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00:00:31 <fjb> Rubidium: Do deployed systems count as a measurement? 00:01:19 <Rubidium> I think it'll amaze you how often OS/2 is still used 00:01:39 <thingwath> i've never seen it, for example :) 00:01:52 <Rubidium> thingwath: thinks of windows 3.x 00:02:17 <thingwath> i had windows 3.11 fifteen years ago ;) 00:02:39 <Rubidium> fjb: OS/2 is for example used in many ATMs 00:03:01 <ln> fjb: I've seen OS/2 used on desktop in my university's administration in 2005, and I've bought train tickets in italy from a vending machine running OS/2 in 2006. 00:03:09 <fjb> BSD is used on many servers and embedded devices. 00:03:32 <Rubidium> so in effect: it's unmeasurable 00:03:45 <fjb> OS/2 is still out there but not as widly used as it once was. 00:06:05 <Eddi|zuHause> windows 3.x ran on OS/2 :p 00:06:20 <Rubidium> using "classified" statistics I'd say that there are about 1200 times more Windows installations than OS/2 installations 00:07:37 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:07:54 <thingwath> but people won't play openttd on them 00:08:21 <Rubidium> thingwath: really? 00:08:38 <thingwath> on OS/2, i mean 00:09:00 <Wolf01> 'night 00:09:05 *** Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:09:11 <Rubidium> thingwath: the stats I'm talking about are the download statistics for different OSes of OpenTTD 00:09:16 <ln> thingwath: why not? 00:09:33 <Rubidium> and yes, the OS/2 binaries are really downloaded regularly 00:09:45 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has quit [Remote host closed the connection] 00:10:35 <thingwath> is it usable on a reasonably new hardware? 00:12:45 <Rubidium> depends on your definition of usable 00:12:51 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 00:12:52 <Rubidium> if you mean runs in VMWare server, then yes, otherwise no 00:13:04 <ln> big hard disks cause trouble with installation, but solvable somehow. 00:13:05 <thingwath> a game without hundreds of trains would be very, very sad :o) 00:13:21 <ln> big as in larger than 4 GB. 00:13:24 <thingwath> um 00:13:42 <thingwath> i would not call that "big" :) 00:13:52 <ln> but "huge"? 00:14:21 <thingwath> don't know 00:14:59 <thingwath> it was not enough for me six years ago 00:15:15 <ln> also the lack of support for newer network cards can be a problem. 00:15:31 <ln> but 10 years ago, who had an ethernet card anyway? 00:15:40 <thingwath> what "newer" :) 00:15:40 <ln> (i did, but that's beside the point) 00:15:55 <Brianetta> My games usually have only a few tens of trains at most 00:16:47 *** ecke [~ecke@213.195.202.130] has joined #openttd 00:19:38 <thingwath> well, i mostly use only trains and few buses 00:22:06 <Eddi|zuHause> i like big maps, so i tend to have more trains, but they are very spread out 00:22:15 <Eddi|zuHause> and i love trams ;) 00:23:23 <thingwath> i am not aware of any really good tram set :/ 00:24:05 <Eddi|zuHause> what i have seen of the GermanRV set was really good 00:24:27 <Eddi|zuHause> only the trucks are still missing 00:24:36 <thingwath> i need czech trams :) 00:25:38 <SmatZ> thingwath: http://forum.tycoonez.com/viewtopic.php?p=44670#44670 if this helps you :) 00:25:40 <Eddi|zuHause> there is also the serbian tram set 00:26:07 <Eddi|zuHause> czech trams run all around the (eastern) world 00:26:19 <Eddi|zuHause> so you'll find some in many sets 00:26:27 <thingwath> SmatZ: oh, lovely, i didn't know about new version :) 00:26:35 <SmatZ> :) 00:26:50 * fjb likes horses. 00:28:44 <thingwath> but still no KT8 :/ 00:31:39 <thingwath> this is so depressing. 00:31:48 <SmatZ> :( 00:32:40 <thingwath> i have to buy RT6 instead, which is... strange :) 00:32:51 *** Eddi|zuHause [~johekr@p54B778DF.dip.t-dialin.net] has quit [] 00:33:10 *** Eddi|zuHause [~johekr@p54B74BB6.dip.t-dialin.net] has joined #openttd 00:37:11 *** Brianetta [~brian@client-82-26-69-27.bmly.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 00:47:21 *** KillaloT [~killalot@0x5738c844.rdnqu1.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 00:52:30 <A_Person> I think these articles remain unclear about what happens to a long train that has to make two turns in the same direction with a larger gap than 12 http://wiki.openttd.org/wiki/index.php/Corners http://wiki.openttd.org/wiki/index.php/Game_mechanics#Vehicle_speeds 00:52:54 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:55:52 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:56:11 <SmatZ> A_Person: http://wiki.openttd.org/wiki/index.php/Game_mechanics#Vehicle_speeds I think it is explained there 00:57:26 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:57:54 <A_Person> From what is given I can only guess that similarily to what's shown the re is a limit with longer gaps for trains that are long enough, but I'm just not entirely sure 00:59:03 <SmatZ> long train will never go > 231/346/461 kph 00:59:14 <SmatZ> in a curve that is shorter than train 00:59:55 <A_Person> k makes sense 01:02:14 * A_Person places a tiny corner of ore mine and waits for the results 01:02:44 <SmatZ> but there is another problem 01:02:58 <A_Person> Speed? 01:03:13 <SmatZ> "Tiles between double bend" should be "Wagons ..." 01:03:29 <SmatZ> for shorter wagons, you can have shorter curves 01:03:29 <A_Person> oh, heh 01:03:40 <A_Person> hmm, didn't know vagon lenght varied 01:03:56 <A_Person> I'm limited to 16 tile trains anyway 01:04:06 <SmatZ> :) 01:04:10 *** Dred_furst [~Dred_furs@resnet542.bournemouth.ac.uk] has quit [Quit: Leaving] 01:04:15 <SmatZ> some GRF sets have shorter wagons 01:04:23 <A_Person> ah 01:04:35 <SmatZ> and longer, using a 'hack' (it is 2 wagons, but only first has a sprite) 01:04:44 * A_Person has expanded his mad map to replace his 7*16 stations with 16^2 01:04:54 <SmatZ> :( 01:04:56 <SmatZ> oops 01:04:58 <SmatZ> :) I mean 01:05:06 <A_Person> :P 01:05:34 <A_Person> I'm thinking replacing 1 maxed forest with 4, and the same for farms is going to kill the line 01:06:12 <A_Person> but I've equipped myself with knowledge abou turn tightness, and this time around my line should be faster in that regard 01:07:42 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 01:09:12 * A_Person ponders the madness of using two iron ore mines instead of two 01:10:21 <SmatZ> "two iron ore mines instead of two" ? 01:10:28 <A_Person> per one station 01:11:09 <A_Person> I'm building a map for my experiment scenario, two point railway with th stations servicing maxed out industries, a mix of them 01:11:34 <A_Person> mixed goods, miced train speeds, high volume, it's a mad puzzle to make work 01:12:15 <A_Person> well, mixed in the sense of traffic on the line, heavyer trains obstruct slower ones 01:13:59 <SmatZ> A_Person: fixed wiki... 01:14:11 <A_Person> Ah, heh, well thanks 01:14:12 <SmatZ> :-) 01:22:56 <A_Person> 8 thousand tonnes of wood through one station, can he do it! 01:44:16 <broli> is there a way to know the state of a signal that is not facing you? 01:45:21 <A_Person> it's glow should show a bit on the back side 01:45:23 <A_Person> like on the edge 01:46:15 <A_Person> oh, hmm, not when it's pointing straight north 01:46:58 <broli> yeah 01:47:13 <broli> with the old ones you can see it go up or down 01:47:17 <broli> but i hate the old ones 01:47:41 <A_Person> semaphores you mean? 01:49:20 <broli> the pole with a small pole pointing up and down 01:49:53 <A_Person> Yeah, those were called semaphores I think 01:50:25 <broli> not native english speaker 01:51:03 <A_Person> Neither am I, I just remember silly stuff 02:00:12 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 02:08:16 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 02:13:14 *** broli [broli@argentina.ircdshells.com.ar] has left #openttd [] 02:13:38 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 02:29:41 *** Fuco [~dota.keys@147.251.215.232] has quit [Quit: Quit] 02:34:01 <A_Person> I wonder if two maximum output farms equal roughly four forests 02:42:14 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 02:42:17 *** mode/#openttd [+v glx|away] by ChanServ 02:46:32 *** TheMask97 [martijn@sirius-r5.ne2000.nl] has joined #openttd 02:47:13 *** wolfryu [~Wolfenste@dhcp-077-250-018-164.chello.nl] has joined #openttd 02:48:25 *** GoneWack1 [~GoneWacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 02:49:40 *** glx was kicked from #openttd by DorpsGek [glx|away] 02:49:55 *** ln_ [~lanurm@castor.utu.fi] has joined #openttd 02:50:01 *** Netsplit charon.oftc.net <-> kilo.oftc.net quits: GoneWacko, XeryusTC, TheMask96, wolfy, ln 02:50:16 *** glx|away is now known as glx 02:50:59 *** Netsplit over, joins: XeryusTC 02:54:22 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:59:34 *** stoorty [~nnscript@92-235-30-219.cable.ubr13.uddi.blueyonder.co.uk] has joined #openttd 03:00:38 <stoorty> hey 03:02:18 *** elmex_ [~elmex@e180065091.adsl.alicedsl.de] has joined #openttd 03:07:12 *** elmex [~elmex@e180066108.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:07:15 *** elmex_ is now known as elmex 03:16:07 <stoorty> is there a bug in the newest nightly? 03:29:02 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Leaving] 03:30:49 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has quit [Read error: Connection reset by peer] 03:32:49 <stoorty> my game crashes when an oilrig is built :s 03:34:42 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 03:38:00 <A_Person> Crap I built the wrong kind of railway station, I had to build a monorail station, and I built a regular onez :/ 04:17:59 <A_Person> covering 8 or more squares of a steel mill gives it a passenger rating, interesting 04:33:53 <A_Person> Do DTRS' block other vehicles from using the road? http://wiki.openttd.org/wiki/index.php/Drive-through_Road_Stops 04:43:04 <roboboy> Vehicles can go through opponents' drive-through stops without stopping. from the wiki article you linked to 04:45:20 <ccfreak2k> If a truck is stopped at the station, cars can go around I think 04:45:59 <ccfreak2k> Or they just pile up behind it. 04:46:26 <A_Person> was wondering about that part, well, I'll have to test it 04:49:07 <roboboy> it depends what sort of road tile is before the station I think 04:49:31 <roboboy> if it is a corner they will not go around but if it is straight they should go around 04:50:32 <A_Person> I was just trying to decide wether to design my city with city blocks suitable for bus stops, ot try using the new feature, but it seems it'll push the cars towards open streets anyway, causing detours or someetihng like that 05:03:58 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 05:09:57 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 05:56:26 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 06:31:36 <A_Person> I wonder if I can connect a dock to an airport that's two 2 tiles above sea level 06:39:47 *** TinoM [~Tino@i59F5F596.versanet.de] has joined #openttd 06:54:48 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-26.prem.tmns.net.au] has joined #openttd 06:55:47 *** tokai [~tokai@p54B83749.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 06:57:32 *** tokai [~tokai@p54B82818.dip0.t-ipconnect.de] has joined #openttd 06:57:35 *** mode/#openttd [+v tokai] by ChanServ 07:10:08 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 07:31:50 *** Phazorx [~pavelkoll@77.239.239.147] has joined #openttd 07:41:41 *** Phazorx [~pavelkoll@77.239.239.147] has quit [Read error: Connection reset by peer] 07:44:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:51:03 *** ccfreak2k [ccfreak2k@loliserv.org] has quit [Remote host closed the connection] 07:51:19 *** ccfreak2k [ccfreak2k@loliserv.org] has joined #openttd 08:17:50 <Rubidium> stoorty: yes that is known and will be fixed 08:22:31 <roboboy> has the unpause bug on first join of a server been fixed 08:23:30 <DJGummikuh> Morning 08:23:35 <roboboy> The one where when someone joins a server for the first time, it does not unpause even if there are enough connections for min users 08:23:50 <DJGummikuh> I would love to have a way to automatically upgrade my rail vehicles 08:24:20 <DJGummikuh> from common to electrical, to mono, to maglev.. 08:24:46 <DJGummikuh> I am currently running a game with (just) 44 Trains but can't find the motivation to switch them to maglev because it's simply too much clicking effort, which is a pita on a laptop 08:29:40 <petern> roboboy, i don't see it listed as a bug report 08:30:07 <petern> and you'll need a better description than that above, because it 'works for me' 08:31:31 <roboboy> hm well its happened to me twice on brianettas server 08:31:32 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 08:31:56 <roboboy> the first time I connected to its current game and on an earlier game 08:36:12 <Eddi|zuHause> if it's not reported, there is near to no chance that it gets fixed 08:37:15 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 08:37:40 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:38:23 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 08:39:09 *** frosch123 [~frosch@frnk-590ff39d.pool.einsundeins.de] has joined #openttd 08:41:11 <yorick> oh, ludde is back! 08:41:39 <ludde> not back.. just visiting :) 08:42:06 <Eddi|zuHause> advertising you mean ;) 08:42:10 <yorick> visiting 3 days in a row 08:42:36 <yorick> spamming a source of free unlimited music...and I can't even reach it :( 08:43:27 <Eddi|zuHause> use a proxy ;) 08:44:13 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:44:33 <ludde> Eddi|zuHause: why do you have a german string in your nick? 08:44:42 <yorick> because he is german 08:44:46 <Eddi|zuHause> because i am german? 08:44:51 <ludde> okay 08:44:55 <ludde> i guess 08:45:05 <ludde> internet should be english, though. 08:45:07 <ludde> ;) 08:45:30 <yorick> that's what all swedish say 08:45:35 <Eddi|zuHause> luckily, your opinion is not binding to everyone :) 08:49:48 <frosch123> yup, luckily :) 08:50:06 <yorick> internet should be dutch 08:50:28 <frosch123> do you think dutch is better then english :p 08:50:38 <yorick> for me... 08:50:46 <Eddi|zuHause> english is not even the most spoken language in the world 08:50:56 <A_Person> Hmm, the river tool seems odd 08:51:13 <frosch123> Eddi|zuHause: but the most spoken is this channel 08:52:13 *** Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 08:52:27 <Wolf01> hello 08:53:17 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 08:53:39 <Eddi|zuHause> i still think german is a way more interesting and flexible language 08:54:12 <frosch123> how interesting and flexible is mandarin chinese ? 08:54:16 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:54:23 <Eddi|zuHause> it's also the most spoken native language in europe 08:55:02 <frosch123> english is the most spoken native language in uk though 08:55:16 <Eddi|zuHause> and the second most spoken foreign language 08:59:43 <A_Person> Hm, I wonder if I can have ships accessing a port one level up and inland through a river 09:00:19 <frosch123> you have to build a lock 09:00:31 <frosch123> ships cannot use uphill rivers 09:00:52 <A_Person> ah, I'll have to try it when I load the scenario 09:01:00 <A_Person> I hope I can put a lock under bridges 09:01:22 <frosch123> I guess not 09:02:13 <A_Person> Well, I'll just space out the bridges more 09:06:03 <A_Person> hmm, doesn't seem to support locks :/ 09:06:23 <A_Person> oh, NM 09:22:46 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 09:27:10 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:31:24 <A_Person> Any idea of ships can pass under low bridges? 09:38:00 <Eddi|zuHause> yes 09:38:34 <A_Person> Gut 09:48:11 *** Zahl [~Zahl@f051066109.adsl.alicedsl.de] has joined #openttd 10:15:59 *** Progman [~progman@p57A1ECBA.dip.t-dialin.net] has joined #openttd 10:22:38 <CIA-1> OpenTTD: frosch * r14459 /trunk/src/station_cmd.cpp: -Fix [FS#2343]: Update station-spread when building or removing oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type. 10:22:59 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has joined #openttd 10:25:04 <petern> Possible desyncer? 10:26:02 <frosch123> only when you manage to connect a oilrig station to a train station, road stop, airport or dock :) 10:26:43 <frosch123> but r14456 was one 10:46:46 *** Belugas [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] 10:47:41 *** Belugas [~belugas@216.191.111.226] has joined #openttd 10:47:44 *** mode/#openttd [+o Belugas] by ChanServ 10:51:19 *** elmex [~elmex@e180065091.adsl.alicedsl.de] has quit [Remote host closed the connection] 10:55:52 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 10:56:33 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:58:56 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has joined #openttd 11:14:12 <A_Person> Wow, 2048 is ridiculously huge 11:14:42 <A_Person> There aren't even proper zoom levels for navigating such a map 11:15:04 <Eddi|zuHause> you navigate along tracks and villages 11:15:36 <A_Person> well, I mean understanding what's where 11:16:05 <A_Person> It's like looking at a globe through a peeping hole, heh 11:16:37 <Eddi|zuHause> well, you start at one spot, and expand from there 11:16:48 <Eddi|zuHause> after a few weeks of playing, you remember important places 11:17:17 <A_Person> I look around, and I get lost, I don't think I want to imagine what'll happen when my operations are spread around alot, I'd get lost 11:17:35 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 11:17:38 *** Tilly14 [~BlueEagle@93.125.195.225] has joined #openttd 11:18:07 <Eddi|zuHause> well, i once DID find a lost network on such a big map :p 11:18:24 <Eddi|zuHause> one that i started in the beginning of the game and forgot 11:18:30 <Eddi|zuHause> then found it again 40 years later :p 11:18:51 <A_Person> There's a difference between managing to find your way around and having an overview of what's what 11:18:51 <Eddi|zuHause> when the messages about old vehicles started to pop up :p 11:19:04 <A_Person> Heh 11:19:16 <Tilly14> And those came after 40 years? 11:19:30 <Eddi|zuHause> something around that 11:19:40 * A_Person is cutting holes into a 160k city for airport lots 11:19:48 <Eddi|zuHause> the DBSet's electric engine have lifetimes around that value 11:19:52 <Tilly14> OK 11:20:12 <Tilly14> Yeah, I don't play with the DBSet, just the Dutch Trainset Tester... 11:20:20 *** Tilly14 is now known as BlueEagle_NL 11:20:33 <BlueEagle_NL> That's better... using the same name as at the forums... 11:21:00 *** eQualizer|dada [~lauri@87.94.117.196] has joined #openttd 11:22:52 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:28:33 <A_Person> Hmm, I wonder if it's more expensive to buy land before building on it, if that feature still exists 11:28:58 <FauxFaux> It almost certainly is. 11:29:13 <A_Person> Not a big difference then? 11:29:58 <BlueEagle_NL> I don't think it'd make much difference, for building something would automatically buy the land as well... 11:29:58 <FauxFaux> £315+£15 vs. £90 in 1950. 11:30:17 <Eddi|zuHause> buying land is expensive as hell 11:30:32 <Eddi|zuHause> and you don't get much for selling it again/building on it 11:30:50 <BlueEagle_NL> that's true, but sometimes it'd be better to buy some land when you have to 'reserve' it for later use 11:30:52 <FauxFaux> And annoying as hell. 11:31:00 <BlueEagle_NL> ie. expanding stations etc. 11:31:04 <A_Person> I was thinking of exactly that BlueEagle_NL 11:31:26 <Eddi|zuHause> the feature is definitely not balanced 11:31:32 <BlueEagle_NL> true... 11:32:31 <A_Person> Might not be able to buy 12 some intercontinental airports off the bat :/ 11:32:42 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 11:33:11 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 11:33:13 <BlueEagle_NL> in those cases it'd be handy to buy land beforehand... 11:34:07 *** BlueEagle_NL is now known as BlueEagle_NL|AFK 11:35:22 *** Dred_furst [~Dred_furs@resnet615.bournemouth.ac.uk] has joined #openttd 11:47:15 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:49:07 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 11:49:10 *** mode/#openttd [+v glx] by ChanServ 11:56:45 *** BlueEagle_NL|AFK is now known as BlueEagle_NL 12:02:11 *** Joni- [~Joni-@dsl-vsabrasgw1-fe64fb00-193.dhcp.inet.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 12:09:31 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 12:20:07 *** stoorty [~nnscript@92-235-30-219.cable.ubr13.uddi.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 12:25:35 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 12:28:30 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 12:34:16 *** Fuco [~dota.keys@147.251.215.232] has joined #openttd 12:35:40 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has joined #openttd 12:53:26 <A_Person> Wow, I'm enjoying this too much 13:14:19 <Eddi|zuHause> there is no such thing as "enjoying too much" 13:15:51 <SpComb> if "this" means killing cute kittens, then yes 13:16:07 <SpComb> don't kill cute kittens 13:16:16 <frosch123> and non-cute ones? 13:16:39 *** BlueEagle_NL [~BlueEagle@93.125.195.225] has quit [] 13:18:08 <SpComb> kind of depends 13:20:07 *** Mark [~M4rk@5ED06875.cable.ziggo.nl] has quit [Read error: Connection reset by peer] 13:21:24 <SmatZ> installed KDE4, tested it, was slowwww, rolled back to 3.5 ... 13:22:05 *** M4rk [~M4rk@5ED06875.cable.ziggo.nl] has joined #openttd 13:22:10 *** M4rk is now known as Mark 13:22:23 <frosch123> wasn't "faster" part of release notes? 13:22:48 <SmatZ> yes... 13:22:53 <frosch123> :) 13:22:56 <SmatZ> but I get ~5 fps at desktop 13:23:09 <fjb> Did they say faster than what? 13:23:09 <SmatZ> and I lost my main panel 13:23:18 <SmatZ> and desktop isn't desktop anymore... 13:23:25 *** Dred_furst [~Dred_furs@resnet615.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 13:23:27 <SmatZ> should be ~25% faster than 3.5 13:23:58 * fjb stays with 3.5 13:24:17 <SmatZ> :) 13:25:19 <FauxFaux> 8800gt disease. 13:26:50 <SmatZ> I got 8600GT 13:26:57 <SmatZ> and newest drivers 13:27:28 <FauxFaux> Does the fact that I predicted that not give you a hint? :p 13:28:28 <SmatZ> I won't change my card just to use newer KDE :) 13:28:57 <SmatZ> "KDE4 performance on NVidia 8600GT: problem solved by bying ATI" :-D 13:30:07 <glx> nice 13:30:30 <SmatZ> I will wait until it works without hacks and conf edits, because then I forget what I changed ... so it can introduce problems later :) 13:30:39 *** CommanderZ [511eee28@webchat.mibbit.com] has joined #openttd 13:43:34 <dih> why use kde anyway? 13:43:37 <dih> it's cluttered 13:43:43 <dih> too much gunck 13:43:46 <Gekz> why use a notepad 13:44:08 <dih> i dont 13:44:22 <SmatZ> I like it, maybe because I started using linux after many years at Windows, and I don't like big changes in my working environment :) 13:44:31 <dih> but kde is just as full with crap as windows is 13:44:35 <SmatZ> and it looks much better than Gnome imo :) 13:44:37 <dih> too much stuff running in the background 13:44:59 <dih> SmatZ, check out fluxbox :-P 13:45:02 <SmatZ> I have KDE at machine with 96MB RAM, no problem :) 13:45:08 <SmatZ> hehe yeah, I was using fluxbox :) 13:45:14 <dih> if you really want to go to extreems have a look at ratpoison 13:45:18 <SmatZ> but somehow, I missed icons at desktop 13:45:40 <dih> kde sucks :-P 13:45:46 <Gekz> KDE on 96mb of ram? 13:45:47 <Gekz> masochist. 13:45:57 <dih> Gekz, ever heard of old versions? 13:45:59 <SmatZ> it works very nicely there :) 13:46:03 <SmatZ> KDE 3.5 13:46:06 <dih> yuck 13:46:08 <Gekz> dih: yes. 13:46:12 <dih> ta 13:46:17 <Gekz> but it wasnt an old one 13:46:23 <Gekz> because he said fluxbox 13:46:30 <Gekz> and blackbox was out with KDE<2 13:46:36 <Gekz> Fluxbox == KDE>3 13:46:47 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has joined #openttd 13:47:15 <dih> Gekz, just because kde3 is available does not mean one is using kde3 13:47:27 <SmatZ> but I can't start X anymore there ... newer nvidia drivers + newer kernel + CPU without MTRR = crash 13:47:35 <dih> just because someone mentions kde and fluxbox does not mean one is using versions from the same release year 13:47:49 <Gekz> dih: it does. 13:47:54 <dih> it does not 13:47:57 <Gekz> it's a logical conclusion 13:48:02 <dih> it's a silly assumption 13:48:08 <Gekz> I'm willing to take risks 13:48:12 <Gekz> and KDE was always a memory hog 13:48:27 <dih> memory hog, yes 13:48:46 <dih> but using a memory hog from times where 24mb ram was a lot, does not mean it's an issue when you have 96mb ram 13:49:31 <dih> if you have limited resources you might start looking at older versions 13:49:55 <dih> esp if it's only your desktop look & feel things 13:54:19 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 13:55:49 *** Zorni [zorn@g224105242.adsl.alicedsl.de] has joined #openttd 13:58:17 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has joined #openttd 14:00:24 *** Zorn [zorn@e177236087.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 14:14:28 <CommanderZ> <flame>I love aero :) </flame> 14:15:31 <Wolf01> when it's not used by vista? 14:17:16 <SmatZ> I dislike it when I come to a computer with XP with that blue default theme... I set it to "normal" theme, logout, login, and it is blue again! :( 14:17:41 <glx> aero is nice (it just need a lot of memory) 14:18:25 <glx> like vista ;) 14:18:56 <SmatZ> hasta la vista, baby 14:19:26 <glx> and word 2003 sometimes work sometimes crash on start 14:19:40 <SmatZ> 8-) 14:20:35 <yorick> openoffice.org writer! 14:20:46 <glx> oh and you must run visual studio 2005 as admin if you want to be able to debug asp.net web services :) 14:20:55 <yorick> mingw! 14:21:12 <yorick> and php, not asp.net 14:22:53 <glx> ooo works well but sometimes you don't have the choice 14:23:19 <glx> try to view a pps with openoffice 14:23:20 <yorick> when are your sometimes? 14:23:25 <yorick> works 14:23:31 <glx> but looks ugly 14:23:59 <yorick> I do not care 14:25:37 <SmatZ> try to open open office sheet in excel 14:25:43 <SmatZ> it will fail :) 14:25:48 <SmatZ> or at least it did last time I tried 14:26:21 <SmatZ> doesn't MS offer free viewer for powerpoint? 14:26:28 <glx> it does 14:26:32 <frosch123> try to explain someone to use csv 14:26:35 <frosch123> you will fail :) 14:26:51 <glx> with csv you lose all macros I think ;) 14:27:10 <CommanderZ> and all other formatting 14:27:31 <yorick> there on the forums you got another person who thinks he can do the maxspeed for roadvehicles properly 14:27:42 <yorick> and he did that by changing getDisplaySpeed :-p 14:27:49 <SmatZ> :) 14:28:08 <frosch123> yorick: tell him, he shall implement property 0x15 14:28:25 <yorick> I just told him to look at acceleration code 14:28:28 <glx> nah NFO is scary and too hard ;) 14:28:31 <yorick> and you can do that aswell :) 14:28:36 <yorick> tt-forums developement 14:28:55 <yorick> nfo is scary and too hard ;) 14:29:29 <frosch123> [16:30] <glx> nah NFO is scary and too hard ;) <- why did I read "handy" ... oO 14:29:57 <yorick> bad frosch123 14:30:05 <Eddi|zuHause> someone implement a high level compiler into NFO! 14:30:10 <Eddi|zuHause> ... err... wait... 14:30:11 <Gekz> frosch123: I did also 14:30:14 <Gekz> its a mind trick 14:30:20 <Gekz> because your eyes transpose scary of hard 14:30:27 <glx> Eddi|zuHause: get back to your thesis :) 14:31:04 <Eddi|zuHause> hey, it's sunday after all 14:31:33 <glx> :) 14:33:04 <Alberth> hmm, not generating foundation sprites to be drawn underneath stations/airports/etc seems not so simple.... :( 14:33:38 <frosch123> fs119 ? 14:33:50 <Alberth> yep, having a go :) 14:34:05 <petern> Sprite combining does not work there? 14:35:14 <Alberth> it does (I think), but why do all kind of difficult tricks in rendering when you know they won't be displayed at the time you generate the sprites? 14:35:22 *** ben_goodger [~ben@host86-156-59-75.range86-156.btcentralplus.com] has joined #openttd 14:35:36 <petern> Oh, true. 14:35:43 <petern> I was just thinking of edges. 14:36:11 <SmatZ> maybe if "z" was the only taken into account when the bounding boxes don't overlay... 14:36:53 <Alberth> I tried that yesterday, you get nice stairs here and there :) 14:36:54 <frosch123> SmatZ: my old patch did that :) 14:37:21 <SmatZ> I guess frosch123 has tried everything :) 14:37:51 <fjb> Oh, a system that magically merges all patches into a working one... coll idea. Why didn't I have that yet. Would have saved me a lot of time applying patches by hand. 14:39:07 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has joined #openttd 14:39:08 <Alberth> don't update, saves a lot of time, you'll never have to apply a patch more than once :P 14:39:28 <SmatZ> cat ~/ottdpatches/* | patch -p 0 -l -F 666 14:39:30 <SmatZ> ;-) 14:39:49 <SmatZ> and pray the patches won't collide ;) 14:39:57 <frosch123> yup applying is easy, compiling is the hard part :) 14:40:39 <fjb> frosch123: I didn't think about that. The forum posts didn't mention compiling. That is the magic trick. 14:42:35 *** ben_goodger [~ben@host86-156-59-75.range86-156.btcentralplus.com] has quit [Quit: Ex-Chat] 14:45:57 <glx> applying multiple patches at the same time is as easy as doing a sync in a branch :) 14:46:06 <SmatZ> :-) 14:51:21 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 14:55:30 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-26.prem.tmns.net.au] has quit [Quit: I'll get you next episode, Inspector Gadget! NEXT EPISODE!] 14:56:26 *** Zeal [~Ping@78-69-54-150-no70.tbcn.telia.com] has quit [Quit: Leaving] 14:56:29 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 14:56:43 *** Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd 14:58:06 *** mortal`` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 15:03:45 *** [demi]Xerres [~Mewes@d-206-53-71-234.cpe.metrocast.net] has joined #openttd 15:03:45 *** Xerres [~Mewes@d-206-53-71-234.cpe.metrocast.net] has quit [Read error: Connection reset by peer] 15:05:06 *** fjb_ [~frank@p5485D4A3.dip.t-dialin.net] has joined #openttd 15:05:14 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 15:08:52 *** fjb [~frank@p5485F194.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:12:57 *** KritiK [~Maxim@78-106-182-114.broadband.corbina.ru] has joined #openttd 15:36:11 <DJGummikuh> Hey about a yera or so in the past I talked with some of you about some kind of global unique ID or so to fend of jerks... has there been any progress on that topic? 15:37:48 <Eddi|zuHause> no 15:38:08 <DJGummikuh> hmm.. I really would prefer having such a thing.. 15:38:18 <DJGummikuh> though it would make it costly to host such a server 15:40:09 <DJGummikuh> how about some kind of username/password authentication against the game server? 15:40:40 <DJGummikuh> so that there could for example be a file somewhere the server periodically polls (like once every 10 seconds or so) which contians usernames and password hashes 15:40:58 <DJGummikuh> then you could relay the management of accounts to the server hoster 15:41:19 <DJGummikuh> by for example using a php script to edit this file everybody could stich together his own account management or so 15:41:34 <Eddi|zuHause> in open source programs, no such authentification can't be fooled by changing two lines of code... 15:42:04 <Eddi|zuHause> which makes them worthless 15:42:05 <DJGummikuh> then why can't you fool ssh in letting you in on my server? 15:42:28 <DJGummikuh> you would have to change two lines of code inside the SERVER - but clients dont get access to the server's codebase 15:43:00 <DJGummikuh> if the server has a password hash and requests the user to send him the password to compare against a hash the client can do anything he wants with his client 15:43:04 <DJGummikuh> without the proper password he won't get in 15:43:16 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 15:43:17 <DJGummikuh> given of course that the server denies a connection without proper authentication 15:44:12 <DJGummikuh> what you mustn't do is put the authentication logic into the client... then, of course, it can be hacked 15:44:14 <Eddi|zuHause> you can already set server passwords 15:44:19 <DJGummikuh> yes but it's all or nothing 15:44:37 <SmatZ> you could easily modify server to accept multiple valid passwords 15:44:49 <DJGummikuh> if you would have some kind of account management, you could simply delete someones account, then "cancel" registration and he has no way of getting back in 15:44:52 <DJGummikuh> even if he redials 15:44:54 <SmatZ> so it could be "username:password" or so 15:44:59 <SmatZ> as password 15:45:37 <DJGummikuh> SmatZ: it would be ideal if the server would get the valid combinations out of a file which only gets periodically read so it can be changed from an outside application 15:46:12 <DJGummikuh> btw I love the new feature of default company password :) because i ALLWAYS forgot to set a pass for my company 15:47:48 <Eddi|zuHause> i think that is implemented meanwhile 15:47:57 <DJGummikuh> and one other thing if this were to happen the server administrator would have to be able to create custom denial messages... so that if someone first connects he gets a red messagebox "you need an account to play on this server. please travel to http://foo.bar" 15:49:04 <Eddi|zuHause> i don't think that is feasable 15:49:22 <DJGummikuh> quick translation of the word feasable please? ;-D 15:49:35 <DJGummikuh> (german translation that is) 15:49:40 <Eddi|zuHause> but a server description beyond the title was discussed many times 15:49:44 <Eddi|zuHause> just not implemented 15:50:04 <DJGummikuh> hmm 15:50:16 *** mortal`` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 15:53:26 <DJGummikuh> yeah a server description would do as well I guess 15:53:43 <Eddi|zuHause> http://dict.leo.org/?search=feasible (i misspelled it) 15:54:33 <DJGummikuh> wouldn't it've been easier for you just to type the german word? ^^ 15:55:57 *** Joni_- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has joined #openttd 15:55:57 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 15:57:54 *** fjb_ is now known as fjb 15:57:54 *** Joni_- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 15:57:55 <Eddi|zuHause> no. 15:58:09 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has joined #openttd 16:01:24 *** MOG [~MapperOG@p57B2FBB3.dip.t-dialin.net] has joined #openttd 16:09:21 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 16:16:17 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 16:25:56 <MOG> what happens if I try to join an online game where I dont have the needed grf files? 16:26:44 <Ammler> you don't 16:27:11 <MOG> Ammler: so I cant join the game? 16:27:27 <MOG> ok, can I add newgrfs as normal user too or do I've to be root? 16:27:42 <glx> put them in your user dir 16:27:49 <glx> what's your os? 16:27:52 <Ammler> ~./openttd/ 16:28:05 <Ammler> ~/.openttd/ 16:28:15 <glx> data ;) 16:28:46 <MOG> ~/.openttd/ just contains a folder save - so when I create a new folder data and put it in it'll work? 16:28:53 <glx> yes 16:29:07 <MOG> nice to know - thank you 16:29:23 <glx> it's all explained in the donotreadme file ;) 16:29:27 <Ammler> well, if you read the readme, you would. 16:30:31 <MOG> Indeed I just found the wiki page about it ;) 16:31:20 <MOG> But in the first step it said I'd need root privileges (now I'm at the bottom :) ) - Maybe someone should add a note ala "root privileges required - for user rights see below" 16:31:45 <glx> the wiki page is probably from before 0.6.x 16:39:53 *** TinoM [~Tino@i59F5F596.versanet.de] has quit [Quit: Verlassend] 16:51:41 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 16:54:41 <Ammler> you really don't like to be downwards compatible ;-) (http://www.openttd.org/about.php) 16:57:28 <A_Person> I'm totally mad 16:58:19 <A_Person> I spent hours assimilating sattellite citye's street gid into phase (somewhat) with a central gigantic city 16:58:44 <Ammler> heh, can't fix it, wikipedia is down for edits. 17:02:03 <Alberth> can a dv please throw my doxygen patch in trunk? http://paste.openttd.org/124629 17:02:07 <Alberth> s/dv/dev/ 17:03:20 *** TinoM [~Tino@i59F5F596.versanet.de] has joined #openttd 17:04:25 <ln_> please wait 6 months first 17:05:42 <Alberth> If I have more patches waiting, is waiting time reduced ? 17:05:57 <Ammler> Alberth: why don't you use FS? 17:06:23 <Rubidium> pastebin is *very* good in making patches invalid 17:06:29 <Alberth> well, it is just simple doxygen additions, it feels like overkill to make an issue for it 17:07:19 <glx> like killing @@ for line numbers? 17:08:20 <Eddi|zuHause> flyspray is the only place where patches go, how would that be overkill, just because it's a documentation patch? 17:08:38 *** grumbel [~grumbel@i577AF9B6.versanet.de] has joined #openttd 17:08:45 <glx> and it's not a oneliner 17:08:47 *** thingwath [~thingwath@morana.sks2.muni.cz] has quit [Remote host closed the connection] 17:08:54 <Rubidium> glx: yup 17:09:23 <Ammler> I have a oneliner: svn diff -c443 svn://svn.openttd.org/trunk | patch -p0 -R 17:09:33 <Ammler> $ 17:09:59 <Alberth> download from pastebin does work 17:10:35 <Alberth> well, if you don't like it, fine. I'll save it for later 17:10:39 *** thingwath [~thingwath@morana.sks2.muni.cz] has joined #openttd 17:11:40 <Ammler> Alberth: posting at FS isn't much harder then at pastebin. 17:11:46 <Ammler> than 17:13:05 <Alberth> Ammler: I know 17:18:18 *** d-mike [~mibindsei@p4FC27CCB.dip.t-dialin.net] has joined #openttd 17:20:51 *** MOG [~MapperOG@p57B2FBB3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:20:59 *** Zoney [~Zoney@c-76-127-237-108.hsd1.ma.comcast.net] has joined #openttd 17:21:53 <Zoney> hi everybody 17:22:24 <d-mike> hi 17:23:51 <yorick> hi 17:24:10 <Zoney> do you know how to find out the ip of a game you start? 17:26:09 <yorick> how do you mean? 17:26:34 <Ammler> Zoney: http://www.moanmyip.com/ 17:27:02 <yorick> :') 17:27:34 <Chrill> Ammler lol 17:28:29 <Eddi|zuHause> Linux / Safari <- there's something wrong with the detection 17:28:48 <Zoney> do you know what port it needs open? 17:28:57 <yorick> the port you specify 17:29:09 <yorick> usually 3979 17:29:16 <Zoney> how do tell it to use it 17:29:24 <yorick> console 17:29:38 <yorick> server_ip 17:29:56 <yorick> server_port 17:29:57 <yorick> I mean 17:30:08 <Zoney> dunak 17:30:10 <Alberth> Zoney: look/edit openttd.cfg 17:30:19 <Zoney> thanks :D 17:30:51 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:32:47 *** Dr_Jekyll [Dr_Jekyll@p57B0E69A.dip.t-dialin.net] has joined #openttd 17:37:51 *** CommanderZ [511eee28@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:37:53 <Zoney> so if i open that port i can have my game on the master list? 17:42:58 <FauxFaux> It'll do it by itself. 17:44:05 <CIA-1> OpenTTD: translators * r14460 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed) 17:44:05 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-10-12 17:43:44 17:44:05 <CIA-1> OpenTTD: bulgarian - 6 fixed, 1 changed by kokobongo (7) 17:44:05 <CIA-1> OpenTTD: english_US - 6 fixed by WhiteRabbit (6) 17:44:05 <CIA-1> OpenTTD: ido - 43 fixed by Cecile (43) 17:44:05 <CIA-1> OpenTTD: italian - 6 changed by lorenzodv (6) 17:44:07 <CIA-1> OpenTTD: korean - 41 changed by dlunch (41) 17:46:58 *** Chrill is now known as ChrillAway 17:49:25 *** ecke [~ecke@213.195.202.130] has joined #openttd 17:50:28 <yorick> Zoney: you also need to have server_advertise on 17:52:05 *** fjb [~frank@p5485D4A3.dip.t-dialin.net] has quit [] 17:52:24 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Quit: oO] 17:53:51 <Ammler> Zoney: port 3978 is for advertising 17:59:08 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has quit [Remote host closed the connection] 17:59:49 *** ben_goodger [~ben@host86-156-59-75.range86-156.btcentralplus.com] has joined #openttd 18:01:51 <glx> Ammler: 3978 is outgoing only so it shouldn't be a problem for any router (but of course it can for a firewall) 18:08:44 <A_Person> Any idea WTH is town-road layout "better roads" 18:09:04 <glx> try it in a newgame 18:09:13 <glx> and compare with an old game 18:09:29 <A_Person> hmmm 18:09:45 <A_Person> I never allowed towns to grow the old wa anyway, as much as I could 18:09:54 <A_Person> 3*3 seems to be almost decent 18:12:53 <Eddi|zuHause> i dislike grids 18:13:57 <A_Person> It's the only way to maintain my sanity, heh 18:14:34 <A_Person> But I went all silly combatting grids of different cities merging nastily 18:15:28 <Eddi|zuHause> well, the grids are not synchronised, that is a serious problem 18:15:40 <Eddi|zuHause> you don't have such problems with "better roads" 18:16:05 <Eddi|zuHause> as they grow more natural, and adapt to the existing roads around them 18:16:05 <A_Person> I'll have to set up an experiment to see what that's about 18:16:25 <A_Person> well, the original roads "adapted" aswell 18:16:58 <Eddi|zuHause> yes, but better roads do that better ;) 18:18:09 <A_Person> Well, I'm almost certan I'd take the large grid over the kind of "adapting" I've seen so far 18:18:37 <A_Person> Gah, Configure Patches doesn't save the settings! 18:18:39 * A_Person fumes 18:19:30 *** ChrillAway is now known as Chrill 18:30:10 <A_Person> Why the hell does the game insist on not using autopause when opening a scenario 18:33:43 *** pseudoprometheus [~pseudopro@pcp075677pcs.unl.edu] has joined #openttd 18:33:56 * pseudoprometheus waves to everyone. 18:35:12 *** Zahl_ [~Zahl@g227082017.adsl.alicedsl.de] has joined #openttd 18:36:41 <Eddi|zuHause> A_Person: it does save the settings, but if you change them in a running game, they will only be changed for that one game 18:37:15 *** Aylomen [~a@DSL01.83.171.170.195.ip-pool.NEFkom.net] has joined #openttd 18:42:27 *** Zahl [~Zahl@f051066109.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:42:27 *** Zahl_ is now known as Zahl 18:43:19 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 18:52:06 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 18:52:15 *** Zoney [~Zoney@c-76-127-237-108.hsd1.ma.comcast.net] has quit [] 18:53:09 *** Zuu [~Zuu@c-143c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 18:58:49 *** GoneWack1 is now known as GoneWacko 19:02:35 <ln_> http://www.banverket.se/pages/7984/Chansa-inte_aff_2.pdf 19:05:26 <petern> English only! 19:08:31 <ln_> i don't think the photo as such is in any language. 19:13:27 <valhalla1w> auch. 19:15:45 <ln_> anyway, it's sweden's railway department's campaign poster. 19:19:27 <Chrill> Sweeeden? 19:20:03 <valhalla1w> no. Schweeeeeeden. 19:21:09 <Chrill> ack 19:21:57 <pseudoprometheus> ... 19:22:03 <pseudoprometheus> You people are strange. 19:25:10 <ln_> pseudoprometheus: so you say, and haven't even seen Bjarni yet. 19:25:28 <pseudoprometheus> haha, should I be afraid? 19:26:00 <Eddi|zuHause> # so sweet die sweden auch sind 19:26:04 <ln_> nah, he's mostly strange on the logical level. 19:26:06 <Eddi|zuHause> # du bist, du bist nicht daheim 19:26:14 <Eddi|zuHause> # nur irgend, irgendwo drin 19:26:22 <Eddi|zuHause> # wie jeder, jeder allein 19:27:53 *** ln_ is now known as ln 19:29:56 <Eddi|zuHause> (of course they don't actually say "sweden") 19:31:21 <Chrill> Sweden is the win 19:44:11 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 19:50:09 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 19:55:33 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has joined #openttd 20:01:49 <A_Person> Â630 per pice of land bought in 2048 20:11:56 *** SteGriff [~SG@5ad87e7a.bb.sky.com] has joined #openttd 20:12:07 <SteGriff> Hello 20:12:18 <SteGriff> Anyone around? 20:12:37 <Rubidium> nope 20:12:59 <SteGriff> Hi 20:13:32 <SteGriff> I would like to make OpenTTD as much like the original as possible; ie turn off every extra feature. Is there a quick/easy way of doing that, or do I need to sift thorugh the settings? 20:14:27 <petern> the latter 20:14:43 <SteGriff> damns 20:14:49 <petern> you could just play ttd? 20:15:02 <SteGriff> It runs out of stack buffers after short play 20:15:08 <SteGriff> I play fullscreen under Dosbox 20:16:01 <SteGriff> ...and thus crashes fatally 20:16:06 <petern> :9 20:16:07 <petern> :( 20:17:36 <SteGriff> The PC is fine. I have 2gb ram on Intel dual core 20:17:43 <SteGriff> its the fullscreen that does it 20:18:59 <SteGriff> Well, I'll sort something out. Thanks anyways. Gtg 20:19:03 *** SteGriff [~SG@5ad87e7a.bb.sky.com] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]] 20:19:59 *** TinoM [~Tino@i59F5F596.versanet.de] has quit [Quit: Verlassend] 20:23:17 *** Aylomen [~a@DSL01.83.171.170.195.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 20:26:44 <A_Person> Any clue if mail or passenger only aircraf work better? 20:28:20 <frosch123> is there any passenger only aircraft? 20:31:05 <A_Person> dunno, I don't remember what happened when refitting for passengers 20:31:41 <frosch123> refitting to passengers means refitting to passengers&mail 20:31:51 <A_Person> Could be 20:32:17 <frosch123> so you would need a newgrf supplying an aircraft with a mail capacity 0 20:32:52 <A_Person> nono, I'm just pondering, I'm not even managing my games to sufficient debth for it to matter yet 20:35:26 <ln> who knows how is Don Rosa? 20:40:04 *** frosch123 [~frosch@frnk-590ff39d.pool.einsundeins.de] has quit [Remote host closed the connection] 20:46:27 *** MOG [~MapperOG@p57B2D358.dip.t-dialin.net] has joined #openttd 20:50:49 *** Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has quit [Quit: Leaving] 20:51:07 *** Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd 20:59:45 <A_Person> Hm, I wonder if there's any benefit from me building the city's roads 21:00:09 <MOG> A_Person: you can build busstops on them 21:00:13 *** CommanderZ [511eee28@webchat.mibbit.com] has joined #openttd 21:00:39 <Zuu> A_Person: You can decide where to buld them, eg. build straight roads for your vehicles to drive on. 21:02:16 <MOG> hm.. what do I get for buying shares from another company? 21:03:12 *** CommanderZ [511eee28@webchat.mibbit.com] has quit [] 21:03:43 <Zuu> You may get papers from them in your mailbox 21:04:17 <Zuu> Oh.. you was talking about OpenTTD, my bad... 21:04:19 <A_Person> if the company whose shares you have increase in value you make money? 21:04:46 * Zuu was thinking about bying shares IRL 21:04:56 <A_Person> Crap, I thought I had tramways turned on, can't find where to build 'em 21:05:14 <A_Person> well, same principle... 21:05:23 <MOG> hm, can I buy my own stock? 21:05:32 <Zuu> If you have loaded a tram set, then click and hold the road button. 21:05:45 <Zuu> You will be able to select trams there. 21:06:17 <A_Person> ah! I didn't make that jump of logic, hah 21:10:21 <A_Person> mm, I luv, tramstops in the middle of the street! 21:12:08 *** Nite_Owl [~Nite_Owl@c-75-74-51-51.hsd1.fl.comcast.net] has joined #openttd 21:13:41 *** d-mike [~mibindsei@p4FC27CCB.dip.t-dialin.net] has quit [] 21:14:38 <Wolf01> 'night 21:14:42 *** Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:25:36 *** MOG [~MapperOG@p57B2D358.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:29:34 *** Eoin [Eoin@92-233-176-111.cable.ubr08.dund.blueyonder.co.uk] has joined #openttd 21:29:44 <Eoin> ello 21:29:57 <Eoin> Anyone here used BuildOTTD before? 21:30:46 <pseudoprometheus> Not me, no. 21:30:54 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has joined #openttd 21:31:35 <Zuu> Eoin problem to download source from SVN? 21:31:49 <Eoin> Well 21:31:53 <Eoin> That yes :P 21:32:05 <Eoin> Im trying to compile it for NewGRF_Ports 21:32:05 <petern> to download -> downloading 21:32:07 <Eoin> but i fail :P 21:32:15 <petern> I dunno ;) 21:32:40 <petern> Maybe it just doesn't compile? heh 21:32:41 <Zuu> I think BuildOTTD got affected by the changes to the new server 1-2 months ago. 21:32:41 <Eoin> tis svn://svn.openttd.org/branches/NewGRF_ports 21:32:55 <Eoin> I cba to dload tortoise svn again :( 21:33:13 <Ammler> svn didn't change 21:33:14 <Zuu> I don't know if it has seen any update. Might be a work around written down somewhere in the thread. 21:33:24 <Zuu> Ammler: Ok 21:34:03 <Zuu> hm, and yes you are right, never had to change my checkout procedures hehe 21:37:01 <Eoin> Well 21:37:10 <Eoin> is there any easier way to use a .diff 21:37:15 <Eoin> i mean, compile wise 21:37:47 <Zuu> I ues tortoise and visual studio in windows. 21:37:56 <Zuu> In Linux it is easier. 21:37:56 <Eoin> you can use VS? 21:38:12 <Eoin> i have a ubuntu install 21:38:14 <Zuu> Eoin: Yes you can do. There are guides for that on the wiki. 21:38:20 <Eoin> but i fail at using linux :P 21:39:12 <Zuu> The guides are for VS Express 2003 and 2008 respective. 21:39:19 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 21:39:29 <Zuu> (if i got the years correct) 21:43:27 <Eoin> Well 21:43:34 <Eoin> i downloaded the svn directory 21:43:37 <Eoin> but im stuck from there :P 21:44:15 <Zuu> Have you read the wiki? 21:44:35 <Zuu> Installed the development kits that are necessary? 21:44:42 <Eoin> uhmm xD 21:45:09 *** Dred_furst [~Dred_furs@resnet615.bournemouth.ac.uk] has joined #openttd 21:45:25 <Zuu> You have appearantly not read the wiki on how to set up VS for compiling OpenTTD then ;-) 21:45:38 <Eoin> Well 21:45:43 *** XeryusTC is now known as Xeryus|bnc 21:45:45 <Eoin> it has a install.bat file 21:45:49 <Eoin> but it dosent seem to do much :( 21:46:14 <Zuu> what has an install.bat file? 21:46:18 <Eoin> svn://svn.openttd.org/branches/NewGRF_ports 21:46:46 <Zuu> Open it in notepad and see what it does. 21:47:21 <Zuu> But you should need to setup either cygwin, msys or VS or any other compile environment to be able to compile OpenTTD. 21:47:43 <Zuu> BulidOTTD comes with a working msys environment as far as I've heard. 21:48:07 *** ccfreak2k [ccfreak2k@loliserv.org] has quit [Remote host closed the connection] 21:49:35 <Eoin> i gief up P 21:49:37 <Eoin> xD 21:49:41 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 21:49:57 <Zuu> Eoin have you tried: http://wiki.openttd.org/wiki/index.php/Microsoft_Visual_C%2B%2B_2005_Express_Editions ? 21:50:07 <Zuu> Or for 2008 edition of visual studio express? 21:50:55 <Zuu> It takes maybe 2 hours to complete but it is doable with some basic computer common sense. 21:51:56 <Eoin> i didnt register my express edition 21:51:59 <Eoin> so i cant use it :S 21:52:10 <Zuu> Then register it.. 21:52:23 <Zuu> The license for it is fairly good. 21:53:04 <Zuu> The acedemic student license for VS is much more strict than the one for express. 21:54:11 <Eoin> already done 21:54:13 <Eoin> that was quick lol 21:54:51 <Zuu> See, by instead of thinking NOOOOO I will not do that, it can be done in just the same time of sayning no. 21:56:36 <Zuu> Expect the wiki procedure to take 1-3 hours, so don't get disapointed if it takes a while for installing the platfrom SDK, direct X etc. 21:57:20 <Zuu> (that was given that you have fast broad band, if you have slow internet allow some more time for downloading) 21:58:01 <Eoin> im on 2mb internet 21:58:04 <Eoin> sux :P 22:00:26 <Zuu> When testing my throughput after getting a new router I got 80 Mbit downstream. (have a 100/10Mbit connection) 22:01:11 <Zuu> In your case you can see what the file sizes are, and might want to think about learning to do it in linux if you want to minimize the amount of files to download. Or you learn to use the msys environment you got with BuildOTTD. 22:02:46 <Zuu> Good luck! (I will go to bed now, so also: good night!) 22:02:55 *** Zuu [~Zuu@c-143c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 22:15:32 *** A_Person [~A.Person@234.116.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 22:16:31 *** A_Person [~A.Person@234.116.191.90.dyn.estpak.ee] has joined #openttd 22:19:05 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Remote host closed the connection] 22:20:41 *** tokai [~tokai@p54B82818.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:22:45 *** tokai [~tokai@p54B84393.dip0.t-ipconnect.de] has joined #openttd 22:22:48 *** mode/#openttd [+v tokai] by ChanServ 22:27:21 *** HerzogDeXtEr [~Flex@89.246.180.169] has joined #openttd 22:34:29 *** HerzogDeXtEr1 [~Flex@89.246.169.119] has quit [Ping timeout: 480 seconds] 22:34:41 <A_Person> Hm, I wonder if AI can demolish my tramways 22:43:54 *** Zahl [~Zahl@g227082017.adsl.alicedsl.de] has quit [Quit: (~_~]"] 22:48:05 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 22:50:17 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Zzzzzzzzzzzz *whizzle* *boom* zzzzzzzzz] 22:51:53 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has quit [Read error: Connection reset by peer] 22:54:30 *** Nite_Owl [~Nite_Owl@c-75-74-51-51.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:58:05 *** Progman [~progman@p57A1ECBA.dip.t-dialin.net] has quit [Remote host closed the connection] 22:58:50 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:07:52 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:08:52 *** grumbel [~grumbel@i577AF9B6.versanet.de] has quit [Quit: Client exiting] 23:09:55 *** ccfreak2k [ccfreak2k@loliserv.org] has joined #openttd 23:10:02 *** ccfreak2k [ccfreak2k@loliserv.org] has quit [Remote host closed the connection] 23:10:53 *** ccfreak2k [ccfreak2k@loliserv.org] has joined #openttd 23:14:35 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: [FATAL] Client error: Memory leak - More RAM needed. More! More! More!] 23:14:59 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:15:31 <A_Person> gah, town isn't allowing me to build more airports! 23:17:23 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has quit [] 23:18:46 <ben_goodger> A_Person: bribe 'em 23:20:18 <A_Person> Think a city'll allow more than two intercontinental airports 23:20:37 <A_Person> they labelled me as good, and now they're being nasty, heh 23:20:37 <ln> "city'll" 23:20:53 <A_Person> +? for that one 23:21:05 <FauxFaux> Looks like good grammar to me, ln. 23:21:20 <A_Person> Hmm, I see what he might mean, it'd be a bitch to pronounce 23:21:22 <A_Person> :/ 23:21:24 <ln> FauxFaux: grammar fine, orthography not so. 23:21:36 *** Dred_furst [~Dred_furs@resnet615.bournemouth.ac.uk] has quit [Quit: Leaving] 23:21:40 <A_Person> I've never seen 'll written otherwise 23:21:52 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 23:21:58 <ln> I've seen it written as "will". 23:22:08 <A_Person> that's the word that it's short for 23:22:21 <ln> correcto. 23:22:24 <A_Person> it's not code for the word, but instead the sound that replaces the word 23:22:52 <A_Person> so there's no ortographycal flaw in using that form 23:23:04 <A_Person> stylistical maybe, not orthographical 23:23:53 <ln> also whether it is "right" or "wrong" depends on how we define right and wrong. 23:24:32 <A_Person> you seem to apply some magical rules of ortography to a matter of word usage, not writing technicalities 23:24:51 <A_Person> orthography is merely a tool for representing language :P 23:25:04 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:25:16 <ln> yes 23:25:37 <A_Person> see what bribing got me when I had very good to begin with, I'm regarded of poorly now! 23:25:47 * A_Person has certanly failed grammar there 23:30:51 <A_Person> Wow, the very smooth +mountaneous generator gives some pretty results 23:33:37 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 23:34:14 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:37:43 *** KritiK [~Maxim@78-106-182-114.broadband.corbina.ru] has quit [Quit: Leaving] 23:43:30 <A_Person> Maybe I should try fighting my annoyance with chaos and obsruction in this game and try my luck with a different approach 23:43:34 <A_Person> grr, too many lakes 23:51:24 *** ben_goodger [~ben@host86-156-59-75.range86-156.btcentralplus.com] has quit [Quit: Ex-Chat]