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00:03:12 *** Progman has quit IRC 00:09:03 *** Biolunar has joined #openttd 00:19:29 <Wolf01> 'night 00:19:31 *** Wolf01 has quit IRC 00:57:05 *** ConductorCat has joined #openttd 00:59:05 *** Biolunar has quit IRC 02:04:43 *** umgeher_ is now known as umgeher 02:22:13 *** gelignite has quit IRC 02:43:44 *** Snail has joined #openttd 03:20:42 *** threesix- has quit IRC 03:24:20 *** threesixty has joined #openttd 03:24:51 *** threesixty is now known as Guest1027 04:05:00 *** Snail has quit IRC 04:11:52 *** glx has quit IRC 06:33:29 *** chomwitt has quit IRC 07:30:25 *** sim-al2 has quit IRC 07:52:21 *** andythenorth has joined #openttd 07:52:29 <andythenorth> o/ 07:54:43 <Supercheese> Road 07:54:45 <Supercheese> Types 07:54:57 <andythenorth> Not 07:55:06 <Supercheese> oh ok 07:55:07 <Supercheese> Toad 07:55:09 <Supercheese> Rypes 08:01:10 *** BONGA has joined #openttd 08:01:15 <BONGA> Hi 08:02:15 <BONGA> So much ppl here and so few people really playing xD 08:02:27 <Supercheese> well, if you're intently playing... 08:02:40 <Supercheese> ...you probably won't be monitoring IRC that intently 08:03:12 <BONGA> First time i join irc since like 2005 08:03:25 <BONGA> Im at mobile 08:04:30 *** Alberth has joined #openttd 08:04:30 *** ChanServ sets mode: +o Alberth 08:04:45 <Alberth> o/ 08:05:25 <BONGA> Great teenage times asking for voices and ops lol 08:05:32 <BONGA> Hey gmorning 08:06:06 <BONGA> Can we talk with ppl ingame from here 08:06:17 <BONGA> !players 08:07:14 <Supercheese> wrong channel maybe? 08:07:19 <Supercheese> Reddit might have that feature 08:07:27 <Supercheese> or no 08:07:28 <Supercheese> coop? 08:07:59 <BONGA> Yes reedit 08:08:20 <Supercheese> #/r/openttd ? 08:20:00 <andythenorth> lo Alberth 08:25:13 <Alberth> moin andy 08:32:49 *** chomwitt has joined #openttd 08:38:07 <andythenorth> wow such newgrf 08:38:30 <andythenorth> much commits 08:38:32 <andythenorth> very regret 08:38:35 <andythenorth> not branches 08:41:10 *** chomwitt has quit IRC 09:04:18 *** BONGA has quit IRC 09:17:06 <Alberth> :O 09:17:15 <Alberth> bbl 09:17:22 *** Alberth has left #openttd 09:58:10 *** gelignite has joined #openttd 10:12:42 *** Progman has joined #openttd 10:19:08 *** andythenorth is now known as Guest1042 10:19:09 *** andythenorth has joined #openttd 10:20:31 *** Supercheese has quit IRC 10:20:44 *** Guest1042 has quit IRC 10:34:13 *** Wolf01 has joined #openttd 10:34:22 <Wolf01> o/ 10:36:24 <andythenorth> rar 10:48:30 *** andythenorth has quit IRC 10:51:28 *** andythenorth has joined #openttd 10:52:24 <andythenorth> hrm 10:52:44 <andythenorth> if multiprocessing is slower not faster (for some cases) 10:52:51 <andythenorth> why am I using it for them? :P 10:53:23 <Wolf01> Wat? 10:54:35 <andythenorth> in newgrf compile 10:54:39 <andythenorth> python 10:55:16 <andythenorth> there are some tasks where I start 16 processes in an attempt to go faster 10:55:27 <andythenorth> but the overhead of starting 16 pythons and loading the modules 10:55:41 <andythenorth> is much higher than the run time of all the tasks in a single process 10:55:57 <andythenorth> ‘but it goes to 11’ :P 10:56:01 <Wolf01> Eh 10:58:10 <Wolf01> https://docs.python.org/2/library/multiprocessing.html doing this? 11:07:14 <andythenorth> yes 11:07:20 <andythenorth> for some things it’s much faster 11:07:22 <andythenorth> for others...not 11:08:37 <Eddi|zuHause> if the overhead gets too big, you should separate the jobs into larger chunks 11:08:43 <Wolf01> It's a mix of chinese and arabic for me :P 11:09:26 <andythenorth> Eddi|zuHause: agreed; in this case I think mp is substantially over-engineering for the actual problem 11:09:38 <andythenorth> it’s a templating run-time of 1-4s depending on size of grf 11:13:40 <andythenorth> hmmm 11:13:57 <andythenorth> simply importing a module shouldn’t really modify the local filesystem, right? 11:14:02 <andythenorth> bad behaviour? 11:14:25 <Eddi|zuHause> probably... 11:15:46 <Eddi|zuHause> unless you need like a lock file or something 11:16:24 <andythenorth> nope 11:16:32 <andythenorth> just paying down old debts 11:20:28 <andythenorth> hmm 11:20:32 <andythenorth> ‘consists’ not ‘ships 11:20:48 <andythenorth> more copy-paste friendly between my grfs 11:21:01 <andythenorth> can $someone articulate ships o_O 11:26:53 <Wolf01> Just wetrails? 11:28:30 <andythenorth> one day, ships will be good 11:28:35 <andythenorth> in the far future :P 11:30:13 <Wolf01> I hope we could restore some appealing for roads now, the game is too unbalanced toward rails 11:34:02 <andythenorth> depends on play style I think 11:34:14 <andythenorth> I find from 1960s onwards I build a lot more roads 11:34:23 <andythenorth> I usually start around 1900 with trains and ships 11:35:35 <Eddi|zuHause> steam dead again? 11:36:10 <Wolf01> Works for me 11:36:21 <andythenorth> works for me 11:36:49 * andythenorth deletes a bunch of architectural stuff from newgrf compile 11:36:51 <Eddi|zuHause> shop works, but account stuff is down 11:37:02 <andythenorth> when you have a 4 line dispatcher calling a 1 line function, something is wrong :P 11:56:06 <andythenorth> all compile scripts now consistent :P 11:56:12 <andythenorth> it’s like having clean clothers 11:56:16 <andythenorth> clothes * 12:06:02 <andythenorth> Wolf01: HAUL depot doesn’t auto-connect to adjacent roadtile for me 12:06:05 <andythenorth> can you replicate? 12:23:44 <Wolf01> HAUL to ROAD? Only HAUL depot? 12:24:01 <andythenorth> HAUL to HAUL 12:24:14 <andythenorth> default ROAD to ROAD works fine 12:24:21 <Wolf01> Nice 12:28:31 <Wolf01> Where the fuck is the call to connect to existing road O_o 12:28:47 <andythenorth> IHNI :) 12:29:05 *** TTD_Dev has joined #openttd 12:29:10 <TTD_Dev> hi 12:29:31 <TTD_Dev> How can I compile Openttd on the newest Visual studio 2017 RC IDE. 12:29:41 <TTD_Dev> I get compatibility problems. 12:30:00 <Wolf01> andythenorth, the problem is that it connects to ROAD :D 12:30:22 <andythenorth> Wolf01: which line / file? 12:30:29 <Wolf01> I'm looking for it 12:30:36 <andythenorth> I can’t see it in road_cmd.cpp 12:30:55 <TTD_Dev> Why is no one reading my question? 12:31:26 <andythenorth> they are 12:31:42 <TTD_Dev> and why is Openttd source not supporting VS 2017 12:31:46 <andythenorth> but nobody who is reading it knows the answer 12:31:50 <Wolf01> <andythenorth> I can’t see it in road_cmd.cpp <- that was the source of my previous reaction :D 12:31:57 <TTD_Dev> @andynorth 12:32:03 <TTD_Dev> wich IDE are your using? 12:32:11 <andythenorth> I don’t use an IDE 12:32:20 <TTD_Dev> How are writing code then? 12:32:28 <andythenorth> text editor 12:32:31 <TTD_Dev> :) 12:32:41 * andythenorth doesn’t understand IDEs 12:32:50 <andythenorth> I am not clever enough to use one 12:33:03 <TTD_Dev> But you're clever enough to program in C++ 12:33:07 <andythenorth> no 12:33:17 <TTD_Dev> one of the most dificult C-language 12:33:18 <andythenorth> I am not an ottd dev 12:33:22 <TTD_Dev> ? 12:33:31 <TTD_Dev> What are you then? 12:34:11 <LordAro> yeah andythenorth, what are you? :p 12:34:15 <andythenorth> dunno 12:35:24 <andythenorth> Wolf01: try looking for ConnectRoadToStructure 12:35:31 <andythenorth> at a guess 12:35:44 <LordAro> TTD_Dev: i suspect the actual answer to your question is that no one's tried using VS2017 with OTTD yet 12:35:58 <LordAro> or at least, not to the point that anyone shared how to 12:36:14 <andythenorth> Wolf01: yeah it’s a generic problem also affecting roadstops 12:36:21 <andythenorth> so ConnectRoadToStructure is probably needing updated 12:37:26 <LordAro> TTD_Dev: especially since it's only an RC, and doesn't have a full release yet 12:37:40 <TTD_Dev> But is it working on 2015? 12:37:42 <andythenorth> reddit might know? https://www.reddit.com/r/openttd/wiki/client 12:37:55 <Wolf01> andythenorth, I know, but I can't find the callback for the depot 12:38:09 <LordAro> TTD_Dev: http://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015 looks like it 12:38:15 <Wolf01> Does it use the roadstop one? 12:38:18 <TTD_Dev> Nice 12:38:21 <andythenorth> Wolf01: CcRoadDepot 12:38:30 <andythenorth> in road_gui.cpp 12:38:32 <Wolf01> I'm blind 12:38:33 <TTD_Dev> How can I add my fixed bugs to the repo 12:38:57 <andythenorth> Wolf01: somewhere I learnt the trick of searching by CommandCost 12:39:10 <andythenorth> because of the weird thing in ottd code with how commands are handled 12:39:26 <andythenorth> the chains are not always obvious 12:39:26 <LordAro> TTD_Dev: post the patches at http://bugs.openttd.org/ if they're deemed good enough, they'll get committed 12:39:26 *** Gja has joined #openttd 12:39:36 <Wolf01> He... passes the basetype only 12:39:48 <andythenorth> LordAro: possibly not, depends on there being any active devs ;) 12:40:00 <LordAro> andythenorth: true 12:40:00 <andythenorth> mostly, these days, there aren’t ;) 12:40:15 <LordAro> frosch turns up occasionally 12:41:37 <Wolf01> Ok, let's try to pass the right value 12:42:31 <Wolf01> Ok, it didn't explode and seem to work 12:44:23 <Wolf01> Pushed the fix 12:46:11 <TTD_Dev> Are you also having an Eclipse 12:46:12 <TTD_Dev> guide 12:46:35 <TTD_Dev> Because i'm downgrading my visualstudio at the moment to 2015 12:46:45 <TTD_Dev> but I want to code in the meantime 12:47:13 <andythenorth> https://wiki.openttd.org/Eclipse 12:47:17 <andythenorth> dunno if that’s up to date 12:47:21 <andythenorth> I just googled it ;) 12:48:00 <TTD_Dev> why is the -d command not working in Openttd 12:48:01 *** Biolunar has joined #openttd 12:48:17 <TTD_Dev> because i want to debug the softwar 12:48:18 <TTD_Dev> e 12:48:54 *** ZirconiumX has joined #openttd 12:49:14 <andythenorth> Wolf01: sorted 12:49:17 <andythenorth> wfm 12:54:58 <Wolf01> We have a shitload of problems to fix and features to complete 12:55:11 <TTD_Dev> I want to make a Kanban board 12:55:21 <TTD_Dev> for this project; OpenTTD 12:55:23 <TTD_Dev> on Taiga 12:55:34 <TTD_Dev> to structure things and improve our workflows 12:55:46 <TTD_Dev> Am I having permission to do that? 12:55:59 <Wolf01> I think noone would use it 12:56:14 <TTD_Dev> and why? 12:56:47 <TTD_Dev> A Kanban board gives a clear view to see what a Dev can do 12:56:55 <TTD_Dev> we can also use JIRA. 12:57:07 <LordAro> or... we could not 12:57:44 <Wolf01> Devs here aren't full time committed to ottd 12:57:47 <TTD_Dev> The currently used system is so chaotic. 12:58:05 <LordAro> is it? 12:58:16 <TTD_Dev> that's true, i'm also having a full-time job as an executive of a SMB. 12:58:18 <LordAro> i think you're very new and so don't understand it properly 12:58:22 <Wolf01> And we use the tracker/forum/chat to decide what to do next 12:58:39 <TTD_Dev> Programming is only a hobby for me :-) 12:58:46 <Wolf01> Also for us 12:59:03 <TTD_Dev> What are you doing for a living? 12:59:15 <Wolf01> Other jobs 12:59:28 <TTD_Dev> Which jobs? 13:00:46 <Wolf01> To speak for myself, nothing at the moment, so I use my time to do house chores, playing and writing code for different projects 13:01:50 <Wolf01> Other people are designers, (train) drivers, chemists 13:02:38 <TTD_Dev> Am I the only executive? 13:02:57 *** FLHerne has joined #openttd 13:03:01 <TTD_Dev> Here :) 13:03:07 <Wolf01> I don't know 13:03:21 <andythenorth> kanban board works when people are paid 13:03:29 <andythenorth> or for single-person projects 13:03:34 <TTD_Dev> But is that unique to see executives programming code? 13:03:56 <andythenorth> what we’d learn from a kanban board here is that lead time is highly inconsistent 13:04:00 <andythenorth> :P 13:04:10 <andythenorth> and that the backlog only grows :P 13:04:16 <TTD_Dev> :) P 13:04:20 <TTD_Dev> :P 13:04:52 <TTD_Dev> We are having 42 pages in that bug-system. 13:04:56 <andythenorth> also controlling WIP is fairly meaningless 13:04:58 <andythenorth> here 13:05:02 <TTD_Dev> https://bugs.openttd.org/proj1?do=index 13:05:15 <andythenorth> there’s no common measure of value :P 13:05:17 <Lejving> request: an option to turn off bridge speed (so you can pick any bridge and it follows the current speed for the rail type) 13:05:24 <Lejving> similar to turn off wagon speed 13:05:35 <_dp_> "Abandon hope, all ye who enter here" that should be on bugtracker main page :p 13:05:52 <andythenorth> it’s only 833 13:05:52 <Wolf01> :) 13:05:54 <andythenorth> it’s not that many 13:06:01 <LordAro> TTD_Dev: that does go back mroe than a decade though 13:06:29 <LordAro> i do agree that someone should probably go through them all and close (probably) most of them 13:06:31 <andythenorth> and nobody gets paid to close it 13:06:38 <andythenorth> or what LordAro said 13:06:39 <LordAro> but ^ 13:06:42 <LordAro> :) 13:07:15 <TTD_Dev> But that's a chaotic workflow. 13:07:26 <LordAro> welcome to open source 13:07:56 <andythenorth> hey Wolf01 look https://bugs.openttd.org/task/1374?project=1&pagenum=40 13:08:17 <Wolf01> Nope :D 13:08:20 <LordAro> andythenorth: is your stuff going to enable roads that are more than one tile wide? :p 13:08:34 <andythenorth> nah 13:08:35 <TTD_Dev> but why are you using Flyspray/ 13:08:48 <andythenorth> someone probably set it up one day 13:08:53 <LordAro> because someone chose that in 2006, presumably 13:08:57 <andythenorth> likely nobody who is here today knows 13:09:05 <TTD_Dev> and not bugzilla or mantis 13:09:14 <andythenorth> it’s just software eh 13:09:17 <TTD_Dev> It looks like 1980 13:09:28 <TTD_Dev> back to the future. 13:09:54 <Wolf01> "I believe this has been implentend with one-way roads (hold down ctrl while dragging the road)"... so another hidden feature existed and I didn't even know about it? 13:09:58 <andythenorth> well it has a responsive skin :) 13:10:24 <TTD_Dev> 833 open tasks 13:10:31 <TTD_Dev> :P 13:10:38 <TTD_Dev> This will take years 13:10:42 <LordAro> there is a 1.0 rc out for flyspray, which has been reskinned 13:10:42 *** Snail has joined #openttd 13:11:01 <andythenorth> 477 of them are feature requests 13:11:06 <LordAro> TTD_Dev: most are "feature requests" which probably don't really belong in the bug tracker 13:11:12 <LordAro> andythenorth: :D 13:11:14 <andythenorth> at least 470 won’t get done, I would bet 00 13:11:26 <TTD_Dev> that's why a public Kanban is working. 13:11:30 <TTD_Dev> or Scrum 13:11:57 <Wolf01> LordAro, FS 1.0RC is shit... I'm stuck with 0.9.9.x because *a lot* of broken things... but it has some new interesting features 13:12:12 <TTD_Dev> Where every developer get it's own Kanban -> Connecting with a master Kanban Server) 13:12:30 <andythenorth> TTD_Dev sounds like a solution in need of a problem :) 13:12:40 <TTD_Dev> It is 13:12:45 <andythenorth> ‘every developer’ is currently ~1 person 13:12:58 <TTD_Dev> There +-20 13:12:59 <TTD_Dev> devs 13:13:01 <TTD_Dev> see wiki 13:13:01 <andythenorth> nah 13:13:08 <andythenorth> there’s one remaining maintainer 13:13:17 <andythenorth> and a few others who contribute or review occasionally 13:13:28 <andythenorth> and a sysadmin 13:14:10 <TTD_Dev> This project is started in 2006 13:14:11 <TTD_Dev> ? 13:14:22 <andythenorth> older 13:14:29 <LordAro> <2004, actually 13:14:29 <andythenorth> not sure when, I’ll search 13:14:37 <LordAro> first public in march(?) 04 13:14:44 <TTD_Dev> 2004 13:14:44 <andythenorth> faster than me 13:14:49 <TTD_Dev> but why is the UI 13:14:57 <TTD_Dev> Not updated 13:15:07 <LordAro> why would it be? 13:15:12 <LordAro> also, you've clearly never played TTD 13:15:29 <andythenorth> UI of flyspray? 13:15:36 <TTD_Dev> I play OTTD. 13:15:38 <LordAro> oh, flyspray? 13:15:42 <LordAro> what are we talking about here 13:15:45 <TTD_Dev> No, the UI 13:15:48 <TTD_Dev> of OTTD 13:16:00 <andythenorth> ship tunnels eh? https://bugs.openttd.org/task/1212 13:16:05 <Wolf01> Oh the UI was updated many times 13:16:32 <Wolf01> It's the appearance which is almost the same ;) 13:16:42 <LordAro> ^ 13:16:49 <andythenorth> surely this should be closed :P https://bugs.openttd.org/task/1279 13:17:11 <LordAro> i believe so :) 13:17:18 <andythenorth> I don’t have admin rights on FS 13:17:22 <Wolf01> Slap Bjarni 13:17:31 <LordAro> @seen bjarni 13:17:31 <DorpsGek> LordAro: bjarni was last seen in #openttd 5 years, 11 weeks, 6 days, 12 hours, 58 minutes, and 25 seconds ago: <Bjarni> heh 13:18:32 <LordAro> heh. 13:19:03 <Wolf01> See the problem? 13:23:49 <__ln__> how about acquiring a cake and delivering it to bjarni's home address? 13:23:52 <__ln__> would that help? 13:24:02 <LordAro> i mean, probably 13:24:10 <LordAro> wouldn't hurt 13:24:16 <LordAro> cake never hurts 13:24:23 <Wolf01> How about acquire bjarni's home address first? 13:24:54 <__ln__> Wolf01: it's googleable 13:25:17 <__ln__> besides, how many streets can there be in denmark 13:26:12 <TTD_Dev> But why are you using IRC 13:26:16 <TTD_Dev> and not Gitter 13:26:19 <TTD_Dev> .im 13:26:32 <Wolf01> The 282nd Map of the Week is from the second Jörðgarð (TM) Trails adventure on the Fallen Empire Trail, "Draug Hunters." The map shows the house of the Æsir ranger Bjarni and his wife, the warrior Ölveig, on their island in the Misty Spring lake area. 13:26:38 <Wolf01> Dunno... 13:27:29 <Wolf01> Because we were using irc since before most things were invented? 13:27:30 <__ln__> TTD_Dev: wtf is gitter .im? 13:27:51 <TTD_Dev> Gitter is a nice chat software 13:28:00 <TTD_Dev> https://gitter.im/ 13:28:11 <TTD_Dev> Made by Developers for Developers 13:28:12 <__ln__> it can't be, because software is a non-countable noun. 13:28:32 <LordAro> gitter is another boring irc clone 13:28:48 <LordAro> like slack, hipchat, discord, and gitter 13:28:53 <TTD_Dev> yes 13:29:05 <LordAro> irc is and will outlast them 13:29:10 <TTD_Dev> IRC is old-fashioned 13:29:14 <TTD_Dev> and not safe 13:29:30 <Wolf01> Oh we know, but we have fun too 13:29:30 <LordAro> not safe? 13:29:32 <__ln__> TTD_Dev: yes, there's a constant risk of being kicked 13:29:42 <TTD_Dev> No 13:30:08 <TTD_Dev> It's using oldfashioned protocols 13:30:13 <LordAro> boo hoo 13:30:25 <TTD_Dev> and the UI is boring 13:30:32 * LordAro blinks 13:30:37 <LordAro> irc doesn't have a UI 13:30:41 <LordAro> it's literally just the protocol 13:30:50 <Wolf01> We don't have things to hide here, it's an open source project 13:31:47 <TTD_Dev> Gitter is also like webchat.oftc.net 13:31:54 <__ln__> TTD_Dev: email is even more old-fashioned than irc. 13:31:56 <FLHerne> TTD_Dev: "Old-fashioned" is a *good* thing - it means there's support everywhere and for everything 13:32:17 <FLHerne> I've been on IRC from my (eInk, not Fire) Kindle before 13:32:46 <LordAro> and doesn't require a web browser to use 13:33:02 <__ln__> TTD_Dev: can you access gitter using Microsoft's Comic Chat? 13:33:27 <FLHerne> There are IRC libs for every non-toy language, so you can hook IRC up to just about everything (e.g. the commit bots here, #/r/openttd's bridge to insert IRC chat into the in-game chat) 13:33:40 <FLHerne> (and vice versa) 13:34:02 <FLHerne> The UI is absolutely anything you like, it's a protocol, that's the point... 13:34:33 <FLHerne> If you're on a Reddit OTTD server, the UI is openttd's chat UI (which is pretty boring, but eh) 13:35:39 *** sim-al2 has joined #openttd 13:36:07 <TTD_Dev> comic is discontinued 13:36:09 <FLHerne> If you want a fancy touch-enabled UI with emoticons, great, that exists 13:36:35 <Wolf01> Yeah, and I use it :P 13:36:48 <TTD_Dev> Jabber 13:36:57 <Wolf01> Not right now, but on my tablet 13:37:39 <TTD_Dev> A long time ago we were using IRC for our in-company communication 13:37:39 <FLHerne> Was thinking of http://tchat.website/, but I expect there are at least half-a-dozen decent ones 13:38:18 <TTD_Dev> But today we are using Slack and Whatsapp for our in-company communication 13:38:23 <andythenorth> IRC sucks inside a company 13:38:29 <TTD_Dev> why/ 13:38:29 <andythenorth> it’s hard to secure a server, anyone can join 13:38:43 <TTD_Dev> We had using it with a proxyserver 13:38:44 <Wolf01> NetMeeting 13:38:46 <TTD_Dev> and VPN 13:38:49 <andythenorth> if you add auth, you have to support auth, and you might as well use a better chat protocol 13:39:00 <TTD_Dev> and we had auth-modules 13:39:01 <andythenorth> if you add VPN, now you’re supporting a VPN just for IRC 13:39:12 <TTD_Dev> That's why we have migrated 13:39:13 <andythenorth> and you have to teach staff to use a VPN 13:39:17 <andythenorth> and maintain a VPN 13:39:31 * andythenorth is waiting to see if slack has actually won 13:39:36 <TTD_Dev> the costs were 0.000 fo a year alone. 13:39:36 <andythenorth> or whether discord is better 13:39:56 <TTD_Dev> That's why we have migrated to cheaper solutions. 13:40:04 * andythenorth wants a teamspeak app, but whether it should be integrated with chat or not…who knows 13:41:03 <FLHerne> Most KDE channels use a Telegram<->IRC bridge, apparently people like the former on mobile 13:42:59 <LordAro> i feel like you were doing something wrong if a vpn + irc server cost you 0k/year 13:43:54 <__ln__> or was it 0 with three decimals 13:46:49 <andythenorth> ho ho, there really used to be a lot more contributors eh 13:46:56 <andythenorth> there was much more scope I guess 13:47:00 * andythenorth still in FS 13:47:28 <TTD_Dev> no we had a very complex implementation 13:47:35 <TTD_Dev> with 60 servers 13:47:51 <TTD_Dev> 1/3 where IRC and relayed and cached 13:48:15 <TTD_Dev> We had also End -> End node configurations 13:48:27 <__ln__> how many people were using this 0k irc? 13:48:35 <TTD_Dev> and we had CAS 13:48:44 <TTD_Dev> 10.000 13:48:46 <TTD_Dev> people 13:48:57 <TTD_Dev> We had 2 project 13:48:58 <TTD_Dev> s 13:49:21 <TTD_Dev> 1/2 of 10.000 where on IRC and 1/2 on Slack (Pilot and Testing) 13:49:45 <LordAro> 10k people could be a bit tricky 13:49:48 <__ln__> quite some projects 13:49:55 <LordAro> not sure how many are concurrently on freenode 13:50:48 <__ln__> 0k for 10k people is only per employee per year, isn't that pretty negligible 13:51:34 <LordAro> http://irc.netsplit.de/channels/?net=freenode "During last connections to freenode its servers reported an average of 83033 users and 52962 chat rooms." 13:53:14 <LordAro> http://irc.netsplit.de/networks/top10.php?year=2006 far cry from the old days though 13:57:42 *** Snail has quit IRC 14:00:41 * andythenorth wonders how many of the requests are from george :) 14:01:18 <LordAro> :D 14:01:35 <andythenorth> they all look legit 14:01:36 <andythenorth> but eh 14:04:33 *** Alberth has joined #openttd 14:04:33 *** ChanServ sets mode: +o Alberth 14:04:42 <Alberth> o/ 14:05:31 <andythenorth> lo Alberth 14:06:06 <Wolf01> o/ 14:10:36 <Eddi|zuHause> <Wolf01> Other people are designers, (train) drivers, chemists <-- for the record, i'm not a chemist, i just happen to do programming in the chemistry industry 14:10:45 * andythenorth wasting time reading old FS issues 14:10:57 * andythenorth should be writing graphics generation script for ships :P 14:12:02 <andythenorth> what would happen if we just mass-closed most of FS? o_O 14:12:03 <__ln__> Eddi|zuHause: so they don't mind if you use the classical 4-element system in your code. (5 if counting milla jovovich) 14:13:01 <andythenorth> I love how much george got the newgrf spec pushed forward 14:13:06 <Eddi|zuHause> __ln__: i don't think they would actually notice what's in my code :p 14:13:15 <andythenorth> but seeing how many requests he has… 14:13:25 <andythenorth> I’m not sure it’s always going in a good direction :P 14:13:57 <Eddi|zuHause> __ln__: they're reasonably impressed by the right thing happening when they press a button 14:14:27 <Wolf01> One of my teachers was a developer for industrial machines, at the time he worked for a mining explosive packager, he was our hero :P 14:14:49 <andythenorth> yeah no https://bugs.openttd.org/task/5698 14:14:55 <andythenorth> who has admin on FS? o_O 14:17:40 * andythenorth bored of FS now :P 14:21:31 <_dp_> oh, nice, people are posting bugs that I was too lazy to report) 14:21:52 <Wolf01> That's a bad behaviour :( 14:22:55 <_dp_> well, I usually post bugs with patches ;) 14:34:16 <andythenorth> deck cargo 14:34:17 <andythenorth> http://c8.alamy.com/comp/DC92G4/timber-cargo-ship-in-svir-river-volga-baltic-waterway-russia-DC92G4.jpg 14:34:22 <andythenorth> http://stockcargo.eu/wp-content/uploads/2014/12/roro-mutipurpese-vsl-e1418918795351.jpg 14:34:26 <andythenorth> isn’t needed, right? 14:36:25 *** TheMask96 has quit IRC 14:38:11 *** TTD_Dev has quit IRC 14:41:27 *** TheMask96 has joined #openttd 14:52:36 <_dp_> is there an easy way to get industry type id when grf is used? 14:52:42 *** sim-al2 has quit IRC 14:53:08 <_dp_> not from gs or anything, just want to know the numbre 14:56:41 <andythenorth> _dp_: no 14:56:48 <andythenorth> it’s not in the newgrf debug window 14:56:57 <andythenorth> nor in the land info window 14:57:12 <andythenorth> you need it for specific grf, or generally? 14:58:49 <_dp_> for specific grf 14:59:33 <andythenorth> if it’s FIRS, easy :P 14:59:42 <_dp_> no, it's not) 14:59:43 <andythenorth> otherwise grfcodec -d is your friend 14:59:47 <andythenorth> and reading some nfo :P 15:00:03 <_dp_> I'd rather add it to land info :p 15:00:12 <andythenorth> probably not a hard patch 15:00:26 <andythenorth> it wouldn’t be bad to have it in the newgrf debug window 15:00:52 <_dp_> actually, I's my grf, if i set id in item() how does it translate to ttd id? 15:01:17 * andythenorth checks 15:01:50 <andythenorth> ID should come out as inside ottd ID 15:01:57 <andythenorth> I don’t know if the game transposes them or anything 15:02:01 <andythenorth> what are you trying to do? 15:02:12 <andythenorth> o_O 15:03:32 <_dp_> spawn some industries manually 15:03:50 <_dp_> in server patch I mean) 15:04:20 <_dp_> and override random spawn chances) 15:04:46 <andythenorth> you can override random spawn chance in newgrf if you want 15:04:57 <andythenorth> might not give enough control though 15:05:03 <_dp_> well, yeah, but I already have them in config for other grfs 15:06:52 <andythenorth> biab 15:06:53 *** andythenorth has left #openttd 15:12:49 <_dp_> oh god, how do I even get it in newgrf debug window. there's some alien code there %) 15:26:22 *** Wormnest has joined #openttd 15:27:44 *** andythenorth has joined #openttd 15:28:32 <Alberth> isn't it listed in the newgrf window? 15:28:59 <Alberth> iirc there is a command-line util for it too 15:31:05 <Alberth> ah, "grfid", part of the grfcodec project 15:31:57 <_dp_> Alberth, not in newgrf debug 15:32:11 <_dp_> but it seems to match id in nml if there is only one industry grf 15:32:39 <Alberth> no, the regular newgrf window, where you select the newgrfs that you want in the game 15:34:16 <_dp_> Alberth, no, why would it be there? I'm talking about industly type id, not grfid 15:38:45 <Alberth> :O 15:39:01 * LordAro waves at Alberth 15:39:10 <_dp_> actually, I don't even know what I'm talking about anymore %) 15:39:13 <Alberth> hi hi, LordAro 15:39:46 <LordAro> how's Alberth ? 15:40:13 <Alberth> _dp_: it may be easier to identify industries by accepted and produced cargoes 15:40:48 <Alberth> oh, I am fine, should make some dinner soon-ish 15:40:57 <_dp_> Alberth, not sure that will help here 15:41:31 <_dp_> Alberth, right now I'm getting the same industry I wan't except that it's not from grf and it says "invalid insdustry" %) 15:41:54 <_dp_> but it looks like real one and accepts everything as it should))) 15:41:59 <andythenorth> IDs should be fine with only one industry grf 15:42:06 <andythenorth> but eh, I don’t know for sure 15:42:14 <andythenorth> multiple grfs, it will have to pool them somehow 15:42:29 <andythenorth> you probably can’t rely on it, unelss you are in complete control of the grfs 15:42:34 * andythenorth is guessing though 15:42:44 <_dp_> gladly I have it 15:42:46 <Alberth> there is also a "is valid" flag that you may want to check :) 15:42:53 <andythenorth> peter1139 might know, but he might not remember or care :) 15:43:38 <peter1139> nah 15:44:38 <_dp_> what I'm not getting here is why does it spawn different industry even if I pass same IndustryType 15:47:38 <andythenorth> ach is the cargo present for cargo_subtype_text 15:47:43 * andythenorth needs it 15:48:17 <andythenorth> docs don’t say 15:49:27 <_dp_> oh, or I'm not... 15:49:42 <andythenorth> I can’t show the cargo capacity with correct units if I don’t have the cargo :D 15:49:48 <_dp_> aren't INDUSTRYTYPE_* nml constants the same as IT_* ones in ttd code? 15:52:49 <andythenorth> gah 15:53:40 <andythenorth> well that’s crap eh :P 15:54:42 <andythenorth> cargo subtypes are a terrible idea anyway 15:57:51 <_dp_> ok, constants are the same but looks like it doesn't always keep nml id for industry even if there is only one grf 15:58:21 <andythenorth> have you explicitly set the ID in the nml? 15:58:30 <_dp_> I do item(FEAT_INDUSTRIES, sugar_mine, 36) but get 10 in game 15:59:34 <_dp_> mb coz they aren't continuous, it seemed to keep auto-assigned ones 16:03:16 <_dp_> definitely it, if I set 0 1 2 3 5 I get 0 1 2 3 4 16:06:42 <andythenorth> so could cb 19 provide the cargo? 16:07:34 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Cargo_Subtype_Display_.2819.29 16:08:12 <andythenorth> (as a var) 16:12:22 <Eddi|zuHause> wasn't that an andy-feature so he doesn't have to reshuffle industry ids when he enables/disables industries in the grf? 16:12:56 <Eddi|zuHause> so the grf can define higher industry IDs 16:13:19 <Eddi|zuHause> and the game distributes them among the available ones, as long as there are not too many industries in general 16:18:45 *** chomwitt has joined #openttd 16:19:30 *** andythenorth has quit IRC 16:23:15 *** andythenorth has joined #openttd 16:23:24 <andythenorth> the industry limit was increased 16:23:32 <andythenorth> dunno if that affects pooling of the IDs or not 16:24:05 <andythenorth> can text stack even be used in CB 19? 16:24:11 <andythenorth> not sure what it does to the registers when it cycles through the subtypes 16:24:15 * andythenorth getting odd results 16:24:26 <andythenorth> CB 19 = vehicle subtype text 16:40:23 *** lorran78 has joined #openttd 16:41:10 <lorran78> hello i have always a bug while compilings opengfx+rv, i tested all available version from bundles...and no one works without bug :( 16:41:38 <Eddi|zuHause> andythenorth: well, increasing the industry limit is impossible without this pooling 16:41:56 <Eddi|zuHause> i don't know if it was there before 16:42:05 <Eddi|zuHause> but also i don't know why anyone would care... 16:45:55 <lorran78> i have that sort of bug : https://paste.openttdcoop.org/pyca4o94u 16:48:23 <lorran78> that when i test bash : make and https://paste.openttdcoop.org/plsy3dzc5 when i use nmlc open...rv.nml (created by the bash command) 16:52:12 * Wolf01 is bored 16:54:55 <V453000> https://www.tt-forums.net/download/file.php?id=196371 16:55:09 <V453000> testing wacom :) 16:55:38 <Wolf01> Nice details 16:56:01 <Eddi|zuHause> have i ever mentioned that there are too few sleepers in the rails? 16:56:14 <Alberth> lorran78: so likely, "make" fails to create the png, and then nml then fails to find it, of course 16:56:25 <V453000> it has reasons eddi 16:56:29 *** highstakes has joined #openttd 16:57:42 *** highstakes has quit IRC 16:58:29 <andythenorth> Wolf01: fix CB 19? o_O 16:58:47 <andythenorth> V453000: both sides are nice :) :P 16:58:55 <lorran78> for the nml i suppose it's logical 16:58:58 <Alberth> lorran78: confirmed, I have that error too, while it worked before 16:58:59 <V453000> ._. 16:59:08 <lorran78> i see 16:59:12 <Wolf01> I can't even understand of what you are talking about, btw not in the mood for coding 16:59:13 <V453000> back later 16:59:18 <Alberth> use _V= make to run make 16:59:32 <andythenorth> Wolf01: play openttd? o_O 16:59:41 <Wolf01> Maybe 16:59:48 <andythenorth> watch YT 16:59:55 <Wolf01> Already done 16:59:58 * andythenorth defaults to watching YT 17:00:04 <Alberth> lorran78: "_V=" enables echoing of the commands being executed 17:00:40 <lorran78> okay i've done it 17:01:05 <Alberth> so at least you can see what it's doing :) 17:01:10 <lorran78> you have this error too? TypeError: Required argument 'year' (pos 1) not found 17:02:34 <Alberth> no "year" in my output 17:02:53 <lorran78> strange then 17:02:58 <lorran78> wait 17:03:07 <Alberth> do you run it from a hg checkout? 17:03:40 <lorran78> i launch it from bash command 17:04:01 <Alberth> yeah, but is the directory a checkout? 17:04:15 <Alberth> or did you use a zip or so? 17:04:22 *** Guest1027 has quit IRC 17:04:31 <lorran78> it's the result directory of the tar source file 17:04:33 <Alberth> it may query the VCS for date information 17:04:52 <Alberth> ok, no hg meta information thus 17:05:03 <lorran78> hum the compiling bug at end :/ 17:06:02 <lorran78> [NML] ogfx-rv.grf /f/_Mes Documents/_DL/____OpenTTD/nml-0.4.4-windows-win32/nmlc.exe -c --grf ogfx -rv.grf ogfx-rv.nml /bin/bash: /f/_Mes: No such file or directory make: *** [ogfx-rv.grf] Error 127 bash-3.1$ exit 17:06:35 <Alberth> it probably does something that fails internally while generating the png file 17:06:45 <lorran78> i tried to change directory and put it on F:\"original folder" and same :/ 17:06:59 <lorran78> yes probably : 17:07:00 <lorran78> :/ 17:07:23 <Alberth> well, it tries to be smart in lots of things, like path to gimp, version of files, etc 17:07:40 <Alberth> maybe path to conversion script 17:07:49 <lorran78> i must have gimp or some "n" software? 17:07:55 <Alberth> oh, did you install gimp? 17:07:57 <lorran78> i saw it's missing 17:08:12 <Alberth> for me too, so that's common 17:08:29 <Alberth> I installed a new system, and didn't add gimp 17:08:31 <lorran78> nope don't need it for the other opengfx+ so i don't have gimp 17:08:41 <lorran78> must i have it? 17:09:05 <Alberth> some opengfx projects use it to generate png files 17:09:13 <Alberth> not exactly sure which ones 17:09:25 *** threesixty has joined #openttd 17:09:25 <lorran78> okay then i'll install it 17:10:01 *** threesixty is now known as Guest1056 17:10:11 <Alberth> the ".gimp." in the filename suggests this project uses it 17:11:20 <lorran78> okay noticed 17:13:14 <lorran78> i'll test when gimp will be installed then (installing in progress) 17:14:14 <andythenorth> eh, ships that go faster empty than loaded 17:14:17 <andythenorth> BAD FEATURE? 17:14:24 <andythenorth> it’s coded, but I am tempted to delete it 17:14:46 <andythenorth> ships are so slow that it’s only a marginal difference 17:15:09 <Eddi|zuHause> empty ships tend to be less stable, so they get filled with ballast 17:15:19 <andythenorth> yup 17:15:47 <Eddi|zuHause> also, gtg. something about star wars 17:16:35 <lorran78> python is with gimp lol 17:16:42 <lorran78> don't know which python use then 17:16:50 <Alberth> 2, likely 17:17:38 <Alberth> and newer nmlc's use python 3 :) 17:17:53 <lorran78> n still command not found after gimp installation 17:18:13 <lorran78> i added gimp in path of course 17:18:24 <Alberth> restarted the shell? 17:18:28 <lorran78> ys 17:18:31 <lorran78> yes 17:18:38 <Alberth> :( 17:18:39 <lorran78> same bug :( 17:21:05 <lorran78> i still have the year error :( 17:21:55 <lorran78> i changed the path from "mes documents" to F:\OpenTTD to erase the "space" in folder retrying 17:22:40 <lorran78> error : ←[Knmlc ERROR: Path "F:\ogfx-rv-0.4.1-source\src\gfx\flatbed_truck\flatbed_truck _2_farm_supplies.gimp.png" does not exist (even after case conversions) make: *** [ogfx-rv.grf] Error 1 17:23:10 *** Arveen has joined #openttd 17:24:04 <lorran78> maybe gimp executable not named correctly? 17:24:32 <Alberth> "n" doesn't sound like a feasible name for gimp 17:25:01 <Alberth> likely the makefile tries to be more clever than it should be 17:25:39 <lorran78> okay what can i do the? :) 17:25:55 <lorran78> N=" " works? 17:26:04 <lorran78> like CC=gcc 17:27:28 <andythenorth> wow ships 17:27:30 <andythenorth> much speed 17:27:34 <andythenorth> such adjustments 17:28:10 *** maciozo has joined #openttd 17:28:35 <Alberth> Makefile line 203 tries to guess gimp path (GIMP = ....), what happens if you set the real path there? (use / instead of \ just in case of backslashes problems) 17:28:50 <lorran78> okay 17:28:57 <Alberth> Makefile.def also seems to have such a line, not sure why, but better replace that too 17:30:02 <andythenorth> steam ship speed of 25mph 17:30:05 <andythenorth> too much? 17:30:06 <Alberth> oh, it's a ?= assignment, so you can override 17:30:24 <lorran78> o don't have makefile.def?? 17:30:27 <lorran78> i* 17:30:37 <Alberth> GIMP="/path/to/gimp" make 17:30:55 <Alberth> scripts/Makefile.def 17:32:22 <lorran78> like that ok? "C/Program Files/GIMP 2/bin/gimp-2.8.exe" make 17:33:16 <Alberth> GIMP="..." make 17:33:24 <Alberth> and a C: ? 17:33:54 <lorran78> juste the exe maybe (i have gimp in path) 17:34:20 <Alberth> what does which gimp say? 17:35:02 <Alberth> it should print its path if it can be found 17:35:48 <lorran78> gimp not found wait 17:36:08 <Alberth> ok, let's see what happens if I install gimp too 17:37:08 <lorran78> try :) 17:37:31 <lorran78> "C/Program Files/GIMP 2/bin/gimp-2.8.exe" make did not work 17:38:17 <Alberth> it needs GIMP="C/Program Files/GIMP 2/bin/gimp-2.8.exe" make 17:38:31 <Alberth> otherwise it doesn't know which variable to replace :) 17:39:23 <lorran78> "GIMP=", "GIMP =" is it same? 17:40:27 <Alberth> not sure, the shell may break it into pieces and fail to see GIMP=... as environment setting 17:41:11 <Alberth> maybe you can also added after make not sure how make finds ?= assigned variables 17:42:29 <lorran78> try and tell me how lol i am a little lost 17:42:42 <lorran78> same bug thought [GIMP] src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png" target="_blank">coal.gimp.png /bin/bash: C/Program Files/GIMP 2/bin/gimp-2.8.exe: No such file or directory make: *** [src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png" target="_blank">coal.gimp.png] Error 127 17:43:09 <Alberth> well, at least it picks up the path 17:43:16 <lorran78> yes lol 17:43:23 <lorran78> and i always have it : Traceback (most recent call last): File "<string>", line 1, in <module> TypeError: Required argument 'year' (pos 1) not found 17:43:27 <Alberth> what happens if you run it from the shell directly? 17:43:35 <lorran78> 11 times 17:43:41 <lorran78> same 17:43:48 <lorran78> wait i retest 17:44:04 <Alberth> I mean start gimp from the shell 17:44:12 <Alberth> that should work 17:44:34 <Alberth> ie "C/Program Files/GIMP 2/bin/gimp-2.8.exe" 17:44:45 <lorran78> all same 17:44:57 <lorran78> and 9 times the year error 17:45:09 <Alberth> if you run gimp? 17:45:18 <lorran78> it run gimp program 17:45:20 <Alberth> ie no make, just the gimp 17:45:28 <lorran78> hum how? 17:45:35 <Alberth> "C/Program Files/GIMP 2/bin/gimp-2.8.exe" 17:45:43 <Alberth> instead of "make" :) 17:45:54 <lorran78> no such directory :/ 17:46:05 <lorran78> from bash? 17:46:06 <Alberth> ie see if gimp run at all from the shell 17:46:19 <lorran78> gimp runs 17:46:20 <Alberth> yes, make uses bash 17:46:29 <Alberth> ok, so that works 17:46:35 <lorran78> so if i type "C/Program Files/GIMP 2/bin/gimp-2.8.exe" from bash 17:46:45 <lorran78> bash: C/Program Files/GIMP 2/bin/gimp-2.8.exe: No such file or directory 17:46:58 <lorran78> you tried? 17:47:09 <Alberth> I have a Unix system :) 17:47:14 <lorran78> oh :( 17:47:43 <Alberth> opengfx-rv seems to be building now 17:47:56 <Alberth> so likely getting gimp running is the key 17:48:09 <Alberth> and the shell must be able to do that 17:48:23 <Alberth> as make uses the shell to do its work, eventually 17:48:42 <lorran78> oh it's okay for u :/ 17:48:51 <lorran78> yes sure but how lol 17:49:09 <Alberth> let's try a link 17:49:18 <lorran78> same error if i put "C/Program Files/GIMP 2/bin/gimp-2.8.exe" whitout make 17:49:22 <Alberth> ln -s "C/Program Files/GIMP 2/bin/gimp-2.8.exe" gimp 17:49:53 <lorran78> F:\ogfx-rv-0.4.1-source>ln -s "C/Program Files/GIMP 2/bin/gimp-2.8.exe" target="_blank">gimp-2.8.exe" gimp ln: creating symbolic link `gimp' to `C/Program Files/GIMP 2/bin/gimp-2.8.exe" target="_blank">gimp-2.8.exe': No such file or directory 17:50:00 <Wolf01> I bet it is "/C/Program..." 17:50:07 <lorran78> from shell 17:50:14 <lorran78> oh 17:50:22 <Alberth> Wolf01: that looks better at least 17:50:36 <lorran78> yes it works now! 17:50:39 *** FLHerne_ has joined #openttd 17:50:39 *** FLHerne has quit IRC 17:50:41 <Alberth> \o/ 17:50:50 <lorran78> i test to modify 17:50:50 <Alberth> Thanks W :) 17:51:52 *** FLHerne_ has quit IRC 17:52:01 <lorran78> it seems to work lol 17:52:09 *** FLHerne_ has joined #openttd 17:52:10 <lorran78> gimp windows is here 17:52:13 <lorran78> but 17:52:25 <lorran78> my year bug? :- 17:52:26 <lorran78> :( 17:52:33 <lorran78> i hope that won't make bug after 17:52:47 <Wolf01> lorran78, are you on win10? 17:52:51 <lorran78> nope 17:52:54 <lorran78> WXP 17:53:53 <lorran78> normal it's so long for one file? 17:54:07 *** FLHerne_ has quit IRC 17:54:18 <lorran78> [GIMP] src/gfx/bulk_truck/bulk_truck_1_coal.gimp.png still processing 17:54:25 *** FLHerne_ has joined #openttd 17:55:12 *** FLHerne_ has quit IRC 17:55:29 *** FLHerne_ has joined #openttd 17:56:09 <lorran78> i see that program created one file gimp.png 17:56:17 <lorran78> but it seems to be stucked 17:57:01 <lorran78> hum i must use keyboard to continue?? 18:05:00 <Alberth> I don't 18:05:26 <Alberth> but who knows what gimp does at windows 18:07:02 *** lorran78 has quit IRC 18:08:01 <__ln__> Carrie Fisher 1956-2016 18:08:16 <peter1139> yup 18:08:18 <Wolf01> Just read about it 18:11:35 *** lorran78 has joined #openttd 18:11:55 <lorran78> sorry internet problem 18:12:13 <lorran78> must i wait and push a key to continue converting with gimp??? 18:13:58 *** glx has joined #openttd 18:13:59 *** ChanServ sets mode: +v glx 18:16:45 *** lorran78 has quit IRC 18:17:57 *** lorran78 has joined #openttd 18:18:16 <lorran78> another internet bug :( 18:18:42 <lorran78> how can i do to make gimp automatic and not resuming with a key? lol 18:21:44 *** Wormnest_ has joined #openttd 18:22:49 <andythenorth> keypress robot? o_O 18:27:29 <Wolf01> Depression robot? 18:28:15 *** Wormnest has quit IRC 18:31:49 *** andythenorth has quit IRC 18:42:17 *** sla_ro|master has joined #openttd 18:45:48 <DorpsGek> Commit by translators :: r27716 trunk/src/lang/catalan.txt (2016-12-27 19:45:39 +0100 ) 18:45:49 <DorpsGek> -Update from Eints: 18:45:50 <DorpsGek> catalan: 1 change by juanjo 18:48:24 *** andythenorth has joined #openttd 19:03:50 <lorran78> lol 19:09:31 *** strei has joined #openttd 19:17:06 *** andythenorth has left #openttd 19:18:22 *** Arveen2 has joined #openttd 19:18:22 *** Arveen is now known as Guest1061 19:18:22 *** Arveen2 is now known as Arveen 19:19:34 *** Biolunar has quit IRC 19:20:00 *** Guest1061 has quit IRC 19:33:04 <V453000> how do I generate a map with a seed? 19:58:35 <strei> hmm 19:59:06 <strei> openttd.cfg | [game_creation]>generation_seed = 19:59:14 <strei> try setting it there, dunno 20:32:29 <lorran78> is there an autokey press in it ? GIMP ?= $(shell [ `which gimp 2>/dev/null` ] && echo "gimp" || echo "") 20:43:23 <lorran78> Alberth or someone why have i that error when compiling opengfx+rv 0.4.1 : Traceback (most recent call last): File "<string>", line 1, in <module> TypeError: Required argument 'year' (pos 1) not found 20:54:21 *** andythenorth has joined #openttd 20:58:24 *** sim-al2 has joined #openttd 21:04:49 <Alberth> lorran78: probably some python code in the makefile trying to decide some date or so 21:05:02 <lorran78> oh ok 21:05:14 <lorran78> so it should not be a problem for the grf? 21:05:26 <lorran78> it's processing the png lol 21:05:43 <lorran78> seems it's stucked (but notices successful...) 21:06:10 <Alberth> release date text may be broken, which may or may not get copied into the grf text somewhere 21:06:11 <lorran78> batch command executed successfully 21:06:28 <lorran78> it's the first part of converting :/ 21:06:50 <lorran78> i hope i can close it (it's really stucked because it's noticed it's processing the next file 21:07:01 <andythenorth> probably the python error is the date parser for revisions 21:07:05 <andythenorth> I haven’t got the code to hand 21:07:20 <Alberth> $(shell [ `which gimp 2>/dev/null` ] && echo "gimp" || echo "") <-- tries to find gimp with "which gimp", and if found results in "gimp" as GIMP variable value, else "" 21:08:02 <lorran78> okay then it's normal to press key lol 21:08:18 <Alberth> not really, at least in Unix 21:08:19 <lorran78> nooo! 21:08:28 <lorran78> i've closed and error:/// 21:08:47 <Alberth> maybe gimp has some commandline flag for disabling key-press? 21:08:48 <lorran78> [GIMP] src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png" target="_blank">goods.gimp.png make: *** [src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png" target="_blank">goods.gimp.png] Error 58 21:08:55 <lorran78> maybe :( 21:09:45 <lorran78> i run it again maybe if file are here it will go ahead 21:10:22 <lorran78> yes it works :p 21:10:22 <Alberth> make src/gfx/flatbed_truck/flatbed_truck_1_goods.gimp.png may try that one command directly 21:10:58 <lorran78> good idea i'll see if it's not ok (39 files to go and then i hope no more error) 21:11:08 <Alberth> oh, yes, indeed, make checks for time stamps of files, and skips anything that looks newer than its sources 21:12:08 <lorran78> at last i have last requests 21:12:21 <lorran78> if this works lol 21:12:51 <lorran78> it is not possible to find somewhere original src for original planes and ships? 21:13:14 <lorran78> opengfx+ planes and ships are empty :( 21:13:16 <Alberth> baseset? 21:13:39 <lorran78> hum but it's gfx not source? 21:14:14 <Alberth> source? 21:14:36 <Alberth> oh, the statistics perhaps 21:14:45 <Alberth> no, they are hardcoded in the program 21:16:54 <Eddi|zuHause> lorran78: i already told you that original vehicles means an empty grf, you just need to add the stuff you want to change 21:17:04 <Eddi|zuHause> lorran78: like it shows you in the tutorial 21:20:42 <Eddi|zuHause> holy force... 2016 still not over... 21:20:47 <lorran78> lol 21:21:05 <andythenorth> “# normalise default loading time for this set to 240 ticks, regardless of capacity” 21:21:06 <Eddi|zuHause> not "lol"... 21:21:29 <andythenorth> in traditional ottd, ships load every 10 ticks 21:21:29 <lorran78> eddi yes i remember but where find empty grf? 21:21:40 <lorran78> i mean source for making empty grf 21:21:43 <lorran78> (i searched) 21:22:00 <Eddi|zuHause> lorran78: i already told you that. 21:22:21 <lorran78> oh maybe sorry i am daddy and my baby make me tired lol 21:22:26 <andythenorth> also andythenorth can’t do basic arithmetic 21:22:38 <andythenorth> lorran78 I couldn’t brain when I had babies 21:22:47 <Eddi|zuHause> lorran78: i said like 5 lines... can't be that hard to review them 21:23:07 *** strei has left #openttd 21:23:11 <lorran78> today you mean lol? 21:23:11 <andythenorth> https://webster.openttdcoop.org/?channel=openttd < always helpful 21:24:08 <lorran78> this line: [22:25] <Eddi|zuHause> lorran78: like it shows you in the tutorial ? 21:24:14 <andythenorth> Eddi|zuHause so if my trains load 6t of cargo every 40 ticks, and my road vehicles load 12t every 20 ticks 21:24:20 <Eddi|zuHause> lorran78: looks about right 21:24:23 <lorran78> lol 21:24:25 <andythenorth> how bad is my maths, if they are supposed to be normalised? :P 21:24:35 <lorran78> url for the tutorial? 21:25:05 <Eddi|zuHause> andythenorth: 12t every 20 ticks is 4 times faster than 6t every 40 ticks 21:25:11 <andythenorth> isn’t it 21:25:51 <andythenorth> hmm, maybe I wasn’t so stupid, the formula in the compile might handle it correctly 21:26:03 <Eddi|zuHause> lorran78: https://www.tt-wiki.net/wiki/NMLTutorial 21:26:22 *** Alberth has left #openttd 21:26:41 <lorran78> oh i see 21:27:21 <lorran78> if i just want to change the introduction_date of all planes and ships the only thing i must add is the introduction_date with the correct code for planes and ships 21:27:35 <lorran78> and i can find all that codes somewhere? 21:27:53 *** Arveen has quit IRC 21:28:00 <Eddi|zuHause> yes, all the default values are in the wiki 21:28:34 <lorran78> cool then i think i can do it :p 21:28:38 <lorran78> i hope ! 21:30:39 <andythenorth> anyway, should ships load to full capacity in 240 ticks? 21:31:53 <andythenorth> I’m not sure how loading of a 300t ship compares with loading 10 train wagons at 30t ea. 21:31:59 <andythenorth> in-game, not IRL 21:32:15 *** sla_ro|master has quit IRC 21:36:45 <andythenorth> Wolf01: was it 16 roadtypes and 16 tramtypes in final result? 21:36:52 <andythenorth> or did we cut them down? 21:36:57 <Wolf01> No, 15 and 15 21:37:12 <andythenorth> I’ll correct my error :) 21:45:54 <SpComb> http://images.akamai.steamusercontent.com/ugc/401181547213210538/484B4759B3178C13AEC7CA6657C9A09D163984BF/ not quite as good as OpenTTD yet 21:55:05 <peter1139> what's that? 21:55:32 <Eddi|zuHause> looks like cities:skylines 21:56:12 <peter1139> is it worth it? £5.74 :S 21:57:07 <Eddi|zuHause> i haven't got far into it, but i think so, yes. 21:58:41 *** Gja has quit IRC 22:15:46 *** shirish has joined #openttd 22:18:23 *** andythenorth has quit IRC 22:39:14 <lorran78> :((( 22:39:21 <lorran78> another error 22:41:20 <lorran78> "/bin/bash: -c: line 0: syntax error near unexpected token `('" 22:41:48 <lorran78> gimp done and ok 22:49:41 <debdog> nice. what's gimp? 22:54:34 *** tokai has joined #openttd 22:54:34 *** ChanServ sets mode: +v tokai 22:59:55 <FLHerne_> debdog: Image editor 23:00:49 <debdog> ;) 23:01:06 *** tokai|noir has quit IRC 23:12:14 *** Guest1056 has quit IRC 23:12:30 *** threesixty has joined #openttd 23:13:01 *** threesixty is now known as Guest1078 23:14:17 *** Guest1078 is now known as threesixty 23:20:40 *** Wormnest_ has quit IRC 23:23:08 *** mesa has joined #openttd 23:23:26 *** mesa has left #openttd 23:23:36 *** MonkeyDrone has quit IRC 23:38:18 *** gelignite has quit IRC 23:48:19 *** ZirconiumX has quit IRC 23:54:29 <Wolf01> 'night 23:54:32 *** Wolf01 has quit IRC