locks the game up tight on the first day... :(
17:18:08  <Smoovious> still trying to figure out what part is doing it
17:29:52  <CIA-1> OpenTTD: truelight * r9256 /branches/noai/src/ai/ai_factory.hpp: [NoAI] -Fix: use initializer values, as they are good for doing what they say: initializing
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17:31:04  <Wolf01> hello
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17:32:57  <Smoovious> hi
17:40:34  <CIA-1> OpenTTD: peter1138 * r9257 /trunk/src/economy.cpp: -Codechange: Use cargo's town effect property for determining subsidy source/target type.
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17:45:44  <Smoovious> hahaha! finally found it... forgot a [0] somewhere :D
17:54:02  <hylje> :o
17:54:24  * Smoovious chuckles.
17:55:21  <Smoovious> one advantage interpreted languages has over compiled languages... being able to trace it as it runs... probably would help if I knew how to use the debugger :D but I found it. :)
17:59:55  <Rubidium> hmm, C/C++ has just been classified as interpreted language by Smoovious :)
18:02:16  <Smoovious> no it hasn't. :P
18:03:31  <Smoovious> I have yet to be able to step through the code, and follow it as it runs, etc
18:03:40  <Rubidium> well, C++ is traceable once running
18:03:50  <Smoovious> oh I see the menu options in there... but all I get out of them are DLL errors
18:03:54  <Rubidium> Smoovious: use a proper tool for that
18:04:14  <Rubidium> then the tool isn't installed/configured properly
18:04:21  <Smoovious> no kidding
18:04:24  <Rubidium> doesn't mean that it is impossible
18:04:26  <Smoovious> :P
18:04:32  <Smoovious> didn't say it was impossible...
18:04:41  <Smoovious> :D
18:04:47  <Eddi|zuHause3> open $IDE, insert breakpoint, hit "Run", and then "Single step" as you please
18:05:27  <Smoovious> $IDE?
18:06:01  <glx> the IDE you are using :)
18:06:12  <Eddi|zuHause3> it's a placeholder
18:06:16  <glx> MSVC for you IIRC
18:06:25  <Rubidium> Smoovious hasn't been using enough interpreted languages
18:06:56  <Eddi|zuHause3> i had more trouble tracing Haskell programs...
18:07:39  <Rubidium> yeah, that would be tricky to trace :)
18:08:25  <Smoovious> perhaps I have the terminology wrong... I'm thinking way back to qbasic :D
18:13:13  * Rubidium wonders whether you can in qbasic ask to set breakpoints on reading a particular variable
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18:17:01  <Smoovious> nope... just set them on particular lines of execution... but you really don't want to start a programming-environment-pissing-contest with 2 systems at least 25 years apart in development, do ya? :D
18:20:06  <Smoovious> (btw, Rubidium... its your fault... the things you told me to change last night? you left out the [0] I needed in one of the lines... :P )
18:20:09  <Rubidium> nah, that would be a waste of my time
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18:20:51  <Rubidium> Smoovious: ofcourse I did, I'm only giving some guidance, not the complete solution :)
18:21:34  <Smoovious> uh huh... nice cop out. :D
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19:14:55  <neli> I always skip monorail, before conversion of network is done, it's time to upgrade to maglev ;)
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19:22:39  <BlinK_> is there any tips how to remove roads when local authorities doesnt allow to do that.. i know that it is good place to start removing from loose end.. but in this situation roads are round...
19:26:06  <hylje> there's a patch option to allow removing of circular roads
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19:27:54  <BlinK_> oh, thanks
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19:32:27  <hylje> yw
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19:55:21  <Renacor> what does platform length do for a railroad stop?
19:55:33  <Renacor> I know platform width but not sure what length does
19:56:18  <hylje> if your train is longer than the platform
19:56:21  <hylje> it will load and unload slower
19:57:03  <Renacor> ahh
19:58:34  <hylje> in essence you want your platforms be >=TL
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20:52:42  <Belugas> padadim
20:52:45  <Belugas> padadam
20:53:47  <Belugas> #in the black room
20:53:57  <Belugas> #with white curtains
20:54:08  <Belugas> #near the station
20:54:10  <hylje> weird defines you have
20:54:21  <Belugas> but good song i hear ;)
20:54:36  <peter1138> poppadom?
20:56:17  <Belugas> no...
20:56:25  <Belugas> pom padapoomm
20:56:27  <Belugas> Cream - White Room
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20:59:04  <dihedral> hi
20:59:22  <Belugas> and now...
20:59:25  <Belugas> time to...
20:59:29  <Belugas> say good bye!
20:59:33  <Belugas> night folks
20:59:38  <dihedral> "good bye"
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21:32:03  <peter1138> BANANAPHONE
21:35:08  <CIA-1> OpenTTD: glx * r9258 /branches/noai/src/ai/ai_factory.hpp: [NoAI] -Fix r9182: somehow a static variable became NULL if not initialised manually
21:36:33  <ln-> wtf?
21:39:02  <ln-> what is the value supposed to be if it's not initialized then?
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21:41:40  <weasel> undefined?
21:42:13  <CIA-1> OpenTTD: peter1138 * r9259 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Codechange: NUM_CARGO isn't a valid cargo type...
21:42:29  <Wolf01> it is like: "what noise make a tree falling in the middle of a forest when there is nobody listening at it?"
21:43:26  <ln-> weasel: not for static variables.
21:43:35  <peter1138> ln-: no idea
21:44:02  <peter1138> i'd look but i can't be arsed to check out the branch
21:44:06  <Rubidium> for structs/classes it should just call the constructor
21:44:23  <Rubidium> but apparantly the constructor wasn't called in this case
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21:47:46  <weasel> ln-: does the C standard specify they be all zeroes?  what if a pointer NULL is not the same as all zeroes?
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22:00:12  <CIA-1> OpenTTD: rubidium * r9260 /branches/noai/ (13 files in 5 dirs):
22:00:12  <CIA-1> OpenTTD: [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
22:00:12  <CIA-1> OpenTTD: Note: this is pthread specific code, it needs to be ported to non POSIX platform.
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22:04:11  <Wolf01> 'night all
22:04:18  *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has quit []
22:04:52  <_Ben_> hi, I have a question, regarding this post > http://www.tt-forums.net/viewtopic.php?p=564604#564604 <
22:04:58  <Smoovious> ok, new diff posted... I also changed the shading, since I think that is what annoyed Rubidium the most.
22:05:30  <_Ben_> it says "copyright 2007 by Sergej_Sim, Allrights reserved."  Now he made none of the graphics in there.  So is that really ok?
22:05:46  <Rubidium> Smoovious: nice empty screenshot :)
22:05:58  <Smoovious> ugh
22:06:08  <Smoovious> forgot the screenshot doesn't save the text... dammit...
22:07:53  <Smoovious> anyways... after I did most of the changes you suggested... (I left the width set the way it was... I need to learn how to handle screen height/width changes in mid-game)... and this afternoon, I changed the shading so it doesn't get in the way so much
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22:19:11  <Smoovious> new screenshot
22:19:59  <peter1138> that's ugly
22:20:02  <peter1138> sorr
22:20:09  <peter1138> shade the whole thing
22:20:17  <Smoovious> no way... that's ugly
22:22:08  <Smoovious> shading the whole thing is just annoying... and looks lazy
22:22:26  <peter1138> no, that looks crap
22:22:30  <Smoovious> might as well make an actual chat window if you're going to cover the whole thing
22:22:48  <Smoovious> no, it doesn't... shading the whole area that doesn't need to be shaded, is what looks like crap
22:22:59  <Smoovious> it looks cheap
22:23:05  <Smoovious> it looks like someone just didn't give a shit
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22:26:04  <mikk36> ?
22:26:09  <mikk36> log?
22:26:46  <peter1138> hmm?
22:26:58  <Smoovious> log?
22:27:10  <mikk36> what screenie are you taling about ?
22:27:16  <mikk36> talking
22:27:16  <Smoovious> FS532
22:27:24  <mikk36> link ?
22:27:39  <Smoovious> http://bugs.openttd.org/task/532
22:28:27  <mikk36> :)
22:30:57  <_Ben_> hmm, nobofy know about the copyright thing? oh well, night
22:30:57  <_Ben_> nobody*
22:31:02  <mikk36> Smoovious, why did u put the second pic jpg ?
22:31:10  <mikk36> it's 5 times bigger :/
22:31:15  <mikk36> and a lot worse
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22:31:22  <Smoovious> because it was 10 times smaller than the bmp it was before
22:31:35  <mikk36> but why not default to png always?
22:31:35  <Smoovious> (I don't have a bmp-to-png converter yet)
22:31:46  <mikk36> straight from ottd to png ?
22:31:48  <Smoovious> because the old version of ACDSee I like to use, doesn't have png
22:31:57  <Smoovious> the first screenshot was straight to png
22:32:04  <Smoovious> notice how the text, didn't get saved to it
22:32:11  <Rubidium> mikk36: that doesn't print the text messages...
22:32:11  <mikk36> hm, ok
22:32:12  <mikk36> :P
22:32:16  <Smoovious> :P
22:32:18  <mikk36> understand now
22:32:33  <mikk36> though, i prefer irfanview :)
22:33:13  <Smoovious> well, anyways, I put in a lot of work on getting that working today, so if ya wanna use it, feel free... if not... >shrugs<
22:33:55  <Smoovious> I could very easily add in another patch option to select how you want it shaded
22:34:09  <Smoovious> minimal or full-window
22:35:27  <Smoovious> mikk36... I'm used to the key combinations... I tried a newer version of it, but I reverted back to the older one... the newer one added more steps for copy/compare at the same time...
22:35:39  <Smoovious> and I use that a lot
22:35:46  <mikk36> np :)
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22:44:02  <Eddi|zuHause3> Smoovious: why not resize the window to the relevant area, before making a screenshot?
22:44:45  <Eddi|zuHause3> (i am pretty certain this is not -ise this time :p)
22:44:47  <Smoovious> yeah, I could have cropped it, and should have, but I didn't
22:44:54  <Smoovious> -se?
22:45:05  <peter1138> resise!
22:45:09  <Eddi|zuHause3> nothing, ignore that :p
22:45:11  <Smoovious> resize
22:45:24  <Smoovious> too late
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22:53:04  <Sacro> this router is le buggered
22:53:13  <Sacro> !seen meush
22:53:14  <_42_> Sacro, MeusH (~MeusH@host-ip195-138.crowley.pl) was last seen quitting #openttd.wt2 3 days 21 hours 52 minutes ago (13.03. 01:00) stating "Quit: bye - quit" after spending 1 hour 41 minutes there.
22:56:48  <ln-> weasel: show me a case where NULL is not zero.
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22:57:10  <Smoovious> well, it is in the dictionary. :)
22:57:42  <Smoovious> NULL = no value... 0 = value
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22:57:49  <Sacro> anyone around here speak polish?
22:58:35  <mikk36> Sacro, define this
22:58:54  <Sacro> mikk36: define what?
22:59:03  <mikk36> 'this' router
22:59:09  <weasel> ln-: probably doesn't happen much (if ever :) in practice
22:59:18  <Sacro> [22:50] * Sacro_ has quit (Read error: Connection reset by peer) <- THAT router
22:59:24  <peter1138> in SQL it happens ;p
22:59:30  <mikk36> and what router is that ?
22:59:40  <Sacro> hmm, Zyxel ZG-202 or something
22:59:44  * peter1138 sleeps
22:59:48  <Sacro> im going to swap it for a Belkin tommorow at work
22:59:48  <mikk36> ok, a soap-box :P
22:59:56  <mikk36> i don't trust soap-boxes
23:00:26  * mikk36 trusts his Athlon 750 based router :)
23:00:56  <Sacro> hmm, i cant do that though :( wish i could
23:01:16  <mikk36> :)
23:01:30  <mikk36> with 256MB PC133 and so on
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23:04:46  <ln-> weasel: show me the part of the standard that says NULL is allowed to have other value than zero.
23:06:18  <Smoovious> null shouldn't even be allowed a value of 0
23:06:29  <Sacro> indeed
23:06:33  <Sacro> 0 != null
23:06:33  <weasel> the point is that "all zero bytes" don't necessarily make a NULL pointer
23:07:05  <weasel> http://c-faq.com/null/null2.html mentions that a bit
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23:22:54  <Nigel> wow, didn't realise weasel was here
23:25:40  <weasel> didn't realize the channel existed until today
23:26:08  <weasel> ln-: (also, I found the real answer to my question.  static variables are guarantted to be 0 (or NULL or 0.0, whatever the type))
23:26:16  <ln-> does the channel exist, or are you just imagining it in your head?
23:26:49  <ln-> indeed, statics are automatically initialized to 0.
23:28:00  <weasel> I'm pretty sure it exists, but if I can't trust irssi then gdb ircd might lie to me too
23:29:36  <ln-> you could be imagining irssi and gdb as well.
23:30:35  <weasel> that's what you think.  the truth is that we all are hired by the company producing this tv show in which you are starring
23:31:04  <weasel> (and trains never existed in the real world either)
23:31:44  <Smoovious> hey guys... for 'Service intervals are in percents:'... is that for if the reliability falls below the selected percent, then it'll go to depot? not time-based?
23:38:29  <valhallasw> could someone remind me how to switch off sound in openttd?
23:38:40  <valhallasw> that's the single option I never can find
23:40:03  <Smoovious> when in-game, click the button with the musical notes on it
23:40:18  <valhallasw> yeah
23:40:33  <valhallasw> ah, wait, a little tiny slider at the jukebox
23:40:33  <valhallasw> thx
23:40:41  <valhallasw> I overlooked it just a minute ago ;)
23:43:06  * Smoovious nods.
23:46:42  <valhallasw> thx
23:47:49  <Smoovious> yw
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