Config
Log for #openttd on 23rd March 2007:
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00:00:49  <Rubidium> autosignals were never included afaik
00:01:22  <Zuu> Rubidium: You have forgot to change "town" to "sign" in the class description too. :p :)
00:01:59  <Zuu> Or it is just so on the public cashed version of the doxygen.
00:03:11  <CIA-2> OpenTTD: peter1138 * r9413 /trunk/src/newgrf.cpp: -Codechange: Remove default cargo translation table and use bitnums directly if no table is provided. This lets pre-cargolabel cargo definitions work.
00:04:05  <Zuu> Hm.. not in ai_sign.hpp, forgive me for that then.. :)
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03:05:13  <Digitalfox_Home> When buying land for future use, could someone please make it expansabe for both sides not just one?? Thank you :)
03:06:52  <rane> huh+
03:07:07  <Digitalfox_Home> When i say expansable, i mean it be used just like when using level land
03:08:26  <Eddi|zuHause3> no, because that could be abused in multiplayer
03:08:36  <Digitalfox_Home> It would be much better if draggable for all sides
03:08:42  <Eddi|zuHause3> and the correct term is "dragable"
03:09:10  <Digitalfox_Home> oh ok :)
03:09:30  <Digitalfox_Home> Eddi|zuHause3: But you understand what i'm asking right?
03:10:02  <Eddi|zuHause3> yes. it is a pretty often asked question. and the answer is always the same :)
03:10:25  <Digitalfox_Home> I hope it makes sense
03:11:12  <Eddi|zuHause3> there was a patch somewhere that made it available in single player, i just don't know where.
03:11:17  <Digitalfox_Home> But can't it be limited to single play? That's where i need it :)
03:11:52  <Digitalfox_Home> single player
03:12:06  <Eddi|zuHause3> i have seen no attempt to include that in trunk
03:12:35  <Digitalfox_Home> ok
03:13:30  <Digitalfox_Home> By the way the other day i was talking about Multi-Threaded Programming in here, here's a news that may help out in openttd
03:13:44  <Digitalfox_Home> Multi-Threaded Programming Without the Pain http://csclub.uwaterloo.ca/media/Riding%20The%20Multi-core%20Revolution.html
03:14:50  <Digitalfox_Home> Researcher Stefanus Du Toit discusses and demonstrates RapidMind, a software system he co-authored, that takes the pain out of multi-threaded programming in C++. For his demo he created a program on the PlayStation 3 representing thousands of chickens, each independently tracked by a single processing core. The talk itself is interesting but the demo is golden
03:16:23  <Eddi|zuHause3> i see nothing there that could even remotely help with openttd
03:18:34  <Eddi|zuHause3> and i am not going to download a 400MB video for something that could be explained in a 10kb text/pdf file
03:18:37  <Digitalfox_Home> It may help in making Multi-Threaded Programming more easy, but i'm not a programmer, so it's up to programmers to say if it helps or not :)
03:19:13  <Eddi|zuHause3> even if it does that, it still means rewriting the game from scratch
03:19:33  <Eddi|zuHause3> and nobody is going to do that
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05:36:26  <mikk36[EST]> yay...
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05:37:27  <mikk36> so on saturday night we can get an interruption in server's runnings without really having to do an interruption :)
05:53:15  <PandaMojo> Silly question:  Are the VS solution files for OTTD hand-mantained, or auto-generated?
05:55:17  <PandaMojo> (heh, nevermind, figured it out myself)
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12:03:39  <Guest14> hi, can anybody help me with coustom screen resolutions?
12:03:44  <CIA-2> OpenTTD: celestar * r9414 /branches/gamebalance/src/ (clear_cmd.cpp town.cpp town.h):
12:03:44  <CIA-2> OpenTTD: [gamebalance] -Feature: The cost of purchasing land off a town depends on the wealth level of a town.
12:03:44  <CIA-2> OpenTTD: [gamebalance] -Fix (r9386): Town::GetRadiusGroupForTile returned the wrong towns
12:04:44  <Guest14> anybody out there?
12:06:10  <antichaos> what's the problem?
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12:07:30  <Guest14> i would linke to use the full resoltuion (2560x1600) of my display, but 1920x1200 seems to be the maximun, even if i set it manually in the config file
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12:07:42  <Mucht> well
12:07:43  <Mucht> :-P
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12:08:20  <roland123> sorry, was off short time
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12:10:27  <roland123> if found http://ttforums.owenrudge.net/viewtopic.php?t=28671 but what the hell is miniin?
12:11:20  <Mucht> http://wiki.openttd.org/index.php/Miniin
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12:26:45  <Xkeeper> I was just looking to see if there was any information on GRF editing out; so far all I've found is GRFcodec and GRFWizard, which refuses to run without TTDPatch and seems to not support anything past sprite editing (i.e. no info/stats)
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12:55:52  <cichy> elo
12:56:16  <cichy> no
12:56:33  <cichy> no :D
12:56:39  <cichy> no men
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12:57:29  <Belugas> hello
12:58:47  <Xkeeper> I'm trying to read this TTDPATCH wiki about the subject
12:58:53  <Xkeeper> and it's rediculously confusing
12:59:34  <Belugas> why?
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12:59:44  <Xkeeper> it just, er, is
12:59:47  <SpComb> it is indeed
13:00:03  <SpComb> nfo is pretty close to binary code :)
13:00:26  <Xkeeper> i'm used to working with hex editing (ROM hacker, kind of) bu this is just getting complex
13:00:26  <Belugas> yeah... on that point of view, i agree
13:00:39  <SpComb> there's also GRFMaker
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13:00:45  <Xkeeper> ...whatwhere
13:00:52  <SpComb> a nice GUI that does all that
13:00:58  <SpComb> with some limitations, probably
13:01:10  <Xkeeper> would you mind throwing a link around, since the documentation on this is so sporadic
13:01:16  <Belugas> i don't think it  does "all" :P
13:01:18  <Xkeeper> I'd rather not waste another 7 hours finding it.
13:01:19  <SpComb> iirc it still hasn't been publically released, you have to contact the authros to get it, or something
13:01:24  <Xkeeper> ...
13:01:25  <SpComb> I don't know myself because I've never uesd it...
13:01:32  <Xkeeper> brb, smashing head into wall
13:02:11  <Belugas> simple text editor, grfcodec, a few samples... and of course a good image editor...
13:02:16  <Belugas> work work work
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13:02:49  <Xkeeper> considering all I wanted to do was make a copy of a maglev engine but play wiht the engine settings of it
13:03:04  <SpComb> yup, it's not simple
13:03:47  <Xkeeper> I on't even know where to start anymore =\
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13:04:49  <SpComb> 15:03:23 < SpComb> Aegir_: has GRFMaker been released publically?
13:04:49  <SpComb> 15:04:32 <+Aegir_> SpComb: No. Nobody has heard from Szappy or gl2 in quite a while. For various reasons, I've initiated migration to raw NFO...
13:06:00  <davis> :I
13:07:00  <Xkeeper> and naturally
13:07:01  <Xkeeper> C:\OpenTTD-Nightly\GRFCodec>grfcodec -d ..\data\ukrsap1w.grf
13:07:02  <Xkeeper> GRFCodec version 0.9.10 - Copyright (C) 2000-2005 by Josef Drexler
13:07:02  <Xkeeper> Decoding:
13:07:02  <Xkeeper> Cannot write to sprites/1250_horn.wav: No such file or directory
13:08:56  <Xkeeper> I give up.
13:10:03  <Xkeeper> random pointless errors, grfcodec making corrupted PCXs, meh
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13:47:21  <Wolf01> hello
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13:49:14  <GhostBear> hi there
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14:12:30  <Zavior> Is there any info about PBS coming back in 0.6.0 or so?
14:13:26  <Belugas> no info, no intention, no work in progress either.
14:13:27  <Belugas> Sorry
14:13:43  <KUDr_wrk> 0.6.0 will be too soon for new PBS
14:14:18  <ln-> what about newmap
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14:14:39  <GhostBear> PBS?
14:14:49  <Belugas> ln-, same thing
14:14:54  <Belugas> Path Based Signaling
14:15:02  <Zavior> What about 0.7.0 then? (:
14:15:26  <KUDr_wrk> ln-: what do you expect from newmap from user perspective?
14:15:34  <hylje> tunnels with signals
14:17:17  <ln-> KUDr_wrk: hmm, tunnels that can have curves underground, and possibly underground railway stations.
14:18:03  <ln-> and why not junctions underground as well.
14:18:06  <Mucht> yes
14:18:22  <Mucht> only airports underground don't make a sense
14:18:25  <Belugas> 0.6.0 will CERTAINLY not have these features...  Take a lot of work to be done prior of that
14:18:43  <Belugas> and many questions not answered yet
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14:19:24  <Wolf01> i hope for 32bpp :)
14:19:31  <KUDr_wrk> ln-: yes, those changes will probably need to happen too, but newmap itelf will not give you those features
14:19:49  <KUDr_wrk> it will allow us to work on them
14:20:15  <KUDr_wrk> so asking about them regarding 0.6.0 is really too early
14:20:46  <hylje> underground airports and arbitrarily shaped airports would be very ftw
14:21:23  <Mucht> could there be some hacky workaround to set a tunnel property like "signaled = true"?
14:21:34  <Mucht> this could help a lot in most games ;-)
14:22:27  <peter1138> pom te pom
14:22:41  <hylje> it would still involve signal logic inside nonexistant rail
14:23:00  <ln-> http://wiki.openttd.org/index.php?title=Roadmap_0.5&oldid=3688
14:23:20  <Belugas> currently, only the entrance and the exit of the tunnel is known in the map.  Placing signals IN the tunnel will means recode the tunnel as well as path finding, from waht i know
14:23:24  <Mucht> :-P
14:23:48  <Mucht> yeah even only at the entry tile thats a great help to have a signal
14:23:48  <Belugas> and let's not do any HACKY workaround, but well done stuff
14:23:52  <Rubidium> ln-: what do you want to prove with that?
14:24:00  <Belugas> hello mister signing peter1138
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14:24:57  <peter1138> signing?
14:25:38  <Belugas> singing :(
14:25:43  <Mucht> signaling?
14:25:45  <Belugas> "pom te pom"
14:27:09  <ln-> Rubidium: that i can copy-paste urls from the browser.
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14:49:44  <DaleStan> Xkeeper: Can you PM or DCC me the offending grf file, please? Or point me to a download location?
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15:04:10  <Wolf01> bbl
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15:15:25  <peter1138> DaleStan: "corrupted" PCXs is probably  just the wrong palette...
15:15:34  <DaleStan> Yeah, but
15:15:47  <peter1138> cannot write to a file is probably a full disk, heh
15:15:53  <DaleStan> "Cannot write to ..." is something else.
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15:19:24  <Sacro> "General ideas and structures behind computer games and programs can be copied as long as the source code and graphics are not, the UK's Court of Appeal has ruled."
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15:21:41  <UndernotBuilder> a question: will some new default cargos be added to openttd when newcargos gets ready?
15:22:31  <boekabart> Maybe, but only new ones. Like computers and hybrid cars. It would have been called oldcargos otherwise, wouldn't it?
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15:23:34  <peter1138> hurr hurr
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15:23:42  <peter1138> UndernotBuilder: unlikely
15:23:58  <peter1138> more flexible to add stuff by newgrf
15:24:13  <Belugas> UndernotBuilder : the idea is to proide the users to create grf files in order to make their own new cargo
15:24:27  <peter1138> and means the default game doesn't change for those who like it as it is
15:24:36  <peter1138> adding cargos is of course easy
15:24:48  <peter1138> but then you need to add or change industries to be able to use them
15:26:47  <UndernotBuilder> and for multiplayer, where each player must download one per one the newgrfs, there is the problem
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15:28:18  <peter1138> well, ok
15:28:25  <peter1138> it would be possible to add stuff as a new climate
15:29:08  <peter1138> along with a load more static industry definitions
15:29:52  <peter1138> i'm not doing all that work though :p
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15:41:55  <UndernotBuilder> well in this case, the most correct solution is tell to all to download newgrfs, and if you got too many newgrfs, ask for permission to grf creators for distribute them all zipped like in openttdcoop
15:42:33  <peter1138> what?
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15:47:42  <UndernotBuilder> <UndernotBuilder>	and for multiplayer, where each player must download one per one the newgrfs, there is the problem
15:48:13  <peter1138> why?
15:48:23  <peter1138> are you suggesting users are too lazy to download stuff?
15:49:26  <UndernotBuilder> partially yes, they generally don't want to download grfs only for play a server and start to search other servers
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15:51:03  <Belugas> that's their problem... anyway, they already have to look for compatible servers. grfs affect the game, so they must match
15:51:33  <Belugas> laziness kills, well done job is rewarding
15:53:40  <Zuu> UndernotBuilder: Because of the problem with copywhright there have to be volontary for the grfs to be allowed to be shared automatically.
15:54:53  <Zuu> However even if it start out voluntary if the critical mass is there most grf-creators would feel a "need" to agree on that.
15:55:50  <hylje> i'm still all for a flag which allows grfs to be propagated
15:56:00  <hylje> which defaults to "no" when not present
15:56:33  <hylje> that option would give multiplayer convenience to the user-friendly grf makers
15:56:43  <hylje> and let the nazis keep their own ways
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15:58:46  <Eddi|zuHause3> but allowing to redistribute a grf is no choice of the server, but of the grf author
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15:59:08  <hylje> the flag would be embedded in grf files
15:59:33  <hylje> a server keeper could of course patch his server to propagate 'em anyway
15:59:48  <hylje> but that can't really be prevented
16:00:18  <Eddi|zuHause3> sure it can, by not implementing a system to propagate anything.
16:00:40  <hylje> which accomplishes nothing
16:01:00  <Eddi|zuHause3> no, but it also takes no work :p
16:01:16  <hylje> yeah, except for the users
16:01:51  <Eddi|zuHause3> since when does anyone care, what the users want? :p
16:02:14  <hylje> i think the users care
16:03:59  <hylje> but let's say someone provides a patch to propagate properly flagged grf files. would that be rejected because of DRM issues (patching the patch to not care about flags)
16:06:22  <Eddi|zuHause3> besides of the work and bandwidth issues, even if you get such a flag included in the specs, no current grf has that flag, so you wouldn't accomplish anything anyway (in the short future)
16:06:39  <hylje> that gives the foundation
16:06:49  <hylje> and bandwidth is not a problem
16:06:57  <hylje> a server can choose to not propagate too
16:07:17  <Eddi|zuHause3> bandwidth may not be your problem, but bandwidth is a problem for a lot of people
16:07:36  <hylje> your point? they need the grfs anyway
16:07:43  <hylje> which eats the same amount of bandwidth
16:07:48  <Eddi|zuHause3> i mean for the server side
16:07:58  <UndernotBuilder> out to school
16:08:02  <UndernotBuilder> bye
16:08:06  <hylje> usually the grfs are hosted on a server
16:08:15  <hylje> be it a http, ftp or ottd dedicated server
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17:25:51  <Yogibear> hey, ive been looking through the wiki and forums, but I can't seem to find the exact formula for profit?
17:26:37  <Mucht> just a question: why is there a 4k passenger limit on stations?
17:26:44  <Mucht> or better: 4k everything-limit
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17:26:59  <davis> no idea
17:27:15  <davis> why do you need more then 4k at one station?
17:27:16  <davis> :q
17:27:20  <Mucht> thx for this high quality comment davis
17:27:26  <davis> np
17:27:30  <Mucht> join our sandbox and you know why
17:27:38  <davis> ah :/
17:27:41  <Mucht> because its like 0 - 4k passenger within seconds all the time
17:27:44  <Mucht> and thats boring
17:28:13  <Yogibear> so anyone know the exact formula for profit?
17:28:23  <Yogibear> it's something like distance * amount of goods
17:28:44  <davis> distance time amount of goods
17:28:49  <Eddi|zuHause3> Yogibear: check the source code... something like VehicleEnterStation() or so
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17:29:45  <Yogibear> davis, yea i said that... but it's a bit more complicated then that ;)
17:29:49  <Yogibear> Eddi|zuHause3, thanks, i'll take a look
17:30:03  <davis> :>
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17:32:35  <antichaos> Yogibear, it's basically distance * goods * timefactor * price...
17:33:05  <Yogibear> is it distance, measured by coords, or by length of road/track ?
17:33:13  <antichaos> where the time factor is calculated in a rather compicated way based on the number of days in transit
17:33:18  <davis> coords as far as i know
17:35:16  <antichaos> the timefactor is constant for very fast journeys, decreases with slope 1 for times after one threshold, and then by 2 for times above a second threshold.
17:36:43  <antichaos> the function in source is pretty hard to read, but there is a much clearer one at http://bugs.openttd.org/task/509
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18:00:17  <Wolf01> hello
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18:24:13  <GhostBear> re
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18:44:34  <peter1138> pom te pom
18:45:01  <Rubidium> la la
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18:47:49  <Belugas> Yeah Yeah Yeah.. Wooo o Whooo
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18:48:55  <NiceBook> Dammit... What's the name of that small pdf-reader?
18:49:25  <Digitalfox[Home]> FOX-IT maybe?
18:49:41  <Patrick> the "vehicles" options need to be fixed badly
18:49:47  <Rubidium> pdf2text ?
18:50:01  <Patrick> too many pathfinders - is there still merit in having them all user-controllable?
18:51:38  <NiceBook> There are many pathfinders for... Road vehicles?
18:53:17  <Patrick> yapf, ntp, npf
18:53:28  <Patrick> some of these options could do with merging
18:53:30  <glx> ntp is for train only
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18:54:07  <Eddi|zuHause3> the vehicle tab is too crowded, i agree
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18:58:55  <Thomas[NL]> I also notices there is (requires NPF), although I thought this also works for YAPF
18:59:32  <Thomas[NL]> I'm sure, I just tried
18:59:53  <Eddi|zuHause3> yeah, the text needs updating
19:00:29  <Eddi|zuHause3> yapf is supposed to support every (trunk) feature that NPF did
19:00:33  <Eddi|zuHause3> only faster
19:01:15  <Thomas[NL]> seems like a little update :)
19:03:19  <Eddi|zuHause3> btw, i thought about ship pathfinding, and i believe it is best to just do a depth-first search, bail out at 2*distance, and tell the user to build a buoy in between
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19:06:12  <CIA-2> OpenTTD: miham * r9415 /trunk/src/lang/ (5 files):
19:06:12  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-03-23 20:04:40
19:06:12  <CIA-2> OpenTTD: danish - 1 changed by ThomasA (1)
19:06:12  <CIA-2> OpenTTD: german - 5 fixed by moewe2 (5)
19:06:12  <CIA-2> OpenTTD: hungarian - 1 fixed by miham (1)
19:06:13  <CIA-2> OpenTTD: portuguese - 8 fixed by Digitalfox (8)
19:06:13  <CIA-2> OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9)
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19:19:16  <GhostBear> :o
19:21:20  <Eddi|zuHause3> ever considered switching on utf-8, GhostBear?
19:24:15  <peter1138> who what where why when how
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19:24:53  <Patrick> I didn't do it
19:25:01  <Patrick> good work on, um, some new feature in ottd I like
19:25:04  <Patrick> building under bridges
19:25:19  <Patrick> bonus: demolishing under a bridge no longer kills the bridge
19:26:19  <hylje> it didnt earlier either
19:27:47  <Patrick> fsvo earlier
19:27:55  <Patrick> remember, I stopped playing at revision 3500
19:29:51  <peter1138> not really
19:30:16  <peter1138> i remember useful things
19:30:19  <peter1138> like dinner time
19:31:53  <Patrick> :P
19:31:56  <Patrick> point
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19:34:54  <dihedral> what is that drawing-pin for on every window?
19:36:00  <peter1138> right click on it
19:36:05  <peter1138> (along with anything else)
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19:36:08  <dihedral> hehe good point
19:36:11  <dihedral> :-P
19:36:31  <dihedral> never asked anything :-P
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20:01:28  <CIA-2> OpenTTD: peter1138 * r9416 /trunk/src/newgrf.cpp: -Codechange: Split NewGRF Action 3 handler into separate functions for each feature (vehicles are common, though)
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20:37:44  <TrueBrain> What is this channel boring!
20:38:18  <TrueBrain> (lol, talking about bad english :p)
20:41:39  <Eddi|zuHause3> i can talk about commas, where peter1138 thinks, they don't belong, does that count?
20:43:19  *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd
20:43:20  <Vikthor> nazdar
20:43:46  <Vikthor> sorry wrong window, anyway hi :)
20:44:59  <TrueBrain> Eddi|zuHause3: sounds good enough
20:51:46  <CIA-2> OpenTTD: peter1138 * r9417 /trunk/src/station_gui.cpp: -Fix (r1): Waiting cargo icons in the station view window were incorrectly drawn if the cargo list was scrolled, resulting in overlapping images
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20:55:49  <CIA-2> OpenTTD: peter1138 * r9418 /trunk/ (10 files in 4 dirs): -Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites
20:55:51  *** UndernotBuilder [~chatzilla@168.226.104.146] has joined #openttd
21:00:50  <UndernotBuilder> Multiplayer > all the ttdpatch advantages over openttd :)
21:00:50  *** mic [~chatzilla@213.141.137.47] has joined #openttd
21:00:57  <[gen2]niki> i have one question
21:01:05  <[gen2]niki> why are sergeys gfx files so big?! 2 gb?
21:01:17  <[gen2]niki> i mean normal, even good looking 2d games are not even nearly as big
21:02:23  <peter1138> because there are 32bpp and mahoosive
21:02:25  <peter1138> *they
21:02:54  <[gen2]niki> o.o oh well
21:03:03  <UndernotBuilder> and also all the features in ttdpatch are possible in openttd, but not all of the ottd ones are possible in the patch, examples multiplayer, bigger maps etc.
21:03:10  <[gen2]niki> any idea how i could bring it together without dieing of traffic?
21:03:14  <peter1138> UndernotBuilder: shut up
21:03:23  <[gen2]niki> bittorrent?
21:03:34  <peter1138> bt might work
21:03:57  <UndernotBuilder> I am defending openttd, why I should shut up?
21:04:00  <DaleStan> UndernotBuilder: multiplayer is in development, and larger maps is quite possible. We know how to do it; we just haven't actually done it yet.
21:04:17  <UndernotBuilder> because of this...
21:04:56  <Sacro|Mobile> 2gb isnt that much, its only 400MB
21:04:59  <[gen2]niki> peter1138: so you think its realistic to build a 32bpp package with replacements?
21:04:59  <UndernotBuilder> multiplayer in ttdp is in hold or is active yet?
21:05:21  <DaleStan> Talk to oskar; he's the brains behind it.
21:05:34  <peter1138> Sacro|Mobile: only if your maths is screwed up
21:05:52  <Sacro|Mobile> peter1138: indeed it is...
21:05:55  * Sacro|Mobile cannot count
21:06:00  <Sacro|Mobile> 250MB
21:07:36  <peter1138> ow
21:09:20  *** Yogibear [~blaat@89.220.68.89] has quit [Ping timeout: 480 seconds]
21:12:33  <Belugas> UndernotBuilder : we do NOT want to have ottd VS ttdpatch war.  Two different games, two diferrent engines, two different dev environnement.  So please, as peter1138 said, shut up on that matter. thanks
21:12:53  <UndernotBuilder> well...
21:12:59  * UndernotBuilder shuts ups :|
21:13:14  *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä]
21:13:14  *** Tron_ is now known as Tron
21:13:42  <Belugas> thanks.  You can talk about other things but that, though
21:14:16  <TrueBrain> so let's talk about the weather!
21:14:22  <Belugas> i'm just sick and tired of those useless comparaisons
21:14:23  <TrueBrain> Is it as pretty over there as it is here?
21:14:23  <peter1138> it's cold :(
21:14:31  <Sacro|Mobile> yes, it is cold
21:14:32  <Eddi|zuHause3> yeah, let's talk about linux distributions ;p
21:14:37  <Sacro|Mobile> ARCH FTW
21:15:05  * TrueBrain thinks about giving Eddi|zuHause3 a nice +b mode :p
21:15:16  <TrueBrain> MWHAHAHAAHHAA :p
21:15:38  <Eddi|zuHause3> it was the warmest winter of all times, and just in time for the start of spring, it starts snowing :p
21:15:49  <Sacro|Mobile> TrueBrain: you have no powers here
21:15:51  <Eddi|zuHause3> the snow is still there after 2 days
21:16:02  <TrueBrain> Sacro|Mobile: you would be suprised :p
21:16:12  <TrueBrain> Eddi|zuHause3: I want snow :( :(
21:16:15  <Sacro|Mobile> TrueBrain: that i probably would be
21:16:17  <Eddi|zuHause3> i believe TrueBrain is the founder of this channel
21:16:36  <Sacro|Mobile> orly?
21:16:49  <TrueBrain> Eddi|zuHause3: nah, current founder is DarkVater
21:17:32  <UndernotBuilder> 2.5gb openttd? that's ridicoulous
21:17:41  <TrueBrain> it comes on DVD!
21:17:58  <TrueBrain> it runs in HDTV mode!
21:18:06  <TrueBrain> it has 5.1 support!
21:18:12  <Rubidium> UndernotBuilder: you do not need to run the 2.5 GB version
21:18:14  <glx> and needs DX10 :D
21:18:15  <TrueBrain> you can hear the cows mooing behind you
21:18:22  * TrueBrain kicks glx
21:18:24  <Sacro|Mobile> hmmm http://electricpotential.net/ircstats/openttd.html
21:18:26  <Sacro|Mobile> lots of stats
21:18:57  <TrueBrain> lol, I am still #6
21:18:58  <TrueBrain> cool
21:19:04  <Eddi|zuHause3> it still says "freenode"
21:19:41  <glx> Statistics generated on Friday 26 January 2007 - 4:08:03  <-- it's old
21:20:03  <Sacro|Mobile> does anyone still talk on freenode>
21:20:20  <TrueBrain> http://devs.openttd.org/~truelight/stats/openttd.html <- this is more recent :p
21:22:31  <CIA-2> OpenTTD: KUDr * r9419 /branches/noai/ (8 files in 5 dirs): [NoAI] -Codechange: support AI threads also on Win32 (using threads on Win95 and fibers on other Win32 platforms)
21:23:18  *** [gen2]niki [~niki@p5090855d.dip0.t-ipconnect.de] has quit [Quit: Ex-Chat]
21:24:09  <mic> hi, i have a question
21:24:31  <Eddi|zuHause3> "i" is the most often referenced nick :p
21:24:33  <TrueBrain> if it  isabout OpenTTD, you might have found the right channel
21:25:09  <mic> is there a way to download missing newgrf automaticly? just click on "orange lamp" server and join?
21:25:25  <mic> or is somebody who developing it or having in plans?
21:25:25  <Eddi|zuHause3> no
21:25:28  <TrueBrain> Nope, there isn't. You will have to find the grfs yourself before you can join the server
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21:26:07  <mic> very bad, autodownload is the first think that come to mind
21:26:18  <mic> *thing
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21:26:49  <TrueBrain> funniest thing that they had a discussion about that subject not that long ago :)
21:27:38  <Eddi|zuHause3> yeah, it's in today's
21:27:41  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
21:27:41  <Eddi|zuHause3> !logs
21:28:13  <TrueBrain> timestamp: today, around 16:50 CET
21:28:15  <TrueBrain> !openttd time
21:28:17  <_42_> TrueBrain: it currently is Fri Mar 23 21:28:15 UTC 2007
21:28:27  <TrueBrain> so 15:50 UTC :)
21:28:47  <Eddi|zuHause3> the times in those logs are probably GMT+2
21:28:50  <Sacro|Mobile> hmm...
21:28:54  <Sacro|Mobile> we move to BST soon
21:29:08  <Eddi|zuHause3> yes, most of europe does
21:29:15  <TrueBrain> CEST
21:29:15  <glx> we move to CEST sunday
21:29:24  <Eddi|zuHause3> (switch to summertime, not BST)
21:30:16  <Sacro|Mobile>  your on BST now
21:30:20  <Sacro|Mobile> well, GMT+1
21:30:23  <TrueBrain> CET :)
21:30:36  <Sacro|Mobile> same difference
21:30:50  <TrueBrain> yes, but two very different things
21:30:56  <TrueBrain> you can't intermix them, it is wrong
21:31:13  <TrueBrain> BST indicates summer, CET isn't :)
21:31:38  <TrueBrain> (see, the conversation has improved :) From weather to timezone :))
21:31:56  *** wonea [~wonea@wonea.demon.co.uk] has quit [Quit: Leaving]
21:32:43  <Eddi|zuHause3> it's like penguins and ice bears
21:32:46  <Eddi|zuHause3> they never meet
21:32:55  *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds]
21:32:59  <Eddi|zuHause3> nor do BST and CET
21:33:29  <TrueBrain> "I, Robot" is a cool movie :) Always was, most likely always will be :p Till of course the day it becomes reality
21:36:40  *** TinoM [~Tino@i5387CD85.versanet.de] has quit [Quit: Verlassend]
21:40:14  <Belugas> i prefer Blade Runnner, as much as robots movie, personnaly...
21:40:36  <TrueBrain> Blade Runner :) :)
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21:42:14  <Belugas> 3 ns, for going faster ;)
21:42:59  *** Sacro [~Ben@adsl-83-100-186-57.karoo.KCOM.COM] has joined #openttd
21:44:15  <peter1138> blade runner is nice
21:44:52  <TrueBrain> 3 Sacros.... this guy starts to scare me....
21:45:22  <glx> just kick him :)
21:45:43  <glx> he's used to that
21:45:49  <TrueBrain> Good idea :)
21:47:01  *** Sacro|Mobile [~Ben@adsl-83-100-154-218.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
21:48:58  <Belugas> the atmosphere of Blade Runner seems so real, so living space... and the robot who fightts to be human... dazzling :)
21:49:05  <Belugas> i can watch it over and over again
21:49:32  <mggrant> nod, awesome movie :)
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21:51:46  <Eddi|zuHause3> i'm not sure i've ever seen blade runner
21:52:17  <TrueBrain> go and rent it
21:53:15  <Eddi|zuHause3> yes. i am going to "rent" it, or something :p
21:53:41  <TrueBrain> :)
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21:56:01  <Eddi|zuHause3> honestly. i have hardly seen any movies lately
21:56:15  <Eddi|zuHause3> i'm too much into watching series
21:56:58  <TrueBrain> hehe: 278G    ../extern/series
21:57:00  <TrueBrain> I know that :p
21:57:15  <TrueBrain> +problem
21:58:26  <Eddi|zuHause3> i think i can beat that :p
21:58:39  <TrueBrain> I have no doubt
21:58:50  <TrueBrain> I promised myself not to exceed this storage device :)
22:00:47  <Belugas> i've got too mocu work to even watch TV, but once or twice a whole week :S so enjoy on my behalf
22:01:21  <TrueBrain> Poor Belugas
22:01:27  <Triffid_Hunter> heh, 553G  551G  2.1G 100% /mnt/storage :/
22:01:57  <TrueBrain> I am waiting till they created infinite storage devices
22:01:59  <mggrant> 22G     media/tv ;)
22:02:00  <TrueBrain> that never run out of space
22:02:00  * mggrant loses
22:02:14  <TrueBrain> some kind of compressed space/time :p
22:05:01  <Eddi|zuHause3> my stuff is too distributed to count in one command
22:05:20  <Eddi|zuHause3> but i have around 400GB in series and another 400GB in movies
22:05:44  <Eddi|zuHause3> and i can't get around to bring that stuff on DVD
22:07:40  <Belugas> Babylon5..that was a really cool series :)
22:07:51  <Belugas> specially the last 2 ones
22:08:18  <GhostBear> ^^
22:08:27  <GhostBear> Yeah... They was nice :>
22:09:13  <TrueBrain> and now I am going to practice my biggest hobby: SLEEP! Night all :)
22:09:18  <Belugas> the shadows were soooo amazing
22:09:23  <Belugas> pussy!
22:10:05  <TrueBrain> love you too Belugas :)
22:10:41  <Wolf01> 'night all
22:10:44  *** Wolf01 [~wolf01@host243-239-dynamic.14-87-r.retail.telecomitalia.it] has quit []
22:20:42  <CIA-2> OpenTTD: rubidium * r9420 /trunk/src/texteff.cpp: -Fix [FS#701]: crashes when the chatbox would be drawn outside of the main window.
22:23:20  *** KritiK [Maxim@ppp85-141-224-242.pppoe.mtu-net.ru] has quit [Quit: Leaving]
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22:29:33  <Digitalfox[Home]> Belugas: I'm downloading the complete Babylon5 Series, i'm hoping to be a great TV Serie..
22:30:15  <Eddi|zuHause3> i have never got round to watching B5 complete
22:30:25  <Eddi|zuHause3> i only watched a few sporadic episodes
22:30:55  *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds]
22:31:07  <Digitalfox[Home]> like me, but this time i want understnd the full story
22:31:09  *** PandaMojo_ is now known as PandaMojo
22:31:16  <Digitalfox[Home]> *understand
22:32:21  <Eddi|zuHause3> du -s serien/Babylon\ 5/
22:32:22  <Eddi|zuHause3> 44385609        serien/Babylon 5/
22:33:10  <Eddi|zuHause3> i heard they were producing some new B5 movies
22:33:31  <Eddi|zuHause3> "the lost tales" or something
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22:44:08  <CIA-2> OpenTTD: rubidium * r9421 /branches/0.5/ (16 files in 3 dirs):
22:44:08  <CIA-2> OpenTTD: [0.5] -Backport from trunk (r9392, r9415, r9420, custom):
22:44:08  <CIA-2> OpenTTD: - Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
22:44:08  <CIA-2> OpenTTD: - Language updates (r9392, r9414, custom Simplified Chinese)
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22:49:29  <Belugas> Digitalfox[Home], i hope you'll like it.  I've found very interesti8ng the idea of all those cultures mixing up on the station.  Each culture is so well defined (specially on the latter episodes)
22:49:55  <Belugas> "the lost tales"... sounds appealing :)
22:50:15  <Digitalfox[Home]> ok
22:51:15  <Digitalfox[Home]> After Seeing Stargate SG 10 Seasons and 3 Atlantis Seasons, + Full Seasons of Andromeda it's my next TV Night Watching :)
22:53:43  <mic> ...hmm, for me, MiniIN looks like OpenTTD in 2017 year
22:54:17  <Eddi|zuHause3> MiniIN is SOOOO 2006 :p
22:54:22  <CIA-2> OpenTTD: rubidium * r9422 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.1-RC2.
22:55:23  <mic> ...so, OpenTTD is obsolete :P
22:56:16  <mic> go and play.... hm locomotion? :)
22:57:08  <mic> good luck everybody
22:57:13  *** mic [~chatzilla@213.141.137.47] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.2/2007020803]]
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22:59:32  <Digitalfox[Home]> Som strange poeple showing up here.. And mic is one of them ...
22:59:38  <Digitalfox[Home]> *Some
22:59:49  <Digitalfox[Home]> *people
23:00:10  <CIA-2> OpenTTD: rubidium * r9423 /tags/0.5.1-RC2/ (6 files): -Release 0.5.1-RC2.
23:01:12  <Belugas> bye
23:01:15  <Belugas> Digitalfox[Home]
23:01:23  <Belugas> ?
23:01:27  <Belugas> forget that
23:01:42  <Belugas> pffff... tired
23:02:39  <Digitalfox[Home]> Bye Belugas :)
23:03:42  <Digitalfox[Home]> Have a nice weekend belugas :)
23:04:44  <Belugas> errr.... no, i'm still not leaqving, i though you were...  i'm tired, did i said that?
23:04:51  <Belugas> but thanks anyway :D
23:05:42  *** Ailure [Gamefreak@194.47.44.229] has joined #openttd
23:05:59  <Ailure> [00:04] <Ailure> heh
23:05:59  <Ailure> [00:04] <Ailure> autoreplace seems to be broken in latest nightly for every vehicle that isn't trains
23:05:59  <Ailure> [00:05] <Ailure> seems to happen only when there's more than one vehicle avaible in the list :p
23:07:18  * Ailure researchs and hopefully adds to bugtracker soon..
23:08:37  <Belugas> cold coffee
23:08:39  <Belugas> beaurk
23:08:48  * Belugas fills up the mog
23:08:52  <Belugas> mug
23:10:58  <Bjarni> Ailure: well, explain
23:11:04  <Bjarni> and tell me who broke my code :p
23:11:09  <Ailure> Posting it right now on bugtracker
23:11:11  <Ailure> xD
23:11:14  <Ailure> so you can as well view it there
23:11:52  <Ailure> http://bugs.openttd.org/task/704
23:11:55  <Ailure> :p
23:12:15  <Ailure> I'm not sure about severity
23:12:25  <Ailure> but I guess it's critical if it crashes the application and is a well-used feature
23:12:37  <Ailure> or is critical along the lines of "causes the computer to blow up"
23:12:42  <Eddi|zuHause3> i still think manual replace should be limited to stopped trains
23:12:53  <Eddi|zuHause3> it is an annoying inconsistency
23:13:05  <Eddi|zuHause3> "sell all" also only sells stopped vehicles
23:14:16  *** Rexxars [~rexxars@ti131310a341-0231.bb.online.no] has quit [Ping timeout: 480 seconds]
23:15:10  <Ailure> Bjarni: I have no idea who broke it though as I have no idea whta broke it.
23:15:34  <Ailure> But maybe you should raise your cane. ;P
23:15:48  <Zuu> Ailure: Critical is something that crashes the application or is severe and affects many users. (my interpretion)
23:15:59  <Ailure> well
23:16:02  <Ailure> it kinda affected severeal users
23:16:03  <Ailure> xD
23:16:08  <Ailure> it crashed a multiplayer server I had going
23:16:17  <Ailure> due to the host (me) having to open the autoreplace aircraft window
23:16:21  <Bjarni> critical is whenever somebody screws up and makes the game unplayable
23:16:27  <Ailure> ah
23:16:36  <Bjarni> like crashing the servers ;)
23:16:41  <Ailure> hehe
23:16:53  <Zuu> If OpenTTD have a bug that only affect Wacom-users it is not critical even if it is severe to wacom users.
23:17:08  <Ailure> I kinda assumed it was a multi-platform problem
23:17:08  <Zuu> Okay
23:17:10  <Bjarni> that's an open question
23:17:12  <Ailure> although I have no way of confirming that :p
23:17:25  <Ailure> and besides, thngs like severity can be biased
23:17:59  <Ailure> what I find weird though
23:17:59  <Bjarni> like it isn't severe if it's platform specific.... I would say that the "installer deletes all savegames when updating" bug was severe
23:18:04  <Ailure> is that trains dosen't seem to crash with that bug
23:18:09  <Ailure> I mean, autoreplacing trains
23:18:48  <Rubidium> well, when you can crash your openttd by doing 'mission critical stuff' (things you cannot do another way) then it should be critical. If you can (fairly) easily circumvent them I'd say they are severe
23:19:29  <Rubidium> in this way the autoreplace bug would be severe because you can replace them manually (hell-of-a-job though)
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23:20:18  <Bjarni> it crashes the game though
23:20:23  <Rubidium> but the bug that causes 0.5.1-RC1 to crash when you are doing nothing and it comes with an offer for a prototype vehicle would be categorized critical
23:21:12  <Ailure> heh
23:21:18  <Ailure> I wonder how that bug managed to sneak through
23:22:03  *** Rexxars [~rexxars@ti131310a341-0613.bb.online.no] has joined #openttd
23:22:37  <Rubidium> in 0.5.0 VEH_Train = 10 or so, in trunk VEH_Train = 0
23:23:07  *** TDR_ [~none@5ac12418.bb.sky.com] has joined #openttd
23:23:14  <Rubidium> so when you use trunk's VEH_Train as index into an array you'll get item 0, when you do that in 0.5 you get item 10 which is way outside of the array
23:23:25  *** TDR_ [~none@5ac12418.bb.sky.com] has quit []
23:24:20  <Rubidium> and when you forget that happened and test some savegames for a few months because the bugs in them were triggered quite soon, you might not hit the bug
23:26:22  <Ailure> I have to keep myself from using autoreplace the whole game now
23:26:23  <Ailure> D:
23:26:26  <Ailure> That's really hard
23:26:29  <Ailure> I'm a autoreplace addict
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