Config
Log for #openttd on 15th December 2014:
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12:37:06  <andythenorth> Less Height Levels
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13:33:14  <argoneus> ayy
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13:39:19  <planetmaker> less flickering
13:40:22  * andythenorth should report the ‘full animation’ bug
13:40:33  <andythenorth> black rectangles
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13:40:54  <b_jonas> report it
13:41:42  * andythenorth should do many things :P
13:41:48  <andythenorth> like finish Squid
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14:47:43  <peter1138> the path is clear
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16:01:32  <andythenorth> peter1138: “the path is clear” <- is there snow where you are then?
16:01:41  <peter1138> nope
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16:33:01  <Belugas> ye yes yes!!  here we do !! yes yes yes ! snow on the ground!
16:33:02  <dihedral> Hey guys
16:33:08  <Belugas> hello
16:33:40  <dihedral> can any of you tell me what 'DirectMap2M' stands for in the output of /proc/meminfo?
16:36:15  <dihedral> hey Belugas how are you?
16:38:39  <Plaete> Belugas: *white flake down! white flake down!*
16:40:54  <Alberth> moin
16:41:32  <dihedral> Alberth: o/
16:41:45  <Eddi|zuHause> why do always the most southern guys get the most snow?
16:43:17  <Alberth> it wouldn't have anything to do with not being around a large population and a lot of industry, would it?
16:43:42  <Eddi|zuHause> i doubt that
16:44:15  <Eddi|zuHause> more about not being next to a warm body of water
16:45:26  <Alberth> fair enough
16:46:25  <Eddi|zuHause> concentration of industry and population may change the temperature on the ground by 1 or 2 degrees, but that only means snow would melt easier, not that it won't fall
16:47:43  <Eddi|zuHause> and global climate change doesn't count into this either, because due to its globalness, it's not influenced by concentration of population and industry, just total number
16:54:02  * Belugas is doing fine, enjoying good coffee and warm seat :)
16:54:13  <Belugas> and how is doing dihedral?
16:54:21  <Belugas> and the others as well :)
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16:56:27  * dihedral is tired ^^
16:56:49  * andythenorth is daddy daycare
16:56:58  <andythenorth> although why we say that I don’t know
16:57:04  <andythenorth> nobody says mummy daycare
17:03:03  <Alberth> mummies don't care for days?
17:04:00  <Eddi|zuHause> not sure what that actually means
17:04:12  <Alberth> me neither :p
17:08:08  <Eddi|zuHause> and wtf is smfw?
17:08:27  <peter1138> ... my face when?
17:08:51  <andythenorth> and why did I read that problems thread?
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17:31:50  <andythenorth> ho
17:32:02  <andythenorth> cargo loading speeds are different for trains vs. rvs
17:32:04  <andythenorth> well
17:32:41  <andythenorth> another thing to learn then forget
17:33:23  <V453000> XD
17:33:32  <V453000> how exactly different?
17:33:49  <andythenorth> cargo loaded every 40 ticks for trains, 20 ticks for RVs, 10 ticks for ships
17:34:08  <andythenorth> planes same as RVs
17:34:15  <V453000> :d
17:34:26  <andythenorth> so setting 20 as the prop value has quite different results in different places :P
17:34:35  <V453000> I see
17:34:53  <andythenorth> I never pay any attention to it in game, but I get enough reports to suggest that other people do
17:34:56  <V453000> so with 20, trains will load half the amoutn RVs will in the same time?4
17:35:02  <V453000> XD
17:35:30  <andythenorth> yup
17:35:41  <V453000> interesting
17:35:50  <andythenorth> pitfalls for the unwary
17:35:54  * V453000 will remember that for when he makes a RV newGRF
17:36:01  * V453000 just forgot it
17:36:07  <Alberth> it's just plain stupid imho
17:36:37  <V453000> I think it makes some sense, at least for RVs
17:36:54  <andythenorth> I’m just going to write code to set the props on each vehicle
17:36:58  <V453000> well maybe it doesnt
17:36:58  <andythenorth> it’s a non-interesting property
17:36:59  <V453000> XD
17:37:09  <andythenorth> it makes no sense
17:37:20  <V453000> idk andy, loading speed is kind of important
17:37:32  <V453000> says how many stations you need to keep stuff saturated
17:37:42  <andythenorth> how do you know?
17:37:50  <V453000> if the RV loads fucklong, you need many stations
17:37:51  <Alberth> sure, but there is no reason to use 3 different units of measurement for 4 types of transport
17:37:54  <andythenorth> do you read the source code for grfs?
17:37:57  <V453000> if it drops shit quickly, you need 1/2
17:38:09  <V453000> no you dont, you see the effect in the game if your stuff is clogging XD
17:38:16  <V453000> I would say longer loading times for RVs are nice here
17:38:28  <V453000> yeah Alberth :) that probably sense makes not
17:38:54  <andythenorth> why use two factors where one is enough?  (probably hysterical raisins)
17:39:14  <V453000> yez
17:39:27  <Alberth> probably the second was added because the first one was too fast
17:39:31  <V453000> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm me should make a RV set at some point
17:39:41  <V453000> hmmmmmmmmmmmmmmmmmmm
17:40:00  <V453000> also should finish NUTS
17:40:04  <V453000> also should create landscape set
17:40:09  <V453000> also should add YETI animations to YETI
17:40:11  <V453000> also should
17:40:12  <V453000> yes
17:40:13  <V453000> hm
17:40:21  <V453000> todolist is long
17:40:41  <V453000> CATS stations, PURR tracks need doing, WETRAILS, pipeline grf, )
17:40:41  <Alberth> so many nice projects and such little time :(
17:40:55  <V453000> It will happen sooner or later :P
17:41:15  <Eddi|zuHause> <andythenorth> cargo loaded every 40 ticks for trains, 20 ticks for RVs, 10 ticks for ships <-- i never quite understood why this was introduced
17:41:17  <V453000> will attempt to get another train class done tonight
17:41:31  <andythenorth> Eddi|zuHause: it’s not just original TTD?
17:41:34  <Eddi|zuHause> it seems very arbitrary and pointless
17:41:42  <V453000> Eddi|zuHause: be careful you are currently agreeing with other people which include me :P
17:41:43  <Eddi|zuHause> andythenorth: no, gradual loading was not in TTD
17:42:13  <Eddi|zuHause> it probably was a TTDPatch thing
17:42:24  <Alberth> V453000: you can delay some projects until 64bpp support :p
17:42:25  <andythenorth> looks oddly like a bitmask * 10
17:42:38  <V453000> Alberth: no thats fine XD but thanks
17:42:38  <andythenorth> anyway, maybe it was to allow huge ships
17:42:45  <V453000> Alberth: I will just re-render EVENTUALLY :P
17:42:50  <andythenorth> but fine grained trains
17:42:54  <Alberth> :)
17:43:04  <andythenorth> probably someone looked up the exact flow rate of certain DB hoppers in 1956 and 1972
17:43:08  <V453000> must do ALL the projects immediately
17:43:10  <andythenorth> and needed to represent that
17:43:20  <V453000> XD
17:43:24  <V453000> $someone
17:43:37  <Alberth> oh, that guy again :(
17:43:44  <V453000> :(
17:43:55  <Eddi|zuHause> andythenorth: i suspect a more technical issue, where the TTD internals that TTDPatch hooked into were accessed a different number of times
17:44:10  <Eddi|zuHause> andythenorth: which makes this more like internal speed units
17:44:45  <argoneus> ayy
17:45:36  <andythenorth> anyway, I’m going to fix it in my sets
17:45:49  <andythenorth> more or less normalised
17:46:26  <andythenorth> e.g. all tankers will load a bit faster than all general cargo vehicles
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17:57:01  <jonty-comp> I believe sips and lewis are going to play openttd on yogscast live soon
17:57:13  <jonty-comp> might wanna spool up some extra servers for the website :p
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18:16:08  * andythenorth wonders exactly where they live
18:16:16  <andythenorth> fair chance it’s about 2 miles from here
18:16:21  <andythenorth> maybe I could go round and play with them :P
18:19:18  <andythenorth> V453000: so what loading speed should I set?
18:19:33  <andythenorth> or rather, how many ticks to unload, say 30t of cargo?
18:19:48  * andythenorth is so little interested in the actual amounts :P
18:20:19  <Eddi|zuHause> andythenorth: i'm sure they appreciate random internet people showing up on their doorstep
18:20:35  <andythenorth> I bet that never happens at all
18:20:45  * andythenorth is doing the English lying thing
18:20:57  <andythenorth> can hg do externals?
18:21:00  <andythenorth> like git remotes?
18:21:14  <andythenorth> seems I have some constants that are shared between all my newgrfs
18:21:35  <andythenorth> I could curl them from a url at compile time, but that is a terrible idea
18:23:04  <Eddi|zuHause> that it is
18:23:36  <Eddi|zuHause> i'm pretty sure there is a hg extension for that
18:23:46  <jonty-comp> they are currently complimenting the main menu
18:24:10  <andythenorth> oh look http://www.selenic.com/hg/help/subrepos
18:24:29  <andythenorth> jonty-comp: are they using vanilla ottd?
18:24:34  <jonty-comp> looks like it
18:24:47  <jonty-comp> well, with OGFX
18:25:06  <jonty-comp> "that's what I love most about OTTD, the smooth jazzy music in the background"
18:25:19  <jonty-comp> going for arctic since it's xmas
18:25:46  <Jinassi> ARCTIC+YETI!!!
18:26:58  <jonty-comp> they've already learned the theme music to hum
18:27:03  <andythenorth> anyone used hg subrepos?
18:27:12  <andythenorth> are they as terrible as git suprepos?
18:27:17  <andythenorth> subrepos *
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18:28:53  <jonty-comp> and of course they're all called Player except sips, who actually knows how to play the game
18:29:47  <jonty-comp> openttd really fails at compression when it comes to games like ottd :(
18:30:18  <Alberth> andythenorth: there are a few projects with subrepos
18:30:31  <Alberth> zbase and opengfx-mars at least
18:31:04  <Alberth> I have no idea how it compares to git, as git has inifinite terribliness for me
18:33:18  <andythenorth> hrm
18:34:49  <jonty-comp> "my 1080p UI is so small i can't see it"
18:35:25  <andythenorth> he needs extra zoom
18:35:55  <Jinassi> tell him to download zBase then, big menu by default
18:36:36  <jonty-comp> the main streamers have zBase by the looks of it
18:36:57  <jonty-comp> although someone in the stream chat pointed out that the train/bus/ship/plane icons are still small :p
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18:43:17  <andythenorth> grr
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18:48:21  <andythenorth> Iron Horse has a vehicle capacity parameter
18:48:30  <andythenorth> should I normalise loading speeds against that, or ignore it?
19:00:23  <Alberth> capacities don't differ that much?
19:00:42  <Alberth> then it makes no difference what you do :)
19:05:01  <andythenorth> I have to choose something
19:05:06  <andythenorth> doing nothing is less code
19:05:22  * andythenorth chooses less code
19:08:24  <Alberth> :)
19:12:10  *** frosch123 [~frosch@frnk-5f74683f.pool.mediaWays.net] has joined #openttd
19:15:15  <Alberth> o/
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19:18:17  <frosch123> hola
19:18:22  <andythenorth> quak
19:18:30  <Wolf01> hi hi
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19:31:08  <jonty-comp> aaaand they all fail at signalling again
19:40:28  <SpComb> yeah, all the tiny fonts, they
19:40:35  <SpComb> yeah, all the tiny fonts, they're not viewer-friendly :P
19:41:32  <andythenorth> I’m going to normalise all vehicles to unload in same time, regardless of capacity
19:41:56  <andythenorth> should that be 120 ticks (matching default RVs), or 240 ticks (matching default trains)?
19:48:31  <Wolf01> wow, I just read some topics on ottd problems... when we let the cages open?
19:48:44  <Wolf01> *left
19:49:30  <Rubidium> lets assume a tile is ~350 meter, with radius 3 for bus stops that would mean walking up to 1 km to a bus stop (seems reasonable limit). Given the distance based on speed you'd have about a factor 2000 between that assumption of 350m and the 700 km the tile is wide. This means doing the same on the ticks at the station; 120 ticks -> 1.6 days -> (divide by factor of 2000) 70 seconds
19:50:13  <Rubidium> 70 seconds seems to short for a busy-ish bus stop and definitely a train stop, so I'd go for 240 to keep it "real" (whatever weak form of real it is)
19:56:12  <andythenorth> “doesn’t feel too different to default vehicles” is close enough to ‘real’ for me :)
19:56:15  <andythenorth> 240 will do
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19:56:36  <andythenorth> mind, it’s still 240 for 30t or 120t
19:56:42  <andythenorth> because I’m normalising
19:57:04  <andythenorth> 4 forklifts instead of 1, if realism matters :P
19:59:09  <SpComb> and such click-click-click-click to build railways when failing to use the autorail tool or hotkeys :(
20:02:49  <Alberth> practicing for Locomotion :)
20:03:54  <SpComb> but the seek-time of having to mouse over to the different kind of rail button, place a corner or two, then back for a different rail, etc etc
20:04:06  <SpComb> so slow
20:04:16  <SpComb> painful to watch
20:04:17  * andythenorth is playing Worms 2
20:04:24  * andythenorth never plays games
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20:07:26  <Jinassi> SpCOmb: Filler to increase gameplay time, but still keep viewers attention.
20:08:03  <Jinassi> a second here and there and it ends up a few minutes more at the end
20:08:35  <Jinassi> or they're just dumb and have not prepared for this. at. all.
20:09:05  <SpComb> openttd - serious business
20:09:16  <SpComb> not for the unprepared player :P
20:10:25  <__ln__> http://www.railwaygazette.com/news/news/europe/single-view/view/basel-opens-cross-border-tram-route.html
20:11:40  <Alberth> they play it like the original :p
20:26:25  <jonty-comp> that's becaise they're both old enough to have grown up with the original
20:27:11  <jonty-comp> and probably haven't played it since the last time fans asked them too
20:27:15  <Jinassi> they need some proper competition, for viewers to start rioting.
20:27:25  <Jinassi> or throwing cash at them
20:35:29  <Eddi|zuHause> <andythenorth> should I normalise loading speeds against that, or ignore it? <-- yes, loading speed should be scaled to capacity
20:38:48  <Rubidium> Eddi|zuHause: inversely maybe?
20:39:21  <Rubidium> a S-Bahn wagon holds way more passengers than an ICE wagon, but the S-Bahn wagon loads and unloads significantly faster that the ICE wagon
20:39:30  <Eddi|zuHause> Rubidium: the "units per loading step" should have the same multiplier as the capacity
20:40:12  <Eddi|zuHause> Rubidium: i'm assuming we're talking about the same (cargo) wagon that has a multiplier depending on parameter
20:40:34  <Eddi|zuHause> Rubidium: not a local/long distance difference
20:42:36  <SpComb> oh wow, he started using the autorail tool!
20:42:46  <SpComb> with Ctrl
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20:43:00  <SpComb> unpossible
20:43:14  <SpComb> okay, he got confused and gave up
20:43:16  <Eddi|zuHause> am i the only one here not watching?
20:43:20  <SpComb> nope
20:43:23  <sigtau> Anyone know where I can find plugins/mods for a dedicated server that allow for things like bridging ingame chat with an IRC channel?
20:43:38  <__ln__> watching what?
20:43:43  <Wolf01> watching what?
20:43:46  <Wolf01> lol
20:43:46  <Rubidium> Eddi|zuHause: oh... you replied to something from way way before I made a reply to andy; that's why I was a bit confused
20:43:54  <Eddi|zuHause> sigtau: there are some tools for the admin port
20:44:14  <sigtau> Do you have a link?  I'm not entirely sure what I should be googling for
20:44:28  <SpComb> http://www.twitch.tv/yogscast
20:44:32  <Rubidium> but yes-ish... loading time should be constant, loading amount should be 240 / loading time
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20:45:29  <Eddi|zuHause> sigtau: i have no links ready
20:45:40  <sigtau> hmm.  Not even a search query? :p
20:45:43  <Eddi|zuHause> but googling for "admin port" should do
20:46:13  <Eddi|zuHause> stuff should be on the wiki
20:46:50  <sigtau> Found it.  Thanks
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21:21:16  <andythenorth> ok so I’m normalising default loading time to 240 ticks regardless of capacity
21:21:31  <andythenorth> now some types will need a factor for faster (or slower?) loading
21:21:54  * andythenorth wonders how to express that, probably a float, then round the result
21:22:27  <Eddi|zuHause> 240 is 6 loading steps (6*40)
21:22:42  <Eddi|zuHause> if your standard capacity is 30, then each loading step is 5
21:23:04  <Eddi|zuHause> so slower loading would be 4, and faster 6
21:23:18  <Eddi|zuHause> that multiplied with the capacity multiplicator
21:23:30  <Eddi|zuHause> you can also put faster at 8
21:23:51  <Eddi|zuHause> 4=8 steps, 5=6 steps, 6=5 steps, 8=4 steps
21:24:11  <Eddi|zuHause> floats are unnecessary
21:24:27  <andythenorth> useful thanks, question was more how I express the modifier in the python that defines a vehicle
21:24:39  <andythenorth> e.g. 1.1 * default or whatever
21:24:42  <andythenorth> or default - 1
21:24:56  <andythenorth> multiplier or addition
21:25:12  <glx> usually default is -1
21:25:28  <Eddi|zuHause> use this list: [4,5,6,8,10]
21:25:57  <Eddi|zuHause> don't screw with float multiplication, there will be corner cases that are tricky to resolve
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21:26:00  <andythenorth> yeah
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21:26:20  <glx> yeah lookup table is often easier
21:27:06  <Eddi|zuHause> you need a lookup table for each capacity
21:27:21  <andythenorth> that is interesting
21:28:37  <andythenorth> can they be generated?
21:28:47  <Eddi|zuHause> probably
21:29:26  <Eddi|zuHause> [roundup(capacity/steps) for steps in [8,6,5,4,3]]
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21:30:15  <andythenorth> if the look up table can be generated, the same algorithm can just provide the result directly?
21:30:36  <Eddi|zuHause> possibly, but separating this may make it easier to see what's going on
21:30:49  <glx> and it's faster to compute only once
21:31:15  <Eddi|zuHause> yeah, assuming you have lots of wagons with the same capacity
21:33:14  <andythenorth> seems my docs don’t print the capacity
21:33:29  <Eddi|zuHause> that seems like an oversight
21:33:38  <andythenorth> doesn’t it
21:34:20  <andythenorth> oh it’s because of edge cases
21:34:31  <andythenorth> there’s no meaningful single capacity
21:34:55  <andythenorth> varies by parameter, also multiple cargos on an articulated consist
21:35:03  <andythenorth> nvm
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21:40:21  <andythenorth> ok normalising loading speeds is a much bigger task than I thought :)
21:40:31  <andythenorth> thought it was just a quick formula
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21:47:44  <Eddi|zuHause> well, it would be a fairly simple task in CETS...
21:47:55  <andythenorth> capacity / 6
21:48:02  <Eddi|zuHause> i don't really know how screwed up your codebase is
21:48:24  <andythenorth> about the usual amount
21:48:34  <andythenorth> but first I have to fix the docs
21:48:46  <Eddi|zuHause> mind that integer-/ is usually rounding down, but you want rounding up
21:48:47  <andythenorth> and then generate look up tables for every possible capacity
21:48:59  <andythenorth> and handle that for trailing parts that have capacity
21:49:08  <andythenorth> and capacities that vary by cargo type
21:49:27  <andythenorth> is loading_speed even a cb property?
21:49:28  * andythenorth looks
21:49:34  <Eddi|zuHause> why special case the articulated parts?
21:49:50  <andythenorth> good question
21:49:53  <andythenorth> not needed
21:50:22  <Eddi|zuHause> i don't think you need a callback, if it only depends on static properties and parameters
21:50:39  <andythenorth> how to handle change of refit?
21:50:44  <andythenorth> I don’t *want* a cb :P
21:50:45  <andythenorth> more faff
21:51:05  <Eddi|zuHause> well if capacity is a callback, then load speed must be, too.
21:51:05  <Wolf01> 'night
21:51:09  <andythenorth> 20t supplies = 40 bags of mail or whatever
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21:51:46  <andythenorth> could also get filed under, “who cares?"
21:52:36  <Eddi|zuHause> anyway, callback is really not any more complicated than property...
21:52:51  <andythenorth> nah, just more code to write
21:53:01  <andythenorth> a 10 minute piece of code is now much more
21:53:05  <Eddi|zuHause> just duplicate all the switches you have for capacity
21:53:10  <andythenorth> agreed
21:55:36  <andythenorth> less work than manually setting all loading speeds
21:55:44  <andythenorth> and still that wouldn’t catch the changing capacity issue
22:03:38  * andythenorth looks for a codeless code about small tasks
22:03:41  <andythenorth> that grow
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