Config
Log for #openttd on 11th May 2007:
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10:40:45  <TrueBrain> http://devs.openttd.org/~truelight/blog/?p=9 <- for who ever is interested in 32bpp and it's current status (it is more ment for the developers)
10:46:49  *** TinoM [~Tino@i5387DFCA.versanet.de] has quit [Ping timeout: 480 seconds]
10:51:54  <Thomas[NL]> interesting read
10:53:22  <TrueBrain> http://devs.openttd.org/~truelight/coopetition/head-to-head-4.png <- I still love my head-to-head idea :)
10:54:24  <TrueBrain> (2 identical lands, 2 players, and they can only build on their piece of land; show who is best :))
10:54:29  <peter1138> heh, cool
10:54:37  <peter1138> is that possible? :p
10:54:43  <peter1138> i think it is...
10:54:48  <TrueBrain> peter1138: this is a played game
10:54:50  <TrueBrain> by 2 humans
10:54:52  <Thomas[NL]> does not look like a mockup :/
10:54:55  <TrueBrain> so yes, it is possible
10:55:06  <peter1138> what about the black line? ;p
10:55:08  <TrueBrain> http://devs.openttd.org/~truelight/patches/head_to_head.2.patch
10:55:14  <TrueBrain> seperation between the two lands
10:55:22  <TrueBrain> revision 6176 :p
10:55:23  <TrueBrain> haha
10:55:28  <peter1138> that is seriously cool
10:55:53  <TrueBrain> I once made it as proof-of-concept that OpenTTD could contain coopetition games
10:56:28  <TrueBrain> if you don't do anything, towns and industry do exactly the same
10:57:41  <TrueBrain> patch is pretty clean and small
10:57:55  <TrueBrain> it just misses to switch between head-to-head and normal game :)
10:58:47  <TrueBrain> 27 Aug 2006
10:58:47  <TrueBrain> lol
10:58:55  <Thomas[NL]> a Demo Recording patch :o
10:59:22  <TrueBrain> yeah, work of several years by now, by either me or Darkvater (it went from me to him back to me)
10:59:25  <TrueBrain> works pretty well
11:00:22  <TrueBrain> I love archives :)
11:01:07  <TrueBrain> http://devs.openttd.org/~truelight/NL_test_not_for_public_usage.png <- so pretty, oh so pretty!! :)
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11:06:44  <Thomas[NL]> :)
11:09:38  <TrueBrain> (load it in OpenTTD, you will like it :))
11:10:06  <boekabart> so it IS for public usage? :)
11:10:13  <TrueBrain> no, it is a test map
11:10:17  <TrueBrain> but even test maps you can test
11:10:22  <TrueBrain> as that is what the name suggest: a test :p
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11:26:34  <peter1138> ahh, the well known sea locked netherlands
11:26:42  <TrueBrain> :)
11:27:06  <TrueBrain> grrr, stupid xbox... it demands WMP11 in order to stream videos.. the linux alternatives all fail
11:27:34  <TrueBrain> and WMP11 you can't run in wine, as it wants to do validation of your windows install
11:27:36  <TrueBrain> fuck windows
11:29:09  <boekabart> or, encode H.246
11:29:24  <TrueBrain> and how would that help?
11:29:24  <boekabart> or H.264, those codes are easier to find :)
11:29:33  <boekabart> it plays those too, right?
11:29:41  <TrueBrain> to play something, you need to get the file there
11:29:51  <TrueBrain> to get a file there, you need to use 'Windows Media Connect' compatible device
11:29:54  <TrueBrain> which is WMP11
11:29:58  <TrueBrain> which only works on Windows
11:30:04  <TrueBrain> and the alternatives for linux so far, fail
11:30:09  <boekabart> or usb mass storage ;|
11:30:20  <TrueBrain> Yeah, okay, point for you, but that sucks even more
11:30:26  <TrueBrain> the encoding really isn't any problem
11:30:29  <TrueBrain> getting the file there is
11:30:49  <boekabart> that 'alternative to MCE' whats it called, it doesn't exist for nix?
11:31:19  <TrueBrain> Windows Media Connect, which you need, uses upnp
11:31:24  <TrueBrain> which is available for linux of course
11:31:32  <TrueBrain> but WMC needs very specific folders and containers
11:31:38  <TrueBrain> which they seem to change at random over time...
11:35:06  <boekabart> I meant TVersity Media Server
11:35:13  <boekabart> isn't that opensource somehow
11:35:52  <boekabart> neh, isn't
11:36:45  <boekabart> how closed is WMC... that no-one has been able to figure it out for a year and a half now
11:36:51  <boekabart> in the nix comm.
11:39:00  <TrueBrain> even Twonky Media blabla seems to fail to give movies....
11:39:02  <TrueBrain> music does work
11:39:06  <TrueBrain> movies are only not detected
11:39:08  <TrueBrain> (even not wmvs)
11:39:09  <TrueBrain> grr
11:39:13  * TrueBrain slaps Microsoft
11:39:23  <TrueBrain> anyway, OpenTTD.... :)
11:40:04  <boekabart> anyway, 32bpp
11:40:25  <boekabart> is there somehow a 'log' of the discussion you mentioned?
11:41:24  <TrueBrain> the summarize is very accurate
11:42:24  <peter1138> yeah, that blog post ;)
11:42:43  <boekabart> well i'm interested in the parts you (who?) did and did not like, actually
11:42:52  <TrueBrain> the blog post tells you :)
11:42:56  <TrueBrain> really, there is nothing more
11:43:32  <boekabart> "First of all, code-wise it uses quick-and-dirty things from time to time, which  need to be replaces with more clean code. Also you see a lot of test-alike code,  and the replacement of one static-system with an other (zoom-levels for  example). On the other hand it has many many things that are very good and  should go into trunk anyway."
11:43:42  <boekabart> and the comes 'second'
11:44:25  <boekabart> I agree that the blog post is a good summary... but those details are (though irrelevant to most) relevant to me
11:44:28  <TrueBrain> you mean code-wise? If you read the diff, you will understand :)
11:45:00  <TrueBrain> really, boekabart, you can't get more detail then the blog. There is nothing more.
11:45:03  <boekabart> i know the diff pretty well; I've ported my oooold 32bpp functions (gradient, bitmap overlay) to it
11:45:19  <TrueBrain> then you also know that code-wise it is a bit off from time to time
11:45:31  <TrueBrain> things like: this should really be removed
11:45:36  <boekabart> :D
11:45:44  <TrueBrain> what more is there to say
11:47:49  <boekabart> ok maybe i'm more interested in which 'approaches' you find OK
11:48:08  <Thomas[NL]> what developers also have a blog?
11:48:37  <TrueBrain> Thomas[NL]: I believe I am the only one currently trying to set one up
11:48:45  <TrueBrain> to centralize things a bit more
11:48:56  <TrueBrain> my hope is other developers start posting in that blog too ;)
11:49:51  <TrueBrain> boekabart: as said: the way of tar handling needs some kind of index-system, zooming in should not go that far, and the rest is pretty much okay I believe. Oh, color remap isn't.
11:50:38  <boekabart> that was the info I was looking for! thanks.
11:50:48  <TrueBrain> That very much is in the blog...
11:52:10  <Thomas[NL]> where did you find those Japanese images?
11:52:21  <TrueBrain> peter1138 had them
11:52:47  <Thomas[NL]> Is it ttd?
11:52:57  <TrueBrain> ask peter1138 :)
11:53:09  <peter1138> it's freetrain
11:53:18  <peter1138> han gon
11:53:42  <peter1138> http://www.tt-forums.net/viewtopic.php?p=583165#583165
11:54:04  <peter1138> (and there is athanasios complaining the graphics look shit and are too small, lol)
11:55:17  <Thomas[NL]> http://homepage1.nifty.com/Ferrari/map/newpage1.htm
11:55:30  <peter1138> yup
11:55:52  <Thomas[NL]> looks more like pixelart not a game
11:56:24  <peter1138> basically the argument we've got is not whether these are better or worse, just that you don't need very very large tile sizes to have lots of detail
11:56:28  <boekabart> i like those ground tiles :)
11:57:01  <peter1138> i love the airport on that page :)
11:57:24  <Thomas[NL]> the graphs are way to clean
11:57:32  <peter1138> it's just a different style
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11:58:21  <boekabart> ok that is one freakislhy big image
11:58:33  <boekabart> they should use google maps for it :)
11:58:38  <peter1138> hehe
11:59:31  <boekabart> i love the idea of 45 degrees roads, how come no-one ever thought of that for openttd ... :S
12:00:54  <boekabart> found the airport. bottom left
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12:01:33  <boekabart> well that game (or mockup) has more realistic scaling it seems
12:02:48  <Thomas[NL]> http://www.tt-forums.net/viewtopic.php?p=583663#583663
12:03:04  <boekabart> TrueBrain: the color remap was actually the thing I wondered the most about
12:03:08  <Thomas[NL]> Freetrain looks better
12:04:00  <TrueBrain> now it is time to play C&C3 on my xbox :)
12:11:57  <waxman> truebrain, c&c3 on xbox.. i would miss my mouse and keyboard...
12:12:19  <boekabart> and pc :)
12:28:33  <TrueBrain> you do indeed miss that, but they did a nice job
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12:54:58  <peter1138> boekabart: loads of people thought of 45' roads, that's not the same as implementing ;)
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12:59:25  <boekabart> peter1138: you missed the irony... ;)
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13:08:15  <peter1138> yup
13:09:37  <Brianetta> davis paged me on my server wthout any explanation
13:18:38  <boekabart> heh: http://www.i-nano.nl/football.wmv
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13:58:56  <TrueBrain> @op
13:58:56  <DorpsGek> TrueBrain: Error: I need to be opped to op someone.
13:59:01  <TrueBrain> :(
13:59:46  *** mode/#openttd [+o DorpsGek] by Belugas
13:59:49  <TrueBrain> @op
13:59:52  *** mode/#openttd [+o TrueBrain] by DorpsGek
14:00:10  *** TrueBrain changed the topic of #openttd to: 0.5.1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
14:00:27  <TrueBrain> @deop
14:00:29  *** mode/#openttd [-o TrueBrain] by DorpsGek
14:00:34  * TrueBrain pets DorpsGek
14:00:39  <DorpsGek> prrrtttt
14:03:48  <boekabart> TrueBrain: Maybe you could teach DorpsGek to set the topic
14:04:01  <TrueBrain> boekabart: why?
14:04:08  <TrueBrain> not like it is changing often or anything
14:04:13  <boekabart> so you can tell him to @topic
14:04:20  <TrueBrain> and what should it do then?
14:04:22  <boekabart> instead of asking him to op you
14:04:27  <TrueBrain> oh, that
14:04:29  <boekabart> the pre-set topic you tteach him :)
14:04:37  <TrueBrain> #openttd topics aren't pre-set
14:04:40  <TrueBrain> in this case I needed to add a subdomain
14:04:41  *** Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has joined #openttd
14:04:42  <TrueBrain> nah
14:04:45  <TrueBrain> welcome Rexxars
14:04:55  <Rexxars> many thanks!
14:05:06  <Rexxars> first time I've been welcomed
14:05:13  <TrueBrain> And, do you like it?
14:05:23  <Rexxars> I must say, I do.
14:05:24  <Belugas> Ok..  WELCOME Rexxars!!
14:05:28  <Belugas> second time
14:05:33  <boekabart> TrueBrain is in a very good mood because he just got to pet his bot.
14:05:33  <TrueBrain> too late
14:05:34  <TrueBrain> too little
14:05:35  <TrueBrain> :p
14:05:35  <Rexxars> I feel so.. loved! :D
14:05:49  <Rexxars> how do you pet a bot?
14:05:57  <boekabart> show him!
14:05:57  * TrueBrain pets DorpsGek
14:05:59  <DorpsGek> prrrtttt
14:06:08  <Rexxars> oh god.. a virtual petting!
14:06:23  <boekabart> now let's try this
14:06:24  * boekabart pets TrueBrain
14:06:25  <Rexxars> /o\
14:06:31  <TrueBrain> @kick boekabart
14:06:32  *** boekabart was kicked from #openttd by DorpsGek [TrueBrain]
14:06:34  <TrueBrain> he had thatone coming :)
14:06:49  *** boekabart [~boekabart@81.58.27.138] has joined #openttd
14:06:56  * TrueBrain hugs boekabart
14:07:03  <boekabart> oh come on, we were just having some "it's weekend" fun!
14:07:10  * boekabart rubs his ass..
14:07:13  <TrueBrain> :)
14:07:17  <boekabart> (not TrueBrains ass!!)
14:07:57  <boekabart> (before i get kicked again)
14:08:33  <Rexxars> how is SVN compared to 0.5.1? many new features?
14:08:42  <TrueBrain> Rexxars: euh, yes :p
14:08:52  <Rexxars> been like two months since I played OTTD :/
14:08:54  <TrueBrain> Rexxars: check roadmap of 0.6 on wiki, shows most of the big new things
14:09:39  <Rexxars> oh its nearly all done, that's impressive
14:09:52  <TrueBrain> doesn't mean a lot
14:09:53  <TrueBrain> but okay
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14:11:47  * boekabart hugs Purno welcome
14:11:59  <Purno> eh... well... ehm...
14:12:02  <Purno> thanks I guess
14:12:05  <TrueBrain> we do not hug dutch people boekabart
14:12:06  <TrueBrain> a general rule
14:12:12  <Purno> I do
14:12:16  <Purno> I do hug dutch people
14:12:19  <Purno> females, mainly
14:12:29  <TrueBrain> But we are all not really female
14:12:29  <TrueBrain> so...
14:12:46  <Purno> not really?
14:12:54  <TrueBrain> some claim to be
14:12:58  <TrueBrain> but I have my doubts :p
14:12:59  * boekabart IS dutch...
14:13:06  <TrueBrain> boekabart: my point exactly!
14:13:29  <boekabart> aren't you too?
14:13:36  <TrueBrain> dunno
14:13:52  <TrueBrain> I know a few words: sletje
14:14:27  <Purno> :o
14:14:36  <TrueBrain> haha :) Okay, let's get back ontopic...
14:15:30  <boekabart> so, you want to talk about 0.5.1!?
14:16:12  <peter1138> no
14:16:16  <TrueBrain> nah, that is in the past
14:16:21  <TrueBrain> more about blog.openttd.org :p
14:16:51  <boekabart> It's a good idea I think
14:17:05  <TrueBrain> I tend to think so too yes ;)
14:17:14  <TrueBrain> bah, I hate DNS cache
14:17:15  <boekabart> but should it be 1 blog where all the devs write....
14:17:20  <boekabart> or 1 blog per dev
14:17:26  <boekabart> I tend to prefer the first
14:17:29  <TrueBrain> check the page :)
14:17:59  <boekabart> Yea,
14:18:12  <boekabart> Implies 'all devs', but you're the only one writing
14:18:20  <Belugas> yet
14:18:24  <TrueBrain> read the latest post
14:18:27  <TrueBrain> check the date
14:18:28  <TrueBrain> do the math
14:18:28  <boekabart> just did
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14:45:10  <Eddi|zuHause3> that really huge screenshot thingie from earlier has some buildings "borrowed" from sc2000, i think
14:45:24  <Eddi|zuHause3> some details are nice
14:45:43  <Eddi|zuHause3> like the two level bridge (road/rail)
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14:50:16  <Ailure> [16:45] <Eddi|zuHause3> that really huge screenshot thingie from earlier has some buildings "borrowed" from sc2000, i think
14:50:21  <Ailure> yeah
14:50:42  <Ailure> I forgot where, but I rememer seeing a uhm
14:50:52  <Eddi|zuHause3> i first recognised the water tower
14:50:54  <Ailure> aircraft control tower
14:50:57  <Ailure> from Simcity2000
14:51:00  <Eddi|zuHause3> then a parking lot and a stadium
14:51:09  <Eddi|zuHause3> and several appartment buildings
14:51:11  <Ailure> it looked rather ugly too
14:51:17  <Ailure> as the author blew it up to 2x it's size
14:51:41  <Ailure> http://www.tt-forums.net/images/avatars/109632397545a80a80a94bd.png
14:51:44  <Ailure> this tower infact
14:51:48  <Ailure> someone had it in his avatar
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15:13:38  <CIA-1> OpenTTD: truelight * r9826 /branches/noai/config.lib: [NoAI] -Fix r9821: in bash '==' is disliked, use '='
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16:33:51  <Wolf01> hello
16:34:23  <|Jeroen|> hi
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17:08:43  *** mode/#openttd [-o DorpsGek] by ChanServ
17:09:03  <TrueBrain> @op
17:09:03  <DorpsGek> TrueBrain: Error: I need to be opped to op someone.
17:09:04  <TrueBrain> :(
17:09:22  <glx> Belugas: :)
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17:19:00  <Zr40> can't ChanServ help?
17:20:50  <TrueBrain> not yet
17:21:02  <hylje> :<
17:21:40  *** mode/#openttd [+o DorpsGek] by Belugas
17:22:02  <TrueBrain> tnx Belugas :)
17:22:47  <Belugas> my pleasure
17:27:04  <Sacro> @op
17:27:10  * Sacro waits...
17:27:11  <Sacro> :(
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17:28:56  <Rubidium> @op
17:28:57  * Rubidium waits...
17:28:58  *** mode/#openttd [+o Rubidium] by DorpsGek
17:29:03  <Rubidium> :)
17:29:09  <Rubidium> @deop
17:29:13  *** mode/#openttd [-o Rubidium] by DorpsGek
17:30:27  <peter1138> @op
17:30:35  * peter1138 waits...
17:30:41  <peter1138> ;(
17:30:52  <Rubidium> @op peter1138
17:30:55  *** mode/#openttd [+o peter1138] by DorpsGek
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18:35:18  * peter1138 ponders airdrag in tunnels
18:39:42  <Phazorx> peter1138: that'w why they try to have paired tunnels, saves a lot of power
18:40:08  <Sacro> peter1138: good idea
18:40:57  <hylje> :o
18:41:07  <Sacro> hylje: thats a nice tunnel
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18:44:29  <peter1138> well
18:44:56  <peter1138> iirc ttdpatch doubles the airdrag in a tunnel, or something
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18:53:17  <Eddi|zuHause3> that's why they try to reduce air pressure in tunnels :)
18:54:05  <Eddi|zuHause3> but you need special trains to run in "vacuum" tunnels
19:01:42  <Phazorx> or just have another one next to it with air chafts
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19:21:16  <peter1138> shafts :)
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19:23:06  <CIA-1> OpenTTD: peter1138 * r9827 /trunk/src/newgrf.cpp: -Codechange/Fix: [NewGRF] Text strings of 1 character are perfectly valid... (fixes dbsetxl refits again...)
19:24:22  <peter1138> i wonder what it breaks again... never mind
19:29:27  *** mode/#openttd [+o orudge] by ChanServ
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19:49:51  <Wolf01> :( there's somebody who knows well how autorails code works?
19:50:32  <peter1138> hmm,
19:50:49  <peter1138> my et-87 goes 111 mph with no speed limit
19:59:05  <peter1138> boooo, overflows ;(
19:59:37  <peter1138> what's wrong with 761600 hp? :/
20:02:29  <boekabart> since when is bridges-over-45 deg-rails in trunk?
20:03:03  <hylje> some thousand revs
20:03:05  <glx> a long time ago
20:03:13  <peter1138> one of the first things after the 0.5 branch
20:03:14  <boekabart> as in a year
20:04:19  <Rubidium> 2006
20:05:10  <glx> @openttd log 7573
20:05:35  <glx> !openttd commit 7573
20:05:42  <_42_> Commit by celestar :: r7573 /trunk/ (39 files in 5 dirs) (2006-12-27 12:38:02 UTC)
20:05:44  <_42_> -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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20:07:33  <peter1138> hmm, high speed requires a lot of power...
20:08:04  <peter1138> 2000t, 230000hp, 7300kN max te
20:08:08  <peter1138> max speed... 416 mph
20:09:11  <lolman> Is that taking air resistance and friction with rails into account?
20:09:16  <peter1138> yes
20:09:38  <lolman> Wow, one hefty engine needed for that
20:09:42  <peter1138> supplied force 901 kN, resistive forces, 899 kN
20:09:50  <peter1138> um, 24 actually ;)
20:09:55  <lolman> Heh
20:09:58  <lolman> I figured
20:09:59  <hylje> how long is this train
20:10:27  <peter1138> 12 tiles ;p
20:10:46  <glx> hehe of course it needs a lot of power ;)
20:11:04  <lolman> Bah brb
20:11:10  <peter1138> max speed should be 143 mph with this engine
20:11:13  <peter1138> those poor bearings...
20:11:59  <peter1138> hmm
20:12:27  <peter1138> hah
20:12:37  <peter1138> i turned off realistic acceleration, and it went way faster
20:13:04  <peter1138> doing 685 mph atm
20:13:14  <peter1138> hm, weird
20:13:20  <peter1138> resistive forces are lower :/
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20:14:04  <peter1138> must be an overflow somewhere there
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20:17:59  * peter1138 tries to remember why he was playing with this...
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20:48:41  <mikegrb> multiple engines make a train handle hills better?
20:50:45  <peter1138> yes, more power
20:52:56  <mikegrb> k thought so
20:53:12  <mikegrb> I think this engine type just sucks ;)
20:54:53  <mikegrb> doess splitting them between back and front make a difference?
20:55:10  <glx> visually only
20:55:22  <mikegrb> k
20:56:15  <mikegrb> the 32bpp stuff looks awesome, can't wait
20:56:34  <peter1138> teehee
20:58:45  <hylje> what is 32bpp around now?
21:01:18  <peter1138> around 4 times larger than 8 bpp!
21:01:48  <Sleepie> lol :)
21:03:18  <hylje> alpha channel
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21:06:38  <Ailure> http://wiki.openttd.org/index.php/OpenTTD:Sandbox
21:06:43  <Ailure> I must be some kind of train layout nazi
21:06:46  <Ailure> even if it's in the sandbox
21:06:52  <Ailure> I have the urge of replacing that picture
21:07:04  <Ailure> such sharp turn D:
21:07:19  <peter1138> nothing wrong with that
21:07:55  <Ailure> hehe
21:08:54  * hylje changes that to a 90 turn
21:10:04  <Ailure> even worse xD
21:10:17  <Ailure> when I ran a server
21:10:24  <Ailure> I got people complaining that I disallowed 90 degree turns
21:11:17  <elmex> really great when you join a server, get a nice coal mine, build up your first line, and then later, when you hauled your first coal someone steps in, builds another station and leeches your mine. and says:
21:11:25  <elmex> "I was building tracks even before you joined!"
21:11:37  <Ailure> I hate when people complain about that
21:11:38  <Ailure> xD
21:11:46  <Ailure> I see it as fair competition
21:11:47  <Ailure> :p
21:12:01  <elmex> ah, getting in each others way is fair competition?
21:12:24  <Ailure> Depends in what way
21:12:29  <elmex> right,
21:12:38  <Ailure> Blocking someone from building stuff
21:12:42  <Ailure> on purpose
21:12:48  <Ailure> is not fair :P
21:12:57  *** Tron_ is now known as Tron
21:13:00  <Ailure> Picking up cargo from the same industry as someone else is fair though
21:13:03  <elmex> he is blocking me on purpose from building stuff :-) he is killing my money source so i can't build
21:13:33  <Ailure> You get less money
21:13:50  <Ailure> but from the mpression I get, you're hardly getting killed
21:14:02  <Ailure> just concentrate on improving ratings to compete someone fairly
21:14:05  <Ailure> you get more cargo than him then
21:14:26  <elmex> how to improve ratings on a coal mine?
21:14:46  <Ailure> http://wiki.openttd.org/index.php/Game_Mechanics#Station_rating
21:14:57  <Ailure> Explains the factors involved in station ratings
21:15:01  <elmex> k
21:15:03  <hylje> http://hylje.fi/files/ottd/welcome-to-the-sandbox.png
21:15:16  <Ailure> hahaha
21:15:52  <Sleepie> oh no ;)
21:16:33  <Ailure> Now you're just mocking me :p
21:16:50  <hylje> i didnt make the rail extend all over the image
21:16:52  <Ailure> Imagine a train going 500 km/h on that track
21:17:20  <Ailure> which probably would be possible with the old acceleration algorithm and with maglev trains
21:18:25  <Wolf01> 'night
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21:19:37  <Ailure> of course
21:19:43  <Ailure> with TTD logic
21:19:46  * peter1138 throws Ailure's brain out of his ears
21:19:54  <hylje> his brain was in the ears?
21:19:58  <hylje> oh wait, furry
21:20:04  <Ailure> passengers would no longer be passengers after a ride on a typical TTD maglev :p
21:20:19  <hylje> well take a concorde
21:20:24  <Ailure> haha
21:20:25  <Ailure> point
21:20:30  <hylje> deaccelerates pretty fast
21:20:38  <Ailure> there was a funny bug
21:20:44  <Ailure> with a airport that as fixed now
21:20:57  <hylje> wut
21:21:00  <hylje> funny? in my airport?
21:21:01  <Ailure> which for some reason didn't slow down concordes at 2000 km/h
21:21:33  <Ailure> so a concorde would go from 2000 km/h to 50 km/h in a single 'tick'
21:21:41  <hylje> exactly
21:22:42  <peter1138> it still doesn't
21:23:43  <peter1138> hmm
21:25:13  <peter1138> ah, the default one works ok, mostly
21:25:26  <peter1138> the concorde in av8 touches down at 850 mph
21:25:44  <peter1138> and is doing 550 mph at the end of the runway
21:26:03  <Ailure> heh
21:26:07  <Ailure> the conrode in AV8
21:26:13  <Ailure> used to not slow down with some airports
21:26:32  <Sleepie> isn't that a kind of cheating ;)
21:26:48  <peter1138> sometimes it used to stop at the start of the runway
21:26:52  <Ailure> Breaking the laws of physics
21:26:53  <Ailure> yes
21:26:55  <peter1138> then taxi the length of it at 31mph...
21:27:02  <hylje> fun
21:27:08  <hylje> harrier oncorde
21:31:05  <peter1138> that would be something...
21:32:29  <hylje> quick someone make it
21:32:35  <hylje> copter concorde
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21:40:45  <peter1138> hmm
21:40:46  <peter1138> quiet :/
21:41:33  <peterbrett> peter1138: indeed
21:41:42  <boekabart> wOOt, 2 peters
21:41:46  <Eddi|zuHause3> we have too many peters around here
21:42:20  <XeryusTC> yes, let shoot a random one
21:42:34  <boekabart> but not peter1138, he's too important
21:42:46  <XeryusTC> *random*
21:42:53  * boekabart takes his nose out of peter1138s butt again
21:44:09  <peterbrett> You can't ever have too many Peters. I don't know what you're talking about.
21:44:28  <boekabart> isn't peter another word for.. err\
21:45:32  <Eddi|zuHause3> not in a sensible language ;)
21:45:36  <DaleStan> Rock? Indeed.
21:45:41  <boekabart> in american english?
21:45:51  <Eddi|zuHause3> i said sensible :pü
21:46:09  <Eddi|zuHause3> -ü
21:47:26  <hylje> sensibility? in my ü?
21:48:09  <Eddi|zuHause3> you're insane, i don't listen to you
21:48:44  * peterbrett wants signal autocomplete in svn
21:49:00  <boekabart> which is that? autocomplete until first switch?
21:49:17  <hylje> you can read my lines though
21:49:34  <peterbrett> boekabart: yes
21:49:46  <Eddi|zuHause3> actually, the plan is to make multiple signals per line unnecessary
21:49:58  <peterbrett> Eddi|zuHause3: how?
21:50:31  <boekabart> yeh, wanted that too
21:50:40  <boekabart> auto-keep-distance-based-on-speeds?
21:50:46  <Eddi|zuHause3> there was something about virtual signals, but the plan was not very far developed last time i checked :)
21:51:14  <peterbrett> The problem is that the effective block section length varies depending on what the piece of track is for
21:51:17  <peter1138> pbs!
21:51:29  <peterbrett> peter1138: Yeah, what's the status of that?#
21:51:42  <peter1138> who knows
21:51:42  <Eddi|zuHause3> that's the same plan :)
21:53:19  <peterbrett> Anyway, I'm off
21:53:22  <peterbrett> night everyone
21:53:24  *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving]
21:53:43  <peter1138> oh good he's gone
21:55:14  <Sleepie> someone had shoot him probably? ;P
22:03:32  <Thomas[NL]> http://blog.openttd.org/?p=11 yay news about newindustries
22:05:48  <Ailure> :o
22:05:57  <Ailure> hmm a devoloper blog
22:05:58  <Ailure> nice
22:06:25  <Thomas[NL]> shh...it's secret
22:06:45  <Ailure> "During that cleaning process, some nice bugs appeared, showing how interesting that feature will be, like temperate sawmill cutting trees around itself, exactly like the tropical lumber mill."
22:07:08  <Ailure> I remember that someone thought it was a new feature in openTTD xD
22:07:48  <Thomas[NL]> It happened to me and didn't know if it was a bug or a feature :)
22:08:17  <Thomas[NL]> but it looks stupid a square of bare land around the sawmill -.-
22:12:29  *** boekabart [~bdb@g54037.upc-g.chello.nl] has quit [Ping timeout: 480 seconds]
22:13:33  <glx> [00:06:30] <Thomas[NL]> shh...it's secret <-- it's in the topic ;)
22:14:58  <Thomas[NL]> oh no, someone leaked
22:19:23  <Thomas[NL]> good night all
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22:23:24  <Ailure> http://wiki.openttd.org/index.php/Tips
22:23:29  <Ailure> "    * Did you know that you can sell an entire train all at once by dragging the engine onto the dynamite icon? "
22:23:30  <Ailure> xD
22:23:43  <Ailure> I remember when it was a dynamiet icon
22:24:11  <Ailure> Guess I just remove that tip altogether, since it kind of obvious in teh depot window now
22:28:13  <peter1138> i remember when i needed to go to sleep
22:28:57  <Eddi|zuHause3> that must have been a long time ago :p
22:29:08  <peter1138> nope
22:29:11  <peter1138> it's about now
22:29:28  <Sleepie> bye then ;)
22:30:08  <peter1138> au revoir
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22:41:43  <Sacro> http://www.tt-forums.net/viewtopic.php?t=31765 this needs merging
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22:44:48  <bencvt> merging? did i mess up the threads by renaming it?
22:45:54  <bencvt> er, nm
22:46:02  <bencvt> thanks:P
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23:56:20  * dihedral is going to hit the rack
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