Config
Log for #openttd on 12th March 2013:
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00:23:06  <wolfmitchell> https://www.youtube.com/watch?v=JmvCpR45LKA lololololololol
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00:34:07  <peter1138> possibly a slight overreaction
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05:53:31  <Pikka> Maybe it's because I'm Peruvian
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10:00:23  <andythenorth> sometimes I wonder if I could not import 1 bazillion things to every python module
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10:04:34  <Pikka> I don't
10:04:52  <andythenorth> I bet
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10:05:11  <andythenorth> Pikka chops, where is your HOQSV untracking table?
10:05:21  <andythenorth> so I can copy it
10:05:23  <andythenorth> for BANDIT
10:05:28  <andythenorth> with sprinkles
10:05:39  <Pikka> http://www.pikkarail.com/junk/after.png
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10:06:03  <Pikka> It's not really bandity though
10:06:32  <Pikka> http://www.pikkarail.com/junk/before.png is the old one
10:08:15  <andythenorth> looks pretty bandity to me
10:08:21  <andythenorth> as I cba to work out my own set
10:09:01  <andythenorth> so nothing below 12t, because that's pointless
10:09:20  <andythenorth> and you have unrealistically high top end
10:09:26  <andythenorth> k
10:10:04  * andythenorth considers a capapacity param
10:11:01  <andythenorth> Pikka: you refitting the body type on rigids?
10:11:08  <Pikka> yes
10:11:12  <andythenorth> even with autorefit
10:11:13  <andythenorth> ?
10:11:45  <Pikka> I think so
10:11:51  <andythenorth> ugh :)
10:12:01  <andythenorth> I am thinking dropside, tanker
10:12:05  <andythenorth> covers most evils
10:12:07  <Pikka> it may be possible to avoid it
10:12:08  <andythenorth> maybe a fridge
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10:12:41  <Pikka> you may not have this problem with bandit, but I feel like limiting autorefit to certain vehicles is an unnecessary imposition of realism :)
10:13:00  <peter1138> :(
10:13:05  <Pikka> otherwise I would probably limit autorefit to semis
10:13:06  <andythenorth> I just don't like the visual hoo-haa when a tanker turns into a flatbed :P
10:13:07  <peter1138> not enough vehicles! ;(
10:13:30  <andythenorth> there are 8
10:13:31  <Pikka> andythenorth, it might be difficult to avoid
10:13:32  <andythenorth> it's a nice number
10:13:48  <andythenorth> Pikka: it's impossible to avoid afaict
10:13:52  <andythenorth> unless you like broken orders
10:13:53  <Pikka> especially with no prop 25 for road vehicles
10:13:54  <Pikka> :)
10:14:05  <andythenorth> hmm
10:14:06  <Eddi|zuHause> it's easy to avoid, just offer flatbeds and tankers as separate vehicles
10:14:17  <andythenorth> Squid is 30CC
10:14:22  <andythenorth> BANDIT might be 16CC
10:14:26  <Pikka> there are 8?
10:14:27  <andythenorth> do you see a pattern there?
10:14:28  <Pikka> there are 16
10:14:56  <andythenorth> there is no spoon
10:14:59  <andythenorth> biab
10:15:28  <Pikka> bye
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10:33:01  <peter1138> Eddi|zuHause, yes
10:37:20  <andythenorth> hmm
10:37:29  <andythenorth> 4 tankers, 4 flatbeds, 3 artics
10:37:33  <andythenorth> 11CC
10:38:43  <V453000> severe lack of unicorns
10:38:58  <andythenorth> they go in HEQS
10:40:27  <Eddi|zuHause> you miss the boxcars of course
10:40:37  <V453000> boxcars are boring
10:40:44  <V453000> cargo aint visible in them :(
10:41:31  <andythenorth> bye
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11:12:03  <Eddi|zuHause> "if you write cryptocode, make sure that the memset that deletes your key does not get optimized out"
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11:27:53  <peter1138> heh
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12:58:08  <Pikka> hoh
13:02:02  <planetmaker> huh
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14:16:01  <Sacro> SET BLASTER=A220 I5 D1 T3 P330 H6 E620
14:17:32  <goodger> I am fairly sure you don't need to write AUTOEXEC.BAT any more, sacro
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14:19:10  <Sacro> goodger: but then how does TTO know how to find my soundcard?
14:19:43  <Sacro> best load mscdex as well
14:45:10  <peter1138> dosbox or real?
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14:54:01  <Eddi|zuHause> Sacro: but dosbox sets these automatically by default
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15:19:52  <Belugas> hello
15:22:19  <Sacro> Eddi|zuHause: ooh nice
15:22:37  <Sacro> i should use a full screen dosbox at work
15:22:41  <Sacro> with norton commander
15:30:34  <Eddi|zuHause> and mscdex you don't need either, you just mount with "-t cdrom"
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15:32:43  <Sacro> :(
15:32:47  <Sacro> :o
15:32:50  <Sacro> there's no Eddi
15:33:55  <goodger> I am sure he'll be back
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16:04:39  <andythenorth_> Bon apples
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16:15:02  <andythenorth_> So original ttd has about 30 trucks per climate
16:15:30  <andythenorth_> I was thinking 10 :p
16:15:31  <andythenorth_> Too boring?
16:17:32  <peter1138> original trucks aren't refittable though
16:18:28  <andythenorth_> Nope
16:18:38  <andythenorth_> I forgot mail trucks
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16:19:01  <andythenorth_> Probly better have some of those :p
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16:19:20  <andythenorth_> Does anyone transport nail by truck ? ?
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16:19:37  <andythenorth_> Nail / mail / phone keyboard
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16:23:50  <peter1138> yeah i have done
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16:32:04  <andythenorth_> Postman pat van? Or 18 wheeler? o_O
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16:53:09  <Pikka> in OpenTTD, andy, or IRL?
16:53:14  <Pikka> http://www.flickr.com/photos/quarterdeck/8459968861/
16:58:32  <Pikka> looking at the main north brisbane mail centre in google earth, I can see about 30 postman pat vans, half a dozen 3-axle heavy rigids, and about 8 artics
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16:59:15  <Pikka> the postman pat vans are used for brisbane distribution, actual delivery is done by motorbike for letters and contractors for parcels
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17:00:43  <Pikka> hmm, maybe those aren't semis, they're very large 3 axle trucks
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17:30:27  <andythenorth_> In that case, no pat vans
17:31:03  <andythenorth_> Big rigid trucks ftw everywhere
17:31:40  <Pikka> hooray
17:31:59  <Pikka> more realistic than pat vans for inter-city transport, which is what you're mostly doing in OpenTTD anyway
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17:33:25  <andythenorth_> I still haven't figured out any theme
17:33:38  <andythenorth_> I like a thene :p
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18:02:50  <supermop> i want a grid/line drawing monochrome base set
18:03:02  <supermop> so i can play at work more surrepticiously
18:03:45  <HerzogDeXtEr> lol
18:06:11  <supermop> green dimetric grass and cartoonish hills looks blatantly like non work from across the room
18:07:44  <V453000> lol
18:08:31  <V453000> you could replace all sprites with letters
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18:17:47  <V453000> is it just me or does TTRS+FIRS wtfbork?
18:17:57  <V453000> 3.13 for TTRS and 0.10.0 for FIRS
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18:24:33  <frosch123> ttrs has some parameters to disable banks
18:24:52  <frosch123> or other fancy cargos/industries
18:25:31  <V453000> it doesnt :s
18:28:46  <frosch123> ah, well, you need version 4
18:28:57  <frosch123> http://dev.openttdcoop.org/projects/ttrs4
18:29:02  <frosch123> iirc the main feature of that version is that switch
18:29:11  <frosch123> to enable compatibility with industry sets
18:30:32  <V453000> o_O
18:30:32  <frosch123> http://dev.openttdcoop.org/projects/ttrs <- hmm, maybe that one is more correct
18:30:32  <V453000> that aint on bananas though
18:31:35  <V453000> hasnt there been some bank changing in version like 3.10 already?
18:32:11  <frosch123> so, i only dreamed all of that?
18:32:12  <frosch123> planetmaker: tell me :)
18:32:37  <V453000> idk I havent heard about anything such going on lately ... but that doesnt mean it couldnt have happened :)
18:32:45  <frosch123> http://dev.openttdcoop.org/issues/1287
18:33:05  <V453000> Updated by foobar over 2 years ago
18:33:24  <frosch123> "That is a good idea. IF (VALU/GOLD/DIAM) THEN have bank as industry; ELSE have bank as house."
18:33:39  <frosch123> so, apparently it is compatible with firs
18:34:05  <V453000> well yea, but I just tried FIRS 0.10.0 and TTRS3.13 and all houses were banks
18:34:20  <V453000> it used to work as far as I remember
18:34:36  <frosch123> ah, that's a different issue
18:34:39  <frosch123> it's fixed in r42
18:34:43  <frosch123> which is unreleased
18:34:53  <frosch123> http://dev.openttdcoop.org/projects/ttrs/repository <- r39 is 3.13
18:35:01  <frosch123> r42 fixed banks appearing in too early years
18:35:10  <frosch123> so, you have to start your game after 1930
18:35:13  <frosch123> or all will be banks :)
18:35:46  <V453000> alright it only happens with some certaion settings
18:36:09  <frosch123> startyear is the important one
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18:37:39  <V453000> oh
18:37:43  <V453000> WTF :d
18:37:53  <V453000> I dont want to start the game before 1930 :d
18:38:49  <frosch123> add another house set :p
18:38:54  <frosch123> with houses before 1930
18:39:22  <frosch123> or poke pm or foobar to release an update :p
18:39:47  <V453000> well I just used japanese buildings instead of TTRS but I will give them a poke when I see them
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18:48:18  <planetmaker> frosch123, V453000 IIRC I added a switch to disable banks as industries to TTRS
18:48:46  <V453000> any chance you remember which version is that in? :)
18:48:47  <planetmaker> So yes, I added it specifically to be compatible with FIRS ;-)
18:48:58  <frosch123> planetmaker: nope, you didn't :p
18:49:06  <planetmaker> I did not? Hm...
18:49:13  <frosch123> foobar added an autodetection of cargos
18:49:34  <planetmaker> Maybe I detected FIRS and then disabled the industry banks only
18:49:36  <frosch123> and v's issue was a different one
18:49:48  <frosch123> but nevertheless there is no current ttrs release :)
18:50:10  <planetmaker> with the house thing fixed?
18:50:22  <frosch123> r39 is the last tag
18:50:28  <frosch123> r42 fixes the bug v encountered
18:50:52  <frosch123> fix is from 2012-06, last release from 2011-11
18:50:57  <planetmaker> hm, I guess I could make a new release :-)
18:51:14  <planetmaker> but first I'll try get still some bread and then dinner before I starve to death
18:51:23  <planetmaker> finding drivers for old hardware... is a big PTIA
18:51:34  <planetmaker> especially obscure hardware
18:51:54  <V453000> ho :)
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19:35:29  <DorpsGek> Commit by translators :: r25084 /trunk/src/lang (3 files in 2 dirs) (2013-03-12 18:45:19 UTC)
19:35:30  <DorpsGek> -Update from WebTranslator v3.0:
19:35:31  <DorpsGek> catalan - 2 changes by arnau
19:35:32  <DorpsGek> korean - 2 changes by telk5093
19:35:33  <DorpsGek> gaelic - 2 changes by GunChleoc
19:36:35  <andythenorth> Game Script?
19:36:40  <andythenorth> MP?
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19:56:12  <andythenorth> frosch123: ^ ?
19:56:42  <frosch123> not today
19:56:57  * andythenorth makes newgrfs in that case
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20:28:31  <Wolf01> hello
20:28:53  <Alberth> hi Wolf01
20:29:03  <Wolf01> "Optimizing game files"... taking ages
20:29:55  *** k4be [~k@2001:5c0:1502:8c00:6e62:6dff:fec0:87cb] has joined #openttd
20:30:14  <k4be> hey
20:30:19  <Alberth> hi
20:32:11  <k4be> i'm looking for solution to this message "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt." on a dedicated server built from source
20:32:30  <k4be> compared the directories with working server on gentoo, found no differences
20:32:37  <k4be> i think it can't find the files
20:33:23  <Wolf01> is the openttd.cfg in the same directory of the game or it is in a user directory?
20:33:48  <frosch123> k4be: emerge opengfx
20:33:55  <k4be> ~/.openttd user directory
20:34:21  <k4be> this is not gentoo, i'm trying building from source on centos
20:34:32  <k4be> it works correctly on gentoo
20:34:51  <Wolf01> I usually make "portable" installations (with the .cfg in the same directory) and always works
20:35:00  <k4be> the ~/.openttd is copied from working system
20:35:11  <frosch123> it should be in /usr/share/games/openttd/baseset
20:35:13  <frosch123> or so
20:35:36  <frosch123> maybe share and games is switched :)
20:37:15  <Wolf01> uh, nice, I have 14MB of updated grfs to download :P
20:37:47  <k4be> also not starting after rm -r ~/.openttd
20:37:53  <planetmaker> not much. Use zbase. And wait for an update there, Wolf01 ;-)
20:38:07  <planetmaker> lol, k4be of course not :-)
20:38:08  <k4be> it installed in /usr/local atm, different than in gentoo
20:38:43  <planetmaker> you need to provide a base set in one of the search paths of the openttd binary
20:39:00  <k4be> how to find out which are these paths?
20:39:08  <planetmaker> which easiest is done by using your package manager
20:39:12  <planetmaker> readme :-)
20:39:29  <planetmaker> line... 188 or so...
20:39:53  <planetmaker> http://vcs.openttd.org/svn/browser/tags/1.3.0-RC2/readme.txt#L266
20:40:50  <Wolf01> whoa, what you have done?! I updated the game and suddenly buttons, buttons everywhere
20:42:17  <k4be> it installed its files in /usr/local/games and /usr/local/share/games
20:42:27  <k4be> do i have to change install prefix for it to work?
20:44:14  <k4be> or is there a way to put paths in command line arguments or openttd.cfg? can't find any info in docs
20:45:29  <planetmaker> k4be, just symlink opengfx then into your homedir's ~/.openttd/baseset
20:45:36  <planetmaker> or the whole baseset dir
20:46:02  <planetmaker> ln -s /usr/local/share/games/baseset ~/.openttd/baseset/sys-base
20:46:06  <planetmaker> or something like that
20:46:23  <planetmaker> IFF there's a baseset folder in /usr/local/share/games/baseset
20:49:01  <k4be> /usr/local/share/games/openttd/baseset/ it's there
20:49:09  <k4be> but still won't start
20:50:42  <k4be> gentoo tools often breaks things (as in avr-gcc case - source build works, gentoo build does not), but in case of openttd they did good job :)
20:53:36  <szaman> you may use: strace -e open ./openttd
20:53:45  <szaman> to see where the binary try to search
20:55:14  <Alberth> Alternatively, read the donotreadme: http://vcs.openttd.org/svn/browser/trunk/readme.txt#L266
20:57:18  <k4be> i just read it for the sixth time :)
20:57:32  <planetmaker> note that there's no search path with *local* in it
20:58:37  <Alberth> k4be: please make a pastebin with what you have where
20:59:23  <k4be> http://wklej.org/id/979978/ looks like it finds some files from baseset (search for "= 4")
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21:01:35  <szaman> and there *is* some *local* paths :]
21:01:44  <szaman> *are*
21:02:49  <Alberth> what .grf files are in that sys-base ?
21:06:02  <k4be> /home/k4be/.openttd/baseset/sys-base/openttd.grf
21:06:15  <k4be> on working system: /usr/share/games/openttd/baseset/openttd.grf
21:06:17  <Alberth> that's not a base set
21:07:56  <Alberth> http://vcs.openttd.org/svn/browser/trunk/readme.txt#L194
21:08:03  <Alberth> describes base sets
21:08:25  *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
21:08:53  <Alberth> ie zbase, open-gfx, or trg* (the original ttd files)
21:08:56  <Alberth> hi Zuu
21:09:17  <Wolf01> lolwut, how I'm supposed to download 5.3GB @49KB/s?
21:09:18  <Zuu> Hello Alberth
21:09:23  <Wolf01> hi Zuu
21:09:24  <k4be> it seems there is missing share/games/openttd/data directory
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21:13:56  <k4be> ok, probably solved, copied /usr/share/games/openttd/data/ from gentoo to /usr/local/share/games/openttd/data/
21:13:57  <Alberth> base sets don't hide in non-existing directories :)
21:14:12  <k4be> and it seems to start correctly
21:14:49  <DDR> \o/
21:14:55  <k4be> but i don't know why "make install" did not put it there
21:15:20  <Alberth> make install of what? openttd?
21:15:39  <Alberth> if so, it's because openttd does not come with a base set
21:16:28  <Alberth> you typically share the baseset with all openttd copies, no need to have a new baset set for every openttd install
21:16:48  <Alberth> so most users already have a base set when downloading or building openttd
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21:17:22  <k4be> but in gentoo it did come, also windows users seemed not to have such problems
21:17:28  <TWerkhoven> even on gentoo, the baseset only comes along because emerge has opengfx/sfx/msx as dependencies, they are separate ebuilds
21:18:57  <Rubidium> k4be: sounds like your centos compile is without freetype/fontconfig, so the automatic downloading of base sets when one is missing does not work
21:19:11  <k4be> so why haven't i learned it after reading readme file for 6 times?
21:19:36  <Rubidium> also the windows installer has the option to download a base set (which might even be the default)
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21:21:51  <Alberth> k4be: what is missing in the readme file?
21:22:16  <Rubidium> k4be: that freetype+fontconfig are needed for "automatic" downloading of a base set seems to be an omission, however I doubt many people will read it if it is hidden in section 7.1
21:22:35  <Rubidium> which is where it belongs, just like the lzma/zlib 'requirements'
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21:24:09  <WOOHOO> "www.iBooter.us - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market"
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21:24:47  <Wolf01> I do want! Oh, too late
21:25:01  <k4be> so i think configure should say i'm going to have problems :)
21:25:20  <Rubidium> it's not necessarily a problem
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21:37:33  <Zuu> Once you have a base set in ~/.openttd/baseset you will not have any problem if the bootstrap base set downloading is not working due to missing dependency.
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21:41:45  <frosch123> night
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22:01:06  <Wolf01> where is hidden the news ticker configuration panel?
22:01:27  <Zuu> You can configure news in advanced settings in 1.3/nightly.
22:01:50  <Alberth> in the advanced settings it is in
22:01:56  <Zuu> Just enter "news" in the advanced settings filter and those settings should probably appear.
22:02:04  <Zuu> (given that you use OpenTTD in English)
22:03:21  *** mathieumaes [~Mathieu@ip-83-101-77-55.customer.schedom-europe.net] has joined #openttd
22:03:46  <mathieumaes> Hi all! I have a question
22:04:01  <mathieumaes> is it possible to reserve a certain station track for certain trains or goods ?
22:04:38  <Wolf01> waypoints http://bbsimg.ngfiles.com/1/24030000/ngbbs4fde12a1a93b4.jpg
22:04:50  <mathieumaes> I have 4 trains loading stuff and 6 trains unloading stuff in the same station with only 4 tracks... I want to make sure that the 4 loading trains don't block all 4 tracks
22:05:05  <Zuu> You can use a waypoint to force all other trains to use the other platforms, and a separate for the trains to use the reserved platforms.
22:05:29  <Zuu> I usually split unloading and loading into two separate stations.
22:05:43  <Zuu> Those have no reason to use the same station ID.
22:06:05  <mathieumaes> I suppose that could work
22:06:11  <mathieumaes> thanks!
22:06:25  <Alberth> it also reduces head-aches about blocking :)
22:07:31  <mathieumaes> yeah
22:07:39  <mathieumaes> but what if you are loading 2 different goods ?
22:08:17  <Alberth> 3 stations?
22:08:28  <Zuu> Either split loading into two stations or use waypoints to restrict access.
22:08:45  <Alberth> loading needs just a few platforms
22:09:02  <Alberth> you can have the other trains waiting in front of it
22:09:08  <Zuu> Eg. use one entry at the left for grain and one entry to the right for liverstock. The grain trains have access to plattform 1 to 4 and livestock is given access to plattform 3 to 6.
22:09:27  <Alberth> at least, if you have enables the advanced/improved loading algorithm
22:09:28  <Wolf01> mmmh, I think I need a setting for "closing of industries served by the player", it desn't seem to be handled by the "production changes of industried served by the player"
22:10:07  <Ristovski> Jokes about german sausages are the wurst
22:10:15  <Alberth> Wolf01: industry closures are all put on one big heap indeed
22:11:31  <Alberth> but in my experience it happens very seldomly that an industry closes on you, just turn on the negative profit warning instead :)
22:12:17  <Wolf01> meh, I have a fruit plantation near a city and already got an alert, so I wanted to know if it closes down
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22:14:45  <Zuu> You can set up a dummy truck that loads fruit from it while building your rail connection.
22:15:30  <Alberth> Wolf01: ah, a warning in the industry window or so?
22:15:43  <Wolf01> no, it closes down because is too near to the city, it doesn't have production problems
22:16:22  <Wolf01> I already blocked the city from that side, but I don't know if it's enough
22:18:17  <Wolf01> nothing that I can't handle by keeping the industry window open minimised, so if it closes, it mean that the industry has gone
22:18:28  <Alberth> I didn't even know it did that :o
22:20:09  *** SigHunter [~sighunter@p57AF3C34.dip.t-dialin.net] has joined #openttd
22:21:20  <SigHunter> setting engine_renew is "on" but vehicles dont get renewed automatically when old, using 1.3.0 RC2, is there some other setting required for this to work?
22:22:44  <planetmaker> you gotta have enough money, engines need have possibility to visit depot. and they need still be available
22:23:24  <SigHunter> i have cars that are 20/15 years old, i have 14 million €, limit is set to 200k €, engine is availlable, renew date is set to 5
22:23:41  <SigHunter> when i send them to depot they drive in and out without anything happening
22:23:54  <Wolf01> maybe they are lazy
22:24:03  <planetmaker> savegame?
22:24:11  <Alberth> try it manually?
22:24:50  <SigHunter> Alberth: you mean send to depot and then press that "renew button"? doesnt do anything either
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22:25:03  <SigHunter> planetmaker: is this setting savegame dependant?
22:25:15  <SigHunter> it was disabled but i  enabled it later with rcon
22:25:15  <planetmaker> yes, fo course.
22:25:19  <SigHunter> crap
22:25:24  <planetmaker> changing it in the main menu won't change it ingame
22:25:36  <planetmaker> only for newly started games
22:25:44  <Alberth> SigHunter: No, I mean drive in, drag/drop the engine yourself
22:25:47  <SigHunter> and even not with rcon?
22:26:05  <Alberth> not if you loaded the game after that
22:26:23  <planetmaker> it's a setting every player can set themselves in MP
22:26:26  <planetmaker> so no rcon needed
22:26:28  <Alberth> but look in the settings to see its status
22:26:56  <planetmaker> thus rcon will be ineffective. It's a per-company setting
22:27:38  <SigHunter> i dont know why i tried it that weird way
22:27:45  <SigHunter> just set it in advanced settings and it works :D
22:27:51  <SigHunter> thought it was some kind of serverside setting
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22:43:30  <Wolf01> "oil refinery decreases production essentially"... what?
22:44:44  <Alberth> 'essentially' is not in the current language files here
22:44:57  <Wolf01> ecs
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22:49:15  <Alberth> I found ecs way too demanding to be much fun
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22:52:08  <planetmaker> Wolf01, he probably means eventually (instead of essentially)
22:53:28  <Alberth> good night
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23:05:18  <Wolf01> good night too
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23:08:19  <CR7> portuga
23:08:49  <CR7> há
23:08:52  <CR7> ?
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23:46:17  <Eddi|zuHause> http://i.imgur.com/WBTEwKs.jpg
23:46:59  *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
23:52:26  <__ln__> might be photoshopped
23:55:50  <Eddi|zuHause> WHAT?!? i was so sure it was a real photo :/

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