Times are UTC Toggle Colours
00:00:07 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 00:00:13 <Rubidium> nope 00:00:48 <SpComb^> must be some routing anomly then, because it does work from my dedus tunnel 00:00:54 <Rubidium> it does from my server which has native IPv6 00:01:22 <SpComb^> freenet6 -> fihel01 broken, then 00:01:45 <SpComb^> can you give a freenet6 address? 00:02:47 <Rubidium> 2001:5c0:1400:b::196 is likely the 'other' end of my tunnel 00:08:36 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 00:10:04 *** Eddi|zuHause [~johekr@p54B76085.dip.t-dialin.net] has quit [] 00:10:29 *** Eddi|zuHause [~johekr@p54B75119.dip.t-dialin.net] has joined #openttd 00:15:04 *** thingwath [~thingwath@r2aw175.net.upc.cz] has quit [Remote host closed the connection] 00:15:17 *** thingwath [~thingwath@r2aw175.net.upc.cz] has joined #openttd 00:17:09 *** Neon [~Neon@dslb-088-069-199-222.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 00:21:10 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 00:25:52 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 00:26:41 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has joined #openttd 00:26:55 <JakeGrimshaw> hello 00:28:49 <Zuu> Hi JakeGrimshaw 00:29:30 <Zuu> It's always nice to read your email and see that the devs has been able to fix another bug, making things even more stable. 00:34:37 <JakeGrimshaw> about what ? i forget :) 00:35:38 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 00:38:44 <Rubidium> Zuu: yeah; I'm starting to get a bit happier about the state of the bug tracker again 00:38:55 *** lobster [~michielbi@86.89.201.189] has joined #openttd 00:39:06 <Zuu> Nice 00:39:37 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:39:42 *** Spoons [faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 00:40:45 <JakeGrimshaw> anyone eyeing my Swiss scenario then ?! :P 00:40:53 <Rubidium> 2 are more or less harmless, one is annoying for AI developers, one is possibly annoying for competitive players. The rest is either "not enough information" or "Mac OS X" 00:44:13 <JakeGrimshaw> also, does anyone here know if it would be possible to change the rock graphics ? 00:44:22 <JakeGrimshaw> if some were re-drawn, could they be used instead 00:45:02 <Yexo> you could ask if opengfx wants to include the new version, or alternatively create a newgrf that replaces the rock graphics 00:45:16 <JakeGrimshaw> oh ok 00:45:25 <JakeGrimshaw> i was hoping maybe to replace them with ice graphics 00:45:30 <JakeGrimshaw> for mountain faces and glaciers 00:45:33 <Zuu> Rubidium: The one annoying for the AI devs, is it that one that compile errors do not show when you load a game? 00:45:42 <Rubidium> Zuu: yup 00:45:50 <Yexo> JakeGrimshaw: that would be perfect for a newgrf 00:46:12 <JakeGrimshaw> awesome, I shall look into that 00:46:35 <Zuu> Though you was going to post pone fixing that one to after 1.0, but if you do it before I won't complain. :-) 00:46:48 <JakeGrimshaw> also, i dont know how much you use rocks + Alpine Climate ? but if/when you do, there are graphical errors in there. 00:47:00 <JakeGrimshaw> not really anyone's problem, i know, but i would like to look into getting them fixed myself 00:47:12 <Yexo> what kind of graphical problems? 00:47:23 <JakeGrimshaw> well 00:47:28 <JakeGrimshaw> take one tile individually 00:47:42 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 00:47:56 <Rubidium> Zuu: true, though it's one of the bugs I won't postpone 1.0.0 for 00:48:10 <Rubidium> and I'm far from certain how much needs to be changed to solve it 00:48:16 <JakeGrimshaw> you may or may not know that since 1.0.0 beta 3 (ish), it is possible to place rocks under snow, and then when the snow retreats the rock still shows ? 00:48:37 <Yexo> JakeGrimshaw: yes, I coded that :) 00:48:38 <Rubidium> JakeGrimshaw: don't think Yexo knows that 00:48:45 <Rubidium> argh... just too late :( 00:48:50 <JakeGrimshaw> ohhh im talking to just the right person then ! 00:49:02 <Zuu> Indeed, it would also depend I guess if you fix it properly or just a workaround. But still without having taken a good look at the code it's hard to say how much work it is. 00:49:37 <Yexo> Rubidium: have you looked at that bug already? Else I can take a look now 00:49:40 <Yexo> doesn't sound too hard 00:49:54 <Rubidium> Yexo: no, haven't looked at it 00:50:06 <JakeGrimshaw> basically, a rock tile under the snow is fine, but as the snow retreats, you get the tiles that are say 1/4 grass and 3/4 snow, then a month later 1/2 and 1/2. and then the following month 3/4 grass and 1/4 snow, and then finally you get the rock appearing. 00:50:19 <JakeGrimshaw> would it be possible to create tiles that are 1/4 rock and 3/4 snow ? 00:50:23 <JakeGrimshaw> or snow on rocks ? 00:50:50 <Yexo> not sure, since there are no graphics in the baseset for that 00:51:12 <JakeGrimshaw> true, but if some were drawn, would it be possible code-wise ? 00:51:23 <Yexo> codewise it's no problem at all 00:51:56 <JakeGrimshaw> hmmm maybe i shall have a look at it 00:52:05 <JakeGrimshaw> i didnt know how many people (if any) still use the AlpineClimate grf 00:52:08 <Yexo> but I have no idea how it'd work on the newgrf side 00:53:03 <JakeGrimshaw> hmmmmm 00:53:06 <JakeGrimshaw> well thanks for your help anyway 00:58:04 <PeterT> Hey JakeGrimshaw 00:58:21 <JakeGrimshaw> hello 01:01:15 <JakeGrimshaw> you alright ? 01:02:58 <PeterT> Yes, you? 01:03:03 <JakeGrimshaw> yeahh not bad 01:03:11 <PeterT> Making that scenario? 01:03:31 <PeterT> you saw I made that comment that we would use the scenario on the server 01:03:39 <PeterT> #jolteon is the server's channel 01:04:15 <JakeGrimshaw> ohhh ok 01:05:25 * Jolteon appears. 01:05:27 <Jolteon> I was summoned. 01:07:24 <Eddi|zuHause> "Die Geister die ich rief" 01:09:33 <Eddi|zuHause> http://en.wikipedia.org/wiki/The_Sorcerer's_Apprentice 01:11:29 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:13:00 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 01:13:30 <Eddi|zuHause> (that's basically the 18th century version of a forkbomb) 01:15:29 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 01:17:22 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Quit: ãããã¿] 01:21:29 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 01:23:34 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 01:26:41 <JakeGrimshaw> people still here ? 01:26:56 <PeterT> No 01:27:21 <JakeGrimshaw> good 01:28:07 *** KritiK [~Maxim@89-178-150-35.broadband.corbina.ru] has quit [Quit: Leaving] 01:28:08 <JakeGrimshaw> is it possible to play as yourself and as an AI in a single player game. I know you can cheat to switch to control them, but it is possible to stop them building anything ? 01:28:47 <Yexo> save the game, remove all AIs you have then reload the game 01:28:54 <Yexo> the dummy AI will be loaded instead and it doesn't do anything 01:29:20 <Eddi|zuHause> you can program your AI to stop on certain conditions (like a sign posted somewhere) 01:29:47 <Eddi|zuHause> unfortunately, you can't chat with AIs :( 01:30:13 <Yexo> I had a patch for that (before noai was merged to trunk) 01:30:42 <JakeGrimshaw> so it will enable me to have say, different train companies ? 01:31:00 <Yexo> you can also create an AI that does nothing 01:31:06 <Yexo> then start that AI a fwe times 01:31:10 <Yexo> and you have the companies for yourself 01:31:25 <JakeGrimshaw> but that would involve making my own AI, yes ? 01:31:59 <Yexo> yes, but that's very simple if it just has to sleep 01:32:05 <JakeGrimshaw> true 01:32:22 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has left #openttd [] 01:32:36 <JakeGrimshaw> i know it wouldnt be advised, but could you not load any old AI, let it crash because you have so many grf's added, and then just use them because they would not build ? 01:33:27 <Yexo> that's also possible 01:33:34 <Yexo> but then you'd have to find a way to reliable crash them 01:33:50 <JakeGrimshaw> they do seem to crash when i load my usual grf's (train sets etc) 01:34:09 <Yexo> you should report those crashes in the noai forum 01:34:13 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 01:34:17 <Yexo> if they're not reported they can't be fixed 01:34:37 <JakeGrimshaw> oh, i just thought that the AI's werent created to be used with a mixture of train sets, so i never bothered reporting them 01:35:59 <Yexo> some may not work, but at least they should not crash 01:36:22 <JakeGrimshaw> i suppose so 01:38:04 <CIA-6> OpenTTD: yexo * r19389 /trunk/src/ (settings.cpp table/settings.h): -Fix [FS3676]: only show the "No AIs available" error message when explicitly changing the number of AI opponents 01:38:36 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep] 01:43:02 <JakeGrimshaw> that saving of game technique didnt seem to work 01:43:08 <JakeGrimshaw> they just resumed again when i loaded the game 01:43:42 <Yexo> <Yexo> save the game, remove all AIs you have then reload the game <- you also have to remove all AIs you have, then no AI can be started 01:45:45 <JakeGrimshaw> ok, so I start a game with 2 AI's, save it, quit, go to the main screen and go back to 0 Ai's, and then load the game ? 01:46:08 <Yexo> no, just remove all AI tar files from your computer 01:47:06 <JakeGrimshaw> ohhhh 01:47:22 <JakeGrimshaw> remove all, or just the AI that i began the game with ? 01:48:29 <Yexo> all, otherwise another AI will be loaded instead 01:48:35 <JakeGrimshaw> ohhh ok 01:48:38 <Yexo> but as I said, creating a sleepr AI that does nothing would be easier 01:48:43 <JakeGrimshaw> indeed so 01:48:44 <Yexo> and still allows you to play other games with an AI 01:49:15 <JakeGrimshaw> another idea i am just trying is to play with a StreetTraffic AI, but just never load a cars.grf file 01:52:52 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 01:54:35 <JakeGrimshaw> this seems to work ok 01:54:48 <JakeGrimshaw> i might use this until i have the time to make an AI as you descrived 01:54:53 <JakeGrimshaw> described* 01:55:30 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 01:55:30 *** DaleStan is now known as Guest553 01:55:31 *** DaleStan_ is now known as DaleStan 01:55:33 <Yexo> just did so for you: http://devs.openttd.org/~yexo/sleeperai.tar 01:57:31 <JakeGrimshaw> blimey, I know you said quick to do, but i thought you meant for someone that was used to making them ! 01:57:32 <JakeGrimshaw> thank you 01:57:57 <Yexo> I am used to making them :) 01:59:38 <JakeGrimshaw> ohhhh ok :) 01:59:57 <JakeGrimshaw> are running loads of these AIs likely to slow the game up like a normal AI, even though they are not doing anything ? 02:00:08 <Yexo> not at all 02:00:37 <Yexo> you won't even be able to measure the difference without or with this AI 02:00:59 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 02:01:31 <JakeGrimshaw> excellent :) 02:01:54 <JakeGrimshaw> is there any way to relieve the 14 max limit on AIs ? 02:02:10 <Yexo> that would be a lot of work 02:02:28 <JakeGrimshaw> oh, not just a simple change then 02:02:55 *** Guest553 [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 02:03:08 *** ecke [~ecke@188.75.128.2] has quit [Read error: Connection reset by peer] 02:03:15 <Zuu> Why would you like to have more than 14 AIs? ;-u 02:03:19 <Zuu> ;-) 02:07:07 <Zuu> Why can't everyone have black AIs? 02:07:14 <JakeGrimshaw> well, if i was to make each one a swiss train company 02:07:22 <JakeGrimshaw> then i would need more than 14 :) 02:08:55 <Zuu> Nah, got the OTTDAU update up now, so lets go to bed and see what problems people have had with it tomorrow. :-D 02:09:31 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 02:15:18 <Eddi|zuHause> i'm not entirely sure if the person that named the program "OTTDAU" realized what "DAU" actually means [in german] :p 02:23:39 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has quit [Read error: Connection reset by peer] 02:27:48 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has joined #openttd 02:27:57 <JakeGrimshaw> my scenario has been released by the way 02:33:10 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 02:38:04 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has quit [] 02:56:18 *** MeCooL [mecool@94.129.146.8] has joined #openttd 03:00:22 *** Koven [~kovensky@abraxo.bluebottle.net.au] has quit [Remote host closed the connection] 03:00:26 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 03:00:32 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 03:01:14 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 03:04:29 *** glx [glx@2a01:e35:2f59:c7c0:3cc4:1b81:fcad:b708] has quit [Quit: bye] 03:19:04 *** OwenS`Phone [~mirggi@82.132.139.110] has quit [Remote host closed the connection] 03:23:52 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 03:30:00 *** KingJ [~KingJ-OFT@oops.i.forgot.to.set.my.hostmask.kingj.net] has quit [Remote host closed the connection] 03:30:22 *** KingJ [~KingJ-OFT@oops.i.forgot.to.set.my.hostmask.kingj.net] has joined #openttd 03:37:22 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 03:41:05 *** SirSquidness [~sirsquidn@vps.sirsquidness.com] has quit [Remote host closed the connection] 03:41:57 *** blathijs_ [~matthijs@drsnuggles.stderr.nl] has joined #openttd 03:42:10 *** aw0x [~alex@gaww.net] has joined #openttd 03:45:25 *** Netsplit synthon.oftc.net <-> charm.oftc.net quits: awox, blathijs 03:48:00 *** lobster [~michielbi@86.89.201.189] has joined #openttd 03:56:35 *** lugo [~lugo@mgdb-4db8ca47.pool.mediaWays.net] has quit [Remote host closed the connection] 04:02:29 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 04:05:29 <DanMacK> Hey all 04:06:27 *** gr00vy [cRave@dslb-188-097-154-226.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:06:34 *** gr00vy [cRave@188.107.224.91] has joined #openttd 04:26:57 *** SirSquidness [~sirsquidn@lol.dongues.com] has joined #openttd 04:54:07 <roboboy> hello 04:54:38 *** ST2 [~ST2@be2-84-91-63-12.netvisao.pt] has joined #openttd 04:54:44 <roboboy> Dan nice toyland sprites in the OpenGFX thread 04:55:31 *** ST2 [~ST2@be2-84-91-63-12.netvisao.pt] has left #openttd [] 04:56:19 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 04:58:15 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 05:02:14 *** Splex_ [~splex@n219079135116.netvigator.com] has quit [Quit: Leaving] 05:03:06 *** Splex [~splex@n219079135116.netvigator.com] has quit [Remote host closed the connection] 05:03:37 *** Splex [~splex@n219079135116.netvigator.com] has joined #openttd 05:15:24 *** Splex [~splex@n219079135116.netvigator.com] has quit [Remote host closed the connection] 05:16:12 *** Splex [~splex@n219079135116.netvigator.com] has joined #openttd 05:27:50 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 05:34:30 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 06:06:06 *** lolman_ [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 06:06:13 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 06:13:17 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Ping timeout: 480 seconds] 06:13:57 *** SirSquidness [~sirsquidn@lol.dongues.com] has quit [Quit: BRB LOL] 06:14:56 *** SirSquidness [~sirsquidn@lol.dongues.com] has joined #openttd 06:23:01 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 06:25:16 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 06:27:15 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 06:31:02 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:36:30 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 06:58:55 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 07:04:09 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Read error: Connection reset by peer] 07:05:08 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 07:12:14 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 07:20:43 *** woldemar [~osaka@213.178.34.57] has joined #openttd 07:23:01 *** lolman_ [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Read error: Connection reset by peer] 07:47:01 *** Splex [~splex@n219079135116.netvigator.com] has quit [Remote host closed the connection] 07:49:50 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 07:54:52 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 07:57:47 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 08:04:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 08:08:48 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 08:14:37 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 08:15:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:16:06 *** fonsinchen [~fonsinche@brln-4dbc0045.pool.mediaWays.net] has joined #openttd 08:17:37 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 08:19:21 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 08:24:32 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:25:17 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 08:27:07 *** De_Ghosty [~s@69-165-160-246.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 08:31:37 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 08:35:26 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 08:38:00 *** De_Ghosty [~s@69-165-159-206.dsl.teksavvy.com] has joined #openttd 08:42:15 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 08:43:21 *** Neon [~Neon@dslb-088-069-250-193.pools.arcor-ip.net] has joined #openttd 08:53:50 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 08:59:45 <blathijs_> DaleStan: It's just some extra files I have to clean up in building the Debian opengfx package, but it's not really a big deal now I understand what happens :-) 09:00:04 *** kylan [~kylan@c-71-63-176-121.hsd1.mn.comcast.net] has joined #openttd 09:10:13 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 09:36:36 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 09:38:19 <dih> good wonderful morning 09:38:53 <woldemar> morning 09:39:21 <woldemar> actually, it's already am there 09:39:28 <woldemar> (gmt+4) 09:39:50 <dih> it's already am?? 09:40:01 <dih> are you sure? 09:40:09 <dih> i mean - it's am here too, but not 'already' 09:40:18 <dih> it has been now for nearly 11 hours 09:40:26 * woldemar looks at the window (physical window) 09:40:42 <woldemar> well, it's 13:37 09:40:50 <dih> which makes it pm 09:40:55 <dih> :-P 09:40:56 <woldemar> anyway morning was good :) 09:42:07 <woldemar> omg 09:43:07 <woldemar> of course i mean pm 09:43:12 <woldemar> meant* 09:43:15 <woldemar> >_<" 09:43:35 *** blathijs_ is now known as blathijs 09:43:42 * woldemar is always confused with that 09:45:22 *** Uresu [~Wes@5ace7b73.bb.sky.com] has left #openttd [Konversation terminated!] 09:47:08 *** cyclo [~a@88-149-244-31.dynamic.ngi.it] has joined #openttd 09:47:21 <cyclo> Good Morning, Buenos Dias, Buondì! 09:48:20 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 09:50:23 <cyclo> Use different trains with different speeds, how can I do using 3 tracks to allow the overtaking? 09:50:29 <cyclo> sorry for the bad english! 09:50:48 *** Gorillagram [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 09:52:18 *** Uresu_ [~Wes@5ace7b73.bb.sky.com] has joined #openttd 09:53:10 <woldemar> cyclo: you-re not alone with not-so-good-language 09:53:19 <cyclo> ahaha ok 09:53:22 *** Uresu_ [~Wes@5ace7b73.bb.sky.com] has left #openttd [] 09:53:27 <cyclo> ok ok 09:53:44 <cyclo> i have 2 or more questions 09:53:55 <woldemar> cyclo: i had built such combination of railways, but haven't screenshot/schema to show you right now 09:54:05 <cyclo> ah ok 09:54:13 <woldemar> guess you searched wiki? 09:54:19 <cyclo> yes 09:54:25 <cyclo> but i can't find a solution 09:54:45 <cyclo> only solution is using 4 tracks 09:54:57 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:55:06 <woldemar> what do you mean with overtracking? 09:55:12 <cyclo> passing 09:55:35 <cyclo> the train fastest pass the slowest 09:55:41 <woldemar> one slow train goes, and another fast train can pass slow one and arrive first? 09:55:50 <cyclo> yes 09:55:55 <cyclo> using 3 tracks 09:56:04 <cyclo> 1 track for pass 09:56:10 <cyclo> hold i take a screenshot 09:56:11 <woldemar> i did that with two railways 09:56:32 <cyclo> what key do screen? 09:56:46 <woldemar> its not needed 09:56:58 <cyclo> ah ok 09:57:13 <woldemar> also my internet is awesomely limited 09:57:49 <woldemar> as i remember: i made two parallel railways with one swquare distance between them 09:58:26 <cyclo> ok i need 2 railways, one for way 09:58:32 <woldemar> then made small rails 1 to 2 and 2 to 1 09:58:35 <cyclo> and the third for pass 09:58:43 <woldemar> um 09:58:45 <woldemar> ok 09:59:06 <woldemar> then i may suggest only 4-way solution 09:59:27 <cyclo> no no i don't like 09:59:29 <cyclo> cause in italy 09:59:29 <woldemar> i somehow thought you are talking about one-way rails 09:59:47 <cyclo> screenshot http://daxcimix.homeftp.net/Pendingworth%20Transport,%202%20Gen%202020.png 10:00:46 *** tdev [~tdev@p508EBBB4.dip.t-dialin.net] has joined #openttd 10:01:15 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 10:02:36 <woldemar> maybe new way-signals may help to build such track 10:02:44 *** nido [~anonymous@84-104-19-124.cable.quicknet.nl] has quit [Read error: Connection reset by peer] 10:04:19 <cyclo> way signal? i was thinking about path signal in middle railways 10:04:44 <cyclo> http://daxcimix.homeftp.net/Pendingworth%20Transport,%202%20Gen%202020%231.png 10:04:47 <cyclo> like this 10:04:53 <cyclo> what do you think about? 10:07:10 <woldemar> maybe 10:07:44 <woldemar> i could try this at home this evening) 10:09:25 <cyclo> oooh :D thank you :) 10:09:30 <cyclo> are you working? :D 10:10:21 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 10:11:03 <woldemar> well, i should 10:11:11 <woldemar> but i did most of the work 10:11:23 <woldemar> now just watching how system works 10:11:27 <cyclo> ihihhi :D 10:11:47 <woldemar> if i did not made much bugs - then i even can leave earlier 10:11:57 <woldemar> if did - have to fix immediately 10:12:00 *** enr1x [~kiike@77.229.85.144] has joined #openttd 10:14:47 <peter1138> bleh, how the fuck does mousekeys get enabled every day? 10:14:51 <cyclo> do you like your job? 10:15:46 <cyclo> ok i do a circuit to test it :D 10:24:10 <enr1x> good morning 10:24:17 <cyclo> good morning! 10:25:09 <cyclo> some months ago i saw a speed signal patch 10:25:19 <cyclo> someone has got it? 10:26:43 *** rhaeder [~quix0r@dslb-094-220-136-082.pools.arcor-ip.net] has joined #openttd 10:30:08 *** Doorslammer [Doorslamme@119.11.19.105] has joined #openttd 10:30:15 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 10:30:31 <dih> cyclo: tt-forums.net <- search! 10:30:52 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 10:31:59 *** rhaeder [~quix0r@dslb-094-220-136-082.pools.arcor-ip.net] has quit [Quit: Leaving.] 10:33:56 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 10:43:33 <enr1x> could anyone help me out a bit, please? i have no idea what signal to put in a rairoad i have in a small network i have set up. i have a screenshot in http://enricus.info, in its index you'll find a png called "cadaques transport..." 10:44:31 <enr1x> i want to set up a train going from torrentfosc mines to cadaques heights, and then to collbato woods, without interfering with the other train (circular line) 10:45:10 *** enr1x [~kiike@77.229.85.144] has quit [Quit: Lost terminal] 10:47:47 *** enr1x [~kiike@77.229.85.144] has joined #openttd 10:49:24 <SpComb^> enr1x: only use one-way signals on the shared track 10:51:51 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 10:52:42 <enr1x> SpComb^: thanks for the reply :). One before the beginning of the shared track, and the next one around the middle of the circular track? 10:53:38 <SpComb^> whatever you need, point being that two trains can't meet head-on along a single stretch of track 10:54:52 <enr1x> so one before each station would suffice, right? 10:56:43 <SpComb^> whatever you want for capacity 10:56:50 <SpComb^> you could put one on each tile 10:56:57 <SpComb^> or something more reasonable 11:00:36 *** mikegrb [~michael@mail.thegrebs.com] has quit [Remote host closed the connection] 11:00:42 *** mikegrb [~michael@mail.thegrebs.com] has joined #openttd 11:03:00 <enr1x> i am trying with one before each station, with good results 11:03:19 *** _teeone [oryan@sometimes.hoes.need.to.be.slapped.us] has joined #openttd 11:04:07 <SpComb^> then you can put two-way signals on those pieces of track with only one train, if it needs to go in both directions 11:04:33 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 11:04:38 <SpComb^> for block signals; it's also possible to do it with path signals, but then the placement needs to be slightly different 11:06:38 <SpComb^> (one two-way signal per track, at the point where it joins the others) 11:07:07 *** teeone [oryan@sometimes.hoes.need.to.be.slapped.us] has quit [Ping timeout: 480 seconds] 11:08:35 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 11:10:02 <Eddi|zuHause> <cyclo> Use different trains with different speeds, how can I do using 3 tracks to allow the overtaking? <-- how about doing it like this? http://www.informatik.uni-halle.de/~krause/Klein%%20Elsmuenster%%20Transport,%%2023.%%20Maer%%201942.png 11:10:57 <SpComb^> bad quoting 11:11:11 <SpComb^> http://users.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2023.%20Maer%201942.png 11:11:36 <Eddi|zuHause> yeah, something went wrong there... 11:11:58 <SpComb^> also, too few trees 11:12:11 <SpComb^> and very long signal blocks 11:12:26 <Eddi|zuHause> it only works with long signal blocks 11:12:46 <SpComb^> two signal blocks 11:13:09 <Eddi|zuHause> if the signal blocks are too short, the overtaking train may get stuck against an opposite train 11:13:28 <Eddi|zuHause> you can only put two signal blocks between two switching places 11:13:50 <SpComb^> I see the two blocks, but too short? 11:14:05 <SpComb^> but myes, they have to be suitably long for the overtaking to work sensibly 11:17:47 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:20:13 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 11:20:36 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 11:21:26 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 11:26:15 *** Splex [~splex@n219079135116.netvigator.com] has joined #openttd 11:32:12 *** TheMask96 [~martijn@lust.vhost.ne2000.nl] has joined #openttd 11:36:53 *** fjb [~frank@p5485D03B.dip.t-dialin.net] has joined #openttd 11:52:58 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 11:56:32 <DaleStan> blathijs: Is your HOME properly set? It's supposed to try to create $HOME/.renum before ./.renum. 11:58:31 <Rubidium> DaleStan: if I recall correctly HOME isn't set in Debian's autobuilders (i.e. Debian's compile farm) 11:58:56 <Rubidium> DaleStan: and writing to HOME is kinda not-done in case of Debian's autobuilders anyway 11:59:30 <Rubidium> though this probably holds also for other 'build farms' 12:02:47 <Ammler> a system wide data share would be nice, which get overridden from user data. 12:03:24 <Ammler> (but that requires writing data with make) 12:05:02 <Ammler> so you could system data without updating renum 12:05:07 <Ammler> update* 12:06:17 *** DDR [~chatzilla@66.183.125.196] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.8/20100202165920]] 12:09:38 <Ammler> (a first location beside $HOME and .) 12:10:53 <Rubidium> Ammler: why should it create the files in the first place if in 99% of the time you're not going to change them? 12:11:15 *** enr1x [~kiike@77.229.85.144] has quit [Ping timeout: 480 seconds] 12:11:26 <Ammler> indeed, no need 12:11:32 <Rubidium> I'd say just add a command line parameter to create the files if you want to, read them if they exist and otherwise don't create them 12:11:46 <Ammler> also there is already possible to create the data in custom directory with -D 12:12:37 <Ammler> but it might be needed to compile the system data share in, as not every distro might use same location 12:32:17 *** fonsinchen [~fonsinche@brln-4dbc0045.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:36:00 *** glx [glx@2a01:e35:2f59:c7c0:ac67:25a2:3a80:8475] has joined #openttd 12:36:03 *** mode/#openttd [+v glx] by ChanServ 12:36:21 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 12:36:21 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [] 12:37:29 *** tdev_ [~tdev@p508EC5E3.dip.t-dialin.net] has joined #openttd 12:39:25 *** lugo [~lugo@mgdb-4db8db64.pool.mediaWays.net] has joined #openttd 12:43:04 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:43:23 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [] 12:43:48 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 12:44:37 *** tdev [~tdev@p508EBBB4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:45:46 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 12:48:29 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:49:16 *** DanMacK [~here@bas8-london14-1242517608.dsl.bell.ca] has joined #openttd 12:51:00 <Gorillagram> good morning DanMacK 12:51:03 *** Gorillagram is now known as Pikka 12:51:06 <Pikka> hmm 12:51:21 * Pikka wonders what happens if you divide by 0 in an action 2 chain... 12:53:01 <LadyHawk> error? 12:53:19 <LadyHawk> error, error, does not compute 12:53:35 * Pikka is going to find out 12:54:21 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 12:54:26 <Pikka> I can just add one to the divisor to stop it happening, but I'll experiment first :P 12:57:06 <andythenorth> Pikka: any result? 12:57:32 <Pikka> not a lot happened, andy 12:57:56 <Pikka> oh wait 12:58:05 <Pikka> that would be because I was using the wrong vehicle >_>; 12:58:46 *** Fast2 [~Fast2@p57AF852A.dip0.t-ipconnect.de] has joined #openttd 13:01:17 <Yexo> Pikka: if the divisor is 0 then openttd will just return last_value 13:01:29 <Pikka> I see.. thanks Yexo 13:02:52 <planetmaker> hey ho Pikka 13:03:04 * dih pokes Yexo 13:03:08 <dih> and hides :-P 13:03:12 <planetmaker> Pikka, do you mind if I add your sprite templates for the vehicles to OpenGFX? 13:03:13 <Yexo> hello dih :) 13:03:53 <dih> how are you sir? 13:03:57 <planetmaker> Vehicles and trains there are currently a mess wrt alignment. And doing it properly would probably be easy by using your templates :-) 13:04:17 <planetmaker> hello dih & Yexo, too :-) 13:04:26 <roboboy> ello all 13:04:39 <Pikka> planetmaker: I don't mind at all, that's what they're there for. they only work for trains afaia though. 13:04:55 <planetmaker> well, that's where I have most problems with now :-) 13:06:00 * roboboy tried drawing a haybail today and it sucked ): 13:06:36 <planetmaker> thanks, Pikka :-) 13:10:02 *** fonsinchen [~fonsinche@brln-4dbc0045.pool.mediaWays.net] has joined #openttd 13:12:15 <Yexo> TrueBrain: I'm trying to commit to an noai svn repository but I get: svn: Server sent unexpected return value (502 Bad Gateway) in response to COPY request for '/svn/lib-common/!svn/bc/5/trunk' 13:12:34 <Yexo> I do remember I had the same problems a long time ago but I can't remember nor find the fix 13:16:02 <TrueBrain> we never fixed it 13:16:08 <dih> hey ho TrueBrain 13:16:18 <Yexo> oh 13:18:02 <TrueBrain> Yexo: I have a nice patch for vhost support in SVN 13:18:10 <TrueBrain> just never go to it to apply that on the NoAI stuff 13:24:37 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 13:27:46 <dih> svn vhost support? 13:28:04 <dih> now that is getting interesting :-) 13:28:13 <TrueBrain> the patch is a few years old 13:28:22 <TrueBrain> subversion refuses to support it for unknown reasons 13:28:29 <TrueBrain> all required data is send to the server .. 13:33:31 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 13:35:32 *** fjb is now known as Guest649 13:35:33 *** fjb [~frank@p5485D855.dip.t-dialin.net] has joined #openttd 13:35:56 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has joined #openttd 13:36:37 <blathijs> TrueBrain: In the svn:// protocol? Or the http:// protocol? 13:37:00 <TrueBrain> svn:// 13:37:07 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has quit [] 13:37:26 <TrueBrain> we have been running it on opendune.org/libemu.org for a while now 13:37:36 *** ptr [~peter@dhcp-161-157.dsv.su.se] has joined #openttd 13:42:14 *** Guest649 [~frank@p5485D03B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:43:08 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has left #openttd [] 13:46:33 <glx> nice my client doesn't convert the : / / to emotes for http:// but it does for svn: / / 13:47:35 <Eddi|zuHause> you can configure the smilies somewhere 13:48:10 <glx> probably yes 13:50:43 *** ptr [~peter@dhcp-161-157.dsv.su.se] has quit [Quit: Zzzzzz] 13:52:38 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has joined #openttd 13:52:56 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:53:51 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has quit [] 13:56:52 <peter1138> my client doesn't 13:56:56 <peter1138> but then it's irssi 13:59:25 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has joined #openttd 14:00:27 *** woldemar [~osaka@213.178.34.57] has quit [Quit: кПÑ] 14:03:58 *** APTX_ [~APTX@chello089076052083.chello.pl] has joined #openttd 14:04:40 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Read error: Connection reset by peer] 14:09:39 *** enr1x [~kiike@77.229.85.144] has joined #openttd 14:17:53 <jordi> bwahaha! openttd is on its way to be moved from non-free to main in Debian 14:18:05 <jordi> blathijs: opengfx uploaded now 14:18:11 <jordi> see you on Sunday probably 14:19:02 <blathijs> jordi: Cool :-D 14:19:07 <dih> \o/ 14:21:18 <fonsinchen> Let's hope that no one tells them how OpenTTD originally came to be ... 14:23:46 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 14:29:47 *** Timmaexx [~Germany@port-92-201-241-156.dynamic.qsc.de] has joined #openttd 14:30:22 *** Timmaexx [~Germany@port-92-201-241-156.dynamic.qsc.de] has quit [] 14:30:26 *** Timmaexx [~Germany@port-92-201-241-156.dynamic.qsc.de] has joined #openttd 14:30:40 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 14:33:44 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 14:34:42 <blathijs> fonsinchen: That discussion has already been done, and it's in contrib right now (meaning its free itself, but depends on non-free stuff) 14:37:00 <Ammler> blathijs: how do you handle the sound? Add nosound? 14:38:06 <Ammler> on the other side, debian main repo isn't useable alone anyway... 14:38:06 <blathijs> Ammler: nosound is included with openttd 14:38:10 <Ammler> no kde there :-) 14:38:12 <blathijs> Ammler: And opensfx is in non-free 14:38:24 <blathijs> Eh? Is KDE not in main? 14:38:31 <Ammler> is it? 14:38:46 <blathijs> Dunno, I prefer not to touch either KDE or GNOME :-) 14:38:53 <blathijs> But why wouldn't it be? 14:38:56 <Ammler> just someone told, he can't build for KDE because of that. 14:40:30 <blathijs> According to packages.debian.org, the kde packages are in main 14:41:31 <Ammler> "There is no support for Debian, since the OBS has only Debian releases and none of those is capable of building KDE4 apps." 14:42:48 <Ammler> maybe a release is not like main repo? 14:43:50 <Rhamphoryncus> why is opensfx in non-free? 14:44:20 <glx> non GNU I guess 14:44:24 <Ammler> because of the CC license 14:44:48 <Rhamphoryncus> ah 14:44:50 <Ammler> the "source" isn't free 14:45:23 <blathijs> More specifically, because of the CC _sampling plus_ license, which is very limiting 14:45:32 <blathijs> Some of the CC license are ok for Debian 14:45:39 <blathijs> s/license/licenses/ 14:46:27 <blathijs> Ammler: I think OBS refers to the OpenSuSe Build Service there? If so, I don't understand the sentence :-) 14:46:48 <Ammler> blathijs: yes 14:46:53 <blathijs> Or perhaps that's saying it only has stable releases 14:47:02 <blathijs> which can't built _current_ KDE4 apps or something 14:47:05 <Ammler> you can build debian apps on obs too 14:47:30 <Ammler> the obs became something like default build farm for KDE4 14:48:25 <Ammler> there are also some rumor, they add windows and mac :-) 14:54:35 <fonsinchen> BTW: I'm just profiling openttd and those consistency checks for cargolists in openttd.cpp around lines 1180 to 1200 take about 5% of the CPU time. 14:54:48 <fonsinchen> Maybe there should be an option to switch them off. 15:10:08 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 15:17:08 *** Progman [~progman@p57A1F3F5.dip.t-dialin.net] has joined #openttd 15:17:39 *** Laurenn [~Laurenn@pa58-109-208-87.pa.vic.optusnet.com.au] has joined #openttd 15:17:39 <Laurenn> http://i33.tinypic.ath.cx/D1268406669.jpg/ do my breasts look to big? 15:17:41 *** Laurenn [~Laurenn@pa58-109-208-87.pa.vic.optusnet.com.au] has left #openttd [] 15:20:24 <Eddi|zuHause> maybe we should make a dictionary-ban on all girl's names :p 15:20:58 <planetmaker> I doubt that Laurenn is a valid name 15:21:08 <planetmaker> nor sahrazzz 15:21:24 <Ammler> but why not add a "content"filter 15:21:35 <Prof_Frink> A norkfilter? 15:21:54 <Eddi|zuHause> no, but the prefix is, planetmaker... 15:22:39 <glx> arg they changed the message 15:23:13 <Ammler> add ".jpg/" 15:23:42 <Eddi|zuHause> yeah, all people posting jpegs should be banned anyway :p 15:23:54 <Ammler> hehe 15:24:23 <Ammler> specially, if the jpg is directory 15:24:27 <planetmaker> and then argue with joseph maria why he gets banned ;-) 15:25:22 <planetmaker> or andrea ;-) 15:25:31 <Pikka> or Brianetta? :P 15:25:37 <planetmaker> tehehe 15:27:34 <glx> let's try .jpg/ do my * big 15:28:51 <glx> any volunteer ? 15:29:30 <planetmaker> look, ./jpg/ do my images suck big time? 15:29:41 <dih> anyone here from bulgaria? 15:29:43 <planetmaker> look, .jpg/ do my images suck big time? 15:30:12 <glx> it worked :) 15:30:17 <planetmaker> ? 15:30:25 <planetmaker> oh, I expected a ban ;-) 15:30:46 <dih> :-D 15:30:49 <glx> [16:29:53] <DorpsGek> The operation succeeded. 15:30:59 <glx> but somehow it failed it seems 15:31:07 *** devilsadvocate [~devilsadv@202.3.77.134] has joined #openttd 15:31:16 <planetmaker> @ban maybe instead of @kban ? 15:31:26 <glx> [16:29:53] [PRIVMSG >>> DorpsGek]: ban add #openttd planetmaker!*@* 15:31:29 <dih> a @ban and then @kick 15:31:36 <dih> hehe :-P 15:31:50 <glx> @ban add #openttd planetmaker!*@* 15:31:50 <DorpsGek> glx: The operation succeeded. 15:31:53 <planetmaker> he :-P So only banned, thus I cannot return ;-) 15:32:05 <planetmaker> you want to use kban 15:32:05 <glx> there's a bug 15:32:13 <planetmaker> ban doesn't kick 15:32:19 <dih> @ban list 15:32:22 <dih> @banlist 15:32:24 <dih> grr 15:32:25 <glx> kban fails if the user is not connected 15:32:37 <planetmaker> ah 15:32:42 <glx> and the spambot tends to hit and run 15:33:00 <planetmaker> you could unban me though ;-) 15:33:05 <dih> yeah - that makes a ban very clever :-P 15:33:21 <glx> @ban add #openttd "planetmaker!*@*" 15:33:21 <DorpsGek> glx: The operation succeeded. 15:33:36 <glx> @whoami 15:33:36 <DorpsGek> glx: glx 15:33:41 <dih> planetmaker is not in the banlist mentioned with /ban 15:33:46 <glx> all conditions met 15:33:56 <dih> perhaps DorpsGek has a own banlist? 15:34:22 <planetmaker> let's see whether I can return. 15:34:23 *** planetmaker [~pm@vs241204.vserver.de] has left #openttd [... und tschÃŒÃ!] 15:34:30 *** planetmaker [~pm@vs241204.vserver.de] has joined #openttd 15:34:35 <planetmaker> yes 15:34:45 <dih> :-P 15:34:46 <glx> if the ban worked you could not talk :) 15:34:52 <dih> ...? 15:34:55 <planetmaker> :-) laber rharbarber 15:34:59 <dih> :-D 15:35:02 <glx> @ban planetmaker 15:35:03 <dih> ban != +q 15:35:08 <glx> @ban add planetmaker 15:35:08 <DorpsGek> glx: The operation succeeded. 15:35:19 <glx> the plugin is broken I'd say 15:35:31 <Ammler> @mode +q 15:35:35 <Eddi|zuHause> dih: active ban also prevents speaking like +q 15:35:41 *** mode/#openttd [+o glx] by DorpsGek 15:35:44 <dih> ah - interesting 15:35:50 *** mode/#openttd [+b planetmaker!*@*] by glx 15:35:50 <Eddi|zuHause> but DorpsGek doesn't actually set the ban 15:36:01 <glx> try saying something now :) 15:36:10 <dih> hihi - ladida 15:36:12 <dih> :-P 15:36:14 <Eddi|zuHause> dih: unless the person also has voice or higher 15:36:24 <dih> ah - that would have been it then 15:36:34 *** mode/#openttd [-b planetmaker!*@*] by glx 15:36:46 <dih> awe.... 15:36:55 *** mode/#openttd [-o glx] by DorpsGek 15:39:00 <glx> oh it has it's own ban list indeed 15:39:05 <glx> @ban list 15:39:05 <DorpsGek> glx: "planetmaker!*@*" (never expires) and "planetmaker!~pm@vs241204.vserver.de" (never expires) 15:39:55 <dih> might be similar to @ignore 15:40:12 <glx> probably yes 15:40:38 <dih> so in theory you would need Dorpsgeck to talk to chanserv 15:40:43 <Ammler> would be nice to have something, which automatically bans on every channel the bot is in 15:41:01 <dih> so the @say <user> <message> 15:41:02 <Ammler> something like @globalban :-) 15:41:11 <dih> :-P 15:41:49 *** mode/#openttd [+b planetmaker!*@*] by DorpsGek 15:42:04 <dih> exactly 15:42:08 *** mode/#openttd [-b planetmaker!*@*] by DorpsGek 15:42:15 <glx> just use @mode ;) 15:42:20 <dih> lol :-D 15:42:36 *** fonsinchen [~fonsinche@brln-4dbc0045.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:43:02 <glx> script fixed 15:43:17 <enr1x> oh, can anyone give me a tip to carry goods? i have goods from oil refineries and saw mills. Where do I have to carry them? to several lorry stations in the centre of the city? 15:43:33 <planetmaker> look, .jpg/ do my photos suck big time? 15:43:34 *** mode/#openttd [+b planetmaker!*@*] by DorpsGek 15:43:34 <glx> to a town big enough to accept them 15:43:53 *** mode/#openttd [-b planetmaker!*@*] by DorpsGek 15:43:54 <planetmaker> ty :-) 15:43:57 *** DanMacK [~here@bas8-london14-1242517608.dsl.bell.ca] has quit [] 15:43:58 <planetmaker> yes, quiet works 15:44:00 <dih> planetmaker: if you type that in backwards, it might unban you 15:44:14 <dih> :-P 15:44:32 <glx> my client won't get it ;) 15:44:42 <dih> private message :-P 15:44:43 <dih> hehe 15:47:00 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 15:48:43 *** mode/#openttd [+m] by DorpsGek 15:48:46 *** mode/#openttd [-m] by DorpsGek 15:50:49 *** mode/#openttd [+vv dih planetmaker] by DorpsGek 15:50:59 *** mode/#openttd [-vv dih planetmaker] by DorpsGek 15:51:06 <glx> ok my !mode command seems to work 15:58:59 <peter1138> me @ seems to work 16:04:13 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:07:39 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [] 16:11:47 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:14:48 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 16:17:03 *** Tennel [~Tennel@88.150.10.254] has quit [] 16:17:07 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 16:24:10 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 16:26:20 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 16:30:12 <OwenS> orudge: "University of St Andrews F300 20-Sep-2010 Unsuccessful" :-( 16:33:02 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:35:54 *** tdev_ [~tdev@p508EC5E3.dip.t-dialin.net] has quit [Quit: Leaving] 16:47:23 <peter1138> harr harr 16:47:37 <peter1138> you'll have to go somewhere shitty instead 16:47:49 <peter1138> like camford or oxbridge 16:49:07 *** devilsadvocate [~devilsadv@202.3.77.134] has quit [Ping timeout: 480 seconds] 16:50:15 <Eddi|zuHause> why does that have to be so complicated? 16:50:52 <Eddi|zuHause> here in germany i just went to the immatriculation office and said "hey, here i am, i want to study" 16:51:35 <OwenS> Eddi|zuHause: Here you go to UCAS and say "I want to go to *these* universities" 16:52:26 <Eddi|zuHause> only for very special courses like medicine or hopelessly overrun courses like economics you have to actually apply... 16:52:50 <OwenS> Eddi|zuHause: So how do you choose whiich universities you want to go to? ;-) 16:52:53 <Eddi|zuHause> "numerus clausus" it's called 16:54:36 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [] 16:54:44 <OwenS> Eddi|zuHause: And how does it work? ;-) 16:54:53 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 16:56:06 <Eddi|zuHause> OwenS: like i said, for ordinary courses you just enlist at the university you want... for the "numerus clausus" courses you apply at the ZVS and they assign a university to you 16:56:13 * andythenorth is feeling dumb 16:56:32 <andythenorth> cb flags, how do I calculate the value again? 16:56:32 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Callback_flags_21_22_ 16:56:53 <OwenS> Eddi|zuHause: So universities have no choice of students? 16:56:54 <Eddi|zuHause> they use some kind of key based on your schoolgrades and waiting time 16:57:20 <Eddi|zuHause> no, why would the university care? 16:57:33 <OwenS> Eddi|zuHause: Because the university wants the best students 16:57:44 <Eddi|zuHause> that's not how it works ;) 16:58:03 <OwenS> Well, in the UK it is ;-) 16:58:48 <planetmaker> andy: just add it up 16:59:09 <OwenS> Eddi|zuHause: Also, if you did that in the UK, Oxbridge would get ~95% of the enrollments 16:59:52 * andythenorth is feeling a lack of sleep :| 17:00:04 <Eddi|zuHause> well, that's the thing, in decentralised germany, no university is that much different than the others 17:00:07 * planetmaker hugs andythenorth 17:00:13 *** Goulpy [~Goulp@ip163.opsio.fr] has joined #openttd 17:00:38 <OwenS> Eddi|zuHause: That doesn't really work when some are ~800 years old... 17:00:55 <Eddi|zuHause> why? my university is 500 years old... 17:01:29 <OwenS> Yes, but we have ~5 which are 500 years old (And the best of those have a positive multiplier effect going on) and the rest are ~50... 17:02:37 <OwenS> They all get the same money per student, and pretty much the same support from the government, but the best remain the best 17:04:03 <Eddi|zuHause> the difference might be that until a few years ago, universities were not allowed to collect enrollment fees from students 17:04:38 <OwenS> Here they weren't either. Now, they all collect the maximum, which tends to get paid for by student loan or grant 17:05:16 <OwenS> The major exception is that there is no limitation on what they can charge non-EU students. So they charge lots 17:05:49 *** Terkhen [~Terkhen@224.68.220.87.dynamic.jazztel.es] has joined #openttd 17:05:55 <Terkhen> hello 17:06:01 <Ammler> Yexo: didn't you fix the sorting of newgrfs? 17:06:14 <Ammler> how does it sort, if the name is the same? 17:10:23 *** Coco-Banana-Man [~Stephan.D@p5B2D9D84.dip.t-dialin.net] has joined #openttd 17:11:14 *** frosch123 [~frosch@frnk-590fe46d.pool.mediaWays.net] has joined #openttd 17:12:40 *** Goulpy [~Goulp@ip163.opsio.fr] has quit [Quit: PACKET_SERVER_SHUTDOWN] 17:13:59 *** fonsinchen [~fonsinche@brln-4dbc0045.pool.mediaWays.net] has joined #openttd 17:15:22 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 17:24:32 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:25:55 *** ptr [~peter@wpa-n2-19.kthopen.kth.se] has quit [Quit: Zzzzzz] 17:27:34 *** Grelouk [~Grelouk@61.150.88-79.rev.gaoland.net] has joined #openttd 17:29:14 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 17:29:19 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 17:32:29 *** Timmaexx [~Germany@port-92-201-241-156.dynamic.qsc.de] has quit [Remote host closed the connection] 17:32:46 <andythenorth> don't write nfo if you didn't get any sleep :[ 17:33:14 <andythenorth> what have I done wrong? http://paste.openttd.org/225217 17:36:18 <dih> you did not get enough sleep :-P 17:37:06 <Zuu> Hehe, I got okay with sleep but got pain in my neck instead. :-p 17:39:44 *** Wizzleby [~wizzleby@pool-108-2-19-44.phlapa.east.verizon.net] has joined #openttd 17:40:29 <enr1x> hey guys i have a problem: my passangers won't leave the train: they come from a transfer station, they go to the city, but will stay in the train :P 17:41:00 <Zuu> Vanilia OpenTTD or CargoDist? 17:41:41 <Zuu> What orders have you given for the city railway station? 17:42:06 <Zuu> Does the railway station accept passengers? 17:43:25 <dih> hehehe - it's prbably just a waypoint :-D 17:43:42 <enr1x> Zuu: Vanilla OpenTTD, the orders are the default 17:43:52 <enr1x> i don't know, they don't pay double fare :) 17:44:03 <enr1x> i have a screenshot at http://enricus.info/ 17:44:17 <enr1x> it's called Sant Julia $whatever $date 17:44:54 <enr1x> i want to unload the passengers from the exchange station, then unload the goods, and load the passengers to bring them to the exchange station 17:45:11 <dih> unload and laod? 17:45:20 <dih> und load and load any? 17:45:36 <Eddi|zuHause> enr1x: you can't transfer people two ways 17:46:03 <Zuu> Take a look on what the wiki says about transfer systems. 17:46:08 <Eddi|zuHause> enr1x: you will make people go back where they came from, and of course they won't unload there 17:46:10 <enr1x> Zuu: i will 17:46:28 <Zuu> It is quite good at outlining what is possible and what is not. 17:46:41 <Eddi|zuHause> enr1x: the only thing that makes sense is "transfer and no loading" 17:46:51 <Zuu> IIRC there is both the page about transfer orders and another page about feeder systems. 17:48:04 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:49:34 <enr1x> can you take a look at this screenshot? http://enricus.info/Sant%20Juli%c3%a0%20de%20Bellroig%20d'Ebre%20Transport,%2027th%20Mar%201958.png i want to take the passengers from Reus to La Bisbal d'Emporda and viceversa via the La Bisbal Transfer station, it's that "viceversa" what i cannot do, right? 17:49:44 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:51:02 <Eddi|zuHause> yes, exactly 17:51:10 <Eddi|zuHause> only one way 17:51:31 <Eddi|zuHause> unless you make two transfer stations 17:51:48 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 17:52:07 <Zuu> one for passengers in one direction and the other for passengers in the other direction. 17:52:07 <enr1x> Eddi|zuHause: or two different trains? 17:52:23 <Eddi|zuHause> no, that won't work either 17:52:30 <Eddi|zuHause> the station is the problem, not the train 17:52:40 <Zuu> Two different trains wil not make sure that the passengers go back again to their source. 17:52:55 <enr1x> oh i see 17:53:07 <Zuu> Its like an airport, dont mix passengers of differnt types. 17:53:24 <enr1x> but then why the people crowd the stations if the train won't accept them? 17:54:41 <Eddi|zuHause> you got that backwards. the people pile up at the station because the train is already full 17:54:42 <frosch123> andythenorth: 7C \dx01 <- no \dx there 17:55:17 * OwenS wonders if his langauge's sqrt should return a Complex if you root a negative :p 17:55:31 <Eddi|zuHause> the train visits the station, so the rating is ok, but they can't leave the station by train, so they wait 17:56:02 <enr1x> Eddi|zuHause: ok, what i am doing now is get the people from the southernmost station, transfer them in the middle, and unloading them at the northernmost, now i should take that 1.3K+ people somewhere, right? 17:56:36 <enr1x> the 1.3K+ people are the ones who pile up after seeing the beautiful train leave without them 17:56:46 <Zuu> OwenS: Reminds me of a traffic simulation lab when we got complex value results for the densities of the different sections of the highway. 17:57:05 <OwenS> Zuu: lol. TBH, getting a Complex is probably less unexpected than getting a NaN 17:57:12 <Eddi|zuHause> enr1x: my suggestion is: don't transfer the passengers at all, or try cargodist (find it in the forum) 17:57:58 <Zuu> Or take a look at PAXLink for an example when transfering could be worked in current OpenTTD. 17:58:00 <enr1x> or, perhaps better, then, is with a single train do everything? 17:58:09 *** Fast2 [~Fast2@p57AF852A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:58:19 <Zuu> (PAXLink is an AI) 17:58:55 <Zuu> In most cases a single train is better, much easier to manage your transport system with direct trains. 17:59:06 <enr1x> Zuu: great! 17:59:18 <enr1x> i will try without PAXlink, then i might even increase my profits :) 18:00:18 <Zuu> Do you play with it now? 18:00:25 <OwenS> Zuu: Hmm. Perhaps I should rename "Float" to "Real", so I have the types Integer, Real and Complex :p 18:00:46 <Zuu> Sounds Forthan but should be okay. 18:01:14 <Zuu> Not sure if Forthan had Complex, but IIRC their floats are named real. 18:01:15 <OwenS> As it's a dynamically tyepd scripting language, you'll probably only rarely do something like "if a isa Real" :P 18:01:18 <enr1x> Zuu: not, later i might try PAXLink 18:01:28 <enr1x> that will improve the people handling, right? 18:01:59 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:02:18 <Zuu> PAXLink is an AI which will be a competetor in your games. You can use it as inspiration for feeder systems if you like. 18:02:34 <Zuu> Its not a patch. 18:02:58 <Zuu> You find it on BaNaNaS aka the content download button/window in OpenTTD. 18:05:41 <Alberth> enr1x: http://wiki.openttd.org/Two-way_feeder_service in case nobody mentioned that yet 18:05:57 <enr1x> Alberth: will take a look at it 18:06:04 <enr1x> thank you everybody for the great help! 18:12:32 <enr1x> Alberth: that's exactly what i needed to read 18:13:05 <Alberth> yw :) 18:15:54 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:18:03 <fonsinchen> You might want to try cargodist. The problem you have is the reason why I started it. 18:19:15 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 18:23:57 <enr1x> fonsinchen: i'll take a look at it, but i should improve my openttd skills first, i just started playing with it three days ago and love it so far 18:24:20 *** Biolunar [mahdi@blfd-4db1a87c.pool.mediaWays.net] has joined #openttd 18:25:45 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Read error: No route to host] 18:31:45 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 18:32:56 <enr1x> i have another question: how should i deal with more than eight hundred people waiting at a station if i have like seven buses doing a circular line? 18:33:19 <dih> get rid of them 18:33:24 <dih> one way or another 18:33:30 <dih> trains? trams? planes? 18:34:35 <Eddi|zuHause> gnah... rubidium was a few seconds faster... 18:35:24 <andythenorth> frosch123: thanks 18:35:44 <Zuu> more buses, better drop/pickup station with enhanced capacity. 18:36:15 <enr1x> ok 18:36:48 <Zuu> Or if it is in a feeder system you can adopt other parts of the chain to get a balanced system. 18:37:41 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:38:38 <Eddi|zuHause> in a recent game i had like 30 trams on one line to get all the passengers transported 18:45:36 <CIA-6> OpenTTD: translators * r19390 /trunk/src/lang/ (bulgarian.txt portuguese.txt spanish.txt): 18:45:36 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:45:36 <CIA-6> OpenTTD: bulgarian - 53 changes by yxomo 18:45:36 <CIA-6> OpenTTD: portuguese - 1 changes by JayCity 18:45:36 <CIA-6> OpenTTD: spanish - 1 changes by Terkhen 18:46:21 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has joined #openttd 18:50:18 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 18:51:44 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Remote host closed the connection] 18:54:10 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 19:02:51 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Ping timeout: 480 seconds] 19:10:43 <Ammler> Eddi|zuHause: germanrv? 19:11:10 <Eddi|zuHause> Ammler: no, egrvts in that case 19:11:25 *** Doorslammer [Doorslamme@119.11.19.105] has quit [] 19:11:39 <Ammler> germanrv cap seems quite low to me 19:12:00 <Ammler> specially cargo, dunno about pax anymore 19:12:15 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 19:14:00 <Eddi|zuHause> yeah, i said that, but Uwe isn't listening to me... 19:16:30 <Eddi|zuHause> passengers are ok, i think 19:16:36 <Rubidium> nice job jordi :) Now lets hope that ftp-master doesn't complain about grfcodec not being in the repository for opengfx 19:16:38 <Eddi|zuHause> at least larger than trains :) 19:17:52 <Ammler> yeah, I complained in the German forums about already too. Hmm, so it needs some more to get him to rise it ;-) 19:18:39 <CIA-6> OpenTTD: rubidium * r19391 /trunk/src/gamelog.cpp: -Fix (r19255): shuffling around GRFIdentifier in GRFConfig caused gamelog to log the wrong data which could cause crashes later on when that data is queried 19:22:11 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 19:23:48 <OwenS> Grr. How can I be spending 11.4% of CPU time in push()? And even more impressive, 6.74% in st (Which should be little more than x[size - idx - 1] ...) 19:24:16 <enr1x> bones, jordi :) 19:25:04 <Chris_Booth> eevening all 19:26:14 <blathijs> Rubidium: That shouldn't be a problem, the buildd architecture should take care of that (something with status BD-uninstallable or something) 19:26:29 <blathijs> Rubidium: Also, grfcodec has been uploaded again, so that shouldn't take so long this time 19:27:51 <Rubidium> blathijs: I know that, just thinking about the hypothetical case where the person reviewing it sees grfcodec and can't find it in the repository :) 19:28:06 <Rubidium> but I reckon that's quite a common use case 19:30:43 <blathijs> Rubidium: I hope they can get to it within the next couple of days, so I can add the dependencies to RC3, though 19:38:12 <CIA-6> OpenTTD: terkhen * r19392 /trunk/src/ (4 files in 2 dirs): -Codechange: Increase the maximum size of a TileArea. 19:43:49 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 19:48:24 *** Coco-Banana-Man [~Stephan.D@p5B2D9D84.dip.t-dialin.net] has quit [Remote host closed the connection] 19:48:39 *** Coco-Banana-Man [~Stephan.D@p5B2D9D84.dip.t-dialin.net] has joined #openttd 19:49:57 * andythenorth could do with a way to force industries to update their varaction 2 chains when reloading a grf :( 19:52:49 <Eddi|zuHause> what do you mean "update"? 19:54:06 <andythenorth> when testing industry code, if the varaction 2 chain is changed, it's necessary to start a new game to test the chain. That is a right pain 19:54:40 <andythenorth> ditto action 0 props 19:55:09 <andythenorth> if anyone can tell me I'm *definitely* wrong, they'd deserve some kind of medal 19:55:32 <andythenorth> currently I'm wasting so much time :( 19:55:40 <SmatZ> you are wrong, andythenorth 19:55:44 <SmatZ> now, the medal please 19:56:19 <andythenorth> SmatZ: a year of coding FIRS makes me disagree with you :P 19:56:26 <Eddi|zuHause> varaction 2 chains are not stored in the savegame, they have to be rerun when the GRF is loaded 19:56:40 <andythenorth> what about action 0 props? 19:56:55 <Eddi|zuHause> the majority of those are probably stored 19:57:35 <peter1138> ope 19:57:37 <peter1138> +n 19:57:58 <Eddi|zuHause> well, depends on the feature, i believe 19:58:27 <Eddi|zuHause> many engine properties like capacities are stored in the vehicle 19:58:50 <peter1138> yeah, capacity is variable 19:59:54 *** Progman [~progman@p57A1F3F5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:01:01 *** Progman [~progman@p57A1F3F5.dip.t-dialin.net] has joined #openttd 20:25:40 *** woldemar [~osaka@213.178.34.57] has joined #openttd 20:30:14 <andythenorth> "Production may increase if engineering supplies are delivered monthly." 20:30:21 <andythenorth> What does that mean to you guys? 20:30:54 <Alberth> pretty much what it says 20:31:05 <Alberth> anything particular you are worried about? 20:31:27 <Terkhen> there is a chance of a production increase if engineering supplies are delivered, but I don't know what will happen if I don't deliver them 20:31:46 <andythenorth> just trying to find the shortest words 20:32:41 <Alberth> just 'delivered' would be enough I think (ie remove 'monthly') 20:32:45 <Rubidium> now reading the non-obvious: production may increase if engineering supplies are not delivered; it only tells a -> b, not ~a -> ~b 20:33:14 <andythenorth> Rubidium: yes quite right 20:33:48 <Rubidium> "Steady supply of engineering supplies needed to improve production" 20:34:09 <Alberth> nice 20:36:46 <Eddi|zuHause> could leave out "Steady" 20:37:00 <Eddi|zuHause> and even "supply of" 20:38:10 <andythenorth> "Engineering supplies may increase production" 20:38:17 <andythenorth> is about as short as I can make it I reckon :) 20:38:45 <andythenorth> the amount needed is at least 1 crate per month (for a 1 in 4 chance of an increase) 20:38:56 <andythenorth> I could show the amount delivered, but does it matter? 20:40:06 <Eddi|zuHause> if it has a stockpile limit, you can say "Stored: 10 (max 15)" or something 20:40:16 <frosch123> it was added for snowy and deserty towns because users asked annoyingly :) 20:40:17 <andythenorth> I've removed the stockpile limits :) 20:40:27 <andythenorth> I do like it being in desert towns 20:40:46 <andythenorth> I'll try it... 20:41:06 <Eddi|zuHause> but if you have a stockpile, you can have it run out slowly, like processing 1 item per month 20:41:14 <Eddi|zuHause> or 8 items per month 20:41:34 <Eddi|zuHause> then you can see how long it takes to run out 20:41:47 <andythenorth> Eddi|zuHause: I have that code more or less....but it kind of doesn't work in gameplay. Will take too long to explain! 20:41:55 <andythenorth> I am trying a new variation 20:42:31 <Eddi|zuHause> spreading engineering supplies (or vehicles in ECS) might be easier with cargodist 20:43:48 <andythenorth> I find it an interesting cargo because (A) over time, it's a guaranteed way to boost primary production (B) it needs a *lot* of small deliveries 20:45:49 <Eddi|zuHause> so you have to enforce a delivery every month now, can't stockpile it 20:46:05 <andythenorth> the stockpile would clear every month anyway 20:46:31 <frosch123> if i understood ecs correctly it stockpiles all vehicles, the stockpiled amount improves production (all vehicles are in use), and a certain percentage of them breaks down every month 20:46:45 <andythenorth> hmm 20:47:07 <Eddi|zuHause> that sounds like too much micromanagement 20:47:12 <frosch123> so the production boost decreases exponentially :p 20:47:36 <andythenorth> in the new FIRS code I just check at the end of each month whether any engineering supplies were delivered that month. If 'yes', then it's 1 in 4 chance of a boost 20:47:41 <andythenorth> it's simple :) 20:47:45 <Eddi|zuHause> every time i try ECS, it sounds way too overengineered 20:48:39 <andythenorth> lets see if I broke my lovely save game :| 20:49:55 <George> frosch123: Not correct. If there is at least 1 vehicle waiting, production is x2. Periodicaly (depends on current production level), amount of vehicles decreases (it is broken ;) 20:50:37 <George> stockpile is limited - 1000-2000 vehicles depending on industry 20:50:45 <andythenorth> George: cunning ;) 20:50:54 <George> Yes, it is a micromanagement 20:52:11 <George> but it makes a player to think about his chains :roll: 20:52:48 <George> Anyway, you can not use any vehicles, main chains would work as well 20:53:07 <George> Vehicles only increase production 20:53:20 <George> Fertilisers are not the same 20:55:17 <Jolteon> offs. 20:55:23 <Jolteon> OpenTTD has a sense of humour 20:55:33 <George> but the concept is the same 20:55:39 <Jolteon> built the start of a network, left it for some years, come back, and it's placed a factory at the end of the trains tracks 20:55:43 <Jolteon> now I need to build around it 20:55:43 <Jolteon> ffs 21:00:43 * andythenorth has a suggestion for '2.0' 21:00:54 <andythenorth> smoke for RVs and ships :P 21:05:16 <Jolteon> Ships & RVs generally don't make much smoke. 21:05:25 <Jolteon> Well, ships sometimes give off alot of steam. 21:05:35 <Jolteon> but RVs only give off steam/smoke if their engine is about to give in. 21:05:37 *** enr1x [~kiike@77.229.85.144] has quit [Ping timeout: 480 seconds] 21:06:21 <andythenorth> Jolteon: umm. no in both cases 21:06:41 <Jolteon> Umm, yes in both cases. 21:06:59 <Jolteon> If your vehicle is giving off a noticable amount of smoke, you need to get it to a mechanic, fast. 21:07:22 <andythenorth> Jolteon: if your steam ship is*not* giving off much smoke, you need to get some fuel in it quick ;) 21:07:22 <Jolteon> Vehicles should only produce steam, and it should only be largely noticable on cold mornings. 21:07:40 <Jolteon> If it produces smoke, you're about to blow up your engine. 21:08:15 <andythenorth> http://www.youtube.com/watch?v=dULvEaSI5WQ&feature=related 21:08:31 <andythenorth> http://www.youtube.com/watch?v=O0AcIuUVUCg&feature=related 21:09:17 <Jolteon> Thats a tractor 21:09:20 <Jolteon> and a very old looking one. 21:09:41 <Jolteon> and the other is a digger. 21:09:50 <Jolteon> Both of which have powerful engines so do. 21:09:56 <Jolteon> You did not specify large heavy operating machines 21:10:02 <Jolteon> Therefore I presumed you meant buses and such. 21:12:48 <CIA-6> OpenTTD: rubidium * r19393 /branches/1.0/src/ (13 files in 5 dirs): (log message trimmed) 21:12:48 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 21:12:48 <CIA-6> OpenTTD: - Fix: One could not level the whole map anymore at once (r19392) 21:12:48 <CIA-6> OpenTTD: - Fix: Only show the 'No AIs available' error message when explicitly changing the number of AI opponents [FS3676] (r19389) 21:12:48 <CIA-6> OpenTTD: - Fix: [NoAI] When reloading a savegame, an AI failing to compile could trigger 21:12:50 <CIA-6> OpenTTD: (trying) to read the not yet loaded information of another AI via the AI Debug 21:12:52 <CIA-6> OpenTTD: window and its "open with the most recently used AI" feature [FS#3666] (r19388) 21:17:52 *** Uresu [~Wes@93.95.107.106] has joined #openttd 21:21:30 <CIA-6> OpenTTD: rubidium * r19394 /trunk/bin/ (8 files in 2 dirs): -Update: base set translations for Afrikaans, Danish, Estonian, Greek, Romanian and Serbian. 21:22:09 <andythenorth> ha ha, my change to production boost works :) 21:23:20 <Terkhen> :) 21:24:04 *** Grelouk [~Grelouk@61.150.88-79.rev.gaoland.net] has quit [Quit: Quitte] 21:24:16 *** Fast2 [~Fast2@p57AF852A.dip0.t-ipconnect.de] has joined #openttd 21:25:23 <andythenorth> delivering monthly supplies to primary industry - makes small vehicles worthwhile :) Helicopters, small trucks, small planes etc 21:26:28 *** Uresu [~Wes@93.95.107.106] has left #openttd [Konversation terminated!] 21:47:53 *** KritiK [~Maxim@95-26-239-185.broadband.corbina.ru] has joined #openttd 21:50:42 <dih> tada 22:02:21 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 22:03:54 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 22:04:09 <Nite_Owl> Hello all 22:06:38 <Chrill> hai Nite_Owl 22:07:19 <Nite_Owl> Already done in another channel 22:07:54 <Nite_Owl> my return Hello that is 22:13:00 *** vargadanis [~vargadani@catv-89-135-19-127.catv.broadband.hu] has joined #openttd 22:13:24 <vargadanis> OMG! I wouldn't have tought that openttd has such big community! O_o 22:13:30 * vargadanis is here for the first time 22:13:42 <Nite_Owl> Welcome 22:13:51 <vargadanis> thx :) 22:14:19 <vargadanis> soo... noobie questions.. how do I clear the tracks if a train accident happened? O_o 22:14:59 <__ln__> by waiting 22:15:12 <vargadanis> haha lol ok 22:15:21 <vargadanis> should have tought of that 22:15:37 *** enr1x [~kiike@77.229.85.144] has joined #openttd 22:15:52 <vargadanis> one more... is there maybe some good description with examples on how the traffic lights on train tracks work and why? O_o kinda confused by them 22:16:07 <Rubidium> vargadanis: http://uwe.s2000.ws/ttdx/ 22:16:52 <vargadanis> are you serious? O_o wow book on tracks for ttd 22:17:50 <vargadanis> ohh ehh.. not an actual book lol making a fool of myself here :) 22:17:51 <Nite_Owl> the OpenTTD wiki is also good 22:18:22 <Nite_Owl> http://wiki.openttd.org/Main_Page 22:18:34 <Nite_Owl> and search for signals 22:20:01 <Nite_Owl> pay particular attention to 'path signals' as they are the most useful 22:22:28 <vargadanis> Nite_Owl, well I was kinda confused by the description on the wiki page... 22:22:41 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 22:23:22 <Nite_Owl> experimentation works wonders 22:24:19 <Nite_Owl> start a game you never intend to really play out and just fiddle with signals and sending lots of trains through them 22:25:47 <Nite_Owl> the main thing with path signals is to remember to only place them were it is safe for a train to stop without blocking other trains 22:26:51 <vargadanis> yup 22:27:04 <vargadanis> i tend to cause mass blockades :) 22:27:48 <Nite_Owl> in other words never place them at the direct exit of a junction - always leave enough space for the train length to clear the junction 22:34:00 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:48:30 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 22:48:39 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 22:50:09 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 22:50:26 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 22:52:11 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 22:53:56 *** cyclo [~a@88-149-244-31.dynamic.ngi.it] has quit [] 22:58:19 <vargadanis> is there maybe a higher resolution tile set for openttd? I think - but might be mistaken - 8bpp tiles by default, right? 22:58:41 <Yexo> 8bpp/32bpp has nothing to do with the resolution 22:58:58 <Yexo> there is a patch on the forum that adds 2 extra zoom-in levels 23:03:21 <vargadanis> is it than the color depth that is used in the game? 23:05:30 * dih is trying to query all servers in one go with OpenTTDLib :-P 23:17:14 *** vargadanis [~vargadani@catv-89-135-19-127.catv.broadband.hu] has quit [Quit: Leaving] 23:20:29 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 23:20:34 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 23:20:52 *** Tennel [~Tennel@88.150.10.254] has quit [] 23:38:24 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:41:17 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 23:41:45 *** frosch123 [~frosch@frnk-590fe46d.pool.mediaWays.net] has quit [Remote host closed the connection] 23:46:26 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 23:53:17 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 23:59:31 *** Terkhen [~Terkhen@224.68.220.87.dynamic.jazztel.es] has quit [Quit: ...]