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Log for #openttd on 16th November 2009:
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08:53:22  <kpobococ> hey guys. Can anyone explain to me, what is regearing for?
08:54:32  <Noldo> regearing?
08:54:56  <kpobococ> yeah, as seen in the NARS NewGRF
08:55:26  <kpobococ> I didn't find the info on their wiki anywhere
08:55:41  <kpobococ> or in Google
08:57:14  <Rubidium> making trains faster but less powerful, i.e. either run fast or pull much
08:58:36  <kpobococ> ok, that adds several refit options, but why do trains accept regearing as cargo (making the full load all option ineffective)?
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09:07:17  <Rubidium> try full load any
09:18:54  <kpobococ> yeah,, full load any works. But I like creating a train with both grain and livestock. Full load any doesn't work there as I want it to :)
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09:22:09  <Guest2266> g'day
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09:43:15  <kpobococ> ok, so, nobody knows how to make regearing work with full load all?
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11:55:11  <CIA-4> OpenTTD: rubidium * r18113 /trunk/src/genworld_gui.cpp: -Fix: RTL glitch in play heightmap window
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12:30:04  <CIA-4> OpenTTD: rubidium * r18114 /trunk/src/osk_gui.cpp: -Fix: RTL languages don't have the keyboard swapped
12:30:31  <petern> hehe
12:31:19  <Noldo> wat?
12:34:40  <Eddi|zuHause> haha :)
12:35:40  <fonsinchen> Uh shit, what kind of mess did I create in my git repository yesterday night???
12:35:48  <Rubidium> hmm... would it even account as a fix as the code that makes the RTL stuff happen isn't in trunk yet?
12:36:23  <Noldo> prefix
12:38:36  <Noldo> fonsinchen: big?
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12:40:07  <petern> Rubidium, it's not?
12:40:08  <fonsinchen> I don't know. FS#3317 is obviously bogus. But I know I got that idea from a backtrace, so I must have an ancient window.cpp somewhere. Also the smallmap crashes on opening, even though I spent hours debugging it yesterday ...
12:40:24  <petern> is it just text that's RTL'd at the moment?
12:40:48  <Rubidium> petern: yes, but the windows will get swapped eventually
12:42:15  <petern> hmm, the old 'you can scroll on the widget before the scrollbar' hack's gone
12:45:48  <Rubidium> http://rbijker.net/openttd/Treham%20Transport,%2022nd%20Apr%202410%231.png <- shows that there's definitely some work to do, but that lots of stuff also works kinda right
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12:48:09  <petern> heh
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13:19:51  <CIA-4> OpenTTD: rubidium * r18115 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Codechange: prevent RTL glitch with refitting and cargo suffix
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14:06:01  <Xaroth> Rubidium: 2410?
14:06:08  <Xaroth> you test too much :P
14:14:49  <petern> 2410?
14:14:56  <petern> oh, the yeah
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14:20:07  <Rubidium> petern: 2410?
14:20:30  <petern> er, the year... in your screenshot
14:21:15  <Rubidium> ah yes, savegames with lots of activity are useful for quite a number of tests
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14:37:01  <Belugas> hello
14:37:04  <Belugas> hello
14:37:30  <Goulp> ehlo
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14:45:14  <petern> bah, xp vm ... ntldr missing :S
14:47:51  <Sacro> i hate that
14:48:35  <CIA-4> OpenTTD: rubidium * r18116 /trunk/src/station_gui.cpp: -Change: make the station list support RTL when drawing the ratings
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15:12:06  <CIA-4> OpenTTD: rubidium * r18117 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: don't pass the location of the vehicle count but whether to show the vehicle count
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16:22:26  <CIA-4> OpenTTD: rubidium * r18118 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: improve behaviour of the engine lists (both build vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
16:25:20  <petern> hmm, some matrices only show correct stuff after the window's resized
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16:26:48  <petern> http://fuzzle.org/~petern/pics/before.png
16:26:53  <petern> http://fuzzle.org/~petern/pics/after.png
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16:27:23  <Rubidium> oh... OnResize not being called?
16:27:44  <petern> i don't really know the mechanics of that bit :)
16:27:50  <glx> missing redraw it seems too
16:28:18  <glx> visible near resize button
16:28:19  <Rubidium> nah, the capacity of the matrix/scrollbar aren't properly set
16:28:40  <Rubidium> glx: that's the resize button not filling
16:28:57  <Rubidium> that'd be 'just' a SetFill(false, true), in the nwidget spec
16:29:26  <petern> about that... would it be possible to make all elements in a group have the same height without requiring any fill etc?
16:29:34  <Rubidium> petern's issue would be solved by calling OnResize after FinishInitNested *or* always calling OnResize
16:29:53  <petern> a group being the contents of a horizontal or vertical container
16:30:28  <petern> there are other windows that have the same 'need to resize' behavour
16:30:31  <petern> +i
16:30:32  <Rubidium> for vertical containers you're talking about width instead of height, right?
16:30:41  <petern> right
16:31:45  <Rubidium> that would be possible in theory; basically the horizontal container setting the 'fill y' bit when adding elements... but there is a catch to that
16:32:34  <Rubidium> that makes the whole horizontal container a filler, meaning that it might make the whole horizontal container higher than necessary
16:32:54  <petern> yes, but i meant without doing anything with 'fill y'
16:33:17  <petern> i know that it won't work with that :)
16:35:01  <Rubidium> petern: http://rbijker.net/openttd/something_like_this.diff might do the trick, although it might backfire on some windows
16:36:55  <planetmaker> hello
16:36:58  <petern> hm
16:37:14  <planetmaker> I think your screenshots, petern, also show one other thing: the resize button placement could also use a bit of love
16:38:21  <petern> planetmaker, please scrollback
16:38:32  <Rubidium> planetmaker: lots of things should have a bit of love with big fonts
16:38:35  <petern> Rubidium, doesn't work :)
16:38:59  <petern> it's the right height but starts at its old y-position
16:39:04  <petern> so it overflows, hehe
16:39:49  <Rubidium> new diff, probably better result
16:42:16  <CIA-4> OpenTTD: rubidium * r18119 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp window.cpp): -Codechange/Fix: always call OnResize so the matrices/scrollbars are initialised without the need for duplicating the OnResize code
16:45:21  <Rubidium> http://rbijker.net/openttd/screenshot%233.png <- there my 'hack' diff backfires
16:45:37  * Rubidium is amazed by the filesize of the image
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16:54:06  <petern> hmm
16:55:28  <petern> the 'minimize' button on the expenses window doesn't mark the window dirty when it expands it to full size
16:55:46  <petern> or it does, but it doesn't work
16:55:55  <petern> the resize on the colour window doens't work right either
16:58:13  <Rubidium> so something not going right with ReInit
16:59:14  <Rubidium> does http://rbijker.net/openttd/something_like_this.diff fix the issue?
17:00:11  <petern> yup
17:01:24  *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd
17:01:38  <CIA-4> OpenTTD: rubidium * r18120 /trunk/src/window.cpp: -Fix (r18119): sometimes ReInit didn't dirty the new window
17:02:51  <Belugas> damned... Now, i'm not sure wheter it's the screen or the window that is dirty :S
17:04:01  <petern> heh
17:05:47  <Belugas> dirty... dirty hands... eat... lunch time!!
17:15:54  <CIA-4> OpenTTD: rubidium * r18121 /trunk/src/ (9 files): -Codechange: pass the maximum left/right location to the Draw*Engine functions
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17:25:14  <Johnmit`> quick question
17:25:26  <MyCatVerbs> Rapid answer.
17:25:58  <Johnmit`> does OTTD have a (hidden) feature which shows all cargo packets in the game, or all cargo packets delivered based on cargo?
17:26:18  <Johnmit`> I know there is the the graph for per year stuff
17:27:01  <Johnmit`> i remember seeing a screen shot (probably ttdp) and wondered if OTTD had something similiar?
17:27:31  <Johnmit`> as in summary table thing
17:39:44  <Rubidium> not that I'm aware of
17:42:17  *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd
17:45:08  <Rubidium> http://rbijker.net/openttd/Non%20nomm%C3%A9,%204%20F%C3%A9v%201980%231.png <- current state
17:45:12  <Rubidium> http://rbijker.net/openttd/Non%20nomm%C3%A9,%204%20F%C3%A9v%201980.png <- improved state
17:45:33  <Rubidium> http://rbijker.net/openttd/Unnamed,%204th%20Feb%201980.png <- same, but rtl
17:46:18  <glx> broken newgrf ;)
17:47:09  <Rubidium> note that NARS uses SETX for spacing and, thus, gets its spacing right. If spaces are used it'll get messy
17:49:24  <Rubidium> http://rbijker.net/openttd/Unnamed,%204th%20Feb%201980%232.png <- the difference between using spaces and not using them
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17:56:30  <Rubidium> http://rbijker.net/openttd/Dafingburg%20Transport,%2022nd%20Feb%201980.png <- newer fish behaves nicely :)
17:57:10  <CIA-4> OpenTTD: rubidium * r18122 /trunk/src/build_vehicle_gui.cpp: -Fix: the build vehicle GUI would draw a (few) pixels over the border
17:58:59  <CIA-4> OpenTTD: rubidium * r18123 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing.
18:01:40  <petern> and thusly, i am home
18:01:49  * frosch123 wonders about arabic fast forward
18:02:07  <Rubidium> frosch123: :)
18:03:48  <petern> was there ever a concensus with how to deal with SETX with larger fonts?
18:04:14  <frosch123> no
18:04:38  <Rubidium> nope, but for the build vehicle gui SETX ought to behave as 'exact' X pixels, not something scaled to the font size
18:04:47  <frosch123> there was the oz party, who want to use setxy and custom font to draw ascii art / engine pictures somewhere
18:04:56  <frosch123> and therw was the party to ditch them all
18:04:57  <Rubidium> usage in other places to 'make' a table or so is something completely else
18:05:09  <petern> mmmm
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18:34:13  <Keith> hi there
18:35:10  <Rubidium> hi
18:36:01  <Keith> hwo are you all?
18:36:15  <Xaroth> space shuttle launch soon :o
18:36:21  <Xaroth> gotta love live streams :)
18:36:27  <Keith> is there anyone here who could get me started with adding patches to the game?
18:36:32  <Keith> ooo linky?
18:36:46  <Xaroth> http://www.spacevidcast.com/
18:36:52  <Rubidium> http://www.tt-forums.net/viewtopic.php?f=33&t=21678 ?
18:36:53  <Xaroth> HD-ish feed
18:37:38  <Forked> adding as in downloading and applying already made patches or create your own?
18:37:51  <Keith> the former
18:38:30  <Forked> then look at Rubidiums url :)
18:38:35  <Keith> thanks
18:38:55  <Keith> I once had a go at working on the NoAI thing, but it didn't really work out
18:39:40  <Xaroth> NoAI is in trunk now anyhow :P
18:41:00  <Keith> well back then it was too I guess, I didn't have to compile the source code
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18:45:30  <CIA-4> OpenTTD: translators * r18124 /trunk/src/lang/ (5 files):
18:45:30  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:30  <CIA-4> OpenTTD: traditional_chinese - 1 changes by josesun
18:45:30  <CIA-4> OpenTTD: french - 1 changes by glx
18:45:30  <CIA-4> OpenTTD: indonesian - 5 changes by prof
18:45:31  <CIA-4> OpenTTD: romanian - 11 changes by kkmic
18:45:31  <CIA-4> OpenTTD: russian - 2 changes by Lone_Wolf
18:47:33  <Benny> Xaroth: Cool, thanks! :D
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18:52:56  <Keith> I can't seem to download MinGW :S
18:57:26  <Keith> aha, I think the newer version works :)
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19:31:47  <petern> hmm
19:31:51  <petern> small fonts
19:32:00  <petern> openttd @ 320x240 :D
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19:38:53  <Keith> in http://wiki.openttd.org/Compiling_on_MinGW#Introduction, what is "the SVN zip file"?
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19:45:39  <Coco-Banana-Man> [20:32:08] <petern> openttd @ 320x240 :D <--- playing it on mobile phone? :)
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19:47:36  <petern> no
19:47:41  <petern> just on my pc
19:49:33  <petern> 320x240 on a 1680x1050 screen is a bit silly mind you ;)
19:50:57  <Belugas> unless wanting to test some magnifying lenses
19:51:04  <Belugas> or doing macro photography ^_^
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19:52:58  <petern> it's my "welshdragon" emulation
19:53:14  <frosch123> you can play 24 games at once that way
19:54:23  <petern> 20, anyway
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20:06:05  <Keith> 20 TTD games at once? why?
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20:09:23  <glx> network game testing :)
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20:17:42  <CIA-4> OpenTTD: rubidium * r18125 /trunk/src/ (lang/english.txt waypoint_gui.cpp): -Fix: the waypoint/buoy window had the wrong text colour in their title
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20:28:13  <Keith> can someone help me, when following the tutorial on compilation, it fails when compiling wget
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20:29:57  <glx> I never followed the tutorial
20:29:58  *** Zuu [~Zuu@c-7bf8e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd
20:30:29  <Keith> but you still have to follow more or less the same steps right?
20:31:11  <glx> I always use the same way, install mingw, install msys, download openttd required stuff source, configure, compile, install
20:31:59  <Keith> yeah I downloaded a tar.bz2 for wget
20:32:03  <Keith> and tried to compile it
20:32:10  <glx> not needed for openttd :)
20:32:34  <Keith> so why is it in the Tutorial then?
20:32:52  <Keith> really all I want to do is add the dist patch...
20:33:05  <glx> but the tutorial needs it for mingwport
20:33:37  <glx> just get zlib and libpng source from official sites
20:33:44  <Keith> ok
20:34:10  <glx> (linux way ;) )
20:34:39  <Keith> I'm on Windows Vista
20:34:43  * Keith hides
20:34:49  <glx> anyway the tutorial is outdated, it misses at least freetype and icu
20:35:10  <CIA-4> OpenTTD: rubidium * r18126 /trunk/src/ (18 files in 3 dirs): -Codechange: remove duplicate (since r18119) scrollbar capacity/matrix initialisation
20:35:19  <glx> by linux way I mean get the source, configure, make, make install :)
20:35:40  <Keith> oh ok
20:35:53  <Keith> but the compilation seems to fail
20:36:16  <Keith> how should I download the zlib source?
20:36:56  <glx> http://zlib.net/
20:36:58  <Zuu> Do you need the source? Or why can't you use openttd-usefull?
20:37:11  <glx> openttd-useful is for msvc
20:37:15  <Zuu> Oh
20:37:23  <Keith> I want to add a patch and later maybe more patches
20:37:48  <glx> msvc is really the easier way on windows :)
20:37:52  <SmatZ__> OTTD can work without zlib, but you won't be able to load (almost) all recent savegames and use the Online Content system
20:38:18  <glx> hmm even intro game requires zlib IIRC
20:38:28  <SmatZ__> :-)
20:38:36  <glx> download content too :)
20:38:52  <glx> and of course multiplayer
20:39:55  <Keith> but I have downloaded, and am Trying to compile it using Mingw
20:40:02  <SmatZ__> hehe
20:40:47  <CIA-4> OpenTTD: peter1138 * r18127 /trunk/src/station_gui.cpp: -Codechange: Adjust station accept/rating list height by number of lines instead of pixels.
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20:44:57  <Nite_Owl> Hello all
20:44:59  <Keith> this is going nowhere
20:45:28  <Zuu> Did you try msvc or did you have any reason against it?
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20:45:37  <Keith> what is MSVC?
20:45:48  <Zuu> Microsoft Visua Studio
20:45:54  <Zuu> Visual*
20:46:00  <Keith> no I have not, don't really have a reason against it
20:46:02  <Keith> is it useful?
20:46:11  <Zuu> You can get Visual Studio Express 2008 for free.
20:46:21  <Keith> but does that make it easier?
20:46:38  *** lugo [~lugo@mgdb-4db8d8d5.pool.mediaWays.net] has joined #openttd
20:47:11  <Zuu> It is one of the best IDEs out there. Some have other IDEs they prefere higher and some like msvc the most, and some don't like it at all. :-)
20:47:32  <Keith> ok, at the moment I am naive and unopinionated :p
20:47:42  <Zuu> It still takes about 2-3 hours to get it up and running to compile OpenTTD.
20:47:52  <Zuu> So it is not a magic way.
20:48:06  <Keith> well the other is way seems far from magic too...
20:50:12  <Zuu> By using msvc you will probably download more stuff. The Windows SDK alone is more than one GB if I recall correctly.
20:50:57  <Zuu>  /more stuff/bigger packages/
20:50:57  <Keith> :|
20:51:27  <Zuu> On the upside there is openttd-usefull which contains all header-files and library files that you need to link with.
20:52:29  <Keith> that's only for MSVC
20:52:50  <Zuu> Yes
20:53:28  <Zuu> At least that is what glx told us. (I havn't checked myself, since I never used anything else than msvc to compile OpenTTD on Windows)
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20:55:51  <Keith> if possible I'd like to do it without installing all too much heavy equipment
20:58:50  <CIA-4> OpenTTD: rubidium * r18128 /trunk/src/ (build_vehicle_gui.cpp depot_gui.cpp vehicle_gui.h): -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.
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21:10:36  <CIA-4> OpenTTD: peter1138 * r18129 /trunk/src/ (train_gui.cpp vehicle_gui.cpp): -Codechange: Fix up train details window for correct offsets and line spacing.
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21:28:24  <CIA-4> OpenTTD: rubidium * r18130 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui_base.h window.cpp): -Codechange: initial steps into making the vehicle/group lists big font and RTL aware
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21:40:00  <CIA-4> OpenTTD: rubidium * r18131 /trunk/src/vehicle_gui.cpp: -Codechange: account for the height of the small order lists when determining the height of a vehicle list item
21:42:21  <CIA-4> OpenTTD: peter1138 * r18132 /trunk/src/osk_gui.cpp: -Codechange: Scale OSK buttons to font height.
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21:54:33  <andythenorth> @seen Pikka
21:54:33  <DorpsGek> andythenorth: Pikka was last seen in #openttd 1 day, 7 hours, and 21 seconds ago: <Pikka> werd up, cats
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22:17:10  * AC6000 falls from the sky and (by some freak chance) lands in his seat
22:19:14  * AC6000 spots Chrill and waves
22:20:35  * Chrill waves at AC6000
22:20:44  <Chrill> do I know you? :P
22:21:01  <Chrill> ohwait
22:21:04  <Chrill> we've done this before, have we not?
22:21:12  * Chrill got all Deja Vu-like
22:21:28  <AC6000> lol
22:21:39  * Chrill spams an OpenTTD game with names of artists
22:21:40  <Rubidium> poor Chrill... now you won't be able to find the exit :(
22:21:51  <Chrill> I can always exit
22:22:05  <Chrill> On the keyboard of life, always keep a finger on the Esc key
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22:25:14  <CIA-4> OpenTTD: rubidium * r18133 /trunk/src/ (7 files): -Codechange: pass the 'maximum' left/right positions to Draw*Image
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