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00:03:59 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 00:22:25 <Terkhen> good night 00:30:57 *** pugi [~pugi@host-091-097-177-040.ewe-ip-backbone.de] has joined #openttd 00:46:11 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 00:46:13 <drac_boy> hi 00:46:19 <drac_boy> <sometimes hates the web...as usual :-s 01:02:07 *** day [~day@101.165.99.116] has joined #openttd 01:03:32 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 01:21:30 *** HerzogDeXtEr1 [~farci@i59F6B877.versanet.de] has joined #openttd 01:21:43 *** pugi [~pugi@host-091-097-177-040.ewe-ip-backbone.de] has quit [] 01:28:12 *** HerzogDeXtEr [~farci@i59F6A994.versanet.de] has quit [Ping timeout: 480 seconds] 01:28:14 <drac_boy> at least one relative thing thats' for sure is...theres so many train photos :P 01:28:19 <drac_boy> heh 01:43:48 *** gelignite [~gelignite@f048238071.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 01:51:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 02:14:06 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 02:15:07 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 03:19:24 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: cya] 03:30:23 *** HerzogDeXtEr1 [~farci@i59F6B877.versanet.de] has quit [Read error: Connection reset by peer] 03:50:23 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 04:11:48 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:18:05 *** day [~day@101.165.99.116] has quit [Quit: off to save the cats] 04:24:38 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 04:37:05 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:44:12 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has joined #openttd 04:44:13 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 05:26:20 *** mikehg_ [~oftc-webi@5ada2585.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:44:19 *** Biolunar [Biolunar@x5d820370.dyn.telefonica.de] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p57BD4ACD.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD4FAB.dip0.t-ipconnect.de] has joined #openttd 06:02:34 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 06:27:29 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Remote host closed the connection] 06:28:13 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 06:33:07 *** roidal [~roland@194-152-172-210.adsl.highway.telekom.at] has joined #openttd 07:38:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:09:23 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 08:10:21 <juzza1> Could someone check who has uploaded " 0.2 57416 times 464E4202 GPL v3 08:12:05 <juzza1> Could someone check who has uploaded "FRISS - Rail Infrastructure" to bananas? I'm one of the authors, and we can't find who uploaded it last time 08:12:40 *** Progman [~progman@p57A18D16.dip0.t-ipconnect.de] has joined #openttd 08:15:19 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 08:35:25 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: cya] 08:41:37 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 08:50:39 *** Progman [~progman@p57A18D16.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:01:38 <andythenorth> https://dev.openttdcoop.org/attachments/download/7570/copper_refinery_flue.png 09:01:44 <andythenorth> V453000: such realisms 09:02:04 <andythenorth> copper refineries are max industry pipes and stuff 09:26:16 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 09:27:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:52:08 <Eddi|zuHause> ... that sentence does not parse this early in the morning 10:14:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:33:58 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:35:13 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:35:23 <Wolf01> moin o/ 10:42:45 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 10:56:11 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:56:29 <juzza1> disregard my previous request about FRISS, owner found 11:23:13 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 11:23:38 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 11:25:24 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 11:34:13 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 11:34:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 11:40:31 *** frosch123 [~frosch@x5f7470bc.dyn.telefonica.de] has joined #openttd 11:43:55 <andythenorth> o/ 11:46:14 <frosch123> https://www.youtube.com/watch?v=AYVQ7pyhAVo <- not for __ln__ 11:46:22 <frosch123> hoin 11:58:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 11:58:43 *** mode/#openttd [+o Alberth] by ChanServ 12:04:37 *** day [~day@101.165.99.116] has joined #openttd 12:15:01 <andythenorth> copper refinery looks like toyland :P :) 12:16:04 <Wolf01> o/ 12:19:30 <Alberth> moin 12:19:48 <Alberth> more toyland is good(tm) 12:21:41 <andythenorth> pipes, pipes, everywhere https://dev.openttdcoop.org/attachments/download/7571/copper_refinery_1.png 12:22:03 <andythenorth> there wonât be that many tank things in the final layout, itâs a hacked layout 12:22:13 <Wolf01> maybe it's because of the colour, but it looks right to me 12:22:18 <andythenorth> and quite a lot of aluminimium mill is left :P 12:22:55 <andythenorth> looksâŠsharpâŠwhen the cc is grey :) 12:23:51 <Wolf01> it's wonderful how you can put so many details in a little sprite 12:24:17 <andythenorth> itâs just greebles :) 12:24:22 <andythenorth> mostly blobs of colour 12:24:23 <Alberth> so few horizontal pipes :p 12:24:24 <andythenorth> tricks the eye 12:25:46 <Wolf01> yes, in the end it's only pareidolia, all the realistic shapes are made up by our brain 12:26:14 <andythenorth> nice word, pareidolia 12:27:24 <Wolf01> i don't know if there is a better word for that, i always used it for illusions when you see faces, animals etc on shapes such the clouds or the wood nodes 12:28:20 <andythenorth> itâs the right word imo 12:32:26 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:33:03 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:41:33 *** HerzogDeXtEr [~farci@i59F6B877.versanet.de] has joined #openttd 12:47:08 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 12:48:53 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 12:59:18 <Wolf01> reboot 12:59:20 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 13:12:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 13:15:42 *** day [~day@101.165.99.116] has quit [Remote host closed the connection] 13:18:24 *** Wolf01 [~wolf01@host94-63-dynamic.181-80-r.retail.telecomitalia.it] has joined #openttd 13:18:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:19:12 <Wolf01> bah, the us supercharger tries to charge my headset 13:19:15 <Wolf01> usb 13:20:50 <frosch123> be careful, sounds like it may charge you if there is nothing else left to charge 13:21:13 <Wolf01> now i have a new fear, thank you :D 13:22:01 <Wolf01> i enabled it once to try the rapid charge for the smartphone, but i had the headset plugged in the front ports 13:22:26 *** pugi [~pugi@dyndsl-031-150-137-080.ewe-ip-backbone.de] has joined #openttd 13:22:30 <Wolf01> now it seem to think that my headset needs to be recharged every time i plug it 13:24:06 <frosch123> i hate it when i have an uneven number of underground pipes 13:24:14 <frosch123> s/uneven/odd/ 13:24:51 <Wolf01> like "where i put one and forget to connect it?" 13:24:59 <frosch123> exactly 13:26:17 <Wolf01> one thing i hate is the way the cables on poles work, you can clear all the cables and you need new cables in the inventory if you want to connect them again 13:26:35 <Wolf01> where are the cleared cables going? 13:26:47 <Wolf01> i expect them to return to inventory 13:27:00 <frosch123> hehe, it's also funny how all the poles have 3 connectors at the top, like as for 3 phase current 13:27:02 <Wolf01> at least the red/green circuit ones 13:27:14 <Wolf01> those are for the circuit network 13:27:21 <frosch123> but there is only one wire, as everything would likely be too messy if there were three wires in parallel 13:28:47 <Wolf01> just yesterday i linked a chest to the wrong pole, then i cleared the links disconnecting the power to the whole industry... no copper cables in the inventory, so i had to go back and get a bunch of them 13:29:23 <frosch123> yep, that's also one of the issues with having an odd numer of underground stuff 13:29:40 <frosch123> if your inventory is empty, the last thing you put is unconnected 13:29:42 <Wolf01> i could have just replaced the pole, but i'm not so smart sometimes 13:30:55 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 13:38:07 *** qwebirc10394 [~oftc-webi@cpc3-bedf3-2-0-cust18.9-1.cable.virginm.net] has joined #openttd 13:39:08 *** qwebirc10394 [~oftc-webi@cpc3-bedf3-2-0-cust18.9-1.cable.virginm.net] has quit [] 13:46:27 *** day [~day@101.165.99.116] has joined #openttd 13:47:50 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:51:30 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 13:54:44 *** day [~day@101.165.99.116] has quit [Ping timeout: 480 seconds] 13:57:28 <Wolf01> mmmh i have a large surplus of sulphur 13:57:59 <Wolf01> i could load it on a train and dump it somewhere 13:58:28 <alluke> which industry set has sulphur 13:58:41 <Wolf01> factorio 13:59:48 <andythenorth> openttd is finished 13:59:54 <andythenorth> alluke ^ 14:00:04 <andythenorth> factorio is basically OpenTTD 2.0 14:03:11 <alluke> youre so funny 14:03:49 <Wolf01> he might be right 14:04:03 <Wolf01> we should put something really interesting in ottd 14:04:09 <Wolf01> like the undo knob 14:04:22 <alluke> like infrasharing 14:04:29 <Wolf01> maybe a win the game button too 14:04:58 <Wolf01> but i think that purchasable DLCs will do the trick 14:10:11 *** day [~day@101.165.99.116] has joined #openttd 14:12:18 <andythenorth> he thinks Iâm joking? 14:12:53 <andythenorth> factorio is directly descended from openttd, and replaces what most people want from it 14:13:57 <frosch123> except it has no diagonal bridges or tunnels :p 14:14:28 <Wolf01> it doesn't even have bridges 14:14:36 <alluke> or 3d view 14:15:21 <alluke> looks really messy and dark 14:15:57 <Eddi|zuHause> factorio somehow manages to have everything i never wanted from openttd... 14:17:39 <andythenorth> biters? 14:17:56 <Wolf01> point 14:18:24 <Eddi|zuHause> for example 14:19:04 <andythenorth> multiple turning angles? http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/8412/Factorio_02.jpg 14:20:13 <Eddi|zuHause> let's just say i played the demo and it didn't click... 14:20:45 <andythenorth> can we have belts in openttd though? 14:20:56 <Wolf01> i installed the demo, started a game and purchased it 14:21:11 <Eddi|zuHause> in other news... i downloaded this game CaesarIA, and i can't make it through the tutorial levels... 14:21:49 <andythenorth> copper refinery, should it have one of those electrical substation tiles? 14:22:11 <Wolf01> i don't know, should it? 14:22:33 <andythenorth> dunn 14:22:36 <andythenorth> dunno * 14:22:43 <Eddi|zuHause> purifying copper needs loads of electricity 14:22:44 <andythenorth> aluminimum plant has one, Iâm copy-pasting from that :P 14:24:22 <Wolf01> mmmh, the downside of building a plastic factory near a oil wells area is that when you'll finish the oil you are f**ked 14:24:32 <Eddi|zuHause> well, "loads" might be exaggerated. mostly it needs a specific voltage so it catches copper ions but nothing else 14:25:12 * andythenorth leaves it in 14:26:44 <Wolf01> i don't know if it's better moving the entire refinery and link the wells to the oil barrels filling plant or what 14:28:18 <Wolf01> need moar pipes! 14:31:20 <alluke> loud pipes save lives 14:53:05 <__ln__> http://www.independent.co.uk/news/world/americas/us-town-rejects-solar-panels-amid-fears-they-suck-up-all-the-energy-from-the-sun-a6771526.html 14:53:28 <Wolf01> i read about that 14:53:34 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 14:53:38 <alluke> murica 14:53:39 <Eddi|zuHause> i read about that a few days ago as well 14:53:55 <alluke> the dumbest nation in the world 14:54:18 <Wolf01> damn... the productivity module is only usable with intermediate producs :( 14:54:45 <__ln__> now now, there have been various very smart americans, such as nicola tesla, albert einstein, and enrico fermi. 14:56:26 <alluke> einstein was swedish 14:56:58 <Eddi|zuHause> sure. 14:57:07 <alluke> sorry, german 14:57:22 <alluke> mixed with alfred nobel 14:58:35 <__ln__> you may want to look up the other names on my list as well 15:00:03 <alluke> tesla was born in croatia and fermi in italy 15:10:22 <__ln__> indeed 15:10:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:18:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:18:37 <andythenorth> copper refinery https://dev.openttdcoop.org/attachments/download/7572/copper_refinery_2.png 15:18:41 <andythenorth> needs a few more tiles 15:18:42 <andythenorth> but eh 15:19:27 <frosch123> looks like a sewage plant :p 15:19:58 <andythenorth> because of the settling tank? o_O 15:20:32 <frosch123> if that's the round pool with the orthogonal thing in it 15:20:48 <andythenorth> yeah 15:22:43 <andythenorth> needs work https://www.codelco.com/prontus_codelco/site/artic/20140305/imag/foto_0000000120140305153941.jpg 15:23:26 <frosch123> maybe replace the concrete ground with some mineral piles or so 15:24:12 <andythenorth> http://www.mining-technology.com/contractor_images/outokumpu2/Thickeners-5.jpg 15:24:56 <andythenorth> maybe the tank is a bad idea 15:25:02 <andythenorth> it will always look like a sewage plant :P 15:25:02 <frosch123> the current graphics are too "urban" 15:25:14 <frosch123> it looks like something near a town, thus sewage plant 15:25:18 <frosch123> it does not look like a mine 15:25:38 <andythenorth> itâs refinery rather than mine :) 15:25:43 <andythenorth> but yes 15:25:53 <andythenorth> different ground 15:25:59 <__ln__> refinery rather than yours 15:26:09 <andythenorth> :P 15:29:34 <andythenorth> maybe I give it the cobbled ground 15:30:53 *** Dakkus [dakkus@taimen.sr2.fi] has joined #openttd 15:31:54 <Dakkus> Hellos! Playing a self-compiled version of OpenTTD. For some reason it doesn't show the hieghtmaps I just downloaded through the online content tool. 15:32:22 <Dakkus> Loading a scenario is no problem, but the heightmaps are somehow invisible to the game. 15:32:37 <andythenorth> frosch123: less sewage-like? http://img.directindustry.com/images_di/photo-g/82637-5422327.jpg 15:39:17 <Dakkus> Any idea of what to do? 15:46:19 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 15:48:24 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:48:43 <Zuu> Dakkus: Does heightmaps work in stable/nightly? 15:55:41 <Zuu> I just tried in current nightly r27473, and could go to "play heightmap" then "check online content", select europe for download. When I closed online content window, it now shows up in the play heightmap window. I can select it and play it. 15:57:56 *** mikehg_ [~oftc-webi@5ada2585.bb.sky.com] has joined #openttd 15:58:45 <alluke> how would it look with dirt ground tiles? 15:59:53 * andythenorth tests 16:01:14 <mikehg_> Hi - me again :) Afraid I've got another issue, this time lost saved games. They've ended up in ~/.config/openttd/save. I wasn't launching openttd with any switches or environment variables or anything, but I guess it could be something odd in the Chromebook / Crouton / Debian combination. Anyone seen that before? 16:04:04 <Dakkus> Zuu: I will try... 16:04:12 <andythenorth> eh looks ok with dirt ground 16:04:30 <andythenorth> FFS, mercurial :( 16:04:44 <andythenorth> a VCS that doesnât know which files have changed is unhelpful 16:06:12 <Zuu> I use windows 7. So if it is related to your OS, then it may still fail. I see now I might have been to quick to conclusion that you used a patched version, but if you did, please try with plain trunk/stable and see if your problem exist in the official version. 16:06:14 <alluke> hows this for chips recyclables? http://vaunut.org/kuva/31790 16:06:43 <Dakkus> Zuu: Yes, it seems to. 16:07:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:07:43 <andythenorth> recyclables are probably bales 16:07:45 <andythenorth> usually 16:08:06 <andythenorth> https://recycle.georgetown.org/files/2011/02/8c-stacked-bales-500.jpg 16:08:13 <andythenorth> I just cba to draw them 16:08:20 <alluke> never heard about that 16:08:33 <alluke> must be british thing 16:08:38 <mikehg_> NVM - I guess that's https://bugs.openttd.org/task/6253? 16:08:54 <Dakkus> I wonder how long it will take before OpenTTD will officially support the daylength setting.. 16:09:08 <__ln__> 120 years 16:09:14 <alluke> i still think they should be bulk 16:09:28 <andythenorth> OpenTTD most likely will never support daylength 16:09:31 <andythenorth> due to, it doesnât work 16:09:37 <andythenorth> and has no gain :) 16:09:45 * andythenorth is not a dev though 16:10:03 <Dakkus> Making a 4k*4k map, very low city density and very low industry density and playing with daylength=9 makes the game sooo much better! 16:10:23 <alluke> planes only? 16:10:59 <Dakkus> Usually all the place between cities on the map gets filled with junctions and 16:11:16 <Dakkus> there is not enough time in the game to use the different generations of railway vehicles. 16:11:44 <Zuu> You say that you are actually able to fill a 4k*4k map? 16:11:49 <alluke> steam, diesel, and electric? 16:11:51 <Hiddenfunstuff> Am i only one who gets frustrated with towns popping up infront of your building plans.. So you just bribe the town, and slowly bulldoze through the town so you dont have to make a turn on the rails 16:11:56 <Dakkus> Also, too large share of the playing time is spent renewing vehicles or fixing the frogups caused by autorenew. 16:12:18 <Dakkus> zuu: I don't want to /fill/ it. I want there to always be somewhere to extend to. 16:12:38 <alluke> magic bulldozer is a friend 16:12:47 <Hiddenfunstuff> I know.. i use that when i'm singleplayer 16:12:53 <Dakkus> My current railway company spans about 3000 squares by 1500 squares currently in 1977, and I started at 1912. 16:13:10 <Hiddenfunstuff> but in multiplayer or when i'm playing my singleplayer in multiplayer i just bribe the authorities till i get my 4 wide tracks through the city centre 16:13:20 <Dakkus> Though, until about the fourties I played with daylength=5, which however advanced too quickly for my liking. 16:14:20 <Dakkus> Now I wanted to start a game with a 4k*2k map and see how it will turn out. 16:15:27 <Dakkus> And, I also noticed I'm having some trouble navigating around my network and remembering which city is where, so I figured it would help to use a real world map instead of a randomly generated one. And when I start serving a city, rename the city according to it location on the map. 16:15:29 <Hiddenfunstuff> so how this daylenght thing works? it an modifier to control how quick time goes? 16:15:36 <Dakkus> Yes. 16:15:58 <Dakkus> A day usually consists of some amounts of ticks. Maybe 72, I don't remember. 16:16:25 <Dakkus> If you switch to daylength=5, then it will take 5 times more ticks to advance one day. 16:16:42 <Dakkus> You also need some other game script to balance the rest of the game. 16:17:09 <Hiddenfunstuff> yeah since the industries and everything runs on the ticks which are slowed down by daylenght 16:17:17 <Dakkus> Reddit has a really well made set of scripts accompanying the daylength patch, but they didn't have a working linux binary, so I compiled myself. 16:17:35 <Dakkus> And because of some library hassle, I disabled this and that, apparently breaking the heightmaps as well. 16:17:56 <Hiddenfunstuff> I usually get bored when it hits like year 5000 16:18:06 <Dakkus> Hiddenfunstuff: No, the industries run by the days, which are made qlonger. 16:18:16 <Dakkus> -q 16:19:15 <Dakkus> So, if an industry produces 10000 wood per month, it effectively gets reduced to 1/5 if I choose daylength=5. 16:19:26 <Dakkus> So, 2000 tons. 16:19:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:19:38 *** mode/#openttd [+o Alberth] by ChanServ 16:20:03 <Dakkus> I've noticed that the amount of passenger per train becomes quite realistic when the dayength is around 5 or so. 16:20:12 <Hiddenfunstuff> hmm? 16:20:26 <Dakkus> I've never really liked how the trains get so crazily easil full in OTTD. 16:20:59 <Dakkus> My local trains have about the same amount of passengers they would in real life. 16:21:18 <Hiddenfunstuff> many or fejw? 16:21:19 <Hiddenfunstuff> few 16:21:25 <Dakkus> Few. 16:21:30 <Dakkus> At least in a small city. 16:21:49 <Hiddenfunstuff> I never really bothered with passenger trains 16:21:49 <Dakkus> And if I want to have a large amount of passengers, I must really build a well working network. 16:22:05 <Dakkus> Yeah, they are not much fun without the Reddit patches. 16:22:25 <Hiddenfunstuff> Is there any intresting game modes or anything to play singleplayer 16:22:44 <Dakkus> But when you get to the point where you have to combine buses, trains, ships and planes to get the network to function, the game gets very interesting. 16:22:50 <Hiddenfunstuff> Yeah 16:23:21 <Dakkus> Because otherwise the passengers will require compensation instead of paying money when they finally reach their destination :D 16:24:21 <Dakkus> Also, the x-USSR trainset has the funky feature of two different railway eletrifications. 16:24:27 <Hiddenfunstuff> yep 16:24:38 <Hiddenfunstuff> soviet rails were intresting 16:24:39 <Dakkus> First you get 3000 kV DC, which gradually gets more and more useful. 16:24:50 <Dakkus> 3 kV, of course :D 16:25:10 <Dakkus> Then you start getting 25 kV AC stock. 16:25:15 <Hiddenfunstuff> Yup 16:25:21 <Hiddenfunstuff> Happened in real life aswell 16:25:27 <Dakkus> I know. 16:25:40 <Dakkus> I really like the extra trouble it gives me to make the two networks work well together. 16:25:41 <Hiddenfunstuff> Makes it intresting for the finland-russia rail traffic 16:26:05 <Dakkus> Because FInland has 25 KV and the SPb area 3kV? 16:26:10 <Hiddenfunstuff> No 16:26:31 <Hiddenfunstuff> its the voltage difference that goes in the train 16:26:50 <Dakkus> ? 16:27:02 <Dakkus> Also, one thing I would really like would be for each player to be able to usea different country's train set, including the electrification. 16:27:02 <Hiddenfunstuff> Finnish train and carriages till the border.. Then a russian train picks up the carriages and continues till moscow 16:27:26 <Dakkus> Yes, but very often they change locomotives in Russia as well. 16:27:49 <Hiddenfunstuff> The problem comes where I belive russian trains use 3000V power to the cars.. while finnish cars use 1500V 16:28:22 <Hiddenfunstuff> so the train is always dragging a diesel generator in the end that is fired up when the locomotives switch on the border to supply heating and electricity for the passenger cars 16:28:23 <Dakkus> Not a big problem to solve :) 16:28:50 <Dakkus> No, that's not the case anymore. 16:29:24 <Hiddenfunstuff> is it not? 16:29:25 <Dakkus> There was an aggregate wagon in Sibelius, but that was replaced by Allegro. 16:29:32 <Hiddenfunstuff> Oh right 16:29:33 <Dakkus> Tolstoi never had an aggregate wagon. 16:29:41 <Dakkus> Neither did Repin. 16:29:48 <Dakkus> I used to work for the Finnish railways ;) 16:29:55 <Hiddenfunstuff> Oh? Where you worked there? 16:30:33 <Dakkus> As a conductor (a person who sells tickets in the wagons and helps the passengers and makes sure the wagons are safe both technically and socially. 16:30:37 <Dakkus> ) 16:30:40 <Hiddenfunstuff> Ahh.. 16:30:54 <Dakkus> On the local and regional trains, based in Helsinki. 16:30:55 <Hiddenfunstuff> I was fixing up and starting up the diesels for couple years 16:31:07 <Dakkus> In Ilmala? 16:31:25 <Hiddenfunstuff> moment there 16:32:14 <Dakkus> And then? 16:32:27 <Hiddenfunstuff> later moved to as local mechanic and all around service guy to a smaller town on seinÀjoki 16:32:36 <Dakkus> Got fired for technical-economical reasons? :D 16:32:55 <Hiddenfunstuff> Nah.. it was just couple years of temporary work 16:33:22 <Dakkus> I enjoyed the day when they made me teach a new guy to do my job while I had already told that I would be fired for economical reasons :D 16:33:27 <alluke> gotta love the last train of friday/saturday night 16:33:35 <Hiddenfunstuff> haha 16:33:45 <alluke> the atmosphere there is special every time 16:33:46 <Dakkus> I really liked working in that one! 16:33:57 <alluke> when 99% of passergers are drunk 16:34:01 <frosch123> andythenorth: in all picture you showed me, the settling tank was above ground and made of metal 16:34:04 <andythenorth> yeah 16:34:15 <frosch123> i associate sewage plants with concrete things at ground level 16:34:31 <Hiddenfunstuff> I'd say the most fun were starting those dv12.. 16:34:40 <frosch123> also small pipes 16:34:45 <frosch123> sewage uses big pipes 16:35:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:35:58 <Dakkus> alluke: With the right attitude those trains are seriously fun to work in: youtu.be/mb683dvFDsA 16:36:37 <Dakkus> (I started the announcement with "Rakkaat matkustajat, tÀmÀ on L-junaKirkkonummelle" ;) 16:36:51 <Dakkus> I guess that's why the passenger decided to record it :) ) 16:36:59 <Hiddenfunstuff> lol 16:37:14 <andythenorth> frosch123: :) http://www.sulphuric-acid.com/sulphuric-acid-on-the-web/acid%20plants/Codelco%20-%20El%20Teniente%202.JPG and http://www.sulphuric-acid.com/Sulphuric-Acid-on-the-Web/Acid%20Plants/Codelco_-_El_Salvador_4.jpg 16:37:25 <andythenorth> that would be BIG sewage :O 16:38:17 <andythenorth> I need some kind of ore handling tile http://assets.bwbx.io/images/iwWP4MnZuAu4/v1/1200x-1.jpg 16:38:40 <alluke> hah 16:38:45 <alluke> you a funny guy huh 16:39:11 <alluke> how many languages did you read it 16:39:18 <Hiddenfunstuff> no idea 16:39:20 <Hiddenfunstuff> lost count 16:39:26 <alluke> finnihs, swedish, english, estonian, russian? 16:41:13 <__ln__> also some never-heard minority language called 'german' 16:41:21 <Hiddenfunstuff> yeah 16:41:44 <__ln__> danish at the end probably 16:41:45 <Hiddenfunstuff> aaanyways.. how did the channel derail again quite literally from trains to something totally different 16:44:11 <frosch123> derailing is a natural things for trains 16:44:36 <Hiddenfunstuff> Riiiiight 16:46:03 <Hiddenfunstuff> Aaaanyways.. anybody has any intresting gamemodes or something to do in TTD 16:46:39 <Alberth> /me advertises BusyBee 16:47:32 <alluke> id like to have cooperative realistic eye-candy mp 16:47:41 <Hiddenfunstuff> Hmm yeah 16:47:53 <alluke> the description says nothing 16:48:02 <alluke> how does it differ from normal gameplay 16:48:48 *** Biolunar [Biolunar@x5d820370.dyn.telefonica.de] has quit [Quit: yo.] 16:53:17 *** roidal_ [~roland@194-152-173-246.adsl.highway.telekom.at] has joined #openttd 17:00:09 *** roidal [~roland@194-152-172-210.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 17:06:20 *** gelignite [~gelignite@f049119028.adsl.alicedsl.de] has joined #openttd 17:16:36 *** Snail [~jacopocol@host116-120-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:21:07 *** Snail [~jacopocol@host116-120-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 17:22:47 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 17:41:34 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 17:42:24 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 17:57:10 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 18:02:50 *** mikehg_ [~oftc-webi@5ada2585.bb.sky.com] has quit [Ping timeout: 480 seconds] 18:04:35 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:05:35 <__ln__> i wonder if anyone here would be interested in reading things on paper: http://igg.me/at/skrolli-international/x/13025125 18:06:23 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:06:26 *** mode/#openttd [+v glx] by ChanServ 18:07:55 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 18:07:57 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 18:43:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:45:19 <DorpsGek> Commit by translators :: r27474 trunk/src/lang/irish.txt (2015-12-20 19:45:10 +0100 ) 18:45:20 <DorpsGek> -Update from WebTranslator v3.0: 18:45:21 <DorpsGek> irish - 21 changes by tem 19:03:22 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 19:03:35 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 19:04:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:16:26 * andythenorth sprites 19:24:35 *** Snail [~jacopocol@host116-120-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 19:33:54 <Eddi|zuHause> eeew... 19:50:09 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 19:50:55 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 20:03:50 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 20:06:44 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 20:11:50 <Zuu> BusyBee is quite nice. You can also try Silicon Valley, NoCarGoal or one of the many town builder game scripts. 20:12:18 <andythenorth> frosch123: https://dev.openttdcoop.org/attachments/download/7573/copper_refinery_3.png 20:12:26 <Zuu> List of game scripts: http://bananas.openttd.org/en/gs/ 20:12:35 <alluke> much better 20:12:58 <alluke> maybe recolor those steel coils to look like copper? 20:13:09 <V453000> andythenorth: nice, i think the bottom circular things are way too ellipse though 20:13:23 <andythenorth> yeah, they might be off for dimetric 20:13:30 <Zuu> Also Awards comes to my mind. It provides a long list of named goals with somewhat humorous descriptions. 20:13:30 <andythenorth> I just rescaled them from something else 20:13:36 <V453000> and I think the pipes look a bit off 20:13:36 <__ln__> Zuu: congrats for the tram 20:13:45 <andythenorth> V453000: too much <-> or too much the other way? 20:13:58 <V453000> the horizontal bit looks way fatter than the vertical one, and I would like to see some extra detail on it 20:14:15 <V453000> if not some reflection then some form of black dots/lines for weld spots 20:14:34 <andythenorth> it needs the water sorting out 20:14:34 <V453000> the bottom silos should be taller 20:15:13 <V453000> I would add one extra pixel on the right to the pipes on the vertical part 20:15:17 <V453000> a dark one obviously 20:15:28 <frosch123> i think keeping the pools not that high improves it :) 20:15:29 <andythenorth> yeah, too thin 20:15:46 <andythenorth> the pools need the bridge things too 20:15:48 <frosch123> but yes, it no longer looks like a sewage plant :) 20:16:45 <Zuu> __ln__: The state funded it with 90 M SEK less than the municipality asked for. The opposition with an anti-tram party in the lead has claimed that the desicion to build the tram line is not legas due to the missing 90 MSEK (~9 M Euro). But indeed a majority in the municipality has taken the descition to start building the tram line. 20:17:28 <V453000> wtf does a copper refinery do btw? 20:18:53 <alluke> it sure doesnt refine copper 20:21:06 <andythenorth> http://www.sulphuric-acid.com/Sulphuric-Acid-on-the-Web/Acid%20Plants/Codelco_-_El_Salvador_4.jpg 20:21:10 <andythenorth> http://www.sulphuric-acid.com/Sulphuric-Acid-on-the-Web/Acid%20Plants/Codelco_-_El_Salvador_5.jpg 20:21:20 <andythenorth> it refines copper 20:21:34 <V453000> what be the purpose? 20:21:44 <V453000> regardless, industry is nice, I like it 20:21:46 <andythenorth> copper ore -> copper 20:21:46 <frosch123> V453000: 60% copper -> 99.99% copper 20:22:02 <andythenorth> itâs nice to a FIRS industry with a bit more âwtfâ in it 20:22:03 <frosch123> it's like removing bad pixels :p 20:22:13 <andythenorth> also not just copy-paste :P 20:22:17 <andythenorth> new drawing here 20:22:47 <V453000> yeah i figure :) good stuff, pixels to be licked 20:22:59 <V453000> I made myself a trello chart of how I am doing with BRIX 20:23:08 <V453000> result is very motivating 20:23:09 <V453000> https://trello.com/b/weoRI73h/openttd-brix 20:23:11 <V453000> ._. 20:23:32 <andythenorth> hi all trello-ed 20:24:32 <frosch123> V453000: post it on the forums, so people can comment how you shedule your work 20:24:49 <V453000> yeah right :P 20:24:51 <V453000> care much 20:24:57 <frosch123> they are likely helpful to set your prioities 20:25:01 <V453000> XD 20:31:24 * andythenorth has drawn enough pixelses today 20:31:52 <andythenorth> eh, but I need to draw a vineyard 20:32:04 <andythenorth> but what do vineyard buildings look like? 20:32:07 <andythenorth> :| 20:33:04 <frosch123> it's more about columns of wine 20:33:06 <frosch123> less abuot building 20:33:59 <frosch123> if you want to add a winery, i guess it needs some cellar 20:34:13 <frosch123> and some barrel assembly carpentery 20:34:18 <Alberth> a castle! 20:34:40 <frosch123> maybe make a futuristic vineyard 20:34:53 <frosch123> with an artifical hill, that rotates to follow the sun 20:35:09 <andythenorth> https://www.winerist.com/images/uploads/02.Calmont_Bremm_Germany.Unusual_Vineyards.jpg 20:35:25 *** Snail [~jacopocol@host116-120-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Snail] 20:35:29 <Alberth> big mirror to reflect the sun towards the grapes :) 20:35:32 <alluke> so much wine 20:36:10 <andythenorth> http://winetourismspain.com/blog/best-wineries-spain/ 20:37:29 *** roidal_ [~roland@194-152-173-246.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.3] 20:38:02 <andythenorth> windmill :o http://www.grapeescapes.net/cms/wp-content/uploads/2012/12/IMG_4137.jpg 20:38:12 <andythenorth> probably not most peopleâs idea of a vineyard 20:38:19 <andythenorth> this one is cute http://www.a10.eu/thumbs/file/6339/style_popup/1507072304/AeS_02.jpg 20:38:36 <alluke> are those all tropic industries 20:39:35 *** HerzogDeXtEr [~farci@i59F6B877.versanet.de] has quit [Read error: Connection reset by peer] 20:40:42 <andythenorth> could do this one http://clinecellars.com/uploads/content/house.jpg 20:41:29 <andythenorth> looks like this :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#mixed_farm 20:50:36 <alluke> the winery should have as large fields as farms 20:53:22 <frosch123> is there a way to justify adding a whinery? 20:54:42 <__ln__> to whine about what? 20:54:44 *** Progman [~progman@p57A18D16.dip0.t-ipconnect.de] has joined #openttd 20:55:47 <frosch123> about how hard it is to prioritise what to whine about 21:03:49 <andythenorth> roll a dice 21:03:53 <andythenorth> whine-by-chance 21:04:23 <andythenorth> vineyards donât grow haybales so much, so I wonât use farm fields 21:05:49 <frosch123> anyway, most vineyards seem to put the plantation rows along the slope 21:05:59 <frosch123> i guess that makes it easier for harvesting 21:06:21 <frosch123> "along"? is that the direciton? 21:06:32 <frosch123> well, i mean downhill 21:07:20 <andythenorth> so now we need slope dependent farm-fields :o 21:07:31 <andythenorth> and a pony farm 21:13:56 <frosch123> i guess ponies must be delivered to a unicorn assembling plant 21:14:59 <andythenorth> I think so yes 21:15:07 <andythenorth> http://i.imgur.com/eXjA0FD.png?1 21:17:09 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 21:29:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:33:48 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:38:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 21:43:16 *** frosch123 [~frosch@x5f7470bc.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:46:50 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 21:57:27 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 22:00:25 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Ping timeout: 480 seconds] 22:14:22 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:29:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 22:29:06 *** mode/#openttd [+v tokai|noir] by ChanServ 22:36:01 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:40:55 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 22:45:36 *** glx_ [~glx@2a01:e35:2f59:c7c0:1fb:d12a:b94e:ea92] has joined #openttd 22:45:36 *** glx is now known as Guest1993 22:45:36 *** glx_ is now known as glx 22:48:41 *** Taede [~T@neuron.nurionis.co.uk] has quit [Ping timeout: 480 seconds] 22:48:44 *** Taede [~T@neuron.nurionis.co.uk] has joined #openttd 22:50:41 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:52:01 *** Guest1993 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:52:03 *** APTX_ [~APTX@aptx.org] has joined #openttd 22:52:11 *** APTX [~APTX@aptx.org] has quit [Ping timeout: 480 seconds] 22:52:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:52:21 *** ccfreak2k [~ccfreak2k@2600:3c01::f03c:91ff:fe50:2dcb] has quit [Ping timeout: 480 seconds] 22:52:31 *** TinoDidriksen [~TinoDidri@tinodidriksen.com] has quit [Ping timeout: 480 seconds] 22:52:35 *** ccfreak2k [~ccfreak2k@hephaestus.untrust.org] has joined #openttd 22:53:07 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 22:54:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:55:37 *** gelignite [~gelignite@f049119028.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:10:43 *** TinoDidriksen [~TinoDidri@tinodidriksen.com] has joined #openttd 23:29:55 *** Progman [~progman@p57A18D16.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:37:22 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 23:45:45 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:52:07 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:52:09 <drac_boy> hi 23:52:54 *** Rejf [rejf@nintendos.pl] has quit [Quit: leaving] 23:53:17 *** Rejf [rejf@nintendos.pl] has joined #openttd 23:54:29 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd