Config
Log for #openttd on 25th February 2008:
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00:00:05  <glx> yes
00:00:48  <Tekky> so in a multiplayer game, the clients could a different YAPF cache state?
00:00:57  <Tekky> so in a multiplayer game, the clients could have a different YAPF cache state?
00:01:06  <glx> no because it is invalidated on connexion
00:01:13  <Tekky> aha
00:02:02  <Tekky> ah, wait, I think KUDr told me that he used to do that, but that was only a workaround for a bug and that the latest YAPF is not invalidated anymore on client connection.
00:02:16  <Tekky> hehe, thx for refreshing my memory :)
00:02:49  <Tekky> I now remember I had this discussion before with KUDr :)
00:03:06  <glx> IIRC with the bug, the cache was invalidated more often
00:04:00  <glx> and all caches are invalidated on connection
00:04:06  <glx> not only yapf
00:06:13  <Eddi|zuHause2> the initial bug was that KUDr assumed, the different cache states would not yield different result (desync)
00:06:32  <Eddi|zuHause2> the first workaround was to invalidate the cache on each tick
00:06:47  <glx> ie remove the cache ;)
00:06:50  <Eddi|zuHause2> until it was implemented that the invalidation happens on connection
00:07:10  <Eddi|zuHause2> no, not entirely, the cache was still used within the same tick
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00:11:09  <Tekky> hmmmm, I think I need to have a talk to KUDr again about this issue, because I plan to make major changes to YAPF. Has KUDr been around lately?
00:11:28  <glx> @seen KUDr
00:11:28  <DorpsGek> glx: KUDr was last seen in #openttd 17 weeks, 4 days, 9 hours, 47 minutes, and 1 second ago: <KUDr> good
00:11:46  <glx> @seen KUDr*
00:11:47  <DorpsGek> glx: KUDr* could be KUDr (17 weeks, 4 days, 9 hours, 47 minutes, and 20 seconds ago), KUDr_wrk (28 weeks, 5 days, 8 hours, 41 minutes, and 21 seconds ago), or KUDr_mac (31 weeks, 0 days, 12 hours, 8 minutes, and 37 seconds ago)
00:12:04  <Tekky> oh :( That's a long time :(
00:14:01  <Tekky> thanks for the information, though.
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01:26:58  <Eddi|zuHause2> why does the "full animation" setting not switch off industry animation?
01:27:24  <Gonozal_VIII> because!
01:28:01  <Gonozal_VIII> do default industries have animation?
01:28:19  <Eddi|zuHause2> yes
01:28:37  <Eddi|zuHause2> power plant sparks
01:28:50  <Eddi|zuHause2> mine cables
01:29:01  <Gonozal_VIII> ah right
01:29:50  <Gonozal_VIII> but that's not palette based
01:30:05  <Tefad> it should be palette animation.
01:30:10  <Tefad> "full" is misleading
01:30:29  <glx> Eddi|zuHause2: industry animation is part of industry state
01:30:52  <Eddi|zuHause2> may there be any other way to switch that off?
01:30:53  <glx> it uses Random()
01:31:45  <Eddi|zuHause2> i don't care about network ;)
01:32:07  <glx> if it's off for a player, it should be off for all, and some newindustries uses animation state to store things about their production
01:33:19  <Eddi|zuHause2> is there a hack for this? i want to find out if industries are what is taking so much CPU power
01:34:35  <glx> there are callbacks for newindustries
01:35:23  <glx> and if the code in the callback is complex, it may need more cpu
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01:36:02  <glx> what's the last thing you read?
01:36:29  <Eddi|zuHause3> the logs page ;)
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01:37:31  <DaleStan> When I made a cursory attempt at profiling TTDPatch (Yes, I know. The other program) ages ago, TTD code consumed the vast majority of the processor time; I doubt there is that much work involved in the newindustries callbacks.\
01:38:02  <Eddi|zuHause3> but did you test it with 3000 industries on the map?
01:39:26  <glx> anyway drawing takes more CPU than anything else
01:39:28  <SmatZ> map full of industries :)
01:39:46  <SmatZ> drawing electrified railway is very CPU intensive...
01:39:52  <SmatZ> just to mention :)
01:40:37  <Eddi|zuHause3> the problem is, i have a virtually empty map (player wise), and want to find out why i still have 100% CPU
01:40:47  <glx> bridges too, as for each middle part you need to get the bridge end
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01:42:21  <glx> Eddi|zuHause3: using 8bpp blitter?
01:42:55  <Eddi|zuHause3> i suppose... using Gonozal_VIII's patch pack... and i want to narrow this down
01:43:17  <glx> try clean trunk first :)
01:43:33  <glx> as patches may have performance issues
01:44:19  <Gonozal_VIII> there are some with high cpu drain capabilities... but they shouldn't do so on an empty map
01:49:33  <Eddi|zuHause3> well, my primary suspects are paxdest and industries
01:49:54  <Gonozal_VIII> paxdest without stations shouldn't do anything...
01:50:04  <glx> are you sure?
01:50:32  <Gonozal_VIII> i didn't read every line... but i think so
01:51:26  <Eddi|zuHause3> well, there are several fishing ground stations on the map
01:51:36  <Eddi|zuHause3> and especially they are not connected
01:51:54  <Eddi|zuHause3> which is always the worst case for a pathfinder
01:52:40  <Gonozal_VIII> hmmm right... those are stations too
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01:54:10  <glx> the same can happen for oilrigs (if you have some of them)
01:54:39  <Gonozal_VIII> map generator doesn't generate them with the ecs vectors
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02:09:28  <CIA-1> OpenTTD: smatz * r12244 /trunk/src/engine.cpp: -Fix (r12150): typo resulting in no players are given the engine preview offer
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02:26:07  <Eddi|zuHause3> glx: i just tried a clean trunk game with the same settings for map generation (1kx2k, lots of towns (~1500), few industries (~2500)), and it is also using almost 100% CPU
02:26:42  <Eddi|zuHause3> ECS grfs
02:26:52  <Eddi|zuHause3> (all of them)
02:58:39  <Belugas> pffff.... and people want even bigger maps :P
03:02:24  <Belugas> grrrrr... "if (something = this)"  is really not the same as  "if (something == that)"
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07:24:19  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
07:24:19  <petern> !logs
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08:45:25  <yorick> the NoAI towns seem capable of removing AI road
08:45:35  <yorick> and blocking the AI that way
08:57:48  <Gekz> LOL
08:57:49  <Gekz> good.
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09:24:16  <CIA-1> OpenTTD: truebrain * r12245 /branches/noai/bin/ai/regression/regression.txt: [NoAI] -Fix r12243: regression.txt wasn't updated (glx)
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10:28:21  <SpComb> hmm, a multiplayer game of OpenTTD where the AIs written by different people play against eachother
10:28:40  <yorick> could be possible
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10:32:42  <yorick> you could also let the AIs behave as client
10:32:53  <yorick> so people could join using their AI
10:39:24  <De_Ghost> too many varible
10:39:33  <yorick> I'm still waiting for Morloth to hand me over his pathfinder :)
10:39:34  <De_Ghost> you'd have more luck coding an ai that play go
10:39:57  <yorick> aw
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10:49:26  <Vikthor> What might be interesting is using AI to take care of some micro-management tasks, ie. it would play in the same company as player and manage optimizing timetables, adding more wagons to a consist when more cargo is supplied etc.
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10:50:25  <yorick> I like that
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10:53:15  <SpComb> where is OpenTTD's git repo at?
10:53:24  <Vikthor> git.openttd.org
10:54:19  <SpComb> what's the url for e.g. svn/trunk.git?
10:55:24  <Vikthor> git://git.openttd.org/svn/trunk.git
10:55:47  <Vikthor> quite easy :D
10:56:34  <De_Ghost> ai are dumb
10:56:40  <De_Ghost> what if the tacks are overloading
10:56:47  <Gekz> no svn any more?
10:56:48  <De_Ghost> it woud try to add train
10:56:53  <De_Ghost> and it'll get stuck
10:56:54  <De_Ghost> lol
10:56:55  <Gekz> when did we convert to git
10:57:03  <yorick> svn://svn.openttd.org/trunk ;)
10:57:06  <yorick> we didn't
10:57:07  <Noldo> De_Ghost: ai is exactly as dumb as the programmer who made it
10:57:11  <yorick> we're using both
10:57:20  <De_Ghost> really hard to do so much checking
10:57:22  <Vikthor> Gekz: There is even hg.openttd.org
10:57:32  <De_Ghost> it's like a life long task
10:57:38  <Noldo> De_Ghost: it's hard to do by hand too
10:57:44  <De_Ghost> exactly
10:58:36  <De_Ghost> so the chance of an ai doing something so varible as train adding while taking into account track conditions and all those other fun things is
10:58:44  <De_Ghost> i whore ship you ;0
10:58:52  <De_Ghost> whorship *
10:58:54  <De_Ghost> err
10:58:57  <De_Ghost> i donno engrish
10:59:09  <Gonozal_VIII> a whore ship?
10:59:14  <De_Ghost> yea!!!
10:59:16  <De_Ghost> lol
10:59:51  <Gonozal_VIII> 1 km/h tourist ship with very high income...
11:00:14  <Gonozal_VIII> doesn't go anywhere, just stays docked and generates money^^
11:01:53  <Vikthor> And then gets searched by police and your company is closed?
11:03:23  <globester> not in holland
11:03:30  <globester> you can even do abortion on it \o/
11:05:58  <yorick> =D
11:08:35  <Vikthor> Well not everybody is in the Netherlands and then, AFAIK you can't change profit for vehicle, but only cargo payment rate
11:10:46  <Gonozal_VIII> i know, i know
11:10:59  <Gonozal_VIII> that wasn't a real suggestion :P
11:13:01  <globester> how long was it again untill you could buy shares?
11:14:14  <Vikthor> look into patch settings
11:21:14  <SpComb> hmm... make just bombs out with "make: *** [all] Error 2" without actually giving me any error messages
11:23:36  <SpComb> interesting, apparently the .patch doesn't include new files...
11:24:53  <SpComb> ah well, at least now I know that nobody's actually tried to apply and compile my .patchs, or hasn't told me they don't work :)
11:31:15  <peter1138> heh
11:31:25  * yorick added a WrightAI wiki page :)
11:32:20  <Tefad> woo
11:32:38  <yorick> notice my extensive use of , :P
11:33:57  <yorick> wiki.openttd.org/index.php/AI:WrightAI
11:34:01  <Tefad> yeah, i kinda, did.
11:34:27  <yorick> good
11:36:18  <yorick> feel free to change
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11:37:59  <yorick> wb planetmaker
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11:38:36  <planetmaker> hi yorick
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11:39:17  <yorick> I need that Morloth thingy to be back
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11:42:37  <planetmaker> ^^ What's a Morloth thingy?
11:42:57  <yorick> try /whois Morloth
11:43:27  <Gonozal_VIII> /whatis morloth
11:43:30  <yorick> poor Morloth gets highlighted all the time :p
11:44:12  <yorick> he's developed a pathfinder in squirrel for ai's
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11:47:39  <Yorick|AFK> afk
11:47:55  <Gonozal_VIII> no, i'm not afk
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11:52:34  <planetmaker> ah, right :)
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12:53:06  <den> !password
12:53:37  <pm|away> den: wrong channel :)
12:56:22  <TheMask96> your password is: *******
12:56:28  <TheMask96> ;)
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13:29:03  <Eddi|zuHause3> <yorick> you could also let the AIs behave as client <- no, the other way round, you should be able to run AI functions and scripts from the console
13:30:19  <Yorick> >#openttd.noai, Eddi
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13:38:24  <CIA-1> OpenTTD: frosch * r12246 /trunk/src/newgrf_industries.cpp: -Fix (r10460): Proper usage of Clamp().
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13:48:35  <CIA-1> OpenTTD: frosch * r12247 /trunk/src/newgrf_town.cpp: -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) returned wrong values.
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14:03:26  <CIA-1> OpenTTD: truebrain * r12248 /branches/noai/src/ai/ (4 files in 2 dirs):
14:03:26  <CIA-1> OpenTTD: [NoAI] -Codechange: last_command_res was in AIThread, while it should be in AIObject, like all other variables like it
14:03:26  <CIA-1> OpenTTD: [NoAI] -Codechange: minor comment/code update in ai_threads.cpp
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14:38:53  <CIA-1> OpenTTD: truebrain * r12249 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: finally found why closing the game gave an assert() on running AIs
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14:56:57  <CIA-1> OpenTTD: truebrain * r12250 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: ChangeName -> AICompany.SetCompanyName
14:58:26  <Sacro> KUDr_wrk! :D
15:00:15  <CIA-1> OpenTTD: truebrain * r12251 /branches/noai/src/console_cmds.cpp: [NoAI] -Add: 2 console commands: 'list_ai' and 'start_ai', listing or starting an AI
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15:16:54  <LordAzamath> hello
15:17:17  <a1270> hello
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15:30:42  <LordAzamath> hello thgergo :)
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15:40:20  <CIA-1> OpenTTD: truebrain * r12253 /branches/noai/src/ai/api/ai_road.hpp: [NoAI] -Fix: removed obsolete comment at AIRoad
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16:06:44  <Yorick> Te eeh eehee gah boink!
16:06:52  * Yorick misses peter-quit-message
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16:10:36  <CIA-1> OpenTTD: truebrain * r12254 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: make AITileList_Industry* newgrf compatible (tnx glx)
16:14:59  <CIA-1> OpenTTD: truebrain * r12255 /branches/noai/src/ai/api/ai_tilelist.cpp: [NoAI] -Fix: ensure AITileList_Industry* only operates on valid tiles (Morloth)
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16:26:41  <CIA-1> OpenTTD: truebrain * r12256 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_tilelist.cpp): [NoAI] -Fix: because of a 'bug' in OpenTTD, FindStationsAroundIndustryTile gave inconsitant results with GetProductionAroundTiles (first ignores station layout). Fixed with HACK, waiting for real solution in OpenTTD.
16:30:00  <CIA-1> OpenTTD: truebrain * r12257 /branches/noai/src/ai/ai_threads.cpp: [NoAI] -Fix: flush stdout and stderr when killing a thread, avoids data-loss ;)
16:30:24  <CIA-1> OpenTTD: glx * r12258 /trunk/src/station_cmd.cpp: -Fix: GetProductionAroundTiles() may fail if only the second production slot exists
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16:36:36  <CIA-1> OpenTTD: truebrain * r12259 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: depots were considered buildable (tnx Progman)
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17:13:53  <Yorick> has there been any bug with football stadions being built over town roads lately?
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18:18:57  <CIA-1> OpenTTD: truebrain * r12260 /branches/noai/src/ai/ (ai.cpp ai_factory.hpp): [NoAI] -Change: make SelectAI return the factory, so some GUI might read how the AI is called, and who wrote it, etc etc
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18:49:22  <DJ-Nekkid> anyone with experience with callbacks (nr 36) who wanna give a hand?
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18:51:02  <Wolf01> hello
18:53:51  <DJ-Nekkid> hi Wolf01:)
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19:20:15  <Gonozal_VIII> bjarni!
19:20:31  <Yorick> Bjarni!
19:20:34  <Yorick> Gonozal_VIII!
19:20:36  <Yorick> Yorick!
19:20:38  <Yorick> Bjarni!
19:20:44  <Bjarni> TV is odd
19:20:53  <Yorick> bjarni has spoken.
19:21:04  <Bjarni> I just turned it on and guess what the first sentence was
19:21:12  <Yorick> bjarni?
19:21:15  <Gonozal_VIII> bjarni!
19:21:24  <Bjarni> (I had no idea what was on at the time and it started on a random channel)
19:22:19  <Yorick> please go on, o mighty bjarni!
19:22:29  <Bjarni> basically you have no idea?
19:22:35  <Bjarni> oh well
19:22:37  <Yorick> err...bjarni!
19:22:59  <Bjarni> it was a woman inviting to a treesome (or however it's spelled) and I was like WTF
19:23:58  <SpComb> ooh, Bjarni
19:24:07  <Gonozal_VIII> with two males or two females? or three females? :O
19:24:17  <Gonozal_VIII> ^^
19:24:17  <Bjarni> I don't know
19:24:30  <Bjarni> and if SpComb is being a copy cat now then I will ban him :P
19:24:51  <SpComb> /lastlog "ooh, Bjarni"
19:24:54  <SpComb> very unique
19:25:01  <Yorick> SpComb!
19:25:09  <Bjarni> I mean... this isn't AOL
19:25:12  <SpComb> I was just expressing my surprise at you being online!
19:25:48  <SpComb> hmm... wasn't AOL going to start using Jabber for AIM?
19:26:03  <Bjarni> I don't know
19:26:05  <Gonozal_VIII> who cares about aol?
19:26:11  <Yorick> Gonozal_VIII!
19:26:12  <Bjarni> but whatever they do they aren't welcome here
19:26:15  <SpComb> the suckers that use it
19:26:20  <Bjarni> at least not the stereotyped AOLer
19:27:21  <SpComb> hmm, rc01.irc.aol.com
19:27:41  <SpComb> but I guess these instructions are outdated
19:27:45  <Gonozal_VIII> people that have no idea how to use the internet and got it through some fance 48h free cd...
19:27:45  <SpComb> doesn't exist anymore
19:27:54  <Gonozal_VIII> fancy
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19:31:25  <Yorick> Bjarni!
19:33:42  <Yorick> huh...that's no Bjarni!
19:34:05  <Gonozal_VIII> wow, you noticed it
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19:37:27  * Gonozal_VIII gives yorick a cookie
19:37:35  * Yorick eats cookie
19:37:56  * Yorick gives cookie back to Gonozal_VIII
19:38:06  <Gonozal_VIII> baah!
19:39:08  <Yorick> :)
19:50:02  <Bjarni> <Gonozal_VIII> [...] 48h free cd... <-- you mean they can use their CD drive for free for 48 hours and then they have to pay for the driver?
19:50:11  <Bjarni> new MS idea?
19:50:12  *** Gonozal_VIII [~Gonozal_V@N856P014.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
19:50:21  <Bjarni> ...
19:50:31  <Bjarni> quit trying to avoid the question
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19:51:10  <peter1138> Yorick, fortunately not.
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19:52:41  <Bjarni> Yorick: there is a big difference
19:53:19  <Yorick> hmm...different IP's?
19:53:21  <Bjarni> one can code really good, has great English skills and knows how to deal with troublesome individuals
19:53:32  <Bjarni> the other one can count to 1138 :P
19:53:40  <Yorick> ah, that way
19:56:31  <Bjarni> however I think there is a plot to merge us
19:56:33  <Bjarni> http://www.qdb.us/51961
19:56:46  <Sacro> Bjarni!
19:57:25  <SmatZ> :-D
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19:58:38  <Prof_Frink> qdbus!
19:58:54  <Yorick> Sacro!
19:59:02  <Sacro> Poor Yorick!
20:00:37  <Yorick> Prof_Frink!
20:01:14  <Prof_Frink> Biscuit!
20:01:52  * Yorick !
20:03:03  <peter1138> Bjarni, I can't believe somebody submitted that quote. Was it you?
20:03:55  <Bjarni> no
20:04:28  <Bjarni> but it was at a time when somebody submitted a lot from the channel
20:04:40  <Bjarni> a fair amount of it appeared to be more or less random
20:04:47  <Prof_Frink> Well, it was back in the Dark Ages
20:04:47  <Bjarni> and we never figured out who did it
20:05:18  <Sacro> some of it was me
20:05:39  <Bjarni> did you submit this one?
20:06:19  <Bjarni> or any of the other not so funny ones
20:09:01  <Bjarni> well
20:09:06  <Bjarni> you aren't denying
20:09:12  <Sacro> not that one, no
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20:16:40  <Gonozal_VIII> were there important changes in trunk in the last few days?
20:17:02  <Bjarni> read the log if you really want to know
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20:17:44  <Gonozal_VIII> that could be an option...
20:17:50  <Gonozal_VIII> but i'm lazy^^
20:19:10  <Bjarni> we noticed
20:19:23  <Gonozal_VIII> hmm lots of revisions... i guess i should update
20:19:49  <Gonozal_VIII> all that anime watching delays codestuff^^
20:20:11  <Bjarni> you watch anime
20:20:17  <Bjarni> while on IRC?
20:20:23  <Gonozal_VIII> erm... yes?
20:20:23  *** pm|away [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Remote host closed the connection]
20:20:54  <Gonozal_VIII> why not?
20:21:22  <Bjarni> is it worth watching?
20:21:31  <Gonozal_VIII> it's kind of complicated to read the subtitles and type at the same time... but it works
20:22:42  <Gonozal_VIII> it's not the best of the best... but it's good
20:22:56  <Bjarni> what is it?
20:23:10  <Gonozal_VIII> full metal panic
20:24:37  <Bjarni> I don't know it
20:24:47  <Bjarni> but I just read a quick summary
20:24:54  <Bjarni> clearly nothing for me :/
20:25:09  <Gonozal_VIII> what is something for you?
20:25:28  <Bjarni> hmm
20:25:32  <Bjarni> good question
20:26:10  <Bjarni> but I don't like fighting stuff
20:28:43  <Vikthor> Gonozal_VIII: Most of the recent revisions are on NoAI branch though
20:28:57  <Gonozal_VIII> yes i know
20:31:06  * peter1138 wonders where all the 'omg my engine sets don't work properly' bugs reports are from Gonozal_VIII's pack...
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20:32:00  <Gonozal_VIII> hmmm? your patch breaks sets?
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21:57:12  <Wolf01> 'night
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21:58:25  <Eddi|zuHause3> <Gonozal_VIII> were there important changes in trunk in the last few days? <- there was a bug with the prototype offering
21:58:36  <Eddi|zuHause3> no player got the prototype
21:59:10  <Gonozal_VIII> can't somebody delazify me?
22:01:26  * Bjarni picks up a tazer, connects it to Gonozal_VIII's computer and writes a script to give a burst every time there is an svn mail
22:01:48  <Bjarni> now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit
22:01:55  <Gonozal_VIII> i don't get those mails :P
22:03:00  <SpComb> Bjarni!
22:03:03  <SpComb> (it's taser)
22:03:22  <ln-> БярМО!
22:03:23  <Yorick> go committing this one: http://bugs.openttd.org/task/1806
22:03:45  <Bjarni> no
22:03:55  <Bjarni> we will need to hook up Gonozal_VIII first
22:04:43  <ben_goodger> hmm
22:05:03  <ben_goodger> might I suggest a java port so as to make it mobile-phoneable?
22:05:15  <Gonozal_VIII> i don't care about noai commits :P
22:05:52  <Yorick> I do
22:06:09  *** Netsplit cation.oftc.net <-> oxygen.oftc.net quits: Jortuny, Frostregen, CIA-1, lobster, @Belugas, Tefad, @orudge, a1270, Hendikins, +michi_cc,  (+10 more, use /NETSPLIT to show all of them)
22:06:09  *** Diabolic1Angel [~dia@xdsl-81-173-233-2.netcologne.de] has joined #openttd
22:06:09  <Gonozal_VIII> oh...
22:06:09  <Bjarni> ben_goodger: we are not going to rewrite the code but if you can figure out a way to compile C++ for mobiles then go ahead
22:06:16  <Bjarni> Gonozal_VIII: not that button
22:06:20  <Yorick> wow
22:06:35  <Yorick> some servers went offline
22:06:59  *** Netsplit over, joins: CIA-1, Born_Acorn, @Belugas, @orudge, UserErr0r, @DorpsGek, De_Ghost
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22:07:02  *** mode/#openttd [+v Belugas] by ChanServ
22:07:08  <Gonozal_VIII> not some, one
22:07:21  <Yorick> cation.oftc.net oxygen.oftc.net
22:07:23  *** Netsplit over, joins: +glx, Fujitsu
22:07:26  <Yorick> aren't those 2
22:07:38  <Eddi|zuHause3> Yorick: no, that's the connection between two servers that broke
22:07:38  <Gonozal_VIII> but everybody has those 2...
22:08:07  <Eddi|zuHause3> usually means that one of the two servers went down
22:08:18  <Yorick> oh
22:08:44  <Eddi|zuHause3> it would all be less of a hassle if IRC wasn't designed as tree
22:09:21  <Eddi|zuHause3> if there were two independent paths between each server, only the people on that particular server would be affected
22:09:37  <Eddi|zuHause3> but in a tree, if a central server breaks, you end up with two separated networks
22:10:45  <Gonozal_VIII> but a tree seems to be a bad idea for irc servers
22:11:14  <Eddi|zuHause3> a tree has advantages
22:11:34  <Gonozal_VIII> but every server has to communicate with every other... that's complicated in a tree
22:12:00  <Eddi|zuHause3> no, a server that gets a package from one connection broadcasts it on all other connections
22:12:00  <Eddi|zuHause3> very simple
22:12:18  *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd
22:12:25  <Eddi|zuHause3> if you had 2 path, you would get the same package from two connections, at different times
22:12:28  <ben_goodger> surely it won't be that complicated
22:12:30  <ben_goodger> it can't be more than a hundred lines anyway... tasers don't need very complex controllers
22:12:33  <Eddi|zuHause3> you would have to scan for duplicated messages
22:13:04  *** Diabolic-Angel [~dia@xdsl-84-44-158-49.netcologne.de] has quit [Ping timeout: 480 seconds]
22:13:59  <Gonozal_VIII> connect every server directly to every other...
22:14:33  *** Diabolic1Angel is now known as Diabolic-Angel
22:14:40  <Eddi|zuHause3> unmaintainable
22:14:49  <Gonozal_VIII> depends on the number of servers
22:14:57  <Gonozal_VIII> no idea how many oftc has
22:15:01  <Eddi|zuHause3> you need O(n) connections, it doesn't scale well with big networks
22:15:55  <Eddi|zuHause3> a ring would make more sense, but is difficult to alter dynamically
22:16:20  <Gonozal_VIII> or a star
22:16:24  <Sacro> what the hell
22:16:27  <Eddi|zuHause3> but tree is definitely the most simple and cheapest version
22:16:34  <Sacro> how am i getting ctcp replies for stuff i didn't send
22:16:41  <Eddi|zuHause3> star? that is worse than a tree
22:16:59  <Eddi|zuHause3> Sacro: vicious ctcp attack ;)
22:17:03  *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd
22:17:14  <Gonozal_VIII> you need one server with a hugeish bandwidth and the others don't have much to do
22:17:34  *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd
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22:18:01  <Sacro> :s
22:18:03  <Eddi|zuHause3> Gonozal_VIII: exactly, much worse than a tree
22:18:05  <Sacro> unless people are doing it to me
22:18:17  <Gonozal_VIII> depends on the hardware
22:18:44  *** glx|away is now known as glx
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22:18:54  <Eddi|zuHause3> Gonozal_VIII: the IRC protocoll is probably like 30 years old
22:19:23  <ln-> barely 20.
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23:02:01  <Progman> what is the different between cargos which are flagged with is_freight?
23:02:26  <glx> they are affected by freight_multiplier
23:02:35  *** Ammler [~Ammler@adsl-84-227-183-44.adslplus.ch] has quit [Remote host closed the connection]
23:04:13  *** Ammler [~Ammler@adsl-84-227-183-44.adslplus.ch] has joined #openttd
23:05:04  <Progman> something else?
23:05:20  <Gonozal_VIII> they are freight
23:06:27  <Progman> that means...?
23:07:14  <Sacro> they are not passenger
23:07:19  <Sacro> nor ECS
23:08:48  <Eddi|zuHause3> Progman: what else would you want it to mean?
23:10:41  <Progman> dont know
23:10:46  <Sacro> !seen Bjarni
23:11:00  <Sacro> Beskriv följande begrepp som tas upp i kursen.
23:11:05  <Yorick> @seen Bjarni
23:11:05  <DorpsGek> Yorick: Bjarni was last seen in #openttd 1 hour, 9 minutes, and 16 seconds ago: <Bjarni> now all we need to do is to hide the tazer in his bed and he will feel each time there is a commit
23:11:23  <Yorick> Sacro: bjarni is online ;)
23:11:34  <Bjarni> that depends
23:11:34  <Gonozal_VIII> bjarni!
23:11:41  <Bjarni> are you looking at the computer or the mind?
23:11:49  <Yorick> Bjarni!
23:12:31  <Sacro> Bjarni: i has osx!
23:13:00  <Bjarni> "i has"???
23:13:17  <Yorick> I has, you has, that is me comp
23:13:17  <CIA-1> OpenTTD: glx * r12261 /trunk/src/vehicle_gui.cpp: -Fix [FS#1805]: autoreplace did not update vehicle index for timetable window
23:13:39  <Bjarni> it's I, not i
23:13:46  <Gonozal_VIII> i think he wanted to write "mine has"
23:13:46  <Yorick> :D
23:13:57  <Sacro> Bjarni: It's not it's
23:14:32  <Bjarni> there is a difference
23:14:37  <Gonozal_VIII> It's, not it's. not It's not it's
23:14:52  <Bjarni> nomatter where you place the word "I" it has to be uppercase
23:15:08  <Bjarni> bahh
23:15:09  <Gonozal_VIII> bjarnI
23:15:22  <Bjarni> bahh
23:15:35  <Sacro> iMac ?
23:15:45  <Bjarni> Gonozal_VIII: I inside a word is not a word by itself
23:15:50  <Tefad> the WORD i
23:15:51  <SmatZ> :-D
23:15:56  <Tefad> like i'm going to the store
23:15:58  <Yorick> I have to go, bye!
23:16:02  <Tefad> or i am sick of this
23:16:18  <Tefad> or he and i are going to go bug hunting
23:16:18  <Bjarni> agreed
23:16:26  *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit:  Ping timeout: 0 seconds]
23:16:36  <Bjarni> well... I need some sleep
23:16:44  *** Ammler [~Ammler@adsl-84-227-183-44.adslplus.ch] has quit [Quit: Konversation terminated!]
23:16:50  <Tefad> for the greater part of it, i ignore the shift key and punctuation on IRC
23:17:10  <Tefad> sometimes there's ambiguity.. i'll use punctuation
23:17:15  <Bjarni> you are American. You vandalise English anyway
23:17:16  <SmatZ> irc maybe?
23:17:43  *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.]
23:17:45  <Tefad> vandalize maybe, but it's the true american way.
23:17:52  <SmatZ> so true
23:17:56  <SmatZ> :-D
23:18:04  <Tefad> americans are lazy
23:18:10  <Tefad> who needs all those useless 'u's
23:18:16  <Tefad> neighbour pfff.
23:18:16  <Bjarni> me
23:18:25  <Tefad> bouring. ; )
23:18:34  *** Ammler [~Ammler@adsl-84-227-183-44.adslplus.ch] has joined #openttd
23:18:51  <Bjarni> English is the official channel language
23:18:55  <Tefad> the -ise -ize thing ins't a big deal.
23:18:58  <Tefad> isn't too.
23:19:08  <Tefad> "english" is a bastardized langauge to begin with
23:19:48  <Bjarni> I know what you mean
23:19:58  <Bjarni> but it's the best we can do where people can still understand it
23:20:16  <Tefad> it's like saying speak HTML
23:20:43  <Tefad> HTML is full of crap
23:20:45  <Bjarni> lame Romans and French guys put Latin into it >_<
23:20:47  <Tefad> as is english.
23:20:55  <Tefad> yay normans
23:20:56  <Bjarni> so is toilets
23:21:06  <Bjarni> *are
23:21:20  *** thgerg1 [~Administr@dsl51B60EA9.pool.t-online.hu] has quit [Read error: Connection reset by peer]
23:21:25  <Bjarni> but nobody talks about how people shouldn't use toilets
23:21:34  <Tefad> yup.
23:21:43  <Tefad> english replaced french as the common denominator
23:21:47  <Tefad> rather odd, but works for me
23:21:50  <Bjarni> because the alternative isn't better
23:21:59  <Tefad> merci beau coup.
23:22:21  <Tefad> seriously, why put letters on words soley for decoration
23:22:32  <Tefad> at least in english they were once pronounced
23:22:49  <Bjarni> French is a language made by some people who didn't know Latin but were forced to speak Latin. The result goes without saying
23:22:59  <Tefad> know gnat gnaw .. pnuematic?
23:23:04  <Bjarni> French is to Latin as Engrish is to English
23:23:56  <Bjarni> but I need to sleep anyway
23:24:02  <Tefad> GNU.
23:24:04  <Tefad> toodles
23:24:14  <glx> <Tefad> merci beau coup. <-- no space in beaucoup ;)
23:24:20  <Tefad> yarp.
23:24:25  <Tefad> c'est la merde
23:24:29  <glx> lol
23:24:40  <Tefad> je suis bete.. etc etc.
23:24:43  <Bjarni> now you can go on harassing perfectly fine European languages without me interrupting you
23:24:51  <glx> your french is not bad
23:25:01  <Bjarni> <Tefad> c'est la merde <-- no thanks :P
23:25:10  <Gonozal_VIII> even i understand merde
23:25:14  <Prof_Frink> Murky buckets.
23:25:22  <Bjarni> Gonozal_VIII: bullshit :P
23:25:35  <Bjarni> anyway I'm out of here
23:25:38  *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
23:26:05  <Tefad> j'ai besoin d'ane
23:26:07  <Tefad> EEEHAWWWWW
23:26:20  <Tefad> or something.
23:26:29  <glx> hmm I don't understand
23:26:37  <Gonozal_VIII> but really... there are a whole lot of useless letters in french words
23:26:37  <Tefad> the a has circumflexe
23:27:00  <Tefad> i think i said something along the lines of i require a donkey
23:27:07  <glx> it's the whole sentence that didn't parse
23:27:26  <Tefad> ah de l'ane then
23:27:28  <Tefad> whops
23:27:30  <glx> j'ai besoin d'un ane
23:27:50  <Prof_Frink> Pfft, who needs a donkey when you have a goat?
23:27:52  <Tefad> i never did grasp articles very well
23:28:01  <Tefad> they're seldom specified in english : x
23:28:17  <Tefad> romance languages anger me in that regard.. latin was much easier
23:28:44  <Tefad> SUM FATUUS
23:28:50  <Tefad> done.
23:29:03  <Tefad> or rather FATVVSSUM i suppose
23:29:05  <Gonozal_VIII> genders are completely random in french as far as i understood
23:29:14  <Tefad> they match latin somewhat
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23:29:39  <Tefad> i never liked inanimate objects having a gender
23:30:00  <glx> Gonozal_VIII: no they aren't
23:30:09  <Prof_Frink> Tefad: What about connectors?
23:30:23  <Tefad> connectors?
23:30:25  <Tefad> afk food. btw.
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23:59:48  <Eddi|zuHause3>  <Gonozal_VIII> genders are completely random in french as far as i understood <- my french teacher used to say "anything good is female"

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