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00:00:51 *** rambo [~jrambo@178-222-64-223.dynamic.isp.telekom.rs] has joined #openttd 00:01:28 *** rambo is now known as Guest1081 00:03:09 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 00:07:06 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 00:07:41 *** Guest943 [~jrambo@178-222-64-223.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 00:12:10 <peter1138> to be young, gifted, and black... that's where it's at 00:35:12 <argoneus> just the last one is enough 00:35:19 <argoneus> the rest will be forced upon you to meet quotas 00:42:27 <peter1138> ok 00:44:17 <peter1138> Pikka, do a base set anyway, you'd do it well, probabl :p 00:44:18 <peter1138> +y 00:44:47 <Pikka> I will, it's just a question of doing it. :P 00:45:32 <peter1138> hmm, does 10cc provide 1x zoom sprites or rely on openttd to do that? 00:45:45 <Pikka> it relies on openttd 00:46:09 *** luaduck is now known as luaduck_zzz 00:46:17 <Pikka> it only provides 4x 32bpp sprites, and fake 1x 8bpp sprites 00:46:39 <peter1138> mind you it looks good enough at 1x anyway 00:47:28 <Pikka> for rails and other static things I'll probably do multiple zoom levels, just to get rid of some of the aliasing 00:47:52 <peter1138> some aliasing is good 00:48:00 <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails 00:48:01 <peter1138> stops it becoming a blurry mush 00:48:07 <Pikka> so they'll need a 1x pass too 00:48:39 <peter1138> funny things about 10cc 00:48:53 <peter1138> changing company colour doesn't work on stopped vehicles :p 00:49:01 <Pikka> :P 00:49:16 <Pikka> to be precise, it doesn't take effect until it redraws the sprite. 00:49:33 <peter1138> nah 00:49:43 <peter1138> until the vehicle has an update 00:49:45 <Pikka> yes 00:49:48 <Pikka> that's what I meant 00:49:57 <Pikka> until it recalculates the sprite 00:50:43 * peter1138 waves at digitalfox, able to monitor irc stealthily huh 00:50:44 <Eddi|zuHause> <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails <-- probably needs some hinting (like fonts) to become useful 00:51:02 <Pikka> or just providing additional zoom level sprites, eddi :) 00:51:37 <Eddi|zuHause> peter1138: that's not all that difficult, given that there are public logs on the web :p 00:52:04 <Eddi|zuHause> Pikka: yes, i meant for the automatic approach 00:52:09 <peter1138> I know, but funny how he was actually doing it, when I mentioned his name the first time earlier :p 00:52:21 <Pikka> you mean this isn't the secret cabal where we plot the downfall of grf authors we don't like, eddi? 00:52:31 <peter1138> Pikka, they're all watching us. 00:52:52 <Pikka> and are quite capable of engineering their own downfalls, anyway ;) 00:53:10 <Eddi|zuHause> Pikka: no, this is the public cabal where we plot the downfall of grf authors we don''t like, Pikka, 00:53:20 <Pikka> right 00:53:30 <Pikka> let's start with V453000 :D 00:53:39 <Eddi|zuHause> MB has great fun reading these logs, i suppose :p 00:53:52 <Pikka> I would imagine mb has better things to do 00:54:20 <Eddi|zuHause> MB has occasionally referenced discussions that happened in here 00:55:19 <Eddi|zuHause> also, "start" is probably the wrong word :p 00:57:42 <Eddi|zuHause> i mean, we already have a pretty good track record of driving people like OzTrans and SAC out of the community :p 01:01:36 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 01:02:16 <peter1138> Eddi|zuHause, what, by not actually doing anything to them? 01:02:36 <Eddi|zuHause> pretty much :) 01:03:39 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 01:03:47 <Eddi|zuHause> i don't even remember why SAC left... there was something flamewar-ish going on, and possibly trees were involved. 01:04:03 *** jrambo [~jrambo@178-222-64-223.dynamic.isp.telekom.rs] has joined #openttd 01:04:39 <Eddi|zuHause> and much much later there was something about non-content advertising stuff on bananas 01:09:54 *** Guest1081 [~jrambo@178-222-64-223.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 01:14:22 <argoneus> good night, train friends 01:15:23 *** Mso150 [~Mso150@80.83.239.115] has joined #openttd 01:24:22 <peter1138> what about 01:24:24 <peter1138> ship friends 01:24:28 <peter1138> aircraft friends 01:24:35 <peter1138> and those nutters, the road vehicle friends 01:25:29 <Eddi|zuHause> everybody knows that openttd is a pure train game 01:26:01 <Eddi|zuHause> there is one and only one play style and we do not tolerate other opinions 01:27:49 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has quit [Quit: Black bird fly, you were only waiting for this moment to arise] 01:28:25 <peter1138> exactly 01:28:27 <peter1138> not even V453000's 01:28:43 <peter1138> definitely not andythenorth's 01:28:57 <peter1138> of course 01:29:04 <peter1138> if you're a dev, the way to play the game is with vim 01:30:01 <Eddi|zuHause> i don't think i've offended enough people tonight 01:30:26 <Eddi|zuHause> maybe i should state that i worship cthulu, and that scientology is not a proper religion 01:31:05 <peter1138> don't be silly 01:31:12 <peter1138> FSM's where it's at 01:31:30 <Eddi|zuHause> although the last one probably doesn't reach the proper target audience in here :p 01:32:27 <Eddi|zuHause> i eat pastafarians for breakfast 01:34:25 <Pikka> what about horse friends? 01:34:36 <Pikka> horses and sailing ships are what makes OpenTTD fun 01:35:32 <peter1138> and pixels 01:35:32 <Eddi|zuHause> people who watch MLP are only a tiny step above furries. 01:35:45 <peter1138> visible pixels that stand out from their neighbours 01:35:53 <peter1138> Eddi|zuHause, hah 01:43:23 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 01:49:28 *** liq3 [~liq3@120.147.178.81] 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[Quit: Leaving.] 08:13:06 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:23:23 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Quit: Leaving.] 08:24:10 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:24:51 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:30:28 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Quit: Leaving.] 08:32:15 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:35:39 *** shansen [~shansen@2a01:7e00::f03c:91ff:fe56:d21c] has quit [Quit: Goodbye!] 08:36:01 *** Mso150 [~Mso150@80.83.238.72] has quit [Ping timeout: 480 seconds] 08:39:22 *** shansen [~shansen@2a01:7e00::f03c:91ff:fe56:d21c] has joined #openttd 08:42:48 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Remote host closed the connection] 08:43:28 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:43:42 <Celestar> this is gonna happen a few more times I fear :P 08:43:56 <Pikka> you broke it 08:44:09 <planetmaker> oh noes! 08:47:53 <planetmaker> seems pikka truncated some flamingzzzz - or do I err? 08:48:11 <Pikka> mebbe 08:49:32 <Pikka> it was just a boring rehash of the same discussion from the ISR thread 6 months ago anyway 08:49:36 <Pikka> which also ended up in the spam bin 08:50:00 <Pikka> hmm 08:50:04 <Pikka> you know what openttd needs? 08:50:12 *** kais58___ is now known as kais58|AFK 08:50:26 <Pikka> a button on the "load game" dialogue to return to the default save folder after you accidentally click on one of the drive letters 08:51:56 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Remote host closed the connection] 08:52:37 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:53:20 <planetmaker> indeed 08:55:53 *** lugo [~oftc-webi@tmo-106-125.customers.d1-online.com] has joined #openttd 08:57:56 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Remote host closed the connection] 08:59:17 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 09:00:05 *** Celestar [~Celestar@firebeta9.tngtech.com] has left #openttd [] 09:00:06 <Eddi|zuHause> maybe links like <personal directory>,<shared directory>,<working directory> etc. (if different) 09:03:05 <planetmaker> that would be the generalized form, yes 09:11:54 <liq3> Does anyone know if the expected/scheduled dates in timetables are purely visual? 09:17:56 <planetmaker> that's a badly-worded question really, liq3. The answer is 'yes' :P 09:18:37 <liq3> Better question. Does the timetable actually use those dates for any reason mechanics wise? :p 09:18:47 <liq3> s/timetable/game. 09:19:41 <Eddi|zuHause> liq3: they are the calculated result of the start date and travel times (plus current lateness, in case of "expected") 09:19:54 <liq3> That doesn't answer the question. 09:20:46 <liq3> Curious about how it works internally. 09:21:24 <Eddi|zuHause> then let me rephrase: the game uses the start date, travel times and lateness for all internal calculations, the dates in the timetable gui are purely visual 09:21:48 <liq3> ok ty, I thought that was the case. 09:22:22 <Pikka> and I assume that was you, planetmaker :P 09:24:13 <planetmaker> who knows? 09:25:13 <planetmaker> maybe you explain the situation to him. He obviously won't listen to me. But maybe owen should rather 09:25:50 <Pikka> :) he has a point, though 09:25:58 <Pikka> http://pikkarail.com/wp-content/uploads/2014/10/compare_the_dome.png 09:26:19 <Pikka> obviously all these 32bpp graphics are totally not in keeping with TTD style 09:26:39 <planetmaker> yes, not. They're too detailed 09:26:55 <Pikka> the only good train graphics are bad brett's, which are 3 tiles long and 3 tiles high, and look absolutely gorgeous providing they never have to interact with tunnels, bridges, curves or stations ;) 09:27:31 * Pikka dinner, bbl 09:27:39 <planetmaker> enjoy your food :) 09:32:49 <liq3> btw, GetTileSlope is really slow when you have lots of trains. 09:34:23 <__ln__> oh, putin didn't win the nobel prize :( 09:36:25 <liq3> nobel prize for what? 09:37:03 <__ln__> he didn't win any of them, but admittedly he was only a candidate for the peace prize. 09:38:02 *** shansen [~shansen@2a01:7e00::f03c:91ff:fe56:d21c] has quit [Ping timeout: 480 seconds] 09:38:12 <liq3> I don't understand the peace prize. Some pretty non-peaceful people seem to have gotten it. 09:38:36 <__ln__> war criminals often. 09:38:41 <liq3> yeh. 09:39:11 *** shansen [~shansen@me.shansen.me] has joined #openttd 09:41:16 <b_jonas> liq3: of course, they give it in _advance_ to people they want to shame into behaving well, hoping they wouldn't dare to do more obvious non-peaceful behavior right after getting a prestigeous peace price. 09:41:57 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 09:41:59 <liq3> possibly. 09:44:38 <Eddi|zuHause> http://randomascii.wordpress.com/2014/10/09/intel-underestimates-error-bounds-by-1-3-quintillion/ 09:52:06 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 09:52:44 <NGC3982> Uhm. 09:53:04 <NGC3982> I understood the first five words. 09:54:15 <Eddi|zuHause> don't worry, he uses the word "quintillion" wrong anyway :p 10:05:32 <Eddi|zuHause> anyway, he's talking about a basic numeric concept of "cancellation", which means if you have two numbers which are accurate to N bits, and they are almost equal, if you substract them, the result has pretty much 0 accurate bits 10:06:17 <__ln__> *subtract 10:06:32 <Eddi|zuHause> %typo 10:07:12 <Eddi|zuHause> not entirely sure how that got in there 10:07:47 <__ln__> could have been a keyboard controller malfunction 10:08:05 <Eddi|zuHause> anyway, he's saying that in order to avoid this, one of the numbers needs 2*N precision, which in intel's case it doesn't have 10:16:33 *** fjb is now known as Guest1125 10:16:35 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:16:58 <Eddi|zuHause> he's also saying that it's difficult to trigger this, as most compilers have their own implementation of sin, and on x64 the instruction is not available 10:22:25 <V453000> /cry; MB hasnt seen any other good renders other than Bad Bretts 10:23:48 *** Guest1125 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:29:36 <NGC3982> http://nymag.com/thecut/2014/10/ranking-of-all-117-sweaters-seen-on-twin-peaks.html 10:29:39 <NGC3982> :D 10:30:18 <Eddi|zuHause> @seen niveau 10:30:18 <DorpsGek> Eddi|zuHause: I have not seen niveau. 10:32:46 *** cpxn [~cpxn@S0106c8fb2649e588.ok.shawcable.net] has joined #openttd 10:37:49 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 10:38:23 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:41:07 *** Biolunar_ [Biolunar@blfd-4db034a6.pool.mediaWays.net] has quit [Quit: leaving] 10:48:07 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:53:07 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 10:53:07 *** zeknurn` is now known as zeknurn 11:13:24 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 11:13:52 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 11:21:56 <argoneus> good morning, train friends 11:22:09 <planetmaker> moin 11:22:32 <Eddi|zuHause> maybe you missed the discussion last night :p 11:22:41 <argoneus> m-me? 11:23:49 <argoneus> oh, I see 11:23:51 <argoneus> I was sleeping 11:27:56 <V453000> ENEMY 11:32:45 *** Supercheese is now known as Guest1131 11:32:47 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:38:13 <planetmaker> Supercheese, so how far have you gotten meanwhile with latin locale? :) 11:38:18 *** Guest1131 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 12:07:15 <Rubidium> la_RE? 12:09:29 <Rubidium> (obviously for Roman Empire) 12:09:32 <Pikka> re? 12:09:33 <Pikka> oh 12:10:10 <V453000> XD 12:11:13 <__ln__> what's Roman Empire in latin? let me guess it's in the order Empire(noun) Roman(adjective) 12:13:10 <Eddi|zuHause> something along the lines of "Imperium Romanum"? 12:13:13 <argoneus> ^ 12:13:51 <Eddi|zuHause> there's also the "Imperium Romanum Sanctorum", which is neither an empire, nor roman, and not holy, anyway. 12:14:05 <argoneus> isn't that the holy roman empire? 12:14:12 <Eddi|zuHause> yes 12:14:22 <argoneus> no wait 12:14:23 <argoneus> it's 12:14:25 <argoneus> sanctum romanum imperium 12:14:57 <Eddi|zuHause> well, i don't know any latin at all 12:15:03 <argoneus> me neither 12:15:06 <Eddi|zuHause> but i did hear it this way around... 12:15:06 <argoneus> but I found some medieval abbreviations 12:15:09 <argoneus> and S.R.I is one 12:15:14 <argoneus> on wiki 12:16:10 <Eddi|zuHause> but maybe on Warehouse 13 they used "IRS" for comedic effect (to confuse it with the tax collecting authority in america) 12:17:12 <Eddi|zuHause> also, whenever someone told me what "SPQR" stands for, i immediately forget it 12:18:59 <V453000> Superior Porn Quantity Remedy? 12:19:46 <Pikka> senate and people too of rome, innit 12:19:48 <planetmaker> Senatus Populusque Romanus 12:20:23 <Rubidium> heh.. why do we even call it reverse polish notation? The Romans already used it ;) 12:20:32 <planetmaker> :) 12:21:49 <Eddi|zuHause> the romans almost certainly didn't know any of our current algebraic notations 12:22:24 <Eddi|zuHause> even the word "Algebra" is actually arabic... 12:23:45 <Eddi|zuHause> (as are 99% of all words starting with 'al') 12:27:27 <Eddi|zuHause> <argoneus> and S.R.I is one <-- you also have to consider that a lot of people likely to use that were not native roman (or at least italian) speakers 12:30:12 <argoneus> well 12:30:14 <argoneus> I guess 12:30:35 <argoneus> according to wiki 12:30:37 <argoneus> Sacrum Romanum Imperium 12:31:20 <V453000> does it have slugs? 12:32:14 <Eddi|zuHause> plenty 12:32:41 <Eddi|zuHause> although i doubt they used them for anything 12:33:09 <V453000> pf 12:33:26 <liq3> just love your slugs don't you? 12:34:16 <V453000> ofc 12:35:59 <Pikka> maybe I should add slugs to pineapples 12:36:06 <Pikka> sounds disgusting though 12:37:38 <V453000> doing that could be useless soon :P 12:38:45 <planetmaker> slugs in pineapples... why not? They sure would fit well in the fruit wagon among their dinner 12:38:53 <V453000> lol 12:39:11 <V453000> my slugs aint fit in a small wagon pm :P 12:39:36 <planetmaker> oh, they sure do. You just need to use a size-compressor. Maybe by looking through a binocular the wrong way 12:39:43 <V453000> :d 12:41:20 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 12:42:13 <Pikka> ARE YETI DUDES READY YET(I)? 12:42:22 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:42:27 <Pikka> and are there any other things I need to put on a flatcar? 12:42:58 <b_jonas> Pikka: flatcats, wood, steel 12:43:21 <Pikka> flatcats? 12:43:30 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2A_f0000.png 12:43:48 <Pikka> eek, a slug 12:44:33 <MNIM> slugs and horny rocks? 12:45:26 <V453000> ROCKS 12:45:28 <V453000> ... 12:46:54 <V453000> Pikka: I will still work on the rig because it cant really be animated in realtime, but for static sprites it is ~ok https://dev.openttdcoop.org/attachments/download/6671/XXX_YETI02_08_rig01.max 12:47:12 <Pikka> yeah, I'm not going to animate them on the flatcar :P 12:47:14 <V453000> oh wait you need texture too :D 12:47:22 <Pikka> probably :D 12:48:15 <V453000> right, I just used one diffuse so that should be fine 12:48:35 <Pikka> hmm 12:48:39 <V453000> https://dev.openttdcoop.org/attachments/download/6681/YETI02_skin.psd 12:48:53 <V453000> I could archive the file if you want but with just 1 texture it isnt quite worth it I guess :) 12:49:08 <Pikka> I think you must have a newer max than me, I only have 9 :) 12:49:15 <V453000> mhm yeah 14 12:49:37 <V453000> can only save as 2011 12:49:39 <V453000> shall I try? 12:49:43 <Pikka> try 12:49:55 <V453000> idk if .obj keeps mapping 12:50:10 <Pikka> if all else fails, bung it in a 3ds 12:50:20 <Pikka> I don't really need the rigging if I'm not animating it 12:50:30 <V453000> I guess 12:50:34 <V453000> I can just prepare a pose for you 12:50:59 <Pikka> or I can either rig it or just deform it :P 12:51:11 <V453000> https://dev.openttdcoop.org/attachments/download/6682/YETI_export_03_2011.max 12:51:15 <Pikka> if you trust me not to mutilate your yeti :D 12:51:32 <V453000> that is not a problem :) just your inconvenience 12:51:47 <planetmaker> :) 12:51:54 <Pikka> does it have the cute hardhat 12:51:55 <Pikka> ? 12:52:28 <Pikka> eh, nope, didn't like the 11 file either 12:52:55 <V453000> hm 12:53:00 <V453000> yeah it does have the hardhat 12:53:11 <V453000> 3DS cant have more than 64k faces ._. 12:53:28 <Pikka> why does it have more than 64k faces? D: 12:53:33 <Pikka> ridiculous 12:53:52 <V453000> turbosmooth 12:54:04 <Pikka> still ridiculous 12:54:13 <V453000> just looks nicer :) 12:54:19 <V453000> 5k without it 12:54:26 <Pikka> yeah but you're rendering it 10 pixels tall :P 12:54:33 <Pikka> how nice do you need? 12:54:48 <V453000> https://dev.openttdcoop.org/attachments/download/6683/YETI_3DS_01.3DS 12:54:53 <V453000> VERY nice :P 12:55:00 <V453000> well the smoothing still does help 12:55:08 <V453000> even on the few pixels I think 12:55:17 <V453000> not to mention that on x4 it isnt 10px anymore :P 12:56:13 <Pikka> ho ho 12:57:22 <Pikka> hmm, where'd the psd go? 12:57:36 <V453000> just browse through asset tracker 12:57:40 <V453000> and relink it 12:58:20 <V453000> I did it with multi/sub-object material, skin has ID 4 12:58:22 <Pikka> no, I didn't download it to the right place :) 12:58:27 <V453000> aha :D 12:59:22 <Pikka> hmm, scale... 12:59:39 <V453000> my tile has 10m 12:59:57 <Pikka> your tile is 10m x 10m? 13:00:00 <V453000> yes 13:00:04 <Pikka> k 13:00:42 <V453000> am not even asking you about your units :P 13:00:53 <Pikka> lol 13:01:52 <Pikka> my tile is 560m long, and arbitrary is my middle name :D 13:01:58 <V453000> XD 13:02:16 <V453000> why that large? 13:02:31 <Pikka> my rail vehicles are 100 units wide, that's the measurment I started with 13:02:40 <V453000> ah "units" :D 13:02:56 <V453000> wait, 5.6 vehicles fit on a tile? :D 13:03:03 <Pikka> width 13:03:08 <V453000> ah 13:03:09 <Pikka> 100 wide, 280 long 13:03:23 <V453000> I think I will stay with 10x10 :P 13:03:30 <Pikka> probably for the best :D 13:03:44 <Pikka> sooo if I make him 56 times bigger, he should be right. :P 13:03:50 <Eddi|zuHause> <V453000> wait, 5.6 vehicles fit on a tile? :D <-- that sounds roughly like what CETS is using 13:04:10 <V453000> I have him 3m tall with my units 13:04:21 <V453000> sooo 13:04:26 <V453000> @calc 560*0.6 13:04:26 <DorpsGek> V453000: 336 13:04:28 <V453000> XD 13:04:32 <V453000> @calc 560*0.3 13:04:32 <DorpsGek> V453000: 168 13:04:36 <Eddi|zuHause> usual wagon is 3m wide and 4m high 13:04:56 <V453000> Eddi maybe not if Pikka has one tile half a kilometer XD 13:05:07 <Eddi|zuHause> 1 tile is 32m in CETS scale 13:05:31 <V453000> with the 1% of sprites it has? :D 13:06:01 <Eddi|zuHause> it has loads of sprites, they are just not very detailed :p 13:06:10 <V453000> ... :) 13:06:39 <Pikka> hmm 13:06:44 <Eddi|zuHause> they do have colours though :p 13:06:45 <Pikka> should he really be that big? D: 13:06:51 <V453000> yeah 13:07:12 <V453000> must be clearly visible in game 13:07:17 <Pikka> he's almost as tall as the wagon is long :D 13:07:18 <V453000> otherwise no point :) 13:07:21 <V453000> XD not bad 13:07:32 <Pikka> two on a flatcar, or 1? 13:07:36 *** cpxn [~cpxn@S0106c8fb2649e588.ok.shawcable.net] has quit [Ping timeout: 480 seconds] 13:07:41 <V453000> as you see fit really, they can even lie on it 13:07:52 <Pikka> two sitting would fit quite well I think. 13:07:56 <V453000> that too 13:08:10 <Pikka> and the arms... D: 13:08:18 <planetmaker> playing a game of cards, those two? 13:08:19 <Pikka> so much for loading gauge, mind the tunnel... :D 13:08:39 <V453000> the obj has hands straigth? 13:08:41 <V453000> like T 13:08:53 <V453000> I might need to snapshot it first so you get the correct mesh 13:09:03 <Pikka> no, curved down 13:09:55 <Eddi|zuHause> there is really no reason why they need to have the same scale on the wagon than on the industry 13:10:08 <Pikka> they look fine 13:10:08 <Eddi|zuHause> the game is all distorted anyway 13:10:16 <Pikka> just big and silly, which I guess is the point :) 13:10:41 <V453000> ok :) 13:10:52 <V453000> yeah it is 13:12:18 *** cpxn [~cpxn@S0106c8fb2649e588.ok.shawcable.net] has joined #openttd 13:12:32 <Pikka> http://i.imgur.com/fucvyd9.png standing on a flatcar in milkshape... 13:13:13 *** lugo [~oftc-webi@000189e6.user.oftc.net] has quit [Quit: Page closed] 13:13:15 <V453000> awesome 13:14:48 <V453000> I can give you my machinery too if you want 13:14:54 <V453000> yellow cars 13:15:28 <Pikka> hmm... 13:17:00 <planetmaker> cogwheels would also make good cargo 13:17:05 <Pikka> is it VEHI? I think I'd rather keep generic sprites for cargo labels which might be used by other grfs... I did have plans to use my own towncars for that one. 13:17:13 <V453000> yeah VEHI 13:17:14 <Pikka> yeti dudes are the only YETI exclusive cargo? 13:17:30 <V453000> well URAN could be considered that too 13:17:38 <planetmaker> well. pigcows? But that's "just" animals 13:17:41 <V453000> ps you can have switches to check if YETI is loaded :P 13:17:42 <Eddi|zuHause> not really 13:18:01 <Eddi|zuHause> URAN can easily be used by another GRF in the future 13:18:37 <argoneus> uranus 13:18:47 <Pikka> doesn't it 13:19:08 <Pikka> it's almost as if uranium was named after uranus... such hilarity. :) 13:19:33 <V453000> just name it ANUS 13:20:58 <Eddi|zuHause> yeah, and if then someone came along and named things neptunium and plutonium 13:23:35 <Pikka> poor old neptunium 13:24:39 <Pikka> uranium and plutonium get all the glory 13:25:47 <Eddi|zuHause> well, plutonium is the only transuranic element that is naturally occuring, because it has a half-life that is longer than the age of the solar system 13:26:08 <Pikka> it's just a big show-off is what it is 13:27:29 <Eddi|zuHause> it must make up for pluto not being a planet anymore 13:27:41 <Eddi|zuHause> it's overcompensating :p 13:30:17 <Pikka> a pm from mb. how exciting. :D 13:30:53 <V453000> :D 13:33:44 <V453000> Pikka: did it keep the mapping? 13:33:48 <V453000> aka does the texture work? 13:33:52 <Pikka> I think so 13:33:56 <V453000> nice 13:34:41 <Pikka> yeah, it did 13:34:45 <V453000> :) 13:34:53 <planetmaker> Eddi|zuHause, the solar system is older than 80 million years ;) 13:35:35 <V453000> slugs will dominate the world by 2070 anyway, so it doesnt matter :P humanity ends 13:35:42 <Eddi|zuHause> planetmaker: the wording is probably too simplified 13:36:09 <Eddi|zuHause> planetmaker: what i meant was the half life is so long that significant amounts of it are still around from the creation of the solar system 13:36:34 <planetmaker> for certain definitions of 'significant' 13:36:38 <Eddi|zuHause> it's obviously not gone after 1 half-life 13:37:01 <planetmaker> obviouly just enough to be detectable :) 13:37:02 <Pikka> I'd guess about half of it is gone after 1 half-life :) 13:37:29 <planetmaker> @calc exp(-5600/80) 13:37:29 <DorpsGek> planetmaker: 0 13:37:30 <Eddi|zuHause> that is a fairly good assumption :p 13:37:59 <Pikka> hmm 13:38:03 <Eddi|zuHause> planetmaker: precision fail :p 13:38:13 <Pikka> I suppose this yeti will look a little different, anyway, what with different lighting, etc. 13:38:14 <planetmaker> :) 13:38:22 <Pikka> from the ones in the industries 13:38:23 <Eddi|zuHause> @calc exp(-1) 13:38:24 <DorpsGek> Eddi|zuHause: 0.367879441171 13:38:37 <Eddi|zuHause> @calc exp(-10) 13:38:37 <DorpsGek> Eddi|zuHause: 4.53999297625e-05 13:38:41 <Eddi|zuHause> @calc exp(-70) 13:38:42 <DorpsGek> Eddi|zuHause: 0 13:38:54 <planetmaker> @calc 0.5^(5600/80) 13:38:54 <DorpsGek> planetmaker: Error: Something in there wasn't a valid number. 13:38:59 <planetmaker> @calc 0.5**(5600/80) 13:38:59 <DorpsGek> planetmaker: 0 13:42:47 <Pikka> hmm 13:43:24 <Pikka> I don't know how to make this yeti sit, it's not exactly anatomically correct :D 13:43:37 <Pikka> ie, its bottom is on the back of its head. 13:43:46 <planetmaker> like a children's puppet? 13:44:08 <Pikka> its arms come out of its hips 13:44:22 <V453000> yeah it isnt a trivial task Pikka :D 13:44:28 <V453000> maybe one standing would be the best idea :P 13:44:43 <V453000> YETI anatomy is complicated 13:48:04 <Pikka> it's going to bang its head on bridges if it stands :D but sure. 13:48:16 <V453000> true :D 13:48:35 <Pikka> it is pretty funny, that front-on view of the big grinning face behind the loco :D 13:48:44 <V453000> :) 13:48:57 <V453000> especially with the retarded eyes 13:49:23 <V453000> might want to put the hat to the wagon too :P 13:49:31 <V453000> on the top it would add about 10% extra height 13:49:45 <V453000> my yeti has 3m alone, 3.30 with hat 13:49:46 <Eddi|zuHause> Pikka: like these large model railways where you can sit on them and drive around? 13:49:53 <Pikka> yes eddi 13:52:39 <Pikka> it's actually not too bad 13:52:52 <Pikka> eye level is at the same height as the pantos on the electrics :D 13:52:59 <V453000> :D 13:54:59 <Eddi|zuHause> so "only" the upper head is cut through by catenary? :p 13:55:17 <Pikka> he doesn't keep anything useful in there anyway 13:55:37 <Eddi|zuHause> you know that minimum safety distance to catenary is like 1,5m :p 13:55:59 <Eddi|zuHause> and that's for 15kV, 25kV is probably higher 13:57:53 <MNIM> Safety is for people with brains! 13:58:11 <MNIM> though admittedly i rarely follow that rule. :P 14:01:18 <Pikka> hmm 14:01:42 <Pikka> I guess this sitting pose kind of works, I'll try it in a render. 14:05:05 <V453000> (: 14:06:04 <MNIM> ewww. upside-down smileyface! 14:06:35 <V453000> (: 14:07:44 <Pikka> hmm 14:08:00 <Pikka> did the smoothing on the helmet get screwed up, or is it supposed to look like that? 14:08:22 <Pikka> lol 14:08:25 <Pikka> I didn't move the arms 14:08:33 <Pikka> when he sits on the flatcar he drags his hands along the ground 14:09:48 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:09:51 <andythenorth> o/ 14:10:02 <Pikka> good morning andy 14:10:07 <andythenorth> lo bob 14:10:37 <andythenorth> what hap? 14:11:03 <V453000> the helmet might be screwed up yeah 14:11:04 <V453000> idk 14:11:09 <V453000> XD 14:11:12 <V453000> not bad 14:11:13 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 14:11:23 <V453000> guess you have to make the hands put on the legs when he sits 14:11:27 <V453000> wat up andythesouth 14:11:32 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:11:47 <Pikka> or he could just drag his hands along the ground :P 14:11:56 <andythenorth> do I have to learn CGI again? 14:12:11 <andythenorth> are we remaking everything with many colours and zooms? 14:13:10 <V453000> yeah he could do that 14:13:28 <V453000> why not andy? :P 14:13:45 <andythenorth> because filesize 14:13:47 <andythenorth> is one reason 14:13:58 <andythenorth> maybe in 10 years when computers and internets are better 14:14:12 <andythenorth> and we have faster compiler :P 14:14:38 <andythenorth> this morning I nearly talked myself into redrawing FIRS at 2x with 8bpp 14:14:57 <andythenorth> then I stopped halucinating 14:15:01 <V453000> XD 14:15:26 <V453000> 3D is just superior in my latest point of view 14:15:37 <V453000> and not just for creating one project, but when migrating to another 14:15:46 <V453000> cargo models, migraaateeeee 14:15:47 <V453000> etc 14:15:49 <V453000> and stuff. 14:16:07 <andythenorth> yeah Iâm not anti 14:16:10 <andythenorth> on a fence 14:16:18 <andythenorth> most of the fence is pixelated 14:16:34 <andythenorth> oberheumer has shown some stuff in simuscape that is the best rendered -> 8bpp Iâve seen 14:17:03 <andythenorth> dunno if I want to go back to moving vertices around though :P 14:17:15 <V453000> omfg simuscape 14:17:17 <Eddi|zuHause> cubicles! 14:17:47 <V453000> too bad I am banned on simuscape :P 14:17:47 <andythenorth> also cubicles 14:17:53 <V453000> care to show it andy? :P 14:18:12 <Pikka> http://i.imgur.com/qZrpPHG.png D: 14:18:42 <V453000> LOL 14:18:44 <V453000> that is awesome 14:18:50 <andythenorth> http://www.simuscape.net/simutalk/download/file.php?id=1979 14:18:58 <andythenorth> I would clean those up more by hand, but still 14:19:01 <V453000> the hat is very much at the back Pikka :) 14:19:08 <andythenorth> if someone could do that for all ships :P 14:19:12 <andythenorth> at 4x 14:19:13 <Pikka> I know, he tilted it for a better view or something 14:19:15 <V453000> you call that good andy? :D 14:19:28 <planetmaker> that wagon is hilarious, Pikka :) 14:19:29 <andythenorth> for renders? 14:20:06 <planetmaker> it's actually a wagon truely fit for toyland 2.0 14:20:24 <V453000> yeti is no toyland 14:20:33 <planetmaker> it's yeti-land 14:20:51 <andythenorth> toyland was a bad idea 14:20:54 <andythenorth> not a BAD FEATURE 14:20:56 <andythenorth> just bad idea 14:22:10 <V453000> gtg, catch you later :) 14:22:20 <Pikka> bye 14:23:12 <andythenorth> hmm 14:23:15 <andythenorth> yeti squid 14:23:59 <planetmaker> I don't even think it's a bad idea. It's just taken a bit too far into the colour frenzy 14:24:26 <andythenorth> I dunno, it seems like half-thought-through 14:24:32 <andythenorth> Chris Sawyer is great at real-world stuff 14:24:47 <andythenorth> needed someone a bit more mental to make a convincing non-real world 14:25:03 <planetmaker> well, in some aspects yes. Not toyish enough in some sense, agreed ^ Anyway, g2g, too :) 14:25:14 <andythenorth> :) 14:26:38 *** cpxn [~cpxn@S0106c8fb2649e588.ok.shawcable.net] has quit [Quit: Leaving] 14:28:42 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:29:02 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:31:45 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:31:56 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:32:29 <Pikka> andy: http://pikkarail.com/uncategorized/welcome-to-my-dome-shaped-dome/ 14:33:17 <Pikka> such domes, anyone would think it was NARS. 14:34:05 <andythenorth> super lovely 14:34:15 <andythenorth> why am I talking to so may people in Brisbane right now? 14:34:19 <andythenorth> you should all go to bed 14:34:33 <Pikka> how many is so many? 14:34:41 <Pikka> and probably we should, or at least I should. 14:35:11 <andythenorth> at least two 14:35:30 <andythenorth> such dome 14:35:40 <andythenorth> I think itâs at least as TTD as OpenGFX 14:35:47 <andythenorth> and that is all Iâm saying 14:36:16 <Pikka> damned with faint praise 14:36:30 <andythenorth> well I like it :) 14:36:36 <Pikka> :P 14:36:53 <andythenorth> so many tastes to please 14:36:58 <Pikka> yes 14:37:18 <andythenorth> we should make the 32bpp stuff look like paper models 14:37:30 <andythenorth> there is a beautiful kids show of animated paper models 14:37:33 <andythenorth> about a world in a book 14:37:35 <andythenorth> all CGI 14:37:37 <Pikka> we should do a lot of things 14:37:39 <liq3> The cargo flow legend, has a green/grey lines right next to each other. anyone know why the grey lines are there? 14:37:42 <liq3> Using YETI btw. 14:37:51 <andythenorth> we should 14:37:55 <andythenorth> much things 14:37:55 <Pikka> because the cargo doesn't come back the other way? 14:38:04 <liq3> is that it? 14:38:09 <andythenorth> I should redraw opengfx in original TTD style 14:38:11 <Pikka> I don't know 14:38:27 <Pikka> andy: if you have the time and the energy, I'm sure there are better things to do :D 14:38:32 <andythenorth> I keep forgetting that most of the people looking at âold cartoony graphicsâ etc are looking at opengfx 14:38:45 <andythenorth> there are better things to do :P 14:38:48 *** MTsPonyZzZ [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 14:39:00 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:39:01 <Pikka> the original ttd graphics seem super busy and pixelly now I'm used to opengfx and zbase :/ 14:39:31 <liq3> i've been using opengfx. Looks really nice. 14:39:32 <andythenorth> :P 14:41:33 * Pikka bedtime 14:41:41 <andythenorth> bye 14:41:51 <Pikka> I really should do uni work tomorrow, but I'll probably do more yeti flatcar poses instead. 14:41:56 <Pikka> goodnight 14:41:57 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 14:42:00 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 14:48:37 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 14:52:24 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 14:52:42 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:53:03 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:12:11 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:32:30 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:32:33 *** mode/#openttd [+o Alberth] by ChanServ 15:41:58 *** HerzogDeXtEr [~flex@88.130.173.7] has joined #openttd 15:43:46 *** kais58|AFK is now known as kais58___ 15:48:56 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:52:18 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 15:56:25 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 16:19:35 *** luaduck_zzz is now known as luaduck 16:21:57 *** Mso150 [~Mso150@80.83.239.77] has joined #openttd 16:24:04 *** liq3 [~liq3@120.147.178.81] has quit [] 16:25:20 *** Haube1 [~michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 16:28:53 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 16:30:03 *** Mso150 [~Mso150@80.83.239.77] has quit [Ping timeout: 480 seconds] 16:30:12 *** Mso150 [~Mso150@80.83.238.29] has joined #openttd 16:43:37 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 16:55:34 *** frosch123 [~frosch@frnk-5f740cee.pool.mediaWays.net] has joined #openttd 16:55:58 <Alberth> hi hi 16:58:14 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:58:51 <frosch123> oh my, openttd.org s[pc]am is still a lot more interesting than my private 16:59:14 <Alberth> :) 17:01:14 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:01:17 *** mode/#openttd [+v glx] by ChanServ 17:04:51 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:46:22 <DorpsGek> Commit by translators :: r26987 /trunk/src/lang (4 files) (2014-10-10 17:46:12 UTC) 17:46:23 <DorpsGek> -Update from WebTranslator v3.0: 17:46:24 <DorpsGek> english_US - 8 changes by Supercheese 17:46:25 <DorpsGek> german - 9 changes by planetmaker 17:46:26 <DorpsGek> korean - 10 changes by telk5093 17:46:27 <DorpsGek> russian - 8 changes by Lone_Wolf 18:00:27 *** trendynick [~trendynic@188.25.248.83] has joined #openttd 18:03:13 *** kais58___ is now known as kais58|AFK 18:17:33 *** kais58|AFK is now known as kais58___ 18:17:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:19:36 <Alberth> hi hi 18:19:47 <b_jonas> hi 18:19:57 <andythenorth> lo 18:20:29 <Taede> evening 18:29:45 <andythenorth> what hap? 18:30:19 <Alberth> weekend arrived 18:31:31 <LordAro> woop 18:37:59 <andythenorth> âSettingsâ > âAdvanced Settingsâ :) 18:38:15 <andythenorth> now we just need to kill game options... 18:39:17 <Supercheese> Old GUIs die hard 18:40:15 <argoneus> is 512 sprite cache size ok? 18:40:22 <argoneus> or is it too much 18:40:39 <Alberth> Supercheese: it's mostly a matter of someone doing it :) 18:40:52 <Supercheese> Well, yes 18:41:01 <Alberth> argoneus: how can you have too much cache :p (assuming you have a big enough machine) 18:41:25 <argoneus> :< 18:41:58 <Alberth> clearly, you should dedicate all memory to OpenTTD :D 18:42:10 <argoneus> I already dedicate most of my time to it 18:42:30 <Alberth> good, good 18:43:09 <Alberth> most of the addiction will wear off after about 5-7 years 18:44:36 <frosch123> i think 512 is the maximum value :p 18:45:33 <argoneus> I played the original TT when I was a mere child 18:45:34 <argoneus> :< 18:45:56 <Supercheese> as did most of us, I would suspect 18:45:57 <frosch123> maybe yeti will force us to change the spritecache to 64bit though :p 18:46:50 <andythenorth> Alberth: 7 year itch, 3 months off, back again 18:46:57 <andythenorth> at which point youâre playing the meta-game 18:47:12 <andythenorth> because by then youâre compiling from src, and poking at things 18:47:35 <argoneus> hm 18:47:44 <argoneus> I spend more time discussing things and looking up designs and newgrfs 18:47:46 <argoneus> than actually playing 18:47:47 <Alberth> making new newgrfs 18:48:54 <andythenorth> never make newgrfs 18:49:03 <andythenorth> doesnât end well 18:50:34 <Supercheese> I doubt any of us spend more time playing than developing/discussing 18:51:33 <andythenorth> so much hot air :P 18:52:33 <Supercheese> Yeah, my first newgrf was in fact a hot air balloon :D 18:52:42 <Supercheese> coding zeph's sprites 18:53:03 <andythenorth> how out of date can sausages be? 18:53:08 <andythenorth> safely? 18:53:31 <Supercheese> cook them well and they should be safe, although might not taste good 18:53:50 <Supercheese> if you have a dog, and it won't eat them, they're not good 18:53:52 <andythenorth> one way to find out 18:53:58 <Supercheese> that's my test :) 18:54:14 <argoneus> just eat them 18:54:18 <argoneus> if you throw up they were out of date 18:54:34 <andythenorth> how much coffee is the right amount? 18:54:46 <andythenorth> I can only ever find out by having too much 18:56:59 <Alberth> keep track of how many is too much, then don't take that many any more :) 18:58:35 <Supercheese> It's a function of how much sleep you had last night and how many years you've been drinking coffee 18:58:54 <Supercheese> among other variables, to be certain 18:59:05 <Alberth> monotonically increasing? 18:59:24 <Supercheese> with respect to years drinking, surely 19:00:26 <George> Hi 19:01:18 <George> Can someone explain me what problems can cause usage of var 61 in CB 10 that caused it to be disabled? 19:01:35 <George> My problem descibed here FS#6137 19:01:37 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:02:35 <Alberth> hi hi Wolf01 19:02:39 <Wolf01> o/ 19:05:17 *** Mso150 [~Mso150@80.83.238.29] has quit [Ping timeout: 480 seconds] 19:08:17 <FLHerne> andythenorth: When you start shaking uncontrollably, you've almost drunk enough ;-) 19:08:28 <andythenorth> I use that as my guide 19:08:41 * FLHerne manages to reach that state by drinking umpteen litres of tea sometimes :-/ 19:41:13 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:43:39 <argoneus> V453000 and maybe others 19:43:47 <argoneus> if I have a main line transferring something, like coal for example 19:43:57 <argoneus> and a new coal mine appears near my current coal mine 19:44:10 <argoneus> is it better to have a transfer train or connect the station to the main line and make new trains going all the way 19:44:19 <argoneus> instead of transferring to the big established station at the other mine 19:44:23 <argoneus> ? 19:44:36 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.29.1/20140927174756]] 19:46:16 <DorpsGek> Commit by frosch :: r26988 trunk/src/newgrf_engine.cpp (2014-10-10 19:46:10 UTC) 19:46:17 <DorpsGek> -Add: [NewGRF] Allow callback 160 to access variable 61. 19:46:41 <Sylf> "main line transferring something" <--- ???? 19:47:02 * argoneus makes mspaint picture 19:47:12 <Sylf> coop doesn't use much of transfer just for sake of transfer much 19:47:34 <Sylf> they might be used when we play with huge trains - 20 tiles train and such 19:48:02 <argoneus> which one of these 19:48:04 <argoneus> is more favorable 19:48:12 <argoneus> http://puu.sh/c79Ce/c38417ddca.png 19:48:13 <argoneus> ? 19:48:36 <Sylf> I favor right 19:48:49 <Sylf> less management headage 19:48:51 <Sylf> headache* 19:49:01 <argoneus> ok 19:49:31 <Sylf> if C grows and explodes, and if you don't have enough train for A, mine A can shrink and possibly die 19:50:17 <andythenorth> dunno if those diagrams pass the mull of kintyre rule 19:51:40 <Sylf> all I can say is, only when I need to make some crudge drawing like that, I can see the benefit of tablet or touch-screen PC. 19:52:01 <Sylf> Drawing with mice has lead to my own eye cancer. 19:52:21 <andythenorth> http://en.wikipedia.org/wiki/Mull_of_Kintyre_test 19:53:46 <peter1138> So *that's* what Paul McCartney was singing about... 19:54:05 <andythenorth> yair 19:54:07 <andythenorth> well maybe 19:54:31 <andythenorth> bloody ships 19:54:32 <andythenorth> bunching up 19:54:45 <peter1138> timetable them 19:54:54 <andythenorth> doesnât work 19:55:01 <andythenorth> or if it does, Iâm not clever enough 19:55:13 <andythenorth> requires more combo button presses than tekken 19:56:38 <andythenorth> hmm pikkaâs AI keeps trying to sell me companies 19:56:49 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 20:00:49 <andythenorth> big gui big gui 20:00:54 <andythenorth> so good they named it twice 20:01:01 <peter1138> eh? 20:05:16 * Zuu like the new explanation of Expert settings :-) 20:05:24 <andythenorth> hmm 20:05:35 <andythenorth> Iâve got road vehicles ignoring full load orders 20:05:39 <andythenorth> is that a new feature? 20:06:06 <andythenorth> oh capacity 0 20:06:13 <andythenorth> BAD ROAD HOG 20:06:28 <peter1138> capacity 0 hah 20:07:40 <andythenorth> fat fingers 20:12:21 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:21:20 <andythenorth> right 20:21:33 <andythenorth> this sleeping is never going to get done if I donât put some effort into it 20:21:54 <andythenorth> bye 20:21:56 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:37:00 *** Celestar [~Celestar@p4FD6ECB0.dip0.t-ipconnect.de] has joined #openttd 20:40:02 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:42:57 *** Mso150 [~Mso150@80.83.238.49] has joined #openttd 20:59:04 *** Celestar [~Celestar@p4FD6ECB0.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 20:59:12 *** Celestar [~Celestar@p4FD6ECB0.dip0.t-ipconnect.de] has joined #openttd 21:02:54 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 21:03:02 *** Mso150 [~Mso150@80.83.238.49] has quit [Read error: Connection reset by peer] 21:08:01 <frosch123> night 21:08:04 *** frosch123 [~frosch@frnk-5f740cee.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:11:32 *** Mso150 [~Mso150@80.83.238.113] has joined #openttd 21:20:05 *** Celestar [~Celestar@p4FD6ECB0.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 21:26:24 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 21:32:51 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 21:38:54 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 21:41:00 *** Yotson [~Yotson@2001:980:6ac8:1:8975:9de2:dc70:d21f] has quit [Quit: .] 21:42:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 21:47:12 *** Pereba [~UserNick@177.41.234.244] has joined #openttd 21:50:06 <Wolf01> 'night 21:50:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:57:13 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 21:59:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:15:39 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 22:18:40 *** Mso150 [~Mso150@80.83.238.113] has quit [Remote host closed the connection] 22:19:03 *** Mso150 [~Mso150@80.83.238.113] has joined #openttd 22:25:26 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:34:28 <Supercheese> All strings translated 22:34:31 *** Mso150 [~Mso150@80.83.238.113] has quit [Read error: Connection reset by peer] 22:34:36 <Supercheese> whee 22:49:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:02:02 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:03:24 * MNIM adds another string just to annoy Supercheese 23:03:38 <Supercheese> aaaaah 23:08:05 <DorpsGek> Commit by planetmaker :: r26989 trunk/src/currency.cpp (2014-10-10 23:07:59 UTC) 23:08:06 <DorpsGek> -Change [FS#6135]: Introduction of Euro in Lithuania is 2015 (devastator) 23:19:28 *** Pereba [~UserNick@177.41.234.244] has quit [Quit: COMMON, are you serious?! Uninstall that crap and grabble a decent Irc client at www.AdiIRC.com] 23:20:45 *** Mso150 [~Mso150@80.83.238.49] has joined #openttd 23:29:08 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 23:45:08 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd