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Log for #openttd on 8th July 2015:
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02:54:47  <Supercheese> Patch improved and updated: https://bugs.openttd.org/task/6334
02:55:01  <Supercheese> it now fires only at the specific touchdown tile, solving the Intercontinental issue
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04:54:19  <supermop> i wonder how close i can model brio style rail vehicles without being infringing
04:55:15  <supermop> seems like it would count as fair use, but then again maybe toys and games are legally in the same category?
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06:58:09  <andythenorth> o/
06:59:30  <V453000> sup andy
06:59:38  <V453000> serioze noogrf production?
07:01:12  <andythenorth> no
07:01:14  <andythenorth> unserious
07:01:17  <andythenorth> lolgrf
07:02:26  <andythenorth> tramz also
07:02:34  <andythenorth> V453000 what tramz do you have?
07:02:48  <V453000> no trams actually
07:03:21  <V453000> making new industry for yeti and I overengineered it a bit per usual
07:03:41  <V453000> made super awesome mechanism how to create a functional, animatable conveyor belt :D
07:03:46  <V453000> might even make a tutorial out of it
07:04:04  <andythenorth> :)
07:04:11  <supermop> yo v and andy
07:04:30  <V453000> hyhy
07:04:46  <supermop> only 3 more days in aus
07:04:55  <supermop> drinking as much beer as i can
07:05:41  <supermop> which means so far this afternoon had 1 amber ale 1 porter 1 golden ale 1 rye red ale and 1 double black ipa
07:05:51  <supermop> that said
07:06:01  <supermop> can one make a toyland only base set
07:06:40  <V453000> yes we hereby allow you to do so :P
07:07:44  <supermop> working on this: http://danielerikson.com/sketch/Brio.png
07:08:19  <supermop> i guess should be part of a general 32bpp base set
07:08:36  <V453000> omg XD
07:08:54  <supermop> but toyland only has a few trains so could get the toyland trains done in a weekend
07:09:01  <V453000> the connecting parts are actually a nice idea though
07:10:50  <supermop> i think the trac connectors would be in center tile
07:11:09  <supermop> near the edge could would, but diagonals would look worse
07:11:10  <V453000> yeah, having them at the tile borders would be a mess
07:13:20  <supermop> plain green felt for grass?
07:13:27  <supermop> or tile/wood floor?
07:14:01  <andythenorth> carpet :P
07:14:04  <andythenorth> carpet is ugly
07:14:47  <andythenorth> tramz are the tricky
07:14:59  <andythenorth> V453000: but what should I do about this problem? :( https://dev.openttdcoop.org/attachments/download/7366/trams-multi-unit.png
07:15:09  <andythenorth> remove the cabs?
07:15:22  <V453000> andythenorth: what is the problem?
07:15:29  <V453000> ah, the cabins
07:15:30  <andythenorth> they were drawn as single unit
07:15:35  <andythenorth> but I need multi-unit
07:15:54  <V453000> I thought you were just going to draw "wagon" sprites for the not-0th units?
07:16:05  <andythenorth> maybe
07:16:15  <andythenorth> options: (1) delete the cabs (2) draw wagons
07:16:18  <V453000> shouldnt be that much work once you got the one with cabin already
07:16:35  <andythenorth> wagons are more reusable I think
07:17:31  <supermop> cab-truck trailer-truck trailer-truck trailer-cab
07:17:47  <V453000> would be nice ^
07:17:52  <andythenorth> triple the work
07:17:56  <andythenorth> compared to single unit
07:18:03  <supermop> ottd slopes too small to see traditional brio style ramps
07:18:35  <supermop> andythenorth: by truck trailer i mean whatever RH sprite you have about already
07:18:45  <supermop> or IH sprite
07:19:05  <V453000> NO, dont motivate him to slack and steal sprites from other projects :D
07:20:01  <andythenorth> I think the middle trailers would have to match the cab units
07:20:20  <andythenorth> V453000 could render them
07:20:25  <andythenorth> automated
07:20:34  <V453000> sure, send models
07:21:30  <andythenorth> V453000: can you model some trams and send them to V453000 who will render them?
07:21:43  <V453000> noep
07:21:48  <V453000> yeti must progrez
07:23:18  <V453000> my productivity is going to shit with the latest hot days
07:25:03  * andythenorth will have to do it
07:25:09  <andythenorth> I fricking hate drawing vehicles
07:25:13  <andythenorth> they have 8 angles
07:25:13  <andythenorth> 8
07:25:17  <andythenorth> 8
07:25:21  <andythenorth> buildings have 1
07:25:28  <V453000> 3D 3D 3D 3D 3D 3D
07:25:32  <andythenorth> vehicles are stoopid
07:25:48  <V453000> biggest bullshit are slopes
07:26:15  <V453000> every tile times 19, with WTF fake steepness
07:26:24  <Supercheese> don't buildings have 4? Unless symmetric about some axes?
07:26:25  <V453000> vehicles are lovely in compare
07:26:43  <Supercheese> it's just easier to beg off doing rotations for buildings
07:27:10  <V453000> no rotating without 3D either :P
07:28:58  <andythenorth> buildings don’t rotate :P
07:29:14  <V453000> They Could (tm)? :P
07:29:27  <andythenorth> problem with 3D is that it has to be 32bpp / EZ
07:29:30  <andythenorth> which means
07:29:32  <andythenorth> more colours
07:29:35  <andythenorth> which means choices
07:29:43  <andythenorth> also massive compile times
07:29:46  <andythenorth> also massive grfs
07:29:50  <V453000> "has" is a huge overstatement
07:30:21  <V453000> in fact, one of my aims is to make an almost black/white everything, with colourful important things (vehicles, stuff)
07:30:27  <V453000> could be nice
07:30:29  <V453000> but WORK
07:30:32  <andythenorth> who’s going to model something, then render it out as 8bpp / 1x zoom blur-o-pixel-vision?
07:30:41  <V453000> I do that
07:30:48  <V453000> it actually is surprisingly ok
07:30:55  <V453000> you need 8bpp/x1 sprites anyway
07:31:14  <V453000> unless you are a baller like Pikka and make your newgrfs borken with transparent 8bpp sprites XD
07:31:19  * andythenorth is just arguing self into drawing tramz
07:31:32  <V453000> fuck now I want to get to make black and white things
07:31:34  <V453000> fuck you andy
07:31:41  <V453000> yeti motivation goneth
07:31:46  <V453000> back to BRIX XD
07:31:54  <andythenorth> my Road Hog motivation is
.low
07:31:58  <andythenorth> but I hate unfinished things
07:32:03  * andythenorth hates Squid a lot
07:32:12  <V453000> firs is finished?
07:32:26  <andythenorth> it’s ‘being improved'
07:32:28  <andythenorth> but not fucked
07:32:37  <andythenorth> I played a game with it, all the broken is gone
07:32:42  <andythenorth> as much as it ever will be
07:32:49  <V453000> :)
07:32:59  <Pikka> hello gentlemen
07:33:04  <andythenorth> loose term
07:33:09  <V453000> heyooo
07:33:16  <V453000> how are things progressing Pikka?
07:33:23  <Pikka> my newgrfs have fabulous 8bpp sprites thanks :)
07:33:39  <V453000> :)
07:33:42  <andythenorth> yummy
07:33:50  <Pikka> things are progressing well. working on a factory at the moment, the last element for my kickstarter screenshots...
07:33:52  <andythenorth> Pikka: what should I do about these bloody tramz? https://dev.openttdcoop.org/attachments/download/7366/trams-multi-unit.png
07:33:59  <V453000> ooooo
07:34:08  <V453000> spoiler screenshots etc Pikka? :P
07:34:31  <Supercheese> should paint them all in action colors
07:34:34  <Supercheese> blinky blinky
07:34:39  <Pikka> of the factory, or stuff in general?
07:35:02  <V453000> well mainly interested in factory, but anything you show I am curious about :)
07:35:56  <Pikka> I quietly uploaded a screenshot showing coast tiles and an aircraft the other week :)
07:36:02  * andythenorth saw it
07:36:05  <V453000> I dident
07:36:08  <Pikka> http://pikkarail.com/wp-content/uploads/photo-gallery/flyover.png
07:36:17  <Pikka> what's wrong with the trams, andythenorth?
07:36:22  <andythenorth> look silly
07:36:29  <andythenorth> the cabs
07:36:33  <V453000> interesting stuff
07:36:38  <andythenorth> nice plane
07:36:40  <V453000> factory, factory! :P
07:36:47  <andythenorth> tramz, tramz!
07:37:00  <V453000> but yeah, chibby looks like the way to go :P
07:37:00  <andythenorth> hmm
07:37:16  <andythenorth> commit
. “Change: removed tramz, couldn’t be arsed"
07:37:46  <V453000> haha brix has 666 sprites
07:37:58  <V453000> that is a sign that I must continue the project
07:38:04  <andythenorth> always a sign
07:38:13  * Pikka wonders if "freight trams" should be narrow-gauge-train-like
07:38:25  <V453000> they should do puffpuff
07:40:00  <Pikka> no wires on tramtracks would be good, would make them less cluttery and more versatile...
07:40:13  <V453000> puffpuff
07:40:26  <V453000> choochoo and stuf
07:40:31  <Pikka> for sho
07:41:21  <V453000> Anyway, I am very interested in your progress Pikka :) you make nice stuff
07:42:01  <Pikka> https://ksr-ugc.imgix.net/assets/004/086/301/0328995175f6f0cfbc500c755a272504_original.png?v=1435900521&w=456&fit=max&auto=format&lossless=true&s=e544f6eed067789e26709ec5022ec3a7 will that load?
07:42:14  <V453000> yarr
07:42:27  <Pikka> not much you haven't seen before though
07:42:31  <V453000> yeah :)
07:42:59  <V453000> hm I should revive my black/white thing idea
07:43:08  <V453000> only industries and vehicles colourful, perhaps towns a bit too
07:43:10  <andythenorth> I am strictly doing realisms only https://d1u1p2xjjiahg3.cloudfront.net/0fffe173-c8d1-41ed-9292-cf195d6b529c.jpg
07:43:16  <andythenorth> and nothing invented at all
07:44:58  <andythenorth> (grain tram)
07:45:38  <andythenorth> I think I’ll do single-unit tramcars and chibi wagons behind them
07:45:42  <andythenorth> less drawing
07:45:54  <V453000> lazy fuck! :D
07:45:55  <V453000> :P
07:46:16  <andythenorth> yeah
07:46:19  <andythenorth> sue me
07:46:24  <supermop> andythenorth:  & V453000 i want  monochrome iconographic baseset to play at work
07:46:46  <V453000> at work?
07:48:20  <V453000> you mean so the game would look like a website made of icons XD
07:51:10  <supermop> so it would not look obviously like a game!
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07:51:25  <V453000> right
07:51:33  <V453000> I am not sure that would look nice ;)
07:51:38  <supermop> a faux acad or rhino gui and base set would also work
07:52:22  <supermop> pikka when do we send you pineapples?
07:53:18  <andythenorth> eh?
07:53:22  <andythenorth> still looks borked :(
07:53:23  <andythenorth> https://dev.openttdcoop.org/attachments/download/7372/crappy_tram.png
07:53:26  <Pikka> mmm next week it's looking like, the project page is just about done but I don't know how long it takes to get approved. and I haven't done my video yet. :)
07:53:31  <andythenorth> tram is 28px, 7/8 long
07:53:37  <andythenorth> wagons are 16px, 4/8 long :(
07:53:48  <andythenorth> Pikka: are you asking for a relatively small sum?
07:54:15  <supermop> alright
07:54:36  <Pikka> relative to what? :)
07:54:39  <supermop> i have something to post up to brisbane before i leave on saturday
07:55:28  <supermop> andythenorth: stick to cabs on every unit and say it's due to a union rule
07:55:29  <andythenorth> relative to, I think the active community is thousands
07:55:40  <andythenorth> on average
07:56:42  <Pikka> I'm hoping to get it out beyond the existing OpenTTD community a little... but a relatively small sum, yes.
07:57:07  <andythenorth> k
07:57:14  <V453000> I am not sure, I think you could ask for something reasonable
07:57:17  * andythenorth aifkay
07:57:17  <V453000> people want it.
07:57:41  <Pikka> well
07:57:46  <Pikka> there's always stretch goals :)
07:57:50  <V453000> :)
07:58:12  <V453000> sure, but underpricing yourself at the start isnt helpful in the future :P
07:58:32  <Pikka> yes
07:59:12  <Pikka> I haven't underpriced myself... I don't think. :) It's all a fun hobby project anyway, I just need to be able to justify the time spent...
07:59:24  <V453000> :)
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08:17:10  <supermop> http://danielerikson.com/sketch/Brio_slope.png
08:18:31  <Pikka> for openttd?
08:18:43  <supermop> toyland base set
08:18:49  <Pikka> excellent
08:19:04  <Pikka> toyland needs love
08:19:07  <Pikka> or a fire
08:19:40  <supermop> in a like for like ogfx replacement the peg wagon would refit to basically everything
08:19:47  <supermop> ogfx+
08:20:14  <supermop> in base set the peg with rectangle and peg with cylinder would be separate
08:20:43  <Pikka> hmm
08:20:53  <supermop> thinking little to no cc
08:21:02  <Pikka> well base sets are really just 1:1 sprite replacement for the original graphics, can't do anything fancy.
08:21:58  <Pikka> cc wheels?
08:21:59  <V453000> viva la static newgrf :P
08:22:08  <supermop> thought about that
08:22:23  <supermop> but idk if i would stomach non-red wheels
08:22:41  <Pikka> cc engine funnel?
08:22:43  <supermop> only smooth plastic parts shoyld be cc though i think
08:22:58  <supermop> yeah i could stand greenor pink funnels
08:23:45  <supermop> in base set ill draw the mail van as the classic caboose
08:24:11  <supermop> and fuck those who try to run all mail trains in toyland - too bad
08:24:42  <supermop> toyland houses generate little enough mail that one mail van at the end of a train should be fine
08:25:20  <supermop> cc caboose could work - the black roof might mitigate the color
08:26:32  <supermop> but yeah two static new grfs would be great - one for base set and one to override ogfx+ sprites (is that possible?)
08:26:46  <supermop> thaat way i can play on toyland servers
08:27:48  <supermop> also wheels should stay red to differentiate with the black wheels on road vehicles?
08:28:02  <planetmaker> :)
08:28:28  <planetmaker> I just was thinking where there were plastic parts... but the turn-over dump wagons do
08:28:48  <andythenorth> brio has loads of plastic now
08:28:59  * andythenorth could take photographic evidence :P
08:29:08  <supermop> i actually do not mind modern abstract brio
08:29:12  <andythenorth> there is about 50KG of brio in our lounge
08:29:13  <andythenorth> :|
08:29:18  <supermop> brio should be abstract
08:29:29  <supermop> i like the one with the jingle bell in it
08:29:39  <andythenorth> wtf is wrong with those trams :(
08:29:40  <planetmaker> lol, andythenorth :)
08:29:43  <andythenorth> @calc 4 * 7
08:29:43  <DorpsGek> andythenorth: 28
08:29:46  <andythenorth> meh
08:29:57  <andythenorth> I hate everything
08:30:28  <planetmaker> "all equally worthless"? :D
08:30:45  <andythenorth> maybe I just redraw them
08:30:46  <supermop> brio maglev: brio track without the center raised part, or without the side raised parts?
08:30:56  <andythenorth> if 7/8 isn’t 28px, then I’ll redraw it to whatever it is
08:31:17  <andythenorth> or maybe it’s just a visual illusion
08:31:18  <andythenorth> hmm
08:31:24  <supermop> plain wood with circular brio magnests in it every 1/4 tile?
08:31:30  <supermop> magnets
08:31:33  <planetmaker> https://www.youtube.com/watch?v=g2M4ilVaAmI
08:31:55  <andythenorth> no, they really are overlapping :(
08:31:56  <andythenorth> ffs
08:32:08  <andythenorth> is there a ‘rage quit’ emoticon?
08:32:25  <planetmaker> every 1/4 tile a magnet? seems too often
08:32:36  <supermop> 1/2 tile?
08:32:40  <planetmaker> imho the brio proportions perfectly fit the default proportions
08:32:42  <supermop> i mean it would not work
08:33:03  <supermop> but something playfully suggesting magnets
08:33:10  <planetmaker> well, yes :)
08:33:52  <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio
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08:34:20  <supermop> electromagnets or superconductors are cheating
08:35:15  <supermop> official brio monorail looks like this: http://www.tiadora.de/geschenke-shop/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/b/r/brio-monorail-flugahfen-set1.jpg
08:37:04  <supermop> planetmaker: can i have a static grf that replaces ogfx+ train sprites?
08:37:25  <supermop> so i can play on a server that uses toyland + ogfx+
08:44:10  <planetmaker> not sure it would work that way around
08:44:43  <planetmaker> actually I'm quite sure that you can't :)
08:45:12  <planetmaker> static newgrf don't replace any NewGRF-provided sprite(s)
08:45:23  <V453000> fuck I forgot the amount of sprites I needed for trees xd
08:47:03  <V453000> wrote it down on some paper and paper gtfo :D
08:48:13  <V453000> any simple way to count amount of tree types?
08:48:18  <V453000> I know there are 7 stages for each tree
08:49:41  <supermop> im doing the same wood cut out pine tree for all trees and stages
08:50:10  <Supercheese> could just scale the size for the stages
08:50:23  <supermop> brio toys don't grow
08:50:38  <V453000> 62 fucking tree ty
08:50:41  <V453000> types
08:50:42  <V453000> ._:
08:50:54  <Supercheese> they also don't move on their own ;)
08:51:09  <Supercheese> well, gravity excepted
08:51:56  <supermop> they have battery powered brio these days
08:52:07  <Supercheese> ah, I stand corrected
08:52:23  <supermop> but i am thinking differentiate the types by rotating and shifting the same tree around
08:52:57  <supermop> ah they had some deciduous trees too: http://www.woodenrailway.info/resources/catalogs/dealer/catalog_1987.pdf
08:53:27  <supermop> but i think it looks more like a set of toys on the carpet with as few tree types as possible
08:53:50  <supermop> toyland only has 9 trees anyway
08:53:56  <supermop> off to get pizza bbl
08:59:43  <Supercheese> I wonder where my old Brio has gotten off to anyway
08:59:52  <Supercheese> buried in storage no doubt
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11:04:04  <supermop> http://danielerikson.com/sketch/tracks.png
11:04:17  <planetmaker> :)
11:05:15  <supermop> mag lev could be 1st, 2nd, or 3rd. Monorail could be 3rd or 4th
11:06:10  <supermop> those are each 16 cm or 1 tile long
11:06:52  <supermop> with the connector in center of tile
11:07:04  <supermop> what do you think planetmaker ?
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11:16:26  <planetmaker> connector at centre of tile makes sense
11:17:26  <planetmaker> as to which is which... not sure. Might be hard to differ... 3 maglev and 4 monorail?
11:21:42  <supermop> that would be intuitive
11:22:43  <supermop> are the magnets too silly?
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12:09:02  <Eddi|zuHause> <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio <-- last time i checked, wood wasn't magnetic
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12:37:05  <supermop> Eddi|zuHause: yeah i'm not too worried about having to make good on that offer
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17:24:25  <Alberth> o/
17:27:49  <frosch123> hoi
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17:45:20  <DorpsGek> Commit by translators :: r27326 trunk/src/lang/simplified_chinese.txt (2015-07-08 19:45:12 +0200 )
17:45:21  <DorpsGek> -Update from WebTranslator v3.0:
17:45:22  <DorpsGek> simplified_chinese - 6 changes by Gavin
17:46:47  <planetmaker> o/
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17:47:10  <Wolf01> o/
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18:05:28  <andythenorth> o/
18:20:51  <Wolf01> o/
18:22:13  <Alberth> moin
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19:24:21  <andythenorth> tramz tramz tramz :P
19:28:16  * andythenorth must to code some
19:29:05  <frosch123> hmm, i must have missed it, but what is actually the current project :p
19:29:17  <frosch123> bandit2 ?
19:29:21  <andythenorth> Road Hog
19:29:26  <andythenorth> there’s an alpha on bananaramas
19:29:41  <frosch123> road hog ate bandit
19:29:43  <andythenorth> or nightly here http://bundles.openttdcoop.org/road-hog/push/LATEST/
19:29:48  <andythenorth> animal theme :P
19:29:55  <andythenorth> also Dan convinced me to add buses
19:30:10  <andythenorth> the trucks are pretty playable, 1930-2000
19:30:12  <frosch123> i probably won't use them :p
19:30:19  <andythenorth> this is the demotivating factor :D
19:30:26  <andythenorth> “everybody” hates RVs
19:30:33  <frosch123> i cannot remember ever playing a passenger game
19:30:36  <andythenorth> or at least, most of the people whose opinions I respect :P
19:31:09  <frosch123> sometimes i build them to make towns grow until they accept goods or something
19:31:25  <frosch123> but modern industry sets do not quite rely on that
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19:31:44  <frosch123> hmm, right, i wanted to play yeti
19:31:53  <andythenorth> I built at least 3 buses in my last game :P
19:32:05  <frosch123> i am turning into eddi
19:32:08  <frosch123> that's scary :p
19:32:19  <andythenorth> it is your natural destiny
19:32:25  <andythenorth> I am turning into MB
19:32:30  <andythenorth> which is ok :P
19:34:26  <andythenorth> who needs trains? o_O https://dev.openttdcoop.org/attachments/download/7362/hog.png
19:57:57  <V453000> Awsum
20:00:01  <V453000> Frosch still has not played yeti? :P
20:01:13  * andythenorth has not played Yeti either
20:01:37  <V453000> :(
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20:37:37  <andythenorth> hmm
20:37:41  <andythenorth> 16/8 trams block
20:37:45  <andythenorth> 21/8 trams block :P
20:39:49  <Pikka> excellent
20:40:17  <andythenorth> 18/8 trams block a bit
20:40:22  <andythenorth> this is fun :P
20:40:37  <Pikka> what do they block?
20:40:47  <andythenorth> stations
20:41:01  <andythenorth> silly trams have free station slots they could go to
20:41:12  <andythenorth> but they don’t because they think they can fit in behind a 16/8 tram
20:41:19  <andythenorth> on 21/8 the junction is blocked
20:41:40  <andythenorth> 18/8 _seems_ to work
20:42:45  <Pikka> odd
20:43:19  <andythenorth> moderately chibi oil tram https://dev.openttdcoop.org/attachments/download/7386/oylbarral.png
20:43:46  <andythenorth> vehicle info window seems a bit finicky about drawing road vehicles |:
20:44:42  <andythenorth> or the offsets are borked :P
20:44:52  <andythenorth> which is more likely? o_O
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20:54:48  <andythenorth> lo Pokka
20:54:56  <Pokka> lo
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20:55:45  <andythenorth> 80t tramz?
20:55:51  <andythenorth> seems about right
20:55:51  <Pikka> heavy
20:55:55  <Pikka> why not
20:55:57  <andythenorth> bigger might be better
20:56:01  <andythenorth> but this 18/8 thing :P
20:56:50  * andythenorth makes each wagon carry more :P
20:56:51  <andythenorth> simples
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21:11:16  <andythenorth> night night
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21:57:04  <Wolf01> 'night
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