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Log for #openttd on 26th June 2015:
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06:43:08  <andythenorth> o/
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07:46:33  <supermop> yo andy
07:46:39  <supermop> oops
07:58:39  <planetmaker> o/
08:11:49  <supermop> hi planetmaker
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09:35:00  <supermop> margarita time
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10:15:36  <olligobber> My music isn't playing
10:15:46  <olligobber> I tried removing and reinstalling using content download
10:15:57  <olligobber> the midis play from the .openttd folder
10:16:14  <olligobber> it just makes really squeaky noises when I try to play it
10:17:19  <olligobber> ooh, it's playing... for now...
10:17:21  <olligobber> weird
10:18:28  <olligobber> ok, now it makes squeaky noises and then skips part way through the track
10:18:36  <olligobber> or all the way
10:19:44  <olligobber> I'm going to just reboot and maybe install timidity
10:19:49  <olligobber> *reinstall
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10:21:42  <olligobber> definitely a timidity issue
10:22:06  <olligobber> reinstall did not help
10:22:46  <blathijs> olligobber: What distro?
10:22:54  <olligobber> blathijs, ubuntu 15.04
10:24:21  <blathijs> olligobber: Using the debian packages from Ubuntu, or openttd.org?
10:24:31  <olligobber> debian from apt-get
10:24:49  <blathijs> olligobber: That would be my handiwork, then :-)
10:24:58  <blathijs> olligobber: I think you're saying that running timidity manually on the commandline on the midi files works?
10:25:07  <olligobber> nope
10:25:27  <olligobber> opening midis in the media player works
10:25:36  <olligobber> not from timidity though
10:25:48  <blathijs> Ah, right. Tried running timidity manually?
10:25:57  <olligobber> yes, doesn't work
10:26:01  <olligobber> I'll post command line logs
10:26:08  <blathijs> You might need to configure an output source, I remember something about this.
10:26:14  <olligobber> http://pastebin.com/hQwVqd8K
10:26:36  <olligobber> ok, it works sometimes...
10:27:24  <olligobber> it sometimes works while other things are playing audio
10:27:30  <olligobber> no correlation
10:28:43  <blathijs> Hm, seems to not work here either. I just get a bit of garbled sounds for a few seconds and then timidity is done
10:28:49  <olligobber> yeah
10:28:59  <olligobber> same as what I get
10:29:03  <olligobber> except sometimes it works
10:29:18  <olligobber> Notes lost totally: 898 sometimes
10:30:45  <blathijs> I don't see timidity appearing in pavucontrol either, suggesting it's not connecting to pulsaudio through the pulse alsa plugin somehow
10:31:28  <olligobber> it was appearing in my sound controls
10:31:49  <olligobber> the ones in system settings
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10:32:19  <blathijs> Oh wait, it appears, but is gone again within a second (before I switched to pavucontrol)
10:32:55  <olligobber> as if it's only playing a small portion of the song and skipping most of it
10:35:04  <olligobber> would using JACK instead of pulseaudio be helpful?
10:39:53  <blathijs> olligobber: Probably more complicated
10:40:47  <olligobber> hmm
10:41:03  <blathijs> pasuspender -- timidity up_on_the_housetop.mid -o hw:0   <-- that works for my, bypassing pulse
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10:42:08  <blathijs> olligobber: Perhaps you could report a bug at Ubuntu or Debian to the timidity package?
10:42:26  <olligobber> I can't bypass pulse
10:42:31  <blathijs> olligobber: If you do, paste me the link so I can subscribe
10:42:49  <blathijs> (bypassing was intended as a debug thing, not a solution)
10:42:55  * blathijs is off for lunch now, though
10:42:58  <olligobber> ok
10:53:11  <olligobber> https://bugs.launchpad.net/ubuntu/+source/timidity/+bug/1469113
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11:04:58  <blathijs> olligobber: thx
11:12:17  <olligobber> there goes my evening playing openttd XD
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12:15:06  <Pikka> boink
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12:24:31  <olligobber> ...
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12:32:27  <andythenorth> pipelines
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12:46:18  <peter1138> Clogged.
12:48:06  <andythenorth> shameful
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17:45:19  <DorpsGek> Commit by translators :: r27319 trunk/src/lang/unfinished/frisian.txt (2015-06-26 19:45:13 +0200 )
17:45:20  <DorpsGek> -Update from WebTranslator v3.0:
17:45:21  <DorpsGek> frisian - 1 changes by BAJansen
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18:04:33  <andythenorth> o/
18:06:55  <Alberth> o/
18:07:24  <andythenorth> this is getting complex http://dev.openttdcoop.org/attachments/download/7356/FIRS_game.png
18:08:10  <andythenorth> have to build lots of pickup stations that don’t trivially block each other
18:08:27  <andythenorth> and have through traffic :P
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18:10:43  <Alberth> o/
18:10:54  <Alberth> very crowded andy :)
18:11:25  <frosch123> moin
18:12:06  <andythenorth> cdist needs split pickup :P
18:12:14  <andythenorth> which is a new style of building for me
18:15:34  * andythenorth has been inventing more game scripts
18:15:53  <andythenorth> Treasure Hunt
18:16:17  <andythenorth> “ten treasure chests have been hidden in towns” (number varies by map size)
18:16:45  <andythenorth> “deliver 100 passengers a month to each town, who will look for the treasure"
18:16:52  <andythenorth> “how fast can you find all ten?”
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18:17:32  <andythenorth> also, unrelated
18:17:43  <andythenorth> implement the Monty Hall Problem in GS? o_O
18:17:44  <andythenorth> https://en.wikipedia.org/wiki/Monty_Hall_problem
18:22:00  <Alberth> euhm, I fail to understand how people refuse to believe math
18:22:46  <LordAro> lol
18:24:10  <andythenorth> Alberth: you got the correct answer intuitively?
18:24:12  <andythenorth> most of us don't
18:24:16  <andythenorth> that’s why it’s interesting
18:25:03  <Alberth> no I didn't, but I know not to trust instinct in these things, so I did a computation to get the answer
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18:25:39  <andythenorth> you still have to frame the computation correctly
18:25:46  <andythenorth> most of us seem to misunderstand the problem
18:26:29  <Alberth> there are only 6 cases
18:26:40  <andythenorth> you did the grid?
18:27:07  <Alberth> I just wrote out all options, and counted
18:27:29  <Alberth> it's quite trivial :)
18:30:42  <andythenorth> I would have sworn it is 50:50
18:31:10  <andythenorth> along with 87% of other people :P
18:34:17  <Alberth> yeah, don't trust your instinct that you're any good at chances :)
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18:37:21  <andythenorth> BB has kept me playing 30 years longer than I expected
18:37:37  <Alberth> :)
18:37:53  <Alberth> hunting for treasure :p
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18:43:25  <andythenorth> there’s treasure in it? o_O
18:56:29  <Alberth> if I say yes, you'll look forever for it? :)
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18:59:21  <andythenorth> ‘forever’ is quite a long time
18:59:42  * andythenorth might get bored
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19:41:33  <andythenorth> trucks accelerate slowly :P
19:42:32  <andythenorth> @calc 550 / 92
19:42:32  <DorpsGek> andythenorth: 5.97826086957
19:45:16  <andythenorth> @calc 7500 / 1362
19:45:16  <DorpsGek> andythenorth: 5.50660792952
19:45:18  <andythenorth> hmm
19:45:26  <andythenorth> the train has less hp / ton
19:46:57  <Alberth> but more wheels :p
19:47:26  <andythenorth> speed = power / force
19:47:40  <andythenorth> @calc 550 / 48
19:47:40  <DorpsGek> andythenorth: 11.4583333333
19:47:42  <Alberth> close enough :)
19:47:51  <andythenorth> @calc 7500 / 956
19:47:51  <DorpsGek> andythenorth: 7.84518828452
19:47:53  <andythenorth> hmm
19:49:51  <andythenorth> the trucks take a long time to reach top speed of 80mph, even downhill
19:49:59  <andythenorth> but the trains reach top speed of 100mph fairly rapidly
19:50:54  <Supercheese> weight multiplier?
19:51:31  <andythenorth> 1 for trains
19:51:35  <andythenorth> n/a for RVs
19:51:46  <andythenorth> slope steepness 3% for both
19:51:53  <andythenorth> physics ‘realistic’ for both
19:52:07  <andythenorth> the train also has relatively a lot more trailing weight
19:52:21  <andythenorth> > 50% of the weight of the truck is on the lead unit where power is applied
19:52:44  <Supercheese> hmm, well the calculations are indeed performed differently
19:53:33  <andythenorth> 76% of the train weight is trailing
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20:02:06  <Supercheese> "inline uint32 GetRollingFriction()"
20:02:15  <Supercheese> Trams have a slightly greater friction coefficient than trains.
20:02:21  <Supercheese> The rest of road vehicles have bigger values."
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20:03:11  <andythenorth> hmm
20:03:13  <andythenorth> plausible
20:03:43  <Supercheese> RV base friction is 75 whereas trains is 15
20:03:56  <Supercheese> according to cursory inspection of roadveh.h and train.h
20:04:05  <Supercheese> both increase as speed increases
20:04:44  <andythenorth> does it also factor in higher tractive of rubber wheels vs. steel?
20:04:53  <andythenorth> or is that left to the newgrf author?
20:05:43  <andythenorth> “A loaded truck has roughly four times as much specific rolling resistance (rr) as a loaded train car.”
20:08:48  <andythenorth> Terkhen might be remember something of this? o_O
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20:22:25  <Eddi|zuHause> andythenorth: the TE property basically sets this resistance factor
20:24:34  <andythenorth> for HEQS I just adjusted TE until I got performance I liked
20:47:36  <andythenorth> it’s annoying that pipelines have to be double track
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21:56:41  <frosch123> planetmaker: that is going to be a difficult desync :/
21:57:05  <frosch123> some vehicle is stopping differently at a station
21:57:34  <frosch123> there must be something weird with the speed limit when braking at stations
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22:02:38  <frosch123> oh, no, it's the pathfinder
22:03:53  <frosch123> no, it isn't, why are the day so long?
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23:23:54  <Eddi|zuHause> maybe someone enabled daylength? :p
23:44:27  <supermop_> yo

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