Config
Log for #openttd on 12th March 2011:
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00:03:59  *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit []
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00:04:31  <Mazur> How boring, 8 quits in a row.
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00:09:00  <Eddi|zuHause> and you broke the streak
00:12:39  <Mazur> Yep.
00:12:54  <Mazur> Deliberately and with malice aforethought.
00:13:07  <Mazur> :-)
00:13:34  <Mazur> Ain't I a stinker?
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00:16:08  <Mazur> LOL!!
00:16:32  <Mazur> New Giant in the playground.
00:16:42  <Mazur> :-)))
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00:52:25  <supermop> hey
00:52:32  <supermop> any news on the reactor?
00:57:08  <Sacro> well
00:57:09  <planetmaker> Depends. none I know. Maybe it has a leak
00:57:13  <Sacro> it's not gone boom yet
00:57:18  <Sacro> there's a controlled leak going on
01:00:14  <supermop> so they went ahead with the vent?
01:00:49  <supermop> no word on if they got the back up generators online for the cooling system?
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01:16:32  <planetmaker> they didn't so far afaik
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01:16:45  <planetmaker> which is quite bad news
01:18:10  <supermop> still pumping in water from outside?
01:18:54  <supermop> at least the reactor was able to shut down before hand
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01:20:03  <Zmapper> is it possible to set up an ottd server on a computer connected to the internet via a router?
01:20:05  <supermop> the good thing is that the government is being forthright about the possibility of leakage, and evacuating the areas
01:20:05  <planetmaker> well. You cannot really shut down a nuclear plant
01:20:20  <supermop> you can insert the control rods,
01:20:25  <planetmaker> Zmapper: sure. But you need to open the ports on both, computer and router
01:20:27  <planetmaker> @ports
01:20:27  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
01:20:34  <supermop> which will help keep temperature lower
01:21:06  <supermop> and buy you hours, rather than minutes to prevent the water from boiling off
01:21:22  <Zmapper> And how do I open ports on both computer and router?
01:22:10  <planetmaker> ask your OS manufacurer and router manufacturer
01:22:32  <planetmaker> that is really very much configuration / hardware dependent
01:22:48  <Zmapper> ok
01:23:09  <planetmaker> you need to explain your firewall somehow that these ports are ok and your computer allowed to act as server there
01:23:15  <planetmaker> Don't ask me about how-to on windows
01:25:34  <Zmapper> thank you planetmaker
01:34:54  <planetmaker> np.
01:34:56  <Zmapper> can anyone check if i did this right
01:34:57  <Zmapper> http://farm6.static.flickr.com/5098/5518256955_d5423ef71c_b.jpg
01:35:16  <planetmaker> Zmapper: servers.openttd.org
01:35:32  <Zmapper> I mean for router settings
01:35:39  <supermop> well i am glad my friends are ok for now,
01:36:09  <planetmaker> probably. yes
01:36:12  <supermop> assuming they don't decide to go hang out on top of any containment builds
01:36:20  <supermop> buildings
01:36:28  <planetmaker> if you want to use the admin port from external, you additionally need port 3977, too
01:36:50  <Zmapper> I guess it is time to test it out
01:37:09  <planetmaker> supermop: yeah, I'm glad I heart back  from my Japanese friends as well and that they and their family are all well
01:38:09  <planetmaker> Zmapper: what I meant is: if the port configs are right: then you can check that your server announces itself properly by checking http://www.openttd.org/en/servers
01:38:29  <planetmaker> it should show up there withing 5 minutes at most, rather much faster.
01:38:33  <Zmapper> is there a time delay before a server appears on the list
01:38:59  <Zmapper> you must be telepathic cause you answered my question as i was typing
01:39:44  <planetmaker> hehe :-)
01:41:17  <planetmaker> IIRC the masterserver updates all 20 seconds or so. But I'm not 100% affirmative on that
01:41:31  <planetmaker> and then there's always the inet in between ;-)
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01:42:46  <Zmapper> not showing up
01:43:16  <Zmapper> do i have to set anything up on my computer
01:43:35  <Zmapper> cause i just set up the ports only
01:45:11  <planetmaker> well. your pc's firewall has to allow those, too
01:45:16  <planetmaker> if the pc has one
01:45:38  <planetmaker> however, it's short of 3am here, so I'll better head off to bed ;-)
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06:05:37  <Zonta1> Hello All
06:06:03  <Zonta1> Is anyone knows if there an IRC BOT relay for OpenTTD 1.0.5?
06:06:39  <Rubidium> there's autopilot, but... #1 not sure whether it works with 1.0.5, #2 I have no clue how to set it up
06:07:01  <Zonta1> Thanks Rub i will check that out
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08:01:32  <andythenorth> andy is now unhealthy obsessed with names and at risk of disappearing inside himself
08:01:58  <andythenorth> and in other news, hello
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08:37:14  <planetmaker> moin
08:38:55  <__ln__> so the nuclear power plant has exploded, they say
08:39:30  <planetmaker> they do indeed
08:42:10  <rane> should have switched natural disasters off...
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08:47:32  <planetmaker> not all settings can be changed anymore after a scenario was started :-P
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09:11:59  <__ln__> http://edition.cnn.com/2011/WORLD/asiapcf/03/12/japan.earthquake.tsunami.earth/index.html
09:13:10  <Chrill> Earthquakes do that
09:13:27  <Chrill> it's scary how one big shakey can cause this insane amount of devastation..
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09:18:48  <planetmaker> well. This quake had the energy equivalent of what the US consume overall in a month
09:22:07  <Chrill> heh
09:22:16  <Chrill> fifth largest in recorded history, no?
09:22:21  <Chrill> it's been reported as either 8.9 or 9.1
09:22:25  <Chrill> which is just insane
09:23:06  <rane> they dug too deep
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09:32:29  <Eddi|zuHause> is that where the balrog appears? :p
09:32:51  <Chrill> Eddi|zuHause: you're blaming Gandalf, are you not?
09:33:02  <Chrill> You sillyhead
09:33:13  <rane> they woke shadow and fire
09:36:25  <Eddi|zuHause> forgive me, if the exact words elude me, since i only know the translated version...
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09:38:25  <Eddi|zuHause> hm... rumour says there was an explosion in the reactor building
09:38:37  <Chrill> that's not a rumour anymore either
09:38:47  <Chrill> there are both pictures and film of the explosion
09:38:56  <Chrill> we just don't know if radioactive material is being leaked..
09:39:34  <Chrill> but if it is, *I'm* in trouble
09:39:39  <Chrill> cus the wind is blowing in this direction
09:39:47  <Chrill> lets hope it doesn't rain over me
09:40:21  <rane> run!
09:40:28  <rane> or stay and make some cool youtube videos
09:40:32  <rane> :-)
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09:41:15  <Chrill> the Japanese are saying that there is no danger for the general public
09:41:22  <Chrill> omg Zuu is using Bahnhof. I miss Bahnhof
09:41:44  <Zuu> :-)
09:42:25  <Zuu> I never herd of them until I had the option to use them or ComHem.
09:42:29  <Chrill> heh
09:42:34  <Chrill> well comhem are wankers
09:42:52  <Chrill> yeah, we had a 1 GB/s line with bahnhof, split between 13 apartments
09:43:01  <Chrill> so we got 100 MB/s in our apartment, both up/down
09:43:03  <Chrill> good stuff
09:43:17  <Eddi|zuHause> MB or Mbit?
09:43:30  <Chrill> MB
09:43:41  <Zuu> I got 10 Mb/s up/down, but honestly you don't really notice the difference between 10 and 100 that much.
09:43:44  <Chrill> heh
09:43:45  <Chrill> true
09:43:54  <Chrill> my computer itself managed to reach 45 MB/s at most
09:43:59  <Chrill> which is a decent speed, admittedly
09:44:45  <Chrill> this silly Cox highspeed internet
09:44:52  <Zuu> often the router is a bottleneck if you have 100 Mbit.
09:44:54  <Chrill> is doing around 13 MB/s up and 5 MB/s down
09:44:58  <Chrill> indeed, Zuu
09:45:03  <Chrill> but my computer was the bottleneck here
09:45:09  <Chrill> since my father could reach around 70-80 MB/s
09:45:12  <Chrill> on his LAPTOP
09:45:21  <Chrill> not when wireless, though
09:46:32  <Chrill> I guess us Swedes are just used to higher standards of Internet :P
09:46:32  <Eddi|zuHause> slow hard drive?
09:46:37  <Chrill> slow computer :p
09:47:21  <Eddi|zuHause> your gbit-network-card was accessed through the PCI bus, which doesn't reach that speed?
09:47:37  <Chrill> I don't even know what that means
09:47:39  <Eddi|zuHause> and stop giving bandwidth in MB... it's confusing
09:51:50  <Chrill> hm, back to Japan
09:52:02  <Chrill> the radioactive material is leaking, per hour, at the permitted rate per year
09:52:07  <Chrill> which doesn't tell me much, but still
09:52:57  <Chrill> The "outer structure of the containment building of Unit 1" is apparently gone
09:53:45  <peter1138> Basically, it's bad, but not Chernobyl bad.
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09:58:46  <__ln__> http://viljami.ylilauta.fi/b/src/129991845633.jpg
09:59:00  <Chrill> peter1138: perfect summary
09:59:42  <peter1138> __ln__...
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10:00:50  <Chrill> __ln__: seriously? do Americans act THAT fucking moronic?
10:00:56  <Chrill> Wow, that just sickens me
10:01:09  <Chrill> so yeah, they bombed pearl harbor, but who dropped nukes?
10:01:21  <Chrill> had it been karma, this would've happened to NY
10:02:47  <Eddi|zuHause> didn't they have three mile island?
10:02:58  <Chrill> yeah
10:03:02  <Chrill> true
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10:41:36  <__ln__> http://apina.biz/39129.png
10:42:24  *** Nite [5472b1fc@ircip3.mibbit.com] has joined #openttd
10:42:55  <Nite> Hi
10:43:35  <Nite> i noticed that "hp" of trains is no round number in rc2 anymore (using nars2), why so?
10:43:44  <grzywacz> __ln__, sad
10:46:54  <Nite> no info bout it?
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10:53:50  <Alberth> afaik a missing conversion factor in the display code was added
10:55:14  <Terkhen> hello
10:56:52  <andythenorth> hi Terkhen
10:57:03  * andythenorth is tempted to try and get tycoon rating for the first time....in a long time
10:57:19  <andythenorth> I think I have too many loss-making feeders though :(
10:58:14  <Eddi|zuHause> Nite: there was something about difference between imperial HP (around 745W) and metric HP (around 735W) or so
10:58:30  <andythenorth> heh
10:58:36  <andythenorth> CHIPS has 499 downloads
10:58:41  * andythenorth is a bit of a number-watcher :P
10:58:59  <Eddi|zuHause> andythenorth: that doesn't tell anything...
10:59:03  <andythenorth> I like to see them tick over
10:59:46  <andythenorth> sadly I once spent a weekend hitting refresh to see something tick over 16 million :P
11:02:06  <Nite> ty eddi
11:07:12  * andythenorth never uses FISH ferries as faster goods ships
11:07:18  <andythenorth> although it would make sense
11:07:25  * andythenorth is puzzled about that
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11:32:00  <anythingffs> guys, something weird is happening with my planes, I've got auto renew on and disasters off but they still seem to disappear.. actually I think there are disaster even though I've turned them off. Is this a bug? v1.0.1
11:32:17  <Chrill> they could just be crashing upon landing
11:32:24  <Chrill> you're not flying large airplanes to small airports?
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11:34:22  <anythingffs> maybe one or two
11:34:24  <Eddi|zuHause> anythingffs: disable airplane crashes is a separate option
11:34:31  <anythingffs> ah thanks
11:34:35  <anythingffs> what section?
11:34:38  <Wolf01> hello
11:34:40  <peter1138> There's an option for that now? Heh
11:34:55  <Eddi|zuHause> i think it was introduced, yes.
11:35:40  <anythingffs> but not in v1.0.1?
11:36:11  <anythingffs> cant see anything in Advanced Settings
11:36:24  <Eddi|zuHause> no, probably not
11:37:53  <Eddi|zuHause> hm... it's there in 1.0.5
11:38:01  <anythingffs> where?
11:38:03  <Eddi|zuHause> under vehicles, next to the plane speed
11:38:17  <andythenorth> number of plane crashes
11:38:20  <andythenorth> none / reduced / normal
11:38:24  <Chrill> hey i've been wondering something
11:38:37  <Chrill> are trains running on electricity having reduced speed in the same way as airplanes?
11:38:46  <Eddi|zuHause> Chrill: no
11:38:56  <Eddi|zuHause> all trains have the same speed
11:39:03  <Chrill> cus I've always have the impression that a 120kph electricity is slower than a 120kph steamer :P
11:39:16  <anythingffs> damn, dont have a Planes section
11:39:17  <Chrill> had*
11:39:28  <Chrill> anythingffs: not a section
11:39:29  <Eddi|zuHause> anythingffs: it's not a section.
11:39:42  <anythingffs> lol
11:39:49  * anythingffs is blind as a bat
11:40:00  * Chrill hugs anythingffs
11:40:05  <anythingffs> thanks guys, finally got it
11:40:14  <Eddi|zuHause> anythingffs: mind you, this doesn't disable crashes for large airplanes on small airports
11:41:40  <anythingffs> so Communter size is too small for Dinger 200?
11:41:57  <Eddi|zuHause> yes, i believe so.
11:42:47  <anythingffs> ok thanks
11:43:04  <Eddi|zuHause> the game should really tell that in the buy menu... but i suppose nobody bothered to implement that...
11:43:15  <Eddi|zuHause> some plane newgrfs display it as additional text
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11:59:15  <fjb> Moin
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12:04:01  <DanMacK> Hey all
12:04:49  <andythenorth> hi DanMacK
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12:13:38  <Hyronymus> hi
12:13:49  <Hyronymus> any NML savvy's around
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12:15:16  <Yexo> yes
12:15:59  <Hyronymus> hi Yexo
12:16:14  <Hyronymus> how can one code a livery change dependant on date
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12:17:38  <Yexo> by using a switch-block
12:17:42  <Yexo> do you already use one of those?
12:18:55  <Hyronymus> I'm looking at the examples on the site
12:19:19  <Hyronymus> livery_override (vehicleID) {
12:19:21  <Hyronymus> 	spritegroup_name
12:19:30  <Yexo> switch (FEAT_TRAINS, SELF, my_switch, current_date) { 0..date(1980, 1, 1): livery1_group; date(1980, 1, 2)...0xFFFFFF: livery2_group; }
12:19:36  <Yexo> ^^ something like that
12:20:22  <Hyronymus> ok, so no livery overriding
12:20:39  <Yexo> livery override is to have special graphics for a wagon depending on the engine it's attached to
12:21:11  <Eddi|zuHause> the x..y ranges are inclusive on both sides?
12:21:12  <Hyronymus> but I recalled it was the way to achieve a new livery (!) in old school grf
12:21:21  <Yexo> Eddi|zuHause: yes
12:21:22  <Eddi|zuHause> the documentation wasn't clear about this
12:21:33  <Yexo> same as nfo
12:21:43  <Hyronymus> k
12:21:47  <Yexo> Hyronymus: I really doubt that
12:21:47  <Hyronymus> bad memory
12:21:59  <Yexo> livery_override = action3
12:22:52  <Hyronymus> let's experiment a bit
12:23:05  <Eddi|zuHause> how does livery override react if the "overriding" engine is not the front engine?
12:23:48  <Eddi|zuHause> e.g. if i have a consist ABC where A is an engine, B is a second engine with a livery override, and C is a wagon?
12:24:04  <Yexo> Eddi|zuHause: the livery override is for wagons, not for engines
12:24:14  <Yexo> so C would have a livery override depending on the engine
12:24:39  <Eddi|zuHause> Yexo: ok. but is A or B the relevant object for this override?
12:24:40  <rane> why all renewal trainsets have stupid speed restictions
12:24:46  <Yexo> if A and B are both engines, the livery override for B is used as graphics for C. If there is no livery override for B, the general graphics are used
12:25:24  <Eddi|zuHause> ok
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12:29:29  <DanMacK> define stupis speed restrictions...
12:29:39  <DanMacK> UKRS and NARS are meant to be realistic
12:35:33  <Alberth> because their design goal was different than you think ;)
12:37:38  <Eddi|zuHause> speed restrictions are "stupid" when you have a different limit for each wagon
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12:51:21  <Hyronymus> weird
12:51:40  <Hyronymus> I get "input file dtrains.nml doesn't exist"
12:51:51  <Hyronymus> and I bet it does in the directory I refer to
12:52:13  <Hyronymus> I even saved the syntax from the last succesful compiling
13:00:16  <Yexo> what is the commandline you use?
13:01:09  <Hyronymus> C:\Users\<username>\Documents\OpenTTD\nml-r1118\dtrains\..\nmlc.py dtrains.nml
13:01:19  <Hyronymus> but I did update nml to the latest version
13:01:25  <Yexo> and you are executing that in the directory where dtrains.nml is?
13:01:35  <Hyronymus> uhm
13:01:37  <Hyronymus> no
13:01:44  * Hyronymus runs to the hills
13:05:38  <Hyronymus> brb, reboot
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13:19:46  <Eddi|zuHause> hm... need opinions: www.informatik.uni-halle.de/~krause/longwag.grf www.informatik.uni-halle.de/~krause/longwagtest2.sav
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13:22:16  <Hyronymus> back
13:22:18  <Hyronymus> works now
13:22:27  <Hyronymus> except for a coding error
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13:23:58  <Hyronymus> and I think I made a mistake with the ID part
13:25:03  <Hyronymus> can you have a look at my product, Yexo
13:25:04  <Hyronymus> http://pastebin.com/MN48N9xQ
13:26:16  <Yexo> you need to create two spritesets and two spritegroups
13:26:51  <Yexo> replace the "graphics { NS1200_group }" with "graphics { colour_1865; }"
13:27:29  <Yexo> in the switch-block use the spritegroup names instead of "engines_elected" / "engines_electric1"
13:27:47  <Hyronymus> ok
13:27:55  <Hyronymus> I was thinking something like that
13:28:10  <Yexo> it looks like both templates are almost identical (singie 18vs19, fifth line)
13:28:17  <Yexo> if they are completely identical you can remove one of them
13:28:34  <Hyronymus> they are mirrored
13:28:41  <Hyronymus> for testing purpose :)
13:29:02  <Yexo> the graphics don't have to be the same, as long as the numbers in the template are
13:29:28  <Hyronymus> no, but I'm not that creative today
13:29:34  <Hyronymus> so I re-used the same images
13:29:40  <Hyronymus> but mirrored
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13:31:32  <TGYoshi> haiall xD
13:31:39  <Chrill> HAIALL
13:31:44  <TGYoshi> o.o
13:31:47  <Chrill> :(
13:32:00  <TGYoshi> :)
13:32:03  <Chrill> :D
13:32:06  <Chrill> my back hurts
13:32:08  <Chrill> now you all know
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13:32:24  <TGYoshi> Wow
13:32:37  <TGYoshi> No 1.1.0 servers left o.o
13:32:41  <TGYoshi> I think I'm un-to-date xD
13:33:08  <Yexo> Hyronymus: try http://pastebin.com/G84We6M7
13:34:00  <TGYoshi> What's new in RC2?
13:34:06  <Hyronymus> ooh, thx yexo
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13:34:24  <Yexo> TGYoshi: go to download page on openttd.org and click "changelog" on the right
13:34:29  <Eddi|zuHause> TGYoshi: what's wrong with the changelog?
13:35:12  <Chrill> nobody said anything's wrong? :P
13:35:38  <TGYoshi> ahhh
13:35:40  <TGYoshi> found it, ty
13:36:16  <TGYoshi> do I have to redownload the opengrf stuff actually?
13:36:22  <TGYoshi> I never update that
13:36:32  <Yexo> no
13:36:44  <TGYoshi> ok :p
13:36:48  <Yexo> just go to online content after starting the game to get the last version
13:36:54  <Yexo> if there is an update that is
13:37:13  <Eddi|zuHause> TGYoshi: it'll tell you when it's missing a sprite, then just go to online content and update
13:37:58  <TGYoshi> so much hidden stuff I never knew about :D
13:40:13  <Hyronymus> Yexo: nmlc: Syntax error, unexpected end-of-file
13:40:48  <Eddi|zuHause> Hyronymus: forgot to close a {}?
13:40:58  <Yexo> a missing } at the end of file
13:40:59  <Hyronymus> checking
13:41:03  <Yexo> it's missing already in your pastebin
13:41:45  <Eddi|zuHause> yeah: item { property {} graphics {} } <-- last one is missing
13:41:56  <Hyronymus> countinf {}'s remains difficult :P
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13:44:31  <LordAro> moin
13:44:42  <Hyronymus> lol, now I get a paletter error
13:44:50  <Hyronymus> means re-editing the file
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13:47:50  <LordAro> hmmm, can anyone see any actual diff?  http://pastebin.com/trHsv3qM
13:48:08  <LordAro> my 'hg diff' comand line just outputted it
13:48:19  <LordAro> i haven't (knowingly) changed anything...
13:48:21  <Yexo> LordAro: probably line endings
13:49:09  <LordAro> Yexo: yes, you're right, i edited it in wordpad once...
13:49:22  <LordAro> is there an easy way to change it back?
13:49:33  <Yexo> dos2unix <filename>
13:50:07  <LordAro> where can i find that program? (windoze vista)
13:50:18  <Yexo> mingw/cygwin
13:50:33  <Yexo> or just use a proper text editor, most have a way to set the line endings
13:50:55  <Yexo> hg revert <filename> also works, but you'll lose any intentional edits you did
13:51:15  <LordAro> that'll be easiest, thanks :)
13:52:13  * LordAro hates not having admin rights *soooo* much... :L
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13:59:58  <Hyronymus> this is crappy
14:00:11  <Hyronymus> I open images with pain.net and the proper palette
14:00:16  <Hyronymus> *paint.net
14:00:35  <Hyronymus> yet it produces colours that aren't defined by the palette file
14:00:44  <Hyronymus> and definetly screws up the alpha channel
14:01:14  <TGYoshi> all going to celebrate pi day?
14:01:19  <TGYoshi> wow offtopic xD
14:02:45  <Yexo> alpha channel? a 8bit paletted image doesn't have an alpha channel
14:03:45  <Hyronymus> no, it should be FF
14:04:04  <Hyronymus> I don't get it, paint.net never caused problems before
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14:13:06  <Hyronymus> ok, how do I get a valid palette
14:17:17  <Yexo> sorry, can't help you with that
14:19:06  <Eddi|zuHause> # Birnenschnapps und Apfelwein, wir tun wirklich alles rein
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14:22:17  <Eddi|zuHause> hm... nobody bothered to look at my test-grf?
14:23:11  <Hyronymus> sorry, trying to figure out the palette issue
14:24:14  <Eddi|zuHause> Hyronymus: the easiest way to get a file with the correct palette is to use "grfcodec -d -p1" (or -p2) on an existing grf
14:24:35  <Hyronymus> and p2 is windows?
14:24:38  <Eddi|zuHause> but i have never used paint.net, i don't know the specifics involved there for keeping the palette
14:24:48  <Hyronymus> you use paint?
14:24:58  <Eddi|zuHause> i only used gimp
14:25:07  <Hyronymus> oh, horrible porgram :P
14:25:20  <Eddi|zuHause> it needs some flag like "don't remove unused colours from the palette" or so
14:25:22  <Hyronymus> does it still have 4+ instances on your taskbar
14:26:06  <Eddi|zuHause> Hyronymus: it's worse: the tool-window doesn't get an entry there, so you can't pull it to front
14:26:20  <Hyronymus> lol
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14:43:44  <supermop> well, things are sure not looking good now
14:44:59  <Hyronymus> where?
14:45:04  <supermop> unless you are in the coal industry
14:46:34  <supermop> At the Fukushima plant
14:46:46  <supermop> the containment building just collapsed
14:47:19  <__ln__> it did?
14:47:26  <supermop> yeah,
14:47:49  <supermop> likely due to hydrogen pressure from the water they were pumping in
14:48:04  <supermop> so far the reactor vessel seems to be in tact
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14:48:22  <supermop> so that's less awful than it could be
14:49:35  <__ln__> i have to re-paste this: http://viljami.ylilauta.fi/b/src/129991845633.jpg
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14:51:20  <Hyronymus> yexo, I'm suspicious the palette error is on nmlc's side
14:51:41  <Hyronymus> I tried it with 2 images we used in the dutch trainset back then
14:51:57  <Hyronymus> images from 2006, never edited, not even their name
14:52:22  <Yexo> what is the exact error you get?
14:54:22  <SmatZ> supermop: nah, it will be fine :)
14:54:28  <Hyronymus> nmlc: Image file "0A C DanMacK Sep 11 2005 yellow 89" image does not have a palette
14:55:35  <Yexo> you should only get that message if the file is saved as RGB/RGBA file
14:55:57  <Yexo> wait, is that the exact error message?
14:56:04  <LordAro> __In__: typical americans... useless idiots :/
14:56:08  <Yexo> you have a file called "0A C DanMacK Sep 11 2005 yellow 89" ?
14:56:14  <Hyronymus> no, .png
14:56:20  <Hyronymus> ;)
14:56:37  <Yexo> what, "0A C DanMacK Sep 11 2005 yellow 89.png" ?
14:56:43  <Hyronymus> yes
14:57:13  <Yexo> could you send me that file somehow? email/forum pm?
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14:57:27  <Hyronymus> forum pm
14:57:42  <Hyronymus> I'll also send my code
14:59:35  <Hyronymus> done
15:00:20  <LordAro> hmm: would this work? http://pastebin.com/WW8TkjZg (the REPO_REVISION line does, just the other line)
15:03:30  <Yexo> Hyronymus: well, that's definitely not a paletted image
15:05:02  <Hyronymus> hmm
15:05:09  <Hyronymus> so how come we used it :s
15:06:10  <Hyronymus> anyhow, some hypothethical talk here: if I open file I got from decoding
15:06:34  <Hyronymus> save the pcx as png, what can change?
15:07:19  <Eddi|zuHause> a) you can decode into a png rightaway. b) you may miss a checkbox about "save as paletted"
15:07:19  <Yexo> depending on the program you use for that, a lot
15:09:42  <Hyronymus> I'm sending you a new file
15:09:48  <Hyronymus> can you have a look at that
15:10:06  <Yexo> sure
15:10:44  <confound> I found a scenario that needs a grf that I can't find anywhere on grfcrawler (newtown_415.grf). is there anywhere else I should look?
15:11:30  <Zuu> you could take a look ath the #openttcoop grf pack
15:11:44  <Hyronymus> sent Yexo
15:11:53  <Zuu> (assuming you have already checked on banans as well)
15:11:58  <Ammler> not in that pack :-)
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15:12:21  <Yexo> yes, it is
15:12:44  <Hyronymus> so if I edit from that file it should be OK?
15:12:52  <confound> it's not there
15:12:58  <confound> thanks, though, that was a good idea
15:13:18  <Yexo> yes
15:13:22  <confound> I did also check bananas
15:13:33  <Ammler> confound: you tried yahoo already?
15:13:40  <Hyronymus> well, let's see what I can do then
15:13:45  <Hyronymus> back to the editing board
15:13:51  <confound> I tried google, anyway
15:14:04  <Ammler> well, I meant that, I just don't say that word :-)
15:14:15  <confound> I mostly found people talking about their games where they sed it
15:14:16  <confound> used
15:14:40  <Hyronymus> yexo: one more thing
15:14:59  <Hyronymus> how does nlc deal with spritesets that conitnue on a new line
15:15:03  <Hyronymus> *nmlc
15:15:16  <Yexo> it doesn't care about newlines
15:15:38  <Hyronymus> it just always looks for 8 sprites
15:15:49  <Yexo> it doesn't even count them
15:15:57  <Yexo> it'll encode as many as you provide
15:16:25  <Hyronymus> ok, but I don't provide any "distance" between the several images in a set
15:16:47  <Yexo> that doesn't matter
15:17:04  <Hyronymus> it assumes white space needs to be skipped and reads from left to right
15:17:06  <Ammler> confound: maybe it was just a prerelease of ttrs, so not really worth
15:17:53  <confound> maybe, but I can't play this scenario without it, can I?
15:18:08  <Eddi|zuHause> Hyronymus: whitespace is ignored. only the [] and {} brackets count
15:18:16  <Hyronymus> k
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15:19:18  <Eddi|zuHause> bah... i need something deterministic about the anchor points... this is all trial and error...
15:19:31  <Ammler> confound: found a torrent with it :-)
15:19:41  <LordAro> no one knows about make? ;)
15:20:29  <confound> did you ask a question about make and I missed it?
15:21:04  <Hyronymus> nmlc says no
15:21:30  <LordAro> confound: earlier, i've exited and rejoined since then
15:21:38  <Eddi|zuHause> LordAro: you miss a _?
15:21:39  <Hyronymus> nmlc: image file "dutctrainsetw.png": Palette is not recogniszed as a valid platte.
15:22:04  <Hyronymus> (minus the spelling mistakes)
15:22:26  <Hyronymus> the same file Yexo got
15:22:58  <LordAro> Eddi|zuHause: ignore that, just the syntax itself (i don't have the facility to test myself :( )
15:23:50  <Eddi|zuHause> LordAro: i'm no make guru either, but the inner $() seems superfluous
15:24:42  <Eddi|zuHause> LordAro: the other question is: what do you want/expect it to do?
15:25:06  <LordAro> add 96 to the previous number
15:25:10  <LordAro> :)
15:26:57  <Eddi|zuHause> i really have no idea...
15:27:18  <Yexo> Hyronymus: after looking at the file again I can only agree with nml
15:27:31  <Yexo> the palette of that file isn't even remotely the same as the TTD dos or TTD windows palette
15:28:13  <Hyronymus> so in saving from pcx to png paint.net screws up the palette
15:28:23  <Hyronymus> does nmlc support pcx
15:28:29  <Yexo> yes
15:28:37  <Hyronymus> let's see then
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15:35:26  <Zonta1> Good Morning
15:37:37  <Hyronymus> FINALLY success
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15:37:47  <peter1138> This was a triumph?
15:37:58  <Hyronymus> I have a 1200 making tracks
15:38:08  <Eddi|zuHause> hm... the bounding box of a vehicle is only 7 instead of 8?
15:38:09  <Hyronymus> and changing colour when I want
15:44:02  <Hyronymus> thx for the coding tip Yexo
15:44:14  <Hyronymus> can I still ask something else :P
15:44:39  <Hyronymus> is it possible to have capacity overrides
15:44:57  <Yexo> yes, you'll need to use cb36 for that
15:45:04  <Hyronymus> ok
15:45:12  <Hyronymus> maybe tomorrow I'll try doing that
15:45:38  <Hyronymus> I'm thinking of a new approach towards train capacities
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15:50:57  <Eddi|zuHause> apparently the bounding box is set in Train::UpdateDeltaXY(), but i totally don't understand the values given there
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15:53:18  <Eddi|zuHause> GetVehiclePalette(v) <-- wouldn't that be better as "v->GetPalette()"?
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16:21:36  * Zuu found an interesting translation of "wait for anny full load".
16:21:59  <Zuu> If translated back to English again, it ment "wait for any drunk cargo type"
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16:23:19  <Alberth> we should make a new language with ridiculous translations :)
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16:24:42  <Eddi|zuHause> Zuu: it's always funny when meaning of words depend on context :)
16:25:05  <Eddi|zuHause> in german, "full" can mean "drunk" as well :)
16:25:11  <Zuu> Though, you could still read "full load" => "full last" in Swedish as either full load or drunk load.
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16:27:01  <Zuu> But since a load can be full, it is not worng to use it in conjunction with that. However, it was in one translation used with "cargo type" which are rarely full.
16:27:19  <Zuu> A load af a cargo type can be full, but not the cargo type itself. :-)
16:28:05  <Zuu> Hm really, the load of cargo can't be full or empty. Only the container that contains the cargo.
16:28:07  <Eddi|zuHause> luckily, we now have an alcohol cargo in FIRS :p
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16:49:16  <frosch123> Eddi|zuHause: what is your exact issue with bounding boxes?
16:49:41  <Eddi|zuHause> frosch123: i'm not understanding the values
16:51:14  <frosch123> Vehicle::x_pos and y_pos are the position of the vehicle as in 4/8 from the front (center of a 8/8 vehicle; out of the center for other vehicles -> FS#3569). x_offs and y_offs is the position of the back corner of the bounding box, i.e. the position of the sprite
16:51:45  <frosch123> x_pos and y_pos follow the track and the vehicle rotates around that spot
16:51:59  <frosch123> i.e. currently short vehicles do not rotate around their center
16:55:12  <Eddi|zuHause> so. assuming an 8/8 vehicle, x_pos/y_pos is the center of the sprite, and x_offs/y_offset get added to the anchor point of the sprite?
16:57:39  <frosch123> s/center of the sprite/center of the vehicle/
16:57:53  <frosch123> rest sounds fine
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16:58:52  <Eddi|zuHause> err, yes, that i meant...
16:59:32  <Eddi|zuHause> what breaks, if the bounding box is moved for shortened vehicles?
17:01:31  <frosch123> vehicle are rotated around a different spot, train stays in place when reversed, train collide correctly, trains properly reserve/unreserve tracks, trains fit corretly into stations
17:01:49  <frosch123> maybe more :)
17:08:30  <Eddi|zuHause> so, why is that not done yet? :)
17:08:44  *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit []
17:11:56  <Alberth> the issue is not yet closed
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17:15:42  <Eddi|zuHause> what i don't understand is why Train::UpdateDeltaXY() uses such a weird bitstuffing, and not an array.
17:16:12  <Eddi|zuHause> and the meaning of x_extent/y_extent
17:18:45  <frosch123> x_extend and y_extent are the size of the bounding box
17:18:51  <frosch123> they do not matter for the vehicle position
17:19:27  <Eddi|zuHause> yes, but why are they negative values?
17:20:03  <Eddi|zuHause> and they seem too small vs what is visible in the game
17:20:08  <frosch123> you are confusing the numbers
17:20:17  <frosch123> _offs are negative, _extent are positive
17:20:19  <Eddi|zuHause> ah
17:20:20  <Eddi|zuHause> yes
17:20:32  <Eddi|zuHause> see... this wouldn't happen if it were an array :p
17:21:18  <frosch123> it was already changed for aircraft :p
17:22:06  <Eddi|zuHause> this is a great example of "bad code" :p
17:25:25  <Eddi|zuHause> and i have a feeling i should do 12 views, not 8. fits better into the concept
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17:34:21  <Eddi|zuHause> http://www.icjt.org/plants/uni/a/uni194a.html <- am i evil or crazy when reading the last line i think "then better go out with a bang"?
17:46:56  <Vikthor> Eddi|zuHause: That page looks outdated, eg. it still lists Temelin power plant as "Under Construction"
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17:51:53  <Eddi|zuHause> Vikthor: it also says commercial operation since 2001
17:55:51  <Vikthor> Well, OK then for two reactors of Jaslovské Bohunice PP it lists expected shutdown dates in past (they were already shut down)
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18:00:39  <Eddi|zuHause> ok, maybe it's not a "real time" updated site... but it's rather static data that is known a long time ahead
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18:01:11  <Eddi|zuHause> but indeed, it doesn't say when the data was recorded
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18:41:43  <TGYoshi> lala
18:41:47  <TGYoshi> my company is failing xD
18:41:54  <TGYoshi> building though farmlands isn't great
18:45:28  <CIA-7> OpenTTD: translators * r22234 /trunk/src/lang/swedish.txt:
18:45:28  <CIA-7> OpenTTD: -Update from WebTranslator v3.0:
18:45:28  <CIA-7> OpenTTD: swedish - 2 changes by Zuu
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19:29:52  <TGYoshi> Pfff
19:30:05  <TGYoshi> I will never understand how people start great..
19:30:12  <TGYoshi> I always run out of money :D
19:30:56  <peter1138> Start with a couple of simple money earners.
19:31:21  <peter1138> Don't worry about the route much, so long as your vehicles can make it and churn over the cash.
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19:32:19  <TGYoshi> I usually start with one long line of 7 long
19:32:25  <TGYoshi> Then put one train there..
19:32:30  <TGYoshi> Coal > something
19:32:44  <TGYoshi> Then I always run out of money and have to wait 15 minutes..
19:32:48  <TGYoshi> That fails pretty much
19:33:52  <TGYoshi> In single player it's working fine though, fast forward
19:36:23  <peter1138> Then your line is too long, I guess.
19:36:39  <peter1138> I aim for a couple of starter lines.
19:36:49  <TGYoshi> and people told me I have to create loooong lines :P
19:36:51  <peter1138> Often one is bound to go tits up :)
19:37:03  <peter1138> For most profit, yeah. But it's not so good when starting.
19:37:07  <TGYoshi> Two 'smaller' ones?
19:37:19  <TGYoshi> Kinda expensive
19:37:34  <TGYoshi> One train engine thingy is already 40/50k..
19:39:11  <TGYoshi> by the way..
19:39:20  <TGYoshi> Sometimes I see people using small railroad passages
19:39:26  <TGYoshi> Not the full track double-lined
19:39:34  <TGYoshi> that works right?
19:42:06  <peter1138> Yeah, no point starting off with double track.
19:45:12  <TGYoshi> hmmz
19:45:34  <TGYoshi> you've got a picture lieing around with a good very-very-begin setup or so? :P
19:46:45  <peter1138> Nope, I've not played for too long, heh
19:47:20  <TGYoshi> lol
19:58:23  <Eddi|zuHause> bah... i hate this length distortion in _ view
20:00:16  <Eddi|zuHause> if i go by the bounding box, a vehicle is 3 wide in / and \ view, but if i apply that width to the | view, it would be 12 pixels
20:02:20  <Eddi|zuHause> if i go by the (better looking) 8 pixels for 3 width, then the _ view should be shorter by 1/3 as well, so 20 or 24 pixels instead of 32
20:04:05  <Eddi|zuHause> @calc 32*0.7
20:04:05  <DorpsGek> Eddi|zuHause: 22.4
20:04:13  <Eddi|zuHause> @calc 32/24
20:04:14  <DorpsGek> Eddi|zuHause: 1.33333333333
20:04:26  <Eddi|zuHause> @calc 24/32
20:04:26  <DorpsGek> Eddi|zuHause: 0.75
20:04:30  <Eddi|zuHause> @calc 20/32
20:04:30  <DorpsGek> Eddi|zuHause: 0.625
20:07:00  <peter1138> Follow the TTD graphics ;)
20:07:24  <Eddi|zuHause> peter1138: the problem is, that creates insane gaps, so it doesn't really help
20:10:21  <Eddi|zuHause> also problem with 24 pixel-vehicles is, shortened vehicles need "odd" sizes/positions
20:10:44  <Eddi|zuHause> steps of 3 pixels
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20:55:24  <grzywacz> TGYoshi, shorter lines and two trains, one short double-track segment so they can pass by each other
20:55:33  <grzywacz> TGYoshi, two trains will keep the rating high
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20:56:49  <grzywacz> ~_~
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21:17:47  <Eddi|zuHause> # abr vorsicht
21:17:50  <Eddi|zuHause> # is cool man
21:19:23  <frosch123> sometimes eddi frightens me
21:19:28  <Eddi|zuHause> http://www.youtube.com/watch?v=7yWTQlM1KO8 <-- in case someone wants seriously shitty music :p
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