Config
Log for #openttd on 29th March 2007:
Times are UTC Toggle Colours
00:03:16  <Belugas> no... that's not it
00:03:18  <Belugas> mmm
00:06:37  <Immow> Belugas, I have a good idea. someone told that with control key you can kinda group train orders so to speak. But how about when you do this you can see the "grouped trains" in your train list grouped. This makes replacing engine for a certain group of trains more easy.
00:06:55  <Ailure> heh
00:07:00  <Immow> :3
00:07:03  <Ailure> replacing trains by group rather than engine type would be so win
00:07:11  <Ailure> considering how I sometimes want to upgrade ten trains
00:07:12  <Immow> yea
00:07:18  <Ailure> but keep the engine for maybe 20 others
00:07:19  <Immow> but not all
00:07:23  <Immow> yep
00:07:55  <Ailure> or another annoying example
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00:08:19  <Ailure> in UKRS, I like using double-headed AL6 for container transport
00:08:29  <Ailure> but a AL10 beats two AL6's
00:08:57  <Ailure> but the autoreplacement would put two AL10's on each train, even if I only really need one
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00:17:51  <Belugas> Ailure, i know it sounds like a big job, but can you make screenshots of EVERY steps you do to replicate the problem? as well as your openttd.cfg file, of course
00:19:07  <Ailure> heh is the cfg really necessary?
00:19:13  <Ailure> as in, I tried with the default settings <_<
00:19:44  <Ailure> alright I do it
00:19:55  <Ailure> at least with the screenshots
00:20:04  <Ailure> I can send the cfg file if you really want it, but it's the default settings xD
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00:21:58  <Belugas> ok, no need of cfg then
00:22:10  <glx> easy to reproduce indeed
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00:24:29  <Ailure> http://194.47.44.229/openTTD/bug/
00:24:58  <Ailure> Step1: I start at year 1970, though that's hardly the only time the bug shows it's ugly rear
00:25:04  <Ailure> step2: I buy a road vehicle
00:25:11  <Ailure> step3: I open autoreplace...
00:25:13  <Ailure> step4: crash
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00:26:22  <glx> only with MPS Regal it seems
00:26:52  <Ailure> well this bug happens with other type of vehicles
00:27:00  <Ailure> such as with aviator aircraft set early game
00:27:49  <Ailure> hmm
00:28:03  <Ailure> same thing happens if you try autoreplace a aircraft in year 1950 with normal vehicles D:
00:28:19  <Ailure> tried with Sampson U52
00:28:36  <Ailure> ...oddly it didn't happen with Bakewell Cotswald LB-3
00:29:19  <Ailure> actually did now
00:29:22  <Ailure> it dosen't always crash
00:29:31  <Ailure> I started another game, and it happened.
00:29:35  <Ailure> after redoing the steps
00:31:44  <Ailure> it only seems to crash when the autoreplace window opens as well
00:32:07  <Ailure> It's safe to create a MPS regal bus, have the autoreplace window up and wait for the Hereford Leopard Bus
00:32:27  <Ailure> ...or not.
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00:32:57  <Belugas> when it crashes, does it give the same assertion error?
00:32:59  <Ailure> doing that caused a crash with Windows own crash handlar
00:33:11  <Ailure> and yeah, from what I recall
00:33:13  <Digitalfox[Home]> Ailure i am having this problem, this last couple of days, but i didn't understand exactly what was happening.. Since i use a lot of newgrf it was hard to find out, but if even without newgrf it happens it's more easy to reproduce.. ;)
00:33:37  <Digitalfox[Home]> This happen with planeset and George V4
00:34:07  <Digitalfox[Home]> And i had two kinds of assert's..
00:34:23  <Digitalfox[Home]> Because when i pressed retry it gave another :#
00:34:32  <glx> Ailure: sometimes it doesn't crash and 5s later it crashes
00:34:41  * glx hates random bugs
00:34:54  <Ailure> yeah exactly same error
00:34:57  <Ailure> when I tried it again
00:35:07  <Ailure> charcther for charcther
00:35:50  <Ailure> ok, it's diffrent with other vehicels but that's kind of expected I guess :p
00:36:00  <Belugas> does not crash at all on my side, but just got an assertion on Ai removestation
00:36:15  <Ailure> http://194.47.44.229/openTTD/bug/aircraft.PNG
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00:36:25  <Belugas> memcpy and memset are likely to be blamed somehow
00:36:39  <Ailure> Hadn't gotten this error with trains and ships btw
00:36:49  <Ailure> well at least with trains
00:36:53  <Ailure> hadn't really tried with ships to be fair
00:37:04  <Belugas> same reason, it seems...
00:37:41  <Ailure> cant' make it crash with ships
00:37:42  <Ailure> hmm
00:38:01  <Ailure> ok now I did
00:38:35  <Ailure> http://194.47.44.229/openTTD/bug/ships.PNG
00:38:45  <Ailure> shouldn't make much of a diffrence
00:40:41  <Ailure> heh
00:41:18  <Belugas> does not make sense
00:41:27  <Digitalfox[Home]> Well this is my assertion http://img.photobucket.com/albums/v514/Digitalfox/A1.jpg
00:41:55  <Ailure> hmm that's diffrent
00:42:36  <Ailure> I always get the same error here
00:42:47  <Digitalfox[Home]> Ailure: I also have assertion with autoreplace and buses
00:43:15  <Ailure> yeah but the error message dosen't say exactly the same thing D:
00:43:27  <Ailure> but then my experience with the openTTD source code is very very bad
00:43:56  <Digitalfox[Home]> I know this the other one, when some new buses or airplanes appear in jornal
00:44:10  <Digitalfox[Home]> *this is the
00:44:14  <Ailure> yeah but that one was fixed
00:44:18  <Digitalfox[Home]> wrong
00:44:27  <Digitalfox[Home]> it's happening is last nigtly
00:44:32  <Ailure> or maybe i'm confusing with the fatal bug in RC1
00:44:33  <Ailure> ah
00:44:52  <Digitalfox[Home]> r9519
00:49:25  <Ailure> hmm
00:49:28  <Ailure> berore I go
00:49:55  <Ailure> is there anything else I need to show?
00:50:46  <Belugas> no, thanks
00:51:14  <Ailure> good, since I'm really out of ideas myself. :P
00:51:21  <Belugas> same in here :S
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00:53:10  <Ailure> I only have experience with debugging Java applications. xD
00:53:25  <Ailure> I really need to improve my C
00:53:29  <Ailure> eh my C++ skills
00:54:11  <Ailure> Althouh from what I heard, Java is one of the easier languages to debug in
00:56:50  <Ailure> ok bbl
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03:28:42  <dib> good afternoon
03:38:40  <Eddi|zuHause2> it's 5:38 AM ;)
03:43:18  <dib> hey, don't tell anyone :)
03:44:41  <dib> I think it's time for a new transport tycoon game, isn't it?
03:45:02  <dib> something that's worth the legacy that Sawyer left behind
03:46:39  <dib> <insert opposite here>, but something that works with our current shaders, our current graph optimizations algorithms and a whole lot of other ideas I'm not going to tell you here (sorry, there are some secrets to the trade)
03:48:08  <dib> this poses interesting options for all of those who has been thinking interesting thoughts about the game
03:49:48  <dib> did simcity 2000 made the original die? it gave it its legacy status
03:51:06  <dib> yes, it makes sense now, there is room for a new road towards a game that will inspire young intelligent kids for ages
03:54:09  <dib> fascinating, the place for testers and coders lies somewhere completely different than here :) I'm sorry lads
03:55:21  <Eddi|zuHause2> i have no idea what you are babbeling
03:56:26  <dib> great, exaltation forfeits the chances :)
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04:01:16  <Eddi|zuHause2> strange creatures are crawling the night
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05:00:44  <Digitalfox[Home]> What the hell was dib saying?? :\
05:01:05  <Digitalfox[Home]> Indeed strange creatures are crawling the night
05:02:36  <Digitalfox[Home]> Eddi|zuHause2: Did you understand what did was trying to say?
05:02:47  <Digitalfox[Home]> *dib
05:02:53  <Eddi|zuHause2> no
05:03:02  <Digitalfox[Home]> yeah..
05:03:06  <Digitalfox[Home]> Crazy people
05:03:29  <Digitalfox[Home]> Anyway, time to sleep..
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05:20:55  <Smoovious> hmm... but... if such a thing ever comes into being... what should we call it?
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09:13:20  <robbl> hi
09:13:33  <robbl> anyone wanna play open ttd now with me (allied) ?
09:16:06  <ln-> why aren't you at school?
09:23:41  <robbl> me ?
09:24:16  <robbl> i finisht school 9 years ago :=)
09:27:31  <Nigel> s/years/minutes/
09:27:42  <Nigel> or...
09:27:47  <Nigel> s/ago/time/
09:27:48  <Nigel> :P
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09:51:52  <Maedhros> robbl-away: please turn off your away script in this channel...
09:54:31  <Eddi|zuHause2> yeah, we absolutely do not care if you were away for over 2 years in a row...
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11:31:14  <TrueBrain> BORING!
11:32:31  <Eddi|zuHause2> no, it's called BOEING!
11:33:22  <TrueBrain> DOH!
11:33:23  <TrueBrain> :'(
11:33:28  <TrueBrain> I have thatone wrong all the time :(
11:33:56  <TheMask96> I have the same with 'BUMMER' :)
11:34:21  <TrueBrain> now that is just plain stupid
11:34:49  <Eddi|zuHause2> see, that can't happen with german stuff ;)
11:35:10  <TrueBrain> I should ban you for saying that
11:36:29  <Eddi|zuHause2> -> lost
11:36:45  <TrueBrain> so I win?
11:37:12  <Eddi|zuHause2> yeah, everything i can say now will get me in deeper trouble :p
11:37:17  <ln-> hmm, are there modern passenger jets other than B-747 that have four engines?
11:37:39  <TrueBrain> Eddi|zuHause2: you got that right :)
11:37:40  <Eddi|zuHause2> how many does the A 380 have?
11:39:40  <TrueBrain> 2 times the halve
11:39:48  <TrueBrain> hmm, is only funny in Dutch
11:40:32  <TheMask96> :)
11:40:52  <hylje> ha
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11:49:01  <SpComb> boing boing
11:49:02  <SpComb> bummer, dude
11:50:09  <ln-> well ok, A380 does have four, but only one exists.
11:51:44  <SpComb> hmm? The A380 is entering production, innit?
11:52:05  <SpComb> according to the wikipedia nine exist atm
11:58:21  <ln-> ok
11:58:35  <ln-> but well, i was just wondering what was the plane i saw in the sky earlier today.
12:00:56  <SpComb> a plane? No...
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12:41:26  <Zavior> Is newhouses in nightlies?
12:41:38  <Ailure> YYYEEES
12:41:39  <Ailure> ;)
12:41:47  <Zavior> Do I need anything special to make it work?
12:41:52  <Zavior> Like newgrf or somethign
12:41:53  <Ailure> and it's awesome
12:42:05  <Ailure> well you need a newhouse newGRF :p
12:42:07  <Ailure> but that's about it
12:42:08  <hylje> rumour has it it needs some newhouse grf
12:42:08  <hylje> s
12:42:57  <Ailure> ttrs3 is good
12:43:10  <Ailure> even if I seen a few glitches with hospitals
12:43:28  <Ailure> (kinda funny seeing a hybrid of a condemned hospital and a modern hospital)
12:43:39  <Ailure> http://users.skynet.be/florisjan/ttd/ttrs.html
12:46:41  <Zavior> I'll try dat
12:47:36  <Ailure> hehe you should
12:47:45  <Ailure> it's awesome, despite some minor clipping issues.
12:52:15  <ammler> Hi, is there a manuel for the bot _42_
12:52:38  <ammler> a
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12:54:41  <Ailure> http://194.47.44.229/openTTD/acmlm/Ailure%20Transport,%2012th%20Jan%202105.png
12:54:45  <Ailure> I like internet jokes D:
12:56:24  <Zavior> Argh
12:56:36  <Zavior> Every time I upgrade I lose all my newgrf settings >_>
12:56:36  <hylje> :o
12:56:37  <Zavior> Garf
12:56:44  <Ailure> even worse
12:56:49  <Ailure> the newGRF add interface is kinda uhm
12:56:50  <Ailure> awkard
12:56:57  <Ailure> especially if you have alot of newGRF's to add
12:57:03  <Zavior> True
12:57:05  <Zavior> I got lots :D
12:57:08  <Ailure> hmm
12:57:12  <Ailure> I should suggestion a improvment
12:57:20  <Ailure> I mean, hell
12:57:23  <Zavior> But I cant help it, moar station graphics!
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12:57:45  <Ailure> the programme thing
12:57:50  <Ailure> on Jazz Jukebox
12:58:08  <Ailure> if newGRF worked that way when adding, it would be alot easier D:
12:59:06  <hylje> MOAR
12:59:15  <Ailure> http://194.47.44.229/mySQLadmin.PNG
12:59:24  <Ailure> or like this interface
12:59:48  <Ailure> most annoying part is that you have to like, do two clicks per newGRF you have to add
12:59:51  <Ailure> when one can be enough ;P
13:00:07  <Zavior> It would be kewl to be able to select more than one grf at the time
13:00:16  <Ailure> yeah heh
13:00:26  <Zavior> This takes ages :P
13:00:48  <ammler> Ailure: you should still be able to edit openttd.cfg, imo.
13:01:02  <Ailure> Of course. :P
13:01:07  <Ailure> I reemmber the days of manual editing it
13:01:08  <Ailure> heh
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13:01:37  <davis__> does anyone have a idea , what happened with brianetta's standard server?
13:01:53  * Ailure checks http://ppcis.org/standard/
13:01:53  <Ailure> eh
13:02:01  <Ailure> it probably crashed
13:02:11  <davis__> celestars standard is runing
13:02:14  <davis__> whatever
13:02:15  <davis__> thx
13:02:31  <Ailure> It have crashed before :P
13:02:37  <davis__> :q
13:02:48  <Ailure> once when he was away even for awhile
13:03:00  <Rubidium> that Celestar's standard is running doesn't mean that Brianetta's standard it isn't crashed
13:03:03  <Ailure> and the other server he hosts is up and fine
13:03:09  <Ailure> http://www.openttd.org/server_detail.php?id=8
13:03:45  <davis__> indeed , the deathmatch one is online
13:03:48  <davis__> davis` has quite a potty mouth. 1.3% words were foul language.
13:03:49  <davis__> hum
13:03:54  <davis__> i just were here like 4 times
13:04:02  <davis__> weird channel stats
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13:04:27  <Ailure> yeah things like that screws up stats
13:04:32  <Ailure> I mean, being new and stuff :P
13:04:57  <davis__> ^^
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13:12:52  <Brianetta> openttd: yapf/yapf_costrail.hpp:176: bool CYapfCostRailT<Types>::PfCalcCost(typename Types::NodeList::Titem&, const typename Types::TrackFollower&) [with Types = CYapfRail_TypesT<CYapfRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT>]: Assertion `!n.flags_u.flags_s.m_targed_seen' failed.
13:12:57  <Brianetta> Server has exited
13:13:02  <Brianetta> 0.5.0
13:14:24  <Eddi|zuHause2> a yapf crash... sounds fun to debug :p
13:14:49  <Brianetta> Hopefully it's one of the many things fixed int he new 0.5 (:
13:15:03  <davis__> ah
13:15:12  <Brianetta> but who knows?
13:15:13  <Brianetta> not me
13:15:18  <Brianetta> I don't follow the logs
13:17:45  <Eddi|zuHause2> i do not remember any changes to yapf
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13:20:52  <Eddi|zuHause2> hm, the wood station looks so ugly with maglev... (picture above)
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13:29:32  <hnsn> hello friends!
13:29:41  <hylje> hello friend :3
13:29:48  <hnsn> i like sausage
13:30:00  <hnsn> also, im from sweden
13:32:01  <Belugas> hello hnsn.  I like my bed, i am at work
13:32:05  <Belugas> ho... and welcome
13:32:39  *** hnsn is now known as hansen
13:38:37  <hansen> ottd ftw!
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13:52:37  <CIA-2> OpenTTD: celestar * r9524 /trunk/src/ (6 files): -Fix(FS#640,r8755): Implemented a "dummy" State Machine for stations who got their airport removed while there were still aircraft within the State Machine (and thus caused asserts)
13:53:17  <Zuu> hello hansen from Gävle :)
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13:54:12  <hansen> thats me!
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13:55:13  <hansen> http://www.tt-forums.net/viewtopic.php?t=31216
13:55:16  <hansen> help him!
13:55:20  <hansen> i cant =D
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14:17:02  <Zavior> Humm
14:17:09  <Zavior> When should e-rail be available in ukrs?
14:18:23  *** welterde is now known as list
14:18:27  *** list is now known as welterde
14:19:17  <welterde> hmm...
14:19:41  <peter1138> 1960-soemthing
14:19:50  <Zavior> kk
14:19:50  <peter1138> unless you're using the ukrs addon pack
14:20:11  <Zavior> I do have it
14:20:14  <Zavior> But no erail
14:20:33  <Zavior> In my previous games it has beeb available since the beginning I think
14:20:58  <Maedhros> have you accidentally turned elrails off?
14:21:06  <Zavior> .. where can I do that o_O
14:21:18  <XeryusTC> patches->vehicles
14:21:31  <XeryusTC> second last iirc
14:21:33  <Zavior> Disable electric rails: off
14:21:37  <Zavior> Shouldn't be the issue
14:21:45  <Zavior> I'm using the newest nigthly
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14:24:19  <Zavior> Oh by the way
14:24:29  <Zavior> Can you add newgrfs to an ongoing game?
14:24:55  <peter1138> yes
14:25:02  <Zavior> Great
14:32:08  <Zavior> Humm
14:32:14  <Zavior> For some reason, pb_build doesn't seem to work :g
14:40:30  <peter1138> it does
14:42:48  <Zavior> Only the landscaping costs seem to be higher
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17:02:57  <Wolf01> hello
17:03:38  <hylje> HELLO
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17:27:15  <Wolf01> groan... forum tfu
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17:59:33  <CIA-2> OpenTTD: miham * r9525 /trunk/src/lang/ (5 files):
17:59:33  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-03-29 19:56:13
17:59:33  <CIA-2> OpenTTD: estonian - 3 fixed, 4 changed by kristjans (7)
17:59:33  <CIA-2> OpenTTD: finnish - 2 fixed by pallokala (2)
17:59:33  <CIA-2> OpenTTD: italian - 1 changed by lorenzodv (1)
17:59:34  <CIA-2> OpenTTD: traditional_chinese - 1 changed by xbddc (1)
17:59:34  <CIA-2> OpenTTD: turkish - 12 fixed by jnmbk (12)
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19:06:30  <BobingAbout> hello anybody!
19:07:08  <Wolf01> hi
19:07:11  <BobingAbout> hi
19:07:36  <BobingAbout> hows things been in my absence?
19:08:34  <Wolf01> your absence? i didn't notice it :D
19:08:39  <BobingAbout> lol
19:08:51  <BobingAbout> i returned pretty recently to the OTTD community
19:09:02  <BobingAbout> and, i've only posted a few tiny posts
19:09:51  <Wolf01> however, seem that in the last days the attention went to the branches instead of the trunk
19:10:09  <BobingAbout> hmmm
19:10:21  <Wolf01> we have some new branches like NoAI, newairports etc
19:10:37  <BobingAbout> i noticed the AI brance "NoAI" ;P
19:11:25  <BobingAbout> branch
19:11:40  <BobingAbout> i seem to have a tendancy to type brance recently, even though i know the word is branch
19:12:21  <Eddi|zuHause2> you should consider to stop typing ;)
19:12:32  <Wolf01> i'm able to write a totally different sentence when thinking to another sentence
19:16:29  <BobingAbout> so, nothing much happening here?
19:16:59  <Wolf01> seem not
19:17:53  <Sacro> argh its BobingAbout
19:18:02  <BobingAbout> argh its sacro
19:18:07  <Wolf01> no wars, no murders, no more licantropy since i had been vaccinated
19:19:44  <BobingAbout> i've not downloaded OTTD in ages
19:19:58  <BobingAbout> anything new since... about 4 months ago?
19:19:59  <Sacro> its an ace game
19:20:11  <Sacro> yeah, bridges over everything are back
19:20:12  <Kittysune> heh
19:20:21  <Kittysune> would been cool if the scenario editor could be used over multiplayer
19:20:25  *** Kittysune is now known as Ailure
19:20:28  <Ailure> #€"#€ network
19:20:28  <Wolf01> and drive throught roadstops
19:20:41  <Sacro> ah yes, they are cool
19:20:44  <Wolf01> newhouses too
19:20:53  <Sacro> and semaphores default before 1970
19:21:03  <BobingAbout> they an official daylength patch yet?
19:21:04  <Wolf01> 1975
19:21:48  <Wolf01> no, i'm not working anymore on it, seem that celestar would add his own daylength to the gamebalanche branch
19:22:18  <BobingAbout> hmm, so, it'll be in trunk at some point?
19:22:24  <Wolf01> maybe
19:23:31  <BobingAbout> i hope so
19:24:26  <Ailure> heh
19:24:30  <Ailure> it dosen't matter who makes it
19:24:38  <Ailure> a daylength patch would be awesome for multiplayer games
19:24:39  <Ailure> :)
19:25:01  <Ailure> Having a game lasting a month would be cool
19:25:16  <BobingAbout> ;P
19:25:18  <Ailure> and you won't get behind becuse you're away for a day or so
19:25:19  <Wolf01> maybe for the people doesn't matter, but for the developer is another thing -> pride
19:25:43  <BobingAbout> hmmm
19:26:10  <BobingAbout> oh yer... i'm suposed to be working on newsignals -.-
19:26:10  <Ailure> heh true I guess :P
19:26:29  <BobingAbout> i completly forgot
19:27:20  <Wolf01> i think that programmable signals should be better
19:27:29  <Ailure> programmable signals would be cool
19:27:35  <BobingAbout> erm... someone exaplain how newstation or things like that work
19:27:46  <Ailure> as in
19:27:51  <Ailure> uhm
19:27:53  <Sacro> BobingAbout: do you fancy doing a load of signal grfs?
19:27:56  <Ailure> how they work internally, or how you use them?
19:27:57  <BobingAbout> newGRF specs
19:27:57  <Eddi|zuHause2> wiki.openttd.org?
19:28:17  <Ailure> eh wouldn't ttdpatch wiki be better for checking up newGRF related stuff?
19:28:18  <Ailure> :p
19:28:27  <BobingAbout> its all jargon to me
19:28:44  <BobingAbout> anyway, no, sacro, make your own signal newGRFs
19:28:52  <Sacro> bah :(
19:28:55  <Eddi|zuHause2> yeah, for "how to build newgrf" questions, you're probably in the wrong place
19:29:00  <Sacro> i want some nice upper quadrent semaphores
19:29:16  <Ailure> I like the TTO semaphores
19:29:24  <Ailure> Shame that they were removed in first place from TTD
19:29:29  <BobingAbout> so you like my osignals newgrf?
19:30:33  <Ailure>  also is it just my imagination
19:30:36  <BobingAbout> i drew some semephores, they posted somewhere on the forums, its been so long that i can't remember where the topic is
19:30:41  <Ailure> or are there naked ladies on a newstation?
19:30:54  <Sacro> BobingAbout: osignalsw.grf
19:31:02  <BobingAbout> they like 5 pixels high, how can you tell if they are naked?
19:31:03  <Ailure> they appear on billboards on one of the newstations I have
19:31:05  <Sacro> no, naked ladies where on a bus
19:31:13  <BobingAbout> lol
19:31:16  <Ailure> ...wait I should check if it's the same creator.
19:31:25  <Ailure> I never got the naked girls on a bus thing
19:31:31  <BobingAbout> yes sacro osignalsw.grf
19:31:58  <Ailure> What's next, phallic-shaped vehicles?
19:32:31  <BobingAbout> or buildings
19:32:51  <Ailure> they already exist D:
19:33:01  <BobingAbout> hmmm
19:33:32  <Ailure> I should do some custom climate for TTD one of thoose days
19:33:38  <Ailure> fictional one
19:33:48  <BobingAbout> like, brickland?
19:33:50  <Ailure> or maybe some futuristic vehicles
19:33:51  <Ailure> xd
19:33:55  <Ailure> I like the idea of brickland
19:34:11  <BobingAbout> yer, but, nothing much seemed to have happened with it
19:34:17  <Ailure> ...reminds me of the toyland stations and vehicles that never got finished :/
19:34:29  <Eddi|zuHause2> you could do yellow brick roads :p
19:34:31  <Ailure> I'm one of the few who dosen't mind toyland
19:34:36  <Ailure> I just find it's vehicle-set boring xD
19:34:48  <BobingAbout> what vehicle set?
19:34:54  <Ailure> Toyland
19:34:55  <BobingAbout> theres like, 4 trains total
19:34:56  <Ailure> orginal toyland
19:34:57  <Ailure> yes
19:34:59  <Ailure> heh
19:35:06  <Ailure> 'That's what's so boring about it
19:35:10  <BobingAbout> yer
19:35:15  <Ailure> It's like Chris sawyer went
19:35:24  <BobingAbout> like i said, what "set" i don't call 4 vehicles a set
19:35:24  <Ailure> "Durrr, electrical trains only exist in temperate climate"
19:35:47  <Ailure> ...it's funny how the game calls toyland a climate.
19:35:54  <BobingAbout> lol
19:36:31  <Ailure> Mars should been a climate too
19:36:34  <BobingAbout> i want to see that "all in 1" climate, with temperate, jungle, desert and snow all on the same map
19:36:42  <Ailure> I remember playing TTD for the first time
19:36:52  <Morphy> BobingAbout: me too
19:36:52  <Ailure> and I thought it was little cheap of Chris Sawyer to reuse all thi mars stuff
19:37:00  <Ailure> for futuristic stuff
19:37:03  <BobingAbout> lol
19:37:29  <Eddi|zuHause2> yeah, i found that a little odd, too
19:38:14  <peter1138> heh
19:38:22  <BobingAbout> its him!
19:38:48  <BobingAbout> peter is like the patching machine or something, lol
19:39:05  <Sacro> he's like, some sorta dev
19:39:12  <BobingAbout> yer ;P
19:39:18  <Ailure> Dev's aren't human apparently
19:39:20  <Eddi|zuHause2> no, he just has a highlight on commas :)
19:39:53  <Ailure> hmm
19:39:57  <Ailure> I should do some quick patch in openTTD
19:39:59  <Ailure> just have no idea on what
19:40:09  <Sacro> NOR signals are fun
19:40:12  <Sacro> as are NAND
19:40:24  <peter1138> who what where why when how?
19:40:28  <Morphy> nor?
19:40:34  <Ailure> peter: as in making one
19:40:35  <Ailure> not applying
19:40:40  <Ailure> that would be too easy :P
19:40:40  <Sacro> i created a signal that only goes green when the exit signals are all red
19:40:41  <BobingAbout> nor
19:40:46  <Ailure> and yeah
19:40:50  <Ailure> I remember about NOR
19:40:55  <BobingAbout> ;P
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19:42:48  <BobingAbout> i'm going
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19:46:59  <Ailure> looking into the openTTD source
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19:49:04  <Sacro> orudge|pwned
19:49:10  <orudge> smelly old A|DSL
19:49:11  <orudge> ADSL
19:49:50  <Ailure> AIDSL
19:50:50  * Ailure holds back the bad internet jokes
19:52:39  <SpComb> orudge: irssi
19:53:43  <ln-> does anyone have nslu2?
19:54:11  <peter1138> what is nslu2?
19:54:28  *** davis__ [~hi@dtmd-4db5d4c8.pool.einsundeins.de] has quit [Quit: mow? :(]
19:55:11  <ln-> http://en.wikipedia.org/wiki/NSLU2
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19:56:26  <Wolf01> http://www.thatimagesite.com/image/562 i won't get aidsl :D
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20:10:34  <Ailure> ok that's enough sourcedigging for today
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20:12:10  <Eddi|zuHause2> you only have 2 hours till tomorrow
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20:13:39  <Belugas> Ho... BobingAbout is touching and going...
20:13:42  <Belugas> see you soon
20:14:40  <peter1138> ...
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20:49:57  <Wolf01> 'night
20:50:02  <ln-> where to find cheap flights to the US and A?
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20:50:25  <TrueBrain> depend son where you are :) Hehehehe :)
20:52:45  <antichaos> All air travel is rather overpriced here in ottd land imho
20:53:59  <Belugas> good night all
20:54:59  <ln-> i'm in europe
20:55:05  <TrueBrain> antichaos: depends on your currency setting ;)
20:55:08  <ln-> the rest can be arranged
20:55:18  <TrueBrain> from England it is cheaper then from Russia :p
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22:28:09  <gregory> hi guys, can you tell me what build of OTTD was the latest to contain PBS and subs management?
22:28:18  *** BobingAbout [~BobingAbo@adsl-83-100-150-165.karoo.KCOM.COM] has joined #openttd
22:28:49  <Ailure> It was probably back then when fire was invented
22:29:01  <BobingAbout> what you talking about now?
22:29:10  <BobingAbout> and fire was discovered, not invented ;P
22:29:12  <Ailure> but seriously, last revision PBS was in was r3464
22:29:17  <Ailure> [00:28] <gregory> hi guys, can you tell me what build of OTTD was the latest to contain PBS and subs management?
22:29:17  <Ailure> [00:28] * BobingAbout has joined #openttd
22:29:30  <gregory> Thanks mate
22:29:41  <BobingAbout> actually, that would be miniIN
22:29:50  <Ailure> well [00:28] <gregory> hi guys, can you tell me what build of OTTD was the latest to contain PBS and subs management?
22:29:50  <Ailure> [00:28] * BobingAbout has joined #openttd
22:29:52  <Ailure> eh oops
22:29:53  <Ailure> ahaghdfs
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22:30:04  <BobingAbout> subs management was never in trunk
22:30:13  <Ailure> well r3464 would be the offical 'PBS'
22:30:28  <gregory> ok
22:30:29  <Ailure> and might not be, at least not in the current state
22:30:41  <gregory> I had a build with both of them in
22:30:42  <Ailure> unless it's divided into severeal smaller patches I guess
22:30:49  <gregory> but lost it due to a HD crash
22:30:55  <Ailure> meh
22:30:55  <BobingAbout> yer, but, because subs was never in trunk, and he requested subs, then, the latest would be the miniin with both of those in
22:31:09  <Ailure> I seen really awful use of PBS in my days
22:31:18  <Ailure> xD
22:32:09  <gregory> I prefer it to standard signalling as I can create scissor crossings and flat junctions without causing gridlocks
22:32:24  <BobingAbout> yer :P people keep trying to use the same layouts we explained over and over again wouldn't work, such as the 2 ended bi directional station platforms
22:32:25  <Ailure> well that's fine I guess
22:32:39  <Ailure> I just seen people using it as an excuse for making really really awful junction
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22:32:46  <BobingAbout> yer, lol
22:32:48  <gregory> ok
22:33:07  <Ailure> I mean, bloated junctions where regular signals would been much more effective
22:33:11  <BobingAbout> like, loads of crossed over tracks, basicly just lost of track plastered in all directions, to make a junctino
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22:34:09  <BobingAbout> yer, PBS does have its uses, but, some people, like me, could probably make something as efficiant without PBS
22:34:18  <gregory> I use as I prefer to make lifelike junctions
22:34:22  <BobingAbout> although, it wouldn't be as compact as if i made it with PBS
22:34:29  <BobingAbout> yer
22:34:30  <gregory> like trailing/facing crossovers
22:34:32  <Ailure> recently
22:34:44  <Ailure> I have a liking for terminus stations
22:34:45  <Ailure> xD
22:34:47  <Ailure> at least big ones
22:35:01  <gregory> it has its uses for a flying terminus
22:35:06  <BobingAbout> thats single ended where they go in and out of the same end?
22:35:09  <Ailure> I think they just look neat
22:35:12  <gregory> yes
22:35:17  <gregory> no conflicting movements
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22:35:53  <BobingAbout> i presume if you like those terminus, then you have 2 stations on a criss-cross, with their own ins and outs, which merge after some signalling?
22:36:42  <BobingAbout> i'd give an example, but...
22:37:35  <Ailure> http://194.47.44.229/openTTD/acmlm/Kittysune%20Transport%20AB,%2010th%20Dec%202051.png
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22:38:11  <Ailure> It's somewhat easier with how bridges works in nightlies
22:38:23  <Ailure> although in older versions, it's possible to get around with the help of tunnels :p
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22:38:37  <BobingAbout> thats kinda what i meant, yes
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22:40:46  <Ailure> I tend to use terminus stations and cities
22:41:01  <Ailure> *at cities
22:41:02  <Ailure> dfff
22:43:36  <BobingAbout> i use whatever fits
22:43:41  <Sacro> ack
22:43:53  <BobingAbout> i find it funny to see a roro going through a massive city
22:44:12  <Ailure> hehe
22:44:18  <Sacro> heh
22:44:20  <Ailure> The type of train station I see out of my window
22:44:22  <Ailure> is not very common
22:44:23  <Ailure> xD
22:44:25  <Sacro> even the line around hull sint roro
22:44:26  <Ailure> I live next to a trai nstation
22:44:29  <Ailure> http://en.wikipedia.org/wiki/Image:X2000_exteri%C3%B6r_vid_k%C3%B6rning_i_Sk%C3%A5ne_SJ_AB.jpg
22:44:36  <Sacro> i live next to a goods line
22:44:36  <Ailure> I see this train now and then
22:44:46  <Ailure> well heh
22:44:52  <Ailure> alot of container trains go through here
22:44:55  <Ailure> and wood transport for some reason
22:47:01  <Sacro> http://en.wikipedia.org/wiki/Image:66573_at_Ipswich.jpg that looks like the one i saw theother day
22:47:21  <BobingAbout> hull station sure as hell isn't roro, lol
22:47:24  <Ailure> http://en.wikipedia.org/wiki/Green_Cargo
22:47:27  <Ailure> I see thoose often
22:47:32  <Ailure> wwith cargo related goods
22:48:02  <Ailure> I mean, trains marked with this company
22:48:13  <Sacro> BobingAbout: no, tis a terminus
22:48:29  <BobingAbout> i know...
22:50:02  <Ailure> heh
22:50:21  <Ailure> the RC1 trains in Sweden seems to be used for almost anything on the railways
22:51:11  <BobingAbout> i must go
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