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00:29:11 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:30:27 *** krinn [~krinn@238.227.101.84.rev.sfr.net] has quit [Quit: connection reset with a beer] 00:59:24 *** HerzogDeXtEr [~flex@i59F6D79F.versanet.de] has quit [Quit: Leaving.] 01:01:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 01:27:01 *** luaduck is now known as luaduck_zzz 01:27:01 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 01:27:29 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 01:29:27 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 01:41:18 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 01:47:37 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 02:28:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 02:31:30 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:16:05 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 03:39:37 *** Pereba [~UserNick@177.133.149.4] has quit [Ping timeout: 480 seconds] 03:57:54 *** jinks [~jinks@172.245.35.67] has quit [Ping timeout: 480 seconds] 04:29:18 *** fjb is now known as Guest970 04:29:19 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 04:36:48 *** Guest970 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:39:39 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 04:41:24 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:49:41 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 05:12:07 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 05:16:52 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 05:17:13 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 05:45:34 *** Pikkaphone [~yaaic@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 05:46:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:46:23 <andythenorth> Pikkaphone: is it? 05:46:57 <Pikkaphone> it does 05:47:09 <andythenorth> I see 05:47:16 <andythenorth> that was unexpected 05:48:04 <Pikkaphone> was it? 05:52:46 <andythenorth> maybe not in hindsight 05:52:57 <andythenorth> so NARS 2.6? 05:52:58 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:54:19 <V453000> wats borken? 05:56:01 *** Eddi|zuHause [~johekr@p5DC66911.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD49DD.dip0.t-ipconnect.de] has joined #openttd 06:13:18 <andythenorth> not enough trainses 06:27:10 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 06:27:23 <Pikka> no northerns, boo 06:27:33 <Pikka> because Dan didn't finish the streamlined sprites 06:27:35 <Pikka> OH WELL 06:27:43 <Pikkaphone> exactly 06:30:03 <Supercheese> Not like there are a dearth of steamers to choose from eh 06:30:11 <Pikka> not at all 06:30:12 <Supercheese> is/are 06:43:33 <andythenorth> no what 06:43:35 <andythenorth> now * 06:43:40 * andythenorth is working 06:43:42 <andythenorth> not on ottd 06:43:44 <andythenorth> shameful 06:45:03 <Pikka> tres 07:03:17 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:05:12 <andythenorth> I should Squid 07:05:17 <andythenorth> but eh 07:05:29 <andythenorth> I am cssing and htmling 07:14:43 <Pikka> these things happen 07:16:31 <Pikka> arivathingie 07:16:34 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 07:24:47 *** Pikkaphone [~yaaic@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:38:01 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 07:41:44 <andythenorth> he back 07:44:53 <peter1138> pikka come back 07:45:33 <Pikkaphone> did he 07:45:48 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 07:47:59 <Pikkaphone> so 07:48:17 <Pikkaphone> I should pull my finger out and finish that loco tonight 07:48:31 <Pikkaphone> just needs texture mapping really. 07:51:39 <Pikkaphone> then I can update a pineapple and disappear for the duration. :) 07:53:41 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 08:00:33 *** Yotson [~Yotson@2001:980:6ac8:1:39e4:865:bcdd:ef2a] has joined #openttd 08:03:00 *** ginko_ is now known as ginko 08:04:02 *** Taede_ [~Taede@2.121.87.18] has joined #openttd 08:06:59 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 08:09:00 *** Flygon_ is now known as Flygon 08:09:13 <Flygon> Out of all the ideas that ran to mind when taking a shower that'll never happen 08:09:51 <Flygon> Supplying coal/diesel fuel and/or water to stations for locomotives to refuel on is up there :B 08:10:21 *** Taede [~Taede@2.121.23.92] has quit [Ping timeout: 480 seconds] 08:34:46 *** Taede_ is now known as Taede 08:38:51 *** Progman [~progman@p57A18866.dip0.t-ipconnect.de] has joined #openttd 08:43:23 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 08:44:54 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 08:45:48 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:45:51 *** mode/#openttd [+o Alberth] by ChanServ 08:47:13 <Pikkaphone> it's been suggested frequently, Flygon. Too micromanagy. too chicken and egg. :P 08:48:22 <Pikkaphone> could almost be done with a gs and a custom industry, perhaps. :) 08:49:12 <Flygon> A g- right, gamescript 08:49:13 <Flygon> Gotcha :3 08:49:28 <Flygon> Alrighty, figured I wasn't the first with the idea x3 08:50:17 <Pikkaphone> andythenorth: whither hoverzellepins? 08:51:09 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 08:51:32 <andythenorth> Pikkaphone: that too 08:51:35 <andythenorth> I should get on them 08:51:44 <andythenorth> maybe in today 08:54:04 <Pikkaphone> you should 08:54:20 <andythenorth> maybe this app doesnât need user profile icons 08:54:26 <Pikkaphone> unless you'd rather texture map my shark 08:54:34 <Pikkaphone> why would it? 08:56:59 <Alberth> hi hi 09:08:26 <Pikkaphone> moin Alberth 09:09:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:11:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:23:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 09:27:29 <supermop> Flygon: probably best as a GS that just reduces running cost of that type when that cargo is being delivered 'somewhere' 09:28:09 <supermop> as interesting as it is people would likely perfer not to have their locomotives getting stranded or never running at all 09:29:09 <Flygon> Hmm 09:29:48 <supermop> really difficult to think of a way to structure it so as not to make things too insrutable 09:30:02 <supermop> inscrutable 09:30:49 *** Jomann [~abchirk@p4FE23246.dip0.t-ipconnect.de] has joined #openttd 09:31:23 <supermop> the first 10 years i played TTo i was under the false impression that proximity to HQ affected vehicle reliability 09:31:38 <supermop> and would always place the HQ in the center of the map 09:31:55 <Alberth> obviously the best place for a tycoon HQ! 09:32:16 <supermop> i also thought it would make the host town like me more 09:32:46 <supermop> in someways a ggame is more fun when you don't know the mechanics of it 09:32:55 <supermop> everything is strange and magical 09:33:42 <Flygon> Sorry for the delay, nature called 09:33:55 <Flygon> Well, more had in my mind the train reducing to 1-2km/h when out of ful 09:34:07 <supermop> yeah ive thought of that too 09:34:22 <supermop> more with busses than trains 09:34:26 <Flygon> Because, y'know, horse haulage 09:34:27 <supermop> but 09:34:34 <Flygon> Either way 09:34:39 <Flygon> Introduce petrol stations as a game mechanic 09:34:40 <Flygon> :D 09:34:55 <supermop> all it does is then prevent early game long routes to print money 09:35:13 <Alberth> and it makes the game more complicated 09:35:26 <Alberth> ever tried building a firs network using supplies? 09:35:32 <Flygon> Not yet 09:35:39 <supermop> late in the game you can afford a coaling station every 10 tiles so its negligible 09:35:42 <Alberth> it's such a chaos when you don't deliver in time 09:35:53 <Eddi|zuHause> one big misconception always disturbed me about the "deliver coal to power your trains" concept: you still do not actually OWN the coal you deliver 09:36:07 <Alberth> Eddi|zuHause: just buy it :p 09:36:14 <Flygon> ... 09:36:19 <Flygon> I didn't think of that 09:36:31 <Eddi|zuHause> there is no price for coal implemented in this game :) 09:36:40 <supermop> Eddi|zuHause: but if you never deliver coal to the power company they don't have any electricity to sell your feeder stations 09:37:02 <Alberth> maybe it should all be delivered to the HQ 09:37:31 <Supercheese> you could sort of hack in train range by comparing date of last depot servicing with current date, but doing that all the time would kill performance 09:37:51 <Supercheese> presuming depot service = refuel 09:37:51 <supermop> Alberth: yeah thats what i use to imagine back in the 90s or so, that the hq was a general maintenance depot 09:38:02 <Eddi|zuHause> we already established that "current date" is an insecure variable 09:38:08 <Supercheese> game would grind to a halt what with the calculations anyway 09:38:27 <supermop> also you get into the same issues of what is the imaginary map scale 09:38:28 <Supercheese> and apparently the variables suck so meh 09:38:41 <Supercheese> actually, date-based would be mapsize-agnostic 09:38:58 <supermop> is 500 tiles a lot or a little distance to reasonably expect a diesel to travel 09:39:04 <Flygon> I always envisaged being refueled at a railway station 09:39:07 <Eddi|zuHause> the game would not grind to a halt, because the callbacks are not calculated all the time. 09:39:14 <Supercheese> anyway, train range is a terrible idea 09:39:18 <Eddi|zuHause> which is actually precisely why the variables are insecure 09:39:19 <Alberth> supermop: in original TTD, the map was 256x256 09:39:19 <Flygon> Given steam locos, at least here, would get coal and water dumped in at stations 09:39:25 <supermop> bear in mind i am not aware of DMUs regularly refueling more than once a day 09:40:15 <Eddi|zuHause> typically once a week 09:40:26 <supermop> so yeah maybe there is a dynamic of you need 10 coaling tipples per x length in the steam era and 1 diesel pump later 09:40:54 <supermop> thats sort of an interesting game element, but likely most people would find it tedious 09:41:14 <supermop> and just have 10 times as many diesel stations as needed 09:41:15 <Alberth> supermop: the first problem to judge is whether it is an interesting game mechanic at all 09:41:46 <Alberth> which I quite doubt, given my experience with firs and supplies 09:41:49 <Eddi|zuHause> if i were to implement range, i'd either just check the distance between scheduled stops (like ships with buoys), or i'd force a delay on loading time depending on the distance to the last stop 09:42:06 <Alberth> and that is less worse, since industries don't crawl to a halt when running out of supplies 09:42:20 <supermop> not even getting into issues of, do you choose 600V DC with a feeder every 20 tiles or 15,000V+ AC with one every 100 tiles 09:42:56 <Flygon> Could always have a parameter to set how much 'overhead' over the shortest possible route you need to whatever 09:42:59 <supermop> Alberth: i think plane range is an ok feature 09:43:07 <Alberth> supermop: that's fine tuning and newgrf author interests, rather than raw game feature 09:43:49 <supermop> but realistically i think a DMU could drive across the US on a single tank so how would diesel ranges every even come into play 09:44:01 <Flygon> What sort of DMU? 09:44:18 <supermop> depending on route it takes 09:44:24 <Alberth> <sigh/> 09:44:29 <Flygon> A fully loaded VLocity would probably only be able to do 3000km, tops 09:44:38 <supermop> Flygon: hard to say as we dont have DMUs in the US 09:44:47 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:44:50 <Flygon> I grabbed the closest American style example to come to mind 09:44:56 <Wolf01> moin 09:44:59 <supermop> yo 09:45:09 <Flygon> Or: One of the few things that'd probably have a chance in hell of being able to pass the US crash standards :B 09:45:19 <Flygon> If the thing's designed to ram a car going 160-180km/h, well... yeah 09:46:02 <supermop> Alberth: i assumed this was all ideas for a Newgrf/GS not the game itself 09:46:07 <Eddi|zuHause> don't use german DMUs for that 09:46:07 <Alberth> moin Wolf01 09:46:51 <Alberth> supermop: independent of how you realize it, it's a feature of the game if you implement it, imho 09:46:55 <Eddi|zuHause> supermop: the game must still provide the infrastructure for the NewGRF/GS to tap into 09:47:06 <supermop> Flygon: the few DMUs permitted on US mainlines tend to be so heavy because of that that they never became viable 09:47:38 <supermop> i just never saw 'range' and the 'fun' way to model any kind of fuel economy 09:47:44 <supermop> *as the 09:47:50 <Alberth> supermop: even if you can do it in newgrf, you should still consider whether it makes sense game-play wise 09:48:06 <supermop> Alberth: i'm saying i wouldn't 09:48:37 <supermop> i dont want a train running to the depot and refusing to leave because its next station is 300 tiles away 09:49:06 <Flygon> supermop: Yeah. The VLos are around 14-17t/axle (hard to get a steady estimate) 09:50:10 <supermop> *if* it was found to be 'fun' to model fuel, best to just have it as a component of running cost - which it sort of is 09:51:07 <supermop> but yes not sure its worth the work to have game aware of what fuel each vehicle uses so it can let cost be varied by GS 09:51:39 <supermop> in that case you should state how many employees each vehicle is staffed by 09:52:11 <supermop> as labour cost are going to fluctuate or rise as much or more than coal costs 09:52:35 <Supercheese> well, there are already separate running costs for diesel/electric/steam 09:52:46 <Supercheese> categories* 09:53:04 <supermop> then we are back to your company's drivers all going on strike when you refuse to take them on a fancy company picnic, 09:53:23 <Supercheese> Game script to check if power stations are getting good supplies -> if not, raise electric prices? 09:53:25 <supermop> ad the strikebreakers pass signals at danger due to lack of training 09:53:35 <Supercheese> if that's even possibl 09:53:36 <Supercheese> e 09:53:42 <supermop> and don't slow down for curves 09:54:12 <supermop> then your train derails and plows into the power station, 09:54:44 <supermop> then all of your trains stop running as there is no more voltage in the catenary 09:55:18 <supermop> economy of the whole map collapses and you cant even buy a mini bus to drive youself as a replacement service 09:55:32 <supermop> pretty fun gameplay i think we would all agree 09:56:04 <Flygon> Pssh 09:56:09 <Flygon> Every real company knows 09:56:13 <Flygon> That they wouldn't use scabs 09:56:18 <Flygon> They'd just replace everyone with ATC 09:59:49 <supermop> http://en.wikipedia.org/wiki/Malbone_Street_Wreck 10:00:56 <Eddi|zuHause> the first problem you get: what is actually a power plant? 10:01:22 <Eddi|zuHause> there might not be one on the map. or there might not be one in the NewGRF set 10:02:24 <Flygon> It's not the power plant that supplies power 10:02:27 <Flygon> It's the substations :3 10:03:04 <Flygon> Always kinda felt rolling out electricity and communications networks could be a good way to add more depth to the game. But that might be stretching the Transport aspect :D 10:03:44 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 10:05:25 <Eddi|zuHause> "why kill cows for meat when you can just go into the supermarket and buy some"? 10:06:11 <supermop> also you'd really need a whole new induustry set 10:09:15 <supermop> a generic commodity GS might provide much of what you are looking for a feel like, but i do not believe it is possible 10:09:52 <Eddi|zuHause> a GS can never rely on the presence of a certain NewGRF 10:10:28 <supermop> that is if a GS decides that the price of coal is 'cheap' it reduces train running costs, but does not affect cargo payment rates 10:10:46 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:10:57 <supermop> what this 'price' is never need be defined nor exposed to user 10:11:40 <supermop> and if 'coal' is not present in the game it does nothing? 10:11:48 <supermop> i have no idea 10:11:50 <Flygon> Could always create a coal stocks trade 10:13:08 <supermop> im not sure letting an established company print even more money by coming to own all the coal futures on the map's market does much to help gameplay 10:14:21 <supermop> really i can only conceive of some mechanism by which steam trains have cheap running costs at some point, while diesels have high costs, and then this gradually inverts 10:14:46 <planetmaker> congratulations, you have a monopoly. An anti-trust court ruled your company to be sold off. You loose :P 10:15:26 <Flygon> :B 10:15:28 <Eddi|zuHause> what if you tighten? 10:16:03 <supermop> planetmaker: the map's economy has fallen so deeply under your corrupt influence that all of the members of the court mysteriously did not show up to work on the day the verdict was to be read 10:16:24 <Flygon> Thus making OpenTTD the ultimate communism simulator 10:16:27 <Flygon> Nobody's allowed to drive 10:16:35 <Flygon> Everyone must take Government owned public transport 10:17:04 <supermop> hey i would not mind various non profit focused game modes 10:17:15 <supermop> public transit would be more interesting 10:17:35 <supermop> if you are given an insuficient budget each year and have to make due with that 10:17:44 <planetmaker> does OpenTTD have a profit-oriented game mode? :P 10:18:05 <supermop> planetmaker: no but it might be fun! 10:18:36 <planetmaker> also, I think SiliconValley pretty much is not profit-oriented 10:18:50 <planetmaker> nor are actually the town growth scripts in their various incarnations 10:19:12 <planetmaker> you need money, but it's not the goal 10:19:20 <supermop> yeah 10:19:26 <Flygon> supermop: We should totally make a Melbourne 1999 scenario :D 10:19:41 <supermop> but what if you didn't earn money either 10:20:32 <supermop> just get handed some amount to pay for running cost and capital construction each year, but do not collect any fares 10:22:27 <supermop> that way you never get to the insane largess 10:22:57 <supermop> you have to make decisions on how to spend limited funds each year 10:23:49 <Alberth> a GS can take money from you, afaik 10:24:32 <supermop> can it make all cargo payment rates 0? 10:25:12 <Eddi|zuHause> that would be quite easy 10:25:24 <Alberth> don't think so, but it's not needed, it can also see how much you earned afaik 10:26:05 <Eddi|zuHause> but it would be in constant collision with the NewGRF 10:26:13 <supermop> can it confiscate earnings in real time? 10:26:48 <supermop> so i earn 0 and it then immediately takes 0 next tick? 10:26:59 <Alberth> why is that important? 10:27:17 <Flygon> supermop: The real question is 10:27:23 <Flygon> How would you run the privatized V/Line? 10:27:30 <Alberth> once every 3 months, it checks what you earned, and deducts that from your bank savings 10:27:34 <Flygon> Esp. knowing all the freight stock is unavailable to you 10:27:40 <supermop> hmm 10:27:48 <supermop> i guess i am thinking, 10:27:52 <Alberth> you can spend the money in the mean time, but then you'll run in the red numbers 10:28:20 <supermop> if GS is acting as 'government' and it pays me a grant to run a service for it 10:28:28 <Eddi|zuHause> the real question is: what's the objective? 10:29:06 <supermop> to prevent player from having more than their allotted grant to complete this years work 10:30:50 <Eddi|zuHause> so, what is the "work"? 10:30:53 <Alberth> so build the GS, play with it, and find out whether that is fun 10:31:52 <ginko_> how to mute soundtrack? 10:31:52 <supermop> Eddi|zuHause: no idea, take people from town to neighboring town? 10:32:59 <ginko_> Got it 10:36:15 <Eddi|zuHause> i'm not sure why, but this season of doctor who was rather... unspectacular 10:36:16 <supermop> Flygon: there really isnt a way to make a 'privatization' scenario that i can think of 10:36:40 <Flygon> There is if you involve multiple human players and have an infrastructure sharing patch 10:36:46 <Flygon> Make buying new vehicles very expensive 10:36:56 <supermop> despite it being a common theme around the world the last 20 years 10:36:56 <Flygon> And allow selling rollingstock between other players 10:37:06 <Flygon> But yeah 10:37:10 <Flygon> Needs humans 10:37:21 <supermop> exactly, that's a ton of work compared to the current game 10:37:23 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:37:50 <supermop> and it's limited by how the scenario author decides to lay out infrastructure 10:38:34 <Flygon> Well, could always copypasta how Kennet did it 10:38:53 <supermop> mybe i built rails in a way that is infuriating for you to play with, but you and everyone else who plays my scenario will be stuck with my stations and junctions? 10:38:56 <Flygon> An absolute clusterf... I lack the swag in #openttd to complete that word :B 10:39:48 <supermop> infrastucture sharing could be cool but i dont think its going to happen soon 10:40:56 <Flygon> Mm =/ 10:40:59 <Flygon> x3 10:41:07 <Flygon> So much cool ideas to be considered 10:41:11 <Flygon> So little implemention ideas 10:41:23 <Flygon> Also coders, time, money, and coders 10:42:07 <supermop> there is a lot of amazing potential out there - 10:42:38 <supermop> once you start thinking of all the things possible you wish you could do in ottd 10:42:53 <supermop> but hen eventually you get to the issue of: 10:43:00 <supermop> why not do in real life? 10:43:25 <supermop> sure you can't build a whole city but many you can build a house 10:43:39 <supermop> or maybe a table to start with 10:44:00 <supermop> i don't know that's whats haunted me the last 10 years 10:44:53 <Flygon> Though, I still reckon the lack of subterranian network is the big killer here. Though, I also know that there's a lot of challenges out there. 10:45:01 <Flygon> iirc, one of the big ones was how the interface would work 10:45:06 <Flygon> But I don't know. Haven't kept track. 10:46:04 <supermop> i want a town set newgrf that lets me make cool or pretty towns along the lines of some idea or theory, whether from history of urban planning, or futurist movements never realized 10:46:12 <supermop> so i start drawing houses 10:46:43 <supermop> but if i think up the rules i want it to follow, why not just draw models of towns for myself without the game? 10:46:57 <Flygon> OOOoh 10:46:58 <Flygon> Yes 10:47:03 <Flygon> Realistic suburbs would be AWESOME 10:47:11 <supermop> maybe this is getting a little too personally philosophical for this chanel 10:47:18 <Flygon> Roadtypes too 10:47:20 <Flygon> So that like 10:47:28 <Flygon> You don't get houses being built Rockbank style 10:48:32 <supermop> and i cant rotate a view of my town in openttd, but i can build a wood or card model and rotate that in my hand 10:49:44 <Pikkaphone> supermop: there are plenty of ways you can limit or build "realistic" towns in openttd. I'd be happy to help with the coding if you have ideas. 10:49:56 <supermop> i feel like i am preventing productive discussion from happening with my rambling here 10:50:36 <planetmaker> supermop, I think having a town with different quarters could be done to some extent. One would need to make use of the nearby_house check extensively and decide whether a certain house would be allowed in a location (quarter) or not 10:52:17 <supermop> Pikkaphone: i'd be glad to have it, i dont want to get ahead of myself, but i am trying to make a good faith effort to at least have some produce before i go around begging for help this time! 10:52:34 <ginko_> where are savegames stored by default? 10:52:39 <Pikkaphone> and like productive discussion happens in this channel :P 10:52:46 <Flygon> 'productive' 10:53:02 <Flygon> Pssh, it's only productive because it's not Footy season :D 10:53:10 <planetmaker> Pikkaphone, a town newgrf which promotes different town quarters would be nice, if it doesn't limit the town growing, thus always finds a house, if asked to find one :) 10:53:12 <supermop> by the way pikka, photographed some deco/international style apartments lately - they may look more in place up there than down here 10:53:49 <supermop> can town grid/road layout be varied by town type or zone? 10:53:50 <planetmaker> could even try to give different style to different towns :) 10:53:59 <Pikkaphone> I'd like to see them; post in the forums? 10:54:15 <planetmaker> supermop, by town zone: no. IIRC there's a setting to choose a random road layout 10:54:18 <supermop> sure just move them over to my computer 10:54:31 <Pikkaphone> different towns can have different layouts, but it's not controllable by newgtf 10:54:45 <supermop> aha 10:54:55 <Pikkaphone> I don't know if it's readable. It could be if you make a request. ;) 10:55:03 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has joined #openttd 10:56:15 <supermop> at least a rectangular rather than square grid would be nice (for melbourne or manhattan. our metabolist utopia should have crazy organic roads) 10:56:28 <Flygon> The real trick is... is different layouts by different time periods and areas inside towns 10:56:29 <Flygon> :D 11:01:19 <Alberth> ginko_: you may want to read the readme that you got with the program: http://vcs.openttd.org/svn/browser/trunk/readme.txt#L267 11:07:40 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 11:10:24 <supermop> Pikkaphone: http://www.tt-forums.net/viewtopic.php?f=26&t=54010&p=1136004#p1136004 11:10:51 <Zuu> Is FlatRateGS a good name? 11:11:08 <supermop> yep 11:12:03 <planetmaker> nah, there's currently only 3 different layouts, supermop: 2x2, 3x3 and irregular 11:12:20 <planetmaker> whether it's readable... dunno. But that indeed could be changed, if not 11:12:38 <planetmaker> Zuu, it could give other ideas, but yes :) 11:12:43 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:13:43 <Zuu> Any particular other ideas you have in mind? 11:14:46 <planetmaker> no, I find it funny :) 11:15:11 <planetmaker> first thing which came to my mind was like flat-rate-drinking :P 11:16:22 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 11:19:37 <Zuu> NoIncomeGS, AlternativeIncomeGS, NewIncomeGS, PaymentGS, ... 11:19:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:20:08 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 11:20:36 <Zuu> CashFlowGS 11:23:22 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 11:23:22 <Alberth> CashDrainGS 11:23:48 <planetmaker> That's good :) 11:23:49 <supermop> planetmaker: never a 4x4? 11:23:56 <Zuu> That depends on how you tweak the payment parameter :-) 11:24:10 <planetmaker> supermop, that doesn't exist, I think. 11:24:16 <planetmaker> also, houses can only be 2x2 max 11:24:32 <Alberth> no castles allowed, sorry 11:24:54 <supermop> 4x4 would let you have two rows of 2x2 buildings 11:24:56 <Flygon> B-but 11:24:59 <Flygon> I-I 11:25:12 <Flygon> I want to fire at my competitors's vehicles with arrows 11:25:13 <Flygon> DAMN 11:25:14 <Flygon> YOU 11:25:16 <Flygon> ALBERTH 11:25:20 <Flygon> ;_______________________________;"" 11:25:26 <b_jonas> 4x4 would mean that towns on islands or other small spaces can't build anything at all 11:26:08 <Alberth> I don't think we have an arrow factory yet 11:26:10 <supermop> b_jonas: they can build a straight road 11:26:37 <b_jonas> mind you, sometimes they get stuck in the irregular layout too 11:26:54 *** gelignite [~gelignite@i528C367F.versanet.de] has joined #openttd 11:29:05 <Flygon> Alberth: AoEII didn't have arrow factories 11:29:16 <Flygon> That didn't stop the castles having an infinite supply of arrow 11:29:19 <Flygon> My theory? 11:29:33 <Flygon> All castles and watch towers have a replicator and a fusion reactor inside them 11:29:37 <Flygon> Explaining the cost of stone 11:30:50 <Alberth> Haven't played that game yet, waiting on openage to add the option to install game data without wine 11:32:29 *** frosch123 [~frosch@frnk-5f742034.pool.mediaWays.net] has joined #openttd 11:34:30 *** Pikkaphone [~yaaic@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 11:39:46 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 11:41:06 *** biolunar [Biolunar@blfd-4d08f57b.pool.mediaWays.net] has joined #openttd 11:47:29 <frosch123> Sylf: did you forget to attach some files to fs#6166? 11:47:46 <peter1138> 10:56 < Flygon> The real trick is... is different layouts by different time periods and areas inside towns 11:47:52 <peter1138> Probably... 11:48:30 <peter1138> But maybe sounds like a job for... SimCity. 11:48:30 <argoneus> ayy 11:48:53 <Flygon> Oh snap 11:50:06 <peter1138> planetmaker, what's the difference between "original" and "better roads" ? 11:50:19 <planetmaker> frosch123, FS#6166 and FS#6167 seem like the same? 11:50:33 <frosch123> yes, but without savegame quite useless 11:50:50 <frosch123> usually i would blame date cheat, but it looks like multiplayer 11:51:27 <planetmaker> oh, we have four town layouts, peter1138 ? :) I'm not sure now, though I have a faint memory of roads turning back less often on itself, not, the 'better roads' allowing for slightly more house spaces 11:52:14 <peter1138> frosch123, yeah, may have been created in single player, then date set back and loaded in multiplayer... 11:52:31 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:52:49 <peter1138> Aslo, yetis. 11:53:52 <planetmaker> or vice versa, MP map played in SP 11:54:38 <peter1138> I blame Quatroking 11:54:51 <Quatroking> i regret nothing 11:55:05 <frosch123> i am always looking for the quak in that nick name 11:55:39 <Quatroking> I've been using this nickname everywhere for over 10 years now 11:55:45 <Quatroking> NEVER GIVE UP 11:55:48 <peter1138> Quakroting? 12:00:45 <planetmaker> quakrotting ;) 12:01:00 <frosch123> sounds like zombiefrogs 12:01:08 <planetmaker> :D 12:04:00 <supermop> later 12:04:29 *** HerzogDeXtEr [~flex@i59F6BE1D.versanet.de] has joined #openttd 12:05:45 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 12:05:45 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 12:37:39 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:40:39 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:44:25 <Quatroking> more like 12:44:33 <Quatroking> sounds like a founder of the minecraft wiki 12:45:32 <Xaroth|Work> so, nobody special then 12:46:09 <Quatroking> no not really no 12:46:19 <Quatroking> (ÂŽâ¢Ïâ¢`) 12:47:13 <Jinassi> be someone, remake whole openttd wiki 12:51:20 <Wolf01> mmh, something suddenly changed on firefox 12:52:04 <Wolf01> it installed the new release without even tell me 12:53:00 <planetmaker> Wolf01, that's standard for quite some time now 12:55:06 <__ln__> for years 13:05:16 <planetmaker> hm *nothing* was edited in the wiki in the last 12 days. That's curious :) 13:16:58 <Zuu> You can now play with CashDrainGS in OpenTTD 1.4+ 13:22:16 <planetmaker> nice :) 13:24:50 <Zuu> It currently just grab what is delivered for all towns. But if someone know how to detect (from GS) what cargo IDs that are not accepted by town houses, then those cargos could be read from the industries instead and gain finer control on payments. Eg. pay bonus on some industries. 13:35:15 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:38:22 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 13:44:35 *** Pikkaphone [~yaaic@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Remote host closed the connection] 13:45:20 <Eddi|zuHause> Zuu: with the "wrong" newgrfs, houses could potentially accept any cargo. 13:46:36 <planetmaker> yeah... better not assume any cargoID not accepted by houses 13:48:13 <frosch123> if the house is occupied by train nerds, they may even accept regearing 13:48:23 <planetmaker> :D 13:49:00 <planetmaker> and for houses with an identity crises they accept <unknown cargo> 13:49:14 <Alberth> ha :) 13:53:44 <Zuu> Yeah, an NewGRF could potentially accept any cargo id by a house. So that is why a GS would need to detect which cargos that are not accepted by any house if they want to do something nicer with these cargos 13:54:05 <Zuu> But as far as I can see, the current API doesn't provide this information. 13:54:22 <frosch123> sv does a classification of cargos 13:54:30 <frosch123> primary, secondary, other 13:54:33 <Eddi|zuHause> Zuu: i don't see how it could. houses could change accepted cargos on the fly 13:55:20 <frosch123> https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/main.nut#L117 13:55:44 <frosch123> you can always construct a silly newgrf which breaks it, but it works for the reasonable newgrfs 13:56:18 <Zuu> Yeah, doing something that works on reasonable newgrfs sounds better than nothing. 13:57:19 <Eddi|zuHause> which raises the question when it gets "unreasonable". yeti houses? mars? 13:58:34 <Eddi|zuHause> but computationally, you can only ever detect whether a cargo is accepted by houses, not if it is never accepted by houses 13:58:52 <Zuu> Added to the logic by frosch123 you could take the largest town in the game, for each town building get acceptance and use that as a guidance on cargos accepted by houses. Though that way change over years and thus you ideally would need to do this check again and again, making your GS fairly complex. 13:59:07 <Eddi|zuHause> and the game should keep track of that for the industry chain window 14:04:29 <frosch123> Eddi|zuHause: yeti is reasonable 14:04:32 <Flygon> That's an idea.... 14:04:36 <Flygon> A house cargo 14:04:42 <frosch123> basically everything that heads for good gameplay is reasonable 14:04:43 <Flygon> Where you have those oversized trucks carrying houses 14:04:43 <Flygon> :D 14:05:21 <frosch123> unreasonable things are things which are even terrible for human players, stuff that needs a readme. usually only realism bullshit gets to that level 14:17:00 <NGC3982> We build houses in big bricks these days, don't we? 14:32:42 <Eddi|zuHause> frosch123: that may be, but it totally depends on your metric :p 14:37:08 *** argoneus [~argoneus@argoneus.com] has quit [Quit: leaving] 14:37:17 *** argoneus [~argoneus@argoneus.com] has joined #openttd 14:37:32 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:44:05 *** argoneus [~argoneus@argoneus.com] has quit [Quit: leaving] 14:44:42 *** argoneus [~argoneus@argoneus.com] has joined #openttd 14:45:16 *** ginko_ is now known as ginko 14:56:48 *** jonty-comp [~jonty@000128f3.user.oftc.net] has quit [Read error: Connection reset by peer] 14:56:50 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 15:10:24 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 15:10:37 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:18:54 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 15:21:21 <Quatroking> does anybody know in what year Biorefineries show up in FIRS? 15:21:30 <Quatroking> or are they not available in temperate? 15:21:49 <Quatroking> FIRS documentation doesn't mention anything 15:23:52 <Eddi|zuHause> that may depend on which economy you selected 15:24:04 <Quatroking> I use complete FIRS 15:24:42 <Quatroking> according to the docs it's in the FIRS economy, which I'm using, but I don't have any on my map 15:24:50 <Quatroking> currently in year 1972 15:26:39 <Eddi|zuHause> do they show up in the minimap legend? 15:26:49 <Quatroking> Yeah 15:27:07 <Eddi|zuHause> then they'll probably show up at some point 15:27:22 <Quatroking> http://a.pomf.se/mrxzke.png 15:27:38 <Eddi|zuHause> and you'll get a news message, unless you disabled those 15:37:32 *** Eleven [~60251494@188.cimarosa.openttdcoop.org] has joined #openttd 15:37:37 <Eleven> Hello 15:38:40 *** Eleven [~60251494@188.cimarosa.openttdcoop.org] has quit [] 15:47:43 <Alberth> Quatroking: ./src/industries/biorefinery.pypnml:#define THIS_MIN_YEAR 2001 says the repository 15:47:52 <Quatroking> thanks 15:48:08 <Quatroking> guess I'll have to wait 29 years then 16:01:15 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 16:08:04 <NGC3982> Someone told me how to do this the last time, but how do i download the entire http://dev.openttdcoop.org/projects/ofs/ with CLI? 16:09:57 <frosch123> hg clone http://hg.openttdcoop.org/<project-id> 16:10:10 <NGC3982> That's it. Thanks. 16:36:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:36:35 <Alberth> hi hi 16:37:13 <DorpsGek> Commit by planetmaker :: r27059 /trunk (config.lib findversion.sh) (2014-11-09 16:37:07 UTC) 16:37:14 <DorpsGek> -Change: [Makefile] Make sure to use plain mercurial output unaltered by personal presets 16:39:12 <NGC3982> Have you guys used Soap with Supybot? I've come so far that i'm trying to get my bot to physically start the server. 16:39:36 <NGC3982> But i can't seem to get any output on what "start" actually tried to do (it didnt start anything). 16:40:02 <NGC3982> Do i need to use a plugins.Soap.<setting> before "start", maybe? :> 16:40:55 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:45:02 <andythenorth> o/ 16:45:51 *** yoshi1 [~yoshi@dsl-207-112-126-170.tor.primus.ca] has joined #openttd 16:46:04 <yoshi1> how do i auto replace road vehicles? 16:46:18 <yoshi1> the replacing button isnt showing up like it did for trains 16:49:28 <yoshi1> also cant seem to auto replace old ginzu's with new ginzu's 16:49:56 <Alberth> wrong window used for the dropdown? 16:50:04 <NGC3982> frosch123: What do you think? The Readme does not seem to state how i use the output of 'list Soap'. 16:50:28 <NGC3982> By the way. It was a neat thing installing a fresh copy of OpenTTD in linux. The catalogue looks so ..empty. 16:51:35 <yoshi1> Alberth: what window am i supposed to be using? 16:51:36 <Alberth> you don't have a ~/.openttd filled with everything? 16:51:58 <Alberth> the global RV list window 16:52:04 <NGC3982> Yes, what i don't have is the four million .cfg files i have copied and changed trough the years 16:52:09 <NGC3982> :-p 16:52:14 <Alberth> in particular, not one attached to a group or station 16:52:24 <Alberth> or order 16:52:36 <yoshi1> i guess tyour not talking to me 16:53:03 <Alberth> yoshi1: the last 3 lines of me were 16:53:36 <Jinassi> Yoshi, check that you have the right group selected, there's also type of vehicle you are replacing, if you have selected electric trains, you will nnot see steam trains on the replace window 16:53:42 <yoshi1> i have no idea what your talking about this is a fresh install of openttd 16:54:18 <Alberth> Jinassi: yoshi1 wants to auto replace RVs 16:54:21 <yoshi1> Jinassi: if i have ginzu's selected which is a steam engine you should see ginuzu's as a replace option no? for when your ginzu's get old 16:54:27 * NGC3982 ruined a discussion :(. 16:54:33 <yoshi1> and road vehicles i cant auto replace at a;ll 16:54:55 <Jinassi> you cannot autoreplace with same vehicle 16:55:08 <Jinassi> you can only auto renew, from the advanced settings 16:55:13 <Alberth> NGC3982: nah, some people just got confused to have 2 discussions at the same time :p 16:55:28 <yoshi1> Jinassi: how do i access that advanced settings menu which allows auto renewing 16:55:42 <Jinassi> hold gear button, advanced settings 16:55:54 <Jinassi> make sure to select expert/all settings 16:56:03 <Jinassi> then just search for keywords autorenew 17:02:55 <NGC3982> Hm. 17:03:08 <NGC3982> The OFS documentation tells me to put in the directory of OpenTTD executable 17:03:15 <Taede> correct 17:03:16 <NGC3982> That is not the OpenTTD directory, right? 17:03:26 <Taede> yup 17:03:28 <Taede> it is 17:03:33 <NGC3982> Gah. 17:03:51 <NGC3982> Then, i have no idea. 17:04:12 <Taede> it can work elsewhere, but default values assume ofs-*.py is where the openttd executable resides 17:04:25 <Taede> how did you install openttd? 17:04:33 <NGC3982> wget and dpkg 17:04:39 <NGC3982> It's in .openttd 17:04:50 <NGC3982> so i put '/.openttd' in ofs-start.py 17:05:01 <Taede> that usually only contains config files etc 17:05:13 <Taede> the executable is probably somewhere in /usr/bin or somesuch 17:05:18 <yoshi1> Jinassi: thanks that helps 17:05:35 <NGC3982> Taede: Oh. That's what i thought. 17:05:37 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 17:05:44 <Taede> easier way of doing: create an openttd directory within the users' home directory 17:06:12 <NGC3982> Done. 17:06:22 <NGC3982> That's where .openttd is located. 17:06:30 <NGC3982> /home/user/.openttd <- 17:06:38 <Taede> do an svn checkout of the branch (stable/trunk/testing) you wish to use, and compile (./configure and make bundle) 17:06:53 <NGC3982> I have no idea what a svn checkout is. 17:07:02 <Alberth> you can even skip make bundle :) 17:07:02 <Taede> i'd advice to keep .openttd separate from the actual installation 17:07:22 <Alberth> "make" is enough 17:08:07 <NGC3982> The "branch" is stable/nightlies or similar? 17:08:35 <NGC3982> And is "svn checkout" == subversion? 17:08:58 <Taede> svn checkout is similar to hg clone, xcept it uses svn. use 'svn checkout hg.openttd.org/something .' in the directory you wish to use (preferrably not ~/.openttd) 17:09:04 <Taede> yup 17:09:49 <Alberth> andythenorth: you know tt-foundry.com is down? 17:10:11 <NGC3982> Taede: What does it do? Checks for a new version? 17:10:44 <NGC3982> And what directory would i want to use? The actual location of the openttd application? /usr/bin (if true)? 17:10:54 <Alberth> svn checkout on a hg path? 17:10:57 <Taede> it downloads the openttd source code, from which you can compile 17:11:05 <NGC3982> Ah, i see. 17:11:10 <yoshi1> gah my main city started hating on me 17:11:16 <Taede> you could use a pre-compiled zipfile, but i've not created an update script for that 17:11:24 <yoshi1> i'm at appalling 17:13:58 <NGC3982> Is Trunk the same as the "normal" version i download from the site? 17:13:59 <planetmaker> Alberth, NGC3982 while simply 'make' is enough, it's nevertheless a good idea to use 'make bundle' and then copy the bundle to a separate dir. That's nicer for updating a server 17:14:12 <NGC3982> W..ok 17:14:14 <Alberth> oh, good point 17:14:26 * NGC3982 breaths and takes one step at the time. 17:15:19 <Taede> yup, means it can compile and modify the files in /bundle during compile, so the server only has to shutdown to actually copy the fresh executable and other files 17:18:03 <andythenorth> Alberth: yes, it died a while ago :) 17:18:08 <andythenorth> I never bothered redirecting the domain 17:18:18 <NGC3982> It tells me that i have "no rules" for make, and stopping. 17:18:45 <Alberth> andythenorth: ok, it's just that some firs links point to it (in the projects list and the firs project home page) 17:18:50 <andythenorth> ho 17:18:53 <andythenorth> I should fix those 17:18:59 <Alberth> NGC3982: run ./configure first 17:19:05 <NGC3982> I did. 17:19:23 <andythenorth> Alberth: where abouts? 17:19:24 <NGC3982> And it seem to succeed except zlib. 17:19:58 <Alberth> andythenorth: http://dev.openttdcoop.org/projects about 1/2 way down 17:20:17 <Alberth> andythenorth: http://dev.openttdcoop.org/projects/firs 17:21:39 <Taede> NGC3982, https://wiki.openttd.org/Compiling_on_(GNU/)Linux_and_*BSD <-- should give some pointers wrt to compiling and missing dependencies 17:22:05 <andythenorth> fixed thanks 17:22:28 <NGC3982> Yes, I'm right there 17:22:45 <Alberth> NGC3982: then you probably don't have a Makefile due to that failure. Also, some libraries are just skipped when they are not found, and configure continues. That doesn't mean the end-result is good 17:23:07 <NGC3982> I see. 17:23:21 <NGC3982> The catalogue has a makefile, but make does not do anything. 17:24:38 <Alberth> pastebin the configure output? 17:26:08 <NGC3982> http://paste.ubuntu.com/8903723/ 17:26:55 <planetmaker> does give some hint, doesn't it? 17:27:41 <Alberth> NGC3982: I mean "Makefile" as in, without any extension 17:27:48 <NGC3982> The only thing i see that seems to differ is that it does not detect zlib. It does not say it cancels the configure and it does not seem to be needed. 17:28:27 <Alberth> how do you read lne 37 and 38 ? 17:28:40 <planetmaker> ^^ 17:29:16 <NGC3982> I take that as "Yes, the configuration was interrupted because zlib". 17:29:49 <planetmaker> 'error' is the keyword 17:30:07 <NGC3982> I took the "Doesn't require" litteraly. 17:30:18 <NGC3982> ./configure --enable-dedicated --without-zlib --without-lzma --without-liblzo2 17:30:19 <Alberth> last line tells me, that you need to add --without-zlib to ./configure to compile 17:30:21 <NGC3982> Was the final verdict. :) 17:30:47 <Alberth> although I think you should install the libraries instead 17:31:03 <planetmaker> do yourself the pleasure of installing zlib, though 17:31:19 <Taede> bbl, dinnertime 17:31:40 <Quatroking> how do you guys name the vehicle groups of your multi-city passenger services? 17:31:55 <Quatroking> for cars I usually just place a sign in the middle of the area and give it a name 17:32:01 <Taede> once you succesfully do 'make bundle', make a copy of the bundle directory and call it 'server', then put the ofs-* files in there 17:32:15 <yoshi1> whats tyhe best way to get a city out of appalling you and into liking you enough to let you build? 17:32:15 <planetmaker> you assume that I name my groups, Quatroking ;) 17:32:27 <Taede> that will allow you to use most default values 17:32:29 <Quatroking> I started doing it recently, makes stuff easier on the eyes 17:32:38 <planetmaker> yoshi1, patience. And good service. Or planting many trees withing 20 tiles of town centre 17:34:26 <yoshi1> thanks 17:40:45 <Quatroking> Remember: When the local government won't approve your construction, just plant a shitload of trees all over the damn place 17:41:04 *** luaduck_zzz is now known as luaduck 17:41:06 <Quatroking> I suspect all OpenTTD cities of being a bunch of treehugging hippies 17:41:21 <NGC3982> I guess i can abort the make, install the libs and reconfigure, and then make? 17:41:34 <NGC3982> Or did i killdeath everything by running half a make. 17:41:53 <NGC3982> Configure passed without notice.. 17:46:40 <NGC3982> I have used linux for five years, and this is my first make install. 17:48:14 *** yoshi1 [~yoshi@dsl-207-112-126-170.tor.primus.ca] has quit [Ping timeout: 480 seconds] 17:51:49 *** Marshy [~oftc-webi@2.123.204.58] has joined #openttd 17:52:39 <Marshy> Hola 17:55:59 <Quatroking> what does the little + mean here? http://a.pomf.se/rcehbf.png 17:57:31 <Eddi|zuHause> more than 10000 profit 17:58:05 <Eddi|zuHause> (which is 20000â¬) 17:58:10 <Eddi|zuHause> (last year) 17:58:14 <Quatroking> ooh 17:58:31 *** yoshi [~yoshi@dsl-173-206-10-150.tor.primus.ca] has joined #openttd 17:58:46 <Eddi|zuHause> that's the threshold for the whole 100 points in the rating category 18:00:00 <Quatroking> that's pretty neat 18:02:17 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:02:50 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 18:08:35 <NGC3982> There we are 18:11:19 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 18:11:44 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 18:11:53 <NGC3982> Taede: Game installed and svn co made. 18:12:05 <NGC3982> How does this help me run OpenTTD from my supybot? :D 18:13:13 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 18:19:44 <NGC3982> a which command tells me it's /usr/games/openttd 18:19:49 <NGC3982> So i'll try with that. 18:26:17 <NGC3982> Nope. 18:26:28 <NGC3982> No reaction, but no dismissal of command from supybot 18:26:36 <NGC3982> So the plugin works, but the dedicated server does not. 18:34:09 <planetmaker> why would your self-compiled openttd be in /usr/games/openttd (unless you installed with sudo / root rights)? 18:34:38 <NGC3982> I have no idea, that is what which told me. Can it be that i did not remove the older apg-get install:ed version? 18:35:07 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 18:35:23 <planetmaker> it will report that preferentially 18:37:19 <Eddi|zuHause> i'm not entirely sure why youtube suggests this to me: https://www.youtube.com/watch?v=BU4wJPqzstQ :p 18:55:01 *** Eddi|zuHause [~johekr@p57BD49DD.dip0.t-ipconnect.de] has quit [] 18:58:59 *** Eddi|zuHause [~EddizuHau@p57BD49DD.dip0.t-ipconnect.de] has joined #openttd 19:09:12 *** Progman_ [~progman@p57A183F8.dip0.t-ipconnect.de] has joined #openttd 19:09:23 <NGC3982> Right, i got it to work 19:09:29 <NGC3982> OFS was not even needed for that part. 19:09:46 <NGC3982> Now, my next issue is that text is troughput from game to IRC, but not the other way around 19:09:58 <NGC3982> But that should be a config thing i'm missing. 19:12:11 *** Progman [~progman@p57A18866.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:12:16 *** Progman_ is now known as Progman 19:44:57 *** tokai|mdlx [~tokai@port-92-195-28-160.dynamic.qsc.de] has joined #openttd 19:51:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:54:22 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:54:25 *** mode/#openttd [+v glx] by ChanServ 19:56:46 <Taede> re 20:22:10 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 20:38:58 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 20:39:19 *** Suicyder [~Suicyder@86.92.59.88] has quit [] 20:45:11 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:47:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 20:59:02 *** jinks [~jinks@172.245.35.67] has joined #openttd 21:00:36 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 21:05:49 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 21:33:19 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:37:57 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 21:47:53 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 21:51:40 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 21:58:51 *** Jomann [~abchirk@p4FE23246.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:03:59 *** Yotson [~Yotson@2001:980:6ac8:1:39e4:865:bcdd:ef2a] has quit [Quit: .] 22:14:36 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:15:55 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:39:35 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:42:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:44:56 *** gelignite [~gelignite@i528C367F.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:47:32 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 22:48:52 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:52:43 <Wolf01> 'night all 22:52:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:57:38 <NGC3982> When installing and compiling from source, how do i start the game after that? 22:58:16 <frosch123> by starting the binary in the bin folder 22:59:05 <NGC3982> It does not seem to enjoy simply "openttd", whilst in the bin folder. 22:59:21 <Sylf> in linux, you have to ./openttd 22:59:35 <NGC3982> Ah, thanks. 22:59:50 <Sylf> current directory is not a part of $PATH by default in linux 23:00:49 *** Pereba [~UserNick@179.180.221.103] has joined #openttd 23:03:33 <frosch123> there are some crappy linux distributions which actually have it 23:06:20 *** Progman [~progman@p57A183F8.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:06:27 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 23:25:45 *** Marshy [~oftc-webi@2.123.204.58] has quit [Remote host closed the connection] 23:33:04 <frosch123> night 23:33:07 *** frosch123 [~frosch@frnk-5f742034.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:44:07 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 23:58:37 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer]