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Log for #openttd on 10th October 2014:
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00:12:10  <peter1138> to be young, gifted, and black... that's where it's at
00:35:12  <argoneus> just the last one is enough
00:35:19  <argoneus> the rest will be forced upon you to meet quotas
00:42:27  <peter1138> ok
00:44:17  <peter1138> Pikka, do a base set anyway, you'd do it well, probabl :p
00:44:18  <peter1138> +y
00:44:47  <Pikka> I will, it's just a question of doing it. :P
00:45:32  <peter1138> hmm, does 10cc provide 1x zoom sprites or rely on openttd to do that?
00:45:45  <Pikka> it relies on openttd
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00:46:17  <Pikka> it only provides 4x 32bpp sprites, and fake 1x 8bpp sprites
00:46:39  <peter1138> mind you it looks good enough at 1x anyway
00:47:28  <Pikka> for rails and other static things I'll probably do multiple zoom levels, just to get rid of some of the aliasing
00:47:52  <peter1138> some aliasing is good
00:48:00  <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails
00:48:01  <peter1138> stops it becoming a blurry mush
00:48:07  <Pikka> so they'll need a 1x pass too
00:48:39  <peter1138> funny things about 10cc
00:48:53  <peter1138> changing company colour doesn't work on stopped vehicles :p
00:49:01  <Pikka> :P
00:49:16  <Pikka> to be precise, it doesn't take effect until it redraws the sprite.
00:49:33  <peter1138> nah
00:49:43  <peter1138> until the vehicle has an update
00:49:45  <Pikka> yes
00:49:48  <Pikka> that's what I meant
00:49:57  <Pikka> until it recalculates the sprite
00:50:43  * peter1138 waves at digitalfox, able to monitor irc stealthily huh
00:50:44  <Eddi|zuHause> <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails <-- probably needs some hinting (like fonts) to become useful
00:51:02  <Pikka> or just providing additional zoom level sprites, eddi :)
00:51:37  <Eddi|zuHause> peter1138: that's not all that difficult, given that there are public logs on the web :p
00:52:04  <Eddi|zuHause> Pikka: yes, i meant for the automatic approach
00:52:09  <peter1138> I know, but funny how he was actually doing it, when I mentioned his name the first time earlier :p
00:52:21  <Pikka> you mean this isn't the secret cabal where we plot the downfall of grf authors we don't like, eddi?
00:52:31  <peter1138> Pikka, they're all watching us.
00:52:52  <Pikka> and are quite capable of engineering their own downfalls, anyway ;)
00:53:10  <Eddi|zuHause> Pikka: no, this is the public cabal where we plot the downfall of grf authors we don''t like, Pikka,
00:53:20  <Pikka> right
00:53:30  <Pikka> let's start with V453000 :D
00:53:39  <Eddi|zuHause> MB has great fun reading these logs, i suppose :p
00:53:52  <Pikka> I would imagine mb has better things to do
00:54:20  <Eddi|zuHause> MB has occasionally referenced discussions that happened in here
00:55:19  <Eddi|zuHause> also, "start" is probably the wrong word :p
00:57:42  <Eddi|zuHause> i mean, we already have a pretty good track record of driving people like OzTrans and SAC out of the community :p
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01:02:16  <peter1138> Eddi|zuHause, what, by not actually doing anything to them?
01:02:36  <Eddi|zuHause> pretty much :)
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01:03:47  <Eddi|zuHause> i don't even remember why SAC left... there was something flamewar-ish going on, and possibly trees were involved.
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01:04:39  <Eddi|zuHause> and much much later there was something about non-content advertising stuff on bananas
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01:14:22  <argoneus> good night, train friends
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01:24:22  <peter1138> what about
01:24:24  <peter1138> ship friends
01:24:28  <peter1138> aircraft friends
01:24:35  <peter1138> and those nutters, the road vehicle friends
01:25:29  <Eddi|zuHause> everybody knows that openttd is a pure train game
01:26:01  <Eddi|zuHause> there is one and only one play style and we do not tolerate other opinions
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01:28:25  <peter1138> exactly
01:28:27  <peter1138> not even V453000's
01:28:43  <peter1138> definitely not andythenorth's
01:28:57  <peter1138> of course
01:29:04  <peter1138> if you're a dev, the way to play the game is with vim
01:30:01  <Eddi|zuHause> i don't think i've offended enough people tonight
01:30:26  <Eddi|zuHause> maybe i should state that i worship cthulu, and that scientology is not a proper religion
01:31:05  <peter1138> don't be silly
01:31:12  <peter1138> FSM's where it's at
01:31:30  <Eddi|zuHause> although the last one probably doesn't reach the proper target audience in here :p
01:32:27  <Eddi|zuHause> i eat pastafarians for breakfast
01:34:25  <Pikka> what about horse friends?
01:34:36  <Pikka> horses and sailing ships are what makes OpenTTD fun
01:35:32  <peter1138> and pixels
01:35:32  <Eddi|zuHause> people who watch MLP are only a tiny step above furries.
01:35:45  <peter1138> visible pixels that stand out from their neighbours
01:35:53  <peter1138> Eddi|zuHause, hah
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08:43:42  <Celestar> this is gonna happen a few more times I fear :P
08:43:56  <Pikka> you broke it
08:44:09  <planetmaker> oh noes!
08:47:53  <planetmaker> seems pikka truncated some flamingzzzz - or do I err?
08:48:11  <Pikka> mebbe
08:49:32  <Pikka> it was just a boring rehash of the same discussion from the ISR thread 6 months ago anyway
08:49:36  <Pikka> which also ended up in the spam bin
08:50:00  <Pikka> hmm
08:50:04  <Pikka> you know what openttd needs?
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08:50:26  <Pikka> a button on the "load game" dialogue to return to the default save folder after you accidentally click on one of the drive letters
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08:53:20  <planetmaker> indeed
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09:00:06  <Eddi|zuHause> maybe links like <personal directory>,<shared directory>,<working directory> etc. (if different)
09:03:05  <planetmaker> that would be the generalized form, yes
09:11:54  <liq3> Does anyone know if the expected/scheduled dates in timetables are purely visual?
09:17:56  <planetmaker> that's a badly-worded question really, liq3. The answer is 'yes' :P
09:18:37  <liq3> Better question. Does the timetable actually use those dates for any reason mechanics wise? :p
09:18:47  <liq3> s/timetable/game.
09:19:41  <Eddi|zuHause> liq3: they are the calculated result of the start date and travel times (plus current lateness, in case of "expected")
09:19:54  <liq3> That doesn't answer the question.
09:20:46  <liq3> Curious about how it works internally.
09:21:24  <Eddi|zuHause> then let me rephrase: the game uses the start date, travel times and lateness for all internal calculations, the dates in the timetable gui are purely visual
09:21:48  <liq3> ok ty, I thought that was the case.
09:22:22  <Pikka> and I assume that was you, planetmaker :P
09:24:13  <planetmaker> who knows?
09:25:13  <planetmaker> maybe you explain the situation to him. He obviously won't listen to me. But maybe owen should rather
09:25:50  <Pikka> :) he has a point, though
09:25:58  <Pikka> http://pikkarail.com/wp-content/uploads/2014/10/compare_the_dome.png
09:26:19  <Pikka> obviously all these 32bpp graphics are totally not in keeping with TTD style
09:26:39  <planetmaker> yes, not. They're too detailed
09:26:55  <Pikka> the only good train graphics are bad brett's, which are 3 tiles long and 3 tiles high, and look absolutely gorgeous providing they never have to interact with tunnels, bridges, curves or stations ;)
09:27:31  * Pikka dinner, bbl
09:27:39  <planetmaker> enjoy your food :)
09:32:49  <liq3> btw, GetTileSlope is really slow when you have lots of trains.
09:34:23  <__ln__> oh, putin didn't win the nobel prize :(
09:36:25  <liq3> nobel prize for what?
09:37:03  <__ln__> he didn't win any of them, but admittedly he was only a candidate for the peace prize.
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09:38:12  <liq3> I don't understand the peace prize. Some pretty non-peaceful people seem to have gotten it.
09:38:36  <__ln__> war criminals often.
09:38:41  <liq3> yeh.
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09:41:16  <b_jonas> liq3: of course, they give it in _advance_ to people they want to shame into behaving well, hoping they wouldn't dare to do more obvious non-peaceful behavior right after getting a prestigeous peace price.
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09:41:59  <liq3> possibly.
09:44:38  <Eddi|zuHause> http://randomascii.wordpress.com/2014/10/09/intel-underestimates-error-bounds-by-1-3-quintillion/
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09:52:44  <NGC3982> Uhm.
09:53:04  <NGC3982> I understood the first five words.
09:54:15  <Eddi|zuHause> don't worry, he uses the word "quintillion" wrong anyway :p
10:05:32  <Eddi|zuHause> anyway, he's talking about a basic numeric concept of "cancellation", which means if you have two numbers which are accurate to N bits, and they are almost equal, if you substract them, the result has pretty much 0 accurate bits
10:06:17  <__ln__> *subtract
10:06:32  <Eddi|zuHause> %typo
10:07:12  <Eddi|zuHause> not entirely sure how that got in there
10:07:47  <__ln__> could have been a keyboard controller malfunction
10:08:05  <Eddi|zuHause> anyway, he's saying that in order to avoid this, one of the numbers needs 2*N precision, which in intel's case it doesn't have
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10:16:58  <Eddi|zuHause> he's also saying that it's difficult to trigger this, as most compilers have their own implementation of sin, and on x64 the instruction is not available
10:22:25  <V453000>  /cry; MB hasnt seen any other good renders other than Bad Bretts
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10:29:36  <NGC3982> http://nymag.com/thecut/2014/10/ranking-of-all-117-sweaters-seen-on-twin-peaks.html
10:29:39  <NGC3982> :D
10:30:18  <Eddi|zuHause> @seen niveau
10:30:18  <DorpsGek> Eddi|zuHause: I have not seen niveau.
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11:21:56  <argoneus> good morning, train friends
11:22:09  <planetmaker> moin
11:22:32  <Eddi|zuHause> maybe you missed the discussion last night :p
11:22:41  <argoneus> m-me?
11:23:49  <argoneus> oh, I see
11:23:51  <argoneus> I was sleeping
11:27:56  <V453000> ENEMY
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11:38:13  <planetmaker> Supercheese, so how far have you gotten meanwhile with latin locale? :)
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12:07:15  <Rubidium> la_RE?
12:09:29  <Rubidium> (obviously for Roman Empire)
12:09:32  <Pikka> re?
12:09:33  <Pikka> oh
12:10:10  <V453000> XD
12:11:13  <__ln__> what's Roman Empire in latin?  let me guess it's in the order Empire(noun) Roman(adjective)
12:13:10  <Eddi|zuHause> something along the lines of "Imperium Romanum"?
12:13:13  <argoneus> ^
12:13:51  <Eddi|zuHause> there's also the "Imperium Romanum Sanctorum", which is neither an empire, nor roman, and not holy, anyway.
12:14:05  <argoneus> isn't that the holy roman empire?
12:14:12  <Eddi|zuHause> yes
12:14:22  <argoneus> no wait
12:14:23  <argoneus> it's
12:14:25  <argoneus> sanctum romanum imperium
12:14:57  <Eddi|zuHause> well, i don't know any latin at all
12:15:03  <argoneus> me neither
12:15:06  <Eddi|zuHause> but i did hear it this way around...
12:15:06  <argoneus> but I found some medieval abbreviations
12:15:09  <argoneus> and S.R.I is one
12:15:14  <argoneus> on wiki
12:16:10  <Eddi|zuHause> but maybe on Warehouse 13 they used "IRS" for comedic effect (to confuse it with the tax collecting authority in america)
12:17:12  <Eddi|zuHause> also, whenever someone told me what "SPQR" stands for, i immediately forget it
12:18:59  <V453000> Superior Porn Quantity Remedy?
12:19:46  <Pikka> senate and people too of rome, innit
12:19:48  <planetmaker> Senatus Populusque Romanus
12:20:23  <Rubidium> heh.. why do we even call it reverse polish notation? The Romans already used it ;)
12:20:32  <planetmaker> :)
12:21:49  <Eddi|zuHause> the romans almost certainly didn't know any of our current algebraic notations
12:22:24  <Eddi|zuHause> even the word "Algebra" is actually arabic...
12:23:45  <Eddi|zuHause> (as are 99% of all words starting with 'al')
12:27:27  <Eddi|zuHause> <argoneus> and S.R.I is one <-- you also have to consider that a lot of people likely to use that were not native roman (or at least italian) speakers
12:30:12  <argoneus> well
12:30:14  <argoneus> I guess
12:30:35  <argoneus> according to wiki
12:30:37  <argoneus> Sacrum Romanum Imperium
12:31:20  <V453000> does it have slugs?
12:32:14  <Eddi|zuHause> plenty
12:32:41  <Eddi|zuHause> although i doubt they used them for anything
12:33:09  <V453000> pf
12:33:26  <liq3> just love your slugs don't you?
12:34:16  <V453000> ofc
12:35:59  <Pikka> maybe I should add slugs to pineapples
12:36:06  <Pikka> sounds disgusting though
12:37:38  <V453000> doing that could be useless soon :P
12:38:45  <planetmaker> slugs in pineapples... why not? They sure would fit well in the fruit wagon among their dinner
12:38:53  <V453000> lol
12:39:11  <V453000> my slugs aint fit in a small wagon pm :P
12:39:36  <planetmaker> oh, they sure do. You just need to use a size-compressor. Maybe by looking through a binocular the wrong way
12:39:43  <V453000> :d
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12:42:13  <Pikka> ARE YETI DUDES READY YET(I)?
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12:42:27  <Pikka> and are there any other things I need to put on a flatcar?
12:42:58  <b_jonas> Pikka: flatcats, wood, steel
12:43:21  <Pikka> flatcats?
12:43:30  <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2A_f0000.png
12:43:48  <Pikka> eek, a slug
12:44:33  <MNIM> slugs and horny rocks?
12:45:26  <V453000> ROCKS
12:45:28  <V453000> ...
12:46:54  <V453000> Pikka: I will still work on the rig because it cant really be animated in realtime, but for static sprites it is ~ok https://dev.openttdcoop.org/attachments/download/6671/XXX_YETI02_08_rig01.max
12:47:12  <Pikka> yeah, I'm not going to animate them on the flatcar :P
12:47:14  <V453000> oh wait you need texture too :D
12:47:22  <Pikka> probably :D
12:48:15  <V453000> right, I just used one diffuse so that should be fine
12:48:35  <Pikka> hmm
12:48:39  <V453000> https://dev.openttdcoop.org/attachments/download/6681/YETI02_skin.psd
12:48:53  <V453000> I could archive the file if you want but with just 1 texture it isnt quite worth it I guess :)
12:49:08  <Pikka> I think you must have a newer max than me, I only have 9 :)
12:49:15  <V453000> mhm yeah 14
12:49:37  <V453000> can only save as 2011
12:49:39  <V453000> shall I try?
12:49:43  <Pikka> try
12:49:55  <V453000> idk if .obj keeps mapping
12:50:10  <Pikka> if all else fails, bung it in a 3ds
12:50:20  <Pikka> I don't really need the rigging if I'm not animating it
12:50:30  <V453000> I guess
12:50:34  <V453000> I can just prepare a pose for you
12:50:59  <Pikka> or I can either rig it or just deform it :P
12:51:11  <V453000> https://dev.openttdcoop.org/attachments/download/6682/YETI_export_03_2011.max
12:51:15  <Pikka> if you trust me not to mutilate your yeti :D
12:51:32  <V453000> that is not a problem :) just your inconvenience
12:51:47  <planetmaker> :)
12:51:54  <Pikka> does it have the cute hardhat
12:51:55  <Pikka> ?
12:52:28  <Pikka> eh, nope, didn't like the 11 file either
12:52:55  <V453000> hm
12:53:00  <V453000> yeah it does have the hardhat
12:53:11  <V453000> 3DS cant have more than 64k faces ._.
12:53:28  <Pikka> why does it have more than 64k faces? D:
12:53:33  <Pikka> ridiculous
12:53:52  <V453000> turbosmooth
12:54:04  <Pikka> still ridiculous
12:54:13  <V453000> just looks nicer :)
12:54:19  <V453000> 5k without it
12:54:26  <Pikka> yeah but you're rendering it 10 pixels tall :P
12:54:33  <Pikka> how nice do you need?
12:54:48  <V453000> https://dev.openttdcoop.org/attachments/download/6683/YETI_3DS_01.3DS
12:54:53  <V453000> VERY nice :P
12:55:00  <V453000> well the smoothing still does help
12:55:08  <V453000> even on the few pixels I think
12:55:17  <V453000> not to mention that on x4 it isnt 10px anymore :P
12:56:13  <Pikka> ho ho
12:57:22  <Pikka> hmm, where'd the psd go?
12:57:36  <V453000> just browse through asset tracker
12:57:40  <V453000> and relink it
12:58:20  <V453000> I did it with multi/sub-object material, skin has ID 4
12:58:22  <Pikka> no, I didn't download it to the right place :)
12:58:27  <V453000> aha :D
12:59:22  <Pikka> hmm, scale...
12:59:39  <V453000> my tile has 10m
12:59:57  <Pikka> your tile is 10m x 10m?
13:00:00  <V453000> yes
13:00:04  <Pikka> k
13:00:42  <V453000> am not even asking you about your units :P
13:00:53  <Pikka> lol
13:01:52  <Pikka> my tile is 560m long, and arbitrary is my middle name :D
13:01:58  <V453000> XD
13:02:16  <V453000> why that large?
13:02:31  <Pikka> my rail vehicles are 100 units wide, that's the measurment I started with
13:02:40  <V453000> ah "units" :D
13:02:56  <V453000> wait, 5.6 vehicles fit on a tile? :D
13:03:03  <Pikka> width
13:03:08  <V453000> ah
13:03:09  <Pikka> 100 wide, 280 long
13:03:23  <V453000> I think I will stay with 10x10 :P
13:03:30  <Pikka> probably for the best :D
13:03:44  <Pikka> sooo if I make him 56 times bigger, he should be right. :P
13:03:50  <Eddi|zuHause> <V453000> wait, 5.6 vehicles fit on a tile? :D <-- that sounds roughly like what CETS is using
13:04:10  <V453000> I have him 3m tall with my units
13:04:21  <V453000> sooo
13:04:26  <V453000> @calc 560*0.6
13:04:26  <DorpsGek> V453000: 336
13:04:28  <V453000> XD
13:04:32  <V453000> @calc 560*0.3
13:04:32  <DorpsGek> V453000: 168
13:04:36  <Eddi|zuHause> usual wagon is 3m wide and 4m high
13:04:56  <V453000> Eddi maybe not if Pikka has one tile half a kilometer XD
13:05:07  <Eddi|zuHause> 1 tile is 32m in CETS scale
13:05:31  <V453000> with the 1% of sprites it has? :D
13:06:01  <Eddi|zuHause> it has loads of sprites, they are just not very detailed :p
13:06:10  <V453000> ... :)
13:06:39  <Pikka> hmm
13:06:44  <Eddi|zuHause> they do have colours though :p
13:06:45  <Pikka> should he really be that big? D:
13:06:51  <V453000> yeah
13:07:12  <V453000> must be clearly visible in game
13:07:17  <Pikka> he's almost as tall as the wagon is long :D
13:07:18  <V453000> otherwise no point :)
13:07:21  <V453000> XD not bad
13:07:32  <Pikka> two on a flatcar, or 1?
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13:07:41  <V453000> as you see fit really, they can even lie on it
13:07:52  <Pikka> two sitting would fit quite well I think.
13:07:56  <V453000> that too
13:08:10  <Pikka> and the arms... D:
13:08:18  <planetmaker> playing a game of cards, those two?
13:08:19  <Pikka> so much for loading gauge, mind the tunnel... :D
13:08:39  <V453000> the obj has hands straigth?
13:08:41  <V453000> like T
13:08:53  <V453000> I might need to snapshot it first so you get the correct mesh
13:09:03  <Pikka> no, curved down
13:09:55  <Eddi|zuHause> there is really no reason why they need to have the same scale on the wagon than on the industry
13:10:08  <Pikka> they look fine
13:10:08  <Eddi|zuHause> the game is all distorted anyway
13:10:16  <Pikka> just big and silly, which I guess is the point :)
13:10:41  <V453000> ok :)
13:10:52  <V453000> yeah it is
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13:12:32  <Pikka> http://i.imgur.com/fucvyd9.png standing on a flatcar in milkshape...
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13:13:15  <V453000> awesome
13:14:48  <V453000> I can give you my machinery too if you want
13:14:54  <V453000> yellow cars
13:15:28  <Pikka> hmm...
13:17:00  <planetmaker> cogwheels would also make good cargo
13:17:05  <Pikka> is it VEHI? I think I'd rather keep generic sprites for cargo labels which might be used by other grfs... I did have plans to use my own towncars for that one.
13:17:13  <V453000> yeah VEHI
13:17:14  <Pikka> yeti dudes are the only YETI exclusive cargo?
13:17:30  <V453000> well URAN could be considered that too
13:17:38  <planetmaker> well. pigcows? But that's "just" animals
13:17:41  <V453000> ps you can have switches to check if YETI is loaded :P
13:17:42  <Eddi|zuHause> not really
13:18:01  <Eddi|zuHause> URAN can easily be used by another GRF in the future
13:18:37  <argoneus> uranus
13:18:47  <Pikka> doesn't it
13:19:08  <Pikka> it's almost as if uranium was named after uranus... such hilarity. :)
13:19:33  <V453000> just name it ANUS
13:20:58  <Eddi|zuHause> yeah, and if then someone came along and named things neptunium and plutonium
13:23:35  <Pikka> poor old neptunium
13:24:39  <Pikka> uranium and plutonium get all the glory
13:25:47  <Eddi|zuHause> well, plutonium is the only transuranic element that is naturally occuring, because it has a half-life that is longer than the age of the solar system
13:26:08  <Pikka> it's just a big show-off is what it is
13:27:29  <Eddi|zuHause> it must make up for pluto not being a planet anymore
13:27:41  <Eddi|zuHause> it's overcompensating :p
13:30:17  <Pikka> a pm from mb. how exciting. :D
13:30:53  <V453000> :D
13:33:44  <V453000> Pikka: did it keep the mapping?
13:33:48  <V453000> aka does the texture work?
13:33:52  <Pikka> I think so
13:33:56  <V453000> nice
13:34:41  <Pikka> yeah, it did
13:34:45  <V453000> :)
13:34:53  <planetmaker> Eddi|zuHause, the solar system is older than 80 million years ;)
13:35:35  <V453000> slugs will dominate the world by 2070 anyway, so it doesnt matter :P humanity ends
13:35:42  <Eddi|zuHause> planetmaker: the wording is probably too simplified
13:36:09  <Eddi|zuHause> planetmaker: what i meant was the half life is so long that significant amounts of it are still around from the creation of the solar system
13:36:34  <planetmaker> for certain definitions of 'significant'
13:36:38  <Eddi|zuHause> it's obviously not gone after 1 half-life
13:37:01  <planetmaker> obviouly just enough to be detectable :)
13:37:02  <Pikka> I'd guess about half of it is gone after 1 half-life :)
13:37:29  <planetmaker> @calc exp(-5600/80)
13:37:29  <DorpsGek> planetmaker: 0
13:37:30  <Eddi|zuHause> that is a fairly good assumption :p
13:37:59  <Pikka> hmm
13:38:03  <Eddi|zuHause> planetmaker: precision fail :p
13:38:13  <Pikka> I suppose this yeti will look a little different, anyway, what with different lighting, etc.
13:38:14  <planetmaker> :)
13:38:22  <Pikka> from the ones in the industries
13:38:23  <Eddi|zuHause> @calc exp(-1)
13:38:24  <DorpsGek> Eddi|zuHause: 0.367879441171
13:38:37  <Eddi|zuHause> @calc exp(-10)
13:38:37  <DorpsGek> Eddi|zuHause: 4.53999297625e-05
13:38:41  <Eddi|zuHause> @calc exp(-70)
13:38:42  <DorpsGek> Eddi|zuHause: 0
13:38:54  <planetmaker> @calc 0.5^(5600/80)
13:38:54  <DorpsGek> planetmaker: Error: Something in there wasn't a valid number.
13:38:59  <planetmaker> @calc 0.5**(5600/80)
13:38:59  <DorpsGek> planetmaker: 0
13:42:47  <Pikka> hmm
13:43:24  <Pikka> I don't know how to make this yeti sit, it's not exactly anatomically correct :D
13:43:37  <Pikka> ie, its bottom is on the back of its head.
13:43:46  <planetmaker> like a children's puppet?
13:44:08  <Pikka> its arms come out of its hips
13:44:22  <V453000> yeah it isnt a trivial task Pikka :D
13:44:28  <V453000> maybe one standing would be the best idea :P
13:44:43  <V453000> YETI anatomy is complicated
13:48:04  <Pikka> it's going to bang its head on bridges if it stands :D but sure.
13:48:16  <V453000> true :D
13:48:35  <Pikka> it is pretty funny, that front-on view of the big grinning face behind the loco :D
13:48:44  <V453000> :)
13:48:57  <V453000> especially with the retarded eyes
13:49:23  <V453000> might want to put the hat to the wagon too :P
13:49:31  <V453000> on the top it would add about 10% extra height
13:49:45  <V453000> my yeti has 3m alone, 3.30 with hat
13:49:46  <Eddi|zuHause> Pikka: like these large model railways where you can sit on them and drive around?
13:49:53  <Pikka> yes eddi
13:52:39  <Pikka> it's actually not too bad
13:52:52  <Pikka> eye level is at the same height as the pantos on the electrics :D
13:52:59  <V453000> :D
13:54:59  <Eddi|zuHause> so "only" the upper head is cut through by catenary? :p
13:55:17  <Pikka> he doesn't keep anything useful in there anyway
13:55:37  <Eddi|zuHause> you know that minimum safety distance to catenary is like 1,5m :p
13:55:59  <Eddi|zuHause> and that's for 15kV, 25kV is probably higher
13:57:53  <MNIM> Safety is for people with brains!
13:58:11  <MNIM> though admittedly i rarely follow that rule. :P
14:01:18  <Pikka> hmm
14:01:42  <Pikka> I guess this sitting pose kind of works, I'll try it in a render.
14:05:05  <V453000> (:
14:06:04  <MNIM> ewww. upside-down smileyface!
14:06:35  <V453000> (:
14:07:44  <Pikka> hmm
14:08:00  <Pikka> did the smoothing on the helmet get screwed up, or is it supposed to look like that?
14:08:22  <Pikka> lol
14:08:25  <Pikka> I didn't move the arms
14:08:33  <Pikka> when he sits on the flatcar he drags his hands along the ground
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14:09:51  <andythenorth> o/
14:10:02  <Pikka> good morning andy
14:10:07  <andythenorth> lo bob
14:10:37  <andythenorth> what hap?
14:11:03  <V453000> the helmet might be screwed up yeah
14:11:04  <V453000> idk
14:11:09  <V453000> XD
14:11:12  <V453000> not bad
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14:11:23  <V453000> guess you have to make the hands put on the legs when he sits
14:11:27  <V453000> wat up andythesouth
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14:11:47  <Pikka> or he could just drag his hands along the ground :P
14:11:56  <andythenorth> do I have to learn CGI again?
14:12:11  <andythenorth> are we remaking everything with many colours and zooms?
14:13:10  <V453000> yeah he could do that
14:13:28  <V453000> why not andy? :P
14:13:45  <andythenorth> because filesize
14:13:47  <andythenorth> is one reason
14:13:58  <andythenorth> maybe in 10 years when computers and internets are better
14:14:12  <andythenorth> and we have faster compiler :P
14:14:38  <andythenorth> this morning I nearly talked myself into redrawing FIRS at 2x with 8bpp
14:14:57  <andythenorth> then I stopped halucinating
14:15:01  <V453000> XD
14:15:26  <V453000> 3D is just superior in my latest point of view
14:15:37  <V453000> and not just for creating one project, but when migrating to another
14:15:46  <V453000> cargo models, migraaateeeee
14:15:47  <V453000> etc
14:15:49  <V453000> and stuff.
14:16:07  <andythenorth> yeah I’m not anti
14:16:10  <andythenorth> on a fence
14:16:18  <andythenorth> most of the fence is pixelated
14:16:34  <andythenorth> oberheumer has shown some stuff in simuscape that is the best rendered -> 8bpp I’ve seen
14:17:03  <andythenorth> dunno if I want to go back to moving vertices around though :P
14:17:15  <V453000> omfg simuscape
14:17:17  <Eddi|zuHause> cubicles!
14:17:47  <V453000> too bad I am banned on simuscape :P
14:17:47  <andythenorth> also cubicles
14:17:53  <V453000> care to show it andy? :P
14:18:12  <Pikka> http://i.imgur.com/qZrpPHG.png D:
14:18:42  <V453000> LOL
14:18:44  <V453000> that is awesome
14:18:50  <andythenorth> http://www.simuscape.net/simutalk/download/file.php?id=1979
14:18:58  <andythenorth> I would clean those up more by hand, but still
14:19:01  <V453000> the hat is very much at the back Pikka :)
14:19:08  <andythenorth> if someone could do that for all ships :P
14:19:12  <andythenorth> at 4x
14:19:13  <Pikka> I know, he tilted it for a better view or something
14:19:15  <V453000> you call that good andy? :D
14:19:28  <planetmaker> that wagon is hilarious, Pikka :)
14:19:29  <andythenorth> for renders?
14:20:06  <planetmaker> it's actually a wagon truely fit for toyland 2.0
14:20:24  <V453000> yeti is no toyland
14:20:33  <planetmaker> it's yeti-land
14:20:51  <andythenorth> toyland was a bad idea
14:20:54  <andythenorth> not a BAD FEATURE
14:20:56  <andythenorth> just bad idea
14:22:10  <V453000> gtg, catch you later :)
14:22:20  <Pikka> bye
14:23:12  <andythenorth> hmm
14:23:15  <andythenorth> yeti squid
14:23:59  <planetmaker> I don't even think it's a bad idea. It's just taken a bit too far into the colour frenzy
14:24:26  <andythenorth> I dunno, it seems like half-thought-through
14:24:32  <andythenorth> Chris Sawyer is great at real-world stuff
14:24:47  <andythenorth> needed someone a bit more mental to make a convincing non-real world
14:25:03  <planetmaker> well, in some aspects yes. Not toyish enough in some sense, agreed ^ Anyway, g2g, too :)
14:25:14  <andythenorth> :)
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14:32:29  <Pikka> andy: http://pikkarail.com/uncategorized/welcome-to-my-dome-shaped-dome/
14:33:17  <Pikka> such domes, anyone would think it was NARS.
14:34:05  <andythenorth> super lovely
14:34:15  <andythenorth> why am I talking to so may people in Brisbane right now?
14:34:19  <andythenorth> you should all go to bed
14:34:33  <Pikka> how many is so many?
14:34:41  <Pikka> and probably we should, or at least I should.
14:35:11  <andythenorth> at least two
14:35:30  <andythenorth> such dome
14:35:40  <andythenorth> I think it’s at least as TTD as OpenGFX
14:35:47  <andythenorth> and that is all I’m saying
14:36:16  <Pikka> damned with faint praise
14:36:30  <andythenorth> well I like it :)
14:36:36  <Pikka> :P
14:36:53  <andythenorth> so many tastes to please
14:36:58  <Pikka> yes
14:37:18  <andythenorth> we should make the 32bpp stuff look like paper models
14:37:30  <andythenorth> there is a beautiful kids show of animated paper models
14:37:33  <andythenorth> about a world in a book
14:37:35  <andythenorth> all CGI
14:37:37  <Pikka> we should do a lot of things
14:37:39  <liq3> The cargo flow legend, has a green/grey lines right next to each other. anyone know why the grey lines are there?
14:37:42  <liq3> Using YETI btw.
14:37:51  <andythenorth> we should
14:37:55  <andythenorth> much things
14:37:55  <Pikka> because the cargo doesn't come back the other way?
14:38:04  <liq3> is that it?
14:38:09  <andythenorth> I should redraw opengfx in original TTD style
14:38:11  <Pikka> I don't know
14:38:27  <Pikka> andy: if you have the time and the energy, I'm sure there are better things to do :D
14:38:32  <andythenorth> I keep forgetting that most of the people looking at ‘old cartoony graphics’ etc are looking at opengfx
14:38:45  <andythenorth> there are better things to do :P
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14:39:01  <Pikka> the original ttd graphics seem super busy and pixelly now I'm used to opengfx and zbase :/
14:39:31  <liq3> i've been using opengfx. Looks really nice.
14:39:32  <andythenorth> :P
14:41:33  * Pikka bedtime
14:41:41  <andythenorth> bye
14:41:51  <Pikka> I really should do uni work tomorrow, but I'll probably do more yeti flatcar poses instead.
14:41:56  <Pikka> goodnight
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16:55:58  <Alberth> hi hi
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16:58:51  <frosch123> oh my, openttd.org s[pc]am is still a lot more interesting than my private
16:59:14  <Alberth> :)
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17:46:22  <DorpsGek> Commit by translators :: r26987 /trunk/src/lang (4 files) (2014-10-10 17:46:12 UTC)
17:46:23  <DorpsGek> -Update from WebTranslator v3.0:
17:46:24  <DorpsGek> english_US - 8 changes by Supercheese
17:46:25  <DorpsGek> german - 9 changes by planetmaker
17:46:26  <DorpsGek> korean - 10 changes by telk5093
17:46:27  <DorpsGek> russian - 8 changes by Lone_Wolf
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18:19:36  <Alberth> hi hi
18:19:47  <b_jonas> hi
18:19:57  <andythenorth> lo
18:20:29  <Taede> evening
18:29:45  <andythenorth> what hap?
18:30:19  <Alberth> weekend arrived
18:31:31  <LordAro> woop
18:37:59  <andythenorth> ‘Settings’ > ‘Advanced Settings’ :)
18:38:15  <andythenorth> now we just need to kill game options...
18:39:17  <Supercheese> Old GUIs die hard
18:40:15  <argoneus> is 512 sprite cache size ok?
18:40:22  <argoneus> or is it too much
18:40:39  <Alberth> Supercheese:  it's mostly a matter of someone doing it :)
18:40:52  <Supercheese> Well, yes
18:41:01  <Alberth> argoneus: how can you have too much cache :p   (assuming you have a big enough machine)
18:41:25  <argoneus> :<
18:41:58  <Alberth> clearly, you should dedicate all memory to OpenTTD :D
18:42:10  <argoneus> I already dedicate most of my time to it
18:42:30  <Alberth> good, good
18:43:09  <Alberth> most of the addiction will wear off after about 5-7 years
18:44:36  <frosch123> i think 512 is the maximum value :p
18:45:33  <argoneus> I played the original TT when I was a mere child
18:45:34  <argoneus> :<
18:45:56  <Supercheese> as did most of us, I would suspect
18:45:57  <frosch123> maybe yeti will force us to change the spritecache to 64bit though :p
18:46:50  <andythenorth> Alberth: 7 year itch, 3 months off, back again
18:46:57  <andythenorth> at which point you’re playing the meta-game
18:47:12  <andythenorth> because by then you’re compiling from src, and poking at things
18:47:35  <argoneus> hm
18:47:44  <argoneus> I spend more time discussing things and looking up designs and newgrfs
18:47:46  <argoneus> than actually playing
18:47:47  <Alberth> making new newgrfs
18:48:54  <andythenorth> never make newgrfs
18:49:03  <andythenorth> doesn’t end well
18:50:34  <Supercheese> I doubt any of us spend more time playing than developing/discussing
18:51:33  <andythenorth> so much hot air :P
18:52:33  <Supercheese> Yeah, my first newgrf was in fact a hot air balloon :D
18:52:42  <Supercheese> coding zeph's sprites
18:53:03  <andythenorth> how out of date can sausages be?
18:53:08  <andythenorth> safely?
18:53:31  <Supercheese> cook them well and they should be safe, although might not taste good
18:53:50  <Supercheese> if you have a dog, and it won't eat them, they're not good
18:53:52  <andythenorth> one way to find out
18:53:58  <Supercheese> that's my test :)
18:54:14  <argoneus> just eat them
18:54:18  <argoneus> if you throw up they were out of date
18:54:34  <andythenorth> how much coffee is the right amount?
18:54:46  <andythenorth> I can only ever find out by having too much
18:56:59  <Alberth> keep track of how many is too much, then don't take that many any more :)
18:58:35  <Supercheese> It's a function of how much sleep you had last night and how many years you've been drinking coffee
18:58:54  <Supercheese> among other variables, to be certain
18:59:05  <Alberth> monotonically increasing?
18:59:24  <Supercheese> with respect to years drinking, surely
19:00:26  <George> Hi
19:01:18  <George> Can someone explain me what problems can cause usage of var 61 in CB 10 that caused it to be disabled?
19:01:35  <George> My problem descibed here FS#6137
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19:02:35  <Alberth> hi hi Wolf01
19:02:39  <Wolf01> o/
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19:08:17  <FLHerne> andythenorth: When you start shaking uncontrollably, you've almost drunk enough ;-)
19:08:28  <andythenorth> I use that as my guide
19:08:41  * FLHerne manages to reach that state by drinking umpteen litres of tea sometimes :-/
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19:43:39  <argoneus> V453000 and maybe others
19:43:47  <argoneus> if I have a main line transferring something, like coal for example
19:43:57  <argoneus> and a new coal mine appears near my current coal mine
19:44:10  <argoneus> is it better to have a transfer train or connect the station to the main line and make new trains going all the way
19:44:19  <argoneus> instead of transferring to the big established station at the other mine
19:44:23  <argoneus> ?
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19:46:16  <DorpsGek> Commit by frosch :: r26988 trunk/src/newgrf_engine.cpp (2014-10-10 19:46:10 UTC)
19:46:17  <DorpsGek> -Add: [NewGRF] Allow callback 160 to access variable 61.
19:46:41  <Sylf> "main line transferring something" <--- ????
19:47:02  * argoneus makes mspaint picture
19:47:12  <Sylf> coop doesn't use much of transfer just for sake of transfer much
19:47:34  <Sylf> they might be used when we play with huge trains - 20 tiles train and such
19:48:02  <argoneus> which one of these
19:48:04  <argoneus> is more favorable
19:48:12  <argoneus> http://puu.sh/c79Ce/c38417ddca.png
19:48:13  <argoneus> ?
19:48:36  <Sylf> I favor right
19:48:49  <Sylf> less management headage
19:48:51  <Sylf> headache*
19:49:01  <argoneus> ok
19:49:31  <Sylf> if C grows and explodes, and if you don't have enough train for A, mine A can shrink and possibly die
19:50:17  <andythenorth> dunno if those diagrams pass the mull of kintyre rule
19:51:40  <Sylf> all I can say is, only when I need to make some crudge drawing like that, I can see the benefit of tablet or touch-screen PC.
19:52:01  <Sylf> Drawing with mice has lead to my own eye cancer.
19:52:21  <andythenorth> http://en.wikipedia.org/wiki/Mull_of_Kintyre_test
19:53:46  <peter1138> So *that's* what Paul McCartney was singing about...
19:54:05  <andythenorth> yair
19:54:07  <andythenorth> well maybe
19:54:31  <andythenorth> bloody ships
19:54:32  <andythenorth> bunching up
19:54:45  <peter1138> timetable them
19:54:54  <andythenorth> doesn’t work
19:55:01  <andythenorth> or if it does, I’m not clever enough
19:55:13  <andythenorth> requires more combo button presses than tekken
19:56:38  <andythenorth> hmm pikka’s AI keeps trying to sell me companies
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20:00:49  <andythenorth> big gui big gui
20:00:54  <andythenorth> so good they named it twice
20:01:01  <peter1138> eh?
20:05:16  * Zuu like the new explanation of Expert settings :-)
20:05:24  <andythenorth> hmm
20:05:35  <andythenorth> I’ve got road vehicles ignoring full load orders
20:05:39  <andythenorth> is that a new feature?
20:06:06  <andythenorth> oh capacity 0
20:06:13  <andythenorth> BAD ROAD HOG
20:06:28  <peter1138> capacity 0 hah
20:07:40  <andythenorth> fat fingers
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20:21:20  <andythenorth> right
20:21:33  <andythenorth> this sleeping is never going to get done if I don’t put some effort into it
20:21:54  <andythenorth> bye
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21:08:01  <frosch123> night
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21:50:06  <Wolf01> 'night
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22:34:28  <Supercheese> All strings translated
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22:34:36  <Supercheese> whee
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23:03:24  * MNIM adds another string just to annoy Supercheese
23:03:38  <Supercheese> aaaaah
23:08:05  <DorpsGek> Commit by planetmaker :: r26989 trunk/src/currency.cpp (2014-10-10 23:07:59 UTC)
23:08:06  <DorpsGek> -Change [FS#6135]: Introduction of Euro in Lithuania is 2015 (devastator)
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