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[~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 07:37:53 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 07:38:07 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Remote host closed the connection] 07:38:55 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:41:07 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 07:44:22 *** |Bastiaan| [~kvirc@77.60.199.137] has joined #openttd 07:44:22 *** gfldex [~dex@dslb-084-058-004-182.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:45:03 <dihedral> morning :-) 07:47:06 *** gfldex [~dex@dslb-084-058-013-255.pools.arcor-ip.net] has joined #openttd 07:47:49 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 07:51:25 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Remote host closed the connection] 07:55:39 *** |Bastiaan| [~kvirc@77.60.199.137] has joined #openttd 08:04:10 *** Sriikki 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[~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 09:33:35 *** LeviathNL [LeviathNL@145.94.217.60] has joined #openttd 09:36:51 <CIA-5> OpenTTD: truelight * r11294 /branches/noai/ (9 files in 3 dirs): [NoAI] -Add: added AIIndustry::IsCargoAccepted + Valuator (on request by Kilinich) 09:37:00 *** TinoM [~Tino@i5387C8C2.versanet.de] has quit [Quit: Verlassend] 09:37:51 *** TinoM [~Tino@i5387C8C2.versanet.de] has joined #openttd 09:37:57 *** Ammller [~Ammler@adsl-84-227-131-76.adslplus.ch] has quit [Remote host closed the connection] 09:54:36 *** Ammller [~Ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 10:25:24 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 10:27:02 * dihedral greets TrueBrain 10:32:22 <dihedral> TrueBrain: can you pin 2 threads for me? 10:32:38 *** LeviathNL [LeviathNL@145.94.217.60] has quit [Ping timeout: 480 seconds] 10:35:23 *** nfc [~nfc@dsl-hkibrasgw2-ff6ec300-105.dhcp.inet.fi] has joined #openttd 10:38:00 *** FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has joined #openttd 10:38:04 *** FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has left #openttd [] 10:39:51 <Ammller> dihedral: pin the 1. thread and link there to the 2. 10:40:43 <dihedral> the second thread is in the graphics section 10:40:59 <dihedral> 2 different groups of people we are getting hold of 10:41:14 <Ammller> ah, ok 10:41:18 <dihedral> :-) 10:41:25 <Ammller> thought, they are in the same group :) 10:41:29 <dihedral> kinda ;-D 10:42:25 <TrueBrain> dihedral: maybe it is time for you to ask an other moderator, as you start to annoy me by how many times you can ask the same question over and over and over 10:42:38 *** LeviathNL [LeviathNL@z037133.its-s.tudelft.nl] has joined #openttd 10:47:42 <dihedral> TrueBrain: i asked you yesterday and all you said was you had no time 10:47:48 <dihedral> that is not a yes or a no 10:48:04 <dihedral> but none the less - sorry for annoying you 10:49:35 *** Greyscale [~Greyscale@host86-131-41-165.range86-131.btcentralplus.com] has joined #openttd 10:52:16 *** Rexxie [~rexxars@ti0140a340-0088.bb.online.no] has joined #openttd 10:55:37 <dihedral> TrueBrain: if you still feel like it ;-) 34429 and 34514 11:01:20 *** dihedral [~dihedral@joshua.dihedral.de] has left #openttd [] 11:02:32 *** Deathmaker [~Miranda@dslb-082-083-219-009.pools.arcor-ip.net] has joined #openttd 11:04:15 *** Roujin [HydraIRC@d240.tum.vpn.lrz-muenchen.de] has joined #openttd 11:06:24 *** LeviathNL [LeviathNL@z037133.its-s.tudelft.nl] has quit [Quit: Leaving] 11:28:35 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has joined #openttd 11:29:16 *** Diabolic-Angel [~dia@xdsl-81-173-249-193.netcologne.de] has joined #openttd 11:30:33 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 11:31:55 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has joined #openttd 11:32:45 <CIA-5> OpenTTD: truelight * r11295 /branches/noai/ (10 files in 4 dirs): [NoAI] -Change [API CHANGE]: put Engine things in AIEngine, and rename functions as such. Most noticable: FindBestXXXVehicle -> FineBestXXXEngine 11:46:48 <TrueBrain> bah, I can't remember my myottd login :p 11:46:49 <TrueBrain> lol 11:47:43 <SpComb> and it doesn't know your email 11:47:54 <TrueBrain> poor poor system :p 11:47:55 <SpComb> nor are you able to change your own password 11:48:05 <SpComb> yeah, I haven't had the time to make it a good system 11:48:12 <TrueBrain> I just can't remember what I filled in :p 11:48:18 <SpComb> used my time to concentrate on other features 11:48:33 <TrueBrain> somehow/... 11:48:35 <TrueBrain> I am now logged in 11:48:36 <TrueBrain> :s 11:48:39 <SpComb> if you tell me what password you want it to have, I can change it for you manually 11:48:49 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 11:48:56 <TrueBrain> nevermind 11:49:00 <TrueBrain> I wonder, I stopepd my server 11:49:02 <TrueBrain> but now it is running 11:49:02 <TrueBrain> weird 11:49:03 *** Greyscale [~Greyscale@host86-131-41-165.range86-131.btcentralplus.com] has quit [Quit: Leaving] 11:49:20 <SpComb> I only fixed the stopping/starting somewhat recently 11:49:44 <TrueBrain> you still need to start it before you can change settings :p 11:49:52 <SpComb> indeed 11:50:18 <TrueBrain> you made a nice system :) 11:50:58 * SpComb started the rewrite of the part that would make it possible to configure it properly 11:51:20 <SpComb> i.e. you can change the server name and password at runtime, and it doesn't try and store all the configuration in the database anymore 11:51:55 <SpComb> the current issue is how I'd need to store the configuration in two places, in OpenTTD itself, and in the config file 11:53:02 *** scia [~scia@85.149.96.102] has joined #openttd 11:58:29 *** BigBB [~BigBB@p5B042449.dip0.t-ipconnect.de] has quit [Quit: BigBB] 12:02:10 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 12:07:18 *** sdziallas [~chatzilla@gatekeeper.heise.de] has joined #openttd 12:07:38 <dihedral> SpComb: you might like http://pub.dihedral.de/openttd/network_nextgame_reload_cfg.patch 12:08:47 <CIA-5> OpenTTD: truelight * r11296 /branches/noai/src/ai/api/ai_vehicle.hpp: [NoAI] -Fix: typo in comment of AIVehicle::GetName 12:09:37 <SpComb> I was thinking more in terms of making openttd.cfg just to means to persist the settings across server restarts, and also for use when the server itself is off 12:10:15 <SpComb> either via having OpenTTD write out the config every time it's changed, or doing that in python 12:10:44 <SpComb> so if I change some settings, then I simply modify them inside OpenTTD, and write out to the config file. If I want to know what the value for some setting is, I ask OpenTTD 12:11:22 <SpComb> I'm pretty sure that I'll write some kind of more useable control interface for OpenTTD to replace the console 12:11:55 <SpComb> packed binary data via stdin/out, with some kind of proper command/response/event protocol 12:16:21 *** Progman [~progman@p57A1FE87.dip.t-dialin.net] has joined #openttd 12:16:38 <dihedral> SpComb: will that not in some cases fail if the game e.g. is running? 12:17:08 <SpComb> depends on what settings you change, you can't change everything, of course 12:17:37 *** pPACO_BAN is now known as Phazorx 12:18:28 <dihedral> say you want to set the difficulty :-) 12:19:05 <SpComb> I'm not really familiar with how all of the settings work, but e.g. server name and password can be changed at runtime 12:26:09 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:27:41 <dihedral> yes, but port, diff level and some others cannot :-) 12:29:10 *** [1]Roujin [HydraIRC@b6.tum.vpn.lrz-muenchen.de] has joined #openttd 12:30:18 *** Roujin [HydraIRC@d240.tum.vpn.lrz-muenchen.de] has quit [Ping timeout: 480 seconds] 12:30:18 *** [1]Roujin is now known as Roujin 12:33:12 *** Greyscale [~Greyscale@host86-131-41-165.range86-131.btcentralplus.com] has joined #openttd 12:37:52 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 12:38:59 *** sdziallas [~chatzilla@gatekeeper.heise.de] has quit [Remote host closed the connection] 12:39:41 *** ammler [~ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 12:41:16 *** ammler [~ammler@adsl-62-167-65-232.adslplus.ch] has quit [Remote host closed the connection] 12:45:27 *** Ammller [~Ammler@adsl-62-167-65-232.adslplus.ch] has quit [Ping timeout: 480 seconds] 12:49:31 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 12:55:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:55:18 *** mode/#openttd [+v glx] by ChanServ 12:56:23 *** sdziallas [~chatzilla@gatekeeper.heise.de] has joined #openttd 13:00:20 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:01:29 *** ammler [~ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 13:02:58 *** Gekz [~gekko@CPE-124-183-135-191.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 13:03:31 <sdziallas> hi! i'm working for the german computer magazine c't and we are currently preparing are cd with games on it 13:04:01 <TrueBrain> welcome sdziallas 13:04:12 <sdziallas> hi! 13:04:18 <sdziallas> i would like to ask you whether it would be possible to put openTTD on it 13:04:58 <TrueBrain> OpenTTD is GPL, so you are free to distribute it, as long as you tell people where to find the source-files (which isn't a problem if you use our official binaries) 13:05:05 <TrueBrain> the main problem would be the original TT graphics 13:05:15 <TrueBrain> which you can not distribute, as that is licensed to Micropose 13:05:26 <glx> Atari now 13:05:35 <sdziallas> ok! thank you! i only thought it would be better to ask the authors first 13:05:42 <TrueBrain> It is very kind of you :) 13:05:51 <TrueBrain> and of course we would love to get a (free) copy of it ;) 13:06:10 *** mikl [~mikl@gw.imtnet.dk] has joined #openttd 13:06:52 <sdziallas> ok! 13:06:59 <sdziallas> i will talk to one of the other editors 13:07:00 <mikl> Wasn't there an upgrade screen somewhere for trains - replace model X with Y...? 13:07:08 <sdziallas> but i think this woon't be a problem 13:07:14 <mikl> Can't find it in r11235 13:07:27 <TrueBrain> mikl: check the wiki, but it is in your vehicle-overview window 13:07:36 <glx> mikl: vehicle list, manage list 13:07:41 <glx> you can't miss it 13:07:59 <TrueBrain> sdziallas: :) 13:08:46 <mikl> ah, yes... 13:08:54 <mikl> I must be blind :) 13:09:16 <sdziallas> TrueBrain: again thank you, i will organize some things and contact you soon. 13:09:41 <TrueBrain> sdziallas: no problem :) To more people play OpenTTD, the happier we become :) 13:10:21 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Remote host closed the connection] 13:10:40 <sdziallas> TrueBrain: that somehow logic - but since it is a great game - we would like to bring it to the people :-) 13:12:58 *** sdziallas [~chatzilla@gatekeeper.heise.de] has left #openttd [] 13:13:16 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 13:13:22 *** AntB [~AntB-UK@host81-151-111-8.range81-151.btcentralplus.com] has joined #openttd 13:14:37 *** |Bastiaan| [~kvirc@77.60.199.137] has joined #openttd 13:14:44 <CIA-5> OpenTTD: truelight * r11297 /branches/noai/ (5 files in 2 dirs): [NoAI] -Add: in AIEngine, added: GetName, GetCargoType, GetCapacity, GetReliability, GetMaxSpeed, GetVehicleType, and GetPrice (on request by Kilinich) 13:15:58 <dihedral> TrueBrain: you are really doing quite a lot of noai stuff recently 13:16:17 <TrueBrain> dihedral: just a bunch of copy/paste work, where people request functions 13:16:25 <dihedral> still 13:16:35 <dihedral> it's nice to see 13:18:56 *** mucht_work [~martin@143.50.125.77] has quit [Quit: Konversation terminated!] 13:27:09 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has joined #openttd 13:27:12 <TrueBrain> tnx :) 13:27:16 <dihedral> do water colors in the grf's cycle on their own, or does that need to be coded in the grf? 13:27:30 <TrueBrain> colours in general cycle 13:27:34 <TrueBrain> nothing you can do about that 13:27:38 <TrueBrain> a completely different subsystem of the game :) 13:27:48 <dihedral> AntB just wanted to know 13:27:57 <TrueBrain> he can ask for himself, not? :p 13:28:05 <dihedral> he asked in the forums :-) 13:28:05 <AntB> i did on TTforums 13:28:10 <TrueBrain> ah :p 13:28:16 <dihedral> :-P 13:28:34 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 13:28:52 <TrueBrain> hmm, I can't find the image 1-2-3 13:28:57 *** XeryusTC is now known as Guest2154 13:28:58 *** XeryusTC2 is now known as XeryusTC 13:29:00 <TrueBrain> but colors 216-250 or something animate 13:29:51 * AntB will try it anyway 13:29:58 <frosch123> see docs/ottd-colour-palette.gif 13:30:09 <TrueBrain> frosch123: I was trying to find an online version.. .:p 13:30:37 <frosch123> Upload it to the wiki 13:30:55 <TrueBrain> http://hg.openttd.org:8000/svn/trunk.hg/raw-file/a422aa3a9600/docs/ottd-colour-palette.gif 13:31:07 <TrueBrain> 217-244 13:31:24 <AntB> and its animated! thx! :D 13:31:24 <TrueBrain> you should be able to load your own animation via a newgrf 13:31:56 <TrueBrain> but I don't know enough about newgrf to tell you more about that :p 13:32:23 <AntB> I haven't got a clue myself, but anything is worth a shot :D 13:33:10 *** Guest2154 [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 13:38:29 *** Diabolic1Angel [~dia@xdsl-84-44-135-197.netcologne.de] has joined #openttd 13:40:41 <Belugas> simple: start at http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 13:40:46 <Belugas> the rest is easy ;) 13:41:30 *** Dark_Link^ [~glidegame@193.10.185.3] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 13:45:28 *** Diabolic-Angel [~dia@xdsl-81-173-249-193.netcologne.de] has quit [Ping timeout: 480 seconds] 13:47:06 <Phazorx> http://openttdcoop.ppcis.org/blog/files/pictures/map.zones.png << candidate for #wwottdgd map :o) 13:47:23 <Roujin> ooo 13:47:35 <Roujin> thats beautiful :> 13:47:41 <hylje> :> :> 13:47:48 <TrueBrain> very nice 13:47:57 <Roujin> 2048^2? 13:48:00 <Phazorx> yup 13:48:00 <TrueBrain> http://devs.openttd.org/~truelight/heightmaps/test102.png <- play on this! :p 13:48:15 <Phazorx> TrueBrain: wheres the rest of europe? 13:48:24 <TrueBrain> the rest of europe isn't important! 13:48:46 <dihedral> lol 13:48:50 <dihedral> too much water 13:48:52 * dihedral coughs 13:49:12 <TrueBrain> http://devs.openttd.org/~truelight/heightmaps/test75.png <- lol, poor quality :p 13:49:41 <Phazorx> TrueBrain: that map misses black sea 13:49:50 <Phazorx> somehow... 13:49:52 <TrueBrain> Phazorx: is above sea-level 13:49:56 <TrueBrain> it is a heightmap 13:49:58 <Phazorx> really ? 13:50:12 <TrueBrain> the sea-level on those images is pushed 3 meters lower btw 13:50:13 <TrueBrain> but okay 13:50:39 <Phazorx> i know what height map is... but last time i checked water from black seas isnt that much higher there 13:51:20 *** prakti [~prakti@p50834C3E.dip.t-dialin.net] has joined #openttd 13:52:05 <Vikthor> Is it only me, or is Rhein connected with Rhone in the middle of Switzerland on that map? 13:52:26 <Phazorx> Vikthor: it is 13:52:47 <Phazorx> this isnt my map actualy 13:53:01 <Phazorx> i only shaved it and reset industries/cities 13:53:08 <dihedral> Vikthor - if you dont mention it no one will notice :-_ 13:53:10 <Phazorx> as well as propered some rivers 13:53:27 <TrueBrain> Phazorx: I think it is a fun map to play on :) 13:53:41 *** MarkSlap [~shit@h-85-24-202-140.NA.cust.bahnhof.se] has joined #openttd 13:54:00 <Vikthor> dihedral: I doubt that, if I noticed, than why would not somebody else? 13:54:13 <Phazorx> TrueBrain: yeah we are debating on how #openttdcoop will chime in with all the rest on there 13:54:16 * dihedral was just kidding 13:54:22 <Phazorx> Vikthor: any suggestions on how to make it look better ? 13:56:04 <Vikthor> Well, I do not know, maybe make Rhein start in the Bodensee and the Rhone in Lac Leman? 14:00:31 <Phazorx> hmm... is como another name for lugano ? 14:02:15 <TrueBrain> we really need the border-patch for this kind of maps :) 14:02:42 <dihedral> can someone trun this tar into a grf for us http://www.tt-forums.net/download.php?id=80148 14:02:55 <dihedral> related post: http://www.tt-forums.net/viewtopic.php?p=634648#p634648 14:03:06 <dihedral> it's a 32bbp sprite 14:03:12 <dihedral> and we need a grf 14:03:26 <dihedral> aim is to replace the transmitter 14:03:40 <CIA-5> OpenTTD: truelight * r11298 /branches/noai/ (10 files in 4 dirs): [NoAI] -Add: added EngineList + Valuators for all common functions. This should replace all FindXXXEngine, which will be removed soon 14:04:29 <Phazorx> border patch? 14:04:41 <TrueBrain> Phazorx: it disallowed people to build things outside their border 14:04:51 <Phazorx> ahh is there patch liek that already? 14:05:17 <TrueBrain> I made some initial patch for it 14:05:30 <TrueBrain> head-to-head patch contains most code 14:05:39 <TrueBrain> but a reduced version of it, is enough 14:05:47 <TrueBrain> downside is that it only allowed rectangle borders currently 14:05:58 <TrueBrain> non-rectangle needs _m bits :) 14:06:01 <Phazorx> ahh... that isnt too good for this case 14:06:24 <Phazorx> so i'm off to set "transmitters aka border poles" eveywhere then 14:06:54 <dihedral> :-P 14:06:54 <TrueBrain> enjoy 14:07:03 <TrueBrain> what would be cool too, is the toll-port patch :) 14:07:08 <TrueBrain> it allowed one company to make long tracks 14:07:16 <TrueBrain> and via toll-ports, access for other companies on those tracks :p 14:08:33 <Phazorx> TrueBrain: can you capture their trains tho? 14:08:34 <dihedral> does it work stable? 14:08:43 <TrueBrain> dihedral: no, it is based on r4533 14:08:44 <TrueBrain> lol :p 14:09:06 <dihedral> ouch 14:09:09 <dihedral> where is it? 14:09:15 <TrueBrain> in my patch vault 14:09:24 <dihedral> i could try to change the patch to the current r 14:09:27 <TrueBrain> haha 14:09:29 <TrueBrain> no way :) 14:09:41 <dihedral> "no way" it's too big 14:09:48 <dihedral> or too complicated for dih? 14:09:50 <TrueBrain> no, the code changes a bit too much :p 14:10:27 <glx> just 2 deleting patches revs :) 14:10:35 <glx> c->c++ and makefile rewrite 14:10:57 <TrueBrain> but it might be nice to restart it 14:11:05 <TrueBrain> it was just that on a normal game, it rarely is useful 14:11:05 <dihedral> would i not just have to understand what the patch does, and 'rewrite' it for the current r? 14:11:25 <TrueBrain> dihedral: it needs a bit more advanced logic :p 14:11:36 <TrueBrain> anyway, I can't find the patch (only the description) 14:11:42 <dihedral> uh 14:11:44 <dihedral> k 14:11:47 <dihedral> nvm then 14:11:48 <TrueBrain> but okay, I have 1500 patches 14:11:50 <TrueBrain> so no wonder :p 14:11:52 <dihedral> LOL 14:12:06 <dihedral> grep for something that might be in the comments :-D 14:12:17 <Phazorx> and there is a city of "genf" where geneva is supposed to be here... 14:12:23 <Phazorx> where is that damn swissman 14:12:40 <dihedral> genf == geneva 14:12:44 <TrueBrain> anyway, the patch really didn't work out how I wanted it too 14:12:49 <Vikthor> Phazorx: Genf is german name fo Geneva 14:12:54 <TrueBrain> nobody wants to pay you to use your tracks 14:12:57 <dihedral> lol @ Phazorx 14:12:57 <TrueBrain> they rather lay down their own 14:12:59 <Phazorx> Vikthor: ahh... 14:13:02 <TrueBrain> as they don't trust you.. 14:13:08 <Phazorx> i;d raver have it as geneva tho 14:13:25 <Phazorx> is camo german for lugano then? 14:13:52 <dihedral> Phazorx: why not use the original names 14:14:08 <Phazorx> dihedral: hard to coordinate with unsuaual names 14:14:13 <dihedral> all the asian counties aint on the map, so typing them should not be a prob :-D 14:14:25 <ammler> [16:12] <Phazorx> where is that damn swissman \o/ 14:14:28 <Phazorx> i know where geneva is or milano... no idea where mailand or genf are 14:14:32 <Phazorx> ammler: 14:14:33 <dihedral> ammler: :-) 14:14:34 <ammler> genf=geneva 14:14:42 <Phazorx> that i know already 14:14:43 <Phazorx> and camo? 14:15:00 <ammler> we have 4 different languages in our country 14:15:05 <Vikthor> Phazorx: If so should not it be Geneve (French spelling I believe?) 14:15:24 <Phazorx> ammler: i know that but each canton should call their towns as they are 14:15:27 <TrueBrain> Gen`eve is Dutch spelling :p 14:15:37 <ammler> yes, GenÚve is best 14:15:39 <Phazorx> Vikthor: Geneve is the one i put 14:15:45 <Phazorx> Geneva is cyriilic 14:16:09 <ammler> hmm, Umlauts should be possible, no? 14:16:16 <dihedral> genf rhymes with senf 14:16:17 <ammler> and don't forget Amden :P 14:16:23 <Phazorx> ammler: there is some place named "camo" where lugano is suppsoed to be 14:16:27 <Phazorx> is that normal? 14:16:34 <Phazorx> and umlautsa are fine 14:16:39 <Phazorx> ammler: where is it , lol ? 14:16:58 <Phazorx> any other requests while i am on it ? 14:17:08 <dihedral> i want Obernhof in the game 14:17:12 <dihedral> it's on the lahn 14:17:17 <dihedral> between Limburg and Koblenz 14:17:27 <ammler> camo is a border village 14:17:28 <Vikthor> Just out of interest how does the spelling of Czech cities look like? 14:17:30 <dihedral> very small town 14:17:34 <Phazorx> give me location as intersection of lines between any major cities 14:17:40 <ammler> somewhere in italian side 14:17:57 <AntB> Can you not just put town names in their native language? 14:18:08 <dihedral> mossel ---|rhein|---- lahn 14:18:13 <Phazorx> Vikthor: "Pilsen" "PRag" "Budweis" 14:18:20 <hylje> AntB: some towns have several 14:18:23 <Vikthor> thats actually German 14:18:26 <dihedral> i was assuming you might have those towns on the map that i mentioned 14:18:38 <Phazorx> Vikthor: author was german then 14:18:46 <Vikthor> Probably 14:18:49 <AntB> Primary language then.. (that'll be a laugh for Wales!) 14:19:01 <dihedral> LOL 14:19:19 <Roujin> does it have llanfair ... you know what in it? ^^ 14:19:24 <Phazorx> dihedral: bigger ones please 14:19:26 <dihedral> lets add a TS server and hear how people try to pronounce those towns ? 14:19:35 <Phazorx> liek karlsruhe :) 14:19:39 <hylje> Liek 14:19:42 <Roujin> llanfairpwylksjgaejrhlkaeasdngbjkwaensomething ;) you know what i mean 14:19:48 <AntB> anyone wanna try making Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch village ;) 14:19:53 <Vikthor> Phazorx: Correct ones are : "PlzeÅ" "Praha" "BudÄjovice" (more correctly "Äeské BudÄjovice") 14:19:55 <Phazorx> ammler: i'll put amden if you tell me where it is 14:20:15 <Vikthor> But you can go without the extra diacritical marks 14:20:34 <ammler> hmm, not needed, is too small... :) 14:20:47 <ammler> and I miss our lage 14:20:50 <ammler> lake 14:21:06 <ammler> I will wait until the river patch 14:21:23 <Phazorx> heh okay 14:21:29 <Phazorx> dihedral: where is your town? 14:21:43 *** Deathmaker [~Miranda@dslb-082-083-219-009.pools.arcor-ip.net] has quit [Quit: ...] 14:22:10 <AntB> anyone got any suggestions for drawin newGRf people? 14:22:31 <Phazorx> Vikthor: i broke rhone/rhine at lugano-bern line :) 14:22:40 <ammler> AntB looking at existing ones 14:22:58 <AntB> which GRF has people in? 14:23:13 <Phazorx> Vikthor: and Ä/Å arent really possibkle :( 14:23:20 <dihedral> Wolf01 is working on people... 14:23:24 <dihedral> you could ask him 14:23:24 <ammler> ie. if you like to make new road sprites for wwottdgd, take comboraods 14:23:33 <ammler> or NARoads 14:23:57 <ammler> you can read them best with GRF2Html 14:24:06 <AntB> I was looking at NARoads for new lighting 14:24:23 <Vikthor> Phazorx: Yeah I know thats why I said you go without diacritical marks 14:24:32 <ammler> and of course the wiki of ttdpatch 14:25:10 <Vikthor> And in fact they are possible you just need either unifont.grf or specify system font that is capable of showing them 14:25:51 <ammler> can we force clients to use 32bpp? 14:26:06 <dihedral> i would rather not 14:26:21 <dihedral> and it does not make sense to add ONE 32bbp thing to the grf pack 14:26:48 * AntB doesn't like 32bpp 14:27:30 <Phazorx> Vikthor: i think slovakian would need corrections too 14:28:26 <SmatZ> hmm yes, µ is not in unifont.rf 14:28:54 <Vikthor> Phazorx: Ok, tell me I think I know the Slovakian names too 14:29:16 <Phazorx> hmm.. bielsko-biala ? 14:29:23 <Phazorx> zilina 14:29:28 <Vikthor> Åœilina 14:29:30 <Phazorx> ostrau 14:29:53 <Vikthor> but Biielsko-biala is polish I believe 14:30:01 <Phazorx> cant find bratislava here 14:30:09 <Phazorx> Vikthor: yeah... but same region :) 14:30:09 <Vikthor> And Ostrau - Ostrava is Czech 14:30:30 <Phazorx> Oppeln? 14:31:02 <Phazorx> Kaschau - that's romanian? 14:31:30 <Phazorx> and correct spelling for bratislava ? 14:31:34 <Phazorx> it's breslau here 14:31:35 <Vikthor> Bratislava 14:31:39 <dihedral> perhaps that town stuff should move to #wwottdgd, to not flood this channel :-) 14:31:43 <Phazorx> same as russian then 14:31:44 <Vikthor> OK 14:32:03 * dihedral slaps himslef for not doing so himself in the past 14:33:30 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 14:33:33 *** mode/#openttd [+o Bjarni] by ChanServ 14:34:23 <Sacro> eek tis him 14:35:26 <Bjarni> I don't this this language. Please speak English 14:35:49 <hylje> gibberish 14:36:37 <Sacro> this this? 14:36:52 <glx> like this :) 14:39:14 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 14:41:01 <Bjarni> http://www.youtube.com/watch?v=qgiUSEpg8Xc <-- Lego will never be the same again o_O 14:41:24 <Sacro> holy... 14:41:51 <Vikthor> Now I wonder wheter Tr..Bra.n is around :) 14:42:02 <Bjarni> I don't 14:42:46 * AntB would like to point the "YouTube link == Ban" part of the topic 14:43:09 <Bjarni> I know 14:43:10 <Sacro> http://www.swearalot.com/ 14:43:27 <Bjarni> I just don't care when it involves Lego⢠14:44:35 <Sacro> http://www.b3ta.com/links/Mirror_prank 14:46:56 *** shodan [user@xerxes.foocode.net] has joined #openttd 14:50:16 <Phazorx> any poles around? 14:51:13 *** ufoun [~ja@81.19.35.178] has joined #openttd 14:51:13 *** Roujin [HydraIRC@b6.tum.vpn.lrz-muenchen.de] has quit [Ping timeout: 480 seconds] 14:51:16 * Sacro has a wooden pole 14:51:49 * dihedral does not want to know 14:52:36 *** FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has joined #openttd 14:53:07 *** FlowaPowa [~Flowa@4va54-4-82-244-103-144.fbx.proxad.net] has left #openttd [] 14:53:21 <Sacro> !seen Meush 14:53:22 <_42_> Sacro, I don't remember seeing Meush. 14:55:27 <Bjarni> @seen Meush 14:55:27 <DorpsGek> Bjarni: Meush was last seen in #openttd 9 weeks, 3 days, 5 hours, 49 minutes, and 8 seconds ago: <MeusH> hey Wolf01 :) 14:55:40 <Sacro> hmmm 14:55:43 <Sacro> Tesco vs Denmark 14:56:30 <Sacro> :o 14:56:32 <Sacro> its a war! 14:56:37 <Bjarni> what? 14:56:56 <Sacro> http://uk.youtube.com/watch?v=lfSi0D7KESk 14:58:42 <hylje> lego trains 14:59:48 <Bjarni> wow 14:59:50 <Bjarni> just wow 14:59:59 <Bjarni> finally somebody who understands Danes 15:00:06 <Bjarni> listen to what Stu says 15:00:19 <Bjarni> and don't try to prevent our actions :D 15:01:59 <Bjarni> http://uk.youtube.com/watch?v=-pVJqHqyIWo <-- Lego trains 15:02:20 <Bjarni> almost as many as I (would like to) have 15:03:05 <Phazorx> is it like walmart in states? 15:03:09 <hylje> so when you've conquered the world you'll spend your time at doing that 15:04:48 *** gule [~Administr@tm.84.52.149.249.dc.cable.static.telemach.net] has left #openttd [] 15:07:21 *** skidd13 [~skidd13@p548A5A7E.dip.t-dialin.net] has joined #openttd 15:07:37 <skidd13> Hi 15:08:39 <dihedral> hello 15:11:44 <skidd13> dihedral: Buyed a Lart for the BDUs yet? :D 15:12:51 <dihedral> :-D 15:12:57 <dihedral> i'll make one myself 15:13:35 <TrueBrain> Sacro / Bjarni: you both did read the topic, not? 15:15:42 * dihedral was thinking of the topic, just did not want to say anything 15:16:00 <dihedral> TrueBrain: go for it, just for the fun of it :-D 15:16:07 <TrueBrain> okay, because you request it 15:16:33 <TrueBrain> @ban Bjarni No Youtube links 15:16:38 <TrueBrain> I should learn him to understand @ban 15:16:39 <TrueBrain> @op 15:16:40 *** mode/#openttd [+o TrueBrain] by DorpsGek 15:16:44 *** mode/#openttd [+b *!*@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] by TrueBrain 15:16:44 *** Bjarni was kicked from #openttd by TrueBrain [Bjarni] 15:16:51 <TrueBrain> now I feel much better :) 15:16:58 *** mode/#openttd [-b *!*@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] by TrueBrain 15:17:12 <dihedral> lol 15:17:44 <Eddi|zuHause2> <Phazorx> it's breslau here <- breslau is something entirely different... that's in "Oberschlesien" (Poland) 15:17:56 <Eddi|zuHause2> the german name of Bratislava is "PreÃburg" 15:18:10 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 15:18:28 <Phazorx> Eddi|zuHause2: thanks for correcting... 15:18:34 <ln-> hmm, is there a german name for Firenze? 15:18:42 <Eddi|zuHause2> Florenz? 15:18:48 <ln-> (i.e. Florence in english) 15:19:03 <Eddi|zuHause2> yeah 15:19:09 <Vikthor> Eddi|zuHause2: We have settled on Bratislava, but thanks for corrction anyway 15:19:10 <Phazorx> well 15:19:10 <ln-> ok, quite much as unobvious. 15:19:15 <Phazorx> double mistake on authors acount 15:19:24 <Phazorx> cuz it was named breslau 15:19:34 <Phazorx> but was on danube 15:19:41 <Phazorx> so it is bratislava actualy 15:19:41 <Eddi|zuHause2> Breslau should be further north 15:19:55 <Eddi|zuHause2> i'd help with that stuff, but i have to go now 15:19:59 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Read error: Connection reset by peer] 15:21:51 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 15:25:34 <Sacro> TrueBrain: he started it 15:25:49 <TrueBrain> Sacro: reason I didn't ban you :) 15:27:51 <hylje> TrueBrain: banned for being trolled successfully! :P 15:28:17 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 15:28:18 *** mode/#openttd [+o Bjarni] by ChanServ 15:28:36 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 15:28:36 <Bjarni> !logs 15:28:45 * SpComb notes that OpenTTD isn't very playable over GPRS 15:28:53 <TrueBrain> SpComb: dah? :p 15:29:04 <SpComb> I'd say it fared better than BF1942, though 15:29:40 <SpComb> but I tried to zoom out, seized up for a minute, bunch of news messages came up, and then network synch error or whatnot 15:29:58 <TrueBrain> don't zoom out :p 15:30:15 <SpComb> loading the map from the server takes about five minutes 15:30:21 <hylje> haha 15:30:33 * SpComb is bored in a car 15:30:41 <Bjarni> TrueBrain: what is it with you and YouTube anyway? 15:30:49 <Bjarni> you got stocks in Utube.com? 15:30:49 <hylje> SpComb: you might want to play some starcraft 15:30:51 <TrueBrain> Bjarni: don't worry, it is not only me 15:30:56 <TrueBrain> and what is with you and bash/youtube links? 15:31:03 <Bjarni> are you sure? 15:31:10 <hylje> he can't accept the funny 15:31:25 <Bjarni> maybe he lacked Lego as a kid 15:31:41 <SpComb> hylje: I don't have it installed, how big is the download? 15:31:58 <hylje> starcraft is two cds with the expansion 15:32:04 <SpComb> I might be able to get about five megabytes dowloaded before the car trip's over 15:32:06 <TrueBrain> StarCraft was fun :) 15:32:06 <hylje> it works great over gprs/edge. ive tried. 15:32:09 <SpComb> two really small cds? 15:32:17 *** AntB [~AntB-UK@host81-151-111-8.range81-151.btcentralplus.com] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 15:32:22 <Bjarni> I think it's more like 1 Gb 15:32:24 <hylje> big enough to not be downloadable that way 15:32:42 <Bjarni> however if you rip the singleplayer scenario videos, then they aren't that big 15:32:43 <Bjarni> I think 15:33:05 *** ufoun [~ja@81.19.35.178] has quit [Quit: Padla] 15:33:36 <SpComb> latency's horrible when in a moving vehicle 15:34:05 <Bjarni> really? 15:34:11 <Bjarni> wanna play quake? 15:34:14 <SpComb> hmm, not actually that bad right now... 700-1000ms idle, perhaps 1500ms under stress (me typing in ssh) 15:34:53 <SpComb> but it works better than the WLAN at university does... 15:35:11 *** KouDy [user@85.207.64.178] has joined #openttd 15:35:13 <SpComb> I swear that thing must have something which kills connections after they've been open for over a minute or two 15:35:30 <Bjarni> same thing with our wireless network 15:35:39 <Bjarni> except it appears to be computer specific 15:36:00 <Bjarni> some computers are rock stable while other computers are kicked right away 15:36:09 <Bjarni> even under the same conditions 15:36:30 <SpComb> I think I'm one of a tiny minority who even bothers to attempt to use the WLAN there 15:36:49 <Bjarni> I don't use WLAN anywhere 15:36:51 <hylje> depends on the device too 15:36:52 <SpComb> the wlan's good in some of the department buildings, but sucks in the main building 15:37:01 <hylje> some devices are good in keeping signal 15:37:03 <hylje> some are less so 15:37:21 <SpComb> == the computer science and electrical engineering people know stuff and use linksys hardware, the main building people don't and use ÃŒbercheap 11mbit dlink crap 15:37:37 * SpComb athers that IBM thinkpads are pretty good at WLAN reception 15:37:52 <Phazorx> hmm.. another goe quiz 15:37:58 <SpComb> the signal quality's not the issue, it's about 60%, ICMP ping to the gateway is pretty stable. TCP connections? Die after a while 15:38:16 <Phazorx> geman name apaprently "Viacenza", soth alps close to .it/.ch border 15:38:19 <Phazorx> what's proper name? 15:38:35 <SpComb> google it 15:38:43 <Sacro> gofuckinggoogleit.com 15:38:59 <Sacro> hmm, thats not it 15:39:14 <Phazorx> SpComb: i'm wikipediaing it 15:39:16 <Sacro> http://justfuckinggoogleit.com/ 15:39:17 <Phazorx> aint heling 15:39:19 <Sacro> thats the one 15:39:51 * Sacro reads about bubblesort on wikipedia 15:41:41 <CIA-5> OpenTTD: truelight * r11299 /branches/noai/ (5 files in 2 dirs): [NoAI] -Remove [API CHANGE]: FindXXXEngines are no longer available; use AIEngineList to select your engine 15:41:47 <dihedral> bubbles?... 15:41:52 <dihedral> ...my bubbles...! 15:42:15 * dihedral believes TrueBrain is over doing the commits to noai :-D 15:42:15 <Sacro> static void BubbleSort<T>(IList<T> array) where T : IComparable<T> 15:42:17 <Sacro> :\ 15:43:01 <huma> umm.. templates 15:43:32 <huma> Sacro: have you seen apl code? i wouldn't :\ here :) 15:46:52 <CIA-5> OpenTTD: truelight * r11300 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_engine.cpp): [NoAI] -Fix: only show those engines you can purchase (all others return false with IsValidEngine) 15:51:10 <dihedral> nice 16:01:21 *** dihedral [~dihedral@joshua.dihedral.de] has quit [Quit: laters :-)] 16:06:27 <huma> engines? 16:07:03 <Phazorx> is it posisble to get snow on temp working on existing map 16:07:09 <Phazorx> or convert it to arctic? 16:11:27 <Belugas> not easily 16:11:40 <Belugas> check what richk67 did once, on the forums 16:16:16 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: bbl] 16:24:07 *** skidd13 [~skidd13@p548A5A7E.dip.t-dialin.net] has left #openttd [] 16:24:30 <Phazorx> Belugas: can you please specify more keywords for search ? 16:26:27 <Phazorx> snow_in_temp_r4442.patch ? 16:28:20 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:28:32 <Wolf01> hello 16:29:09 *** Progman [~progman@p57A1FE87.dip.t-dialin.net] has quit [Remote host closed the connection] 16:29:37 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:30:39 *** |Bastiaan| [~kvirc@77.60.199.137] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:35:24 <Belugas> exact, Phazorx 16:36:46 <Phazorx> Belugas: is there a chance that it still might work? 16:37:53 <Belugas> i doubt, truely 16:38:06 <Belugas> unless big big big work 16:38:26 <Belugas> damsn... i lost the url... 16:39:51 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 16:40:01 <Belugas> mmh.. 16:40:09 <Belugas> it might be faisable 16:40:25 <Belugas> although it would be manual work 16:40:34 <mikl> The new text on raw material resources - 35% of an estimated 20,000k litres transported - does that mean that it can run out of oil when you reach 100%? 16:41:07 <hylje> yes 16:41:20 <Belugas> i don't think it will suddenly stop, but in the long run, yes 16:41:38 <mikl> meh :( 16:42:04 <mikl> Is it possible to disable that? 16:42:38 <Wolf01> maybe a random chance of "new seam of *material* found" to increase the industry life 16:43:30 <mikl> ugh, too much realism for my tastes... I don't want resources to run out, destroying my perfect rail empire 16:43:43 <hylje> well 16:43:50 <hylje> what's more fun than hacking stuff? 16:44:02 <Wolf01> when is perfect you have enough money to fund another raw industry 16:46:05 <Belugas> mikl, there is no wy to disable that. If you do not like the behaviour, just don't use the grf. it is not an option, it is a callback system 16:47:17 <ammler> !s/fund/prospect/ 16:48:16 <Phazorx> mikl: actualy it overlaps 16:48:25 <Phazorx> and that reminds me that i should submit a bugreport 16:48:36 <Phazorx> mikl: it goes to 255 then back to 0 16:48:50 <Phazorx> however it looks like if it is >100% there is higher chance of decline and closer 16:49:22 <Phazorx> Belugas: manual work as in merging? 16:53:36 <Belugas> yes, since the patch was done prior of C++ arrival. And i suspect a lot more stuff has changed since then 16:53:45 <Belugas> so, manual work :) 16:54:35 <mikl> how does prospecting work - does it just create a new industry somewhere random? 16:54:36 <Belugas> i can't remember, Phazorx, did you tried the resource depletion stuff in ttdp? 16:55:09 <Belugas> mikl, yes 16:55:13 <Belugas> or at least, it tries 16:55:35 <Phazorx> Belugas: so basicaly it wont work, very sad... 16:55:45 <Phazorx> and no i did not try - i cant play ttdp for that long :) 16:56:32 *** ammler [~ammler@adsl-62-167-65-232.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:58:07 <mikl> hmpfh - Is all this GRF-based, or is it a part of core? 16:58:22 *** Ammler [~Ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 16:58:54 * mikl finds it hard to keep track... 17:00:13 <Belugas> Phazorx, did i say it won't work? no. I said big work 17:00:24 <Belugas> up your sleeves 17:00:36 <Belugas> it' easier than writing newindustries ;) 17:01:02 <Phazorx> i'm upping my sleeves on some other parts of the deal there... and i hardly can be best candidate for recoding that one 17:01:03 <Belugas> mikl, it is what the grf author wrote 17:01:07 <Phazorx> but yeat it is easier :) 17:01:13 <mikl> Belugas: but which GRF is it... 17:01:29 <Phazorx> mikl: PBI/UKRSNI 17:01:31 <Belugas> not to me to tell you. The info is available , jsut search 17:02:03 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 17:02:19 *** skidd13 [~skidd13@p548A727C.dip.t-dialin.net] has joined #openttd 17:02:35 <skidd13> Hi again 17:02:48 <Phazorx> skidd13... 17:03:02 <skidd13> ... <-? 17:03:06 <Phazorx> feel like recoding snow in temperate? ;) 17:04:49 <huma> oh, how about twisters? :) 17:05:22 *** AntB [~AntB-UK@81.140.76.212] has joined #openttd 17:05:33 <huma> smashing train stations and all 17:06:11 <mikl> nah, forget twisters. We want volcanoes ;) 17:06:33 <mikl> I want to see those puny pixels melt :) 17:06:55 <huma> yea, that will do :) 17:07:59 *** Roujin [~Roujin@p54971AA5.dip0.t-ipconnect.de] has joined #openttd 17:08:00 <huma> snow would be cool though. traffic disturbance, icy roads. 17:10:38 <skidd13> NewGRF dissasters :D 17:18:49 <LeviathNL> Is there anyone here that uses TTRS and newbridges having the road bridges of ttrs and the railbridges of newbridges? 17:19:59 <Phazorx> LeviathNL: order matters 17:20:16 <Ammler> hmm, doesn't work 17:20:35 <Phazorx> amler you sure? 17:20:38 <LeviathNL> if i load newbridges before ttrs railbridges get all kind of glitches 17:20:42 <Ammler> well, not nice enough 17:20:52 <LeviathNL> wrong sprites used etc. 17:21:38 <Ammler> join the #wwottdgd server 17:21:52 <Ammler> there you see working combination 17:22:11 <LeviathNL> what ottd version? 17:22:26 <LeviathNL> i wait custom isn't? 17:22:43 <Ammler> LeviathNL: join #wwottdgd 17:22:49 <Ammler> there is a link in the topic 17:22:56 <LeviathNL> i remembered 17:24:14 <Ammler> best results I got, is newbridges with a road replacement like combined or NA 17:25:05 <Phazorx> hmm... is there a way to control density of "many random industries" in editor? 17:25:35 <Phazorx> i disabled "many of same kind per town" and "same type close" in patches but that had no effect 17:28:04 *** skidd13 [~skidd13@p548A727C.dip.t-dialin.net] has left #openttd [] 17:30:55 <LeviathNL> Ammler, I see there are still some glitches with rail-bridges 17:31:36 <Phazorx> glitches? 17:32:22 <LeviathNL> and the roadbridges I found (3) are not ttrs iirc 17:32:57 <LeviathNL> Phazorx, yes. Is that a strange choise of words? 17:33:05 <LeviathNL> *choice 17:34:28 <Phazorx> LeviathNL: define glitches, i mean i figuew it is something you did not expected to see but whate xactly is it ? 17:35:08 *** Ammller [~Ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 17:35:10 *** Ammler [~Ammler@adsl-62-167-65-232.adslplus.ch] has quit [Remote host closed the connection] 17:35:55 <LeviathNL> http://img505.imageshack.us/my.php?image=screenshotdt3.png 17:36:10 *** AntB is now known as Guest2174 17:36:15 *** AntB [~AntB-UK@81.140.70.162] has joined #openttd 17:36:45 *** Ammler [~Ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 17:38:07 <Ammler> LeviathNL: still on the server, can you show me the glitch? 17:39:39 <LeviathNL> Ammler: see ingame chat 17:39:58 *** Guest2174 [~AntB-UK@81.140.76.212] has quit [Ping timeout: 480 seconds] 17:43:22 *** Ammller [~Ammler@adsl-62-167-65-232.adslplus.ch] has quit [Ping timeout: 480 seconds] 17:44:22 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Read error: Connection reset by peer] 17:44:26 *** Alberth [~hat@hmm-dca-ap03-d07-211.dial.freesurf.nl] has joined #openttd 17:45:14 <Phazorx> Belugas 17:45:24 <Phazorx> is there a way to control density of "many random industries" in editor? 17:46:48 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 17:47:29 <glx> why? 17:52:29 <Phazorx> because it puts too many of them? 17:52:46 <Phazorx> even if i set patch options that limit it 17:54:39 <Ammler> http://img1.myimg.de/openttdcoop18thDec2036482b3.png 17:54:52 <Ammler> Phazorx: ^^ did you see that ever? 17:54:58 <Ammler> (or someone else) 17:55:35 <Phazorx> doamin fails to resolv 17:55:40 <Phazorx> a nm worked 3rd time 17:56:13 <Phazorx> never saw the cross one 17:58:24 <LeviathNL> Ammler, is that a static ground grf? 17:58:31 <Ammler> 32bpp 17:59:01 <Ammler> also the gui symbols 18:00:10 *** Sriikki [~tomi.noro@dsl-lprgw5-fe5adc00-230.dhcp.inet.fi] has quit [] 18:00:57 <Belugas> Phazorx, no, there is no control over it. Many is ... many 18:01:12 <Phazorx> Belugas: but it is too many 18:01:12 <Belugas> don't remember the code behind it, tough 18:01:31 <Phazorx> and it doesnt obey patch options from the looks of it 18:01:39 <Phazorx> as it put 5 refineries enxt to same city 18:01:55 <Phazorx> although i set to permit only one per and none clsoe of same type 18:02:01 <Belugas> it's always too many for someone and too little for someone else... 18:02:19 <Ammler> grfs don't care about patch settings 18:02:19 <Phazorx> well you wanan see a screenshot of what i call too many? 18:03:08 *** AntB [~AntB-UK@81.140.70.162] has quit [Ping timeout: 480 seconds] 18:03:08 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 18:04:15 *** Farden [~jk3farden@AMontsouris-156-1-143-129.w83-202.abo.wanadoo.fr] has joined #openttd 18:04:28 <Ammler> hmm, I miss a feature to export/import cfg settings... 18:06:20 <Phazorx> Ammler: placing industries isnt really grf functionality as i ithnk 18:07:04 <Ammler> I spoke about NewIndustries GRFs 18:07:33 <Phazorx> still placement has nothing to do wth it 18:07:41 <Phazorx> http://www.myimg.us/10.19.07/3366.png 18:08:03 <Phazorx> there is one city and 11 food plants on the map 18:08:32 *** Wolf01 is now known as Wolf01|AWAY 18:10:19 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 18:14:13 *** AntB_ [~AntB-UK@81.140.85.247] has joined #openttd 18:14:19 *** AntB_ is now known as AntB 18:19:29 *** Progman [~progman@p57A1FE87.dip.t-dialin.net] has joined #openttd 18:29:10 <Belugas> you know what many random means? it just mean that. nothing more 18:29:12 <Belugas> many 18:29:14 <Belugas> random 18:29:24 <Belugas> it's not only the type 18:29:34 <Belugas> it is the placement too 18:29:44 <Belugas> and the number 18:29:46 <Belugas> so... 18:29:56 <Belugas> you're in edort? 18:29:58 <Belugas> cool 18:30:06 <Belugas> perform many, 18:30:12 <Belugas> and chop whta you don't like 18:30:21 <Belugas> end of discussion 18:32:17 <Ammler> nice compromiss :) 18:33:05 <LeviathNL> Maybe someone in this channel can help me : I have a little nfo question, in pikka's viaduct this line: 52 * 6 07 83 01 < FF 0C as I understand it it checks if the value of the climate (01, 02, 03 or 04) is less then FF. isn't this always the case? 18:33:37 <Phazorx> Belugas: it is much easier to add (click same button more) than to remove extras on 11x11 map 18:34:47 *** Alberth [~hat@hmm-dca-ap03-d07-211.dial.freesurf.nl] has left #openttd [] 18:41:49 <Belugas> LeviathNL, you may be right. but i'm not too familiar with actions 07 18:41:50 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 18:42:52 <Belugas> Phazorx, so just add them by hand and don't rely on the many random button. Sorry if it sound stupid and harsh, but i have no intention to change that for the time being 18:43:08 <Belugas> many other more usefull horses to beat 18:43:33 <Phazorx> it would be nice to get a pointer where is the loop thata ctualy does the creatin from editor is 18:43:45 <Ammler> LeviathNL: thats a simple GOTO command 18:43:45 <Phazorx> cuz aparently it is not same as for random game generation 18:44:12 <LeviathNL> Ammler, _minime_ already explained :) thanks anyway 18:45:30 <Ammler> LeviathNL: I would use GRF2HTML to look into grfs 18:46:33 <LeviathNL> I'll try it 18:47:33 <Maarten> Maarten's servers are back up :) Just did a quick upgrade from Ubuntu 7.04 to 7.10 :P 18:49:10 *** AntB [~AntB-UK@81.140.85.247] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 18:49:27 *** mikl [~mikl@gw.imtnet.dk] has quit [Quit: Ex-Chat] 18:49:36 <Belugas> Phazorx : industry_gui.cpp:278 18:49:37 <Belugas> have fun 18:52:07 <Phazorx> thanks 19:03:08 *** Progman [~progman@p57A1FE87.dip.t-dialin.net] has quit [Remote host closed the connection] 19:11:56 <Phazorx> Belugas: new industry or industry creation are different procedures? 19:12:33 <Phazorx> cuz industry_cmd.cpp:1656 NB_NUMOFINDUSTRY = 11, << that looks liek a strange hardcode 19:19:07 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 19:21:05 *** Eoin [Eoin@62-31-15-105.cable.ubr06.dund.blueyonder.co.uk] has joined #openttd 19:21:40 *** helb [~helb@84.244.90.159] has joined #openttd 19:22:50 <Belugas> it has nothung to do with the real industry numbers 19:23:14 <Belugas> it is the number of cells that hold the industry multiplier 19:23:43 *** welterde [~welterde@gandalf.srv.welterde.de] has joined #openttd 19:24:22 <welterde> hi 19:24:30 <Belugas> hello welterde 19:24:46 <TrueBrain> how can we help you today? :) 19:25:14 <Belugas> Phazorx, each industry has an appearing chance. It is multiplied by the digit found at the index it is refering to 19:25:31 <Belugas> depends of the level of difficulty as well as the climat 19:25:34 <Belugas> e 19:25:41 <welterde> TrueBrain: make openttd connect to my model railway ;) 19:25:52 <TrueBrain> give us an interface 19:26:02 <Phazorx> Belugas: i got that idea... but what happens for industries that are not defined there? 19:26:49 <Belugas> i beg you pardon? 19:29:19 <Phazorx> i translated number of cells that hold insustry chances of appearing into industry types 19:29:27 <Belugas> wrong 19:29:36 <Phazorx> type being ind_blackhole for example 19:29:59 <Belugas> you're mixing raisins and bananas :D 19:30:16 <Phazorx> quite possible 19:30:24 <Phazorx> by type has to have seome difintion to it 19:30:53 <Belugas> look carefully at PlaceInitialIndustry 19:31:00 <Belugas> line 1675 19:31:33 <Belugas> follow work of varaible amoount 19:31:55 <Belugas> and never assume anything, make sure you do understand 19:32:00 <Belugas> do not jump on conclusion 19:32:39 <Phazorx> also, was a bit lost there for w while, then function is called second param is defined as chance 19:32:44 <Phazorx> but when it gets ehre it is amount 19:32:51 <Belugas> INDUSTRYLIFE_BLACK_HOLE is related to the 4 different groups of industries, by the way... 19:33:03 *** Roujin [~Roujin@p54971AA5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:33:32 <Phazorx> Belugas: i assumes these as most generic types of categorization and that can be hardcoded 19:33:48 <Phazorx> what are industry cells are which you mentioned i have no idea about atm 19:34:10 <Belugas> look at _numof_industry_table 19:34:17 <Belugas> on 1662 19:34:22 <Phazorx> looking 19:34:35 <Phazorx> rowsa are clear - that's dificulaty scaling 19:34:41 <Phazorx> but what are columns? 19:35:10 <Belugas> multipliers 19:35:18 <Phazorx> why there are 11 of them? 19:35:26 <Belugas> now, look at build_industry.h:1193 19:35:33 <Phazorx> oh boy, i shifted num wrong way... 19:36:01 <Belugas> lne says : 1680, 0xB3333333, 2, 3, 0, 0, 8, 8, 0, 0, 215, 19:36:03 <Phazorx> err... dont see that in root? 19:36:21 <Belugas> look in table/... 19:36:49 <Phazorx> looking 19:36:53 <Belugas> the digits that are important are the "2,3, 0, 0, 8, 8, 0, 0" 19:37:02 <Belugas> take the first one 19:37:03 <Belugas> 2 19:37:38 <Phazorx> as i scrol ldown i see them change in diff industries 19:37:44 <Belugas> it is the one refering to the 3th entry of _numof_industry_table 19:39:44 <Phazorx> kinda makes sesne now 19:40:02 *** Osai [~Osai@pD9EB6CA2.dip.t-dialin.net] has joined #openttd 19:40:41 <Phazorx> so it is a parallel categorization of industries determining their chances of appearance under different circumstances per climate? 19:41:00 <Phazorx> and i assume new ones brought by GRFs are defined in same way 19:41:01 <Belugas> so, the NB_NUMOFINDUSTRY simply states the maximum number of entries of _numof_industry_table, regarding the ingame aprrearance/random a[reauc 19:41:19 *** Wolf01|AWAY is now known as Wolf01 19:41:45 <Belugas> industryspec: 19:41:45 <Belugas> byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game 19:41:45 <Belugas> byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation 19:41:56 <Belugas> any more question? 19:42:13 <Phazorx> no that one is clear more or less 19:42:26 <Belugas> 2 = temperate, 3 = arctic, 0 = tropic, 0 = toyland 19:42:39 <Belugas> same for 8,8,0,0 19:43:38 <Phazorx> and 1-11 is just scaling 19:43:57 <Belugas> yes 19:44:00 <Phazorx> i guess you wanted additional flexibility determining proportions 19:44:13 <Belugas> and is not related to industry numbers at all 19:44:21 <Belugas> not me, CS :) 19:44:23 <Phazorx> i was reading these numbers in build_industry.h as direct factors rather than references before 19:44:42 <Belugas> took me a time to understand too ;) 19:45:04 <Phazorx> Belugas: but these proportions need to be redefined for NI though 19:45:10 <Phazorx> (thanks for exmplanation btw) 19:45:11 <Belugas> with newindu, if ever the number is above 11, it will used as such, wihouth iuntertrepation 19:45:25 <Belugas> interpretation 19:45:28 <Phazorx> ahh... ncie failback 19:45:35 <Belugas> no choice 19:45:43 <Phazorx> cap it :) 19:46:15 <Phazorx> and i woudl really liek a way to separetly generate primaris from rest of industries 19:46:26 <Belugas> expand? 19:46:55 <Phazorx> cuz with PBI and ECS some industries are not available in desired amount, throuws the game out of balance 19:47:18 *** KritiK [~Maxim@78-106-150-96.broadband.corbina.ru] has joined #openttd 19:47:39 <Phazorx> Belugas: i mean that of multiple industries take cargo of particular type produced by some industry type as required 19:47:50 <Phazorx> there whould be a way to put more industries of that type 19:47:55 <Phazorx> with ECS epsecialy 19:48:17 <Phazorx> chains are relatively complicated and industries require multiple cargo types 19:48:35 <Phazorx> meaning that ratio between primary and secondary ones needs to reflect that 19:50:43 *** Gonozal_VIII [~Gonozal_V@N736P022.adsl.highway.telekom.at] has joined #openttd 19:51:23 <Belugas> what we have seen is not the only factor allowing or prohibiting an industry to appear 19:52:03 *** Peakki [antti@cs181247045.pp.htv.fi] has joined #openttd 19:54:35 * Sacro wants bananaphone for his ringtone 19:55:48 <Belugas> Phazorx, it is not up to us to deal with the number of industries 19:55:56 <Belugas> it is p to the author. 19:56:04 <Belugas> the only responsibility we have, 19:56:16 <Belugas> is to make it so the system obeys what he wrote 19:56:26 <Belugas> not how we think it shold work 19:56:35 <Phazorx> i hope proportions can be defined in grfs though 19:57:03 <Phazorx> separately from NI grfs themselves...cuz it would make sense either to mod originals or code mods 19:59:35 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:00:13 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 20:06:10 <glx> Phazorx: grfs can check how many industries of a given type are already built 20:06:34 <glx> then can even allow only 1 industry of a given type on the entire map 20:06:39 <Phazorx> that's nice 20:06:46 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has joined #openttd 20:06:47 <Phazorx> but issue is quite the reverse 20:06:49 <glx> but it's up to the grf author 20:06:52 <Phazorx> i'm taking about map generator 20:07:10 <Phazorx> which i cant even see reading the patch options not only the grfs 20:08:00 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 20:10:39 <Gonozal_VIII> i have no idea what that was supposed to mean 20:11:25 <Belugas> i do 20:14:34 *** GamerZ [~GamerZ@host86-134-61-255.range86-134.btcentralplus.com] has joined #openttd 20:16:58 *** GamerZ [~GamerZ@host86-134-61-255.range86-134.btcentralplus.com] has quit [] 20:16:59 *** dihedral [~dihedral@p54AFE0B5.dip.t-dialin.net] has joined #openttd 20:31:24 *** Eoin [Eoin@62-31-15-105.cable.ubr06.dund.blueyonder.co.uk] has quit [] 20:32:09 <TrueBrain> Lalalaaa 20:32:29 <SpComb> rahrahrahrah 20:32:55 <TrueBrain> I hate it that when you are waiting for a new episode to be released, that people repost an older one 20:32:56 <hylje> #openttd choir 20:33:00 <hylje> do want? 20:33:00 <TrueBrain> should be banned 20:33:38 <SpComb> they're playing singstar in this room that I'm in 20:33:42 <SpComb> and the WLAN's lagging here as well 20:35:14 <TrueBrain> poor SpComb 20:40:33 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 20:41:00 <Bjarni> SpComb: who are those people who torture you? 20:43:09 * Sacro codes in C# 20:43:15 <Sacro> have to implement bubblesort 20:44:51 <Bjarni> try randomsort 20:45:01 <Bjarni> it fits better with the theory of C# 20:45:37 <Eddi|zuHause2> i like lossy sort the most 20:45:51 <Bjarni> Sacro: why are you learning programming at this level? 20:45:55 <Eddi|zuHause2> for every input, you output "1,2,3,4,5,6,7,8,9,10" 20:46:04 <Eddi|zuHause2> that _is_ a sorted list after all ;) 20:46:05 <Sacro> Bjarni: at what level? 20:46:15 <Bjarni> like bubblesort 20:46:24 <Sacro> is that a high or low level? 20:46:26 <Bjarni> and the question you posted the other day 20:46:33 <Bjarni> what do you think? :) 20:46:44 <Sacro> what question? 20:46:46 * Sacro is confused 20:46:54 * Bjarni noticed 20:47:10 <Bjarni> it was an old exam question or something 20:47:17 *** TinoM [~Tino@i5387C8C2.versanet.de] has quit [Quit: Verlassend] 20:47:18 <TrueBrain> Sacro: don't feel bad, when Bjarni starts talking, everyone is confused 20:47:25 <Bjarni> :P 20:47:25 <Sacro> TrueBrain: ah, alright 20:47:27 <Sacro> Bjarni: oh that... 20:47:34 <Sacro> hmm, we have that exam next week 20:47:48 <Bjarni> the exam where you know the questions? 20:47:50 <Sacro> and C# is a lot more picky than C/PHP 20:47:55 <Sacro> no, that was a practice 20:48:06 <Sacro> PHP/C will let you do stupid things 20:48:16 <Bjarni> so will C# 20:48:26 <Bjarni> you might have to be more clever to do stupid stuff though 20:48:27 <Sacro> no, it just throws exceptions 20:48:43 <Bjarni> hence you have to be more clever to get around that 20:48:54 <Sacro> Unhandled Exception: System.FormatException: Input string was not in the correct format 20:50:26 <Bjarni> Sacro: in plain C what will a contain after this line: "unsigned int a = 2 < 4;"? 20:50:55 *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ] 20:50:56 <Sacro> 32? 20:51:01 <TrueBrain> why doesn't imdb not have some filter system, where you can select air-year, give the userscore it should have, ... 20:51:03 <Bjarni> 32???? 20:51:05 <TrueBrain> now finding a good movie is hard 20:51:20 <Sacro> or maybe 16 20:51:29 <Bjarni> how did you get the number 32??? 20:51:34 <Bjarni> or 16 for that matter 20:51:42 <Sacro> i did << instead of < 20:51:44 <Sacro> whoops 20:51:49 <Bjarni> :P 20:51:59 <Sacro> won't it contain 0? 20:52:08 <Bjarni> no 20:52:41 <Sacro> :\ 20:52:56 <hylje> divide by zero 20:53:31 *** e [~thomas@p508E63BA.dip.t-dialin.net] has joined #openttd 20:53:32 *** e [~thomas@p508E63BA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:53:51 <Bjarni> a little help: look at < before = meaning you should deal with "2 < 4" before = 20:54:05 <Sacro> yes 20:54:10 <Sacro> 2 < 4 = true 20:54:19 <Bjarni> is true == 0? 20:54:19 <Gonozal_VIII> ? 20:54:21 <Sacro> true = 0 20:54:22 <Sacro> yes 20:54:27 <Bjarni> NO 20:54:28 <hylje> thats silly 20:54:38 <Bjarni> wtf are you talking about??? 20:54:38 <hylje> True is True, and thats it 20:55:05 <Bjarni> <Sacro> true = 0 <-- well, I would reply with "0" :P 20:55:43 *** dihedral [~dihedral@p54AFE0B5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:55:52 <Bjarni> Sacro: then what number is false? 20:56:07 <Sacro> 1 20:56:14 <Bjarni> wrong 20:56:18 <Sacro> -1 20:56:21 <hylje> the real question is, what number is FILE_NOT_FOUND 20:56:22 <Bjarni> ... 20:56:26 <Sacro> hylje: 2 20:57:21 <Bjarni> Sacro: in plain C (remember I started the question by telling which language I'm talking about) wrong is 0... remember that!!! 20:57:43 <Bjarni> err 20:57:47 <Bjarni> s/wrong/false 20:57:59 <Bjarni> so when false is 0, then true can't be 0 20:58:11 <Sacro> yes it can 20:58:19 <Sacro> #define true false 20:58:22 <Sacro> and #define false true 20:58:31 <Bjarni> dammit 20:58:43 <Sacro> swaps them nicely 20:58:47 <Bjarni> the question is: int a = 2 < 4; 20:59:04 <Bjarni> what will a contain after that? 20:59:30 <Bjarni> it's not affected by some weird defines 20:59:31 <Sacro> 0 20:59:35 <Sacro> or maybe 1 20:59:37 <Sacro> or >< 20:59:57 <Bjarni> wait, it was unsigned int, not int 21:00:17 <Bjarni> <Sacro> or maybe 1 <-- finally you said something right 21:00:23 <Bjarni> maybe even more right than you think 21:00:34 <Sacro> i don't think muhc 21:01:05 <Bjarni> I guess I better tell you. It's a trick question. It's 1 on x86 while it's 0xFFFFFFFF on PPC 21:01:45 <Bjarni> but you failed to reached the point where the tricky question began because you didn't even reach 1 21:01:52 <Ammler> @calc 2 < 4 21:01:53 <DorpsGek> Ammler: 1 21:02:27 <Bjarni> plain C will see that as a true/false reply and it depends on the CPU what number true is 21:02:50 <Bjarni> looks like DorpsGek runs on x86 (or is coded cleverly) 21:03:15 <Bjarni> Sacro: what are you studying? 21:03:30 <Sacro> Bjarni: Computer Science 21:03:58 <Bjarni> how does it feel to be told about programming from a non CS student? 21:04:16 <Gonozal_VIII> i only know java and there the compiler would complain about squeezing a boolean into an integer 21:04:37 <Bjarni> I said that it's plain C 21:04:56 <hylje> cs isnt just programming 21:05:01 <Bjarni> plain C lacks a boolean var. You will have to use an int (or byte or whatever) 21:05:12 <Gonozal_VIII> ah 21:05:39 <Gonozal_VIII> thats lots of wasted bits 21:05:39 <Bjarni> but if you study CS, then you should know that C and C++ (and other languages as well) reads 0 as false and != 0 as true 21:05:58 <CIA-5> OpenTTD: glx * r11301 /trunk/src/industry_cmd.cpp: -Fix: water check when building industries didn't work 21:06:03 <Bjarni> <Gonozal_VIII> thats lots of wasted bits <-- java allocates 32 bit each time you use a bool 21:06:06 <hylje> Gonozal_VIII: one can use bitmasks to have several bools in one 21:06:10 <Bjarni> that's even worse 21:06:29 <Gonozal_VIII> 32? not 8? 21:06:50 <Bjarni> yeah you can do as hylje said if you want to save memory 21:07:16 <hylje> ive never even used them 21:07:24 <Bjarni> I think I read that it will take 32 bit so that it will be aligned correctly in the memory for fast read/write 21:07:46 <Bjarni> you can also use a char or unsigned char (both 8 bit) in C if you want to store a bool 21:07:58 <Eddi|zuHause2> java is totally assuming you run on 32bit machines 21:08:14 <Bjarni> that's the usual way if you have limited hardware 21:09:23 <Eddi|zuHause2> that is especially a problem if you use 64 bit variables, they have to be mapped to two 32bit variables, you cannot simply use a native 64bit variable on 64bit machines 21:10:01 <Bjarni> I didn't think of that, but yeah, the java virtual machine is 32 bit 21:10:52 <Eddi|zuHause2> that's not a big problem now, but imagine 2 or 5 years in the future, when everyone has 64bit computers 21:11:07 <TrueBrain> Eddi|zuHause2: then the VM will be 100% 64bit :p 21:11:40 <Gonozal_VIII> 64 bit booleans.... 21:11:47 <Eddi|zuHause2> TrueBrain: i don't see that happening 21:11:48 <TrueBrain> but remember that any compiler has simular 'problems'. If you send a bool via a parameter in C, it is also send as 32bit 21:11:48 <Bjarni> for all we know java isn't a big programming platform in 5 years. Something way better might turn up 21:12:05 <hylje> cough python 21:12:05 <TrueBrain> in fact, even if you send a 8 or 16 byte param, it is send as 32bit 21:12:15 <TrueBrain> or 64bit, on a 64bit CPU (with compiler) 21:12:52 <TrueBrain> for example, on a MIPS it is much faster to work with 32bit variables, than with any other 21:12:59 <TrueBrain> reading a 8bit var takes 2 clockcycles more 21:13:01 <Bjarni> but that's because it stores one variable in one register and all the registers has the same size 21:13:10 <Bjarni> so it's kind of a hardware limitation 21:13:14 <Bjarni> not a serious one though 21:13:16 <TrueBrain> yes, it all is :) 21:13:25 <TrueBrain> for example, an ALU most of the time is optimized for N bits 21:13:34 <TrueBrain> and so working in that size, is always faster 21:13:46 <Eddi|zuHause2> yeah, to read 8 bit, you read 32 bit, then read a bitmask, and then AND the bitmask 21:14:00 <TrueBrain> Eddi|zuHause2: the bitmask can be compiled by the controller 21:14:03 <TrueBrain> but basicly, yes 21:14:53 <CIA-5> OpenTTD: glx * r11302 /trunk/src/ (industry.h industry_cmd.cpp newgrf.cpp): -Fix (r9520): typo 21:16:07 <TrueBrain> so short: losing bits happen all over the place ;) 21:16:49 <Gonozal_VIII> 11302? nightly is 11293, 9 changes in 3 hours? 21:16:59 <glx> Gonozal_VIII: NoAI 21:17:04 <TrueBrain> got a problem with it? :p 21:17:05 <Bjarni> well, I wouldn't consider the one var one register an issue. The issue could be if you need to store say 100k bits in memory, then you would like to make every bit count and not store each of them in a 32 bit var 21:17:15 <Gonozal_VIII> aah 21:17:18 <Sacro> TrueBrain: you don't wanna lose your bits 21:17:26 <Bjarni> it's not like it matters if an app can save 4k by compressing vars today 21:17:27 <TrueBrain> Sacro: good point :p 21:17:56 <Sacro> unless you like unix... 21:18:53 <Bjarni> actually I think even unix sacrifices RAM for speed today (though not in any extreme way) 21:19:03 <Bjarni> using every single bit will make the app slower 21:19:42 *** ITSBTH [~chatzilla@host-81-191-171-43.bluecom.no] has joined #openttd 21:20:05 <hylje> gcc can optimize that stuff too 21:20:08 <TrueBrain> Bjarni: everything makes a compromise between memory and speed 21:20:14 <Bjarni> yeah 21:20:18 <TrueBrain> from the start of a CPU, back in 1965, even now 21:20:31 <TrueBrain> example: ia64 puts, what, 12 opcodes in 1 command 21:20:38 <TrueBrain> more memory, faster (parallel) processing 21:20:48 <TrueBrain> (as they have to be unrelated) 21:21:06 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: updating drivers] 21:22:33 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 21:22:48 <Bjarni> yeah CPUs tend to try to do parallel stuff today 21:23:11 <Bjarni> it's kind of cool, but it works best if you code in a way to allow it to work in parallel 21:23:28 <TrueBrain> parallel coding comes in so many ways these days 21:23:43 <Bjarni> yeah 21:24:07 <Bjarni> singlethreaded parallel coding is interesting... though no teacher ever talked about it 21:24:15 <Bjarni> at least not while I'm around 21:24:19 <TrueBrain> Stackless Python 21:25:09 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 21:25:10 <TrueBrain> (each class in a thread, no direct data-sharing (all via channels)) 21:25:12 <hylje> stackless is awesome 21:25:19 <TrueBrain> best way of parallel coding in my opinion 21:25:19 <TrueBrain> most clean 21:25:24 <TrueBrain> just an other way of thinking 21:25:30 <TrueBrain> instead of doing: OtherClass.gimmeyourdata 21:25:41 <TrueBrain> you have to give it through a channel, meaning making a function instead of direct access 21:26:01 <TrueBrain> (so: SetValue and GetValue, instead of value, which is a good thing anyway) 21:26:17 <TrueBrain> hylje: it is. The C implementation (the only one I could find that is) sucks sadly enough :p 21:26:20 <Bjarni> I remember reading an example on how to make good use of both ALUs in a G5 and I thought "this example isn't really good. All G5s has a velocity engine and a velocity engine can do this task faster than the CPU" 21:26:42 <Bjarni> it did tell the principle of how it works though 21:26:45 <Bjarni> so it worked 21:27:46 <Bjarni> but if I had written it, then I would have at least mentioned the velocity engine as an option to consider if you had to deal with this task and speed could be an issue 21:28:08 <TrueBrain> "de beste stuurlui staan aan wal" 21:29:56 <Gonozal_VIII> stuurlui? 21:29:58 <Bjarni> I have problems understanding that sentence, but I guess it's because I don't know the word "stuurlui" :/ 21:30:13 *** Diabolic1Angel [~dia@xdsl-84-44-135-197.netcologne.de] has quit [Quit: leaving] 21:30:24 <TrueBrain> it means that those who are not doing it, are always telling it can be done better 21:30:32 <Bjarni> hehe 21:30:33 <Bjarni> true 21:30:34 <SpComb> Bjarni: the students at the school that I'm alumni at 21:30:35 <TrueBrain> now go find in your dict which sentence you use 21:31:35 <Bjarni> I don't have a Dutch-Danish dictionary... I found an English<->Dutch one online a while ago, but it was no good 21:31:52 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 21:32:02 <Bjarni> SpComb: ok.... took you a while to reply... did you sing well? 21:32:03 <hylje> are you implying Bjarni has a set (dict) of canned responses? 21:32:14 <SpComb> Bjarni: no, I'm spending more time with my camera than with my laptop 21:32:31 <Bjarni> you mean that there are girls as well? 21:33:03 <SpComb> what's that supposed to mean? :P 21:33:08 <SpComb> there are, in fact, yes 21:33:20 * SpComb has spent the last three hours wandering around the building with his camera 21:33:25 <SpComb> about three hundred photos so far 21:33:31 <Bjarni> <SpComb> [...] I'm spending more time with my camera 21:33:34 <SpComb> exactly 300, in fact 21:33:44 <Gonozal_VIII> aaaand.. why? 21:33:49 <Bjarni> girls 21:33:55 <LeviathNL> Is it in TTDP possible to add parts to articulated vehicles? 21:33:57 <Gonozal_VIII> around the building? 21:34:18 *** Jezral is now known as TinoDidriksen 21:34:19 <SpComb> spending time with my camera does not nesecarily an indication of there being girls around 21:34:48 *** prakti [~prakti@p50834C3E.dip.t-dialin.net] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 21:34:51 * SpComb attempted to get some good shots of a chess game 21:34:55 <Bjarni> if you take 300 pictures instead of being on IRC, then I presume that something interesting goes on 21:35:00 <TrueBrain> bah, I am bored 21:35:14 <Bjarni> looks like you have something in common with SpComb 21:36:05 <Gonozal_VIII> i didn't know that taking pictures of chess games is such a widespread hobby 21:36:15 <TrueBrain> maybe I should play OpenTTD, for a chance... 21:36:35 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 21:37:59 <Gonozal_VIII> almost forgot that i still have a game running 21:38:10 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 21:38:11 <TrueBrain> or freeciv 21:38:15 <TrueBrain> more challenging :) 21:40:32 <Sacro> hylje: do we need to run a turing test on Bjarni ? 21:40:45 <hylje> go ahead 21:41:14 <hylje> TrueBrain: because you dont know the mechanics inside out? 21:42:50 <Gonozal_VIII> today i was playing openttd in the train on my way home and didn't realise that some kids, maybe 4 or 5 years old, where watching from behind until they asked me to build a bus stop in that nice looking town near the lake... 21:43:00 <TrueBrain> hylje: partly, and also because it has fights :) 21:43:09 <hylje> ooh 21:43:11 <hylje> combat 21:43:40 <TrueBrain> turing test on Bjarni is easy 21:43:43 <TrueBrain> @kick Bjarni turing test 21:43:43 *** Bjarni was kicked from #openttd by DorpsGek [turing test] 21:43:43 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:43:44 *** mode/#openttd [+o Bjarni] by ChanServ 21:44:01 <TrueBrain> see, he is a bot 21:45:03 <Prof_Frink> What, because he has autorejoin? 21:45:13 <TrueBrain> yes :p 21:45:31 <hylje> thats settled then 21:45:53 <TrueBrain> I Still wonder what is exactly needed to make a computer human-like 21:46:38 <hylje> stupidity 21:46:48 <Prof_Frink> hylje: We have that 21:46:55 <Prof_Frink> See: TT's AI 21:47:04 <Gonozal_VIII> AS then 21:47:13 <TrueBrain> it does act like a human in a strange way, indeed 21:47:14 <Prof_Frink> Nah 21:47:20 <Prof_Frink> Artificial Insanity 21:47:28 <Gonozal_VIII> :-) 21:48:23 <TrueBrain> and EVE: Online is boring! 21:48:29 <TrueBrain> I am still looking for a game with a nice market system 21:48:34 <TrueBrain> wher eit is fun to work in the market 21:48:42 <TrueBrain> in EVE it is a bit too boring for my taste :p 21:48:53 <TrueBrain> (Waiting 20 minutes to go from sectorA to sector B is a bit ... ) 21:50:41 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 21:51:24 <TrueBrain> Zr40: switched to IPv6? :p 21:51:45 <Zr40> switched again :) 21:51:57 <TrueBrain> I gave up on IPv6 several years ago :p 21:52:07 <TrueBrain> all my ISPs I switched too didn't support it 21:52:08 <TrueBrain> not 1 bit 21:52:44 <Zr40> well, my ISP does kind of support it (you could call it beta), but I'm not using that 21:55:38 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 21:56:00 <Zr40> I wasn't aware 'high definition' means 'audible noise' 21:56:14 <hylje> ha 21:57:56 <SpComb> http://photos.marttila.de/paivola/2007-10-20/chess.jpg.html 21:58:06 <SpComb> @ Bjarni 21:58:38 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 22:01:47 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 22:03:02 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 22:03:09 <TrueBrain> lol, I love sites that 'closed' their beta registration 22:03:14 <TrueBrain> you click on register, you are redirected via a meta tag 22:03:21 <TrueBrain> so you press ESC, fill in the form, and it works 22:05:41 *** Osai [~Osai@pD9EB6CA2.dip.t-dialin.net] has quit [Quit: Osai] 22:13:40 *** Farden [~jk3farden@AMontsouris-156-1-143-129.w83-202.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:15:07 *** mode/#openttd [+v Bjarni] by ChanServ 22:15:07 *** mode/#openttd [+v DorpsGek] by ChanServ 22:15:07 *** mode/#openttd [+v Belugas] by ChanServ 22:15:07 *** mode/#openttd [+o Rubidium] by ChanServ 22:15:10 *** mode/#openttd [+v orudge] by ChanServ 22:18:47 *** dihedral [~dihedral@p54AFE0B5.dip.t-dialin.net] has joined #openttd 22:22:55 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 22:30:07 <dihedral> hello 22:30:13 *** Gekz [~gekko@CPE-124-183-135-191.nsw.bigpond.net.au] has joined #openttd 22:33:29 <Maarten> anyone know in which chan the ircops reside on this network? /list doesn't seem to work 22:33:47 <Zr40> #oftc maybe? 22:39:48 *** Ammller [~Ammler@adsl-62-167-65-232.adslplus.ch] has joined #openttd 22:40:48 <LeviathNL> strange, i loaded ttrs3 before PBI, the engineers yard uses the ttrs road but the food processing plant doesn't .... 22:41:28 <Rubidium> sounds like a bug in the newgrf to me 22:41:49 <Rubidium> but then again, I'm not sure... you've got to check whether it exhibits the same behaviour in TTDP 22:43:28 <LeviathNL> I'll check 22:45:05 <Gonozal_VIII> is that a different food processing plant than the ecs one? because there are no road tiles 22:47:07 *** Ammler [~Ammler@adsl-62-167-65-232.adslplus.ch] has quit [Ping timeout: 480 seconds] 22:47:19 <CIA-5> OpenTTD: rubidium * r11303 /trunk/src/ (11 files in 2 dirs): 22:47:19 <CIA-5> OpenTTD: -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check 22:47:19 <CIA-5> OpenTTD: whether there was no vehicle on the ground, except that the former didn't take 22:47:19 <CIA-5> OpenTTD: care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 22:48:48 <LeviathNL> Maybe it is because the Food PP uses not only road but also a lorry bay sprite 22:49:34 *** Osai [~Osai@pD9EB71E3.dip.t-dialin.net] has joined #openttd 22:50:40 <Gonozal_VIII> lorry bay is also changed with ttrs 22:53:32 <LeviathNL> I know but maybe using it (by another grf) is not possible with the current grf specs 22:54:48 <Rubidium> it should be possible, at least in this situation that is 22:55:12 <Rubidium> as the first GRF "just" replaces the road sprite 22:55:41 <Rubidium> you'll probably see that the road for the engineerings yard is TTRS when you first load PBI and then TTRS. 22:57:29 <LeviathNL> I just decoded PBI and the road sprites used in the food processing plant is in the psx. (just a copy of the original it seems) 22:59:14 <Ammller> would be cool, if you could drive in with lorry to that food plant 23:00:31 <Eddi|zuHause2> you mean an "anonymous" station like on oil rigs? 23:01:13 <Gonozal_VIII> i thought about that too, but that could never handle enough traffic 23:01:20 <LeviathNL> is the oil rig station hard coded or can it be done with a grf? 23:01:43 <Gonozal_VIII> fishing boats have that too so grf... 23:02:01 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Read error: Connection reset by peer] 23:02:22 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 23:02:30 <Ammller> Gonozal_VIII: hmm, indeed, but eyecandy would be nice 23:05:02 <LeviathNL> Would be nice that if you build a station against the industry station tile it would get the name of the station so it can be used in the orders like any other station 23:05:29 <Gonozal_VIII> :D 23:07:26 <dihedral> and how would that work when 2 companies build a station to the same ind LeviathNL ? 23:07:27 <Gonozal_VIII> but there would be problems with other players or the ai then when only one player has direct access to the industry 23:07:44 * dihedral beat Gonozal_VIII to it 23:09:01 <Gonozal_VIII> the industry would have to expand the station by itself if it's overcrowded 23:11:55 <LeviathNL> all company's would be able to visit the industries stationtile 23:12:20 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:24:21 *** KouDy [user@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 23:41:00 <dihedral> good night... bed is calling me 23:41:27 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 23:42:12 <dihedral> quit #wwottdgd join hand have fun 23:42:23 <dihedral> with a / next time :-D 23:42:27 *** dihedral [~dihedral@p54AFE0B5.dip.t-dialin.net] has quit [Quit: #wwottdgd join hand have fun] 23:47:00 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: This computer has gone to sleep] 23:47:35 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 23:50:33 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]