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All Day I IRC⢠[www.adiirc.com]] 03:12:12 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 03:19:02 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:24:00 *** Ttech [ttech@is.in.the.madhacker.biz] has joined #openttd 04:23:27 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 05:11:24 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 05:17:13 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 05:37:50 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 06:07:10 *** Ribena [~HSquishy@88-110-148-161.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:07:25 *** Ribena [~HSquishy@88-110-138-18.dynamic.dsl.as9105.com] has joined #openttd 06:10:25 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 06:53:05 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Quit: Leaving] 07:04:29 *** Ribena [~HSquishy@88-110-138-18.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 07:04:47 *** Ribena [~HSquishy@host-78-144-87-26.as13285.net] has joined #openttd 07:07:21 *** Ribena [~HSquishy@host-78-144-87-26.as13285.net] has quit [] 07:10:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:25:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:31:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:44:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:45:09 <Wolf01> o/ 07:54:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:57:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:14:26 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:18:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:21:33 *** Rejf [rejf@nintendos.pl] has quit [Quit: leaving] 08:21:56 *** Rejf [rejf@nintendos.pl] has joined #openttd 08:23:38 *** HerzogDeXtEr [~farci@i59F6AF10.versanet.de] has joined #openttd 08:24:01 *** HerzogDeXtEr [~farci@i59F6AF10.versanet.de] has quit [Read error: Connection reset by peer] 08:38:44 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 08:42:37 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 08:43:54 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 09:29:37 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 09:38:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:05:09 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:48:36 *** seatsea [~seatsea@2a01:e34:edea:9810:a031:8799:1477:7c4b] has joined #openttd 10:49:54 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 11:08:25 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:11:52 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 11:13:00 <Samu> hi 11:13:05 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 11:13:28 <Samu> 2037 11:16:26 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 11:53:22 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 12:31:00 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:35 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 12:37:14 *** Goddesen [~quassel@51.174.164.106] has quit [Remote host closed the connection] 12:59:17 <Wolf01> http://img-9gag-fun.9cache.com/photo/aEnYbrM_460sv.mp4 13:16:22 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:16:25 *** mode/#openttd [+o Alberth] by ChanServ 13:16:33 <Alberth> hi hi 13:16:36 <Wolf01> o/ 13:36:38 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:36:41 *** mode/#openttd [+v tokai] by ChanServ 13:39:00 <supermop_> yo 13:43:39 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:51:31 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 13:58:35 <Alberth> hi hi 14:16:34 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:21:58 *** ToneKnee [~quassel@host86-135-236-149.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:25:37 *** ToneKnee [~quassel@host86-135-236-149.range86-135.btcentralplus.com] has joined #openttd 15:27:56 *** srhnsn [~srhnsn@HSI-KBW-37-209-113-121.hsi15.kabel-badenwuerttemberg.de] has joined #openttd 15:42:15 *** srhnsn [~srhnsn@HSI-KBW-37-209-113-121.hsi15.kabel-badenwuerttemberg.de] has quit [Quit: srhnsn] 15:52:18 <Wolf01> https://www.engadget.com/2016/07/14/nintendos-classic-mini-is-a-tiny-nes-with-30-games/ oh god 15:55:49 <Eddi|zuHause> but that doesn't read like it's able to actually read in old cartriges 15:56:23 <Wolf01> I could live without it, I don't have old cartridges, never owned a NES 15:57:10 <Wolf01> but a cartridges slot would have been a good move 15:57:55 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:01:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:02:44 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:11:32 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 16:22:34 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 16:41:31 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 16:41:49 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 16:42:01 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 16:42:18 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 16:45:56 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 16:52:24 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 16:57:54 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:01:29 <Samu> 2038 17:03:03 <frosch123> hoi 17:03:30 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:03:33 *** mode/#openttd [+v glx] by ChanServ 17:04:06 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Quit: Lost terminal] 17:06:01 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has joined #openttd 17:06:04 *** mode/#openttd [+o Rubidium] by ChanServ 17:24:19 *** MonkeyDrone [~MonkDAce@80.88.255.36] has joined #openttd 17:37:52 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 17:46:25 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 17:46:26 *** Progman [~progman@p57A18463.dip0.t-ipconnect.de] has joined #openttd 17:47:50 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 17:58:35 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:02:32 *** HerzogDeXtEr [~farci@i59F6C4D4.versanet.de] has joined #openttd 18:11:04 *** _johannes [~johannes@port-92-203-172-42.dynamic.qsc.de] has joined #openttd 18:11:57 <_johannes> Hello 18:12:37 <Alberth> o/ 18:12:46 <_johannes> I'm still looking for testers: https://www.tt-forums.net/viewtopic.php?f=32&t=72741 , anyone an idea how to attract more testers? 18:14:58 <Alberth> "linux" probably means nobody 18:15:52 <Alberth> but you could convert some games from the "saved games and screenshots" threads 18:16:47 <Alberth> not sure if posting the result there too is a good idea, perhaps ask the "owner" of the thread first :) 18:17:22 <Alberth> ie they may get upset if you disturb their pages of stories 18:17:36 <_johannes> :) 18:18:01 <_johannes> does the "Screenshots" subforum regularly contain saved games, or just images? 18:18:30 <Alberth> some people do post save games, not everybody though 18:18:58 <Alberth> you could also make a thread for your posts :) 18:19:31 <Alberth> although it may be a bit stretching the "screenshot" concept 18:20:13 <Alberth> lots of people play patchpack though, which makes your patch or linux version useless 18:20:56 <_johannes> what is patchpack? 18:21:13 <Alberth> openttd + loads of random patches 18:21:38 <_johannes> a binary distribution? 18:21:44 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=73469 18:21:48 <Alberth> yep 18:22:10 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=66892 18:22:16 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 18:22:36 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=74365 18:22:48 <_johannes> ah I get the concept... 18:23:25 <_johannes> well then I guess the best is if I test a few of the uploaded maps, and if it works, start a merge request to the master? 18:23:30 <Alberth> those are the current active patchpacks, I think 18:24:50 <Alberth> your patch may work with them, perhaps, as you don't touch game code, which is where most patches are 18:25:26 <Alberth> but imho the screenshot forum is you biggest client base 18:26:03 <_johannes> ok, so I could make a thread where I post the resulting pdfs, considering them as "screenshots" ? 18:26:23 <Alberth> make a png instead :) 18:26:51 <Alberth> not sure what graphviz supports exactly 18:27:43 <Alberth> pdfs need pdf-readers and stuff 18:28:19 <_johannes> yes, I think png should work 18:28:44 <_johannes> any idea about where the largest maps are? 18:28:46 <Alberth> I think there even is a thread with such pictures 18:28:59 <Alberth> handmade, of course 18:29:46 <Alberth> savegames forum? :) 18:30:07 <_johannes> yes, I mean, which of the hundreds of threads contain the largest maps? :D 18:30:10 <Alberth> don't think large maps are typically very interesting :) 18:30:56 <Alberth> don't know, I download the ones from Baldy Boss every now and then, and that's more than enough already :) 18:31:57 * V453000 is designing wagons 18:31:59 <_johannes> "Loong Island 2048x1024" that sounds good :D 18:32:02 <Alberth> just ask for people to point you to files? 18:32:12 <V453000> has 17 types so far 18:32:22 <Alberth> ha, 1/2 the map is sea? :) 18:32:58 <Alberth> dedicated wagon for each type of cargo, V ? 18:33:17 <V453000> not exactly, there are variants for each cargo 18:33:31 <V453000> so for example coal can have 6 different wagons, rather randomized 18:33:35 <V453000> just to make trains look nice 18:33:40 <V453000> uniform wagons are boring 18:33:40 <Alberth> \o/ 18:33:55 <V453000> but of course for example copper ore wagons will be the same, just recoloured, but again in 6 variants 18:34:22 <V453000> which is nice 18:34:39 <Alberth> it is indeed 18:35:26 <V453000> and it is the best way to do it, if you use recolour, too 18:35:41 <V453000> cause you only have 6 sets of sprites in grf filezise 18:35:44 <V453000> rest is done by code 18:36:09 <V453000> and I am even hoping to achieve some nice compatibility with original TTD graphics, by having similar palette colours 18:36:17 <V453000> but let's see about that, I don't rely on that much 18:38:19 <V453000> but I believe it can help 18:38:26 <Alberth> ha :) 18:38:57 <MonkeyDrone> hello people :D 18:39:00 <V453000> I even want to do some basic animations with colour mask recolouring 18:39:06 <V453000> that might get majorly insane 18:39:07 <MonkeyDrone> was just stalking your work V453000 :P 18:39:08 <Alberth> most people judge "32bpp" by the colours they see, rather than by the the underlying technology :) 18:39:17 <MonkeyDrone> glad to see love is still in the air, hehe 18:39:25 <V453000> hi MonkeyDrone , I didn't really publish anything openttd related in a long while :P 18:39:29 <MonkeyDrone> have you moved to Prague yet? 18:39:36 <V453000> yeah, since April 18:39:45 <MonkeyDrone> all settled in then? 18:39:55 <V453000> Alberth: what do you mean, that using 8bpp recolours = The Community Hate? 18:40:29 <V453000> MonkeyDrone: pretty much :) in fact this week I am on vacation at the countryside which leaves me with no factorio but all computer-time goes into new train set for openttd :) 18:41:08 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 18:41:54 <MonkeyDrone> V453000, ooooo, why not go out and see the country side? :P 18:42:10 <V453000> that's what I do during non-computer-time :P 18:42:56 <MonkeyDrone> ah ok :P well as long as you ain't over-working yourself :P 18:43:02 <Alberth> V: I suspect that indeed; it looks like 8bpp -> it is 8bpp. However, maybe they judge on size of the pixels rather than colours 18:43:52 <V453000> also fuck the nature 18:44:21 <V453000> I think only like 1% of people understands that 32bpp means colours, not extra zoom Alberth 18:44:31 <V453000> so if I have extra zoom they will still call it 8bpp 18:44:38 <MonkeyDrone> lol 18:44:50 <MonkeyDrone> and yes i agree nature can be fucked 18:44:53 <V453000> also, 32bpp recoloured by 8bpp mask still looks like 32bpp due to the shades, even though the hue looks 8bpp 18:44:59 <MonkeyDrone> but when you live in the desert and see sand 24/7 18:45:06 <MonkeyDrone> you do have a small longing to see green xD 18:45:12 <Alberth> not sure, detailed extra zoom and real 8bpp is rare 18:45:35 <V453000> slugs have 8bpp recolour masks :P 18:50:23 <frosch123> V453000: you should have given the wagons an odd length :p 18:50:39 <V453000> why is that? :) 18:50:56 <frosch123> now they have a distance of 7 tiles, but you can only position trainstops in distances of two 18:51:24 <frosch123> so i cannot add an engine to the train in the front without shifting all the loading bays :p 18:51:42 <V453000> ah you mean factorio 18:51:52 <V453000> yeah I noticed that as well frosch123 18:52:01 <V453000> it isn't my decision :P but yeah, it's done now 18:52:12 <V453000> I personally would allow train stops to be built anywhere instead 18:52:17 <V453000> I will suggest it now 18:53:09 <frosch123> did you think i play ottd? :p 18:53:18 <MonkeyDrone> well you are in openttd channel :P 18:53:47 <frosch123> MonkeyDrone: exactly, the place where you talk abuot anything but ottd 18:54:19 <MonkeyDrone> frosch123, don't you distract V453000 from his work on Openttd! I will go Liam neeson on your butt! 18:54:26 <MonkeyDrone> hehe 18:55:03 <V453000> I just created a ticket and I am back to wagons, don't you worry :P 18:55:37 <frosch123> MonkeyDrone: hmm, doesn't look like i have seen any of those movies 18:56:05 <MonkeyDrone> Taken, you should, entertaining definitely 18:56:19 <MonkeyDrone> what's happening with BRIX? :D 18:56:27 <frosch123> ah wait, i only looked ni the novice actor action till 89 19:00:14 <V453000> BRIX is waiting, I can't do that at the countryside as just opening the max scene takes like 666GB of ram 19:00:38 <V453000> the plan is to release BRIX and the new train set at the same time eventually 19:01:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:03:09 <MonkeyDrone> sweeet, i shall wait as long as it takes :P 19:03:12 <V453000> although they won't be exactly compatible 19:03:20 <andythenorth> lo 19:03:29 <andythenorth> you are not compatible V453000 19:03:30 <V453000> BRIX has completely different graphical style from PART 19:03:38 <V453000> but fuctionally, sure 19:04:59 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 19:05:04 <fjb> Moin 19:06:21 <frosch123> hoi 19:06:42 <Wolf01> o/ 19:06:45 <V453000> sup andythenorth 19:06:47 <V453000> pixelz? 19:06:57 <andythenorth> maybe 19:07:06 <V453000> I want to do animations for 32bpp sprites with 8bpp masks using just code 19:07:14 <V453000> I don't want to imagine how horribly will I fail 19:07:46 <V453000> I imagine something similarly shitty as drawing water 8bpp water tiles 19:07:47 <fjb> Quak frosch123 19:09:48 <V453000> fun thing: I am no more using flatbed-hopper-tanker dividing, which makes it so much easier to draw unique, fitting wagons for each cargo 19:10:21 <V453000> I just have one ultimate wagon which si able to refit to anything, and sprites just nicely adapt 19:10:58 <V453000> so all kinds of shit like boxcars, car carriers, ... make sense without having to put them into one of the 3 classes 19:12:21 <V453000> honestly this system of NUTS is one of the less bright ideas 19:12:24 <frosch123> maybe the wagons should have alternating graphics with shredders and 3d printers 19:13:14 <V453000> hmf 19:13:29 <frosch123> or maybe the industries should do that :p 19:15:26 <V453000> why 3d printers though 19:15:33 <V453000> like industry producing shit? 19:16:04 <andythenorth> V453000: why not sack off the engines as well? 19:16:13 <andythenorth> just have universal, single-unit vehicles? 19:16:16 <andythenorth> one-piece flow 19:16:53 <V453000> what do you mean? 19:17:14 <andythenorth> just one type of vehicle: engine with cargo capacity 19:17:19 <andythenorth> I am serious 19:17:26 <andythenorth> always 8/8 long 19:17:33 <V453000> the point isn't making trains as retardedly simple as RVs :P 19:17:41 <V453000> point is giving options and variety 19:18:12 <andythenorth> one *type* not one model :) 19:18:22 <V453000> BUT, I can spoil that PART does only have 10 vehicles in 1 vehicle class, so all 10 of them are just upgrades of another over time 19:18:23 <frosch123> andythenorth: there is the czech train set 19:18:27 <andythenorth> you could still have different classes 19:18:29 <frosch123> "csd" or something 19:18:38 <V453000> csd is majorly dogshet 19:18:50 <frosch123> it does all the realism shit like only real consists 19:19:24 <frosch123> but instead of a puzzle game, all vehicles are articulated engines with all the wagons in one composition 19:19:55 <andythenorth> nice idea 19:19:59 <V453000> I didn't know it took shit that far frosch123 :D must be some newer version 19:20:10 <V453000> but that's fucking terrible :D 19:20:17 <frosch123> nah, it's from 2008 or so 19:20:35 <frosch123> i used it to test articulated vehicles in 0.6, because it was so weird 19:26:21 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has joined #openttd 19:26:24 <V453000> I don't remember seeing that 19:26:25 <V453000> weird 19:26:31 <V453000> are you sure it is csd bullshit? 19:27:53 <MonkeyDrone> how do i get on_server_connect.scr to execute on a dedicated server? do i need to enable something in the openttd.cfg file? 19:29:45 <andythenorth> $someone should draw some cargos for Road Hog 19:31:33 <V453000> I vote andythenorth does i 19:31:34 <V453000> t 19:32:12 <andythenorth> lame 19:32:16 <andythenorth> this is not a referendum 19:32:25 <andythenorth> the winner is the one who sends me cargos 19:33:22 <fjb> Referendums may have an unexpected out coming. 19:34:29 <andythenorth> I am pretty good at predicting them so far 19:34:39 <andythenorth> I am 100% correct so far 19:38:02 <V453000> XD 19:38:50 <frosch123> https://devs.openttd.org/~frosch/csd.png <- maybe i misremembered the amount 19:38:57 <frosch123> but those 3 things are single units 19:39:01 <frosch123> i get the dmus 19:39:26 <frosch123> but i have no idea where to attach that 2nd-class-double-deck-coach(local traffic) to 19:40:24 <Eddi|zuHause> well, the double decker wagons did come in sets of 2 or 4 19:41:56 <Eddi|zuHause> i probably put them in CETS this way as well 19:42:57 <V453000> ah this bullshit 19:43:06 <V453000> yeah I never used the pax wagons because they were WTF lengths 19:43:32 <V453000> Eddi|zuHause still believes CETS will ever be drawn? 19:43:47 <Eddi|zuHause> not really thinking about it... 19:44:05 * andythenorth believes in Santa Claus 19:45:22 * andythenorth believes in making another ship set 19:45:27 <andythenorth> 3rd timeâs the charm? 19:46:28 <V453000> andythenorth: ships are just shit in openttd and there isn't much to fix that, sorry :P 19:46:38 <andythenorth> nice pictures 19:47:52 *** _johannes [~johannes@port-92-203-172-42.dynamic.qsc.de] has quit [Quit: leaving] 19:48:16 *** fjb [~frank@000158aa.user.oftc.net] has quit [Quit: Leaving] 19:48:43 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 19:49:08 <Wolf01> I'm a bit bored :( 19:49:41 <andythenorth> standard 19:50:26 <andythenorth> code something? o_O 19:50:35 <Wolf01> and I'll be alone with my poor blind cat for 2 weeks 19:50:39 <Alkel_U3> oh, I remember the discussion on the CSD set wagon sizes on Tycoonez - I think they were upset that George's Long Vehicle set's buses dwarfed the trains :-) 19:51:18 <Wolf01> I would like to code something, but all what comes to my mind is too long or too much for a single person 19:51:58 <Wolf01> at least for a single person like me, if I was Notch maybe it would have been easy 19:52:21 <Alkel_U3> Bored? Play Dwarf Fortress. 19:52:32 <Wolf01> no, I'll commit suicide 19:52:44 <Alkel_U3> close enough 19:53:17 <Wolf01> I'm waiting for the end of the season on diablo 3, just to tidy up the stash 19:53:40 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 19:53:41 <Wolf01> for the lego porsche I must wait 'til august 19:54:04 <Wolf01> for the factorio rocket silo I must wait the research and the construction 19:55:00 <Eddi|zuHause> i want to make peace with portugal and spain but i have shitty warscore despite occupying the main land 19:55:35 <Wolf01> did you try to send some of you daughters for them to marry? 19:59:00 <Eddi|zuHause> no, i already have 30-ish royal marriages among my vassals 20:00:01 <Wolf01> ehe, I know the struggle, I lost count of bastards while playing game of thrones legacy 20:00:22 <andythenorth> Wolf01: code NotRoadTypes 20:00:24 <andythenorth> easy :P 20:01:04 <andythenorth> I would start, but I have NFI how to use hg patch queues :( 20:02:23 <Wolf01> I use svn, one working copy per patch 20:03:01 <andythenorth> by choice, Iâd just git repo somewhere 20:03:06 <andythenorth> bitbucket or github 20:03:16 *** pereba [~adiirc@2804:7f2:80:95dd:957f:9ee0:d64:2eb4] has joined #openttd 20:05:08 <Wolf01> I just need a kickstart, maybe if I'll get something working in the first 10 minutes I won't lose interest 20:05:43 <Alberth> download openttd, compile, run, it works ! :) 20:06:01 <Wolf01> heh 20:06:14 <andythenorth> https://paste.openttdcoop.org/pu9wsloj2 :P 20:07:18 <andythenorth> https://paste.openttdcoop.org/psgp4tw79 20:08:13 <andythenorth> https://paste.openttdcoop.org/p2h6nlpz3 20:08:53 <Wolf01> nice docs, I should've done the same with daylength 20:09:23 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:09:58 <andythenorth> hardest part of roadtypes is spec 20:10:07 <andythenorth> and patching 78 calls to RoadTypes is just boring 20:10:21 <andythenorth> the drawing code was quite interesting to patch 20:10:31 <andythenorth> I learnt stuff :P 20:11:26 <andythenorth> itâs quite nice to work through all the cases, like removing one type from a tile, without breaking things 20:11:39 <andythenorth> and learning how catenary is handled by rails 20:12:37 <Wolf01> :) 20:12:52 <Wolf01> I remember when I patched all those things for transparencies 20:13:46 <supermop> sudden torrential rain 20:14:03 <supermop> still no shirt to wear to shinto shrine 20:14:17 <supermop> how are trucks today andy? 20:14:33 <andythenorth> needing cargo :) 20:14:37 <andythenorth> otherwise nearly good 20:14:56 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:15:07 <Wolf01> ok, now I must find a way to patch the code without doing it by hand 20:15:24 <Wolf01> just to see what you achieved so far 20:15:50 <Eddi|zuHause> "patch -p1 -i file.patch"? 20:16:02 <Wolf01> that seem to be a git patch 20:16:09 <Eddi|zuHause> hence -p1 20:16:25 <Eddi|zuHause> for svn patches use -p0 20:17:52 <andythenorth> iirc, I hard-coded tram with and without catenary 20:17:55 <andythenorth> using a flag 20:18:11 <andythenorth> which let me find all the places that NotRoadTypes needs to touch :) 20:19:29 <Wolf01> wow, it worked flawlessly 20:20:28 <andythenorth> if you try hard, you can trigger asserts in game I think :D 20:20:50 <Wolf01> compiling 20:21:15 <Wolf01> lots of errors 20:22:13 <Wolf01> I suddenly forgot how to write c++ 20:25:54 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 20:26:14 <Eddi|zuHause> also i suck at this game. my vassal Perm has a much bigger name than i do. (and that's the only metric that counts, apparently :p) 20:26:56 <andythenorth> Wolf01: I never learnt how to write c++ 20:27:01 *** gelignite [~gelignite@x4db6b3ac.dyn.telefonica.de] has joined #openttd 20:27:43 <Wolf01> I used too much c# lately 20:28:32 <V453000> I have no clue how will I render this 20:28:53 <V453000> in total it is 30k sprites, but each of the sprites has a lik 7 different parts that need to be rendered separately 20:29:03 <V453000> I will probably easily get over 200 000 separate images 20:29:12 <V453000> not used in the grf, but in the workflow 20:31:28 <Eddi|zuHause> if you automate it, does it matter whether it's 2000 or 200000? 20:31:31 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:32:09 <Wolf01> mmmh, this could be a good exercise, fixing 1962 errors 20:32:49 <Wolf01> mainly "int could not be used as RoadType" 20:33:01 <andythenorth> interesting 20:33:08 <andythenorth> clang doesnât seem to care about those 20:33:43 <andythenorth> (compiles for me) 20:33:58 <Wolf01> vs is a bit picky on types :P 20:34:19 <Wolf01> RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); <- doesn't like these 20:34:20 <V453000> it depends how many types there are Eddi|zuHause 20:34:30 <V453000> ie, if I render a sequence of 200000, it is easy 20:34:38 <Wolf01> need to explicitly cast them 20:34:58 <V453000> but if I need to render 8 different rotations with 7 different masks with 50 different cargoes with 10 different variations, it gets trickier 20:35:03 <Wolf01> or I could override the & operator 20:35:16 <andythenorth> V453000: itâs just a list :) 20:35:43 <andythenorth> a list of lists 20:35:46 <V453000> and since blender is so awesome that it doesn't really support the most important rendering functions for batch rendering via command line, automating it is that much harder 20:35:46 <andythenorth> a list of lists of lists 20:35:51 <V453000> yeah kind of andythenorth 20:36:43 * andythenorth wonders whether to ship Road Hog beta again 20:36:51 <supermop> gamma? 20:37:00 <andythenorth> :P 20:37:10 <Hiddenfunstuff> I am god of hellfire! 20:38:13 <Wolf01> uhuh, this looks bad, ROAD_X = ROAD_SW | ROAD_NE <- the espression must have a constant value 20:38:34 <andythenorth> Wolf01: spiders in the existing code :D 20:39:26 <andythenorth> http://static.fjcdn.com/gifs/Homer+hunting+spiders+hahahahaha+gross_27f58a_4141114.gif 20:40:19 <Wolf01> ha! 20:43:27 <Wolf01> static inline bool HasRoadType(rt) { <- pfffffffff 20:43:54 <Wolf01> fixed 11 errors so far 20:44:04 <Wolf01> with 1 codechange 20:44:08 <andythenorth> we need a git repo :P 20:44:25 <andythenorth> Wolf01: fixed the errors with my test patch applied, or without? o_O 20:44:30 <Wolf01> with 20:44:50 <andythenorth> the actual patch is junk :) 20:44:58 <andythenorth> I donât want you to lose your fixes :) 20:45:38 <Wolf01> I'll make a new patch ;) 20:47:38 <Wolf01> how did you manage to even start the game after compile? 20:48:26 <andythenorth> seemed to work :) 20:48:30 * andythenorth checks 20:49:06 <Wolf01> I found some enum values declared as X_Y_Z and used as X_Z_Y 20:49:09 *** Jaenster [~Jaenster@81.4.120.208] has joined #openttd 20:49:14 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 20:49:35 <andythenorth> itâs quite possible Iâve pasted the wrong patch 20:49:38 * andythenorth looking 20:50:09 <Wolf01> it could be, there are too many errors to even be able to run without asserting as soon as you click on the executable 20:50:52 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:51:27 * andythenorth compiles a different patch 20:51:37 <andythenorth> to see if that works 20:53:21 <andythenorth> https://paste.openttdcoop.org/pbzxkqdp8 20:53:54 <andythenorth> Wolf01: ð³ sorry 20:54:11 <Wolf01> np 20:55:33 <andythenorth> I think the first patch I pasted is a newer attempt to do things âproperlyâ 20:55:40 <andythenorth> but I got stuck because it doesnât compile 20:55:46 <andythenorth> I havenât diffed between the two 20:55:51 <Wolf01> better now, only 21 errors 20:55:57 <andythenorth> the last one I pasted is the hacky test 20:56:09 <andythenorth> two types road / two types tram 20:57:17 <Wolf01> ok, only libraries related errors 20:57:25 <Wolf01> zlib.h and unicode 21:02:44 <Wolf01> ok, old ottd-useful-win.zip 21:03:03 <Wolf01> maybe with the new version it will be happy 21:06:35 <Wolf01> I was sure I configured the libraries and the includes 21:07:05 <Wolf01> yeah, only the dmusic now 21:08:57 <Wolf01> oh, my bad, I reverted the entire solution, that's why 21:08:59 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 21:10:48 <Wolf01> wtf, new errors each time I compile O_o 21:11:06 <ST2> just to keep you on your toes :P 21:11:29 <Wolf01> at least is not boring anymore 21:14:29 <Wolf01> unresolved external symbols for libpng, zlibstat, libfreetype... what did I miss? last time I compiled with no problems 21:16:06 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 21:16:49 <glx> which compiler ? 21:17:35 <Wolf01> the standard one of vs140 21:18:17 <glx> hmm 140 is 2015 ? 21:18:21 <Wolf01> yes 21:18:31 <glx> try https://www.openttd.org/en/download-openttd-useful/6.0 :) 21:19:48 <Wolf01> I remember about that, I don't know why I was still using the 5.1 21:20:20 <glx> because 6.0 is hidden 21:22:37 <Wolf01> I had them downloaded since when I switched to 2015 from 2013, but in the folder I only found the 5.1 ones, I don't know where I put the 6.0 ones and forgot about them 21:23:07 <Wolf01> btw, compiled 21:23:59 <ST2> thx +glx, I still use VS 2013 but someday... I'll need those too... and same issue as Wolf01: no idea to where I downloaded 6.0 last time xD 21:24:19 *** Progman [~progman@p57A18463.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:25:19 <Wolf01> <supermop> sudden torrential rain <- here too 21:31:29 <Wolf01> btw, nice job andy 21:44:36 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 21:48:28 *** gelignite [~gelignite@x4db6b3ac.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:49:08 *** MonkeyDrone [~MonkDAce@80.88.255.36] has quit [Read error: Connection reset by peer] 21:49:50 *** MonkeyDrone [~MonkDAce@80.88.255.36] has joined #openttd 22:04:52 <andythenorth> Wolf01: if you build road with catenary... 22:04:59 <andythenorth> youâll see the things I didnât try to finish :) 22:05:27 <Wolf01> you mean the road with those little road-icons? 22:05:39 <andythenorth> garbled sprites 22:05:58 <Wolf01> I might give a look to it 22:10:09 <andythenorth> if I was to start properly on this... 22:10:26 <andythenorth> the first thing would be to sort out the enum that holds the roadtypes 22:10:35 <andythenorth> and the map bits 22:11:39 <andythenorth> all things like â(HasBit(roadtypes, ROADTYPE_ROAD))â 22:15:50 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:15:53 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:21:09 <Wolf01> 'night 22:21:13 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:51:16 *** HerzogDeXtEr [~farci@i59F6C4D4.versanet.de] has quit [Read error: Connection reset by peer] 23:11:49 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 23:21:40 *** rellig [~rellig@minad.de] has quit [Ping timeout: 480 seconds] 23:29:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds]