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00:38:59 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 02:29:14 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:27:43 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 03:38:10 <Flygon> http://www.goodfood.com.au/good-food/food-news/nutella-shortage-sparked-by-melbourne-doughnut-craze-20150728-gilb29.html This is the part where we implement Nutella as an industry 03:56:45 <Supercheese> Yuck, Nutella is gross 03:56:54 <Supercheese> anything hazelnut is 04:28:41 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p5DC66C54.dip0.t-ipconnect.de] has quit [] 04:56:19 *** Eddi|zuHause [~johekr@p57BD497C.dip0.t-ipconnect.de] has joined #openttd 05:16:44 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:16:47 *** mode/#openttd [+o Alberth] by ChanServ 05:36:32 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 05:56:40 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 06:06:54 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 06:21:35 *** Biolunar [Biolunar@xd9bf0093.dyn.telefonica.de] has joined #openttd 06:46:24 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 06:51:27 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 06:57:28 *** |2rB [~tb@0001308f.user.oftc.net] has joined #openttd 07:26:21 *** CompuDesktop [~quassel@2604:6000:120a:8025:5177:b5b:fb24:d1e2] has joined #openttd 07:31:38 *** Compu [~quassel@2604:6000:120a:8025:154b:71f6:c468:fe13] has quit [Ping timeout: 480 seconds] 07:53:06 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 08:16:59 <DorpsGek> Commit by alberth :: r27344 trunk/src/viewport.cpp (2015-07-28 10:16:52 +0200 ) 08:17:00 <DorpsGek> -Doc: Documenting the (Re)setObjectToPlace functions. 08:26:56 <planetmaker> \o/ 08:28:08 <Alberth> just 3 functions, nothing really exciting :) 08:29:31 *** lobstar [~mccrabbym@145.131.157.180] has quit [Ping timeout: 480 seconds] 08:31:09 <Supercheese> zounds 08:34:01 <planetmaker> yes, I saw the patches yesterday. Docs are useful, too :) 08:38:58 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 08:40:03 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 09:12:28 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 09:55:09 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 10:10:53 *** Wolf01 [~wolf01@host20-73-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 10:11:04 <Alberth> hi hi 10:12:26 <Wolf01> o/ 10:15:23 <Wolf01> now I have... no more space in my room :| 10:16:58 <Wolf01> it's filled with lego, and now I brought home the boxes I had at the workplace 10:22:04 *** lobstar [~mccrabbym@145.131.157.180] has joined #openttd 10:25:37 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 10:29:32 <Alberth> move out to the work place 10:29:51 <Wolf01> I just moved out from the work place 10:30:25 <Alberth> throw away old lego, or find a good home for it 10:30:59 <Wolf01> they are all new, I started to purchase them 2 years ago :D 10:31:49 <Alberth> you doubted that the lego factories could manufacture enough lego to fill your house? 10:32:12 <Alberth> hmm, maybe you can use the lego to enlarge your house? 10:32:22 <Wolf01> that was a project 10:33:09 <Wolf01> but I discarded it because I'm worried of rain coming down when I use some pieces for a moc 10:38:16 <Alberth> only one solution, stop collecting 10:38:48 <Wolf01> too late 10:59:26 <Wolf01> does anybody of you uses flixster? 11:05:18 <__ln__> *does anybody of you use 11:05:42 <Wolf01> I was expecting that, thank you ;) 11:05:46 <__ln__> unless you're talking bjarni english 11:10:34 <Eddi|zuHause> __ln__: btw they now say the uboat is from WWI 11:16:16 <__ln__> yeah they do. but it is russian like they suspected! 11:20:20 *** Nathan1852_ [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has joined #openttd 11:32:38 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:33:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:37:37 *** Goddesen [~quassel@51.174.164.106] has quit [Quit: No Ping reply in 180 seconds.] 11:37:39 *** Goddesen [~quassel@51.174.164.106] has joined #openttd 11:42:43 <argoneus> guys 11:42:54 <argoneus> nevermind 12:21:59 <Eddi|zuHause> whenever anyone says that, i mind even more 12:23:16 <Wolf01> me too 12:25:46 * V453000 gives precisely zero shit 12:26:37 <Wolf01> me too... but I'm bipolar 12:51:51 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:54:58 *** Nathan1852_ [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:20:52 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:21:58 <Quatroking> what is the easiest way to figure out how much HP the engine of a train needs in order to pull its load without a lot of effort? 13:22:54 <planetmaker> build it and try 13:23:19 <__ln__> what it if need a lot of effort nevertheless, but it just looks easy because of the high HP? 13:23:25 <__ln__> *needs 13:23:59 <planetmaker> Quatroking, if it's unsatisfactorily, use auto-replace to change the engine to something better 13:24:14 <Quatroking> is there no formula used or something? 13:25:41 <planetmaker> there's so many variables, including how the vehicle behaves, how many wagons you have, what steepness you have, how big your slopes are, definition of 'lot of effort'... 13:26:01 <Quatroking> I guess that's true 13:26:02 <planetmaker> otherwise you can just take the steepness, the weight, the tractive effort, the horse power and do the normal physics 13:26:13 <planetmaker> but that's not necessarily 'easy' anymore :) 13:26:17 <Quatroking> then there's also wether I use realistic accerelation vs classic 13:26:40 <planetmaker> https://wiki.openttd.org/Tractive_Effort 13:28:25 <Alberth> don't forget about the track layout 13:29:07 <Quatroking> I try to keep my corners as wide as possible and I avoid slopes 13:30:01 <Alberth> ok, not everybody does that 13:38:32 <Quatroking> is it possible to have the "vehicle xxx made no profit last year" message ignore certain vehicles 13:38:50 <Quatroking> I have a boat that takes longer than a year to make a round trip 13:39:58 <Alberth> nope 13:40:04 <Quatroking> aww 13:40:25 <Alberth> tbh I am not sure it's bad not to have it 13:40:54 <Alberth> a year is an awful long distance 13:41:41 <Quatroking> It's a big ship that goes to fishing grounds, loads up 500 tons and then comes back 13:41:45 <Alberth> it makes sense to get some money from each vehicle each year 13:42:00 <Quatroking> it profits a couple thousand 13:42:07 <Alberth> yeah, but perhaps 500 tons is too big 13:42:26 <Quatroking> You mean replace it with smaller boats? 13:42:36 <Alberth> or you need to add more fishing grounds 13:42:45 <Alberth> smaller boats would work 13:43:28 <Alberth> less profit in total probably, but maybe you get more fish 13:43:38 <Alberth> as your delivery time is shorter 13:43:57 <Alberth> depends on the industry 13:45:01 <Terkhen> hello 13:45:13 <Alberth> hello T 13:49:53 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 13:53:45 <Quatroking> Alberth, figured out a solution, I put a harbor on an island between the fishing grounds and the harbor and put a dock there 13:54:04 <Quatroking> ~5 boats now dump their load there for transfer, and it all gets picked up by a tanker 13:56:51 <Alberth> seems nice :) 13:56:57 *** |2rB [~tb@0001308f.user.oftc.net] has quit [Quit: Leaving] 13:57:04 <Quatroking> Works pretty well so far 13:57:15 <Alberth> I often do that transfer at one of the fishing grounds :) 14:14:39 <Eddi|zuHause> that's problematic if multiple people load cargo :p 14:19:08 *** lobstar is now known as lobster 14:24:28 <argoneus> man 14:24:39 <argoneus> I will never figure out how to make networks without making awkward terminus stations 14:24:51 <argoneus> when I look at ottdcoop saves, the map just flows with short trains 14:24:57 <argoneus> no awkward places 14:25:06 *** ade [~ade@182.242.120.5] has joined #openttd 14:25:44 <Alberth> when a professional it does, it always looks easy :) 14:25:47 <planetmaker> argoneus, those games are many many man-hours of network building and optimizing :) 14:26:04 <planetmaker> also, terminus are not necessarily awkward 14:26:10 <argoneus> I wish there were like 14:26:15 <argoneus> what is it called 14:26:22 <argoneus> like when you see progress update every 30 minutes 14:26:27 <argoneus> from the beginning 14:26:54 <argoneus> timelapse! 14:27:20 <Alberth> the important question is, is your current game improving over your previous game? 14:27:35 <argoneus> I'm not sure 14:27:39 <argoneus> like my normal game is something like 14:27:50 <argoneus> find a good coal mine and a well-distanced refinery 14:28:10 <argoneus> connect them to make initial money with a 2track, then find another coal mine along the way and connect that to the railroad, then expand this network 14:28:25 <argoneus> then start hating myself because every train has to go all the way because I didn't make any feeder stations and terminus stations look weird 14:28:26 <Alberth> coal to refinery? 14:28:32 <argoneus> power plant* 14:28:46 <argoneus> then look up openttdcoop saves and see all the roros how it flows with short trains 14:28:50 <argoneus> then go here and whine 14:28:52 <argoneus> that's my usual flowchart these days 14:29:11 <Alberth> coop does hours and hours of pre-planning 14:29:24 <Alberth> they don't just jump in and build 14:29:35 <argoneus> this reminds me 14:29:48 <argoneus> there's a server where people race who can make most money in 3 years right 14:29:53 <argoneus> or 10 years or something like that 14:30:00 <argoneus> I could try finding recordings of that 14:30:33 <Alberth> I prefer to just start, like you, and do a lot of changes as the network expands 14:30:51 <Alberth> max amount of money doesn't sound like a nice goal to me, tbh 14:31:28 <Alberth> you considered just change the network when you don't like some part of it? 14:31:44 <argoneus> but I'm not sure -how- to change it 14:32:10 <Alberth> "I want a feeder station" seems pretty clear :) 14:32:11 <argoneus> like, it makes money and trains sometimes get stuck on it, but it works 14:32:18 <argoneus> but I don't know how to improve it 14:32:32 <argoneus> yeah but I don't know how to make a feeder station out of a junction 14:32:35 <argoneus> or if I should even do that 14:32:47 <argoneus> to be fair it's hard to "lose" at this game 14:32:58 <argoneus> I just want my networks to be pretty, but I can't figure out what it is that makes them pretty 14:33:05 <Alberth> the simplest way to find out is try it 14:34:06 <Alberth> I work at a very concrete level; I watch the trains, and decide they should behave differently at some point 14:34:19 <argoneus> what length trains do you generally use? 14:34:23 <argoneus> I use 7 but it looks weird af 14:34:27 <Alberth> then I figure out how to achieve that (hopefully), and just try it 14:34:31 <argoneus> I'm considering 3 or 5 14:34:42 <Alberth> my stations are mostly 5 tiles 14:34:58 <Alberth> for industries 14:35:15 <Alberth> 7 for pax, as you get much of those :) 14:35:40 <Alberth> but even at station length 5, my trains are usually shorter 3.5 - 4.5 or so 14:36:07 <argoneus> hmm 14:36:16 <argoneus> anyway, at ottdcoop they plan things out thoroughly before even placing anything? 14:36:24 <Alberth> yep 14:39:35 <Alberth> http://wiki.openttdcoop.org/Planning this is about planning 14:40:06 <argoneus> hm 14:40:14 <Alberth> which is of course needed if you build with several people and want something that works as a whole :) 14:42:54 <planetmaker> argoneus, every map we play has a plan as to what we want to do with it. It decides on train length, the engines and tracks used and which (secondary) industries or towns will be services (approximately) in a sketchy way 14:43:18 <planetmaker> s/services/serviced/ 14:43:38 <planetmaker> it also and especially decides where roughly the main tracks are about to go 14:52:06 <Alberth> did you ever try a game with BusyBee? 14:52:23 <Alberth> that script gives you lots of small transport goals 14:52:44 <argoneus> never heard of it 14:53:06 <Alberth> your network gets scattered over the map, and you connect things you normally would never do 14:53:17 <argoneus> isn't that bad when learning how to network? 14:53:21 <argoneus> when I can't even plan properly 14:54:24 <Alberth> http://www.tt-forums.net/viewtopic.php?f=65&t=72498 14:54:40 <Alberth> well, it depends on how you want to play 14:55:05 <Alberth> indeed BB encourages you to gradually change and extend your network 14:55:25 <V453000> HENCE BAD :> 14:55:26 <Alberth> if you are more of the 'one big bang' type, then BB isn't for you 14:55:28 <V453000> :P 14:55:36 <argoneus> I just want to be able to make nice looking networks :( 14:55:44 <argoneus> I can make profitable networks, but they don't look nice 14:56:02 <V453000> I liked how YACD added destinations as industries were growing, but the existing lines were necessary as well 14:56:31 <Alberth> I had loads of trouble to survive with yacd 14:56:46 <Alberth> maybe it doesn't play well with industries 14:57:22 *** Lantizia [~lantizia@cpc30-stok15-2-0-cust242.1-4.cable.virginm.net] has quit [Read error: Connection reset by peer] 14:57:43 *** Lantizia [~lantizia@cpc30-stok15-2-0-cust242.1-4.cable.virginm.net] has joined #openttd 14:58:23 *** ade [~ade@182.242.120.5] has quit [Quit: Leaving] 14:59:42 <Alberth> I think to get further you have to get into more detail of what you don't like 14:59:58 <argoneus> well 15:00:13 <argoneus> my stations are usually terminus stations, where my trains go in and then go back to wherever they came from 15:00:38 <argoneus> but the ottdcoop style is like a loop of short quick trains moving constantly through the network without stopping or turning pretty much 15:00:41 <argoneus> like a swarm 15:00:47 <argoneus> but when I try to do that it's horrible 15:01:20 <Alberth> coop style requires very careful building 15:02:03 <Alberth> it's not something you 'just' do 15:03:02 <Alberth> can you point what is horrible? if you can do that, you can think about ways to avoid the bad thing from happening 15:03:48 <argoneus> well, with my building style I usually end up with one huge overloaded super terminus that branches off to the entire map 15:04:02 <argoneus> there aren't really any traffic jams, but one train has to go from one end of the map to the other to unload 15:04:14 <argoneus> instead of gracefully balancing the load along the entire way somehow 15:04:28 <argoneus> I'm not sure how to explain 15:04:56 <argoneus> like I don't have anything like a main line, it's just a bunch of railroads branching out 15:05:16 <Alberth> why do you get a central terminus? 15:05:50 <argoneus> because when I have a power plant, it's easy to just connect coal mines to it 15:05:57 <argoneus> instead of trying to start another industry 15:06:44 <Alberth> make a rule, no more than 5 sources to an industry (or whatever number) 15:10:43 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:11:04 <argoneus> and when I reach the limit 15:11:10 <argoneus> I want to branch the network out to another industry 15:11:10 <argoneus> ? 15:11:51 <Alberth> next source must go to a different destination 15:12:05 <Alberth> may go over existing track, imho 15:14:37 <Alberth> but even if you don't branch, at some point you run out of coal mines, right? 15:15:32 <Alberth> oh, maybe you play at normal industry density? 15:15:54 <Alberth> I tend to play low or very low or so 15:15:58 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 15:17:06 <Alberth> which means you get industries mostly in the middle of nowhere 15:19:35 <argoneus> I play at high density 15:19:36 <argoneus> ._. 15:20:19 <Alberth> ah, no need to go across the map then :p 15:33:31 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:36:46 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 15:50:56 <Alberth> http://www.tt-forums.net/viewtopic.php?f=60&t=59689 argoneus this may be fun too, connect all sources to all destinations. It's very tight though, complicated to do 15:51:44 <argoneus> ._. 15:54:11 *** HerzogDeXtEr [~flex@i59F6A6E7.versanet.de] has joined #openttd 16:03:09 *** Nathan1852 [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has joined #openttd 16:03:32 *** jottyfan [~jottyfan@p54B7E2EC.dip0.t-ipconnect.de] has joined #openttd 16:09:01 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:09:04 *** mode/#openttd [+v glx] by ChanServ 16:14:31 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:16:53 *** Nathan1852_ [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has joined #openttd 16:24:09 *** Nathan1852 [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:26:53 *** Progman [~progman@p57A198A2.dip0.t-ipconnect.de] has joined #openttd 16:43:30 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:45:31 *** CompuDesktop is now known as Compu 16:45:35 *** Compu [~quassel@2604:6000:120a:8025:5177:b5b:fb24:d1e2] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 16:45:53 *** Compu [~quassel@2604:6000:120a:8025:5177:b5b:fb24:d1e2] has joined #openttd 16:48:43 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:55:01 *** Biolunar [Biolunar@xd9bf0093.dyn.telefonica.de] has quit [Quit: Yo.] 16:59:47 <__ln__> http://www.cnx-software.com/2015/07/27/new-fcc-rules-may-prevent-installing-openwrt-on-wifi-routers/ 17:03:16 <Alberth> oh joy :( 17:09:50 <Wolf01> :( 17:21:21 *** Progman [~progman@p57A198A2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:26:28 <Terkhen> and, by extension, in europe too 17:37:16 *** Nathan1852 [~Nathan185@p5DC117A4.dip0.t-ipconnect.de] has joined #openttd 17:42:15 *** Nathan1852_ [~Nathan185@p5DC11323.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:17:05 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 18:17:11 <DanMacK> Hey all 18:17:18 <DanMacK> @seen andythenorth 18:17:18 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 1 day, 7 hours, 34 minutes, and 38 seconds ago: <andythenorth> maybe not right now, but in 2 weeks, after holidays 18:18:07 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 18:19:07 <DorpsGek> Commit by alberth :: r27345 trunk/src/object_gui.cpp (2015-07-28 20:18:59 +0200 ) 18:19:08 <DorpsGek> -Fix-ish: Hide selected view if no object selected. 18:21:00 <DorpsGek> Commit by alberth :: r27346 /trunk/src (3 files) (2015-07-28 20:20:54 +0200 ) 18:21:01 <DorpsGek> -Feature: Make the object placement gui an independent window. 18:31:12 *** gelignite [~gelignite@mue-88-130-110-001.dsl.tropolys.de] has joined #openttd 18:45:33 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 18:54:21 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:58:54 *** Danol [~Danol@2a00:1028:83bc:d02:cc48:a40c:916d:5186] has joined #openttd 18:58:56 <Danol> Hey 18:59:10 <Danol> Is there a way how to sell all my trains and rails? I want to totally rework my netowrk 19:02:24 <Hiddenfunstuff> theres command to stop AI companies.. 19:02:32 <Hiddenfunstuff> But afaik that doesnt apply to the user owned ones 19:03:06 <planetmaker> AI companies are not owned by users... and yes, a server admin can also delete player companies when no player is inside them 19:03:09 <planetmaker> reset_company 19:03:20 <Danol> I want to keep the money 19:03:34 <planetmaker> well :) send them all to depots and then sell them. 19:03:47 <planetmaker> use the "send to depot" on the global vehicle lists so it's one click 19:03:54 <Danol> Okay 19:04:01 <Danol> but when I reset_company, does it keep my money? 19:04:10 <planetmaker> no 19:04:27 <planetmaker> it simply deletes the company and everything it owns 19:04:32 <Danol> Yep 19:04:35 <Danol> that would be the problem 19:04:36 <Danol> Hmm 19:04:46 <Danol> Or I guess I could add that money back by cheat? :P 19:04:53 <Danol> Also, I'd lose ratings in towns, right? 19:04:58 <planetmaker> well, use the 'send to depot' tactic, if you don't want to start anew and cheat money 19:05:15 <Danol> I want to delete all the rails, too 19:05:21 <Hiddenfunstuff> he got still probably shitload of rails 19:05:21 <planetmaker> reset_company makes the company non-existent 19:05:31 <Danol> Two shitloads 19:05:36 <planetmaker> yes, then start a new company and cheat money. 19:05:57 <Hiddenfunstuff> ratings in towns? who gives a damn about those? as long as you can bribe them back up 19:05:58 <planetmaker> or build a money-maker first: two airports, far apart adjacent to big cities 19:06:06 <Danol> Oh 19:06:08 <Danol> well 19:06:09 <Danol> hm 19:06:09 <Danol> mright 19:06:17 <Danol> well 19:06:19 <planetmaker> use station-walk to cover the entire town and you'll have big money in no time :) 19:06:20 <Danol> let's try it then 19:06:22 <Danol> sp 19:06:27 <Danol> How do I reset the company? :) 19:07:36 <Danol> Found it 19:07:43 <planetmaker> start the map in multiplayer... ok :) 19:08:31 <Hiddenfunstuff> Whats wrong with it? every game i play are multiplayer games.. even if they are local 19:10:14 <Danol> Now how do I add that money? 19:10:20 <Danol> in multiplayer 19:10:26 <Danol> (I am the server) 19:15:04 <Hiddenfunstuff> well thats an intresting question.. never through of it 19:15:27 <Danol> heh 19:15:37 <Danol> solved it by going into singleplayer and then cheating it in :D 19:16:03 <Hiddenfunstuff> lol 19:16:07 <planetmaker> yes, you can only cheat in SP 19:16:13 <Hiddenfunstuff> not even by console? 19:16:14 <Danol> Well, thanks guys :D 19:16:26 <Danol> Console offers only some commands 19:16:31 <Danol> Adding money seems not to be one of them 19:16:38 <Danol> I could kick myself, though 19:17:04 <Hiddenfunstuff> intresting 19:17:35 <Hiddenfunstuff> Iv mostly just told AIs to piss off from my tracks or plans if they build on them with the stop_ai 19:28:51 *** frosch123 [~frosch@x4d019769.dyn.telefonica.de] has joined #openttd 19:34:51 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 19:38:30 <Danol> Hey 19:38:51 <Danol> One question about block entry pre-signal 19:39:08 <Danol> in the wiki, there's written: "If there is at least one green exit pre-signal, the entry pre-signal wil also show green." 19:39:56 <Danol> Does it mean that it will let the train go even if there's a train in the block? 19:42:59 <frosch123> no 19:43:39 <Danol> okay 19:44:22 <Danol> and in that way, does it work like a block signal or path signal? I mean, does it check if there's a path to the green exit signal, or does it go all red when there's train anywhere in the sectin? 19:45:47 <frosch123> "block entry pre-signal" says "block" 19:46:05 <Danol> okay 19:46:06 <Danol> thanks :) 19:49:37 <Danol> loll 19:49:43 <Danol> That was probably a stupid question 19:54:22 <frosch123> luckily andy is gone 19:54:34 <frosch123> otherwise he would troll the bros reddit thread 19:57:19 *** Biolunar [Biolunar@xd9bf0093.dyn.telefonica.de] has joined #openttd 19:57:40 <frosch123> "who's Dutch and where is his code?" <- wow 20:09:10 *** Progman [~progman@p57A198A2.dip0.t-ipconnect.de] has joined #openttd 20:17:32 * Rubidium is and in SCM ;) 21:18:03 *** gelignite [~gelignite@mue-88-130-110-001.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:24:14 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 21:24:46 *** frosch123 [~frosch@x4d019769.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:31:03 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:34:53 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:37:04 *** Biolunar [Biolunar@xd9bf0093.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 21:43:46 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:50:25 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 21:51:04 *** Flygon [~Flygon@ppp118-209-87-123.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 21:52:18 *** Flygon [~Flygon@ppp118-209-87-123.lns20.mel4.internode.on.net] has joined #openttd 22:01:56 <Wolf01> 'night 22:02:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:04:10 *** Biolunar [Biolunar@xd9bf0093.dyn.telefonica.de] has joined #openttd 22:14:29 *** Flygon [~Flygon@ppp118-209-87-123.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 22:20:05 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 22:30:13 *** Progman [~progman@p57A198A2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:32:48 *** Flygon [~Flygon@ppp118-209-87-123.lns20.mel4.internode.on.net] has joined #openttd 22:35:20 *** Danol [~Danol@2a00:1028:83bc:d02:cc48:a40c:916d:5186] has quit [Read error: Connection reset by peer] 22:48:56 *** supermop [~supermop@cpe-67-244-121-219.nyc.res.rr.com] has joined #openttd 23:00:40 *** HerzogDeXtEr [~flex@i59F6A6E7.versanet.de] has quit [Quit: Leaving.] 23:15:06 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Quit: leaving] 23:15:26 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 23:24:07 *** tommy [~oftc-webi@108-223-73-114.lightspeed.iplsin.sbcglobal.net] has joined #openttd 23:25:17 <tommy> dose any body knows to get vicals in the game openttd 23:26:33 <Sylf> What exactly are you trying to do? 23:29:37 *** Nathan1852_ [~Nathan185@p5DC117A4.dip0.t-ipconnect.de] has joined #openttd 23:29:39 <Sylf> If it's about getting started with openttd, including buying vehicles, you can see some tutorials at https://wiki.openttd.org/Tutorial 23:33:21 *** tommy [~oftc-webi@108-223-73-114.lightspeed.iplsin.sbcglobal.net] has quit [Ping timeout: 480 seconds] 23:36:54 *** Nathan1852 [~Nathan185@p5DC117A4.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:37:38 *** Nathan1852__ [~Nathan185@p5DC117A4.dip0.t-ipconnect.de] has joined #openttd 23:44:54 *** Nathan1852_ [~Nathan185@p5DC117A4.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:50:02 *** supermop [~supermop@cpe-67-244-121-219.nyc.res.rr.com] has quit [Remote host closed the connection]