Config
Log for #openttd on 18th May 2016:
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07:11:34  <andythenorth> supermop o/
07:21:09  * andythenorth made some 5/8 wagons
07:21:10  <andythenorth> bbl
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07:23:47  <V453000> gg
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08:13:52  <Samu> hi
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09:00:32  <Wolf01> o/
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09:07:46  <peter1138> \o
09:08:01  <peter1138> apocolypse in 9/8 wagons
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09:14:57  <Samu> http://i.imgur.com/uvCCbLw.png - trAIns rail upgrade complete, took 4 years
09:16:19  <Samu> I spot a few issues here and there, but overall, 99% of is was successful
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09:38:31  <Wolf01> http://img-9gag-fun.9cache.com/photo/anNPEMo_460s_v2.jpg how they suppose to make it work?
09:39:34  <Wolf01> heh, maybe the prototype works, but irl first of all you need to get rid of the people on the roof
09:42:31  <peter1138> I can't imagine that helping much.
09:47:10  <Alkel_U3> "Sharma further said that as per the plan, the train would be pulled by conventional diesel-run engines while the solar panels will provide all the internal electricity needs for lights and fans on both AC and non-AC coaches."
09:47:33  <Alkel_U3> I thought so
09:47:58  <peter1138> Yeah
09:48:20  <peter1138> "first solar train"
09:50:02  <Alkel_U3> having roof-passangers crank dynamos might be cheaper :-)
09:50:03  <Wolf01> first solar ac on train
09:50:17  <Wolf01> yeah :)
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10:26:04  <Samu> hmm, why is that the AIs manually replace engines when a new model is released?
10:29:14  <Samu> don't they have access to autoreplace?
10:34:45  <peter1138> basically they don't need it :p
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11:30:35  <argoneus> good morning train friends
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13:17:42  <Mazur> Damp!  Torrential  rain and strong winds.  Glad to remain home.
13:20:05  <supermop> andy
13:20:33  <supermop> damnit. welll i wasn't at work at 3 am, but i also made a 5/8
13:21:33  <V453000> 666/8
13:22:24  <sim-al2> An 83.25 tile engine would be interesting :p
13:22:35  <supermop> V453000: some glitching in curves
13:22:44  <V453000> nay
13:22:47  <V453000> eazy
13:23:12  <supermop> sim-al2: it would be 41.625 tiles
13:23:19  <supermop> 8/8 is a half tile
13:23:27  <sim-al2> Whoops
13:25:18  <V453000> nub!
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13:42:13  <supermop> yo andythenorth
13:42:23  <supermop> i also drew a 5/8 wagon
13:42:50  <andythenorth> great :)
13:43:31  <andythenorth> supermop: is it on the ticket? o_O
13:43:39  <supermop> not yet
13:52:25  <supermop> repainting roof to be lighter
13:52:48  <supermop> bc i imagine its white painted wood rather than galvanized metal
13:54:22  <andythenorth> ok
13:54:29  <andythenorth> a bit of roof variety can be nice
13:54:44  <andythenorth> I was all set to make all roofs the same everywhere, but it’s restrictive
13:57:41  <supermop> ah
13:57:42  <supermop> ok
13:57:46  <supermop> oops
13:58:18  <andythenorth> there are vehicles in the pony roster with clashing roofs, but I got accustomed to it :D
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14:32:10  <supermop> ook andythenorth , updated
14:33:27  <andythenorth> supermop: love it
14:33:32  <andythenorth> might be 1px too long in \ / views
14:33:44  <andythenorth> those views are not science, depends if it looks right in consists
14:33:46  <andythenorth> ;)
14:34:01  <andythenorth> I’ll do the buy menu sprite for you ;)
14:34:03  <supermop> based on first box in this rake:
14:34:05  <supermop> http://4.bp.blogspot.com/_Z9E1NXY9yzI/TGlt_5WZNKI/AAAAAAAAEL8/Rn5pGD-k67o/s1600/Grahamstown+locomotive+with+train+at+Port+Alfred+and+other+tank+loco+in+background+(1024).JPG
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14:34:31  <supermop> if it looks too packed in game can shave a px off
14:35:01  <supermop> i made it conspicuously 2-axle to look more old timey
14:36:19  <supermop> box in the photo looks 3 axle,  but at that point in game it just looks like generic undercarriage junk, indistinguishable from a modern wagon
14:37:17  <supermop> if it looks ok, easy enough to paint into 5/8 stock, boxcar, etc
14:38:04  <andythenorth> http://dev.openttdcoop.org/attachments/download/7819/antelope_gen_1_fruit_car.png
14:39:29  <supermop> updated file with buy menu sprite
14:40:13  <supermop> hows it look in / or corners?
14:40:29  <supermop> you did the tank already?
14:42:43  <supermop> ok getting coffee
14:42:56  <V453000> those are quite nice :)
14:44:27  <supermop> thanks v
14:44:53  <V453000> I cannot recall seeing better drawn boxcars in openttd tbh
14:45:16  <V453000> the roof feels a bit too shiny but nice
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14:52:37  <Alberth> moin
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15:09:31  <supermop> yo alberth
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15:15:34  <Mazur> Anyone got a link to info for improving a slow openttd, even on a water-cooled i7?
15:16:00  <Mazur> Public currently slows out here.
15:16:20  <Xaroth|Work> define 'slow openttd'
15:16:43  <Mazur> It quits.
15:16:49  <Mazur> After a minute or two.
15:17:03  <Xaroth|Work> quits as in crashes
15:17:07  <Xaroth|Work> or quits as in... closes?
15:17:27  <Mazur> General timeout comes calling.
15:18:11  <Mazur> It closes and goes back to start-up screen.
15:21:23  <Mazur> Mouse is dead slow.
15:21:48  <Alberth> MP game?
15:21:58  <Mazur> Public Server, yes.
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15:22:28  <Mazur> Running 32bit, dunno how much that slows things down.
15:22:38  <Mazur> 6bit system, btw,.
15:22:42  <Mazur> 64bit
15:23:09  <Samu_> https://bugs.openttd.org/task/6438 - I'm trying to fix this
15:23:24  <Alberth> using zbase, or an 8bpp baseset?
15:23:36  <Alberth> sprite cache could be a problem
15:23:44  <Alberth> how new if your config file?
15:23:56  <Alberth> *is
15:23:59  <Mazur> zBase, sprite-chache=512
15:24:11  <Mazur> Ancient, most like.
15:24:52  <Mazur> 64 bit binary, I meant the graphics I run are 32bit.
15:25:25  <Alberth> hmm, my cache is smaller :p
15:25:36  <Samu_> zbase is bad
15:25:39  <Mazur> Ok, so the suggestion is to move config and have a new one made and then incorporat personaol prefs in the new one?
15:25:47  <Samu_> why do ppl keep using it
15:26:04  <Mazur> Is there a better 32bit?
15:26:24  <Mazur> It was the first one to catch my eye when lloking into 32bit graphics.
15:26:46  <Alberth> it's also the only one, except for abase
15:27:30  <Alberth> you could try moving the config, and generate a new one to see what sprite cache is nowadays
15:28:02  <Samu_> when my mouse gets slow it's usually because I'm running AIs or GS on gigantic maps
15:29:29  <Alberth> Samu_: run zbase to get new ways to make a system slow
15:30:32  <Alberth> Mazur: not very much at home in speeding up, but dropping the details, perhaps disable water animation?
15:31:25  <Alberth> running an 8bpp baseset will likely also work :p
15:31:27  <Samu_> by slow i mean, the time it takes to update the cursor position
15:31:33  <Samu_> it's sluggish
15:31:34  <Samu_> delayed
15:32:08  <Mazur> anyone use a specific blitter?
15:33:03  <Alberth> no experience there
15:33:15  <Samu_> I use OpenGFX
15:33:29  <Alberth> but my maps are probably less dense :)
15:34:42  <Samu_> it's only sluggish or delayed for the server, that's why I prefer to run server as dedicated, then join it as a client to spectate AIs
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15:35:33  <Samu_> oh, speaking of gui server
15:35:37  <Samu_> https://bugs.openttd.org/task/6438 - halp
15:36:37  <Samu_> there seems to be a delayed updating of the widget
15:37:25  <Samu_> not synced
15:37:32  <Samu_> it doesn't happen on single player
15:40:01  <Samu_> the widgets are WID_AIC_DECREASE and WID_AIC_INCREASE
15:40:10  <Samu_> the '<' and '>'
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15:44:53  <Samu_> IConsoleSetSetting("difficulty.max_no_competitors", new_value); gonna check what this do
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16:05:47  <Samu_> i followed deep into a function which comments are "If we are in network, and the command is not from the network"
16:06:06  <Samu_> "send it to the command-queue and abort execution"
16:06:25  <Samu_> it's sending the command into a queue
16:07:40  <supermop> andythenorth: 8/8 fruit car updated
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16:08:35  <andythenorth> supermop: great, you around later?  I am at work, won’t put these in for a few hours :)
16:09:47  <Samu_> it sent the command into a queue of some sort and then runs InvalidateData right away... InvalidateData is still dealing with the old value
16:10:03  <Samu_> seems like the network still did not receive the new value
16:10:11  <Samu_> what can I do now?
16:10:39  <supermop> i am at work as well
16:11:02  <supermop> ill be around past midnight gmt at least
16:12:19  <supermop> what 5s did you do already?
16:15:57  <Samu_> yeh, max_no_competitors was 13, onclick increased it to 14, sends the new value as a command and puts iit into a network queue, and invalidatedata is called, but find out the value is 13, and the WID_AIC_INCREASE doesn't get disabled, because it's still 13.
16:16:23  <Samu_> how do I sycnronize this?
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16:17:41  <Samu_> it is only disabled if the value is 15
16:17:46  <Samu_> on my patch, that is
16:17:50  <Samu_> 14 on 1.6.0
16:18:16  <Samu_> speaking for 1.6.0 14 should set the widget disabled
16:18:34  *** kais58|A1K is now known as kais58_
16:19:02  <andythenorth> supermop: box car (but could be changed), livestock car
16:19:11  <andythenorth> open car just needs the 6/8 one shortening
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16:20:01  <supermop> the stock and box look fine to me, i'm happy to mess with them if you want though. I can make a reefer based off of fruit or box
16:20:51  <supermop> the tank looks all set?
16:21:18  <supermop> will there be a gen 1 edible tank?
16:21:54  <supermop> can't imagine it would bright stainless steel or white thogh
16:22:07  <supermop> big wooden cask?
16:22:53  <supermop> https://upload.wikimedia.org/wikipedia/commons/e/ed/SR_4409_6_Wheeled_Milk_Wagon_Didcot_Railway_Centre.jpg
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16:23:23  <supermop> white stripe on black or grey tank?
16:23:55  <Alberth> hola
16:25:29  <supermop> http://img06.deviantart.net/1a75/i/2015/267/b/4/united_dairies_glass_lined_milk_tank_44057_by_rlkitterman-d9asdjb.jpg
16:27:18  <Alberth> haha "milk for london" :)
16:27:41  <supermop> does exactly what it says on the tin (tank)
16:28:06  <Alberth> not in my games :p
16:28:11  <supermop> maybe in the 19th c railfans couldn't possibly comprehend why milk was on a train
16:28:26  <andythenorth> there are probably 2 edibles tanks, matching the reefer intro dates
16:28:38  <andythenorth> the gen 1 tank car is a bit janky, the perspective is off on the dome and tank :)
16:28:51  <Alberth> I like the white one
16:28:57  <Alberth> nicely generic
16:29:08  <andythenorth> that’s the one in IH pony roster ;)
16:29:26  <andythenorth> supermop edibles tank needs to be CC on white tank, realism be damned
16:29:28  <andythenorth> also
16:29:29  <supermop> andythenorth: so does that mean gen 1.5 and gen 2.5? or 1 and 2, or 2 and 3?
16:30:01  <andythenorth> usually gen 2 and 3, and a comment saying ‘gen 1 is skipped'
16:30:05  <andythenorth> or so
16:30:33  <supermop> ok
16:30:35  <frosch123> moin mammals :)
16:30:42  <supermop> saves painting the tank then
16:32:08  <Samu_> hmm
16:33:49  <supermop> just started a 1870 pony game to verify - no milk tanks
16:34:02  <andythenorth> 1900 or 1910 or so
16:34:35  <andythenorth> supermop: also ;) http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/code_reference.html
16:34:45  <andythenorth> hmm, doesn’t say the roster, does it :P
16:34:46  <andythenorth> oops
16:42:13  <Samu_> i dont understand network code
16:42:21  <Samu_> it does too many jumps
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16:43:56  <Samu_> no instance of function template "max" matches the argument list	openttd	d:\OpenTTD\trunk\src\ai\ai_gui.cpp	1009
16:44:09  <Samu_> new_value = max(COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1);
16:44:25  <Samu_> i changed 0 to COMPANY_FIRST, and he does not like it
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16:45:22  <Samu_> but this works new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1);
16:45:28  <Samu_> why doesn't it work for max?
16:48:23  <Samu_> new_value = max((int)COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1); - this fixes it
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16:50:22  <Samu_> think I had an idea
16:50:24  <Samu_> brb
17:00:01  <Samu_> nop, bad idea t.t
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17:48:09  <supermop> andythenorth: can pallet magic color tarps to be olive or khaki before certain date?
17:48:43  <supermop> otherwise i will draw gen 1 and 2 tarps to be olive or khaki
17:48:58  <andythenorth> if they were drawn purple, it could be sorted out
17:49:05  <andythenorth> I would just CC tbh :)
17:49:06  <supermop> should be oiled or waxed canvas before the war
17:49:22  <supermop> in pony they are blue plastic
17:49:31  <supermop> i think
17:49:40  <andythenorth> I don’t think we thought about it that much :)
17:50:00  <supermop> ok
17:50:32  <supermop> going to draw gen 1 passenger car next
17:50:53  * andythenorth happy
17:54:09  <supermop> you want darker or lighter roof?
17:54:20  <supermop> http://1.bp.blogspot.com/_Z9E1NXY9yzI/Sy_NqFr_x8I/AAAAAAAADH0/domRNKlH2GE/s1600-h/sar-zasm2.jpg
17:54:43  <supermop> im doing those little bumps instead of clerestory
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17:59:06  <Eddi|zuHause> old wagons tend to have a very silver/white roof, but i always found the roofs in CETS too bright for the game
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18:05:35  <andythenorth> supermop: match to? http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/passenger_car_ng_pony_gen_1_0.png
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18:37:26  <supermop> andythenorth: match height to gen 1 fruit car or to gen 2 passenger car? (1 or 2 px of space under car floor)
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19:04:10  <Samu_> there's right to left on clicking arrows?
19:04:14  <Samu_> wow...
19:08:08  <Samu_> "This version of OpenTTD does not support right-to-left languages. Recompile with icu enabled." - this is happening on 1.6.0
19:08:44  <Samu_> but not on trunk
19:09:52  <frosch123> fixed in 1.6.1
19:10:07  <Samu_> 1.6.1 is out? eh i missed it
19:10:38  <Samu_> nevermind
19:11:45  <Samu_> clicking left arrow on a right to left language increases the value
19:11:55  <Samu_> is this really what they expect?
19:12:09  <Samu_> those weird languages are really weirdo
19:15:33  <Rubidium> Samu_: just read the overview section of http://doc.qt.io/qt-5/qtquick-positioning-righttoleft.html
19:19:29  <andythenorth> supermop: sorry, was afk, match to gen 1 fruit car
19:19:36  <andythenorth> the pax car is a standard gauge sprite
19:23:28  <Samu_> it's like mirroring the entire content
19:24:13  <Alberth> of course, why would the rtl people want less than we have?
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19:25:57  <frosch123> Samu_: did you consider how you read numbers with more than 6 digits?
19:26:18  <frosch123> how do you detect billions from millions?
19:26:41  <Rubidium> or lakhs and crores
19:27:57  <Samu_> i never knew
19:32:31  <Eddi|zuHause> one would assume i'd have learned by now that when someone says a line that has absolutely no connection to anything said before, i should think of my ignore list...
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19:33:10  <Eddi|zuHause> instead of scrolling back looking for the reference
19:34:01  <Alberth> you need a certain minimum number of positives to take action :p
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19:36:46  <Eddi|zuHause> also, whenever anyone says RTL, i think of the TV channel...
19:38:27  <andythenorth> ditto, and I’m not even German
19:38:34  <andythenorth> or Luxembourgian
19:38:37  <andythenorth> or whatever it is
19:38:50  <Eddi|zuHause> i think they also have dutch language channels
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19:39:28  <andythenorth> mostly I think because I had this as a child http://www.historyrepeats.co.uk/media/wysiwyg/IMG_1435.jpg
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19:40:53  <supermop> ....corgiTronics?
19:41:47  <frosch123> andythenorth: i didn't even know the meaning of the abbreviation
19:42:06  <andythenorth> “you don’t all have my advantages”
19:42:48  <Eddi|zuHause> i still remember when i heard for the first time somone saying they now have this channel "RTL", and that letter combination sounded so very strange and foreign to me
19:43:06  <Eddi|zuHause> of course, everything was strange and foreign at that time...
19:43:29  *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds]
19:43:29  <Eddi|zuHause> because the world as i knew it ended, and in flooded this whole new world
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19:46:48  <Eddi|zuHause> but that was a truly weird feeling. my brain kept telling me "wait, that can't be right", and tried to reorder and substitute the letters into something that made sense, but nothing worked...
19:47:24  <Eddi|zuHause> i was probably around 8 or 9
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19:48:34  <andythenorth> supermop: fruit cars done, cheers
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21:04:29  <supermop> andythenorth: almost done with little passenger and mail cars
21:04:36  <andythenorth> awesome
21:04:37  <andythenorth> :)
21:20:20  <supermop> ok uploaded
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21:29:50  <andythenorth> supermop: gen 1 pax carriage \o/
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21:30:16  <supermop> open end platforms and little chimney things like in that picture
21:30:44  <supermop> as for the mail car, i just made a passenger car that looked less pleasant to ride in...
21:38:39  <andythenorth> supermop: mail car needs a big door probably :)
21:39:45  <supermop> they cant go in and out on the end platform?
21:40:59  <andythenorth> they could, but it might look more distinct with a big door ;)
21:41:05  <andythenorth> game style > reality
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21:50:38  <Samu_> should there be an icon for GS "company"?
21:50:44  <Samu_> OWNER_DEITY
21:51:21  <Samu_> I'm looking to improve AI/Debug window
21:51:50  <Samu_> having "Game Script" takes quite a bit of space
21:52:07  <Samu_> hum... will look around
21:53:16  <supermop> ok
21:54:43  <Samu_> i could perhaps relocate Game Script button to that 16th disabled button
21:55:16  <Samu_> and use this space for script name
21:57:03  <Samu_> hell, i could even change 2x8 to 1x16, seems to fit, as the only thing it is displaying is the company color icon
21:57:15  <Samu_> save 2 lines for more text log
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22:02:30  <andythenorth> supermop: I’ll stick these coaches in tomorrow :)
22:02:36  <supermop> nice
22:03:11  <supermop> hmm my random garden path doesn't look random enough
22:03:23  <supermop> too many of the medium size stepping stones
22:03:43  <supermop> need to weight towards the skinny ones
22:04:06  <andythenorth> I’ve done a photoshop paste of the pax coach onto a screenshot, looks good
22:04:56  <andythenorth> thinking maybe just extend them for the gen 2 coach
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22:07:11  * andythenorth -> bed
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23:42:44  <Samu_> I pressed Alt-0 and it crashed OpenTTD
23:42:58  <Samu_> alt-0 can't be used as hotkey?
23:43:37  <Samu_> 			case GHK_CRASH: // Crash the game 				*(volatile byte *)0 = 0;
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