Config
Log for #openttd on 9th March 2010:
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01:26:30  <roboboy> ello
01:26:39  <PeterT> haihai
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07:33:51  <Terkhen> good morning
07:39:26  <planetmaker> good morning
07:45:52  <roboboy> gmorning
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07:50:53  <DDR> Hello, I'm trying to start a mp server/game, but I'm having difficulty. The game does not seem to show up in the global server list, and I can't see my friend's game either. I can join existing games, however. I've checked the wiki, I seem to be doing things by the book. Does anyone have any tips? I'm using 0.7.5.
07:53:03  <dih> DDR: search wiki.openttd.org and tt-forums.net
07:53:13  <planetmaker> @ports
07:53:13  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
07:53:30  <planetmaker> ^ Make sure those ports are forwarded by your Router and your local firewall
07:53:34  <dih> or that, hello planetmaker
07:53:35  <DDR> Wait, Blueblaze found something that said something about errors when connecting to computers on multi-computer networks.
07:53:44  <planetmaker> hello dih :-) How are you, sir?
07:53:47  <DDR> Thanks.
07:53:52  <dih> doing alright :-)
07:54:07  <planetmaker> good to hear :-)
07:54:07  <dih> my saxophone mic came yesterday, and i tried a new mouthpiece - uhhh :-)
07:54:15  <dih> how about you?
07:54:30  <planetmaker> oh, you started to play sax? Awesome!
07:55:01  <planetmaker> oh, I'm fine, too. I just start to have fun with my camera in emergent spring. Winter pictures start to get boring ;-)
07:55:32  <dih> erm. - i play the sax for like 18.5 years now :-P
07:55:35  <dih> but yeah :-D
07:55:50  <dih> hihi - what kind of camera is it?
07:56:10  <planetmaker> oh :-P
07:56:18  <planetmaker> I didn't know you played it already ;-)
07:56:31  <planetmaker> Ah, a not too new canon, 30D
07:56:36  <dih> i started when i was 9
07:57:13  <dih> not so new? but it does enough tricks ;-)
07:57:23  <dih> or would you rather have a newer one?
07:57:24  <planetmaker> of course ;-)
07:57:36  <planetmaker> well, no, I'd rather have more lenses :-P
07:58:05  <planetmaker> Especially a fast tele zoom
07:58:05  <dih> :-P
07:58:16  <planetmaker> But those are as expensive as a cheap car :-P
07:58:23  <dih> how about some filters also :-P
07:58:49  <planetmaker> yes and no. I got a nice assortement 2nd hand some time ago. I got sufficient ;-)
07:59:04  <dih> uh :-)
07:59:18  <dih> assortment sounds like it really is a few more ;-)
07:59:35  <planetmaker> depending how you count 4 ... 8
08:00:00  <planetmaker> (thead) size matters :-P
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08:01:57  <planetmaker> most important filters, though, are the skylight one (default as lens protection) and most often used, the polarizer.
08:02:15  <planetmaker> Most other filters can be replaced by post-processing ;-)
08:02:29  <planetmaker> A tilt-shift adapter would be nice, though
08:10:35  <peter1138> colour filters are more useful for b&w photography
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08:17:49  <planetmaker> exactly
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08:18:12  <planetmaker> but then that's something which you easily do on the computer nowadays.
08:18:44  <planetmaker> Doesn't mean it doesn't look nice for certain photos, not at all :-)
08:19:02  <planetmaker> Especially portraits or so can gain a lot
08:23:27  <peter1138> well if you capture in b&w you've lost the information to do so
08:23:48  <peter1138> but i guess everything's done with digital and colour these days :s
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08:25:28  <planetmaker> Well... most, I'd guess. I haven't touched admittedly my chemical photolab below the roof for quite some time
08:26:02  <planetmaker> though resolution of slow speed film is still unmatched
08:26:30  <planetmaker> and the contrast ratio also...
08:27:30  * roboboy waits for OpenTTD to load
08:28:34  <dih> i prefer if stuff is done with filters and technik instead of computer processing
08:29:09  <dih> it makes it more of an art if someone can take a picture a certain way rather than clicking here and there in a raw image format editor
08:29:56  <planetmaker> yes and no. The most important thing is still IMO to get the right frame
08:30:25  <roboboy> yeah
08:30:54  <roboboy> and now there is the art of learning shutter lagg in certain situations
08:32:46  <planetmaker> basically it's different tools; everything you can do with photoshop you could do chemically when developing a film and exposing it to the paper
08:32:58  <planetmaker> roboboy: then you got a bad camera
08:34:08  <planetmaker> early pocket cameras were notorious for that
08:34:17  <planetmaker> but good ones do it within milliseconds
08:36:25  <dih> or it's a camara that cost like 50 eur instead of 500 - and even that is a low price :-P
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08:42:43  * peter1138 can't afford a DSLR :s
08:42:51  <peter1138> otoh, i hardly used my SLRs much
08:43:08  <peter1138> though perhaps that's because the film and processng cost so much
08:43:21  <peter1138> > work
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08:50:08  <planetmaker> well, they do. But if you put the same effort / have the same standard for DSLR, you spend as much time in digital post-processing
08:50:18  <planetmaker> So time is hardly an argument, just cost ;-)
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10:24:23  <DDR> Darn it, the process where an industry produces less and less, and then finally closes it's doors, is so sad... our beef supplier did exactly this. It was good beef. Seeing stuff go under makes me sad.
10:25:45  <SmatZ> :(
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10:51:03  <lennard> eep! whut happen!
10:51:19  <Forked> the server closed your connection
10:51:37  <lennard> I know, but why :(
10:51:55  <Rubidium> maintainance?
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11:19:14  <Ammler> lennard: bandwith is needed for the openttd downloads ;-)
11:19:38  <lennard> lies! :P
11:21:50  <roboboy> do I need to have a music set installed for openttd to run?
11:22:13  <PeterT> No
11:22:20  <PeterT> NoMusic is installed by default
11:22:35  * SpComb^ wonders why the code can't be patched to handle the lack of a music set itself
11:24:19  <Ammler> doesn't it?
11:24:32  <Ammler> it should automatically chose "nomusic"
11:26:01  <Ammler> you lucky, you don't need to download nomusic separately
11:28:39  * roboboy broke his install of OpenTTD DOS
11:29:47  <roboboy> and its hard to debug because all the errors OpenTTD prints to the sreen wizz by and then get cleared also DOS is too dumb to redirect stderr to a text file
11:31:29  <Wizzleby> roboboy: can you pipe to 'more'?
11:31:38  <roboboy> nope
11:31:38  <Wizzleby> I seem to recall that working on certain versions of DOS
11:31:43  <Wizzleby> crap :(
11:32:23  <roboboy> I think pipeing to more only works for stdout
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11:36:03  * roboboy reinstalls OpenTTD
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12:03:32  * roboboy hopes openttd will eventually run
12:05:41  <__ln__> what would we do if it ran away
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12:20:13  <dih> roboboy: <something> 2>&1 | more
12:20:23  * TrueBrain hugs dih
12:20:25  <dih> and if that failes (<something> 2>&1) | more
12:20:32  <dih> hello TrueBrain :-)
12:20:38  <dih> how are you sir?
12:20:49  <TrueBrain> very well; you?
12:20:56  <dih> good :-)
12:20:59  <dih> great actually :-)
12:22:28  <roboboy> does the opengfx obg need to be in the root of the data folder?
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12:24:59  <planetmaker> I don't think so, roboboy
12:25:12  <planetmaker> you could as well put it into a subdir, e.g. opengfx
12:25:40  <planetmaker> and you could keep the whole thing in a tar - but then you probably play with your DOS version and renamed files ;-)
12:26:05  <TrueBrain> pfff, port picks AGAIN the most slow mirror available :(
12:26:07  <planetmaker> hello DanMacK :-) Nice engine you drew for Toyland :-)
12:29:33  <roboboy> yeah when I downloaded OPNGFX from the devzone, it didn't come in a tar
12:29:50  <planetmaker> the zip is without, i guess, yes
12:30:08  <planetmaker> so that users have access to the do-not-readme ;-)
12:30:27  <roboboy> so OpenTTD doesnt see opengfx on DOS
12:30:29  <planetmaker> which reminds me: I wanted to zip the tar and just add the doc (again) for the zips
12:30:43  <planetmaker> uh... how is that a consequence?
12:31:07  <roboboy> its not
12:31:27  * roboboy goes and fidles with his opengfx.obg
12:31:42  <DanMacK> Thanks :D
12:31:48  <fjb> Does 1.0 come with OpenGFX out of the box?
12:32:03  <planetmaker> fjb, it's an option to install it right away
12:32:29  <Ammler> fjb: mainly because of opensfx ;-)
12:32:33  <planetmaker> my personal statistics show that 50% of OpenTTD users use it ;-)
12:32:37  <fjb> Good.
12:33:50  <Ammler> planetmaker: 50% of the FS users
12:34:22  <fjb> The only thing about OpenGFX I dislike is the missing crop in the fields.
12:34:57  <peter1138> no hay bales :(
12:35:03  <fjb> What I really like are the trees, houses and industries.
12:35:18  <planetmaker> fjb, if you're capable, please give me sprites
12:35:20  <Ammler> you like the "uk" houses?
12:35:28  <fjb> <peter1138> no hay bales :( <- Yeah. :-(
12:35:42  <fjb> Ammler: I like them.
12:36:03  <fjb> planetmaker: I failed to draw at several attempts. :-(
12:36:11  <planetmaker> :-(
12:36:29  <planetmaker> Personally I'd like to see them added, too
12:36:47  <planetmaker> They're not really high priority really, but on my personal wishlist they are.
12:37:49  <peter1138> lies
12:37:52  <peter1138> they're a show stopper
12:37:57  <fjb> The only thing I got dran was a small freight shed. But it doesn't look that good.
12:37:58  * DanMacK is bothered by one stupid thing re: the Tropic Wills 2-8-0
12:38:00  <peter1138> we can't release 1.0.0 without them!
12:38:05  <Ammler> maybe replacing the uk houses with more ttdish houses is more a personal wish then...
12:38:10  <DanMacK> It's a 2-8-2 :P
12:38:13  <peter1138> 1.0.0 would already've been released!
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12:39:15  <TrueBrain> welcome Terkhen
12:39:38  <Terkhen> hello
12:42:34  <planetmaker> he @ peter1138 :-)
12:42:47  <planetmaker> DanMacK, change it! ;-)
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12:47:21  <TrueBrain> and now curl doesn't want to load .... I hate port :(
12:48:13  <roboboy> nope my hacking didnt fix opengfx
12:48:19  <roboboy> under dos
12:54:09  <planetmaker> what did you change, roboboy ?
12:55:14  <roboboy> i tried changing all the filenames in the obg to eg ogfx_e~1.grf
12:55:54  <roboboy> thats how DOSLFN stores them
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12:57:12  <roboboy> I also changed the section for md5s to be reflect the filename changes
12:58:26  <roboboy> I might try renaming them all to fit the 8.3 limitation
12:59:04  <planetmaker> I'd just rename them to base.grf, extra.grf etc.
12:59:07  <planetmaker> that's short enough
12:59:21  <planetmaker> and adopt the section(s) in opengfx.obg
12:59:21  <roboboy> yeah
12:59:45  <roboboy> the TTDPAtch version seems to confuse openttd
13:00:00  <roboboy> I havent confirmed that though
13:01:38  * roboboy tries to confirm that
13:02:45  <planetmaker> what do you mean with 'confuse'?
13:03:10  <planetmaker> I haven't generated ever a TTDP version, thus I don't accurately know how it differs, though
13:03:28  <planetmaker> and there's no make ttdp so far ;-)
13:03:29  <roboboy> without renaming orig_win.obg it is listed in game and works except for two things. It uses the ttdpatch version of opengfx except for two of the letters on the title screen
13:03:41  <__ln__> planetmaker: your word order sounds ungrammatical.
13:03:57  <planetmaker> that may well be.
13:04:15  <roboboy> Ammler uploaded a version to TT-F with all the files renamed to their TTD file names so that it can be used in TTDP
13:05:14  <planetmaker> ah, yeah. That's bound to confuse openttd, if it has two ogb files which point to the same files but with different md5sums attached to them.
13:14:52  <roboboy> but I only had 1 obg refering to them as my opengfx.obg had been replaced and is now refering to the normal (DOSLFN) opengfx files
13:15:45  <Ammler> roboboy: I already did, what is the difference?
13:16:19  <Ammler> http://www.tt-forums.net/viewtopic.php?t=44560
13:16:28  <Ammler> ah, missread :-P
13:16:34  <Ammler> ignore me...
13:16:40  <roboboy> hehe
13:17:36  <Ammler> well, the md5sums should be the same
13:18:46  <Ammler> ah, planetmaker, you think because win_originals.obg has same files?
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13:23:15  <fjb> Hm, is there a search engine which takes a picture to search for instead of key words?
13:23:57  <roboboy> yes, but I can not remember what it's called
13:25:57  <fjb> Too bad. That information would be really helpful.
13:25:58  <planetmaker> Ammler, yes, I think so
13:27:35  <Ammler> fjb: search for it? (http://www.tineye.com/)
13:27:50  <fjb> Ammler: Thank you.
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13:52:37  <roboboy> well DOS wont let me rename the grf's so that will have to wait till thursday or friday
13:53:53  <planetmaker> how won't it let you rename a file?
13:54:00  <planetmaker> ren a.grf b.grf
13:54:26  <Noldo> I supose it's about the long names
13:54:46  <planetmaker> hm, might be, yeah
13:54:55  <roboboy> but if any part of the names are the same it seems to reject it
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13:55:10  <Ammler> roboboy: use the ttdp version and rename those
13:55:37  <Ammler> hmm, extra is still too long
13:56:00  <roboboy> eg if I rename ogfxe~1.grf to ogfxe.grf it says non existant file or duplicate file or something similar
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13:56:19  <planetmaker> hm, bad.
13:56:20  <Ammler> then go over tmp.grf
13:56:38  <roboboy> hm yeah
13:57:09  <Ammler> so you do also irc with dos?
13:57:15  <roboboy> no
13:57:28  <glx> Ammler: DOS is not multi task
13:57:43  <roboboy> havent worked out how to GET TCP/IP working under DOS
13:57:49  <Ammler> he, indeed :-)
13:57:57  <roboboy> ell excluding TSR's
13:58:12  <roboboy> *well
13:58:18  <Ammler> just wonder, how he can't rename on the system he uses irc.
13:58:29  <Ammler> why*
13:58:34  <glx> TSR are not really usable by user once loaded
13:59:05  <peter1138> roboboy, try renaming it to something else first
13:59:09  <roboboy> I could but I dont have the fils on it unzipped and i'm supposed to be going to bed soon
13:59:29  <planetmaker> :-) It's like 4am?
13:59:45  <roboboy> 1AM
13:59:49  <planetmaker> oh.
14:00:08  <planetmaker> 14h difference?
14:00:16  <roboboy> but still late
14:00:30  <Ammler> that is already "over" the end of the world ;-)
14:00:37  <planetmaker> hehe
14:00:49  <planetmaker> got to be careful to not fall off ;-)
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14:01:11  <Ammler> maybe below the plate?
14:03:20  <planetmaker> hm, the other way round calculating backwards works ;-) +10 ;-)
14:03:27  <roboboy> maybe the black void at the edge?
14:03:37  <roboboy> yeah thats right
14:04:39  <roboboy> New Zealand are the only other major country in Wednesday
14:05:14  <roboboy> there are a few island countries like I think Fiji and Tonga in Wdnesday
14:07:05  <planetmaker> well, you, too ;-)
14:07:41  <roboboy> apart from Eastern Australia
14:07:43  <planetmaker> except if you consider Australia minor :-P
14:08:03  <planetmaker> "just another Southern Ocean island :-P"
14:08:25  <roboboy> but we are a BIG Southern Ocean Island
14:08:39  <planetmaker> hehe Kinda :-)
14:09:53  <roboboy> hehe if I lived on the border of NSW and NT or SA I could walk into yesterday now
14:11:23  <planetmaker> ;-)
14:11:48  <planetmaker> you wouldn't want that. You don't want to be that backward :-P
14:11:56  <roboboy> hehe
14:12:14  <planetmaker> a step into the future seems more promising, the other way around ;-)
14:12:30  <roboboy> even if I headed into QLD id be going backwards as they don't have Daylight Saving
14:12:48  <planetmaker> tough luck then, I guess
14:12:53  <roboboy> yep
14:13:04  <roboboy> id have to hop over the ditch to NZ
14:13:11  <planetmaker> ;-)
14:14:49  <roboboy> well DOS happily thinks im in 2010
14:15:42  <Ammler> maybe it is 1910 ;-)
14:20:32  * roboboy hopes oneday OpenTTD will support the DOS TTD music files
14:20:55  * roboboy posts that to the 2.0 thread
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14:22:15  <roboboy> some stupid TT-F user will probably try and tell me they already work
14:22:44  * roboboy shall go to bed in 8 mins
14:26:21  <planetmaker> have a good sleep
14:27:00  <roboboy> thanx
14:28:09  <roboboy> 3 mins
14:30:18  <Belugas> morning/good afternoon
14:31:17  <roboboy> gmorning Belugas and gnight #openttd
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15:18:08  <DanMacK> Remainder of the Toyland locos for OpenGFX is posted :D
15:18:26  <planetmaker> :-O
15:18:43  *** lobstah is now known as lobster
15:20:37  <planetmaker> nice work :-)
15:21:22  <planetmaker> I hope I'll get them in tomorrow evening
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15:23:47  <DanMacK> Cool
15:24:00  <DanMacK> Possibly RV's next if I get inspored :P
15:24:30  <Jolteon> Anyone know the download link for IS2?
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15:27:51  <Rubidium> somewhere on bundles.openttdcoop.org?
15:30:07  <planetmaker> ^
15:30:15  <Jolteon> ah, thanks.
15:30:49  <planetmaker> That'd be awesome, DanMacK :-)
15:31:09  <planetmaker> Having really toy-ish sprites and vehicles there would add much to that 'climate'
15:31:19  <planetmaker> I mean... there are houses like a shoe, so...
15:34:18  <DanMacK> Exactly
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15:36:08  <planetmaker> so, from my POV let your creativity run freely. No need to be close to anything ;-)
15:40:18  <jpm> does goods increase town grow rate?
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15:44:59  <planetmaker> jpm, no. Only the amount of stations matters
15:45:06  <planetmaker> serviced stations that is
15:45:42  <planetmaker> in arctic and tropic there exists water and food respectively which is required by towns in the desert / on snow respectively in order to make them grow at all
15:46:33  <jpm> hmm... ok
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15:51:41  <jpm> so I have to make it happen...
15:54:23  <Starn> morning every one
15:56:54  <Eddi|zuHause> hm... station maintenance should be dependent on the size of the station rect
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16:35:32  <jpm> now if goods delivered to town > 2*population => town grows rate doubles
16:35:50  <jpm> and if goods delivered to town > 4*population => town grows rate *= 4
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16:50:43  <OwenS>  32.83      1.29     1.29        1     1.29     3.79  AS::ASI::Interpreter::interpret() <-- That leading my CPU time graph does not surprise me :p
16:53:09  <OwenS> 9% of CPU time spent doing VM stack pushes. not good.
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16:56:52  <planetmaker> Rubidium, I guess bananas would act up, if OpenGFX supplied a 7th grf file which would be an optional newgrf extension, right?
17:03:44  *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd
17:05:29  <Starn> under windows how do i make nick.cer and nick.key into nick.pem? i know how to do this under linux.. lol but not windows... underlinux its % cat nick.cer nick.key > nick.pem
17:05:46  *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Quit: Leaving]
17:10:22  <aber> Starn: copy
17:10:27  *** sparr [~kvirc@adsl-190-191-93.asm.bellsouth.net] has quit [Ping timeout: 480 seconds]
17:10:41  <Starn> ? what do you mean copy?
17:10:49  <aber> http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/copy.mspx
17:11:06  <blathijs> Starn: Or just open up the files in notepad and paste them after each other in a new file
17:11:25  <blathijs> Or perhaps wordpad, or a real texteditor to handle UNIX newlines
17:12:45  <Starn> you sure this will not hur tthe file as it is encrypted
17:13:26  <Starn> and this does not turn it into one file
17:13:39  <blathijs> PEM format is just letters and numbers, it is meant to withstand things like text editors and email transport :-)
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17:14:04  <blathijs> Starn: If you past both files into a (single) new file, then you will have one file,right?
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17:17:42  <Starn> well it did not work
17:17:49  <Starn> it became and invalid pem file
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17:23:31  <blathijs> Starn: According to whom?
17:24:02  <Starn> oftc was not accepting it.
17:24:03  <blathijs> Starn: Perhaps something screwed up the line endings. I'm not sure if they are relevant in PEM, though.
17:24:14  <Starn> windows added an extra line that was not there before
17:24:37  <blathijs> Starn: Are you sending your private key to OFTC?
17:24:49  <blathijs> Or do you mean your IRC client didn't accept it?
17:25:00  <Starn> i am useing SSL and CertFP
17:25:59  <Starn> oftc said it was invalid and needed to be a-z and 0-9 only and some thing about somthing else being invalid
17:26:19  <Starn> but after opening the file and removeing an line that was not in the key file nore the cer file it fixed it.
17:26:33  <blathijs> Funky
17:26:33  <Starn> <--- does not like how windows 7 added extra stuff
17:26:55  <Starn> indeed funky.
17:26:58  <blathijs> I'd say OFTC doesn't even get to see the contents of your pem file, only the result of your IRC client's interpretation
17:27:09  <Starn> ah
17:27:11  <blathijs> So it was probably your IRC client giving you the error messages, not OFTC itself
17:27:24  <Starn> well the message came from oftc...
17:27:32  <Starn> client did not state the error.
17:27:44  <Starn> though the error is more likely caused by the client
17:27:51  <blathijs> That rings cryptographic alarm bells for me :-p
17:28:00  <Starn> lol
17:28:07  <blathijs> anyway, time for other stuff :-)
17:28:24  <Starn> indeed like adding files to things using truecrypt ^^
17:28:46  <Starn> gotta protect my girls photos and documents..
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17:58:33  * OwenS wonders how 12.26% of my CPU time can be spent in st(unsigned), which just looks up an item in a vector...
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18:03:06  <OwenS> Oh gah, I know why... my debug tracing doesn't fully disable itself in release mode >_<
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18:10:27  <Fern> hello there!
18:10:45  <Fern> is there any1 tha could help me with installation of the game cause im confused
18:12:02  <Fern> anybody alive here?
18:12:09  <DJNekkid> sure :)
18:12:19  <DJNekkid> what is wrong?
18:12:29  <Fern> may i disturbe ur peace for a while?
18:12:34  <Fern> ye wait ill write
18:12:48  <DJNekkid> my best tips:
18:13:11  <DJNekkid> http://www.openttd.org/en/download-trunk
18:13:12  <Fern> so im trying to install open ttd and confused cause i had those original ttd files and trying to install tha openttd RC (latest version)
18:13:32  <Fern> so when i try to start the game it says that i have not a lot of graphic files
18:13:52  <DJNekkid> what OS do you use?
18:14:05  <Fern> vista 32bit
18:14:09  <Fern> home premium
18:14:49  <DJNekkid> make a new dir somewhere ... lets say on your desktop
18:15:01  <DJNekkid> then go to www.openttd.org
18:15:08  <Fern> done
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18:15:20  <AnnaBanz> http://imgnow.info/DSC-1268158520.jpg do my boobs look small?
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18:15:43  <Fern> heh interesting ppl are spaming in here)
18:15:47  <OwenS> Gah! Gah! Gah! 13.17% of  time in hashtable lookups, 5.97% in copying strings (< As the data is implcitly shared, WTF? This should just be a couple of instructions!))
18:15:53  <KenjiE20> cool, it's multinetworking now
18:16:13  <OwenS> Though that 53% of my CPU time is now raw inside AS::ASI::interpret is encouraging
18:16:14  <DJNekkid> press the Download testing 1.0.0-RC2 up at the top
18:16:21  <DJNekkid> get the zip archive
18:16:26  <DJNekkid> unzip in desktop/ottd
18:16:48  <Fern> in that i have created or?
18:18:43  <Fern> mate are u there? )
18:18:47  <Fern> Nekk
18:19:22  <DJNekkid> sorry
18:19:27  <DJNekkid> were helping wife with torrent :)
18:19:34  <DJNekkid> unzip it in the dir you created
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18:19:40  <DJNekkid> start openttd.exe
18:19:50  <DJNekkid> press ok that you dont have sfx and gfx
18:19:59  <DJNekkid> then download opengfx and opensfx from this link:
18:20:30  *** De_Ghosty [~s@76-10-171-197.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds]
18:20:31  <Fern> ye it says cannot open TRG1R.GRF
18:20:44  <DJNekkid> http://bundles.openttd.org
18:20:50  <DJNekkid> ehm
18:20:55  <DJNekkid> bundles.openttdcoop.org
18:21:10  <Fern> and which of them should i get?
18:21:32  <DJNekkid> opengfx and opensfx
18:21:50  <KenjiE20> wait hang on? you have the originals?
18:21:59  <KenjiE20> just have the installer copy them for you....
18:22:37  <Fern> i have downloaded ttd from somwhere
18:23:02  <Fern> what is nightlies and releases?
18:23:25  <DJNekkid> releases are concidered stable
18:23:52  <DJNekkid> nightlies are up-to-date versions with all new features, and _might_ be unstable, but usually they are just as stable as the stables
18:24:00  <Fern> ok be right back need to do  1 thing ) hang on
18:26:38  <Starn> i have the original game my self.. but i don't use it for openTTD lol
18:28:31  <Starn> also have oil tycoon woot woot.
18:28:45  <Starn> speaking of which brb gonna find my old games.
18:28:50  <DJNekkid> i think i remember that one from the amiga 500 days
18:29:06  <Rubidium> DJNekkid: you're not playing enough with the stables; we get way more bug reports for the nightlies than for the stables
18:29:40  <Sacro> http://www.telegraph.co.uk/news/worldnews/asia/china/7397846/Kings-Cross-to-Beijing-in-two-days-on-new-high-speed-rail-network.html
18:29:41  <Starn> this oil tycoon is newer its for 98 i think
18:30:08  <DJNekkid> Rubidium: enough is a overstatement... i think i've actually never played with a stable :)
18:30:35  <DJNekkid> the stables might be more stable then the nightlies, but imho is the nightlies very stable...
18:31:01  <Fern> im back my apologize for being away. My grandmother is teaching me how to cook bitter cabbage
18:31:36  <DJNekkid> i _think_ there were some oil tycoon from like 1990 for amiga
18:32:38  <Fern> guys 1 maybe dumb question. why is it so complicated to install 1 of the simpliest games? )
18:33:02  <Fern> ye, and should i download evey single file separatley?
18:33:11  <__ln__> what's a simple game?
18:33:41  <Rubidium> Fern: because before 1.0 you 'had' to use the graphics files from transport tycoon deluxe. Distributing those is illegal (at least for us).
18:33:51  <Fern> transport tycoon. i remember that i just installed openttd above tt i had and that was it without getting gfs and sfx files
18:33:57  <Starn> i think so to DJNekkid. i honestly think i played it to
18:34:11  <Rubidium> with the 1.0.0 betas and RCs you should download the installer and it will automatically download the required files
18:34:19  <Rubidium> and as such it will work out-of-the-box
18:34:36  <Fern> oh.... so tt is sold again?
18:35:05  <Rubidium> no, some people made free replacement graphics and sounds
18:36:09  <Fern> i still dont get it. some 1 told that its illigal to have those old files and u say that some u owed them adn uploaded again
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18:36:34  <Fern> personally me i have donwnloaded ttd from somewher eidont know whwere just for updating by open ttd
18:36:48  <Fern> and see that i cant do it as i did it before...
18:36:58  <Fern> so thats why im here and asking for help 8(
18:37:21  <OwenS> Hmm, __builtin_expect works wonders!
18:37:30  <Fern> ye and those files should be downloaded into data folder?
18:37:42  <Starn> anyone wanna help me find port of Lords of the Realm 2 by sierra
18:39:53  <Fern> just a sec)
18:42:51  <Fern> no there is not such game at myu torrent search)
18:43:35  <Starn> its an old game mate. i have the origianl CD the issue is it will not work on modern systems
18:45:41  <CIA-6> OpenTTD: translators * r19377 /trunk/src/lang/ (5 files):
18:45:41  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:41  <CIA-6> OpenTTD: afrikaans - 6 changes by burgerd
18:45:41  <CIA-6> OpenTTD: dutch - 5 changes by habell
18:45:41  <CIA-6> OpenTTD: greek - 1 changes by fumantsu
18:45:42  <CIA-6> OpenTTD: japanese - 42 changes by imkira
18:45:42  <CIA-6> OpenTTD: lithuanian - 4 changes by BlinK_
18:46:19  *** Goulpy is now known as Muxy
18:46:26  <Starn> is sierra even still alive?
18:47:25  <Starn> nope it was defunct in 2008 :(
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18:47:56  <Fern> DosBox help ur child game be alive once more )
18:48:10  <Starn> it was not dos game sad thing
18:48:20  <Starn> it was win95 or win98 or both..
18:49:24  <Fern> yo there is a fine source of old games
18:49:35  <Fern> something with the home off the underdogs
18:49:40  <Fern> try to search it
18:49:53  <Fern> it has blue backcolor as far as i rememmber
18:49:56  <Starn> use to go there all the time till i got vista and games stopped working now i am on win7
18:50:08  <Starn> but i also like to try to stay legal if possible
18:50:35  <Fern> if possible mate )
18:50:44  <Fern> otherwise DosBox and underdogZ )
18:51:17  *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Ping timeout: 480 seconds]
18:51:51  <KenjiE20> try it on WINE in *nix?
18:52:18  <Starn> maybe.. go fetch me one of them new harddrives that my computer only supports :P
18:52:31  <Fern> as far as i know DosBox help with all those windows vist shmista whaever! it helps )
18:52:47  <Prof_Frink> Wine in *nix in virtualbox?
18:52:47  <OwenS> Fern: Only if it was a DOS game
18:52:59  <OwenS> Prof_Frink: Thats never gonna be usable :p
18:53:09  <Fern> ok guys thank u fro help ill try to fix openttd later. so laters and have a nice eveing all )))
18:53:14  <Fern> bye
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18:53:48  <KenjiE20> WINE in *nix in virtualbox, on a VPS?
18:53:51  <KenjiE20> :P
18:55:23  <Starn> oh my god! looking at old games i found one i use to play all the time on snes! aerobiz supersonic! i still have it! totally getting my snes out to see if it works now
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19:50:25  <Xaroth> KenjiE20: I did better than that
19:50:58  <Xaroth> I had windows running vmware player on a linux box running virtualbox running on vmware ESX4 running on vmware ESX3
19:51:20  <Xaroth> needless to say, performance wasn't -that- good
19:51:23  <Xaroth> wasn't -that- bad either
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20:11:42  <Wolf01> hello
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20:24:54  <Rubidium> Eddi|zuHause: 1
20:25:00  <Eddi|zuHause> :)
20:25:31  <Eddi|zuHause> Rubidium: you realize that only gets you started in an endless "telephone menu" ;)
20:26:08  <Rubidium> 1111111eleventyone111111
20:26:17  <Rubidium> oh shoot
20:26:23  <Rubidium> 0: 1
20:26:26  <Rubidium> 1: goto 0
20:28:15  <Eddi|zuHause> have you never watched the bundys?
20:28:57  <Rubidium> Eddi|zuHause: as in Married with Children?
20:29:04  <Eddi|zuHause> yes, those
20:29:25  <Rubidium> "the ozone layer is the layer between the nzone and pzone layers" :)
20:29:42  <DJNekkid> lol!
20:30:02  <Eddi|zuHause> "you should not eat yellow snow" :p
20:30:45  <Rubidium> ofcourse that quote is from the wonderfully dumb Kelly Bundy
20:33:25  <Eddi|zuHause> anyway, i'm talking about the episode where bud hears a voice "if you build it, he will come". meanwhile Al is on the phone to get a replacement piece for his car...
20:34:01  <Eddi|zuHause> and all he gets is more and more options in this telephone menu
20:34:38  <Eddi|zuHause> the episode ends with al sitting in the basement hearing the same voice "if you build it, he will come"... followed by the phrase i quoted in the post
20:41:46  <DJNekkid> Are there big differences between american and english language (game-wise)
20:41:58  <Zuu> street car vs tram?
20:42:37  <Zuu> Not sure what there is more.
20:43:44  <thingwath> diff shows many more things :)
20:44:07  <Eddi|zuHause> "truck", "car" and "van" usage
20:44:52  <thingwath> railway/railroad, for example
20:45:27  <Eddi|zuHause> diff can't weed out the {STRINGn} differences...
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21:11:58  <__ln__> https://documents.epfl.ch/users/l/le/lenstra/public/pictures/DSC00942k.JPG
21:17:02  *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds]
21:17:35  <dih> @seen Timmaexx
21:17:35  <DorpsGek> dih: Timmaexx was last seen in #openttd 5 days, 6 hours, 18 minutes, and 4 seconds ago: <Timmaexx> no sometimes he stops at 84%
21:19:07  <Eddi|zuHause> __ln__: what exactly is that?
21:19:51  <__ln__> some sort of a cluster of PS3s, but i guess you figured that much :/
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21:36:00  <OwenS> __ln__: I guess building PS3 clusters got more difficult with the discontinuation of the fats
21:36:24  <__ln__> no doubt
21:36:48  <OwenS> Also, god damnit GCC. When a function is missing, GENERATE A GOD DAMN LINK ERROR! _DON'T_ DUMP ME AT A SCREEN OF ASM!
21:36:55  <OwenS> (in the debugger)
21:39:43  <OwenS> "error: reinterpret_cast from type ‘AS::Internal::VMFunction**’ to type ‘const void**’ casts away constness" <-- Is it just me who sees that as casting IN constness?
21:40:58  *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds]
21:42:40  <Eddi|zuHause> OwenS: maybe there are more levels of constness?
21:43:31  <OwenS> Eddi|zuHause: No, the types it has are right
21:44:04  *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke]
21:44:58  <OwenS> I solved it by applying a hammer: A C style cast :p
21:48:48  <__ln__> OwenS: try casting to 'const void * const *'
21:48:50  <Eddi|zuHause> OwenS: unless you can prove that it's a compiler bug, it's more likely that your cast is wrong...
21:49:47  <OwenS> __ln__: I don't want the second const there
21:50:17  <OwenS> (Actually, the GC is gonna completely ignore the const qualifiers anyway because it needs to move stuff around :P )
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21:52:40  <Terkhen> good night
21:52:45  *** Terkhen [~Terkhen@187.68.220.87.dynamic.jazztel.es] has quit [Quit: ...]
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21:53:46  <OwenS> Gah! I'm spending too much CPU time in hashtable reads...
21:53:58  *** frosch123 [~frosch@frnk-590f50e4.pool.mediaWays.net] has quit [Remote host closed the connection]
21:54:07  <OwenS> (And thats with cached hashes!)
21:54:55  <__ln__> that doesn't quite rhyme
21:56:07  <Eddi|zuHause> you need smaller hashtables
21:56:24  <Eddi|zuHause> or hash plantages ;)
21:56:35  <Eddi|zuHause> plantations
21:56:37  <Eddi|zuHause> whatever
21:56:51  <OwenS> Also, how am I spending 9% of my CPU time building bloody variants?!
21:57:18  <Eddi|zuHause> http://threatpost.com/en_us/blogs/htc-phones-pre-installed-mariposa-bot-client-030910
21:58:29  <OwenS> enterFrame called 1664080 times? Wow, mega recursion :p
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22:09:56  <Zuu> OwenS What are you coding on?
22:10:47  <OwenS> Zuu: Scripting language, accompanying interpreter, and soon, LLVM backend
22:11:19  <Zuu> Sounds complicated.
22:11:56  <Zuu> Though, that of course depend on what features you include in your scripting language.
22:12:34  <OwenS> Zuu: Both OO and Functional programming, operator overloading, parameter binding (often implicit, e.g. for this)... yeah, kinda complex
22:13:42  <Eddi|zuHause> and there aren't enough scripting languages yet?
22:13:58  <OwenS> Eddi|zuHause: None which are designed to be embedded which don't suck in one way or another
22:14:46  <OwenS> (And, in particular, none besides Javascript with a security model...)
22:14:49  <Wolf01> 'night
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22:15:01  <Jolteon> Does doing mail and goods and valuable provider bigger town growth than just passengers?
22:15:08  <Eddi|zuHause> no
22:15:25  <Jolteon> bleh
22:15:39  <Jolteon> I wonder if anyone has made a patch / switch so that it does.
22:15:52  <Jolteon> It would be pretty neat if town growth increase if you did mail and goods too.
22:16:24  <Zuu> IIRC more active stations increase the growth even if there is no special bonus because it is goods.
22:16:46  <Eddi|zuHause> Jolteon: there was an ancient branch called "town growth challenge"
22:16:55  <Jolteon> hm
22:17:11  <Jolteon> can that sort of stuff be achieved by a specially coded GRF
22:17:19  <Eddi|zuHause> no
22:17:22  <Jolteon> or would it require a source code edit (branch, whatever the term is)
22:17:29  <Eddi|zuHause> yes
22:17:33  <Jolteon> blah.
22:17:39  <Rubidium> Jolteon: there is a patch
22:17:41  <Jolteon> what sort of stuff can be GRF controlled, aside from adding new stuff.
22:17:43  <Jolteon> just prices?
22:17:50  <Rubidium> (only it's ttdpatch)
22:17:59  <Jolteon> yeah, I used to play TTDPatch
22:18:02  <Jolteon> I came to OpenTTD from it.
22:18:12  <Jolteon> Mainly due to TTDP being a bit unstable for me, but lets not get into that ;)
22:18:27  <Eddi|zuHause> Jolteon: amount of passengers provided by houses might be able to make dependent on input
22:18:34  <Jolteon> hm
22:18:46  <Jolteon> I might have a look into the exact requirements, and if it's technically possible for my knowledge
22:18:52  <Jolteon> and if anyone else would be interested in it.
22:18:53  <Eddi|zuHause> but that may be complicated, and you can't modify houses provided by other grfs
22:21:13  <Eddi|zuHause> hm... xkcd is flawed :p
22:23:53  * OwenS builds a bytecode decode cache
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22:43:12  <Nite_Owl> Hello all
22:43:45  <Jolteon> Evening.
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22:44:22  <Nite_Owl> already done
22:46:43  <Jolteon> ;)
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22:49:30  <Eddi|zuHause> huhu
22:49:44  <Nite_Owl> Hello Eddi
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