Config
Log for #openttd on 17th July 2009:
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00:11:13  <Akoz> is this: http://pe-trade.net/1.png layout causing a lot of lagg? would it be significantly better to reduce the amount of intersections ?
00:11:38  <Akoz> comparedy to http://pe-trade.net/2.png (if it was equally many tracks)
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00:30:06  <Rubidium> yes
00:30:41  <Rubidium> ofcourse what is "lot", 1 is more expensive CPU wise than 2
00:31:04  <Akoz> right
00:31:31  <Akoz> but it could be like 10-20% at least if I went from 1 to 2 and I have most my trains running the same track?'
00:31:44  <Akoz> guess I have some work in front of me
00:31:48  <Akoz> :-)
00:32:41  <Akoz> the server has 1400 trains now
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00:38:11  <Rubidium> the YAPF pathfinder usually caches stuff from junction to junction. Adding more junctions means smaller caches and more needs to be calculated when finding a path
00:38:11  <Rubidium> e.g. in the first image the train has to choose at least 10 times and it has to consider several times more different paths; even if the destination is straight ahead the signals cause the train to look at the neighbouring routes
00:38:11  <Rubidium> so it will calulcate and then ignore about 30 paths
00:38:11  <Rubidium> with 2 is would need to calculate 3 paths
00:38:11  <Rubidium> and with 1 it has to redo the calculations each time it reaches another junction
00:38:38  <Rubidium> even so, 1400 trains is quite a lot
00:39:05  <Akoz> ^^
00:39:12  <Akoz> yes and we're not even close to the goal
00:40:12  <Akoz> so it only calculates when it reaches a path signal?
00:40:34  <Rubidium> no, when it reaches a junction
00:40:44  <Akoz> oh, ok
00:40:53  <Rubidium> or even more precise, when it needs to take a decision on a junction
00:41:07  <Aali> well
00:41:26  <Aali> YAPF caches some things per-path (junction)
00:41:30  <Rubidium> which means that those big washboard junctions are quite uhm... unoptimal
00:41:51  <Akoz> washboard junctions ey.. :)ลก
00:42:04  <Akoz> unoptimal for cpu... more optimal for trains
00:42:11  <Akoz> its all about the balance
00:42:21  <Aali> but obviously signals need to be considered every time
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00:42:52  <Akoz> so if theres signals every 1 step of the way (with no junctions) that takes quite some cpu as well?
00:43:17  <Rubidium> yes, but that's due to updating signal blocks
00:43:52  <Akoz> btw paths are then calculated over and over again for each decision.. theres no storage at all?
00:44:13  <Rubidium> Aali: YAPF doesn't cache paths through junctions
00:44:22  <Aali> Rubidium: of course
00:44:59  <Aali> but, straight lines (no junctions) cannot be cached entirely either, because of the signals
00:45:04  <Aali> that was my point
00:45:29  <Rubidium> Aali: they can because after a few signals the signals are ignored
00:46:05  <Rubidium> ignored for path cost calculations
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01:01:24  <Akoz> how come one keeps getting more and more "unable to load save game" and "network sync errors" the longer the game you try to join has run?
01:01:27  <Akoz> and is there any workarounds?
01:02:02  <glx> modified server/client ?
01:02:44  <Akoz> aye
01:02:53  <Akoz> doesnt happen during gameplay though
01:02:56  <Akoz> only on-join
01:03:03  <Akoz> and only on late games
01:03:09  <Akoz> big games.. big load files
01:03:09  <glx> so something is not saved when it should
01:03:24  <Akoz> hmm
01:04:25  <Akoz> the clients arent modified in any way.. nor is anything to do with the savegame stuff
01:04:40  <Akoz> is this unheard of in unmodified server/clients?
01:06:05  <glx> the rule is simple, clients and server should do exactly the same and have the same state (map, cached values, ...)
01:07:27  <Akoz> afaik it has though.. all I've modified is added some extra stored values for the server only, and then I interrupt some command packages, and send some
01:07:47  <Akoz> nothing that should interfer with basic game play
01:08:00  <Akoz> or in the savefiles I mean
01:08:52  <glx> anyway sync errors are the hardest to debug
01:09:12  <Akoz> how about "unable to load savegame" ?
01:11:21  <glx> can be for many reasons, more details are available with sl debug_level (I don't know the minimum level required though)
01:12:10  <Akoz> worth a shot. thx
01:12:45  <Akoz> do u know the cmd to turn off the "queried from" debug msgs?
01:13:01  <glx> debug_level net0
01:13:11  <Akoz> ty
01:14:18  <Akoz> is there a way to turn off chat ?
01:14:40  <glx> probably not
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01:20:19  <glx> indeed not
01:21:02  <Akoz> np
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04:14:00  <Nebri> hey guys
04:14:18  <Nebri> anybody know of some good stragety guides for new players?
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06:06:12  <Huriance> hey
06:08:02  <Noldo> hi
06:08:29  <Huriance> whats up?
06:09:12  <Forked> urgh. cellphone with wlan and a browser.. using wikipedia while on the toilet makes your legs fall asleep since you sit too long
06:09:49  <Huriance> :P
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09:07:54  <SmatZ> wow, just received kernel panic
09:10:06  <TrueBrain> concratz :)
09:10:14  <TrueBrain> you sent something back? :)
09:10:42  <SmatZ> I am working in GUI, all I saw was blinking KB LEDs
09:10:49  <SmatZ> too bad I couldn't switch to console :(
09:10:55  <SmatZ> I would send back the report ;)
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10:38:19  <CIA-2> OpenTTD: alberth * r16856 /trunk/src/rail_gui.cpp: -Fix: Allow the rail toobar window to align vertically for larger sprites.
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11:23:13  <SmatZ> hmm, Firefox 3.5 officially needs at least 233MHz CPU... I tried that :-/
11:25:01  <Rubidium> and, they lied didn't they?
11:26:22  <Rubidium> cause I can find no reason how to limit for processors of at least 233 MHz
11:26:39  <Rubidium> (or why, except for slowliness)
11:28:30  <SmatZ> :)
11:28:39  <SmatZ> actually, I was running it at 200MHz CPU
11:28:47  <Rubidium> if they would've said 125 MHz or 500 MHz I could've believed them
11:28:50  <SmatZ> maybe it would be magically 10 times faster at 233MHz...
11:29:02  <SmatZ> well, it works
11:29:04  <SmatZ> it starts
11:29:16  <SmatZ> but it takes ~15 seconds to start
11:29:22  <Rubidium> SmatZ: MMX?
11:29:28  <SmatZ> yes
11:30:19  <Rubidium> hmm, there's a non-MMX 233 MHz Pentium proc too, so that can't be it either
11:30:54  <SmatZ> :)
11:31:21  <SmatZ> maybe even regular 80486 (maybe even 386 if FF doesn't need recent glibc) would suffice to "run"
11:33:38  <Rubidium> SmatZ: just get eglibc ;)
11:33:51  <SmatZ> :o)
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11:37:32  <Rubidium> SmatZ: ~15 seconds doesn't sound that much; with Windows it seems to be much worse with 3.5
11:40:41  <SmatZ> :-p
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12:44:42  <Belugas> hellooo
12:47:29  <Akoz> hellooo
12:47:51  <Akoz> oh Im sorry.. I thought u were talking to me
12:48:49  <Alberth> he is, he is probably also doing other things, and not constantly watching the irc
12:49:15  <Akoz> other things than irc? how dare he!
12:49:29  <Alberth> it's called 'work'
12:50:12  <Akoz> never head of
12:54:05  <Akoz> *heard
12:58:36  <Belugas> YOU
12:58:44  <Belugas> not "u"
12:58:46  <Belugas> please
12:59:20  <Belugas> well.. indeed, i have a family to take care of, and work@work is my (sadly) prioroty after family
12:59:21  <Belugas> so...
13:01:12  <Ammler> Gr??zi
13:02:02  <Ammler> translator counter for gws: 2 :-)
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13:28:32  <glx> @op
13:28:35  *** mode/#openttd [+o glx] by DorpsGek
13:28:46  *** glx changed the topic of #openttd to: 0.7.1, 0.7.2-RC1 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D
13:28:50  <glx> @deop
13:28:53  *** mode/#openttd [-o glx] by DorpsGek
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13:54:19  <CIA-2> OpenTTD: smatz * r16857 /trunk/src/ (saveload/afterload.cpp train.h train_cmd.cpp): -Fix [FS#3036](r16652): crash when train partially in depot crashed
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15:20:11  <Akoz> @op
15:20:13  <Akoz> *cry*
15:23:19  <Alberth> be glad, with power comes responsibility which makes life much more complicated.
15:23:38  <Akoz> ^^
15:24:00  <SmatZ> :)
15:24:22  *** mode/#openttd [+o Alberth] by DorpsGek
15:24:26  <Akoz> hihi
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15:25:09  * Alberth wouldn't know what to do with that power :)
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15:26:34  <Akoz> depends if ou want to be liked or not.
15:26:42  <Akoz> you can try /kick *.* if you want to amuse yourself
15:27:48  <SmatZ> wildcards work in /kick ?
15:28:22  <SmatZ> @kick Akoz* wildcards
15:28:22  <DorpsGek> SmatZ: Error: Akoz* is not in #openttd.
15:28:30  <SmatZ> hmm not this way
15:29:02  <Akoz> hmm.. dno
15:29:24  <Akoz> I havent used irc activly for 12 years or so
15:29:48  <Akoz> try kick *akoz*.*
15:30:10  *** mode/#openttd [+o SmatZ] by DorpsGek
15:30:23  <SmatZ> nope
15:30:34  <SmatZ> it works for bans though :)
15:30:47  <Akoz> *akoz*@*.* ?
15:31:00  <Akoz> hmh.. well I wouldnt want you to try that.. :p
15:31:03  <SmatZ> :)
15:31:31  <Akoz> I'll take your word for it ;)
15:36:35  * Belugas grabs the word, puts it in his coat and runs away
15:36:47  <SmatZ> :o)
15:41:02  <Akoz> oh noes. he stole the word!
15:41:16  <Akoz> back to notepad :<
15:43:16  <Alberth> Let him have word, use LaTeX instead
15:46:21  <Akoz> I suppose
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17:36:32  <Yexo> hello
17:39:13  <SmatZ> hello Yexo
17:41:02  <Belugas> Yexo!
17:41:10  <Yexo> hi SmatZ :)
17:41:12  <Yexo> hi Belugas :)
17:41:14  <Ammler> hello Yexo SmatZ and belugs :-)
17:41:18  <Ammler> Belugas:
17:41:28  <Yexo> hello Ammler :)
17:42:42  <Belugas> belugs?
17:42:50  <Belugas> Hey Ammlr
17:42:57  <Ammler> but I fixed :P
17:43:13  <Belugas> ho...
17:43:17  * Belugas is blind
17:45:37  <CIA-2> OpenTTD: translators * r16858 /trunk/src/lang/ (indonesian.txt russian.txt simplified_chinese.txt):
17:45:37  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:37  <CIA-2> OpenTTD: simplified_chinese - 1 changes by Gavin
17:45:37  <CIA-2> OpenTTD: indonesian - 1 changes by prof
17:45:37  <CIA-2> OpenTTD: russian - 16 changes by Lone_Wolf
17:51:41  <Akoz> is there a way to join the chat of an ottd game only?
17:52:10  <Yexo> not in clean OpenTTD, but with a 3rcparty wrapper it's possible
17:52:23  <frosch123> it is also possible in 0.6.x
17:52:23  <Akoz> is there any such wrappers out there?
17:52:33  <Yexo> yes, autopilot for example
17:52:46  <Yexo> avignon (I think that's a newer version of autopilot), and more
17:53:53  <Akoz> cool. let me google a bit
17:55:33  <Ammler> Akoz: active example at #openttdcoop :-)
18:00:44  <Akoz> uhm
18:01:03  <Akoz> wtb
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18:34:46  <Ammler> There are 155 clients, 140 IPv4 servers and 1 IPv6 servers. <-- :-o more clients than servers
18:35:53  <Yexo> :)
18:36:27  <Rubidium> still, < 2 players per server, so not quite "multiplayer"
18:37:42  <frosch123> make the master server refuse information about 0.6.x servers :p
18:39:00  <Alberth> simply don't count them :p
18:39:40  <Ammler> same with 0.7.0 servers
18:41:14  <frosch123> and those starting with #
18:41:26  <Ammler> sad is, still no newgrf servers.
18:41:53  <Rubidium> Ammler: no NewGRF servers?
18:42:08  <Ammler> frosch123: shall we rename to !openttdcoop?
18:42:15  <frosch123> sad is, no rc1 servers :(
18:42:44  <Ammler> Rubidium: except our and maybe brians, I didn't find one.
18:42:54  <Rubidium> that's because the peter template scared the n implementation of said template away
18:42:59  <SmatZ> :(
18:42:59  <SmatZ> hmm is there RC1 post at tt-forums?
18:43:01  <Ammler> (generic trams don't count)
18:43:26  <SmatZ> Ammler: there are some
18:43:29  <frosch123> SmatZ: muhahaha, you asked it first, you have to do it :p
18:43:39  <Rubidium> http://www.openttd.org/en/server/626 <- or doesn't that count because it uses the Generic Tram set?
18:43:45  * SmatZ hides
18:43:47  <SmatZ> :)
18:44:00  <SmatZ> frosch123: ok, I guess someone should do it
18:44:07  <fonsinchen> When zooming in on the smallmap vehicles occupy more than one pixel. They are - naturally - drawn as diagonal rectangular boxes. When the smallmap is partly redrawn (for example when another window overlaps it) an orthogonal rectangular box is passed via _cur_dpi. If a vehicle is partly in that box and just moving out I get ugly artifacts. Does anyone have a spontaneous idea on how to prevent that?
18:44:17  <Rubidium> http://www.openttd.org/en/server/6578 http://www.openttd.org/en/server/7290 <- use Japanese stuff
18:44:29  <Rubidium> http://www.openttd.org/en/server/5 <- uses ECS
18:44:37  <frosch123> but indeed, most 0.7.1 serves use generic trams
18:44:39  <SmatZ> hehe @ Rubidium
18:44:39  <SmatZ> Fix TTD grf Bugs
18:44:39  <SmatZ> 	54560202	82E873A57BC19B24F0AE8D1EC6A6E30B
18:44:40  <SmatZ> why are they using it
18:44:42  <Ammler> Rubidium: it uses a buggy 2cc :-)
18:44:45  <Rubidium> http://www.openttd.org/en/server/27 <- another bunch of NewGRFs
18:45:04  <Rubidium> http://www.openttd.org/en/server/148 <- Ofcourse Czech stuff isn't counted either by Ammler
18:45:12  <SmatZ> fonsinchen: umm don't implement zooming-in? :-x
18:45:22  <Ammler> Rubidium: it is good :P
18:45:22  <fonsinchen> I need zoom in for cargodist
18:45:29  <Rubidium> http://www.openttd.org/en/server/10168 <- or North American
18:45:39  <fonsinchen> That's the whole point of the exercise
18:45:39  <SmatZ> yeah, but you are making me hard times splitting that FS patch :)
18:45:45  <Rubidium> http://www.openttd.org/en/server/159 <- or DB Set Ancient
18:46:11  <fonsinchen> Just set the limit in OnClick to ZOOM_LVL_NORMAL instead of -ZOOM_LVL_MAX
18:46:11  <Rubidium> and that's ONLY the 0.7.1 servers
18:46:16  <fonsinchen> one line
18:46:34  <fonsinchen> oh, actually in ZoomIn I gues
18:46:48  <fonsinchen> but wait a minute, I have an improved version.
18:46:54  <Rubidium> SmatZ: they are using it because they are ignorant and because Addi added it to bananas for no reason
18:46:57  <Ammler> Rubidium: so 10% use newgrfs?
18:47:04  <fonsinchen> Just need to sort out that one problem ...
18:47:56  <Rubidium> Ammler: no idea, I haven't counted and can't be bothered to do that
18:50:57  <fonsinchen> Smatz, I have pushed a new version into my git repository at http://fickzoo.com/fonsinchen/openttd.git. It documents some more things in DrawSmallmap and DrawSmallmapStuff and it makes absolutely sure that DrawSmallmapStuff doesn't draw outside its dpi. This used to create some artifacts.
18:51:05  <fonsinchen> Also the code looks better now.
18:51:35  <Belugas> IN TRUNK!
18:51:49  <fonsinchen> ?
18:52:18  <Belugas> nevermind...
18:52:24  <Belugas> sanity has dropped on the floor
18:52:32  <frosch123> fonsinchen: it's friday
18:52:36  <fonsinchen> I can't solve the issue with half-drawn vehicles on zoom-in now, as I have to leave in 10 Minutes
18:53:13  <fonsinchen> And I'd like to remind you of tile iteration and diagonal levelling which is also in my git repository and always up to date with trunk.
18:53:21  <SmatZ> fonsinchen: nice set of patches
18:53:44  <fonsinchen> thanks
18:59:58  <fonsinchen> bye
19:01:22  *** fonsinchen [~alve@BAEd44a.bae.pppool.de] has quit [Remote host closed the connection]
19:04:03  <Prof_Frink> Sacro: I have better plans.
19:04:56  * KenjiE20 points to the other channel
19:05:06  <KenjiE20> :P
19:05:23  <Sacro> Prof_Frink: stop this confusing
19:05:56  <Prof_Frink> KenjiE20: Sacro's not in the other channel.
19:06:24  <KenjiE20> no wait... you're not in the other channel
19:06:34  <Sacro> no, i'm banned from the other channel
19:06:40  * KenjiE20 is confused now
19:06:43  <Sacro> or i was
19:07:37  <Sacro> KenjiE20: there is 'another channel', i am aware of its existence but have not been invited to join it
19:07:50  <KenjiE20> ah
19:07:56  <Sacro> suffice to say there are possibly some people in there that don't wish for me to be there
19:08:04  <KenjiE20> I was thinking #openttd and #tycoon alter-verses
19:08:16  <Prof_Frink> #tywhatnow?
19:09:59  <Sacro> hmm
19:12:42  *** Boombox [~Boombox@pool-71-166-54-212.bltmmd.fios.verizon.net] has joined #openttd
19:13:31  <Boombox> Hello
19:13:50  *** Boombox [~Boombox@pool-71-166-54-212.bltmmd.fios.verizon.net] has quit []
19:14:03  *** Boombox [~Boombox@pool-71-166-54-212.bltmmd.fios.verizon.net] has joined #openttd
19:16:46  <Alberth> hello Boombox
19:29:28  <Belugas> heheh Boombox is not a loud box
19:29:31  <Belugas> buwhahahah!!!
19:30:00  <Akoz> what do I do wrong when I get error C2471: cannot update program database '...\objs\win32\debug\openttd.pdb' ...\src\rev.cpp when compiling?
19:31:52  <glx> do a full rebuild
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19:34:57  <Alberth> You scared him away
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19:44:27  <CIA-2> OpenTTD: rubidium * r16859 /trunk/src/ (6 files): -Codechange: split the Station struct into two so parts of it can be reused for Waypoints.
19:49:38  <Belugas> heheh... would not be he first time, i guess :)
19:53:49  *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd
20:00:56  <SpComb> structure-oriented programming
20:07:33  *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds]
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20:21:36  <CIA-2> OpenTTD: rubidium * r16860 /trunk/src/ (4 files in 2 dirs): -Codechange: introduce a helper to assign a station spec to Waypoints
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20:27:31  <Belugas> bye
20:29:35  *** Zephyris [~Zephyris@lincdhcp23635.linc.ox.ac.uk] has joined #openttd
20:30:19  <CIA-2> OpenTTD: rubidium * r16861 /trunk/src/ (station.cpp station_base.h): -Codechange: move a few more bits from station to basestation (to be shared with waypoints)
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20:40:42  <CIA-2> OpenTTD: rubidium * r16862 /trunk/src/ (4 files in 2 dirs): -Codechange: make waypoints use the same system of station station spec lists.
20:44:46  <Ammler> waypoints over multiple lines now?
20:45:42  <Rubidium> no?
20:47:39  <planetmaker> not yet :-) ... but newgrf waypoints maybe? hm...
20:51:37  <CIA-2> OpenTTD: rubidium * r16863 /trunk/src/ (5 files): -Codechange: GetWaypointByTile -> Waypoint::GetByTile, like used for e.g. stations
20:52:06  <Ammler> now?
20:52:08  <Ammler> :-D
20:52:20  <Rubidium> you earned it ;)
20:52:43  <planetmaker> :O
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20:53:13  <Nite_Owl> Hello all
20:53:26  <Rubidium> hi Nite_Owl
20:53:35  <SmatZ> hello Nite_Owl
20:53:53  <Nite_Owl> Hello Rubidium & SmatZ
20:54:05  <planetmaker> hi Nite_Owl
20:54:24  <Nite_Owl> Hello planetmaker
20:54:26  *** Zephyris [~Zephyris@lincdhcp23635.linc.ox.ac.uk] has quit [Ping timeout: 480 seconds]
20:54:33  * planetmaker goes compiling... I wanna see what waypoints do now :)
20:54:49  <Rubidium> nothing different
20:55:01  <Rubidium> except possibly crash
20:55:09  <planetmaker> well :-) I don't expect them to be different with orders, but :-)
20:55:44  <planetmaker> Should I find a crash... well, not what I hope for, but alas, also useful
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21:06:19  <CIA-2> OpenTTD: rubidium * r16864 /trunk/src/ (5 files): -Codechange: make Waypoints a subclass of BaseStation.
21:06:53  <glx> planetmaker: you won't have enough time to find crashes between commits ;)
21:07:02  <planetmaker> :-)
21:07:14  <planetmaker> glx, there are way worse things in life.
21:07:42  <planetmaker> And I certainly don't want to stop one of you, if you're in a commit frenzy or spree :P
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21:36:39  <CIA-2> OpenTTD: yexo * r16865 /trunk/src/ai/api/ (ai_airport.hpp ai_order.hpp ai_road.hpp ai_vehicle.hpp): -Doc [NoAI] [FS#3037]: replace old exception names with current ones and fix a type in the noai documentation (patch by Chruker)
21:37:02  <Chruker> wheeeee
21:39:31  <SmatZ> VEHCILE :)
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21:46:09  <CIA-2> OpenTTD: yexo * r16866 /trunk/src/ai/api/ai_vehicle.hpp.sq: -Fix (r16865): forgot to run squirrel_export.sh
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22:00:26  <CIA-2> OpenTTD: frosch * r16867 /trunk/src/ (9 files): -Feature(ette): Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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22:38:26  <Coco-Banana-Man> Is there somewhere a sound or video file with those funny horn sound of (at least the early) UKRS diesels? :D
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22:47:13  <Nite_Owl> I will not swear to this but would they not have to be part of the NewGrf
22:47:52  <Nite_Owl> so if you decoded the NewGrf would they not be there
22:47:52  <DaleStan> Nite_Owl is correct. The sound file is embedded in the GRF.
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22:49:46  <DJ-Burtybob> hi all
22:50:07  <Nite_Owl> Hello DJ-Burtybob
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22:50:13  <Yexo> hello DJ-Burtybob
22:50:50  <DJ-Burtybob> just a quick question. would an error of "error LNK2001: unresolved external symbol _u_shapeArabic_4_0" at linking be todo with the openttd useful zip??
22:51:24  <Rubidium> did you update useful.zip?
22:51:32  <Rubidium> if so, try a full rebuild
22:51:56  <Rubidium> or at least force a rebuild of fontcache.cpp (I think)
22:52:02  <DJ-Burtybob> Yes it is a fresh set up with the latest openttd useful download from the ottd dot org site...
22:52:21  <DJ-Burtybob> hmm the file that is chucking the error is gfx.obj
22:52:44  <Rubidium> oh, gfx.cpp then
22:53:00  <DJ-Burtybob> ok thanks I will try that now :D
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23:03:21  <Nite_Owl> Need to feed - later all
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23:18:59  <DJ-Burtybob> Ok now its erroring on "src\network\core\address.cpp(101) : error C2065: 'AI_ADDRCONFIG' : undeclared identifier" and this was a clean checkout
23:21:41  <Rubidium> you need a newer platform SDK
23:24:21  <DJ-Burtybob> ok thanks
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